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  • Alternative Character Interpretation: Here.
  • Angst? What Angst?: Tidus is surprisingly good-natured and cheery for a teenager who was emotionally abused as a kid, lost his mother (by implied suicide), had his town destroyed by Sin and got transported to another world with no way back. It gets even more surprising near the climax when he learns that he is not real, and states that he is happy to have existed nonetheless. He does show some angst at times, but remains in a good mood. This is, to a degree, some Truth in Television. Children who grow up in bad environments usually react to it in one of two ways: Either they become the same as their parents, or they become the antithesis, not wanting to inflict the same harm. Auron's influence and guardianship could have helped Tidus become the latter. The spoilered twist is also partially a case of Values Dissonance because Tidus's reaction is rooted in the Japanese concept of Mono no Aware, which makes his attitude more understandable to Japanese players.
  • Anticlimax Boss:
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    • The fight against Seymour Omnis is disproportionately easy compared to what came before. To put it in perspective, you just got done fighting a four-part Sequential Boss where the final part alone had 140,000 HP, almost 300,000 for all its parts total. And the Climax Boss before that was a three-part Sequential Boss with a combined total of 132,000 HP. Seymour Omnis has only one phase with 80,000 HP. For his offense, he'll just spam elemental magic while telegraphing which element he'll use, so the basic "Nul <Element>" spells (that Yuna can cast every turn for a measly 2 MP) will nullify his ability to harm you. Beyond that, the only thing he has to hurt you with is Ultima, and he gives you a full turn's warning to prepare for it. To make him even easier, the area immediately before the battle with him has an armor piece for Yuna which absorbs three elements, and an empty slot for customization to weaken the fourth one, too. The result is that your White Mage is invincible for most of the fight as she protects the rest of the party from the boss's predictable attack pattern. Plus, if you've found the Celestial Weapons, your characters can break the damage cap and a strong enough Overdrive or summon can end the fight on the first round.
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    • So you've finally defeated Jecht in The Very Definitely Final Dungeon, in a boss battle which was both emotional and poetic for the party/player. Now it's time to face Yu Yevon, who turned Jecht into Sin in the first place and dragged Spira into an endless death cycle for centuries. The boss is vulnerable to most status ailments, including Doom (giving him only three turns to survive), Zombie Strike (which causes his Curaga counter to damage him), and Slow and Delay (which keeps him from ever getting a turn). For his offense, he has only has two damaging attacks, one of which is Gravity-based and thus can't actually kill anybody, and he only uses his other attack, Ultima, at low HP. Finally, the party has permanent Auto-Life status, making it impossible for him to actually kill anyone. This fight is infamous in the Final Fantasy fandom for its ease, and has even led to speculation that perhaps it was supposed to be some sort of Puzzle Boss which wasn't scripted properly.
  • Awesome Music:
  • Base-Breaking Character: Spend five minutes on a Final Fantasy forum and you will quickly discover that Tidus is one of the most polarizing main protagonists in the franchise's history. The commonly cited reasons include: James Arnold Taylor's whiny voice, his daddy issues, his Hot-Blooded characterization which comes across as stupid, and the tackiness of his design in general. However, fans of the character either don't mind the voice/enjoy the contrast between early and late Tidus, find his anger toward Jecht both understandable and relatable, and note that he matures as the story goes on. He got over his hatred of his father in the original game, and honored him in the CD Drama by wearing his bandana. His romance with Yuna is likewise considered either one of the best (with even her English voice actress acknowledging the necessity of the romance plot) or worst in the series. Finally, Tidus' Heroic Sacrifice is either a sad moment or a cathartic Take That, Scrappy! for his anti-fans.
  • Best Boss Ever:
    • Yunalesca . Not only is it a pivotal scene in the game, she undergoes a One-Winged Angel not once but twice, and it's set to the percussive "Challenge". The scene which precedes the fight also has Yuna/Auron delivering two memorably-badass speeches.
    • Fighting Evrae in the skies above Bevelle. The fight takes place from the deck of the Fahrenheit, so you have the option to move out of range of its Poison Breath, and Cid can help you by firing missiles at it.
  • Breather Boss: Evrae Altana, which occurs after the Aeon-to-Aeon fight with Isaaru and right before Seymour Natus. Toss a few Phoenix Downs and it goes down without much effort on your part.
  • Broken Base:
    • Along with Final Fantasies VI, VII, and IX, it's thought to have one of the better plots in the series, although the game is much more linear than its predecessors and some of the voice acting is questionable (it was the early days for such things).
    • Is the main character's name pronounced "Tee-dus" or "Tie-dus"? Not even Dissidia or Kingdom Hearts I and II (all Squared-owned properties) can agree. Given the Romaji used for his Japanese name (ティーダ, Tīda), it's probably supposed to be the former. Doesn't mean people won't still argue over it, or prefer to keep calling him Tie-dus.
    • The infamous fake laughter scene, both in English and Japanese. The laughter is meant to sound forced and awkward, so a lot of people think it's okay as-is. It fits the context of the scene, but there are just as many people who think that it crossed the line and made players feel embarassed for the actors. It's hard to find a neutral opinion of this scene.
    • The audio drama Final Fantasy X -Will- was a dumpster fire, with fans jumping to conclusions about its implications, and Shinji Hashimoto (one of the senior producers of the series) having to go on record stating that this was meant to be nothing more than an entertaining bonus feature and that they have no plans to continue the series further, which of course has led to debates about its canonicity. See "Sequelitis" below for details, but suffice to say, Will manages to undo most of what the first two games revolved around. Examples include Sin coming back and Yuna forsaking her independence to reboot Yevon, a scam religion founded on lies which tried to murder her several times during her pilgrimage.
    • A vocal part of the fanbase disliked the HD Remaster soundtrack, while others think it's better than the original. Said original soundtrack is officially one of the best-selling of all time. You will be hard-pressed to find a consensus among players on which OST is better, since the quality of the remastered songs vary wildly. Not helping matters is the fact that the Playstation 3 and Playstation Vita versions have the remastered tracks as the only option, and while the Playstation 4, Xbox One, and Nintendo Switch versions added the original soundtrack as an additional option.
