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Wayne, the Protagonist.
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Hylics is a video game created by Mason Lindroth in 2015, described as "a recreational program with light JRPG elements".

Its world, from the environments to the battle sprites, is made entirely from pastel claymation.You play mainly as Wayne, a man with a waning moon for a head, on a vague quest to meet Gibby, the King of the Moon. The plot, if there can be said to be one, is heavily buried under symbolism and the general surrealism of the world.

The game can be downloaded here, and can be completed in about ~2 hours.

A sequel, Hylics 2, was released in 2020. Described as a "recreational program with a unique graphic style and droll scenario", it follows Wayne and company as they seek to prevent Gibby's resurrection.


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Hylics contains examples of:

  • Aerith and Bob: Pongorma, Somsnosa, and Dedusmuln compared to Wayne, Gibby, and Dracula.
  • After the End: Implied by the ruins buried in the environment, and Dedusmuln considering a paper cup an archaeological treasure.
  • All There in the Manual: The narrator’s name, Dracula, is found in the game’s files.note 
  • Art Game: A True Art Is Incomprehensible Game, even.
  • Art Evolution: Hylics 2 is a major shift in quality compared to the first. Everything from the character models to the animations to the environments are much more elaborately detailed, in part due to the switch from RPG Maker to Unity.
  • Big Bad: Gibby, King of the Moon in the first game.
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    • Odozier, a loyal minion of Gibby, acts as the primary antagonistic force of Hylics 2 in his attempts to resurrect his master. He dies after his fight, and he's upstaged as the antagonist by the newly revived Gibby.
  • Call a Hit Point a "Smeerp": Several stats are called strange things. Health and Mana are Flesh and Will, while base stats are things like Jollity, Texture and Philology.
  • Climax Boss: Gibby.
  • Dance Party Ending: After defeating Gibby in Hylics 2, Wayne and co. land on a concert stage where you can play the instruments for a cheering crowd.
  • Daylight Horror: Even the scarier parts of the game are still in pastel claymation.
  • Death Is a Slap on the Wrist: After dying you get sent to the Afterlife, a land filled with fishes and checkpoints. It’s also here you can trade Meat for health.
  • Gainax Ending: The original game ends with one.
  • Genre Buster: Hylics 2 is a turn-based RPG with 3D-platforming elements, featuring a large 2D Action Platformer minigame and an entire area explored in first person, tile-based dungeon crawling style.
  • Greek Chorus: Dracula, the Narrator.
  • Guide Dang It!:
    • With the plot left to the player’s speculation and most dialogue being randomly generated, figuring out what you’re supposed to do can be difficult.
    • Hylics 2 doesn't have randomly generated text until the final act, and even then the pause menu has a reminder of what your next objective is.
    • The Sage's Labyrinth in the sequel can be pretty annoying to traverse due to the first-person perspective. Finding every treasure, though? It can be a nightmare, thanks to the fact that everything is behind false walls (and lots of them don't have any hint to their presence). In fact, a paper cup and an entire Bonus Boss can be missed within it.
  • Have a Nice Death: In both games, the game over animation shows Wayne's flesh melting off his face, leaving him as a skeleton.
  • Hopeless Boss Fight: The first encounter with Gibby Redivivus in the sequel.
  • Hub World: The Afterlife.
  • Human Resources: After battles, you obtain Meat, which can be exchanged for health in the Afterline. In the sequel, the first Meat you are likely to collect is from what appears to be an injured and dying Wayne that lacks a carapace.
    • Also, the money machine in the first game, processing 3 subjects into 250K bucks each.
  • Humanoid Abomination: Due to the intentionally surreal and dream-like feeling of the game, along with its claymation, every single character and enemy in the game, with notable exceptions in Somsnosa and maybe Pongorma, is either this or a downright Eldritch Abomination in terms of design.
    • Made even more apparent with the enemies in the second game due to the higher amounts of animations and their otherworldly designs, combining to form creatures that might belong in nightmares.
  • Improbable Weapon User: ALL party members use gloves as weapons. Not to punch enemies, mind you, but to amplify the power of Gestures.
  • Last Disc Magic: The Skill learned from the Three Sages in the first game, Legend of Melting.
  • Legendary in the Sequel: The sequel starts at Waynehouse, in which an entire generation of new Waynes are raised and guided by Old Wayne.
  • Ludicrous Gibs: When killed, enemies in the second game explode in what can only be described as giant pieces of meat.
  • Makes Just as Much Sense in Context: To be expected, given that most of the dialogue and location names in the first game are randomly generated, and the sequel is still quite strange even without randomized dialogue.
  • Magical Gesture: 'Gestures' seem to be the primary form of magic in the setting, including the standard Snap that replaces any other RPG's standard attack.
  • Meaningful Name: Gibby and Wayne as mentioned below, but the title of the game, Hylics, is a reference to Gnosticism. A hylic is a body that’s completely material - fitting for a world made of clay.
  • Mythology Gag: Somsnosa is named after another game Mason made for Ludum Dare 26.
  • Non Standard Game Over: Touching Ambulant Skulls and the statues in the graveyard causes instant death.
  • Pre Ass Kicking One Liner: “You dare approach me? My feelings will embrace your memories until you beg me to hark! Now pardon thine little spirit. It is the last time you will.” Spoken when you challenge Gibby. Somewhat downplayed, since it's just as subject to random word replacement as any other dialogue.
  • Resurrect the Villain: In the sequel, preventing this is your main goal. You fail, and Gibby Redivivus must be defeated.
  • Stealth Pun:
    • Gibby and Wayne, as in a Gibbous and Waning moon respectively. There's also Viewax in the sequel, referring to a Waxing moon.
      • Gibby is a double-layered pun. Gibby also beings to mind the word gibberish. The second game fully reveals that it's his influence that caused all the characters in the first game to speak nonsense, as he does the same when he's revived.
    • Another example is the Meat Grinder in the Afterlife. note 
  • Surreal Horror: The game has some dark imagery, such as being knocked out in battle represented as skin melting from your face.
  • Surreal Humor:
    • Most of the first game's dialogue randomly replaces certain words and phrases, often causing non-sequiturs, strange grammar, and misspellings.
    • Beyond the random text, the actual plot-relevant dialogue uses archaic and obscure words, possibly because of how silly they sound.
    • The sequel is much more comprehensible, but still extremely weird.
  • Unreliable Narrator: Save for a few phrases, Dracula’s narration is as randomly generated as the other Non Player Characters.
  • Word Salad:
    • Most of the dialogue is randomly generated, using a list of bizarre song lyrics mainly from The Mars Volta.
    • The sequel averts this until the awakening of Gibby Redivivus, implying cases of this in-setting are due to outside influences.

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