Phred: Yep. Since there's a lot I can do behind a wall of extremely dense glass.
Phil: ...Okay, so it'll be more like what children's television shows consider a "team effort".
Sometimes works pretend to be interactive when, by the definition of their medium, they aren't. You know what this means, right? Beat note
You're absolutely right, it means that anything the audience does has no effect on the program!
Anyway, this is common in children's programming (e.g. Edutainment) to encourage a form of Audience Participation. Sometimes, instead of a blank pause the work will have a chorus of voices chime in with the expected answer.
Shows with Fake Interactivity have No Fourth Wall.
- There are some scuzzy online ads that pose as computer dialogue boxes and offer supposed choices such as "Do you want to update your drivers? Yes / No" It doesn't matter which choice you click, if you're stupid enough to click on it. You still get sent to the same page, most likely trying to get spyware of some sort onto your computer.
- In one online ad for Dory toys at Target Dory hides and you have to find her. Regardless of whether you click or not, or tap or not if you're on your Phone, Dory still acts as if you did.
- Publisher's Clearing House is fond of sending out emails that say stuff like "accept this prize entry or surrender your chances." Clicking the "accept" button will enter you in the contest or take you a page for entering. The "surrender" button isn't clickable.
- The infomercial Absolutely Rose Street asks the viewer to call a phone number to decide if the Show Within a Show Game Beat makes it or if it's replaced with Styling With Stella. Of course, since it's an infomercial, it doesn't matter (and a magazine ad even notes this). Game Beat wins automatically in the end.
- In a rare example of a show for older kids doing this, the Hailey episodes of Yo-Kai Watch contain a segment called "Yo-Kai Search Quiz", where the viewer has to help Hailey find where that week's Yo-Kai is hiding. Hailey and USApyon usually count down while waiting for the viewer to choose the correct answer, but in one episode, this did not happen.
- The Hinako Series is (in)famous as an attempt at this targeted towards the older Otaku crowd with the intent for them to act as companionship with stuff like training, sleeping, and bathing in the most Fanservicey possible. It was also one of the best selling OVAs in Japan at the time of release, being sold out rather quickly.
- Hinako even has somewhat has Spear Counterparts in Makura no Danshi and Room Mate, although in the case of the latter a Reverse Harem with the viewer as the Heroine. Cue flame wars between Otakus of both sexes arguing over which is "creepier" (in this case invoking the Girl-Show Ghetto).
- The home video release of the fifth Love Live! concert has an animated segment of the main characters doing the calls and responses, with the characters pausing for the viewers to say the chants. They act as if you said the response even if you didn't.
- Each episode of The Helpful Fox Senko-san has a post-credits scene named "Super Senko-san Time", where Senko interacts with an unvoiced individual, with the audience taking his point of view.
- The movie PriPara and Kiratto PriChan: Sparkling Memorial Live has a segment where the audience has to cheer on multicolored Takkis during one of three games. Usually, one will fail the task, and Laala will ask the audience to cheer for this particular one, which causes it to win the game.
- Discussed regarding Language Lab cassette tapes in an Eddie Izzard routine, segueing into The Tape Knew You Would Say That:
Tape: Ou est le plume de ma tante? [pause] Ou est le plume de ma tante?
Student: La plume de ma tante est pres de la chaise de ma tante. As well you know.
Tape: Oui, la plume de ma tante est pres de la chaise de ma tante.
Student: How does this tape know what I'm talking about?
Tape: Ou est la plume de mon oncle?
Student: Le plume de mon oncle est bingy-bongy-boogy-bongy.
Tape: [affronted] Non! Pas de tout! Je ne me connais pas "bingy-bongy-boogy-bongy." Qu'est-ce que vous dites?
- In the climax of Care Bears Movie II: A New Generation, a girl named Christy has been hurt by dark magic, and the Care Bears tell the audience that they have to chant "I care!" along with the other characters in order to save her.
- The Pretty Cure films (save for the ones from Max Heart through Splash Star, as well as the Spring Carnival movie) have objects called Miracle Lights that are used at the climax. Each patron in the theater is given one, and has to use it at the climax while shouting "You can do it, Pretty Cure!" or "Power to the Pretty Cure!". People who don't have the lights are encouraged to support them with all their heart.
- Fly Out, PriPara: Aim For It With Everyone! Idol Grand Prix has Meganee tell the viewer to turn their hand as if they were cranking a Gashapon machine to pick the songs, which happens anyway even if the audience isn't doing the action.
