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  • Accidental Innuendo: When the Earth Eater Bonus Boss is knocked on its back, whenever it casts Flare on itself (it has Auto-Reflect) it awkwardly looks like Farts on Fire.
  • Adorkable: Clasko's clumsiness, sad face and quick friendship with chocobos makes him likeable.
  • Alternative Character Interpretation: Here.
  • Angst? What Angst?: Tidus is surprisingly good-natured and cheery for a teenager who was emotionally abused as a kid, lost his mother (by implied suicide), had his town destroyed by Sin and got transported to another world with no way back. It gets even more surprising near the climax when he learns that he is not real, and states that he is happy to have existed nonetheless. He does show some angst at times, but remains in a good mood. This is, to a degree, some Truth in Television. Children who grow up in bad environments usually react to it in one of two ways: Either they become the same as their parents, or they become the antithesis, not wanting to inflict the same harm. Auron's influence and guardianship could have helped Tidus become the latter. The spoilered twist is also partially a case of Values Dissonance because Tidus's reaction is rooted in the Japanese concept of Mono no Aware, which makes his attitude more understandable to Japanese players.
  • Anticlimax Boss: The fight against Seymour Omnis is disproportionately easy compared to what came before. To put it in perspective, you just got done fighting a four-part Sequential Boss where the final part alone had 140,000 HP, almost 300,000 for all its parts total. And the Climax Boss before that was a three-part Sequential Boss with a combined total of 132,000 HP. Seymour Omnis has only one phase with 80,000 HP. For his offense, he'll just spam elemental magic while telegraphing which element he'll use, so the basic "Nul <Element>" spells (that Yuna can cast every turn for a measly 2 MP) will nullify his ability to harm you. Beyond that, the only thing he has to hurt you with is Ultima, and he gives you a full turn's warning to prepare for it. To make him even easier, the area immediately before the battle with him has an armor piece for Yuna which absorbs three elements, and an empty slot for customization to weaken the fourth one, too. The result is that your White Mage is invincible for most of the fight as she protects the rest of the party from the boss's predictable attack pattern. Plus, if you've found the Celestial Weapons, your characters can break the damage cap and a strong enough Overdrive or summon can end the fight on the first round — or, if you've done enough grinding, one move.
  • Applicability: Word of God has stated that the game is purely Japanese and that it was intended to criticize the hierarchal structure of Japanese religion. However, because the main villain is named "Sin" and the Church of Yevon has elements reminiscent of the Catholic Church, Western players tend to interpret it as anti-Christian, or at least critical of organized Catholicism.
  • Awesome Music: Like all Final Fantasy games, the entire soundtrack. The "Battle with Seymour", in particular, really gets the blood pumping. Didn't make it into Dissidia for nothing.
  • Base-Breaking Character: Spend five minutes on a Final Fantasy forum and you will quickly discover that Tidus is one of the most polarizing main protagonists in the franchise's history. The commonly cited reasons include: James Arnold Taylor's whiny voice, his daddy issues, his Hot-Blooded characterization which comes across as stupid, and the tackiness of his design in general. However, fans of the character either don't mind the voice/enjoy the contrast between early and late Tidus, find his anger toward Jecht both understandable and relatable, and note that he matures as the story goes on. He got over his hatred of his father in the original game, and honored him in the CD Drama by wearing his bandana. His romance with Yuna is likewise considered either one of the best (with even her English voice actress acknowledging the necessity of the romance plot) or worst in the series. Finally, his Heroic Sacrifice is either a sad moment or a cathartic Take That, Scrappy! for his haters.
  • Best Boss Ever:
    • Yunalesca. Not only is it a pivotal scene in the game, she undergoes a One-Winged Angel not once but twice, and it's set to the percussive "Challenge". The scene which precedes the fight also has Yuna/Auron delivering two memorably-badass speeches.
    • Fighting Evrae in the skies above Bevelle. The fight takes place from the deck of the Fahrenheit, so you have the option to move out of range of its Poison Breath, and Cid can help you by firing missiles at it.
  • Breather Boss: Evrae Altana, which occurs after the Aeon-to-Aeon fight with Isaaru and right before Seymour Natus, both of which can be very tough bosses if you're under-prepared. By contrast, Evrae Altana is permanently inflicted with the zombie status, meaning healing items are lethal to it. Toss two Phoenix Downs or two X-potions at it and it goes down without much effort on your part. This is actually the more rewarding method of defeating it, as if you try to defeat it the conventional way, you not only have to navigate a side route full of locked gates, but you permanently miss out on a few pieces of nice equipment.
  • Broken Base:
    • Along with VI, VII, and IX, it's thought to have one of the better plots in the series, although the game is much more linear than its predecessors and some of the voice acting is questionable (it was the early days for such things).
    • A lot of fans were salty that the first fully-voiced FF title got a seemingly-inferior English dub. Especially considering that anime was really blowing up in the west and was miles ahead in presentation. Still, for all the flak JAT gets, he's at least playing the character as written. In fact, most of the main cast is well-cast and well-acted. Hedy Burress is the weak link here: she cannot do emotional turbulence and that's a problem in a pair of games that are supposed to be an emotional roller-coaster. It's also kind of weird/funny that they picked someone who can't carry a tune to play a world-famous Songtress in X-2, though they did dub over Hedy in FMVs.
    • The non-European setting and world-building are unique and top-notch, a combination of Okinawan, Caribbean, Indonesian, and other cultural influences. It's fun going to each new city talking to NPCs for the hell of it; it feels like Square Enix made a living world. Unfortunately, it's a very linear world. Even then, many fans don't mind the linearity, believing it's justified in the story context of a solemn pilgrimage.note 
    • Is the main character's name pronounced "Tee-dus" or "Tie-dus"? Not even Dissidia or Kingdom Hearts and II (all Squared-owned properties) can agree. Given the Romaji used for his Japanese name (ティーダ, Tīda), it's probably supposed to be the former. Doesn't mean people won't still argue over it, or prefer to keep calling him Tie-dus.
    • The infamous fake laughter scene, both in English and Japanese. The laughter is meant to sound forced and awkward, so a lot of people think it's okay as-is. It fits the context of the scene, but there are just as many people who think that it crossed the line and made players feel embarassed for the actors. It's hard to find a neutral opinion of this scene.
  • Captain Obvious Reveal:
    • At the end of the pilgrimage, summoners die when performing the Final Summoning. Aside from being foreshadowed in the text, the general atmosphere of the game and the attitudes of characters when discussing the topic makes it pretty clear there's something they're not telling Tidus. Yuna in particular is heavily built as a Messianic Archetype, so the revelation that she intends to sacrifice herself to save the world may not surprise players that much. If players end up traveling with Rikku on the snowmobiles in Macalania, she outright spoils the twist to Tidus, then hastily doubles back and claims she meant something else.
    • This is lampshaded in another instance. When Tidus learns that Auron is an Unsent, he's not surprised at all. Not hard to blame him, as there's ample and obvious foreshadowing for it: Rin said he was wounded so badly he shouldn't have survived, Seymour asking why he is "still here", and Auron's reaction when Yuna performs the Sending for Jyscal. The cutscene immediately before the boss battle after which Tidus learns this also makes it pretty clear that Yunalesca killed Auron.
  • Catharsis Factor:
    • Beating the insufferable Luca Goers for the Blitzball championship, on their own turf. And the Aurochs receiving an utterly massive trophy for your trouble.
