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  • Alternate Character Interpretation: Here.
  • Angst? What Angst?: Tidus is surprisingly friendly and good natured for a teenager who was emotionally abused as a kid, lost his mother (by implied suicide), had his town destroyed by Sin and got transported to another world with no way back. It gets even more surprising near the climax when he learns that he is not real and states that he is happy nevertheless. He does show angst at some moments but he remains in a good mood. This is, to a degree, some Truth in Television. Children who grow up in bad environments usually react to it in one of two ways: Either they become the same as their parents, or they become the antithesis, not wanting to inflict the same harm. Auron's influence and guardianship could have helped Tidus become the latter.
  • Anticlimax Boss:
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    • The fight against Seymour Omnis is disproportionately easy compared to what came before. To put it in perspective, you just got done fighting a four-part Sequential Boss where the final part alone had 140,000 HP, almost 300,000 for all its parts total. And the Climax Boss before that was a three-part Sequential Boss with a combined total of 132,000 HP. Seymour Omnis though has only one stage with 80,000 HP. For his offensive he'll just spam elemental magic every turn while telegraphing what element he'll use, so the basic "Nul <Element>" spells that Yuna can cast every turn for a measly 2 MP will nullify his ability to harm you. Beyond that the only thing he has to hurt you is Ultima, which he gives you a turn's warning to prepare for. To make him even easier, the area immediately before the battle with him has an armor piece for Yuna that absorbs three elements, and an empty slot to customize something to weaken the fourth too. The result is your White Mage is Nigh Invulnerable for most of the fight as she protects the rest of the party from the boss's predictable attack pattern. Plus, if you've found the Celestial Weapons or use a strong-enough Overdrive, you can end the fight as early as the first turn.
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    • So you've finally defeated the Climax Boss in The Very Definitely Final Dungeon in a boss battle that was both emotional for the party and epic for the player. Now it's time to face Yu Yevon, The Man Behind the Man and true Big Bad, who turned Jecht into Sin in the first place and dragged Spira into an endless death cycle for centuries. The boss is vulnerable to most status ailments, including Doom (gives him only three turns to live), Zombie Strike (causes his Curaga counter to damage him), and Slow and Delay (keeps him from ever getting a turn). For his offense, he has only has two damaging attacks, one of which is Gravity-based and thus it can't actually kill you, just weaken you. And to add insult to injury, the party has permanent Auto-Life status, bringing them back even if he does get in a fatal hit. This fight is infamous in the Final Fantasy community for being laughably easy, and has even led to speculation that its ease was a programming error and the final boss was supposed to be some sort of Puzzle Boss that wasn't scripted properly, or a Post-Final Boss that wasn't properly built up enough. The only way to lose is by intentionally Petrifying your own characters, but you'd have to be trying to do that.
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  • Anvilicious: The scene where Wakka discovers Rikku is an Al Bhed, and the subsequent cutscene consists of Rikku protesting the way people of Spira follow Yevon, demolishing the Strawman Religion with such points as thinking for yourself instead of following blindly, and asking for proof that Yevon's teachings are the right way. Though at this point in the game, the player may welcome someone pointing out these problems, given that up to that point it's become very apparent Yevon is a Straw Hypocrite Corrupt Church even as people adore them.
  • Awesome Music:
  • Base-Breaking Character:
    • Spend five minutes on a Final Fantasy forum and you will quickly discover that Tidus is one of the most polarizing main protagonists in the franchise's history. The commonly cited reasons include: James Arnold Taylor's whiny voice, his daddy issues, his Hot-Blooded characterization that comes across as rather self-centered, and the ridiculousness of his design in general. However, fans of the character either don't mind the voice or like the contrast between early and late Tidus, find his anger at Jecht both understandable and relatable, and feel that he grows and matures as the story goes on. His romance with Yuna is often considered either one of the best in the series or one of the worst; Yuna is far more universally belovednote , so detractors usually put the blame squarely on Tidus. Finally, Tidus's Heroic Sacrifice and resurrection is either the final nail in the coffin or a well-deserved ending for players who like the character. Tidus has also been noted to have surprising Character Development, getting over his hatred over his father in the game, and honoring him in the CD Drama by wearing his bandana. Despite some questionable actions Yuna makes in said CD Drama, Tidus decides to still stick by her, no matter what.
    • Rikku is either an annoyingly perky ditz made to appeal to the jailbait crowd, or a shining example of Hidden Depths with the complexity she shows behind her behavior.
    • Wakka is either an ignorant, stupid bigot who needs to be put in his place, or a laidback and supportive Team Dad who just has a racist streak due to an understandable Freudian Excuse.
    • The Magus Sisters have a lot of haters for the fact that you can't actually control their commands. You can suggest what they'll do but Cindy especially is prone to taking a break and missing a turn if she's tired. But as they can break the damage limit - particularly Mindy's Passado attack (which isn't an Overdrive and she uses it quite often) - they are also quite useful. Some people also find them fun to play as due to the unpredictability.
  • Best Boss Ever:
    • Even though Yunalesca is That One Boss for many, the entire fight is so thrilling for a lot of players. Especially that she goes One-Winged Angel twice, and it's set to the epic "Challenge". The scene that precedes the fight also has Yuna's brilliant Screw Destiny speech.
    • Fighting Evrae in the skies above Bevelle. The fight takes place from the deck of the Fahrenheit, you have the option to move out of range of its Poison Breath - and Cid can help you by firing missiles at it.