  • Captain Obvious Reveal: Lampshaded. Tidus is not surprised at all when learning of Auron's true nature. There's ample and obvious foreshadowing for it: Rin having said that he was wounded so badly that he shouldn't have survived, Auron nearly being sent along with Jyscal, Seymour (a Guado who can sense the undead) asking why he is "still here", and the cutscene before the battle with Yunalesca in which she strikes him down.
  • Catharsis Factor:
    • Sending Seymour to the Farplane for good. What a smug asshole he turned out to be.
    • Beating the insufferable Luca Goers for the Blitzball championship, on their own turf. And the Aurochs receiving an utterly massive trophy for your trouble.
  • "Common Knowledge": The infamous laughing scene is frequently taken out of context, leading to the popular misconception that it's a case of bad voice acting and that the Japanese version of the scene was "better". Neither of those things are true (see for yourself). In reality, the awkwardness is intentional. The point of the scene was to show how forcing yourself to laugh or smile makes you look weird, as evidenced by every other characters' reactions to Tidus laughing. In-context, Tidus had just learned that his father, Jecht, had become Sin and is responsible for scores of deaths across the globe. Tidus is struggling to laugh convincingly...because he doesn't have a lot to be happy about.
  • Complacent Gaming Syndrome: If you plan on taking on much of FFX’s endgame content (specifically the Dark Aeons and the Monster Arena), then get used to the team of Tidus, Wakka and Rikku. In terms of stats and abilities, they’re not that much more powerful than the other party members, but it’s their Overdrives that put them head and shoulders above the rest in most situations. SE fans are all for challenges (like low-level games a.k.a. LLG), but it doesn't excuse the fact that some strats in this game (and X-2 for that matter) got too little love, which was a design flaw.
    • Tidus’ “Blitz Ace” and Wakka’s “Attack Reels” are two of the high-damage Overdrives, allowing them to easily obliterate all but the toughest of enemies. And the fact that they never miss makes them especially useful against Dark Aeons who have high Evasion/Luck. Due to their multi-hitters and the fact that Celestials do not ignore Magic Defense, physical attacks render magic obsolete in the end-game, and Tidus/Wakka are just on a completely different tier than the rest of the guardians damage-wise.
    • Rikku’s “Mix” Overdrive is hands-down the most lethal support ability in the game: With the right knowlege (an FAQ or guide) and supplies, you can apply such useful buffs as Hyper NullAll, Hyper Mighty Guard, and Trio of 9999, essentially allowing Rikku to carry the entire team through even the worst of battles.
  • Crack Pairing: Similar to the in-game mechanic from Final Fantasy VII, there are several points in the story where the player is given the option to have flirtatious/romantic dialogue with Yuna, Rikku or Lulu, which will have a slight effect on later scenes and dialog options.
  • Creepy Awesome:
    • Anima is a massive, chained monstrosity whose top half is perpetually screaming, and who has a burly bottom half (used for her Overdrive) which unleashes a hurricane of punches on her targets. She's also one of the go-to Aeons for the endgame in re-releases.
    • Jyscal talking about Seymour's plan to kill him, with the fittingly cold, haunting music of Macalania temple playing in the background.
  • Darkness-Induced Audience Apathy: Death is a major theme in the game and the abundance of happy or comedic scenes does not offer the player enough of a respite to make up for it. It's relatively easy to decide to not care anymore, especially after Operation Mi'hen.
  • Draco in Leather Pants:
    • Jecht was a drunken egomaniac who mostly ignored or emotionally abused his son. He got better, true, but many fans like to rate him as the pinnacle of manliness or claim that he was a good role model, or that it was Tidus' fault for not living up to Jecht's expectations.
    • Jecht's wife tends to be treated as this by those who outright hate Jecht, depicting her as the long-suffering wife who tries her best to be a good mother. The game suggests anything but: Tidus recalled her being totally obsessed with Jecht, to the detriment of her family (to the point where Jecht of all people told her to spend more time with the kid). Great pick of parents. Let's face it, Tidus turned out extremely well, considering.
    • Yunalesca gets a bit of it, as well, considering she's the one perpetuating the sacrificial Summoner system. Certain fans are quick to excuse her actions by pointing out that she likely doesn't want to destroy what remains of her father. Which may have been excusable at first, but still refusing to let go of Yu Yevon after a thousand years and perpetuating a cycle of mass murder puts her well over the "Moral Event Horizon." (See below.)
  • Ensemble Dark Horse: Anima. She's first introduced as an antagonist because she's Seymour's exclusive Aeon, but her Fayth's tragic backstory — and the fact that she's just as powerful when you get your hands on her — made Anima a favorite of the Aeons.
  • Family-Unfriendly Aesop: Tidus hates Jecht for being an emotionally abusive father who insulted and neglected him. However, other characters, Tidus himself, and even Word of God, characterize Tidus as immature, whiny, and selfish, especially as a child. Other characters, though superficially critical of Jecht's actions, encourage Tidus to see Jecht as a Jerk with a Heart of Gold who loved his son but didn't know how to express it. In the present, Tidus is a socially well-adjusted young sports star who is loved by Zanarkand's people and is implied to be popular with women, and he turned out like this because of Jecht's abuse, becoming a great blitzball player because he wanted to prove Jecht's criticisms wrong. It's also shown that this was what Jecht wanted for him, and Tidus eventually does forgive him. While no character comes directly out and says it, the narrative of the game puts forward the idea that Jecht's abuse is acceptable — Tidus was a problem child and Jecht's parenting made Tidus into the man he is today, so Tidus should just get over it and focus on the intent behind the abuse instead of the abuse itself.
  • Fanon: Some fans claim that Rikku says the Al Bhed perform their own version of the Sending by dancing. No such dialogue exists in the game, and there are no supplementary materials to back this up.
  • Fan-Preferred Couple:
    • Auron/Lulu is practically a cottage industry. Cold, aloof personalities in need of some happiness (or at the very least a hug)? It practically writes itself.
    • Another popular one is Tidus/Rikku. The two are cheerful, work well together at several points in the game, and they're on the same wavelength regarding Yevon's excesses and trying to stall Yuna's pilgrimage. There are also times in which Rikku hugs Tidus in comical fashion.
