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"Hi, my name is James. They tell me I'm the coolest kid on my street. Welcome to Nitro Rad, a show where I talk about some rad games, and some not so rad games."

Nitro Rad is a Video Review Show, started in 2013 by Canadian reviewer James Lewell. The show specializes in video games from the NES era to the PS2 era but has become more known for the coverage of indie titles, primarily ones made in RPG maker. The show has covered a wide range of genres, such as "B-grade mascot platformers" and horror games, the latter are a favorite topic of discussion.

The show's channel can be found here.

A sister channel, Garanikor hosts sketch comedies with a rotating cast of friends, mainstays being Alex and Brady.

    Games reviewed on Nitro Rad 
In release order:



  • Accentuate the Negative: Averted in regards to Canadian cartoons in his video "How Canadian TV Shaped Me", in which he reminisces about Teletoon and YTV and the shows he loved as a child, such as Being Ian and Class of the Titans, in order to counter the bad reputation that Canadian series get from American fans based on mediocre imports like Johnny Test and George of the Jungle.
  • Actually Pretty Funny: James' reaction to Bubsy: The Woolies Strike Back having the highest level of the main character's verbosity setting being called "Bubsy".
  • Avoid the Dreaded G Rating: He criticizes Ruff Trigger's awkward swearing of being this.
    James: They like to swear a lot in this game. And it's really weird because otherwise you'd think it was a kids game, but it got an E10 rating just because they thought by saying "Hell" or "Damn" they could make the game more edgy and badass (cuts to Shadow the Hedgehog).
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  • Breaking the Fourth Wall: When discussing the sanity effects in Eternal Darkness, James edits a few audiovisual tricks to convey its effect, such as making the video appear to be buffering or playing the Discord notification sound.
  • Butt-Monkey: Brady has been killed or injured in videos the most out of any of the Garanikor cast. Parodied in "Brady Dies".
  • Catchphrase: "So in the end is (X-game) a good game?" said usually in the summation at the end of his reviews.
  • Caustic Critic: Downplayed. The show usually showcases titles not in the mainstream and as such the reviews are predominantly positive though there are a number of titles James just enjoys ripping into.
  • Cloudcuckoolander: Alex plays Revolver Ocelot like this. He speaks in these bizarre sexually inappropriate metaphors that lose themselves all the while making weird hand gestures.
  • Cuteness Overload: It's shown on many occasions that one thing he'll always commend a game for (even if it's bad) is cute character design. Characters like Blinx and Kao make him gush shamelessly due to their endearing design & idle animations.
  • It's the Same, Now It Sucks!: In-Universe.
    • The bad Silent Hill games he feels play heavily into this. Origins and Homecoming rely too much on what came before. The former plays itself too safe and hangs on to its status as a prequel by regurgitating Silent Hill 1. The latter tried too hard to be Silent Hill 2 with reused monsters (especially Pyramid Head) and plot beats that tried to recapture the "glory days" of the franchise.
    • He felt that too many fans wrote Super Mario Galaxy 2 off as this. On the whole he enjoyed Galaxy 2 much better than Galaxy 1 and feels that the game went out of its way to clear up many of Galaxy 1's issues and was much more creative with its ideas.
  • Left Hanging: The sad fate of too many Yume Nikki fan games, especially the good ones.
  • Market-Based Title: He discussed this with the Clock Tower series, comparing it to how for a while, the Final Fantasy series had numerical confusion due to skipping certain entries, and noted all the localized games, with the lone exception of Clock Tower 3 (and even then, only because it happened to even out), got their names changed due to the original never being brought to North America. For his videos, he refers to them by their original Japanese names rather than the localized ones, partly because he started with the actual first game in the series..
  • Most Annoying Sound: In-Universe, James declares that Bubsy's voice from Bubsy 3D is so annoying that he promises to stop complaining about Gex's voice.
  • Naked People Are Funny: From the Hylics review:
    James: You can get better at cooking by putting clothes on? Well that explains why I always burn everything! (Cuts to a naked James cooking in the kitchen).
  • Oh, Crap!: James, when he realises that he has to review Bubsy 3D.
  • Porting Disaster: In-Universe, he discussed this with a few games. Glover got hit pretty bad with it with Camera Screw worse than the original, and he notes that you jump higher than in the original version, but the level design was not changed to accomodate this, leading puzzles to be way easier to solve than intended.
  • Precision F-Strike: James seldom swears in his reviews, but when he does, usually it's because the game is really bad or really got under his skin. Or both.
