- They're just showing them as male for marketing purposes.
- Could also be downplayed; you'll be able to select Byleth's gender, but his/her appearance is fixed due to the improved graphics making avatar characters more difficult to implement.
- Maybe it'll be customizable, but not to the extent of Awakening and Fates.
- Confirmed. Nintendo released a statement around June 2019 that outside of gender and outfits (due to the existence of the DLC outfits), Byleth's appearance is fixed.
- Could also be downplayed; you'll be able to select Byleth's gender, but his/her appearance is fixed due to the improved graphics making avatar characters more difficult to implement.
- One of the lines in the trailer is "the crests [of the goddess] are to blame", implying that the goddess is actually the Big Bad of these games. It could be possible that the Church of Seiros is actually a Corrupt Church and the protagonists are unaware of this. Initially, it will be set up that Byleth (whose name means "legions of hell") is the vessel for whatever demonic entity is there in these games... but in reality, that "demonic" entity is designed to defeat the goddess and put a stop to her evil plans.
- The blonde/green-haired woman hugging the sword in the trailer appears to be some sort of priestess of the Church, plus, she wears flowers in her hair like the Goddess. She's also seen at the beginning of the trailer, where she's standing in Dissonant Serenity during a battle even while troops die and blood flies.
- The 2/13/2019 Direct has the gender select screen give the odd wording of "Choose Your Form"; which could correspond with this theory.
- There is also a scene in the same Direct where Byleth has dark energy emanating from the pendant on their chest and shortly before, they had a premonition where they were stabbed by a brigand. Byleth also has visions of a supernatural woman Sothis, and it's stated only they can see her. So building on this...
- Half-and-half on this one. The church does become an antagonistic force, depending on whose house you chose, but Byleth is the vessel for Sothis, who is the goddess worshipped by the Church of Seiros. Sothis may be a bit snarky, but she's genuinely benevolent.
- This can tie into the "Reverse Grima" theory with there being a prophecy that the Church of Serios would eventually go bad and/or cause ruin and the "demonic" entity designed to stop it needed a human host to properly do its work. As to why Byleth was chosen to be the vessel for Sothis, there are two possibilities:
- Jeralt was part of the group of people who knew about the prophecy and willingly offered his son/daughter to be Sothis' host.
- The prophecy said that the vessel would be the son/daughter (depending on the gender the player chose) of a knight. The Church caught wind of this and ordered all male/female babies of knights to be killed. Jeralt escaped to protect his child from being hunted and was made the vessel in this manner.
- And the verdict is... Confirmed.
- The trailer showed Byleth prominently following Edelgard, but if Dimitri and Claude are just as important, then it stands to reason that Byleth could follow them, too, at the player's discretion. The other two would then join later in the path, but would be Out of Focus.
- Seemingly confirmed. The 2/13/2019 Direct indicates you can choose which house to focus on, although it's still unclear just how divergent this choice is.
- Half confirmed, half jossed. There's at least four.
- The trailer suggests Edelgard has known Byleth for a while. And if Byleth really is a customizable character, then the two will be continuing an apparent tradition set by the last few games. Otherwise, it'd just be more in the same vein as Eliwood/Ninian or Eirika/Seth.
- Partially confirmed. They are on the Black Eagles path, but not on the others.
- After Fates' divisive take on same-sex pairings, this game will probably be an Author's Saving Throw in that regard. More characters aside from Byleth will be able to have same-sex love interests, and building on the Elegard and Byleth being the implied canon pairing WMG, it will be possible for a female Byleth to also achieve S support with her (thereby satisfying the crowd who shipped Azura/Female Corrin indirectly).
- Confirmed. Byleth has multiple people of the same gender they can S support with, including Edelgard for Female Byleth. And while Byleth is the only one who can attain a LQTBQ+ S rank, several paired endings for other characters more than raises a few eyebrows.
- Confirmed for 2 out of 4 routes. Rhea acts as the Disc-One Final Boss for the Black Eagles route, while the Flame Emperor remains the Big Bad for the entire Blue Lions route even after being unmasked.
As such, the house/country you pick will generally be the "good side", or the lightest shade of gray, since the leaders will grow less extreme thanks to Byleth's influence.
- Good Edelgard could be a stern but caring Good Is Not Soft leader. Evil Edelgard could be a Knight Templar or a repeat of Arvis.
