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Tear Jerker / Final Fantasy X

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"I hate you, Dad."
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As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.

  • The pain Yuna must have been feeling each time you're forced to kill one of the aeons once they're possessed by Yu Yevon. And then her pain quickly turns to resolve as she prepares to summon the next aeon, only for the party to slay it, as well. It's even worse if you've played Final Fantasy X-2 because you know exactly how much it hurts Yuna to have to do what she did. If you decide to Scan them, you will discover that they are, one after another, basically begging for Yuna to kill them and put them out of their misery:
    Valefor: Strike me down.
    Ifrit: Extinguish me.
    Ixion: End it here.
    Shiva: Please... defeat me.
    Bahamut: Soon... eternal rest.
    Yojimbo: Take my life.
    Cindy: Stop the suffering.
    Sandy: Don't cry.
  • Tidus being comforted by Valefor after finding out that Yuna will die at the end of her pilgrimage. His realization as he remembers the stuff he said about how he and Yuna could go to Zanarkand after she beat Sin, and how she could "just beat it again" if it came back. She knew the whole time that none of that would ever be an option, since she would be dead. You can practically feel Tidus mentally beating himself up.
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    • Tidus specifically runs to Valefor, too. Past Ifrit and their summoners. He runs into her, hits her a few times, and falls to his knees. The movement of Valefor's wings makes it seem like she's protecting him with them, shielding him from the truth, since the gesture she makes is the same one she does when using Shield. What's more is she genuinely looks sad herself, which makes sense — after all, she and her fellow aeons have helped summoners walk the path of death for centuries, even a full millennia in some cases.
    • The moment before entering that room, Rikku begins to argue with the others about the pilgrimage and Tidus asks why they keep talking about Yuna as if she's going to die. "To Zanarkand" begins to play as they immediately stop arguing and hurry ahead of him, because none of them can bring themselves to tell him the truth.
  • The ending, wherein Auron is sent to the Farplane and Tidus fades away because he was created by the dreaming of the Fayth. Yuna tries to keep him from leaving, only to fall right through him due to Tidus being intangible. Before he departs, Tidus takes Yuna into a ghostly embrace from behind. Cue the most bittersweet rendition of "To Zanarkand" in the game; it swells to its highest crescendo, and then as Tidus passes through Yuna, a measure of silence. He then dives off the airship, sees the ghosts of Auron and Braska, and reunites with his father, giving him a high five. A few days later, Yuna is standing at the Luca docks whistling, and it feels absolutely tragic due to the particular significance that had been attached to the action earlier. A montage of all the best moments in the game is seen through Yuna's memories. Her final line:
    "The ones we have lost, and the dreams that have faded... never forget them."
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    • This Downer Ending is mitigated only if you watch the credits to the very end and see The Stinger (or play the sequel).
    • The last thing Yuna says to Tidus. In the English version, it's an Anguished Declaration of Love. In Japanese, it's the most painful and emotionally freighted "Thank you." Either way it hits like a ton of bricks. Adding to this scene, the final shot of the remaining party looking on just before Tidus jumps off the airship is particularly sad, especially Yuna: Notice how at the very end of the shot, she starts to lose it and stop holding back her tears.
  • After the ship from Besaid fails to stop Sin, you get a cutscene showing a happy, quiet little moment in Kilika. Children playing with their blitzballs, a young mother holding her baby, that sort of thing. Then Sin arrives. The blitzball is next seen bobbing up and down amid the wreckage, and when Yuna performs the Sending, you clearly see a minuscule mortuary wrapping among all the others, and that same young mother collapsing to the ground in uncontrollable tears as pyreflies come out of it.
    • Before that, when Sin appears while you're on the ship, the sailors are preparing to harpoon it. Wakka objects, saying that it'll pull the ship under and they'll all die. The sailors don't care, because mildly wounding Sin might get it to leave Kilika alone. "Our families are in Kilika. Forgive us, Lady Summoner!" Yuna just nods. And then Sin goes for Kilika anyway.
    • Some people need a few repeats of the scene to realize that the bright, colorful objects massing in the water under Yuna aren't some sort of animal/plant, but shrouded corpses.