    • Sending Seymour to the Farplane for good for the Smug Snake he turned out to be.
  • "Common Knowledge": The infamous laughing scene is frequently taken out of context, leading to the popular misconception that it's a case of bad voice acting and that the Japanese version of the scene was "better". Neither of those things are true (see for yourself). In reality, the awkwardness is intentional. The point of the scene was to show how forcing yourself to laugh or smile makes you look weird, as evidenced by every other characters' reactions to Tidus laughing. In-context, Tidus had just learned that his father, Jecht, had become Sin and is responsible for scores of deaths across the globe. Tidus is struggling to laugh convincingly...because he doesn't have a lot to be happy about.
  • Complacent Gaming Syndrome:
    • Most endgame parties will end up having Tidus, Wakka, and/or Rikku, if not just all three. Tidus' Blitz Ace/Slice and Dice and Wakka's Attack Reels are two of the most damaging Overdrives in the game beyond what other characters can acquire, making them your best source of DPS, and Rikku's Mix lets her grant the party powerful buffs and fully heal them, making her the best support character. Fourth place goes to Yuna, as her Aeons are invaluable as meat shields against some of the games most devastating attacks your party otherwise cannot survive (such as Dark Anima’s Oblivion, or the Dark Magus Sister’s Delta Attack). Fifth place goes to Auron, whose Tornado Overdrive is good against groups of enemies and his Celestial Weapon comes with First Strike and Counter-Attack, and since Tidus and Wakka's Celestial Weapons have Evade & Counter, this creates an entire party that will counter enemy hits with an attack of their own.
    • Kimahri will almost always be placed in Rikku's Sphere Grid path when he's finished with his own, since the ability to steal is mighty useful to have even before she joins later.
    • For Blitzball, Brother. Though his stat growth slows to a crawl at Level 50 and his stats at Level 99 are mostly mediocre, his Speed starts at 75 and will hit 99, making him significantly faster than most other players the moment you recruit him. Even if his other stats are subpar, Brother can just kite the enemy team and run the ball to the net and take his shot without opposition.
  • Creepy Awesome:
    • Anima is a massive, chained monstrosity whose top half is perpetually screaming, and who has a burly bottom half (used for her Overdrive) which unleashes a hurricane of punches on her targets. She's also one of the go-to Aeons for the endgame in re-releases.
    • Jyscal talking about Seymour's plan to kill him, with the fittingly cold, haunting music of Macalania Temple playing in the background.
  • Draco in Leather Pants:
    • Jecht was a drunken egomaniac who mostly ignored or emotionally abused his son. He got better, true, but many fans like to rate him as the pinnacle of manliness or claim that he was a good role model, or that it was Tidus' fault for not living up to Jecht's expectations.
    • Jecht's wife tends to be treated as this by those who outright hate Jecht, depicting her as the long-suffering wife who tries her best to be a good mother. The game suggests anything but: Tidus recalled her being totally obsessed with Jecht, to the detriment of her family (to the point where Jecht of all people told her to spend more time with the kid). Great pick of parents. Let's face it, Tidus turned out extremely well, considering.
    • Yunalesca gets a bit of it, as well, considering she's the one perpetuating the sacrificial Summoner system. Certain fans are quick to excuse her actions by pointing out that she likely doesn't want to destroy what remains of her father. Which may have been excusable at first, but still refusing to let go of Yu Yevon after a thousand years and perpetuating a cycle of mass murder puts her well over the "Moral Event Horizon." (See below.)
  • Ensemble Dark Horse: Anima. She's first introduced as an antagonist because she's Seymour's exclusive Aeon, but her Fayth's tragic backstory — and the fact that she's just as powerful when you get your hands on her — made Anima a favorite of the Aeons.
  • Fanon: Some fans claim that Rikku says the Al Bhed perform their own version of the Sending by dancing. No such dialogue exists in the game, and there are no supplementary materials to back this up.
  • Fashion-Victim Villain: Seymour. This guy's got a really weird fashion sense, even for Spira: an outrageous hairdo, guyliner, and jumbo-sized kimono.
  • Franchise Original Sin:
    • Many of the things that Final Fantasy XIII and its two direct sequels would later be criticized for — a very linear world as well as lore and backstory that can seem impenetrable at times — actually got their start here. However, they're not as pronounced here, and between that and a turn-based battle system which sticks close to the classic games, X is less divisive among the fandom. The general feeling is that X gave an in-story justification for the more linear nature of the main story, and had its side-quests more evenly spread throughout the journey, whereas XIII simply lacks any side content for much of the game. YouTube analyst Design Doc does a compare-and-contrast here.
    • Tidus' role as a Supporting Protagonist led to a more polarizing example in the case of Vaan from Final Fantasy XII: The story actually focused on Ashe, Basch and Balthier, with Vaan acting mainly as The Watson and Plucky Comic Relief. This is also true (though to a lesser extent) of Lightning from XIII and Serah from XIII-2. (For that matter, Final Fantasy VI is guilty of not being able to decide whether Terra, Locke or Celes is the focal character.) Yuna is the apex the entire party revolves around, but Tidus still has links to the plot in the form of Sin and everything it represents for him as well as the positive impact he has on Spira and Yuna specifically. Vaan on the other hand had less direct involvement by comparison, mostly just being there because he is a civilian of the conquered nation you are trying to liberate.
  • "Funny Aneurysm" Moment: Playing through the game a second time and knowing that Yuna's pilgrimage will end with her sacrifice changes your perception of many early scenes. Especially leaving Besaid. And any time that Tidus mentions to Yuna what she should do after she defeats Sin. Interestingly enough, flashbacks show us that Jecht did the exact same thing with Braska. Both Yuna and her father "just smile" in response.
  • Game-Breaker: See the full list here.
  • Germans Love David Hasselhoff: In Japan, Jecht is just another Tragic Villain, but he has a pretty sizable fan base in the West. It's mainly because of his oozing testosterone. Might also help that he's got a good English performance.
  • Genius Bonus:
    • All of the Yevonite symbols seen throughout the game are not just random decoration, but are actual words that can be translated.
    • Each of the Magus Sisters has a special attack which is named after a military maneuver. Cindy's Camisade is a sneak raid performed while the enemy is asleep. Sandy's Razzia comes from Arabic, which also means raid. Mindy's Passado is a fencing move: A forward lunge with a rapier or epee.
  • Goddamned Bats:
    • The Chocobo racing minigame has birds who exist for no other reason than to eat away at your score as they attack in a rabid, Hitchcockian frenzy.
    • Sand Worms are not particularly dangerous, but they have an obnoxious 45,000 HP, more than most bosses you will encounter later, and are capable of ejecting a party member by swallowing them whole, making the fight even longer. They are vulnerable to Percent Damage Attacks, but you won't have Demi at this point unless you've been grinding a lot, so your only options are tossing a few Shadow Gems (depletes 50% of all enemies' current HP) at them to make things go faster. They're not a particularly common item, but they can stolen from worms. Or just poison them. They have an Underground Monkey variant, the Land Worm, which has 80,000 HP; but it's only found past the Point of No Return, at which point you've probably been preparing for the Final Bosses and can make quick work of them, or went on sidequests and have weapons and Overdrives that will kill them in a single turn.
    • Inverted with some of the fiends you need to capture for the Monster Arena, a few of whom appear so infrequently and under such specific conditions that finding ten of them can easily take hours. Examples include the Tonberry variants in the Cavern of the Stolen Fayth and Omega Ruins, and the notorious Simurgh in Djose.