    • Rikku/Yuna is popular with yuri fans and incest shippers, due to how protective and touchy-feely Rikku gets with her cousin at times. Final Fantasy X-2 went further by including an optional hot springs scene in which Rikku blatantly checks her out, which causes Yuna to blush and ask Rikku what she's looking at.
  • Fashion-Victim Villain: Seymour. This guy's got a really weird fashion sense, even for Spira: an outrageous hairdo, guyliner, and jumbo-sized kimono.
  • Franchise Original Sin:
    • Many of the things that Final Fantasy XIII and its two direct sequels would later be criticized for — a much more linear world, overly-complicated leveling system, and lore and backstory that can seem impenetrable at times — actually got their start here. However, they're not as pronounced here, and between that and a turn-based battle system which sticks close to the classic games, X is much less divisive among the fandom. It also helps that X gave an in-story justification for the more-linear nature of the main story, and included side-quests for the player at points in ths journey, whereas XIII simply lacks any side content for the majority of the game.
    • Tidus' role as a Supporting Protagonist arguably led to a far more irritating example in the case of Vaan from Final Fantasy XII: The story actually focused on Ashe, Basch and Balthier, with Vaan acting mainly as The Watson and comic relief. This is also true (though to a lesser extent) of Lightning from XIII and Serah from XIII-2. (For that matter, Final Fantasy VI is guilty of not being able to decide whether Terra, Locke or Celes is the focal character.) Yuna is the apex the entire party revolves around, but it’s still a personal story about Tidus’ growth and maturity, as well as the positive impact he has on Spira and Yuna specifically. Later games wouldn’t even have that, with the protagonist having no growth at all, or at least none that directly affected the story.
  • "Funny Aneurysm" Moment:
  • Game-Breaker: See the full list here.
  • Germans Love David Hasselhoff: In Japan, Jecht is just another tragic villain, but he has a pretty sizable fan base in the West. It's mainly because of his oozing testosterone, and being a rare Final Fantasy 'lead' who happens to be middle-aged. Might also help that he's got a good English performance.
  • Genius Bonus:
    • All of the Yevonite symbols seen throughout the game are not just random decoration, but are actual words that can be translated.
    • Each of the Magus Sisters has a special attack which is named after a military maneuver. Cindy's Camisade is a sneak raid performed while the enemy is asleep. Sandy's Razzia comes from Arabic, which also means raid. Mindy's Passado is a fencing move: A forward lunge with a rapier or epee.
  • Goddamned Bats:
    • The Chocobo racing minigame has birds who exist for no other reason than to eat away at your score as they attack in a rabid, Hitchcockian frenzy.
    • Sand Worms are not particularly dangerous, but they have an obnoxious 45,000 HP, more than most bosses you will encounter later. They are vulnerable to Percent Damage Attacks, but you won't have Demi at this point unless you've been grinding a lot, so your only options are tossing a few Shadow Gems (depletes 50% of all enemies' current HP) at them to make things go faster. They're not a particularly common item, but they can stolen from worms. Or just poison them. They have an Underground Monkey variant, the Land Worm, which has 80,000 HP; but it's only found past the Point of No Return, at which point you've probably been preparing for the Final Bosses and can make quick work of them, or went sidequesting and have weapons and Overdrives that will kill them in a single turn.
  • Good Bad Bugs:
    • There is a glitch in the Blitzball enemy AI. The opposing team has no programming for what to do if you swim into your own goal while carrying the ball. The opposing team will swim uselessly around in circles until the time runs out.
    • There is a chance that Geosgaeno, upon its final defeat, will drop a weapon with the No Encounters ability, which is normally available only for armor.
    • The PS4 version had a faulty random number generator, meaning some stuff that is normally left up to random chance...isn't. Some people were actually annoyed when Sony fixed the bug, due to its usefulness: Players using the nonrandom results will always be able to open all twelve chests in the Omega Ruins (normally a 1/240 chance of success, with the result determined the moment players first enter the Ruins). The prize for doing so is 99 Warp Spheres, allowing characters to teleport to anywhere on the Sphere Grid they want, as much as they want. As such, it can be advantageous to delete the 1.01 patch which fixes the error before entering the Ruins, take the chests and then reinstall the update, heh heh.
  • Harsher in Hindsight: Wakka's tasteless joke about The Destruction of Rikku's Doomed Hometown looking like "Happy Festival Fireworks" seems rather prophetic considering that John Dimaggio would go on to voice Heidegger in Final Fantasy VII Remake. In that game, Heidegger actually causes two different highly explosive Doomed Hometown scenarios. Incidentally, Heidegger is voice by Kimahri in both languages.
  • Hilarious in Hindsight:
    • The cutscene with Tidus grinding down the ropes in Bevelle can be seen as hilarious, if you remember that James Arnold Taylor (Tidus' American VA) took over as the voice of Ratchet from Going Commando onwards.
    • You can have two-thirds of your party composed of John DiMaggio, and fight one of three varieties of GIANT WORM!
    • That moment when you realize FFX is the exact same plot as Futurama. A young guy gets transported 1,000 years into the future, befriends John DiMaggio, and falls in love with his female co-worker.
    • After the infamous laughing scene, Yuna says that she wants her journey to be full of laughter. Years later, the Tidus Fantasy X mod has his iconic laugh echo across the entire soundtrack, so now players can fulfill her wish (albeit not in the way she probably intended).
  • Ho Yay:
    • You haven't seen a Rule 34 thread on 4chan until you've seen someone request Tidus and Jecht.
    • Some fans also like taking Auron's "Come or don't come. It's your decision" out of context.
    • Auron's devotion to Braska and Jecht has some of these undertones. Especially combined with the fact that Auron ran away from his order to avoid marrying a woman.
  • Incest Yay: Yuna and her cousin, Rikku, have a sizeable shipping fandom judging from the amount of fan art dedicated to pairing them together. Which is encouraged by the fact that Rikku is extremely close to Yuna, and appears to shrug off the attention of most men e.g. Gippal.