  • Boss in Mook Clothing: This is actually a type of enemy. They're often large and come into battle alone. The intention of the game was most likely for you to use Yuna's Aeons to beat those guys (similar to how every playable character has a type of enemy they're particularly good against), but you're not really required to do so.
  • Breather Boss: Evrae Altana, which happens after the Aeon-to-Aeon fight with Isaaru and before the more grueling Seymour Natus. Fight it the normal way, or toss a couple Phoenix Downs and watch it die without much effort on your part.
  • Broken Base:
    • Is the main character's name pronounced "Tee-dus" or "Tie-dus"? note 
    • The infamous fake laughter scene, both in English and Japanese. The laughter is supposed to sound forced and awkward, so a lot of people think it's okay as-is since it fits the context of the scene, and allows them to sympathize with the characters as a result. But there are just as many people who think that the actors crossed the line from "forced and awkward" to "cringe-worthy", even taking the context of the scene into account. It's quite hard to find a neutral opinion on the scene.
    • The audio drama Final Fantasy X -Will- further fractured everything. Its fans jumping to conclusions about the implications of the audio drama. Shinji Hashimoto (one of the senior producers of the series) has gone on record stating that this was meant to be nothing more than an entertaining bonus feature and have no plans to continue the series further, which has of course led to the argument as to its canonicity. Said argument isn't helped by Will bringing Sin Back from the Dead and breaking up Tidus and Yuna, the latter due to him being killed off and then being brought back as a sort-of Unsent without realizing it, thus undoing most of what the first two games revolved around. Not to mention Yuna rebooting Yevon, a religion founded on a lie which then tried to kill her numerous times during her pilgrimage. See Internet Backdraft.
    • Some very vocal gamers tend to dislike the HD Remaster soundtrack, while others think it's a lot better than the original. It doesn't help that said original soundtrack is officially one of the best-selling of all time. You will be hard pressed to find a consensus among the players on which OST is better, since the quality of the remastered songs vary greatly, with some sounding better and some sounding worse. Not helping matters is the fact that the Playstation 3 and Playstation Vita versions have the remastered tracks as the only option, and while the Playstation 4 version added the original soundtrack as an additional option, the former two not having it may still cause some sore spots.
  • Captain Obvious Reveal: Lampshaded. Tidus is not surprised at all when learning of Auron's nature. There's ample and obvious Foreshadowing for it, from Auron having been said to have been wounded so badly that he couldn't have survived, him nearly being sent along with Jyscal, and the cutscene before the battle with Yunalesca, in which she strikes him down.
  • Catharsis Factor:
    • Beating Seymour for good, especially given how much of a smug asshole he is.
    • There's also beating the Luca Goers in the Blitzball match for similar reasons.
  • "Common Knowledge": The infamous laughing scene is often taken out of context, leading to the popular misconception that it's a case of bad voice acting and that the Japanese version of the scene was "better". Neither of those things are true (see for yourself). In reality, the awkwardness is intentional. The point of the scene was to show how forcing yourself to laugh or smile makes you look weird, as evidenced by every other character's reaction to Tidus and Yuna laughing. In-context, Tidus had just learned that his father, Jecht, had become Sin, and was responsible for the deaths of thousands of people. Tidus's laughter, thus, is incredibly forced, because he doesn't have a lot to be happy about.
  • Complacent Gaming Syndrome: If you plan on taking on much of FFX’s endgame content (specifically the Dark Aeons and the Monster Arena) then get used to using the team of Tidus, Wakka and Rikku. While in terms of stats and abilities they’re not that much more powerful than the other party members, it’s their Overdrives that put them head and shoulders above the rest of the cast in most situations. Tidus’ “Blitz Ace” and Wakka’s “Attack Reels” are some of the highest damage Overdrives in the game, allowing them to easily obliterate all but the toughest of enemies and because of the fact they never miss, makes them especially useful to deal consistent damage to Dark Aeons who have high Evasion/Luck. Meanwhile Rikku’s “Mix” Overdrive is hands down the most useful support ability in the game, and with the right setup and enough resources allows Rikku to constantly apply useful buffs to her allies, such as Hyper NullAll, Hyper Mighty Guard, and Trio of 9999, essentially allowing Rikku to carry the entire team by herself through even the toughest of battles.
  • Crack Pairing: Similar to the in-game mechanic from Final Fantasy VII, there are several points in the story where the player is given the option to have flirtatious/romantic dialogue with Yuna, Rikku, or, in a few rare instances, Lulu, which will affect certain dialogue options later on.
  • Creepy Awesome: Anima is a massive chained monstrosity who's perpetually screaming in pain in the top half, and has a bottom half that's used for Overdrive that looks positively terrifying as she unleashes otherworldly levels of rage on her targets. She's also one of the go-to Aeons for the endgame in Updated Rereleases, where her Overdrive does absolutely massive damage.
  • Darkness-Induced Audience Apathy: Death is prominent and a major theme of the game and the lack of decent, lighthearted scenes does not give the player enough respite of the depressing scenes to make up for it. It's easy to decide to not care anymore, especially after Operation Mi'hen.
  • Draco in Leather Pants:
    • Jecht was a Jerkass and emotionally abused his son. He got much better, true, but many fans like to set him as the pinnacle of manliness or proclaim he was a good dad and it was Tidus's fault for not appreciating him.
    • Jecht's wife tends to be treated as this by those who outright hate Jecht, portraying her as the long suffering wife who tries her best to be a good mother. The game implies anything but, as she's portrayed as completely obsessed with Jecht, and being so neglectful of her son that Jecht actually has to tell her to spend time with their kid. Let's face it, Tidus turned out extremely well for a child who was subjected to both emotional abuse and neglect from both his parents.