  • Goddamned Boss: With enough Level Grinding and upgraded Celestial Weapons, the Monster Arena creations (aside from most of the Original ones, who are on a whole other difficulty level) can actually be a cakewalk. The same cannot be said for the Species Creation Jumbo Flan. Immune to physical attacks? You can just use magic, except it has Auto-Reflect, meaning you have to set up a Reflect on one of your own party to even damage it. You can use Anima if you have her (her Pain special is the only one that can easily bypass Jumbo Flan's immunity), but you really have to have Yuna's Magic and Magic Defense stats capped to even inflict decent damage and survive. And even if Anima is dealing 99k damage, it will still take 14 turns for Jumbo Flan to finally fall. It makes you feel like farming for purple Magic Spheres (Jumbo Flan's drop) look more cumbersome than farming for Fortune and Luck Spheres (against Originals the Earth Eater and Greater Sphere, respectively).
  • Good Bad Bugs:
    • There is a glitch in the Blitzball enemy AI. The opposing team has no programming for what to do if you swim into your own goal while carrying the ball. The opposing team will swim uselessly around in circles until the time runs out. You can easily exploit this against the Luca Goers in the Blitzballs finals in order to grind in the first half so you can beat them in the second after leveling up.
    • There is a chance that Geosgaeno, upon its final defeat, will drop a weapon with the No Encounters ability, which is normally available only for armor.
    • The PS4 version had a faulty random number generator, meaning some stuff that is normally left up to random chance...isn't. Some people were actually annoyed when Sony fixed the bug, due to its usefulness: Players using the nonrandom results will always be able to open all twelve chests in the Omega Ruins (normally a 1/240 chance of success, with the result determined the moment players first enter the Ruins). The prize for doing so is 99 Warp Spheres, allowing characters to teleport to anywhere on the Sphere Grid they want, as much as they want. As such, it can be advantageous to delete the 1.01 patch which fixes the error before entering the Ruins, take the chests and then reinstall the update, heh heh.

    H-S 
  • Harsher in Hindsight: Wakka's tasteless joke about The Destruction of Rikku's Doomed Hometown looking like "Happy Festival Fireworks" seems rather prophetic considering that John Dimaggio would go on to voice Heidegger in Final Fantasy VII Remake. In that game, Heidegger actually causes two different highly explosive Doomed Hometown scenarios.
  • Heartwarming in Hindsight: Dissidia Final Fantasy's re-enacts the conflict between Tidus and his dad, but in a situation where they're actually given time to talk through their issues. The result is that Jecht departs the world on amicable terms with his son, even sharing a few last friendly jabs at each other. In that context, it makes more sense that Tidus would greet him in the afterlife with a high-five.
  • Hilarious in Hindsight:
    • The cutscene with Tidus grinding down the ropes in Bevelle can be seen as hilarious, if you remember that James Arnold Taylor (Tidus' American VA) took over as the voice of Ratchet from Going Commando onwards.
    • You can have two-thirds of your party composed of John DiMaggio, and fight one of three varieties of GIANT WORM!
    • After the infamous laughing scene, Yuna says that she wants her journey to be full of laughter. Years later, the Tidus Fantasy X mod has his iconic laugh echo across the entire soundtrack, so now players can fulfill her wish (albeit not in the way she probably intended).
      • The infamous laughing scene only got funnier when compared to Usada Pekora's infamous arrow laugh. And yes, she HAS played FFX and laughed along with Tidus during that scene.
  • Ho Yay:
    • You haven't seen a Rule 34 thread on 4chan until you've seen someone request Tidus and Jecht.
    • Some fans also like taking Auron's "Come or don't come. It's your decision" out of context.
    • Auron's devotion to Braska and Jecht has some of these undertones. Especially combined with the fact that Auron ran away from an Arranged Marriage.
  • Incest Yay: Yuna and her cousin, Rikku, have a sizeable shipping fandom judging from the amount of fan art dedicated to pairing them together. Which is encouraged by the fact that Rikku is extremely close to Yuna, and appears to shrug off the attention of most men e.g. Gippal.
  • Iron Woobie: The Al Bhed are this as an entire race. They've been cast out by Yevon, are solely blamed for the Machina war that supposedly summoned Sin, are generally disliked by worshippers of Yevon, being seen as evil kidnappers and murderers, as well as one of the major reasons Sin still returns due to their continued use of Machina, and have had their home blown to bits, forcing them to rebuild. Twice. And despite all of this, they don't seem to have anything against Yevon itself, or their worshippers, just the sacrificial aspects of the pilgrimage, and genuinely are willing to work with them if it means defeating Sin. While they are shown to be kidnapping summoners early on and throughout the plot, it's really because they don't want them to die summoning the Final Aeon, and many of them spend their lives protecting them from the Guado when they attack Home.
  • Jerkass Woobie:
    • Jecht. He was a cocky, macho prick who barely lifted a finger to raise Tidus, and never referred to him as anything but "runt". But after going through a long journey to save Spira, and sacrificing himself to become the Final Aeon, he spends years as Sin, forced to continue the destruction he had worked to stop until his son arrives to put him out his misery. Before that, his spheres reveal that being stuck on Spira gave him a long time to self-reflect. By the end, he had lost all hope of returning home, and decided to sacrifice his life for the Final Aeon so his death would at least be "useful" for something. Also, he more or less concedes that he was a poor father.
    • Seymour, for those who sympathize with his Freudian Excuse. After all, being rejected during all your childhood simply because you were half-human, and then watching your mother (the only one who showed that she loved you) basically kill herself to give you power when you're still a child isn't good for your psyche.
    • Wakka spends much of the game ranting about the Al Bhed, accusing them of crimes against Yevon and preventing humanity from "atoning" for the heresy that produced Sin. He later finds out that the Grand Maester of Yevon is an Unsent, and Wakka has to participate in the slaying of both Maester Seymour and Lady Yunalesca (Yuna's namesake and the co-founder of his religion). Which naturally gets Wakka branded as a traitor to Yevon. He ends up sympathizing with the Al Bhed after they fall victim to an unjust massacre by the Guado. Then he has to ride in a "forbidden Machina"...then learns that Yuna is half Al Bhed...then learns that the great Sir Jecht is Sin and that he was responsible for killing his little brother Chappu.
      Wakka: I, uh...I think I'll just pretend I didn't hear nothing. I'm getting a little confused, ya? Why...Why'd all this have to happen?
    • Lulu is pretty hot-headed and rude to almost everyone besides Yuna when the game starts. But then you discover that the Chappu everyone keeps talking about was her fiance, and that he volunteered to fight with the Crusaders, which resulted in his untimely death. Additionally, she's been a Guardian twice. Although the second simply gave up his pilgrimage, the first died under Lulu's care. Doing the math puts Lulu as a teenager when this happened.
  • Love to Hate:
    • Seymour's so obnoxious, but that makes him oh-so-fun to kick around.
    • A more minor example is Biran and Yenke, the two Ronso who bullied Kimahri while he was growing up, and then continued that same behavior throughout the game. Their cartoonishly idiotic voices (especially when they say their “Hornless! Hornless!” Catchphrase) combined with their petty behaviors in general make them come across as oddly lovable buffoon bullies, similar to the likes of Bulk and Skull or Biff Tannen. And then it ends up being quite cathartic to finally defeat them in their two-on-one battle against Kimahri, prompting them both to pull a Heel–Face Turn and finally respect him. Though they die shortly after that, sadly.