- Good Dimitri could be a rebel fighting for the people. Evil Dimitri could be an Ax-Crazy Revenge Before Reason maniac.
- Good Claude could be a crafty Guile Hero. Evil Claude could be a backstabbing Opportunistic Bastard.
- Confirmed for Edelgard & Dimitri, but Claude is arguably still a good guy even in routes where he's not playable.
- Partially correct. The Crest system is very damaging, but the Goddess is the benevolent Sothis, and Edelgard's understanding of the whole thing is biased and not entirely correct.
- The song in the reveal trailer seems to be about the listener leaving "into the dawn" to protect it, even though she wishes she could stay, and asking the listener to come with her.
- The moan is coming from Sothis, as clarified by the 2/13/19 Nintendo Direct. What if Byleth was the one who 'left'? Maybe Byleth passed away or was sealed away, and Edelgard promises to return to their resting place with some answers on how to save them. This could relate to the "unknown power hidden within", or Byleth’s connection to Sothis.
- Confirmed. Byleth ends up falling into a coma for fives years with the war going on.
- Confirmed in that he dies. Three Hopes on the other hand...
The Law of Conservation of Detail dictates that all of these shadowy nations are named because they're going to be important to the plot. Given that the main three nations are explicitly at peace and none of them show any signs of aggression towards the othersnote , at least one of the smaller nations is likely to be an antagonistic force. My guess is that Morfic is going to be an antagonistic nation, due to it being the second-largest of the fournote , isolated enough from the others to cook up a diabolical plot without much fear of sudden, large-scale investigation or retaliation, and having a name that sounds suspiciously similar to Mordor. The other three nations may or may not have unfriendly relations with the main three that will warm up during the story due to the actions of Byleth and their students. Also, Morfic being an antagonist does not nullify the earlier WMG about the Church of Seiros possibly being an antagonistic force. It is entirely possible that Morfic is a Disc-One Final Boss and/or Unwitting Pawn, with the Church of Seiros either being The Man Behind the Man or a tenuously-related Greater-Scope Villain that steps into the role of Big Bad when Morfic is defeated. If the Church of Seiros is not actually evil, then it might be a Red Herring that is mistakenly believed to be engaged in shady business by Byleth and their students (read: Edelgard) before a gigantic misunderstanding is cleared up and Morfic is revealed to be the true villain.
- Confirmed! You can recruit certain characters if you have high enough stats and weapon mastery for what they like. However, some characters are locked to a certain route and they won't be at the level as some of the current characters in your house.
In the second trailer, the affiliation of one of the enemies is listed as "Western Church". This could mean that the church splits into multiple branches over or shortly before the events of the game.
- This is supported by bits of prerelease footage, where we've seen dialogue from a Western Church Soldier calling people "heretics", and dialogue from Lord Lonato (who we were told was starting a rebellion against the Church) expressing enmity toward people from "the Central Church" and claiming that he will visit the justice of the Goddess upon them - implying that he still worships the Goddess and is only against a specific faction of the Church.
- Confirmed! Throughout the first half, there are church defectors your house will have to deal with.
- To avoid student-teacher romance controversy, you might see them graduate, and if you have an A-rank with one of them, the student confesses to Byleth right after the graduation scene a la Chrom proposing to a lady after chapter 13 in Awakening.
- Confirmed by the E3 2019 trailer, though it appears the skip will only be five years.
- Possibly confirmed; a Facebook post by Nintendo of Europe refers to the Church of Seiros as the game's antagonist.
- Confirmed for Black Eagles true route, jossed for the other 3 routes (she doesn't appear at all in the Blue Lions route after the timeskip, and she's locked away in the Empire's capital in the Church and Golden Deer routes). In Silver Snow she unintentionally becomes the final boss!
- Seemingly confirmed or at least strengthened by Byleth showing off the bone-sword's whip capabilities in the 2019 E3 story trailer.
- Confirmed.
- Jossed. The Flame Emperor has a very male voice in the gameplay revealed in the 2019 E3 segment.
- Unless they're using a voice changer. Cast as a Mask is still a trope, after all.
- Actually confirmed. She's Edelgard.
- Somewhat confirmed. She dies regardless of route, and she can even die in her own route if certain conditions aren't met.