    • Yunalesca gets a bit of this as well considering she's the one perpetuating the Sacrificial Summoner system in place at the time.
  • Ear Worm: Ieyui, nobomeno... Even more so the cutscene version.
  • Ensemble Dark Horse: Anima is the favourite of the Aeons, precisely because of Evil Is Coolnote , her Fayth's tragic backstory and the fact that she's just as powerful when you get her as she was when you fought her.
  • Family-Unfriendly Aesop: Tidus hates his father for the emotional abuse he suffered as a kid, but he's characterized as being immature, whiny and selfish (by how other characters criticize him, by his own admittance, and through Word of God). Other characters, though superficially critical of Jecht's actions, place more impetus on Tidus to forgive him while Jecht is revered everywhere as a hero. Plus, look at Tidus now — aside from his hatred of Jecht, he's a socially well-adjusted young sports star who is loved by Zanarkand's people and is implied to be rather successful with women. It's implied in this game, and outright stated in Dissidia Final Fantasy, that Tidus grew up like this not in spite of, but because of Jecht's treatment; he followed in his father's footsteps as a great blitzball player precisely because he wanted to prove Jecht's criticisms wrong. As such, a major part of Tidus' character growth is coming to terms with how Jecht treated him and seeing it as a form of misunderstood Tough Love which Jecht didn't properly know how to express. No character comes directly out and says it, but the entire narrative of the game is enforcing the idea that Jecht was right for being an abusive parent because Tidus was a problem child, Jecht's treatment of him resulted in him growing up to be a fine young man, Jecht was otherwise heroic and dependable aside from his parenting, and that Tidus should just get over it because his father meant well.
  • Fan-Preferred Couple:
    • Auron/Lulu is practically a cottage industry. Cold, aloof personalities in need of some happiness (or at the very least a hug)? "It practically writes itself!"
    • Another one popular is Tidus and Rikku. The two are cheerful, work together several times in the game and there are some times in which Rikku hugs Tidus in comical fashion.
    • Rikku/Yuna is popular with yuri fans and incest shippers, due to how protective and touchy-feely Rikku gets with her cousin in both games. The fact that Brother also has an unrequited crush on Yuna lends the ship some legitimacy, as no one in-game ever treats Brother's crush as out of the question or even odd. FF X-2 even includes an optional hotsprings scene where Rikku blatantly checks her out, which causes Yuna to blush and ask Rikku what she's looking at.
  • Fanon: Some fans claim that Rikku says the Al Bhed perform their own version of the Sending by dancing. No such dialogue exists in the game, and there are no supplementary materials to back this up.
  • Fashion-Victim Villain: Even by the standards set by the main characters, Seymour's hairdo and way of dressing still manages to come across as quite garish and flamboyant.
  • Franchise Original Sin: Many of the things that Final Fantasy XIII and its two direct sequels would later be criticized for — a much more linear design, overly complicated leveling system, and lore and backstory that can seem impenetrable at times — actually got their start here. However, they're not as pronounced here as they would be in 'XIII, and between that and a battle system that's much closer to the prior games, X is generally much less divisive among the fandom. It also helps that X gives an in-story justification for the more linear nature of the main story, and actually has side-quests for the player to do, while XIII simply lacks any side content for the majority of the game.
  • "Funny Aneurysm" Moment:
    • Playing through the game a second time and knowing that Yuna's pilgrimage will end with her sacrifice changes your perception of many early scenes. Especially leaving Besaid.
    • And anytime that Tidus mentions to Yuna what she should do after she defeats Sin. Interestingly enough, flashbacks show us that Jecht did the exact same thing with Braska. Both Yuna and her father just smile in response.
  • Game-Breaker: Here.
  • Germans Love David Hasselhoff: In Japan, Jecht is just another tragic villain, but he has a pretty sizable fan base in the West. It's mainly because of his oozing testosterone, and being a rare Final Fantasy lead who happens to be middle-aged. Might also help help that he's got a genuinely good English performance.
  • Genius Bonus:
    • All of the Yevonite symbols seen throughout the game are not just random decoration, but are actual words that can be translated.
    • Each of the Magus Sisters has a special attack that is named after a military maneuver. Cindy's Camisade is a sneak raid performed while the enemy is asleep. Sandy's Razzia comes from Arabic, which also means raid. Mindy's Passado is a fencing move - a forward lunge with a rapier or epee.
  • Goddamned Bats:
    • The Chocobo racing minigame has birds that exist for no other reason than to eat away at your time as they attack in an inexplicable rabid frenzy.
    • Sand Worms are not particularly dangerous for the part of the game you find them in, but they have an obnoxious 45,000 HP, more than even many bosses that you will encounter later. They are open to Percent Damage Attacks, but you won't have Demi at this point unless you've been grinding excessively, so your only options are tossing a few Shadow Gems (depletes 50% of all enemies' current HP) at them to make things go faster (they're not a particularly common item but they can stolen from them) or poisoning them. They have a Palette Swap variant, the Land Worm, that has 80,000 HP, but it's only found past the Point of No Return, at which point you've probably been wisely preparing for the Final Bosses and thus can make quick work of them or went sidequesting to have weapons and Overdrives that will kill them in a single turn.
  • Good Bad Bugs:
    • There is a glitch in the Blitzball enemy AI. The opposing team has no programming for what to do if you swim into your own goal while carrying the ball. The opposing team will swim uselessly around in circles until the time runs out.