  • Jerkass Woobie:
    • Jecht. He was a cocky, macho prick who barely lifted a finger to raise Tidus, and never referred to him as anything but "runt". But after going through a long journey to save Spira, and sacrificing himself to become the Final Aeon, he spends years as Sin, forced to continue the destruction he had worked to stop until his son arrives to put him out his misery. Before that, his spheres reveal that being stuck on Spira gave him a long time to self-reflect. By the end, he had lost all hope of returning home, and decided to sacrifice his life for the Final Aeon so his death would at least be "useful" for something. Also, he more or less concedes that he was a poor father.
    • Seymour, for those who sympathize with his Freudian Excuse. After all, being rejected during all your childhood simply because you were half-human, and then watching your mother (the only one who showed that she loved you) basically kill herself to give you power when you're still a child isn't good for your psyche.
    • Wakka spends much of the game ranting about the Al Bhed, accusing them of crimes against Yevon and preventing humanity from "atoning" for the heresy that produced Sin. He later finds out that the Grand Maester of Yevon is an Unsent, and Wakka has to participate in the slaying of both Maester Seymour and Lady Yunalesca (Yuna's namesake and the co-founder of his religion). Which naturally gets Wakka branded as a traitor to Yevon. He ends up sympathizing with the Al Bhed after they fall victim to an unjust massacre by the Guado. Then he has to ride in a "forbidden Machina"...then learns that Yuna is half Al Bhed.... then learns that the great Sir Jecht is Sin and that he was responsible for killing his little brother Chappu.
      Wakka: I, uh... I think I'll just pretend I didn't hear nothing. I'm getting a little confused, ya? Why... Why'd all this have to happen?
    • Lulu is pretty hot-headed and rude to almost everyone besides Yuna when the game starts. But then you discover that the Chappu everyone keeps talking about was her fiance, and that he volunteered to fight with the Crusaders, which resulted in his untimely death. Additionally, she's been a Guardian twice. Although the second simply gave up his pilgrimage, the first died under Lulu's care. Doing the math puts Lulu as a teenager when this happened.
  • Love to Hate: Seymour's so obnoxious, but that makes him oh-so-fun to kick around.
  • Memetic Badass:
    • Jecht, especially in the West. One of the few explicitly-manly characters in the Final Fantasy series, along with his Badass Baritone.
    • With Auron, it's not memetic. He really is just that badass.
  • Memetic Mutation:
  • Man of a Thousand Voices: While Dwight Schultz was already a celebrated actor by this point, being famous for being the aptly-named Howling Mad Murdock and the socially-challenged Lt. Reginald Barclay, plus other voice work (most notably as the young/old versions of the handler in killer7), it's here where you can see a great example of his range vocal skills. He plays O'aka, Maester Mika, and Maechen, all of whom sport very different vocal tones, accents, and speech cadences. And it's mind-boggling to know they're all voiced by one guy.
  • Mis-blamed:
    • An odd inverse Type 2 in regards to the voice acting. There's a lack of Executive Meddling when it would have been beneficial. Many of the flaws stem from the actors running on their own ideas and concerns: JAT came up with the idea of starting Tidus off with his whiny tone and gradually deepening his voice; John Dimaggio invented Wakka's weird accent, which no one else uses (apart from his brother Chappu in X-2); and Hedy Buress was hopelessly trying to match up her lines with Yuna's lip flaps (resulting in Yuna's Hong Kong Dub). But it's the job of the voice director to worry about things like this, or at least to try and keep the actors' ideas consistent with each other.
    • The laughter scene is a Type 3. It's typically cited as an example of bad voice acting, but it's invariably taken out of context: Tidus and Yuna are intentionally trying to sound as fake as possible. Not only do the characters sound just as broad and over the top in the Japanese version, within less than a minute of that laughing scene, the other party members gawk at them and say, "We were just worried you guys might have gone crazy".
    • The "I'm gonna be a blitzball when I grow up!" line from one of the children on Kilika Island is generally assumed to be a translation error. However, the original line in the Japanese version and the updated line in the Japanese HD version ("I'm gonna be a blitzball player when I grow up!") indicates that this was actually a mistake on the writers' part rather than the localization team.
  • Misaimed Fandom: Jecht. What was intended of him for the story and what the audience saw him as are two different things. In the story, Jecht is a boorish, overgrown kid who can do only one thing well: He can hit a ball. The point of his journey was to strip Jecht of his creature comforts and throw him into a world where he has to rely on his wits to survive — not to mention getting thrown in jail for heresy, forcing him to join a ragtag duo on their trip to Zanarkand. Initially tagging along only to get home, Jecht forms a camraderie with these men and undergoes a change in personality, e.g. kicking the bottle after his vices prove to be a liability to the group. The Jecht fandom focus mainly on his manlier aspects, and even glorify his abrasive personality pre-Spira; players who dislike Tidus may take delight in Jecht brow-beating him in flashbacks.
  • Moe: Yuna, Rikku and Shelinda are all very cute.
  • Moral Event Horizon:
    • Seymour crosses it with the revelation that he murdered his own father to become a Maester and take command of the Guado race.
    • Mika and Kinoc cross it with The Reveal that Yevon is corrupt from top to bottom, and is governed by Unsents.
    • Yunalesca crosses it with her calm admission that Sin can never be truly destroyed, and she has perpetuated a thousand-year cycle of pain and suffering.
  • Most Wonderful Sound:
    • Death spell.
    • Wakka's T.K.O. doing its thing: "thwock! *shatter*"
    • Just about any Pre-Mortem One-Liner your party delivers right before delivering the final blow of a fight.
    • Final Fantasy's victory fanfare never sounded as good as upon completion of the game's ulcer-inducing sidequests.
    • The hum of Pyreflies departing whenever you kill a Fiend.
    • Rikku saying, "Let's see what this does" when using one of her Mixes.
  • Narm:
    • When Tidus finds out that Yuna will die fighting Sin, his scream makes it sound like he stubbed his toe. The rest of the group walk past him in slow-motion as if he's not there.
    • It's difficult to make out what the Al Bhed chatter in Home is saying. It sounds like the intercom is yelling, "I'm annoying, huh?" on a loop.
    • Much of the voice-acting. While groundbreaking when the game came out due to being the first fully-voiced Final Fantasy game, the acting was harshly (perhaps too harshly) criticized from the outset, and is unfavorably compared with the later titles. It's obvious the translators and voice actors are trying to match their dialogue to the Mouth Flaps to avoid Lip Lock, resulting in lines that sound stilted or hurried. And the result still doesn't match the lip movements very well, so one wonders why they even bothered.