    James (about Bubsy 3D): It would be like, um... it would be like you're playing, um... it would be like you're too upset to think of an analogy because you're WASTING HOURS OF YOUR LIFE PLAYING THIS PILE OF SHIT!
  • Quote Mine: Noted In-Universe when talking about the cover of Bubsy 3D featuring a quote from Electronic Gaming Monthly: "...stunning...original...Bubsy 3D climbs back to the top...check it out!" Naturally suspicious, James actually went and tracked down the article the quotes were taken from; unsurprisingly, the quotes were not only being taken completely out of context (being spread across multiple completely disparate paragraphs throughout the article), but they weren't even from the final review (which gave the game highly negative reviews), instead being taken from a preview of the game written before it was actually released.
  • Running Gag: Canadian restaurant Mary Browns, Brady dying in Garanikor videos, and James' Lucario plush.
    • Comparisons to Ty 3 pop up in almost every platformer review. He eventually lampshades it, complaining that he had to choose that game where other reviewers have much more memorable games like Final Fantasy 1 (ProJared) or Castlevania II: Simon's Quest (The Angry Video Game Nerd) as their running gag.
    • Bringing up how annoying Gex's dialogue was in Gex: Enter the Gecko when it comes to voice-acting or humor. After Bubsy 3D, where the main character has an even more annoying voice, he promises to stop doing it as Gex's stupidity had more charm.
  • Sequelitis: In-Universe he talks about this trope when it comes to franchises.
    • An inevitable talking point when it came to Silent Hill. While James does have good things to say about the fourth main installment and Downpour, Origins and Homecoming play this straight with uninteresting plots and an over-reliance on older elements to try and recapture lost glory.
    • The Siren franchise took a nosedive with its final game. While not a bad game per-say, it did away with a lot of the scary elements from the previous games, had a cast full of unlikable characters, and the main gimmick of the games, the sight-jacking, was rendered nearly useless.
    • While Clock Tower: Ghost Head is more of a spinoff than a straight sequel (despite being called Clock Tower II outside of Japan), he felt that while the game's story was strong, the actual gameplay was tedious at best, and full of Fake Difficulty at worst, with many requirements essential for beating the game not even being hinted at, requiring loads of trial and error and Save Scumming unless you know what to do ahead of time. Because he still enjoyed the story, he noted that it had a few adaptations, admitting it was to give people an alternative over actually playing the game.
  • Spiritual Antithesis: James speculates that the narratives of Anodyne and its sequel, Return to Dust, run in direct contrast to each other: whereas he believes Young decided to leave The Land and try and overcome his flaws, he says that he thinks that Nora is trying to bury herself in escapism due to being unable to move past her own insecurities.
  • Surprisingly Improved Sequel: Discussed In-Universe:
    • Silent Hill: Downpour. Though James notes that the game was considered one of the worst due to its broken launch he considers it the best of the Western developed Silent Hill games. He praises the game for trying to be more original with a better story and more scares. Though he finds most of the enemies uninteresting he does praise the Bogeyman for being its own creation and not a Pyramid Head rehash.
    • Bubsy: The Woolies Strike Back. While James largely considers it So Okay, It's Average due to its short length and fairly basic gameplay, he does note that it fixes quite a few issues that have plagued the series since the beginning, and actually finds it to be somewhat enjoyable on its own.
  • They Copied It, Now It Sucks: He talks about the trope In-Universe.
    • He's argued against this with Yo-Kai Watch being accused of ripping off Pokemon. He made a video rebutting Jimmy Whetzel's video accusing Yokai Watch of this trope.
    • When talking about the Kao games, he acknowledges that they're all very derivative of more successful platformers (Crash Bandicoot and Rayman) but for the most part that's not a bad thing since they can still be fun. They're not original but he doesn't hold that against them, in contrast to Ruff Trigger which is terrible on top of being a complete ripoff of Ratchet & Clank: Going Commando.
  • Uncanny Valley: In-Universe. During the Siren retrospective he has a long discussion about how well the games use this trope. The overly expressive rudimentary motion captured faces on top of primitive character models are used to great effect to make the game unsettling. Forbidden Siren 2 especially utilizes this trope well with its use of enlarged heads and faces where they shouldn't be, both utilizing the same choppy motion capture.


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