- Jeralt, since The Paragon Always Rebels.
- Hanneman, hoping that provoking battles will help him learn more about Crests.
- Bernadetta, because her hobbies include cosplay and she tends to get Lost in Character.
- Confirmed in that they are someone we know. Edelgard.
Maybe the Flame Emperor is Edelgard's long-lost sibling, and the revelation of his true identity will contribute to the rifts that develop between the three houses.
- Confirmed; the Flame Emperor is Edelgard.
- Confirmed
- Confirmed! Wave 4 of the game's DLC, launching by April 30, 2020, will include new characters, but no word on who yet.
- Confirmed! Edelgard and Dimitri are killed on each route not their own, and Claude can optionally be killed.
- Supporting this is that he disappears after the timeskip, and (at least on the Golden Deer route) Annette mentions that her father was not only a knight, but left the church after the Empire attacked.
- Confirmed! The Blue Lion Route reveals he is her father, and he left after the Tragedy of Duscur.
- Confirmed. In fact, Byleth's crest stone is the exact same one as their mother's.
- It’s also a bit more complicated than that. Jeralt does have the Crest of Flames. However, it’s implied that it’s because Rhea used the power of her blood to save his life in the past before Byleth was born. But it’s not clear if he knows he has this. And he just happened to fall in love with, and have a child with Byleth’s mother, who was a failed vessel for Sothis, so she had the Crest Stone before Byleth. So it’s less of one parent being responsible, more like it’s both and Rhea took advantage of that.
- Jeralt does not have a Crest of Flames, he has a Crest of Seiros, AKA Rhea's Crest.
- It’s also a bit more complicated than that. Jeralt does have the Crest of Flames. However, it’s implied that it’s because Rhea used the power of her blood to save his life in the past before Byleth was born. But it’s not clear if he knows he has this. And he just happened to fall in love with, and have a child with Byleth’s mother, who was a failed vessel for Sothis, so she had the Crest Stone before Byleth. So it’s less of one parent being responsible, more like it’s both and Rhea took advantage of that.
- Half-confirmed. Seiros forged his backstory and conveniently omitted that the Crests were his doing so she could use them, but half-jossed in that he really was an enormous ass who caused her Start of Darkness to begin with when he razed her home to the ground, and literally took Sothis apart to use her bones as weapons.
- Confirmed. It's not her only goal, but she definitely wants to take them over.
- Two for four. She's not DLC in Awakening (she joins in Paralogue 4) nor Warriors (you have to collect all of Anna's Mementos and then beat the tar out of her).
- Confirmed. Even on Crimson Flower, he has no compunctions about anything, including murder, if it helps Edelgard.
- At the time of writing, there's literally nothing to go on other than his design and that he's a badass that's capable of handling a bunch of soldiers by himself. But Fire Emblem is no stranger to noble Anti-Villain types, so it's possible this guy might be exactly that.
- Jossed. He's Nemesis, the Church of Seiros' Satanic Archetype. The church is keeping a lot of secrets about Fodlan's history, but if anything he's an even bigger bastard than they say.
- Given that the series has rarely made long-range swords that weren't magical, the game could create whip swords that could be used as long-range weapons to match Javelins and Hand Axes.
- Jossed. It's a legendary sword.
- Similar to Radiant Historia the game will involve navigating the time stream to solve whatever crisis comes up.
- Jossed, Sothis says she can't reset time back too far.
- Because there are screenshots that appears to be a Relationship Values meter while teaching someone, the game may allow supports with characters with this instead of the old games' "gain support during the battlefield" or the modern games' "Pair up, get supported during battle, watch support cutscene" mechanics.
- Jossed. You are only able to achieve S support with characters post-Timeskip, when you are no longer their teacher.
- Jossed. The 2/13/19 Nintendo Direct confirms that Byleth is a mercenary traveling with their father who becomes a teacher at the school.
- Jossed, and jossed hard.
- Jossed. They're a technologically advanced organisation that live underground. Nemesis was actually a weapon of theirs.
- Birthright Arthur and Conquest Oboro will show up as wandering Rōnin, having left Fateslandia in a haze after the deaths of their respective masters.
- Considering how difficult it is to avoid killing Oboro in Conquest, it's more likely that we'll get Kagero.
- Selena and Subaki on their honeymoon. Bonus points if they have another child and mention Caledori a couple of times.