      • As for the voices themselves, most are fine, but Seymour's English voice is very foppish and silky for a character who is supposed to be a major antagonist.
    • The NPC who discovers Jyscal's sphere speaks rather matter-of-factly for someone who has just collapsed into a heap of disbelief...
    • A Recursive Translation gives Seymour the hilariously stupid name "Simon Chubby". It's impossible to take him seriously after seeing that. In east Asian markets, especially China, there are pirates who release movie DVDs containing only the cinematics of the game, ripped and stitched together into a movie—probably just to please those who want to watch the cinematics but don't want to play the actual game. The recursive translation appears to come from the subtitles of one such DVD, which contained cinematics ripped from the Japanese version of the game.
  • Narm Charm:
    • Hedy Burress' attempt to lip-sync with the animation is frequently brought up when discussing the quality of the voice-acting. On the other hand, it fits pretty well on the ferry to Kilika, since she's trying to chat up Tidus with lines like weather is nice and God wanted us to meet, so it makes sense for it to be awkward.
    • For some, Seymour's English voice is a fine match for the character. It may not befit the type of Evil Overlord fans are used to from Final Fantasy, but it is very fitting for a preening, disingenuous, creepy stalker, which is what Seymour is.
  • Never Live It Down:
    • Any discussion of the game will inevitably lead to someone invoking the infamous Tidus-Yuna awkward laughing scene.
    • Even if he gets better, Wakka is remembered for his prejudice attitude against the Al-Bhed.
  • One True Threesome: Tidus and Rikku are a Fan-Preferred Couple due to their similar personalities, but Yuna is likable enough she avoids Die for Our Ship hatred, and also has quite a bit of Les Yay with Rikku. So a number of fans have compromised by settling on Yuna/Tidus/Rikku.
  • Retroactive Recognition: In the Japanese version, Wakka is voiced by Kazuya Nakai, who is best known as Roronoa Zoro in One Piece.
  • Scrappy Mechanic: Here.
  • "Seinfeld" Is Unfunny: While the gameplay still holds up (it's consisdered to have one of the best turn-based battle systems in the series), it's hard to appreciate nowadays how much of a risk voice acting was back around the turn of the milennium. These days, it suffers a lot from Lip Lock (Especially with Yuna) or Hong Kong Dub.
  • Self-Imposed Challenge:
    • As usual, there are varying levels of this, including: no summoning, no overdrives, no Sphere Grid, and use only starting equipment.
    • It's actually feasible to win nearly every boss battle in a NSNSB (No Summons, No Sphere Grid) run, apart from the last four Arena encounters, so long as your party setup is solid and you've got 30-60 minutes to kill! Rikku is a staple of these battles due to her Mix ability. One mis-click will end it all, though. If you're curious, you need Aeons and/or spells to beat Neslug (it regenerates HP), Ultima Buster (too many attacks per turn), and Nemesis (too luck-reliant). Shinryu is no-go because it's fought underwater, and its Eraser has a Petrify probability of 255%, which means it ignores protection and therefore ALWAYS kills you since you sink to the bottom and shatter instantly. You need maxed-out stats and Quick Hits to kill it right away.
    • This GameFAQs guide takes the trope to its logical conclusion, explaining how to complete the game without the Sphere Grid, summoning, equipment customization, Overdrives, Fleeing from battle, equipping the "No Encounters" auto-ability, or using any of the rare items you get from playing blitzball.
  • Sequelitis: While there's Will, as posted above in Broken Base, there's a lesser-known (and Japan-only) novel released alongside the HD remasters called FFX-2.5 ~Eien no Daishō~ (The Price of Eternity in English) which leads up to it, and is responsible for most of what people took issue with with Will. Some highlights: Tidus kicks a bomb because he thinks it looks like a blitzball, which ends up killing him in a gory manner (complete with his severed head landing on Yuna). She revives him, which incidentally brings everything back from the Farplane, but he's made of pyreflies and will vanish if he realizes this. There's also a lot of sex for some reason, even after Tidus dies and is subsequently revived. Needless to say, it's nearly-universally hated in Japan.
  • Shocking Moments: in the final phase of the fight, Sin can unleash an attack that destroys the entire airship you're on for a Non-Standard Game Over.
  • Sidetracked by the Gold Saucer: Blitzball has enough content in its mechanics to be its own separate game. Managing your team, recruiting free agents or even rival players whose contracts have expired, learning techs to improve your players' performance in a match, etc. The amount of time a player could spend on Blitzball alone compared to the rest of the game can add up really fast.
  • Signature Scene:
    • The famous "Wedding Crasher" scene in Bevelle.
    • The Macalania Lake kiss also counts.
    • In more twisted way, the doomed Operation Mi'ihen.
    • The laughing scene at the balcony near Luca, albeit for the wrong reasons.
  • Some Anvils Need to Be Dropped: The scene where Wakka discovers Rikku is an Al Bhed. Rikku retorts that the people of Spira follow Yevon unquestioningly, and demands proof that the gods inflicted Sin as punishment for the crimes of Rikku's people. Blindly following old teachings isn't good, especially when the authority behind them turns out to be very selective in how they apply them.
  • Squick: The entire Seymour/Yuna subplot is full of subtext about stalking, obsession, molestation, and child husbandry. The attraction is entirely one-sided and non-consensual, Seymour is much older than Yuna (he's 28; Yuna is 17), and as a Maester of Yevon he holds power and influence over her (which is the only reason Yuna even considered marrying him). A popular interpretation of the lake scene between Tidus and Yuna is that it's G-Rated Sex. So draw your own conclusions about what can be read into Seymour making Yuna marry him and forcibly kissing her as he makes the party (including Tidus) watch helplessly.