- In the movie Thomas and the Magic Railroad, the audience is supposedly responsible for putting the cushion out to break Mr. Conductor's fall. This is averted in the two series the film was based on, however, outside of educational segments made between Seasons 8-12.
- The Oogieloves in the Big Balloon Adventure tried to do this with instructions at the beginning of the film encouraging the children to do certain things when certain events in the film took place. The few parents who thought this would be a good idea regretted the decision when the kids would run loose all over the movie theater and disrupted everyone else's time there.
- The Adventures of Elmo in Grouchland begins with Bert and Ernie telling the audience that they'll need to help participate during the movie, and ask them to count down from ten to start the film. Weirdly enough, fake kids' voices play during these parts.
- The Dancing Bear gag of the 1961 horror film Mr. Sardonicus was a simulated "vote" on the final fate of the movie's villain. Just before the closing scene, the film's producer appears on-screen and invites the audience to hold up the "thumbs up/down" cards they'd have been issued during the original theatrical release. He goes through the motions of calling on a few audience members to clarify their votes, mimes tallying the results, then calls the verdict and cues up the concluding scene. It's unclear if a "show mercy" option was ever filmed or not (most film historians agree that it wasn't), but the slanted way the producer describes the viewers' choice pretty much guarantees that "no mercy" will win, so only that outcome was ever actually shown. That's why it's Fake Interactivity.
- The TV show watched by Millie in Fahrenheit 451 has the protagonist's wife Millie, who is utterly obsessed with her TV Room. Not a room containing a TV, mind you; a room where nearly all the walls are televisions. Her favorite show (and many others, no doubt) has the gimmick of mailing episode's script a few days ahead of time, letting viewers memorize their lines. During the show, a light in the corner of the screen indicates when the viewer is supposed to speak. All Millie thinks about are the characters of the show, and she even demands that her husband replace the final wall of the room with a fourth TV so she can feel more immersed. No Fourth Wall, indeed.
The film adaptation simply presents a straightforward example of the trope, in the form of characters having a banal argument, turning to the viewer playing an unseen third character, and asking their opinion. Linda doesn't answer in time, but it continues anyway with a noncommittal reply, apparently shattering her immersion.
- Mo Willems' Pigeon series of books, beginning with Don't Let the Pigeon Drive the Bus present this in literary format, encouraging the readers to shout out "No!" when the Pigeon begs to do something he's not allowed to do, like driving the bus. Some of these stories were later adapted for DVD by Scholastic and Weston Woods. There are other children's picture books that have adopted this format as well.
- The children's book Open Very Carefully has a similar concept; it follows the story of a crocodile who invades a book and encourages kids to shake the book, turn it, and other things in an attempt to get the crocodile out.
- The Sesame Street book The Monster at the End of This Book has Grover asking the reader not turn the page, going to greater and greater lengths to 'secure' the next page against turning, and getting increasingly desperate as the reader continues to read the book. (Because there's a monster at the end of the book, you see).
- The Sci-Fi Channel would run advertisements where they would ask the viewer to please place their hand up to the screen. There was then a sequence where a futuristic laser beam would "scan" an outline of a human hand. The voice would then say "You have been cleared. Thank you."
- Downplayed in Mister Rogers' Neighborhood. Mister Rogers rarely required the audience to play along, but he did talk to the camera as if it was the viewer. In fact, the well-remembered "Can you say X" example (which Fred Rogers felt would have been condescending) only ever happened once.note
- Parodied in Bloom County, as Opus learns English from the show. In the first of those strips, he responds to "Trumpet player" with "Terflump Gerflump"; in the second, he answers "Public servant" with "bozo". In both cases, Rogers just says "Good!"
- In another strip, Oliver's Banana Jr. computer does the same thing, but responds to the TV by saying "Ted Koppel is a waffle". When Mr. Rogers says "Good!", the computer addresses the house: "MISTER ROGERS HAS GONE BANANAS!"
- Drake & Josh both try to talk to the people watching the show. In a truly hilarious bit, Drake is warmly received by his audience and given a plate of cookies through the fourth wall, while Josh is both insulted and spit upon.
- In another episode, Crazy Steve is watching Dora the Explorer, asking Dora why she would need to ask the audience something so simple when she could probably figure it out herself.
- Subverted in Angel, which had a fairly dark take on this in the "Smile Time" episode. Puppet demons hosted their own show and used it to steal the souls of little kids. In The Teaser, a kid was watching the show and as the mom walked out of the room, the lead puppet watched her walk away and then talked straight to the kid. This looks like normal Fake Interactivity until that particular kid, and no one else so far, loses his soul.