    • There is a chance that Geosgaeno, upon its final defeat, will drop a weapon with the No Encounters ability, which is normally available only for armor.
    • The PS4 version had a faulty random number generator, meaning some things normally completely random aren't. Some people were annoyed when Sony FIXED the bug, due to it's usefulness for completely averting the Random Number God. The bug has one valuable usage in particular: players using the nonrandom results will always be able to open all twelve chests in the Omega Ruinsnote . The prize for doing so is 99 Warp Spheres, allowing characters to teleport to anywhere on the Sphere Grid that they want. As such, it can be advantageous to delete the 1.01 patch that fixes the error before entering the Ruins, take the chests, then reinstall the update.
  • Harsher in Hindsight: Similar to "Funny Aneurysm" Moment, many scenes involving Yuna's pilgrimage involve this. One shining example is when Yuna protests Luzzu going off to Operation Mi'ihen, in which he, depending on your choices, can get killed, and Auron tells her that Luzzu has made his choice just like she did when she became a summoner. Considering that Yuna will die in the Final Summoning if she doesn't on her pilgrimage, this becomes quite a bit harsher.
  • Hilarious in Hindsight:
    • The cutscene with Tidus grinding down the wires in Bevelle can be seen as quite hilarious, if you remember that James Arnold Taylor (Tidus' American VA) took over as the voice of Ratchet from Going Commando onwards.
    • After the infamous laughing scene, Yuna says that she wants her journey to be full of laughter. Years later, the Tidus Fantasy X mod has his iconic laugh echo across the entire soundtrack, so now players can fulfill her wish, albeit not in the way she probably intended.
  • Ho Yay:
    • You haven't seen a Rule 34 thread on 4chan until you've seen someone request Tidus and Jecht.
    • Some fans also like taking Auron's "Come or don't come. It's your decision" out of context.
    • Auron's devotion to Braska and Jecht has some distinct undertones. Especially combined with the fact that Auron ran away from his order to avoid marrying a woman.
  • Incest Yay: Yuna and her cousin, Rikku, have a sizeable shipping fandom judging from the amount of fan art dedicated to pairing them together. Which is helped by the fact that several cutscenes show Rikku is very affectionate towards Yuna and 'touchy feely' with her.
  • Internet Backdraft: The HD re-release came with a new audio drama as well as a tie-in novel. The two imply that after the events of X-2, Tidus is killed in an explosion but immediately summoned back by Yuna in a manner similar to conjuring visions of the dead in the Farplane; realizing that Tidus Came Back Wrong this time, Yuna has broken up with him and become a leader of Yevonites, spending all her time praying. Meanwhile the dead are returning to Spira including the return of Sin, and Auron has a long-lost daughter that is trying to get the party back into action to stop it. Unfortunately, it isn't badly written fanfiction, it's real. Fan reaction to the two is universally negative, as they basically turn the stories of both games into a "Shaggy Dog" Story in order to set up a third game (Word of God is that this was not the intent, but it's what many fans presume; if a third game isn't made, then the two have fans Left Hanging.)
  • Jerkass Woobie:
    • Jecht. He was an Abusive Parent with a massive ego, but after going through a journey to save Spira, and sacrificing himself to become the Final Aeon, he spends years as Sin, forced to continue the destruction he had worked to stop until his son comes to put him out his misery. Before that, his spheres later reveal that being stuck on Spira gave him a big slice of Humble Pie. At the end, he lost his hope of coming back home and decided to sacrifice himself for the Final Aeon, so his death would at least be useful to something. Plus, he did come to realize later on that he was a lousy father.
    • Seymour, for those who sympathize with him because of his Freudian Excuse. After all, being rejected during all your childhood simply because you were half-human, and then watching your mother (the only one who showed that she loved you) basically kill herself to give you power when you're still a child isn't good for your psyche.
    • Wakka spends much of the game as a Jerkass toward the Al Bhed, peaking with his terrible reaction to learning that Rikku is an Al Bhed. What happens to him after that moment? He finds out that a Maester of Yevon is evil and has to participate in fighting and killing him, which makes him get branded as a traitor to Yevon. Then he loses Yuna, whom he's supposed to be a Guardian to. Then he ends up sympathizing with the Al Bhed as they fall victim to an unjust massacre by the Guado. Then he has to ride in a "forbidden Machina". Then he learns that Yuna is half Al Bhed. Then he learns that Yevon's leaders are all Hypocrites who betray their own teachings, many of which are falsehoods anyway, and that Grand Maester Mika is actually a malevolent unsent. And then, to top it all off, he learns that the great Sir Jecht is Sin and that he was Sin when he killed his little brother Chappu. It's at that point that Wakka's dialogue really expresses how much he's been put through the wringer.
    Wakka: I, uh... I think I'll just pretend I didn't hear nothing. I'm getting a little confused, ya? Why... Why'd all this have to happen?
    • Lulu is pretty mean and cold to almost everyone besides Yuna when the game starts. But then you discover that the Chappu everyone keeps talking about was her fiance, and he volunteered to fight with the Crusaders (and was then killed). Additionally she's been a Guardian twice. Although the second simply gave up his pilgrimage, the first died under Lulu's care. Doing the math puts Lulu as being only a teenager when this happened. She defrosts relatively early, and the Woobie part comes to the forefront.
  • Love to Hate: Seymour's so obnoxious, but that makes him oh-so-fun to kick around.