  • Stoic Woobie: Auron. At first, he comes off as an aloof, sarcastic coach. Then we discover his backstory: He started out as an ostracized monk and decided to go on the pilgrimage with Braska and Jecht, basically because he had no other purpose in his life. When the three were told by Yunalesca that the Final Aeon requires the sacrifice of both the summoner and one of their guardians, Auron relented, but failed to convince Braska and Jecht to "turn back". Even that turned out to be a lie, as the Final Aeon who kills Sin is possessed by Yu Yevon and reconfigured into a new Sin. In revenge, Auron tried to kill Yunalesca, but she flattened him with no effort. After dying of his wounds, Auron reformed as an unsent and, in an amazing display of resolve, kick-started a majority of the game's plot by crossing over to Dream Zanarkand and watching over Tidus, hoping to guide the next generation to finally end the spiral of destruction. During their journey, Kinoc, one of his best friends when he was a monk, is introduced as a corrupt Yevonite, and Auron (who's already a very jaded man) seems to still be very disappointed to see that his old friend has become so rotten. Yet, when Kinoc is killed, Auron is still visibly enraged by this. Auron's other unexpected Not So Stoic moment is when he lashes out in an emotional frenzy at Zanarkand's projection of a younger him, trying to get Braska and Jecht not to go through with the Final Summoning.
  • That One Achievement:
    • The HD Remaster decided to turn two infamous side-quests into trophies.
    • The HD Remaster also includes one particular trophy which invariably doubles the play time of any given game file: Complete the entire Sphere Grid with all seven playable characters?! This includes unlocking all of the locked nodes and filling in every single empty node with a stat-boosting sphere AND activating it. Even with the proper AP-boosting equipment, it is a very long, incredibly-tedious grind.
  • That One Attack:
    • Any attack which "ejects" a party member for the remainder of the battle, since that party member cannot be replaced. Or, when fighting underwater, attacks with Stonetouch, since the same thing happens. (The character shatters into bits instantly.) Geosgaeno and Shinryu both have such an attack.
    • Cactuar's 10,000 Needles attack. It deals a fixed 10,000 points of damage to a single target, which is exactly one point higher than the HP cap. It can't be protected against like "Death"-type moves can, either. Yeowch.
    • Malboro's Bad Breath. Its status effects include poison, darkness, and berserk or confusion; an easy ticket to an unavoidable Game Over. Even worse with Greater Malboro, as it will always ambush the party in some areas, and always open with this attack. To add insult to injury, neither one will ever use Bad Breath on Aeons (who are all immune to most status effects), resorting to powerful melee attacks instead.
    • Seymour Flux's aptly-named Total Annihilation. Inflicts multiple high-damage hits that guarantee swift death to non-shielded party members.
    • Yunalesca's Hellbiter and Mega-Death. The former turns all party members into zombies, which causes heals to damage them. The natural course of action would be to cure the zombies, but if no one's zombified when the third phase starts, she'll use Mega-Death and kill everyone.
    • Sin's Giga-Graviton. It's an instant Game Over, even if you try to tank it with an Aeon. Not an exaggeration, as the cutscene of the airship blowing up indicates.
  • That One Boss:
    • For many first-time players, facing off Seymour for the first time may be a wake-up call. A pair of henchmen who focus on healing the main boss, a freaking hi-health Aeon in the middle phase, and multi-ra spells in the third round.
    • There likely isn't a single player who didn't lose to Jecht in Zanarkand on their first attempt (unless they read a guide). The second and third forms of Seymour are no picnic either, even if you've got the optional Aeons.
    • Going into details with the Zanarkand boss difficulty: Their first two forms aren't that bad. They'll use an attack called Hellbiter in their second form which does a bit of damage and inflicts zombie status on the whole party. Most of the damage after that is caused by using healing spells on them, which the boss will keep spamming even if you remove the zombie status. The hard part comes in the third phase, when Mega Death comes into play. It's an instant death spell on the whole party, which you can only survive if you're a zombie (and thus can't be healed) or have rare (by that point) Death Ward or Deathproof armor.
    • Evrae is particularly obnoxious because you have, up until that point, been depending largely on Yuna's Aeons to get you through tough battles instead of properly training the rest of your team (something that many first-time players are prone to do. You're going to run into a lot of trouble when those Aeons are simply not available. And it's not just the lack of Aeons that are the problem: Yuna is your team healer as well, and despite Rikku now having what is likely a small mountain of Al Bhed Potions (which heal the entire party for a thousand hit points and cure a gamut of status ailments), so she can act as a de facto White Mage in place of her, it is really hard for her to keep up with Evrae's damage output. (You can also move Rikku into Yuna's section of the Sphere Grid, but actually doing so will leave you so over-levelled that the fight won't be terribly difficult anyway.)
  • That One Sidequest: This game has several examples.
    • The worst offenders are the ones that involving charging-up the Celestial Weapons, of which there are seven.
      1. That butterfly minigame in Macalania Woods. To get the sigil for Kimahri's ultimate weapon, you need to catch every blue butterfly in 30 seconds, in two different areas. Touching a red butterfly will cost you 2 seconds and force you into a tedious battle from which you cannot Flee and in which the enemies have higher stats. The time limit is extremely tight and the red butterflies very difficult to evade, meaning that if you make an error you may as well give up and try again.
      2. Getting the sigil for Tidus' ultimate weapon requires you to get a time of less than zero seconds on the chocobo race, which requires hitting more than a dozen balloons for a time bonus while evading all the birds, who give a time penalty. You also need to be careful to avoid running into the invisible walls of the course, because your chocobo will veer away from them at a sharp angle and almost certainly ruin your route. Also, while the bird strikes are scripted, the balloons spawn at random, so you have a Luck-Based Mission on top of hoping the balloons are positioned in a way that hitting enough is even possible. To add insult to injury, if you manage to get zero seconds on your first try, you have to race again, because the trainer won't keep track of your score until after the first completion.
      3. Getting the sigil for Lulu's ultimate weapon forces players to dodge two hundred lightning bolts on the Thunder Plains, in one sitting. This requires very careful timing by the lightning flashes and a single error means all your hard work is for nothing, and it's possible to get into battles during this which will screw up your timing. Finally, you have to keep track yourself - the chest with the Sigil spawns at the Travel Agency, so you have to leave the area to check it and this resets your score (the remasters thankfully make dodging 200 bolts an achievement so you have that indicator of when you're done). There are exploits to make this more manageable (pausing to take a break, a crater near one of the towers that one can walk around to force a lightning strike), but it still takes a long time, is very tedious, and has zero margin for error.