  • Magnificent Bastard:
    • The legendary guardian Auron is a man intending to save Spira from Sin and Yevon after failing to save Braska and Jecht. Actually an Unsent, Auron went to the Dream Zanarkand to watch and train Tidus until the day Jecht would return as Sin, where Auron would take Tidus to the real world amidst the destruction as planned. Forcing himself and Tidus into becoming Yuna's guardians, Auron subtly manipulates and deceives the group into defying Yevon and Yunalesca by exposing to them the corruption of Yevon and hiding vital info about the aftermath of defeating Sin, while being a ruthless protector to Yuna and the Pilgrimage. When his machination works and he manages to get Yuna and Tidus to defy Yunalesca, he helps pave the way to end the Cycle of Sin for good, helping eliminate Yunalesca and Yevon's influence, before guarding them one last time against Jecht and Yu Yevon, happily passing on with his oath finally fulfilled.
    • Yunalesca is the first Summoner who defeated Sin and the overseer of the sacrificial Final Summoning. Defeating Sin to restore her father's honor by sacrificing herself and turning her husband Zeon into the Final Aeon, Yunalesca now resides in Zanarkand as an Unsent in-charge of carrying out, explaining, and enacting the ritualistic Final Summoning to whomever proves their worth regardless of race and character. Highly protective of the ritual, Yunalesca would strike down anyone who defied it, such as Auron, and later attempted to do the same to the party when they reject it, considering her act to be "mercy" since they know the horrible truth of Sin and the Final Summoning. Having bid her time and set her own courses, Yunalesca laments her defeat, believing Spira is doomed without the Final Aeon.
  • Memetic Badass:
    • Jecht, especially in the West. One of the few explicitly-manly characters in the Final Fantasy series, along with his Badass Baritone.
    • With Auron, it's not memetic. He really is just that badass.
  • Memetic Mutation:
  • Mis-blamed:
    • An odd inverse Type 2 in regards to the voice acting. There's a lack of Executive Meddling when it would have been beneficial. Many of the flaws stem from the actors running on their own ideas and concerns: JAT came up with the idea of starting Tidus off with his whiny tone and gradually deepening his voice; John Dimaggio invented Wakka's weird accent, which no one else uses (apart from his brother Chappu in X-2); and Hedy Buress was hopelessly trying to match up her lines with Yuna's lip flaps (resulting in Yuna's Hong Kong Dub). But it's the job of the voice director to worry about things like this, or at least to try and keep the actors' ideas consistent with each other.
    • The laughter scene is a Type 3. It's typically cited as an example of bad voice acting, but it's invariably taken out of context: Tidus and Yuna are intentionally trying to sound as fake as possible. Not only do the characters sound just as broad and over the top in the Japanese version, within less than a minute of that laughing scene, the other party members gawk at them and say, "We were just worried you guys might have gone crazy".
    • The "I'm gonna be a blitzball when I grow up!" line from one of the children on Kilika Island is generally assumed to be a translation error. However, the original line in the Japanese version and the updated line in the Japanese HD version ("I'm gonna be a blitzball player when I grow up!") indicates that this was actually a mistake on the writers' part rather than the localization team.
  • Misaimed Fandom: Jecht. What was intended of him for the story and what the audience saw him as are two different things. In the story, Jecht is a boorish, overgrown kid who can do only one thing well: He can hit a ball. The point of his journey was to strip Jecht of his creature comforts and throw him into a world where he has to rely on his wits to survive — not to mention getting thrown in jail for heresy, forcing him to join a ragtag duo on their trip to Zanarkand. Initially tagging along only to get home, Jecht forms a camraderie with these men and undergoes a change in personality, e.g. kicking the bottle after his vices prove to be a liability to the group, and coming to regret how he treated Tidus. The Jecht fandom focus mainly on his manlier aspects, and even glorify his abrasive personality pre-Spira; players who dislike Tidus may take delight in Jecht brow-beating him in flashbacks.
  • Misattributed Song: There is a rumor that the song "Otherworld" from the game's soundtrack was written and performed by Rammstein. In truth, it was composed by Nobuo Uematsu and performed by Bill Muir. Rammstein never covered the song either.
  • Moe: Yuna, Rikku and Shelinda are all very cute.
  • Moral Event Horizon:
    • Seymour crosses it with the revelation that he murdered his own father to become a Maester and take command of the Guado race.
    • Mika and Kinoc cross it with The Reveal that Yevon is corrupt from top to bottom, and is governed by Unsents.
    • Yunalesca crosses it with her calm admission that Sin can never be truly destroyed, and she has perpetuated a thousand-year cycle of pain and suffering.
  • Most Wonderful Sound:
    • Death spell.
    • Wakka's T.K.O. doing its thing: "thwock! *shatter*"
    • Just about any Pre-Mortem One-Liner your party delivers right before delivering the final blow of a fight.
    • Final Fantasy's victory fanfare never sounded as good as upon completion of the game's ulcer-inducing sidequests.
    • The hum of Pyreflies departing whenever you kill a Fiend.
    • Rikku saying, "Let's see what this does" when using one of her Mixes.
  • Narm:
    • When Tidus finds out that Yuna will die fighting Sin, his scream makes it sound like he stubbed his toe. The rest of the group walk past him in slow-motion as if he's not there.
    • It's difficult to make out what the Al Bhed chatter in Home is saying. It sounds like the intercom is yelling, "I'm annoying, huh?" on a loop, which continues even during the big dramatic reveal where Tidus finds out about the consequences of a Pilgrimage.
    • Much of the voice-acting. While groundbreaking when the game came out due to being the first fully-voiced Final Fantasy game, the acting was harshly (perhaps too harshly) criticized from the outset, and is unfavorably compared with the later titles. It's obvious the translators and voice actors are trying to match their dialogue to the Mouth Flaps to avoid Lip Lock, resulting in lines that sound stilted or hurried. And the result still doesn't match the lip movements very well, so one wonders why they even bothered.
      • As for the voices themselves, most are fine, but Seymour's English voice is very foppish and silky for a character who is supposed to be a major antagonist.
    • The NPC who discovers Jyscal's sphere speaks rather matter-of-factly for someone who has just collapsed into a heap of disbelief...
    • The dream sequence Tidus has after meeting Yuna involves him being stuck in an Imaginary Love Triangle between Yuna and Rikku, only for Jecht to show up and start mocking him about trying to pick up girls. Then Tidus is suddenly a child yelling at him about how much he hates him while Rikku and Yuna cheer him on. Its so jarring and out of no where that its incredibly funny, especially for what seemed to be the games attempt to convey Tidus' views on his dad by giving Jecht an Establishing Character Moment.
  • Narm Charm:
    • Hedy Burress' attempt to lip-sync with the animation is frequently brought up when discussing the quality of the voice-acting. On the other hand, it fits pretty well on the ferry to Kilika, since she's trying to chat up Tidus with lines like weather is nice and God wanted us to meet, so it makes sense for it to be awkward.
    • For some, Seymour's English voice is a fine match for the character. It may not befit the type of Evil Overlord fans are used to from Final Fantasy, but it is very fitting for a preening, disingenuous, creepy stalker, which is what Seymour is.
  • Never Live It Down:
    • Any discussion of the game will inevitably lead to someone invoking the infamous Tidus-Yuna awkward laughing scene.