  • Memetic Badass:
    • Jecht, especially in the West. One of the few explicitly manly characters in the Final Fantasy series, along with his Badass Baritone voice, earned him a lot of fans.
    • With Auron, it's not memetic. He really is just that badass.
  • Memetic Mutation:
  • Mis-blamed:
    • An odd inverse Type 2 in regards to the voice acting. There's a lack of Executive Meddling when it would have been beneficial. Many of the flaws stem from the actors running on their own ideas and concerns — James Arnold Taylor starting Tidus off with his whiny tone, John Dimaggio inventing Wakka's accent, and Hedy Buress trying to match Yuna's lip flaps resulting in weird pacing being the most notable. But it's the job of the voice director to worry about things like this, or at least to try and keep the actors' ideas consistent with each other.
    • The laughter scene is a Type 3. It's commonly cited as an example of bad voice acting, but it's invariably taken out of context - Tidus and Yuna are intentionally trying to sound as fake as possible. Not only do the characters sound just as broad and over the top in the Japanese version, within less than a minute of that laughing scene, the rest of the characters take a look at them and say "We thought you guys might have gone crazy". Whether that's enough to justify the awkwardness or not is a matter of fierce debate.
    • The "I'm gonna be a blitzball when I grow up!" line from one of the children on Kilika Island is generally assumed to be a translation error. However, the original line in the Japanese version and the updated line in the Japanese HD version ("I'm gonna be a blitzball player when I grow up!") indicates that this was actually a mistake on the writers' part rather than the localization team.
  • Misaimed Fandom: Jecht. What was intended of him for the story and what the audience saw him as are two different things. In the story, Jecht is a Tragic Villain, a former drunkard who after going through massive Character Development performed a Heroic Sacrifice, turning him into Sin. The fandom meanwhile considers him Rated M for Manly and actually glorify his Pre-Character Development Jerkassness; especially players who dislike Tidus takes delight from his Abusive Parent attitude towards his son.
  • Moe: Yuna, Rikku and Shelinda are all very cute.
  • Moral Event Horizon: Seymour's gloating about his slaughter of the Ronso.
  • Most Annoying Sound:
    • The entire time you're walking around the battlefield of Home, there's a voice saying "Ajanouha ihtan!" ("Everyone under!") over the loudspeakers.
    • Tidus's Annoying Laugh.
    • For whatever reason, Lulu is more prone than anyone else to engaging in battle banter when switched into the party. Needless to say, the 50th "So, how shall we do this?" tends to get a bit grating.
  • Most Wonderful Sound:
    • Death spell.
    • Wakka's T.K.O. doing its thing: "thwock! *shatter*"
    • Just about any Pre-Mortem One-Liner your party throws out right before delivering the final blow of a fight.
    • Final Fantasy's victory fanfare never sounded as good as upon completion of the game's various ulcer-inducingly difficult sidequests!
    • The sound of Pyreflies departing whenever you kill a Fiend.
    • Rikku saying "let's see what this does" when using one of her Mixes.
  • Narm:
    • When Tidus finds out that Yuna will die fighting Sin. His scream makes it sound like he stubbed his toe. Tidus' further reaction to said news, slamming his hand on the ground and curling up. It becomes hilarious when the rest of the group walks past him in slow-motion.
    • Much of the voice-acting. While groundbreaking when the game came out due to being the first fully-voiced Final Fantasy game, the acting quality hasn't aged well and can feel very poor against the later titles. It's often obvious the translators and voice actors are trying to match their dialogue to the Mouth Flaps to avoid Lip Lock, resulting in lines that sound awkward and stilted, often spoken in a hurried tone or with odd pauses, and the result still doesn't match the lip movements very well.
      • As for the voices themselves, most are fine, but Seymour's English voice is soft-spoken with a borderline lisp, making him sound very foppish and silly for a character who is supposed to be a major antagonist.
    • The NPC who discovers Jyscal's sphere speaks rather matter-of-factly for someone who has just collapsed into a heap of disbelief...
    • A Recursive Translation gives Big Bad Seymour the hilariously stupid name Simon Chubby. It's almost impossible to take him seriously after seeing that.note .
    • The musical piece, Zanarkand, a melanchony tune. Despite being emotionally powerful when it was originally revealed, it's hard to listen to it without breaking into fits of giggles nowadays, especially after The Gmod Idiot Box abused it in a corny April Fools joke machinima. Doesn't help that it sounds like a boilerplate piece played during dramatic moments on soap operas (if not stolen outright by many a low-budget productions in third world countries).
  • Narm Charm:
    • Hedy Burress' attempt to lip-sync with the animation is frequently brought up when discussing the quality of the voice-acting. On the other hand, it fits pretty well on the ferry to Kilika, since she's trying to chat up Tidus with lines like "weather is nice" and "God wanted us to meet," so it makes perfect sense for it to be awkward.
    • For some, Seymour's English voice is a great match for the character — it may not be fitting for the type of Evil Overlord Big Bad fans are used to from Final Fantasy, but it is very fitting for a Softspoken Sadist Stalker with a Crush, which is the kind of villain Seymour is.
  • Never Live It Down: Any discussion of the game will inevitably lead to someone invoking the infamous Tidus-Yuna awkward laughing scene.
  • One True Threesome: Tidus and Rikku are a Fan-Preferred Couple due to their similar personalities, but Yuna is likable enough that the Official Couple avoids Die for Our Ship hatred and she also has quite a bit of Les Yay with Rikku. So a large number of fans have settled on Yuna/Tidus/Rikku.