  • During the scene between Yuna and Tidus at Rin's outpost on the Mi'ihen Highroad, Tidus says to Yuna that when playing blitzball, "Your head must be in the game. You can't think 'That's a cute girl in the fifth seat from the right.'" If you go back to the beginning of the game, Tidus promises a cute redhead to do a special pose for her when he scores. And where was she seated? You guessed it: Fifth seat from the right! While Tidus' tone of voice is cheerful and doesn't show any trace of angst or sadness, you can't help but feel choked up at the fact that he's reminiscing about a life he's starting to accept he will never be able to go back to.
    • "The Spring" cutscene walks the thin line between Heartwarming and Tear Jerker. Yuna and Tidus get very excited with their imaginary future together in Zanarkand, partying all night and watching the sunrise... and then Yuna starts to cry when she admits to herself that it will never happen.
    • If you're playing the game through a second time and know exactly why the two of them will never see Tidus' Zanarkand.
  • Operation Mi'ihen: Seeing the tower which (as we saw seconds before) still has people in it EXPLODING when their attack against Sin backfires. The corpses of people are littered across the battlefield once the carnage finally ends. Depending on what you did preciously, you either see a horrified Tidus as he tries to wake up a dead Gatta or a shell-shocked Gatta completely losing it. The implication that Kinoc witheld his faithful followers so that only the Al Bhed and excommunicated would perish makes it so much worse.
    • If you can stomach it, you can choose to walk up to each soldier's corpse and have their deaths confirmed for you via on-screen text.
    • The scene with Luzzu as the operation is about to commence. He tells Wakka that he was the one who convinced Chappu to join the Crusaders. Wakka slugs him, saying Chappu was thinking of proposing to Lulu. Luzzu then tells them that Chappu said to him that "being with your girl is good, but keeping Sin far away from her is better." It also bears mentioning that, when Luzzu prepares to confess to Wakka, Lulu loses her famous composure for the first time. Afterwards, Luzzu gets called to his post at the front. Yuna tries to stop him, but Auron tells her to let him go, as he has chosen his path—just as Yuna chose hers when she became a summoner. Everyone present, including Luzzu himself, knows full well that he probably won't survive. Which just makes Auron's words to Yuna all the more poignant when you learn of the true nature of the pilgrimage. (Tidus lampshades this in his narration after the scene.)
    • The scene with Luzzu after Gatta is killed is hard to watch. Luzzu punches the temple wall, distraught at having failed to protect him and shouting that he was too young to die. For that matter, the sheer shock of witnessing Gatta's lifeless body slump to the ground. On the other hand, if Luzzu is killed instead, a traumatized Gatta will start screaming, having seen his body get torn in half by Sin. The worst part about this is that if you don't know what triggers it,note  you unknowingly choose which of these men dies.
    • Visit Luca after Operation Mi'ihen ends and you'll find a dog and cat sitting near the exit. A nearby man says their owner's a Crusader who participated in the siege, and he hasn't returned yet. What's more, he says that he's tried feeding them and taking care of them, but they won't let him. They refuse to eat, they just sit there and wait for their owner to come back.
  • The road to Zanarkand itself is a very tearjerking scene, as the party resolves itself to lead Yuna to acquire the final aeon and the sacrifice to come this plays. What's more is that any battles fought during this part do not have the standard battle music playing. The sad song continues to play as if the battles aren't what they are thinking about at that moment. When the battle ends in victory instead of doing the customary victory pose, the party just stares off into the distance.
  • That Jecht sphere. It starts off with Jecht asking Auron if the latter caught the Blitz game, and ends with an emotional (and trying to hide it) Jecht telling Auron to shut the sphere off. Jecht was crying?
    • Jecht gets his moment when he offers himself up for the Final Summoning. To see a person feel so powerless that he would give up his life for it to be "useful" is really sad to hear, especially since he looks so tough on the outside.