    • Even if he gets better, Wakka is remembered for his prejudice attitude against the Al-Bhed.
    • This game's Final Boss is notorious for the fact that it is absolutely incapable of killing you (the only way to lose is on purpose) and that there are many ways to easily kill it, including Revive Kills Zombie and of course a single attack of 99,999 HP (and if you do a little sidequesting, this becomes easy).
  • One True Threesome: Tidus and Rikku are a popular ship due to their similar personalities, but Yuna is likable enough she avoids Die for Our Ship hatred, and also has quite a bit of Les Yay with Rikku. So a number of fans have compromised by settling on Yuna/Tidus/Rikku.
  • Player Punch: Every playthrough, one of the supporting characters Gatta or Luzzu will die during Operation Mi'hen, and the actions of the player determine which one. There is no avoiding it.
  • Porting Disaster: The PC Remaster version of the game comes with a few bugs, the most annoying one being the green screen you get instead of the full motion videos. This very well-known bug has never been fixed ever since the game's release. There are also cases of the game not proceeding as it should, such as when Tidus is fighting one-on-one in the lost ruins where you can get stuck in a never ending fight, unable to enter inputs, when Rikku is supposed to appear and help you. Finally, the game can crash, though it seems to be rare. Such issues are absent from the console versions.
  • The Producer Thinks of Everything: While the ending of X-2 is sometimes considered a Writer Cop Out, talking with the fayths in their temples before the final fight results in the foreshadowing of the sequel's ending, as does the ending of the first game. In fact, the ending to the second game picks up right where the first game ended, with Tidus rising out of the sea.
    Shiva: Let us summon a sea in a new dream world. A new sea for you to swim.
  • Retroactive Recognition: In the Japanese version, Wakka is voiced by Kazuya Nakai, who is best known as Roronoa Zoro in One Piece.
  • Scrappy Mechanic: Here.
  • "Seinfeld" Is Unfunny: While the gameplay still holds up (it's consisdered to have one of the best turn-based battle systems in the series), it's hard to appreciate nowadays how much of a risk voice acting was back around the turn of the milennium. These days, it suffers a lot from Lip Lock (Especially with Yuna) or Hong Kong Dub.
    • The presentation itself also fell victim to this. In 2001, the game's opening was mind blowing, having fully motion captured character animations and subtle facial expressions. The "this is my story" scene was practically a tech demo of showing how far Squaresoft had come without having to totally rely on pre-rendered cinematics to have big emotional highlights with character models like prior games. But Technology Marches On, and within only three years after this game's release, other series rapidly caught up to and showed up Final Fantasy X in presentation, and by today's standards it becomes incredibly obvious where Square had to cut corners to get higher quality scenes elsewhere.
  • Self-Imposed Challenge:
    • As usual, there are varying levels of this, including: no summoning, no overdrives, no Sphere Grid, and use only starting equipment.
    • It's actually feasible to win nearly every boss battle in a NSNSB (No Summons, No Sphere Grid) run, apart from the last four Arena encounters, so long as your party setup is solid and you've got 30-60 minutes to kill! (NSG Dark Anima just takes more time than anyone ever wants to spend, though.) Rikku is a staple of these battles due to her Mix ability. One mis-click will end it all, though. If you're curious, you need Aeons and/or magic to beat Neslug (it regenerates HP), Ultima Buster (too many attacks per turn), and Nemesis (too luck-reliant). Shinryu is no-go because it's fought underwater, and its Eraser has a Petrify probability of 255%, which means it ignores protection and therefore ALWAYS kills you since you sink to the bottom and shatter instantly. You need maxed-out stats and Quick Hits to kill it right away.
    • This GameFAQs guide takes the trope to its logical conclusion, explaining how to complete the game without the Sphere Grid, summoning, equipment customization, Overdrives, Fleeing from battle, equipping the "No Encounters" auto-ability, or using any of the rare items you get from playing blitzball.
    • Defeating Evrae Altana the "hard" way, that is, without resorting to Revive Kills Zombie. It relies on using a series of locked gates to give yourself a tactical advantage over it, and you end up missing out on some good gear as a result, so the only reason you would ever try to defeat it by any means besides "heal it to death" is this trope.
  • Sequelitis: While there's Will, there's also a lesser-known (and Japan-only) novel released alongside the Updated Re-release called FFX-2.5 ~Eien no Daishō~ (The Price of Eternity in English) which leads up to it, and is responsible for most of what people took issue with Will. Some highlights: Tidus kicks a bomb because he thinks it looks like a blitzball, which ends up killing him in a gory manner (complete with his severed head landing on Yuna). She revives him, which incidentally brings everything back from the Farplane, but he's made of pyreflies and will vanish if he realizes this. There's also a lot of sex for some reason, even after Tidus dies and is subsequently revived. It's nearly-universally hated in Japan.
  • Sequel Difficulty Drop: This is considered to be one of the easiest games in the series, as many random encounters can be cleared in a single round if you use a party that is appropriately leveled and tailored to the enemies' weaknesses (for example, Auron for armored fiends, Lulu for flans and Rikku for machina), and when they get their ultimate weapons, they’ve become near-unstoppable. The fact that the party members could use Yuna’s summons as tanks to absorb enemy damage definitely helps, as they’re also powerful in their own right.
  • Shocking Moments: In the final phase of its final airship fight, Sin can unleash an attack that destroys the entire airship you're on for a Non Standard Game Over.
  • Sidetracked by the Gold Saucer: Blitzball has enough content in its mechanics to be its own separate game. Managing your team, recruiting free agents or even rival players whose contracts have expired, learning techs to improve your players' performance in a match, etc. The amount of time a player could spend on Blitzball alone compared to the rest of the game can add up really fast.
  • Signature Scene:
    • The laughing scene at Luca, albeit for the wrong reasons.
    • In a more twisted way, the doomed Operation Mi'ihen.
    • The heroes crashing Yuna and Seymour's wedding in Bevelle.
    • The Macalania Lake kiss.
  • Squick: The Seymour/Yuna relationship is full of subtext about stalking, obsession, molestation, and child husbandry. The attraction is entirely one-sided on Seymour's part, he's much older than Yuna (he's 28; Yuna is 17), and as a Maester of Yevon he holds power and influence over her (which is the only reason Yuna even considered marrying him). During their marriage at Bevelle, Seymour forcibly kisses Yuna while forcing the party (including Tidus) to watch; considering a famous interpretation of Tidus and Yuna's kiss at Lake Macalania (which is right after Bevelle) is that it's G-Rated Sex, the implications of Seymour's kiss are deeply uncomfortable, especially with the look of smug satisfaction he gives Tidus afterward.
  • Stoic Woobie: Auron. At first, he comes off as an aloof, sarcastic coach. Then we discover his backstory: He started out as an ostracized monk and decided to go on the pilgrimage with Braska and Jecht, basically because he had no other purpose in his life. When the three were told by Yunalesca that the Final Aeon requires the sacrifice of both the summoner and one of their guardians, Auron relented, but failed to convince Braska and Jecht to "turn back". Even that turned out to be a lie, as the Final Aeon who kills Sin is possessed by Yu Yevon and reconfigured into a new Sin. In revenge, Auron tried to kill Yunalesca, but she flattened him with no effort. After dying of his wounds, Auron reformed as an unsent and, in an amazing display of resolve, kick-started a majority of the game's plot by crossing over to Dream Zanarkand and watching over Tidus, hoping to guide the next generation to finally end the spiral of destruction. During their journey, Kinoc, one of his best friends when he was a monk, is introduced as a corrupt Yevonite, and Auron (who's already a very jaded man) seems to still be very disappointed to see that his old friend has become so rotten. Yet, when Kinoc is killed, Auron is still visibly enraged by this. Auron's other unexpected Not So Stoic moment is when he lashes out in an emotional frenzy at Zanarkand's projection of a younger him, trying to get Braska and Jecht not to go through with the Final Summoning.