  • Retroactive Recognition:
  • Scrappy Mechanic: Here.
  • Self-Imposed Challenge: There are varying levels of this, including no summoning, no overdrives, no sphere grid, and starting equipment. This GameFAQs guide takes the trope to its logical conclusion, explaining how to complete the game without the sphere grid, summoning, equipment customization, overdrives, running away from battle, the "No Encounters" auto-ability, or the rare items you get from playing blitzball.
  • Sidetracked by the Gold Saucer: Blitzball has enough content in its mechanics to be its own separate game. Managing your team, recruiting free agents or even other players whose contracts have expired, learning techs to improve your players performance in a match, etc. The amount of time a player could spend on Blitzball alone compared to the rest of the game can add up really fast.
  • Some Anvils Need to Be Dropped: Blindly following old teachings isn't good, especially when the authority behind them turns out to not be so perfect or even hypocritical in how they apply them.
  • Squick: The entire Seymour x Yuna subplot is full of uncomfortable subtext of stalking, obsession, molestation, and child husbandry. The attraction is entirely one-sided and non-consensual, Seymour is much older than Yuna (he's 28; Yuna is 17), he holds power and influence over her within Yevon even if he doesn't actively abuse it, and Seymour is generally just very creepy. A famous interpretation of The Big Damn Kiss scene between Tidus and Yuna at the Moonflow is that it's G-Rated Sex. So draw your own conclusions about what can be read into Seymour making Yuna marry him and forcibly kissing her while he makes the party (including Tidus) watch.
  • Stoic Woobie: Auron. At first, he comes off as an aloof, stoic mentor. Then comes the backstory. He started out as an ostracized monk and decides to go on the pilgrimage with Braska and Jecht because he had no other purpose in his life. When the three are told by Yunalesca that the Final Aeon requires the sacrifice of both the summoner and one of his guardians, Auron relents, but fails to convince Braska and Jecht. It then turns out that this is all a lie, as the Final Aeon that kills Sin becomes Sin. Enraged, Auron attempts to avenge his fallen friends, and Yunalesca mortally wounds him. But Auron, being a Determinator, instead reforms as an unsent, and in a heartbreaking display of resolve, kick-starts a good majority of the game's plot by crossing over to Dream Zanarkand and watching over Tidus, hoping to guide the next generation to finally end this terrible spiral of destruction. During their journey, Kinoc, one of his best friends when he was young, is introduced as a corrupt Yevonite, and Auron (who's already a very jaded man) seems to still be very disappointed to see that his old friend has become so rotten. Yet, when Kinoc is killed, Auron is still visibly angered by this. Auron's other unexpected Not So Stoic moment, where he lashes out in an emotional frenzy at Zanarkand's projection of a younger him trying to get Braska and Jecht to not go through with the Final Summoning just shows how profoundly this event affected him, and his attempts to ultimately atone for it.
  • Theiss Titillation Theory: Why Lulu's dress just doesn't fall off.
  • That One Attack:
    • Any attack that normally "ejects" a party member for the remainder of the battle, as that member cannot be replaced. Or, when fighting underwater, attacks with Stonetouch, since the exact same thing happens. Geosgaeno and Shinryu both have such an attack.
    • Cactuar's 10,000 Needles attack, almost Exactly What It Says on the Tin.
    • Malboro's Bad Breath. Its status effects include poison, darkness, and berserk or confusion; an easy ticket to an unavoidable Game Over. Even worse with Greater Malboro, as in some areas it will always ambush the party and start with this attack. To add insult to injury, neither one will ever use Bad Breath on aeons (who are all immune to most status effects), resorting to regular attacks instead.
    • Seymour Flux's aptly-named Total Annihilation. Inflicts multiple high-damage hits that guarantee swift death to non-shielded party members.
    • Yunalesca's Hellbiter and Mega-Death, as mentioned below. The former turns all party members into zombies, which causes heals to damage them. The natural course of action would be to cure the zombies, but if no one's zombified when the third phase starts, she'll use Mega-Death and kill everyone.
    • Sin's Giga-Graviton. It's an instant Game Over, even if you try to tank it with an Aeon. Not an exaggeration, as the cutscene of the blast blowing up the airship indicates.
  • That One Boss:
    • For many first-time players, facing off Seymour for the first time may as well be a wake-up call. The sudden difficulty spike (a pair of henchmen that focuses on healing the main boss, a freaking hi-health Aeon in the middle, and multi-ra spells in the third round) tells the player that it's time to stop goofing around and start taking things seriously.
    • There likely isn't a single player that didn't lose to the Climax Boss in Zanarkand on their first attempt (unless they read a guide). The second and third forms of Seymour are no picnic either.
    • Going into details with the Zanarkand boss difficulty: Their first two forms aren't that bad. They'll use an attack called Hellbiter starting in rgw second form that does a small amount of damage and inflicts zombie status on the whole party. Most of the damage after that is using healing spells on them, which the boss will keep doing if even you remove the zombie status. The bad part is the third form, where Mega Death comes out. It's an instant death spell on the whole party, which you can only survive if you're a zombie (and thus can't be healed) or have rare (at that point) Death Ward or Deathproof armor.
    • Evrae is particularly obnoxious because if you have, up until that point, been depending largely on Yuna's Aeons to get you through tough battles instead of properly training the rest of your team (something that many first-time players are prone to do), you're going to run into a lot of trouble when those Aeons are not available. And it's not just the lack of Aeons that are the problem: Yuna is your team healer as well, and despite Rikku now having what is likely a small mountain of Al Bhed Potions (which heal the party for a thousand hit points and cure a small gamut of status effects) so she can act as a de facto White Mage in place of her, it is really hard for her to keep up with Evrae's damage output.