    • After the party leaves Zanarkand Dome, they find Sin lying in wait directly outside the temple. Sin does not attack; it seems to be patiently waiting for the final summoning. But Yunalesca is dead, and there are no more Final Aeons to be had. Tidus stares silently at the tortured, twisted wreck on the horizon and promises Jecht (in his thoughts, since they can't communicate at this distance) to find another way to end his father's suffering. Sin mournfully turns away and leaves, not even bothering to lash out at the Fahrenheit or its crew.
    • Jecht's icy greeting toward his old friend: "You're late, Auron." He's racked up quite a body count in ten years. All Auron can offer him in reply is a compassionate, "I know."
    • The inability of so many characters in this game to communicate with each other leads to several very sad and painful moments. Tidus brags about what he'd do if he ever saw his father Jecht again, ranging from popping him in the jaw to (at least) calling him out for being a drunken, miserable excuse for a father. And yet, when they finally do meet at the end of the game right before the boss fight with Braska's final aeon, this happens...
      Jecht: You've really grown.
      Tidus: Yeah. But you're still bigger.
      Jecht: Well, I am Sin, you know.
      Tidus: (voice cracking) That's not funny.
    • Tidus reaching out to Jecht as he falls off a ledge in Dream Zanarkand before becoming Braska's final aeon. This is followed by Jecht resurfacing in his aeon form. Tidus, trying to pull himself together, yells, "I promise this will be quick! Hit me with all you got, Dad!" If the player chooses the "Talk" option for Tidus during the fight, it will say that Tidus' voice seems to affect Jecht. This decreases Jecht's Limit Break gauge to 0. However, after doing so twice, Jecht won't react to Tidus anymore, implying that Yu Yevon's influence has overridden his love for his son.
    • Jecht's death scene after the fight with him. Tidus catches him, and he dies in his arms. Jecht playfully mocks him one last time for crying, and it cuts to an FMV of Tidus weeping buckets while telling him, "I hate you, Dad."
    • "You know... for the first time... I'm glad to have you... as a father."
  • Auron's blunt rejection of Wakka calling him a "legendary guardian" in reference to his previous service under Lord Braska. It's so clear that he doesn't see himself as worthy of a title like that:
    Auron: Heh! "Legendary guardian"? I was just a boy. A boy about your age, actually. I wanted to change the world, too. But I changed nothing. That is my story.
    • Auron's and Kinoc's falling-out, especially after watching Auron's Sphere where you see them interact a little. (If Auron hadn't turned down that noblewoman's hand in marriage, Auron, not Kinoc, would have been fast-tracked to Maester.) When they meet again, Kinoc has become a corrupt and cynical religious leader. Auron, who's already a very jaded man, seems to be very disappointed to see that his friend has become so rotten.
    • How about the memories in Zanarkand, where we see Auron trying to plead with Jecht and Braska not to go through with the Final Summoning? And after the scene, to hear the usually-stoic Auron slash away at the image of his younger self, then remark bitterly, "And the cycle went on." Seeing Auron break down like that, so full of self-loathing for what he couldn't do and over the friends he couldn't protect... It is incredibly powerful, even beautiful in a way.
    • Then seeing a flashback of his desperate attempt to get revenge on Yunalesca while in a grief-fueled rage.
    • Having to live (if you can call it that) with that knowledge for the next ten years — knowing the truth of what actually happened to two friends who entrusted their lives to him during the pilgrimage, while everyone in Spira thinks he's a "hero" — really brought home just why he was so cynical, why he always seemed to know more than he was letting on, why he hated himself and beat himself up so much during the game.
    • A minor one earlier in the game, when Tidus barges into the Bevelle Fayth room to see Yuna making a pact with the Fayth. Auron gives Tidus a quick refresher on how a summoner gains an aeon. But then afterwards Auron just... storms out the room with a look of utter disgust on his face, because he understands what a fayth is for, and what it's worth; an unsent who can never move on.
      Auron: The dead should be allowed to rest.
    • Auron's Rousing Speech is both this and a Moment of Awesome:
      "Now! This is it! Now is the time to choose! Die and be free of pain, or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!"
    • Auron's exit. As he fades away, it's clear that he finally has peace. Sin is dead, Yevon has been exposed as a lie, Jecht's torture is over, and while he wasn't able to save his friends, he was able to avenge them and save their children. He tells the surviving party "This is your world now" before Yuna finally sends him. A fitting exit for one of the most wonderfully written characters to walk across a game console.