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    T-U 
  • That One Achievement:
    • The HD Remaster decided to turn two infamous side-quests into trophies: Lulu's sigil sidequest in which you have to dodge 200 lightning bolts, and killing Penance, a sidequest that will take most of your game time.
    • The HD Remaster also includes one particular trophy which invariably doubles the play time of any given game file: complete the entire Sphere Grid with all seven playable characters! This includes unlocking all of the locked nodes and filling in every single empty node with a stat-boosting sphere AND activating it. Even with the proper AP-boosting equipment, it is a very long, incredibly-tedious grind.
  • That One Attack:
    • Any attack which "ejects" a party member for the remainder of the battle, since that party member cannot be replaced and/or revived, leaving you with only two active fighters at a time, or if you're really unlucky, only one. Or, when fighting underwater, attacks with Stonetouch, since the same thing happens. (The character shatters into bits instantly.) Geosgaeno and Shinryu both have such an attack. The Stone Status in main battles are no slouch either, as any type of attack to the afflicted character will also shatter them.
    • Cactuar's 10,000 Needles attack. It deals a Fixed Damage Attack of 10,000 points to a single target, exactly one point higher than the normal HP cap. It can't be protected against like "Death"-type moves can, either. Yeowch.
    • Malboro's Bad Breath. Its status effects include poison, darkness, and berserk or confusion; an easy ticket to an unavoidable Game Over. Even worse with Greater Malboro, as it will always ambush the party in some areas, and always open with this attack. To add insult to injury, neither one will ever use Bad Breath on Aeons (who are all immune to most status effects), resorting to powerful melee attacks instead.
    • Seymour Flux's aptly-named Total Annihilation. Inflicts multiple high-damage hits that guarantee swift Total Party Kill to the unprepared. Cross Cleave is also not far behind since it's almost guaranteed to kill any of less physically-inclined party members (while doing major hurt to the more inclined ones) and, unlike Total Annihilation, is not telegraphed at all.
    • Yunalesca's Hellbiter and Mega-Death Combination Attack. The former turns all party members into Zombies, which causes heals to damage them but makes them immune to Death spells. The natural course of action would be to cure the zombies, but if no one's zombified, she'll use Mega-Death as soon as her third form emerges. Your only chance to survive is to still have a Zombie.
    • Sin's Giga-Graviton. It's an instant Non Standard Game Over, even if you try to tank it with an Aeon. Not an exaggeration, as the cutscene of the airship blowing up indicates.
    • The Demonolith's "Breath" is the enemy version of Kimahri's Stone Breath, and just as deadly. If you don't have an active Aeon or your characters aren't wearing Stoneproof armor, the Breath will petrify the entire party, which will end the game.
  • That One Boss:note 
    • For many first-time players, facing off Seymour for the first time may be a wake-up call. A pair of henchmen who focus on healing the main boss, a freaking hi-health Aeon in the middle phase, and multi-ra spells in the third round.
    • Evrae, fought outside Bevelle, is particularly obnoxious. If you have been relying on Yuna's Aeons or Lulu's arsenal of Attack Its Weak Point elementa spells up until this point, as opposed to properly training the rest of your team (something that many first-time players are prone to do), you're going to run into a lot of trouble. And it's not just the lack of Aeons that are the problem: Yuna is your team healer as well, and despite Rikku now having what is likely a small mountain of Al Bhed Potions (which heal the entire party for a thousand hit points and cure a gamut of status ailments) so she can act as a substitute White Mage in place of her, it is really hard for her to keep up with Evrae's damage output. (You can also move Rikku into Yuna's section of the Sphere Grid, but actually doing so will leave you so over-levelled that the fight won't be terribly difficult anyway.) Oh, and right afterwards, you're thrust into a raid on Bevelle with no chance to save. While the enemies are relative pushovers, if they manage to score a game over on you, you have to start all over from Evrae again.
    • Seymour's second and third forms are both turning points for the game in the sense that you can't just brute force through those and require some complex strategizing around. Seymour Natus can utilize Doublecast, destroy buffs and petrify targets, the latter being really crippling if you let him shatter whoever gets petrified (since it completely removes not only the character from battle, but their spot as well). And Seymour Flux is among the hardest fights in the main game, introducing the concept of zombification and Revive Kills Zombie, reflections of self-cast spells (meaning you cannot reflect them back) and using Total Annihilation to finish off the whole party, as even Shell/Mighty Guard are not guaranteed to fully protect the player.
    • Yunalesca, the boss of Zanarkand. Her first two forms aren't that bad; she'll use an attack called Hellbiter in her second form which does a bit of damage and inflicts Zombie status on the whole party, and most of the damage after that is caused by using healing spells on them, which the boss will keep spamming even if you remove the Zombie status. The hard part comes in the third phase, when Mega Death comes into play. It's an instant death spell on the whole party, and can only be blocked by armor with Death Ward or Deathproofnote , or if the party are under Zombie. This makes the battle a balancing act of healing Zombie status to avoid characters being KO'd by healing spells, and allowing characters to be inflicted with Zombie so they can survive Mega Death.
  • That One Level: The assault in Bevelle right after defeating Evrae can be a very anxious period for the player depending on how much supplies and MP they have left, as they just defeated Evrae who is widely considered a very difficult fight and there are no save points during this entire sequence. If you lose here, you will have to fight Evrae all over again!
  • That One Sidequest: This game has several examples.
    • The game's only mandatory Blitzball match will indisputably be the hardest one you'll ever play. The Luca Goers are superior to the Besaid Aurochs in every way save for Tidus and Wakka, and you only get one each of them at a time. You have no time to practice beforehand, just a tutorial for the controls, so for first time players they're trying to figure out how to play anyway. Winning pretty much requires the player to use Tidus or Wakka to score a goal and then playing keep away to run out the clock. If players got the Jecht Shot then Tidus will have a much easier time, thankfully.
    • You need to play Blitzball to win Wakka's Overdrives and one of his sigils. To win an Overdrive, you'll need to beat a tournament, then a league, then a tournament, and finally a league for the Mercury sigil. Also, since league prizes get set at the end of the last league game, you'll have to play 20 or more games to clear out the deadwood, and each game takes about 15-20 minutes to play, making it a slog even if you know what you're doing. This is by far the most time-consuming element of the game, and unless you are playing on PC with the Untitled Project mod, there is no way to actually speed up the games. That is roughly 50 games of Blitzball (if the RNG gives you the rewards you want), for a total of 16 hours or more. While Lulu's sidequest is also reviled, it doesn't hold a candle to Wakka's insane time investment.
    • Charging up the Celestial Weapons, the most difficult tasks of which are listed below:
    1. That butterfly minigame in Macalania Woods. To get the sigil for Kimahri's ultimate weapon, you need to catch every blue butterfly in 30 seconds, in two different areas. Touching a red butterfly will cost you 2 seconds and force you into a tedious battle from which you cannot Flee and in which the enemies have higher stats. The time limit is extremely tight and the red butterflies very difficult to evade, meaning that if you make an error you may as well give up and try again.