  • That One Achievement:
    • The HD Remaster decides to make two infamous side-quests listed below into trophies.
    • The HD Remaster also includes one particular trophy that inevitably doubles the play time of any given game file: Complete the entire sphere grid with all seven playable characters. That includes unlocking all of the locked nodes and filling in every single empty node with a stat boosting sphere and activating it. Even with proper AP boosting equipment, it is a very long, incredibly tedious grind.
  • That One Sidequest:
    • The very first Blitzball match you play will arguably be the hardest you'll play in the entire game. The Besaid Aurochs display why they're the worst team in the league, as only Tidus and Wakka have respectable stats while the Luca Goers are superior in almost every way. You're not allowed to play a practice match beforehand to get a hang of the gameplay, you're only given an optional tutorial of the controls. As a result, the only tactic the player can use is trying to score a goal before the Goers and then play Keep Away with the ball until time runs out. Acquiring the Jecht Shot can make the match a lot easier, but you're not allowed to equip it until the second half of the match. This first experience is enough to make many players forego playing Blitzball for the rest of the game. And what's worst of all is that this match is Wakka's last chance to be considered a success in Blitzball, giving the player investment to try and win despite the massive imbalance between the Aurochs and the Goers.
    • You say you want Lulu's ultimate weapon? Be prepared to dodge 200 lightning bolts in one sitting. Tip: You can pause without affecting the counter. Do it in batches of 10 or so with pauses to rest — then it's just tedious instead of hair-tearingly frustrating. There's also a sequence (glitch? Exploit?) in one section of the Thunder Plains that makes it far easier. There's a little crater right next to one of the towers, and if you walk from the tower and press X as soon as you touch the edge of the crater, you automatically dodge a bolt even if there was no indication one was coming. Then walk back to the tower and repeat. Note: if you don't have No Encounters, you may screw up the timing due to a surprise fight.
    • Which is nothing compared to the amount of time you'll need to be prepared to spend to get Wakka's Overdrives. You must play a minimum of 26 games of Blitzball with each match about 20 minutes or so (a tournament, a league, a tournament, and a league). Also, since league prizes get set at the end of the last league game (before you can unlock the necessary prizes in a tournament), you'll have to play 20 more games to clear out the deadwood if you don't want to just reset all Blitzball. That's about 8-15 hours of play.
    • The butterfly minigame. That damned butterfly minigame. You need to catch every blue butterfly in 40 seconds. Touching a red butterfly will cost you 2 seconds and force you into a battle that you cannot escape. Any enemy encountered during the minigame is twice as tough to defeat. To get the sigil for Kimahri's ultimate weapon, you need to complete the same minigame in 30 seconds.
    • Getting the sigil for Tidus' ultimate weapon will more than likely have you either swearing, speaking gibberish, or throwing your controller as you try to get a time of less than zero on the chocobo race. Or, if like some players, you manage to get the 0.0 score on your first race (stick to the left, it makes it quite easy)... but then realize you have to do it again because you can only get it as a prize from the second race onwards, since she doesn't actually start keeping score until race 2.
    • Unlocking the final Bonus Boss Nemesis requires you to capture 10 of every monster in the game (by defeating them with a weapon that has the "Capture" skill), no matter how rare. This can easily take tens of hours. Not to mention that facing said monster generally requires extensive grinding to remodel the sphere grid unless you use Game Breakers.
    • Getting all the Jecht Spheres can be difficult because the third one is in Besaid Village, meaning the player has to defeat Dark Valefor in order to regain access to the area.
    • The only Al Bhed Primers that are missable are in Home and Bevelle, the two most chaotic locations in the game whose areas can't be revisited. So unless you already know where they are, the only way you'll find them is if you're actively combing over every inch of the map while you're playing the game.
  • The Producer Thinks of Everything: While the ending of Final Fantasy X-2 is often considered a Writer Cop Out, talking with the fayths in their temples before the the final fight results in the foreshadowing of the sequel's ending, as does the ending of the first game. In fact the ending of the second game picks up right where the ending of the first left off, with Tidus rising out of the sea.
  • Tier-Induced Scrappy: Poor Lulu gets sidelined by most players once Yuna starts going into her portion of the Sphere Grid, since Yuna can just learn black magic spells from there and become a do-all mage.
    • Tidus is for fast enemies, Wakka is for flyers, Auron is for strong enemies, Rikku is for stealing, using and mixing, Lulu is for enemies with a weakness to magic, Yuna is pretty much good against everyone, and Kimarhi... is just there. In theory, his role is the blue mage, however with such a limited amount of abilities that can be learned and from there can only be used as overdrives, there really isn't much need for them outside of a couple of very specific situations. The moment Auron joins the party is the moment that Kimarhi gets put aside by many players.
  • Too Cool to Live:
    • Auron. Technically, more of a "too cool to be alive when the game starts in the first place." Surprisingly, he was more expressive when he was alive meaning he become cool when dying.
    • Jecht oh so much in technically speaking since you know he's Sin in the same regard.
    • Inversion with Yuna. She's meant to die at the end of her quest, and yet she ends up living to break the cycle of Sin for good. She was Too Cool To Die!
  • Ugly Cute: When looked at head-on, Sin's face has a pug-like (if pugs were covered in eyes) Cat Smile look that's somewhat adorable.