  • It's a minor one which can be missed on your first run through since it occurs among characters you won't recognize unless you've been paying very close attention. In the midst of the Zanarkand Ruins, which are basically a non-stop parade of tear-jerking scenes, seeing the ghostly reenactment of the moment at which Lady Yocun's guardian volunteered her life to complete the Final Summoning in the hope that it would save Spira is really sad, given how futile that hope was. This makes the sense of cartharsis when Yuna refuses to obey Yunalesca's command to choose a sacrifice and insists that she will be the one to break the cycle that much more powerful.
  • The destruction of Home. The Al Bhed, whose only crime is the salvage and use of "forbidden" machina (a crime Yevon is equally guilty of), is the most hated and disenfranchised race in Spira. They never even had a nation or a homeland until Cid built Home on the sands of Bikanel Island. Then the Guado and the Church of Yevon invade it and sic hordes of fiends on its inhabitants. When Cid gathers whatever survivors he can find and escapes with them on the Fahrenheit, he orders his own son to destroy Home to avoid pursuit. And as the missiles fly, all Al Bhed on board sing the Hymn of the Fayth, both in honor of their dead as well as to soothe their own hearts.
    • One more thing: Cid, the leader of the Al Bhed — High Summoner Braska's brother-in-law. The Church of Yevon didn't like Braska before he defeated Sin once he married Cid's sister, and their opinion didn't change after he defeated Sin; they just pretended that whole fiasco with the Al Bhed never happened.
    • Even before Home has been destroyed, when Rikku explains the significance of their base and how it brought the Al Bhed together again, she eventually cracks and just buries her face in Wakka's chest, while the destruction continues to rage on around the party.
    • The Al Bhed in general are pretty sad. They just want to live a peaceful existence and yet they are treated like they aren't even human and sometimes even hunted down by Yevon. They've already lost at least one other Home in Rikku's own memory and she's only a teenager. Being Al Bhed is suffering.
  • The game's awesome music composed by long-time collaborator Nobuo Uematsu (one of his last pieces for the Final Fantasy series) along with Masashi Hamauzu. "To Zanarkand" is a heartbreaking piece of music on its own, especially the orchestral version. Wandering Flame is pure melancholic tearjerker fuel. As well as Phantoms.
    • "Suteki Da Ne", the game's main song whose melody is reprised in some compositions, can really tug the heartstrings. Especially when "Suteki Da Ne" translates in English to "Isn't It Wonderful?" Listen to it again with the title's implications and the lyrics, and prepare to bawl.
      "Isn't it wonderful / To walk together in each other's hands / I do so want to go / To your city, your house, into your arms."
    • Thanks to the happy, sad, sentimental, or otherwise emotional scenes and areas it accompanies, the audio track "Wandering Flame" can pretty much be described as a musical tear jerker from both ends of the spectrum.
  • Seymour offhandedly calling Kimahri the last Ronso.
    • Related to above: Upon replaying the game again, the scene at Gagazet where all the Ronso tell Yuna they will bar Yevon's way and prevent anyone from attacking her, then sing the Hymn of the Fayth in her honor. First time around, it was a poignant moment which showed the latent nobility of the Ronso. Upon second viewing, knowing they truly did sacrifice all their lives (rather than just the possibility it might happen), the hymn becomes their own funeral dirge.
  • The whole bombshell of a cutscene that is Yuna's audio will. The way she describes love as both wonderful and painful at the same time — only to quickly get embarrassed and say she'll record over that part later — just tugs at your heartstrings.
  • Lulu and the Cavern of the Stolen Fayth side event. Lulu in her younger years was a guardian of a summoner named Ginnem, but due to Lulu being young and inexperienced, Ginnem died there. This has haunted Lulu for years. When the party reaches the heart of the cavern, they are confronted by the unsent Ginnem, whom Lulu comments on as having no trace of humanity left. As the party begins to battle Ginnem's version of Yojimbo:
    "This is my last duty for you. My last as your guardian."