- Played with in Romper Room: The host could use the Magic Mirror to "see" who was watching, naming children who'd written to the show. Since this was a show franchise produced by local stations, it was likely that a given child watching might be called.
- Shane and David do this during the beginning of The Upside Down Show.
- Pee-wee's Playhouse, being a parody of the "kid's show" genre. As an interesting side-note, the plastic overlay from Winky Dink inspired Pee-Wee's "Magic Screen" segments.
- Parodied in a Saturday Night Live spoof of Dora the Explorer called "Maraka", in which the title character asks about the meaning of life, the nature of free will, and the Robert Blake murder trial while acting as though the viewers are giving a specific answer. Maraka also becomes aggravated when the "audience" does not pretend to toboggan down a mountain.
- In several of David Copperfield's TV specials, he would perform a magic trick with the viewers at home, largely involving a series of cards on the screen and asking the viewers at home to pick a card and then move around the cards until he figures out which card you are on. He isn't really interacting with the viewers at home, he's using instructions designed to herd the viewers to a specific card.
- Max Maven did the same thing as David Copperfield above in several magic trick TV specials.
- Sam on the 1986 VHS Rent-a-Friend would like to be your friend. 
- On the PBS children's math show Odd Squad, each episode includes a short "recruitment video" requesting that young viewers sign up with their math-mystery-solving agency. The recruiter's invitation is always addressed in this fashion, as with: "Hey, you with the hair. And the eyes. Yes, you!" or "Hey, you! With the glasses! Or no glasses!"
- The home edition of 1961 ABC game show Camouflage had clear sheets of film included for viewers to put over their TV screens and with the crayon included trace the object the contestants on the show were attempting to find and trace.
- Common in local kids' shows of the 1950's and 1960's, such as Bozo the Clown. The Washington, D.C. version for instance had "Bozo ball", where he would throw a ball at a specific viewer after reading out their name and address.
- Doctor Who: In an in-universe example, one episode had the Tenth Doctor on a video (filmed several decades prior), apparently interacting in real time with the episode's protagonist (in the modern day). Turns out he was actually just reading off an autocue (complete with pauses of appropriate length)... transcribed during said conversation by the protagonist's own sidekick and given to the Doctor in the future. This being the same episode that gave us 'timey-wimey, wibbly wobbly' is not at all coincidental.
- The Japanese kids show Inai Inai Baa! had a recurring segment featuring an animated caterpillar named Mushimushi-kun who often "interacted" with the children watching. For example, in one segment, he offered the viewers a drink by holding his opened can of juice up to the screen for them to drink out of, and in another segment he played catch with the viewers using a balloon.
- Pre-taped interviews ("via satellite") are usually done this way, with the announcers or another wrestler involved with the promo playing along to the video. Usually resorted to when someone like The Rock is off filming a movie.
- After averting it for nearly ten seasons (although it did have Barney Says), Barney & Friends did this when the show switched sets.
- Sesame Street:
- Aside from the occasional Fourth Wall break, the show avoided this as well for the most part. And even when the Fourth Wall was broken, the characters were usually just lecturing the audience on various topics, with the audience merely spectators witnessing as the lessons descend into anarchy. Then along came "Elmo's World".
- There's also "Abby's Flying Fairy School", but the characters ask each other questions rather than the audience.
- An early (and iconic in Britain) example comes from Listen with Mother, The BBC's radio program for children in The 50s: "Are you sitting comfortably?" (Pause) "Then I'll begin." When the BBC moved to TV, it became Watch With Mother. Fifty-odd years later, the show inspired the villainous "Wire" in the Doctor Who episode "The Idiot's Lantern".
- In New Dynamic English, Max would usually ask the listener questions regarding the interview. There's also "A Question for You" where Max asks a question with an answer that is up to the listener.
- Elizabeth also does this to the listeners in Functioning in Business.
- Doctor Who Live: The Monsters Are Coming! used mostly live actors, but featured the Doctor in the form of pre-recorded footage of Matt Smith on a screen. Several times, the Doctor asks the audience to help him break the Miniscopes by chanting "Geronimo!" as loud as they can. Of course, the footage just continues regardless of what the audience is doing.
- Zig-zagged in The Trail to Oregon!. The audience really does get to name the five main characters by shouting out suggestions, and vote on which of the characters dies at the end. However, the part where the audience is allowed to choose how the character will meet their demise is only there on the assumption that the audience will always choose dysentery, a safe bet due to the disease's memetic nature in the game the musical is based on.