    2. Getting the sigil for Tidus' ultimate weapon requires you to get a time of less than zero seconds on the chocobo race, which requires hitting more than a dozen balloons for a time bonus while evading all the birds, who give a time penalty. You also need to be careful to avoid running into the invisible walls of the course, because your chocobo will veer away from them at a sharp angle and almost certainly ruin your route. Also, while the bird strikes are scripted, the balloons spawn at random, so you have a Luck-Based Mission on top of hoping the balloons are positioned in a way that hitting enough is even possible. To add insult to injury, if you manage to get zero seconds on your first try, you have to race again, because the trainer won't keep track of your score until after the first completion.
    3. Getting the sigil for Lulu's ultimate weapon forces players to dodge two hundred lightning bolts on the Thunder Plains, in one sitting. This requires very careful timing by the lightning flashes and a single error means all your hard work is for nothing, and it's possible to get into battles during this which will screw up your timing. Finally, you have to keep track yourself - the chest with the Sigil spawns at the Travel Agency, so you have to leave the area to check it and this resets your score (the remasters thankfully make dodging 200 bolts an achievement so you have that indicator of when you're done). There are exploits to make this more manageable (pausing to take a break, a crater near one of the towers that one can walk around to force a lightning strike), but it still takes a long time, is very tedious, and has zero margin for error. This is widely considered to be one of the worst, if not arguably THE worst, sidequest in the history of the entire franchise.
    • Unlocking the final Bonus Boss Nemesis requires you to capture 10 of every monster in the game by defeating them with a weapon which has the otherwise-useless "Capture" skill, no matter how rare they are. This can easily take tens of hours. Not to mention that facing said monster generally requires extensive grinding to remodel the sphere grid, unless you use Game Breakers.
    • Nemesis is topped by Penance in both the difficulty of making such a behemoth show up, and the very fight itself. To even get Penance to appear, you have to defeat all the Dark Aeons, each one individually just as difficult (or more) than Nemesis itself.
    • In the European/HD release, collecting all the Jecht Spheres can be difficult because one is in Besaid Village. Unless you have the hindsight to backtrack all the way to Besaid once the sidequest begins, the player has to defeat Dark Valefor in order to regain access.
    • The only Al Bhed Primers that are Permanently Missable Content are in Home and Bevelle, the two most chaotic locations in the game, whose areas can't be revisited. So unless you already know where they are (which is frankly impossible without a guide), the only way you'll find them is if you're actively combing over every inch of the map going through these areas.
  • Theiss Titillation Theory: Why Lulu's dress just doesn't fall off.
  • They Changed It, Now It Sucks!: Quite a few people were quite vocal about the changed faces in the HD Remaster, citing that they make them look weird, particularly with Tidus and Yuna.
  • Tier-Induced Scrappy:
    • Lulu. While early on in the game, Lulu is invaluable due to her spells providing her a damage output unrivaled by most of the party (especially against enemies with a weakness to certain elements). However as the game goes on Lulu simply isn’t able to keep up with the rest of the cast due to her low Speed and the recovery on spells, meaning her damage output falls off considerably. It also doesn’t help that her Overdrive is a pain to use (requiring one to rotate their joystick rapidly to increase its damage) and doesn’t scale well into the later portions of the game.
    • Kimahri. His Ronso Rages (read: Blue Magic, copying certain enemy attacks) are few and you won't get to use them much since they're Overdrives, and the few that could hypothetically be useful are outdone by the skills and Overdrives of other characters (for example, Mighty Guard is entirely outclassed by Rikku's Mighty G line of Mixes that offer far more stat buffs). Otherwise he's meant to be a Jack-of-All-Stats who can slip into the Sphere Grids of other characters, but moving him around so much like that would be very resource intensive, and even when he's focused into just one character's skills he'll inevitably be inferior to them since it takes time to get him into their Grid that they are using to advance through it. His main utility will end up being a shallow clone of Auron or Rikku, since they join the party later in the game and Kimahri is your default third physical fighter before Auron joins; once the party is filled out, Kimahri will probably get set aside unless needed for specific circumstances.
    • The Magus Sisters qualify as both variants of this trope due to their unpredictability. They have a lot of haters due to the fact that you can't actually control them. You can only suggest what they'll do, but Cindy is especially prone to taking a break and missing a turn if she's tired. The Sisters' saving grace is their ability to break the damage limit: See Mindy's Passado attack, which isn't an Overdrive, and she uses it quite often.
  • Too Cool to Live:
    • Auron. Technically, more of a "too cool to be alive when the game starts in the first place." Surprisingly, he was more expressive when he was alive, meaning he become cool when dying.
    • Jecht, technically speaking, since you know he's Sin in the same regard.
    • Inversion with Yuna. She's meant to die at the end of her quest, and yet she ends up breaking the spiral of death for good. She was Too Cool To Die.
  • Ugly Cute: When spotted head-on, Sin's face has a pug-like (if pugs were covered in eyes) Cat Smile which is slightly adorable.
  • Underused Game Mechanic:
    • Series-wide. The CTB system makes for some of the best Turn-Based Combat in the series. It not only displays the turn order, but also warns you if using a particular skill will delay that user's next turn. This lends a small degree of strategy. Should you use a melee attack, use an item (which consumes less time), or push the character's next turn further back to pull off a special ability? Sadly, subsequent Final Fantasy games, including X-2, scrapped this in favor of going back to real-time battle systems. Surprisingly, the battle system came back, mostly-intact, in Dissidia Final Fantasy: Opera Omnia. But don't expect to see CTB in future titles now that the series has since shifted to more action-oriented gameplay.
    • You get to see Seymour's Overdrive, Requiem, in all of one battle in the entire game. And since he comes with the default Stoic Overdrive charge mode (which you can't untoggle), you have to pointlessly draw out the battle so that he soaks up enough damage to use it. He doesn't even use it later when he's fought four times.
  • Unintentionally Unsympathetic:
    • Wakka's motivations for helping Tidus are entirely selfish (his physical resemblance to Chappu and wanting to win his last Blitzball game before he retires), and he is openly racist towards the Al Bhed and repeatedly insults and degrades them. The game presents his hate of the Al Bhed as due to their role in Chappu's death, which some view as the game simplifying racism into a justified and sympathetic Freudian Excuse.
    • Lulu is generally frosty to pretty much everyone but Yuna for most of the game. For some, the Defrosting Ice Queen arc simply doesn't work and Lulu is too harsh and cold to be likeable.
    • There's also the fact that the entire party never tell Tidus that the Final Summoning is a Heroic Sacrifice, and in the meantime treat his flippancy towards the pilgrimage and its goal with disdain. Tidus' ignorance over Spiran culture is something that grates on the party throughout the game, but they rarely make an effort to explain things to him and just act annoyed. Some players go so far as to accuse the party of being enablers, because they do know what the Final Summoning is and are supportive and encouraging of it. This is not helped by the game's narrative making it obvious that Yevon is a Corrupt Church, and The Reveal that the Final Summoning is a lie and false hope is very heavily foreshadowed. This means that players will quickly clue into things that the party members will not, since most of them have been raised to have absolute faith in Yevon and never had any reason to doubt them, and this makes it easier for the player to judge them more harshly for their actions and devotion.