    • The very first Blitzball match will undisputably be the hardest one you'll ever play. The Luca Goers are superior to the Besaid Aurochs in every way save for Tidus and Wakka, and you only get one each of them at a time. You have no time to practice beforehand, just a tutorial for the controls, so for firstime players they're trying to figure out how to play anyway. Winning pretty much requires the player to use Tidus or Wakka to score a goal and then playing keep away to run out the clock. If players got the Jecht Shot then Tidus will have a much easier time, thankfully.
      • Then you need to keep playing Blitzball to win Wakka's Overdrives. To win an Overdrive, you'll need to beat a tournament, then a league, then a tournament, and a league. Also, since league prizes get set at the end of the last league game, you'll have to play 20 or more games to clear out the deadwood, and each game takes about 15-20 minutes to play, making it a slog even if you know what you're doing.
    • Unlocking the final Bonus Boss Nemesis requires you to capture 10 of every monster in the game by defeating them with a weapon which has the otherwise-useless "Capture" skill, no matter how rare they are. This can easily take tens of hours. Not to mention that facing said monster generally requires extensive grinding to remodel the sphere grid, unless you use Game Breakers.
    • Getting all the Jecht Spheres can be difficult because the third one is in Besaid Village, meaning (in the European/HD release) the player has to defeat Dark Valefor in order to regain access to that area.
    • The only Al Bhed Primers that are missable are in Home and Bevelle, the two most chaotic locations in the game, whose areas can't be revisited. So unless you already know where they are (which is frankly impossible without a guide), the only way you'll find them is if you're actively combing over every inch of the map when playing the game.
  • Theiss Titillation Theory: Why Lulu's dress just doesn't fall off.
  • They Changed It, Now It Sucks!: Quite a few people were quite vocal about the changed faces in the HD Remaster, citing that they make them look weird, particularly with Tidus and Yuna.
  • The Producer Thinks of Everything: While the ending of X-2 is sometimes considered a Writer Cop Out, talking with the fayths in their temples before the the final fight results in the foreshadowing of the sequel's ending, as does the ending of the first game. In fact, the ending to the second game picks up right where the first game ended, with Tidus rising out of the sea.
    Shiva: Let us summon a sea in a new dream world. A new sea for you to swim.
  • Tier-Induced Scrappy:
    • Poor Lulu gets sidelined once Yuna invades her section of the Sphere Grid, since Yuna can then learn black magic and become a do-all mage.
    • Kimahri. In theory, his role is to act as the party's blue mage (i.e. copy unique enemy skills and use it against them); however, with such a limited repertoire that can be learned, and can only be used as Overdrives, there really isn't need for any of them aside from a couple of very specific situations. Even outside of that, he was designed to go into other characters' Sphere Grids to get a flexible stat range, but the resources needed for it makes it impractical and costly, especially since characters like Tidus, Wakka, and Rikku make better out of going into other characters' Sphere Grids. The moment Auron joins the party is the moment Kimahri gets set aside by many players.
    • The Magus Sisters qualify as both variants of this trope due to their unpredictability. They have a lot of haters due to the fact that you can't actually control them. You can only suggest what they'll do, but Cindy is especially prone to taking a break and missing a turn if she's tired. The Sisters' saving grace is their ability to break the damage limit: See Mindy's Passado attack, which isn't an Overdrive, and she uses it quite often.
  • Too Cool to Live:
    • Auron. Technically, more of a "too cool to be alive when the game starts in the first place." Surprisingly, he was more expressive when he was alive, meaning he become cool when dying.
    • Jecht, technically speaking, since you know he's Sin in the same regard.
    • Inversion with Yuna. She's meant to die at the end of her quest, and yet she ends up breaking the spiral of death for good. She was Too Cool To Die.
  • Ugly Cute: When spotted head-on, Sin's face has a pug-like (if pugs were covered in eyes) Cat Smile which is slightly adorable.
  • Underused Game Mechanic:
    • Series-wide. The CTB system makes for some of the best turn-based gameplay in the series. It not only displays the turn order, but also warns you if using a particular skill will delay that user's next turn. This lends a small degree of strategy. Should you use a melee attack, use an item (which consumes less time), or push the character's next turn further back to pull off a special ability? Sadly, subsequent Final Fantasy games, including X-2, scrapped this in favor of going back to real-time battle systems. Surprisingly, the battle system came back, mostly-intact, in Dissidia Final Fantasy: Opera Omnia. But don't expect to see CTB in future titles now that the series has since shifted to more action-oriented gameplay.
    • You get to see Seymour's Overdrive, Requiem, in all of one battle in the entire game. And since he comes with the default Stoic Overdrive charge mode (which you can't untoggle), you have to pointlessly draw out the battle so that he soaks up enough damage to use it.
  • Unintentionally Unsympathetic:
    • Most people in Spira, but in particular, the party, barring Yuna and Auron, kind of. Tidus is rather immature for the most part, but it's largely due to his Fish out of Water situation, but otherwise doesn't really act as ignorantly as he's seen in-universe and out. From his first interaction up until the reveal, despite him making it clear to all who can understand him that he doesn't have a damn clue, but wants to be informed, people simply treat him as an ignorant buffoon who should know better...yet range from begrudgingly explaining things to him to outright withhold information from him and just expecting him to know. Even just on the salvaging ship, Rikku doesn't even try to tell her crewmates first thing that he legit doesn't understand what they're saying, which would save them all a lot of frustration (though she does say she didn't get a chance to with her crewmates on edge). The most egregious case of this is once the truth about the Final Summoning and the ENTIRE nature of the pilgrimage is blown wide open to him. Tidus is understandably furious at his friends, and while they they do confess that they couldn't work up the nerve to tell him the truth (though at least Auron has the excuse that he SHOULDN'T reveal too much information too soon lest his plan with Jecht and the Fayth to break the cycle go awry), it doesn't quite excuse them from acting annoyed by his perceived cluelessness, despite semi-consciously enforcing that ignorance. Even if he'd have still reacted to the truth the same way as he did, none of them even at least try to rectify his flippancy towards the pilgrimage by dropping hints or something.