- In The Marvellous Wonderettes, the audience votes to choose one of the actresses as Prom Queen. But the votes are ignored and Suzy is always chosen.
- Some stage adaptations of children's programs such as Dragon Tales Live or Bear in the Big Blue House Live will use a form of this in drawing an audience response, similar to the way a children's show that uses this will do. Even so, the show must go on even if the audience response isn't particularly energetic that day, or even if some of the audience decide to be contrary.
- Sent up in Wonder Project J2. A selling point at the time was that Josette, the Robot Girl whom you have been tasked with raising, would respond in full voice to player input, which generally came in the form of simple "praise/scold" prompts. In one of them, if you praised her dancing ability, she would modestly deny her talent, insisting that since you'd taught her everything she knows, you must be a much better dancer, and asks for a demonstration. After staring out of the screen for a few seconds, she claps her hands and laughs happily, admitting that she can't actually see you, but she's certain you were fantastic!
- Used somewhat bizarrely in Barney's Hide and Seek. If the player starts the game and then goes long enough without providing input, Barney will simply start walking toward the end of the level all by himself. He won't complete the actual objective of finding hidden kids or presents, but he will walk all the way from the beginning of the game to the end after only a single button press on the controller.
- Steamshovel Harry. It purportedly is a game about jump physics where you have to save the earth from an asteroid that will strike in ten minutes. Unfortunately, the mandatory tutorial video takes ten minutes and you die immediately afterwards.
- Hate Plus has a sequence where *Hyun-ae tells you to make a cake before you can progress. This is a real-world cake. The game suggests recipes for you and checks to see if the amount of time each recipe takes to complete has passed, but if you wait the correct time, *Hyun-ae has no way of knowing if you've actually made a cake or not (unless you tell her). There is an achievement for sending the developer a photo of you eating the cake with her, though.
- In Batman: Arkham Asylum, the player is told to either press the middle stick on their controller or tilt their mouse to dodge a gun when affected by the Scarecrow's gas, you obviously fail and get a game over screen no matter what you do with the "quit" and "try again" buttons allowing you to continue past the fake interactivity.
- This is actually a plot point in Act 2 of the Agent plotline in Star Wars: The Old Republic. What you tell your character to say and what he/she actually says are often two different things, because your character was brainwashed into following the orders of the group you were infiltrating.
- This is used in a bonus scene in Odin Sphere you can get if you wait a few seconds after receiving the "Fin" screen in the ending. The merchant speaks to directly the player and waits for the response. The scene ends with the merchant asking, "Ah, you are a writer?" and then begging the player to tell him the title of the book they're writing, which then appears on a black screen in white letters: ODIN SPHERE.
- Used fairly cleverly in The House in Fata Morgana. Every so often, the Maid will ask Your (yes, capitalized) thoughts on what happened or a character's actions. There is no minimum waiting time, and you can immediately go to the next text box, but it encourages you to think about the plot and potentially catch foreshadowing.
- Parodied in the Homestar Runner Strong Bad Email "for kids". Strong Bad demonstrates how bad of a kids' show host he would be with an Imagine Spot. He asks the kids to say "The Cheat", which they do (though one says "Christopher Columbus") and Strong Bad gives them an F-- regardless. Then when they fail to find The Cheat hiding behind a box (they say he is "right there" but do not specify), he flips out and threatens to kill their dogs.
- Parodied in Plancy's World, which is a Take That! towards Dora the Explorer. The webtoon's main character, Plancy, constantly talks to the viewers as if she were actually in a show made for preschoolers.
- Played with in this Ozy and Millie strip.
- Inverted in one Homestuck panel. Homestuck actually is frequently interactive, with Flash animations and game segments, but once trolled the readers by displaying a loading screen, followed by: "You spend no less than 90 seconds staring at this fucking GIF image before you realize the actual Flash animation is on the next page."
- In ASMR videos, it's standard for the "performer" to ask questions to the viewer as part of a roleplay. Of course the "performer" never can hear any answers the viewer would give, but it gives the viewer the feeling they are communicating with the "performer".
- Parodied in the SuperMarioLogan video Jeffy Breaks His Helmet!
Mario: Kids, can you help Jeffy find out how many pieces he broke his helmet into?Offscreen viewer: Boo! This sucks!
- Blue's Clues used this technique so heavily as to call attention to itself. Usually, pre-recorded children's voices would answer the question. Host Steve or Joe (Kevin in the U.K.) would keep up a running dialogue with the viewer, who was supposed to help figure out the clues to the game of Blue's Clues. A typical line of dialogue...