    • Lulu finally letting go of Chappu on the Farplane.
  • Yuna finally reuniting with her uncle Cid on the airship, after never having found contact with him since her childhood from Bevelle to Besaid Island with Wakka, Lulu, and Kimahri. For all of his bravado and rough exterior, Cid is unable to make eye contact with his niece without breaking into tears, ashamed of not having made contact with Yuna sooner.
  • Think about the whole story from Wakka's perspective: He was a devoutly religious man. He believed wholeheartedly in the principles laid down by Yevon and that if humanity followed the teachings and became better, then Sin would stop plaguing them. Over the course of the story, everything he believed in, everything he basically founded his whole way of living on, was proven to be a pack of lies. Poor guy.
  • Might be somewhere between this and Fridge Horror, concerning Seymour, of all people. Yes, he's a total asshole, and he wants to kill everyone in Spira. But just take a moment to think about why: Due to being half-human, half-Guado, he didn't fit in with either. His own father exiled him because the Guado didn't like having a half-human person living with them, and it's doubtful humans were much kinder. Then, when he was a little kid (How old was he? 9, maybe?), his mother took him to Zanarkand. Despite his begging, she decided to die. During that time, she told him he had to use power to make people acknowledge him (as in, she's telling a 9-year-old he'll never be liked if not for power), and not only is she becoming his aeon, she's becoming his final aeon. She's telling her son to die for the people who haven't been kind to him even once. Now, he has become a maester of Yevon. Yevon says that death is the end of pain and sorrow. Most people would not want to die because death would also mean the end of joy, but how much of that did Seymour have, anyway? To him, death would most likely be something great. Later on, his sanity becomes even less stable, but perhaps at least until you kill him the second time, he might genuinely be trying to do what he thinks is the best for Spira. Not an excuse for most of his behavior, but he still deserves a bit of sympathy. And if that's not enough, you can use his own mother to defeat him. Not only has she kind of told him Yeah, kid, please go kill yourself for the people who hate you, now she herself is trying to kill him. The only person whom he thought loved him, decided to kill him. If that guy had any sanity left at this point, it is likely gone by then. If you summon Anima during the final battle with Seymour, his words to her pretty much sum this sentiment up to a T.
    You would oppose me as well? So be it!
  • Yuna's childhood prior to being taken to Besaid. She lost her mother while she was on her way to reconcile with her brother and then becomes an orphan at the age of 7 after Braska defeated Sin. And Yuna didn't even realize that she was alone in the world until she went back home to an empty house after the celebrations in Bevelle.
  • Tidus' mother's death following the disappearance of Jecht. She, like Yuna, left Tidus an orphan at only seven years old. But whereas Braska sacrificed himself content with the knowledge that he briefly made Spira a safer place for his daughter, Tidus' mother had just "given up living." According to Tidus, when Jecht was around, his mother wouldn't even look his way unless prodded by Jecht to, you know, actually do her job as a mother. And when he finally appears to be out of Tidus' life, his mother decides life's no longer worth living, even for the son who needed her love. Tidus' resentment of Jecht isn't unjustified.
  • On a second playthrough, the party's expressions of sadness whenever Tidus says something like "We're coming back here once we beat Sin!" suddenly become a lot clearer and sadder.
  • Sometimes characters will say something when you get a Game Over from a total party kill. The majority of them call out for a lost loved one: Wakka and Lulu say Chappu's name, with the former adding an apology. Auron mentions Braska and Jecht. Yuna asks for her mother and father.
    • Everyone besides Auron will murmur Yuna's name with their last breath if they die while she's still missing. Rikku all but whimpers "Yunie."
    • Lulu's "We haven't even left the island," should you die on Besaid is surprisingly heartbreaking. Especially when you find out what happened to her and her summoner on a previous pilgrimage.
  • Gatta or Luzzu. One will die. And you are the one who has to choose who it will be.
  • Lulu is the first to volunteer herself as Yuna's final aeon, but upon learning the truth with the others, her facial expression and tone of voice is genuinely angry.
    Lulu: This... this cannot be! The teachings state that we can exorcise Sin with complete atonement! It's been our ONLY hope, all these years!

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