    • Tidus' mother is deeply in love with Jecht - to the point that she lets herself die after his disappearance - and is consistently portrayed as The Woobie. However, not only does she completely ignore Tidus when his father is around, she never bothers stopping her husband from bullying their son, and didn't seem to care what happened him after Jecht disappears.

    V-Z 
  • Values Dissonance:
    • Cultural differences are a major factor in why Western and Japanese audiences have very different views on Tidus and Jecht. In the East, hating your father is a big deal, because of the value placed on the Confucian ideals of filial piety: loyalty to one's family (and particularly to their parents) above all else, even if they are bad parents. For the same reason, parental abuse is not discussed as openly, since it's not the place of outsiders to get involved in family politics. Tidus openly speaking ill of Jecht and how he was mistreated is a scathing indictment of how poisonous these values can be, and how damaging it can be to a family to let these problems go unaddressed. In the Western world, filial piety isn't really a thing, so few would fault Tidus for speaking up about a bad father, and child abuse is generally thought of as physical harm, not emotional. That aside, Western fans (especially males) tend to forgive Jecht and find him more appealing than the Bishōnen design of Tidus. The result is that Tidus' issues with Jecht are often marginalized as daddy issues, and Jecht's treatment of Tidus is deserved due to the latter being whiny and effeminate.
    • For the same reason, Tidus' influence on Yuna carries a different weight between regions. Yuna is becoming a Summoner dedicated to defeating Sin like her father was, which is a part of filial piety, it is generally expected that children will follow the same career paths as their parents to honor them. Tidus showing skepticism of Yuna's choice and questioning it is an outsider interjecting on another family's business, which the other party members do not do and frown at Tidus for. In the West without the values of filial piety, the importance of Tidus speaking up when no one else will is greatly lessened and it comes off more that he's the Only Sane Man who is willing to vocalize disagreement with Yuna's choices when no one else is.
    • This goes as far as the Church of Yevon and The Reveal they're continuing the cycle willingly in order to keep in power for as long as they need to. To both sides of the ocean this is unilaterally agreed to be a bad thing, but what's often missed is that Yevon has far more Shintoist and Buddhist philosophy going on and actually exists as a pretty large criticism against the dominant religion in Japan by bringing into question the nature of Eternal Recurrence and infinitely persisting cycles of destruction and decay. To Japan, the idea stands firm as revolutionary and in defiance of a lot of commonly-held ideas there, making the point where Tidus and the group betray the Church to end the cycle all the more poignant to Japanese viewers.
  • Values Resonance: On a flip of the above, though he is still a Base-Breaking Character, increasing discussion and criticism of toxic masculinity in the years following the game's release have made Tidus more relatable to Western players, as well for subverting the stereotype of men not being allowed to show emotion other than anger. Meanwhile, with emotional and mental health awareness on the rise, it's being recognized that even if he didn't physically hurt Tidus (as far as is known), Jecht's parenting is still emotional abusive, which is just as damaging to a child and something they would struggle with well into adulthood. The game is, in The New '10s and beyond, seen as having been a bit ahead of its time in being willing to discuss the concept so frankly.
  • Viewer Name Confusion: Due to the lack of voice acting and avoiding saying their given name, the main protagonists of Final Fantasy IX and this game, Zidane and Tidus respectively, are often pronounced incorrectly.
  • Vindicated by History: At the time of its release, X was well-received by fans but became the source of a lot of ridicule due to things like the voice acting, story, characters and setting, as well as the lack of freedom (especially in the later half). For many years, it was subject to a hardline Broken Base that either adored it or despised it, with the game's flaws bringing plenty of mockery from its detractors. Years later, many detractors reevaluated their assessment of the game and found the more nuanced story and characters, as well as the gameplay innovations, as refreshingly unique (and, in many ways, ahead of their time).note  The fact that X was, in many ways, the last "traditional" Final Fantasy compared to the games after helped to win over both former detractors and curious new fans that started with the HD version. Over time, perception shifted whereas praise replaced mockery as the default reaction to the game, earning it a spot as one of the most well-received entries in the series, with a poll in 2020 flat out having it voted the best game in the series.
  • Visual Effects of Awesome: The art direction still holds up, long after PS2 graphics have become outdated.
  • The Woobie:
    • Tidus. He grew up with a neglectful father, a mother who was driven to suicide following the disappearance of her husband, saw his hometown destroyed and then got sucked into a world where his family's past and achievements are long forgotten. Even worse, he finds out that the plan to save the world means sacrificing his girlfriend, and that he and everybody else he knew from Zanarkand are just part of a dream world. Even if Tidus figures out how to save Spira without Yuna dying, he still has to die.
    • It's hard not to also feel this way about Yuna. She grew up as a celebrity orphan, idolizing her late father and training to eventually follow in his footsteps, knowing that she would meet the same fate if she did. Everywhere she goes, people flock to her and cheer, but only because they know she has promised to die for them. She's constantly being asked to send the souls of the dead and comfort people in their grief. She begins to fall for Tidus and allows herself to fantasize about a future with him, only to break down crying when she realizes she can't abandon the people who invested all their prayers in her. She's then told that to defeat Sin, not only will she have to die, but one of her loved ones must die as well, and that her hopes of defeating Sin for good are futile. Finally, when she does find a way to vanquish Sin permanently, it costs her the love of her life. There's also a heavy implication that, before Kimahri took her to Besaid, she had been shunned by people in Bevelle because she's half Al-Bhed, just as Braska was kicked out of Yevon for marrying one.
    • The rest of the party also has some Woobie in them: Lulu and Wakka are still both reeling about the loss of Chappu, with the former heartbroken over the death of him, and the latter nursing a hatred towards the Al Bhed for what he perceives as their role in his passing. Kimahri is a Black Sheep of his clan, being born smaller than most other Ronso and having his horn (a symbol of pride) broken by two of his dickhead clansmen. Auron had to watch his two closest friends die for no reason thanks to Yevon's machinations, and died trying to avenge them, only to come back an Unsent and be revered as a hero who can't even speak the truth about Yevon to most people. Rikku, the most upbeat of the group, still has to contend with the Fantastic Racism that most of Spira hold toward her people, and constantly frets over Yuna's impending suicide.
  • Woolseyism:
    • Perhaps the most notable example occurs in the final scene between Yuna and Tidus. In the Japanese script, the final thing she says to him as he begins to fade away is "Thank you". In the International version, this was changed to an Anguished Declaration of Love. This was viewed by many as an appropriate deviation for a couple of reasons. For one, in Japanese love is rarely expressed directly in words but rather communicated by actions and subtext (although like everything else, it depends on the person, regardless of country or culture).The actions Yuna had taken earlier, such as making a Video Will in which she discussed how painful love is in reference to Tidus, as well as her behavior in this scene, would have already made it abundantly clear to players how she felt, with her expressing her gratitude being a culturally appropriate way to handle such a painful moment. In western cultures, a "thank you", no matter how heartfelt, just doesn't carry the same emotional weight as it does in Japanese. Despite all of this however, some still see it as a Macekre, since, context aside, while she says one thing in the Japanese version, she does say something completely different in the English version.
    • Other examples include renaming shibito (which literally means "corpse") as Unsent and shokanju (literally "summoned beasts"note ) as Aeons, and rechristening the protagonist Tidus instead of Tidaa, his original Japanese name, since that doesn't sound like a masculine name to western ears. The choice of Aeon also gives Final Aeon, which was simply "Ultimate Summoned Beast" in Japanese, a poetic double meaning synonymous with "end of an era."

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