Steve: This sounds like it'll be tough, so I'm really going to need your help today. Will you help? ... You will? Great!
- If not Blue's Clues, then Dora the Explorer is without question the Trope Codifier for preschool edutainment, with the viewer answering questions, giving suggestions, shouting "Swiper, No Swiping!", and telling Dora their favourite part of that day's adventure (she also liked that part, by the way). The show actually does have an in-universe justification for this, with the idea that the characters actually exist within a children's computer game (hence the computer arrow). Later seasons even change some visual elements to give the impression that the viewer is now "playing" on a tablet rather than a desktop.
- It does this in the PS2 games based on the franchise too, despite now being actual interactive media.
- It also happens in Dora and Friends: Into the City!, but less frequently. The most egregious example would be at the beginning of each episode, in which Dora and one of her friends encourage the viewer to clap their hands... for no reason whatsoever.
- Averted with the "Dora Appisodes" app, which actually uses the microphone and touchscreen to answer Dora's questions.
- Wonder Pets normally avoids this pretty studiously, but did do it once in a Something Completely Different style story.
- A mainstay of Ni Hao, Kai-Lan, especially when the episode gets to the point of resolving the Character Development issue of the day.
- Also a staple of the Nick Jr. channel's "Puzzle Time" interstitials with Moose A. Moose.
- Happens on Bo On The Go, a Canadian CGI series that could best be described as Dora with the Serial Numbers Filed Off.
- Pinky Dinky Doo has a segment of this nature at the end of each story, which takes the form of a quiz section.
- French animated TV series Didou (known as Louie in the UK and Australia) plays this trope straight.
- Animated TV series Boo also plays this trope straight, requiring the viewer to point out where Boo's hiding. As the show's Title Theme Tune explains "Can you find Boo? It's all you have to do!"
- The Wally/Waldo TV series does this somewhat during breaks, showing a static picture and encouraging the viewer to locate Wally/Waldo before time runs out.
- The trope appears in the Foster's Home for Imaginary Friends episode "One False Movie" in the Dora parody "Lauren is Explorin'" (named for series co-creator Lauren Faust).
- Played with very briefly in The Simpsons episode "Who Shot Mr. Burns?":
Dr. Hibbert: Well, I couldn't possible solve this mystery... can YOU? (points at the screen)
(POV changes, revealing Hibbert pointing at Chief Wiggum)
Wiggum: Yeah, I'll give it a shot... I mean it's my job, right?
- This was connected to a contest the show was running in which viewers could figure out the assailant to win a prize.
- Used in Stanley, mainly by the goldfish Dennis to quiz the viewers.
- Similarly, the Fish character on the PBSKids series The Cat in the Hat Knows a Lot About That! does this in short segments called "Fish Facts." Played for humor, because the answer to the question is always demonstrated in the background by the actual animal while Fish is asking the question. "You're right! Next time, I'll stump you for sure." In the third season, however, the animals appear in bubbles surrounding the cat to try to make things a bit more challenging.
- A mainstay of the modern Playhouse Disney/Disney Junior programs My Friends Tigger & Pooh and Special Agent Oso.
- This actually originated, at least for Pooh, from the live-action series "Welcome To Pooh Corner", where the characters ask a question, then it shows clips of real children answering. For instance, the trope-naming Very Special Episode "Too Smart for Strangers", when the characters ask what to do near a stranger. Bear in the Big Blue House and The Doodlebops are among the other live-action kids shows to utilize this method as well.
- The Ur-Example, Winky Dink marketed a plastic overlay and crayons, which were to be used to draw props on-screen (for instance, a ladder to help the title character out of a pit.) A number of children simply drew on the screen.
- Parodied on one of the Show Within a Show programs that Meatwad watches on Aqua Teen Hunger Force. A puppet sings and flail about, occasionally directly addressing the in-universe audience in a demonic tone. None of the characters seem to notice this at all.
This is your left, and that's your left!
This is your left, that's your left!
This is your right, and that's your right!
This is your right-You're gonna die!
- Not only does The Lingo Show have prerecorded children's voices answering the questions the insect characters ask, but the characters also encourage viewers to "wave their hands above their heads like antennae".
- The Disney Junior show Little Einsteins stars four child prodigies who, by the age of six, have mastered various musical instruments and forms of interpretive dance, but are still worse at problem-solving than your four-year-old is, and constantly needs their help. Er... sometimes, anyway. Can be Fridge Brilliance, since prodigies or not they're still just children.