    • Tidus' mother is deeply in love with Jecht - to the point that she lets herself die after his disappearance - and is consistently portrayed as The Woobie. However, not only does she completely ignore Tidus when his father is around, she never bothers stopping her husband from bullying their son, and didn't seem to care what happened him after Jecht disappears.
  • Values Dissonance:
    • Cultural differences are a major factor in why Western and Japanese audiences have very different views on Tidus and Jecht. In the East, hating your father is a big deal, because of the value placed on the Confucian ideas of filial piety: loyalty to one's family (and particularly to their parents) above all else, even if they are bad parents. For the same reason, parental abuse is not discussed as openly, since it's not the place of outsiders to get involved in family politics. Tidus openly speaking ill of Jecht and how he was mistreated is a scathing indictment of how poisonous these values can be, and how damaging it can be to a family to let these problems go unaddressed. In the Western world, filial piety isn't really a thing, so few would fault Tidus for speaking up about a bad father, and child abuse is generally thought of as physical harm, not emotional. That aside, Western fans (especially males) tend to forgive Jecht and find him more appealing than the Bishōnen design of Tidus. The result is that Tidus' issues with Jecht are often marginalized as daddy issues, and Jecht's treatment of Tidus is deserved due to the latter being whiny and effeminate.
    • For the same reason, Tidus' influence on Yuna carries a different weight between regions. Yuna is becoming a Summoner dedicated to defeating Sin like her father was, which is a part of filial piety, it is generally expected that a child will follow in the footsteps of the parent in terms of career path. Tidus showing skepticism of Yuna's choice and questioning it is an outsider interjecting on another family's business, which the other party members do not do and frown at Tidus for. In the West without the values of filial piety, the importance of Tidus speaking up when no one else will is greatly lessened and it comes off more that he's the Only Sane Man who is willing to vocalize disagreement with Yuna's choices when no one else is.
  • Values Resonance: On a flip of the above, though he is still a Base-Breaking Character, increasing discussion and criticism of toxic masculinity in the years following the game's release have made Tidus more relatable to Western players, as well for subverting the stereotype of men not being allowed to show emotion other than anger. Meanwhile, with emotional and mental health awareness on the rise, it's being recognized that even if he didn't physically hurt Tidus (as far as is known), Jecht's parenting is still emotional abusive, which is just as damaging to a child and something they would struggle with well into adulthood. The game is, in The New '10s and beyond, seen as having been a bit ahead of its time in being willing to discuss the concept so frankly.
  • Vindicated by History: At the time of its release, FFX was the first (both in its own series as well as many other Square titles) to forgo a pilotable airship in favor of simply selecting destinations on a map. At the time, this was criticized for the removal of immersion, as well as adding more linearity to a game that already had plenty. However, after the explosion of the Wide Open Sandbox style of gameplay, the ability to select a destination via Fast Travel has easily become a must-have feature to avoid tiresome backtracking. Thus, the airship menu of FFX looks a lot less out of place than it used to, but later games (such as FFXV) would leave it to the player's choice.
  • Visual Effects of Awesome: The art direction still holds up, long after PS2 graphics have become outdated.
  • The Woobie:
    • Tidus. He grew up with a neglectful father, a mother who was driven to suicide following the disappearance of her husband, saw his hometown destroyed and then got sucked into a world where his family's past and achievements are long forgotten. Even worse, he finds out that the plan to save the world means sacrificing his girlfriend, and that he and everybody else he knew from Zanarkand are just part of a dream world. Even if Tidus figures out how to save Spira without Yuna dying, he still has to die.
    • It's hard not to also feel this way about Yuna. She grew up as a celebrity orphan, idolizing her late father and training to eventually follow in his footsteps, knowing that she would meet the same fate if she did. Everywhere she goes, people flock to her and cheer, but only because they know she has promised to die for them. She's constantly being asked to send the souls of the dead and comfort people in their grief. She begins to fall for Tidus and allows herself to fantasize about a future with him, only to break down crying when she realizes she can't abandon the people who invested all their prayers in her. She's then told that to defeat Sin, not only will she have to die, but one of her loved ones must die as well, and that her hopes of defeating Sin for good are futile. Finally, when she does find a way to vanquish Sin permanently, it costs her the love of her life. There's also heavy implication that, before Kimahri took her to Besaid, she had been shunned by people in Bevelle because she's half Al-Bhed, just as Braska was kicked out of Yevon for marrying one.
    • The rest of the party also has some Woobie in them: Lulu and Wakka are still both reeling about the loss of Chappu, with the former heartbroken over the death of him, and latter nursing a hatred towards the Al Bhed for what he perceives as their role in his passing. Kimahri is a Black Sheep of his clan, being born smaller than most other Ronso and having his horn (a symbol of pride) broken by two of his dickhead clansmen. Auron had to watch his two closest friends die for no reason thanks to Yevon's machinations, and died trying to avenge them, only to come back an an Unsent and be revered as a hero who can't even speak the truth about Yevon to most people. Rikku, the most upbeat of the group, still has to contend with the Fantastic Racism that most of Spira holds toward her people, and constantly frets over Yuna's impending suicide.
  • Woolseyism:
    • Perhaps the most notable example occurs in the final scene between Yuna and Tidus. In the Japanese script, the final thing she says to him as he begins to fade away is "Thank you". In the International version, this was changed to an Anguished Declaration of Love. This was viewed by many as an appropriate deviation for a couple of reasons. For one, in Japanese love is rarely expressed directly in words but rather communicated by actions and subtext (although like everything else, it depends on the person, regardless of country or culture).The actions Yuna had taken earlier, such as making a Video Will in which she discussed how painful love is in reference to Tidus, as well as her behavior in this scene, would have already made it abundantly clear to players how she felt, with her expressing her gratitude being a culturally appropriate way to handle such a painful moment. In western cultures, a "thank you", no matter how heartfelt, just doesn't carry the same emotional weight as it does in Japanese. Despite all of this however, some still see it as a Macekre, since, context aside, while she says one thing in the Japanese version, she does say something completely different in the English version.
    • Other examples include renaming shibito (which literally means "corpse") as Unsent and shokanju (literally "summoned beasts"note ) as Aeons, and rechristening the protagonist Tidus instead of Tidaa, his original Japanese name, since that doesn't sound like a masculine name to western ears.

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