  • Underused Game Mechanic:
    • The CTB system makes for some of the best turn-based gameplay in the series, not only showing you the turn order but also showing how using a particular skill will influence when the user's next turn will appear again; do you use a regular attack, use an item for a sooner second turn, or push the character's next turn back behind those of several monsters and the boss to pull off this one special ability? Sadly, subsequent Final Fantasy games, including Final Fantasy X-2, scrapped this in favor of going back to real-time battle systems.
    • You get to see Seymour's Overdrive, Requiem, in all of one battle of the entire game. And since he comes with the default Stoic Overdrive charge mode that you can't change, you have to draw out the battle that he joins you in so that he soaks up enough damage to use the attack.
  • Values Dissonance:
    • The entire Tidus/Jecht relationship, which goes a long way towards why fans in the US and Japan think differently about our main character. In Japan, hating your father is a huge deal, because of how much importance is placed on family ties in what is a heavily Confucian-influenced society (which places loyalty to one's family above all). In the US, it's seen as just someone with "daddy issues".
    • Also, Tidus's childhood abuse. While obviously neither side supports it, in Japan people are told to "stay out of it" when finding evidence of such things, and as a result a lot of children suffer in what has been found to be an epidemic problem in the country. This probably made Tidus's character a lot more relatable to Japanese players.
  • Values Resonance: On the other hand, though he is still a Base-Breaking Character, increasing discussion and criticism of toxic masculinity in the years following the game's release has made Tidus more relatable and sympathetic to a lot of Western players as well for subverting the stereotype of men not being allowed to show emotion other than anger.
  • Vindicated by History: At the time of its release, FFX was the first (both in its own series as well as many other Square titles) to forgo an pilotable airship for simply selecting destinations from a map. At the time, this was criticized for the removal of immersion, as well as adding more linearity to a game that already had plenty. However, after the explosion of the Wide Open Sandbox style of gameplay, the ability to select a destination via Fast Travel has easily become a must-have feature to avoid tiresome backtracking. Thus, the airship menu of FFX looks a lot less out of place than it used to, but later games (such as FFXV) would leave it to the player's choice.
  • Visual Effects of Awesome: The art direction's beauty still holds up long after PS2 graphics become outdated.
  • The Woobie: Tidus. He grew up with an abusive father, a mother who was driven to suicide following the disappearance of her husband, has his hometown destroyed and then ends up in a world where he's told his home was destroyed long ago. Even worse, he finds out that the plan to save the world means sacrificing his Love Interest. And then he finds out that he and everybody else he knew from Zanarkand are just part of a dream world and that even if he's going to save Spira without Yuna dying, he has to die.
    • It's hard not to also feel this way about Yuna. She grew up as an orphan whose father had committed a Heroic Sacrifice for the people of Spira, idolizing him and training to eventually follow in his footsteps, knowing that she would meet the same fate if she did. Everywhere she goes, people flock to her and cheer her, but only because they know she has promised to die for them. She's constantly being asked to send the souls of the dead and comfort people in their grief. She begins to fall in love with Tidus and allows herself to dream of a future with him, only to break down crying when she realizes she can't abandon the people who are depending on her. She's then told that to defeat Sin, not only will she have to die, but one of her loved ones will as well, as well as that her hopes of defeating Sin for good are futile. Finally, when she does find a way to vanquish Sin permanently, it costs her the love of her life and leaves her heartbroken to do so. There's also heavy implication that, before Kimahri took her to Besaid, she had been shunned by people in Bevelle because she's half Al-Bhed, because of her mother.
    • The rest of the party also has some Woobie to them: Lulu and Wakka are still both reeling about the loss of Chappu, with the former heartbroken over the death of him and latter becoming a bigot towards the Al Bhed for what he perceives as their role in his passing. Kimahri is a Black Sheep of his clan, being born smaller than most other Ronso and having his horn (a symbol of pride) broken by two of his dickhead clansmen. Auron had to watch his two closest friends die for no reason but for Yevon's machinations, and dies trying to avenge them, only to come back an an Unsent and be revered as a hero who can't even speak the truth of Yevon's duplicity to the people. Rikku, the most upbeat of the group, still has to contend with the Fantastic Racism that most of Spira holds toward her people, and constantly frets over Yuna's impending suicide for the Final Aeon.
  • Woolseyism:
    • Perhaps the most notable example occurs in the final scene between Yuna and Tidus. In the Japanese script, the final thing she says to him as he begins to fade away is "thank you". In the International version, this was changed to her confessing her love to him. This was viewed by many as an appropriate deviation for a couple of reasons. For one, in Japanese love is rarely expressed directly in words but rather communicated by actions and subtext (although like everything else, it ultimately depends on the person, regardless of country or culture), and the actions Yuna had taken earlier, such as making a Video Will in which she discussed how painful love is in reference to Tidus, as well as her behavior in this scene, would have already made it abundantly clear to players how she felt, with her expressing her gratitude being a culturally appropriate way to handle such a painful moment (though, again, it depends on the person). Secondly, in western cultures a "thank you", no matter how heartfelt, doesn't carry the same emotional weight as it can in Japanese; to suit the nature of the scene, it was necessary to change it to something more powerful to avoid what some would perceive as Narm.note 
    • Other examples include renaming shibito (which literally means "corpse") as Unsent and shokanju (literally "summoned beasts"note ) as Aeons, and rechristening the protagonist Tidus instead of Tidaa, his original Japanese name, since that doesn't sound like a masculine name to western ears.

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