- Another Disney Junior show, Jake And The Neverland Pirates, is pretty much Dora with pirates and better animation. Features Peter Pan in the pilot and Captain Hook as a running villain.
- Parodied on Phineas and Ferb with "Ducky Momo", a Show Within a Show which is a strange hybrid of Hello Kitty and Dora. Here's a sample of what an episode entailed;
Narrator: Ducky Momo needs to get to the other side of the Bumbleberry river. Can you help him find the bridge?
Kid 1: It's right there! Behind you!
Kid 2: To your left! Your other left.
Kid 3: No! No, not that way.... that's a candy wrapper.
Kid 1: Now where is he going?
Kid 3: How has he survived this long?
- Played straight in Team Umizoomi. The team addresses the viewer as their "UmiFriend".
- Super Why! has this, calling the viewer "Super You". With the Power to Help!
- Another Playhouse Disney show, JoJo's Circus, had the main character and her "pet lion" Goliath, mainly to encourage exercise by asking the viewers to get up and exercise or dance with them.
- Even in Handy Manny, ever since the start of season 3. They couldn't re-do the classic animation with the tools dancing on a stage. Instead they had a mash-up of different scenes from episodes with Kelly asking trivia questions to the viewers.
- The animated series Wonkidoos uses this. Similar to Blue's Clues, childrens' voices are used to answer the question. Unlike most of these examples, they don't even give you time to answer the question yourself!
- Happens during the next episode/end credit segments of Doc McStuffins. Only in the first season, however, it was dropped like a hot potato afterwards. The show's creator actually created the show with a purposeful intention of not doing this in the first place.
- The Wishing Ways segments of Maryoku Yummy do this.
- On Wallykazam!, Wally will quiz viewers on things such as what word starts with a particular sound. Overall this is done far smoother and less often than in Dora, making it more enjoyable to watch.
- While the VeggieTales series averts this, the trope is played straight with the rare video VeggieTown: Greetings from Bob and Larry.
- Parodied in "God Wants Me To Forgive Them" when Larry asks the audience if they're interested in hearing about their adventures while stranded on an island, followed by the obligatory Beat. When Bob asks Larry about what we said, Larry admits he doesn't know and just assumes we said yes.
- Mickey Mouse Clubhouse features the cast asking the audience for help.
- An episode of Laff-A-Lympics featured an applause meter device for home audiences to gauge which team they wanted to win a specific event via their applause. Mildew Wolf (one of the show's commentators) held his mic up to the camera for the presumed home viewer applause.
- Daniel Tiger's Neighborhood does this often.
- Zig-zagging on Word Party: Watching the show on supported devices will actually see an icon pop up at set intervals, which when tapped will suspend the show and launch a flash-card like minigame. In other parts of the show, and/or if you watch the show from a device which does not support the interactive segments, the trope is played straight (the babies and narrator addresses you as the big kid).
- Parodied on Kaeloo: Episode 69 parodies Dora the Explorer. Kaeloo says random sentences in different languages and tells the audience to repeat, and she pauses and stares at the audience. Stumpy walks in front of her and waves his hand in her face, trying to see why she's frozen.
- Creative Galaxy, being by many of the creators of Blue's Clues, naturally uses this with show star Arty sometimes asking the viewers for help and regularly speaking with them.
- Blaze and the Monster Machines has Blaze and AJ asking the audience to do various things, such as placing objects and finding which choice will work.
- Par for the course in exercise videos, in which the trainer will invariably go right on counting off reps and voicing encouraging phrases like "Good job!" or "Keep it up, now!", even though the viewer has fallen out of step, quit from exhaustion, or popped out to the kitchen for a snack.
- The Jolly Roger Telephone Company is a company that provides bots which handle telemarketer calls, such as "Whitey Whitebeard" or "Salty Sally." The bots are designed to trick the caller into thinking there's a person on the line, when actually the bot is just responding with pre-written routines such as "There's a bee on my arm. You keep talking, but I'm just going to stay quiet because of this bee" and "I can't concentrate because of this weather. How's your weather, by the way?" However, they can never actually directly respond to what the telemarketer or whoever's calling says and will fill spaces in-between with phrases like "Yes, yes" and "Uh-huh" to make the caller think that they're responding. Later iterations of the programming have gotten more advanced, such as being able to detect certain scams and engage custom routines ("Oh, my back's really hurting me, do you have medication for that?") as well as pass the call off to another bot once one runs out of material, but the same basic idea still applies.