- This bit is unlikely, given InSyst has avoided making anything the player chooses concrete, despite implications, since Jugdral. Just look at the lengths Fates went to avoid naming Selena (Severa), Odin (Owain), and Laslow (Inigo)'s fathers.
- Jossed, no mention of Fates.
- While Claude is shown using a bow, it doesn't rule out each of the kingdoms being associated with a non-weapon triangle tool (staves, bows, and daggers, assuming they're returning).
- Jossed. The Weapon Triangle has been removed.
- Pair ups and stat boosts from S support will be there, but modified. As for second generation characters, at a certain stage in the game, Byleth will travel to the future and be able to recruit the children of whatever characters are already married (as opposed to them traveling back in time). This would be a good way to have a second gen without just being a carbon copy of Fire Emblem: Awakening.
- Alternate idea: what if there's a timeskip instead, but unlike the one in, oh, say, Genealogy of the Holy War, it's more of a Putting the Band Back Together situation, as you'll believe that you dealt with the main threat initially, only for it to resuface later (I doubt that they'd end the first generation with a ending, especially if they have a Genealogy remake in the works). Granted, this would mean that they'd have to either put Byleth in some form of suspended animation if they plan on having the second gen-kids romance-able, or the second gen would be off-limits (unless the game pulls a Dragon Quest V and has Byleth be a Decoy Protagonist, with his heir being the real main character).
- Jossed. While there is a time-skip there are no child characters or time travel mechanics.
- Jossed, no child characters.
- Jossed
- Jossed. Nintenderos got their hands on the game early, and in a comment revealed there would only be dual audio.
- Jossed—rewinding time is Sothis's ability, though it does indeed provide this game's turn rewind mechanic, and she does only interact with Byleth.
Sothis' personality will be therefore be based on the decisions the player makes.
- While this is jossed, there ironically is a character with multiple personality disorder (Jeritza/the Death Knight).
- Unless the Church of Seiros is just a normal church after all. The old man might have joined the church under false pretenses and rose through the ranks to be powerful/influential enough to get away with stealing the whip sword.
- Jossed hard. He's a bandit who murdered Sothis, used her remains to build said sword, and committed genocide. Unquestionably a bad guy.
- Jossed. It's Rhea, which starts with an R.
- Alternatively, Jeralt was given Byleth to raise, in a similar vein as Alm for reasons to be discovered later. As there’s been no news on whether or not Jeralt and Byleth have the same Crest, as they appear to be hereditary. It’s also worth pointing out that no one else in the Commoner class has a crest.
- Jossed. Jeralt is the biological father to Byleth.
- This might've been planned at one point, given that unique battle animations and quotes for her do exist, but jossed in the finished game, since she's not recruitable whatsoever.
- Jossed. All signs point to the Death Knight being Jeritza.
- He trips while holding something sharp and pokes it out by accident.
- His eye is actually perfectly fine, and he just wears it to look more intimidating.
- On the more serious side, he loses it in a fight with Edelgard, considering the two are the most violent post-timeskip.
- Jossed...? We never find out how he loses his eye, just that it happens during his exile.
- The accent part has been Jossed.
- In fact, she was told not to do one.
- The accent part has been Jossed.
- Jossed. However, we learned that Mercedes half-brother, Emile is secretly Jeritza AKA The Death Knight.
- Jossed. She dies pretty early on.
- Partially jossed. She does want to remove the Crest system, but not via genocide.
- First of all, from what gameplay footage we've seen, he has some very noticeably flirty dialogue with Byleth, no matter which gender the player chooses.
- Hell, he even flirts with you at the end of the Golden Deer introduction video!
- Then there's the ballroom scene everyone has been talking about, which has two versions: one with a smaller, ungloved hand on Claude's shoulder, and one with a slightly bigger hand wearing a glove. With this in mind, it could be inferred that this scene can occur no matter which gender the player chooses for Byleth.
- Jossed. He's straight. The Male S Rank options are Lindhardt, Jeritza, Yuri, Gilbert (platonic) and Alois (platonic).
- Jossed.
- Jossed. The Knights of Seiros and Flayn do join, but they do so before the timeskip. The Blue Lions route is the only one to add a new playable character post-timeskip, and that's mostly to replace Dedue, which that route removes from your team for a while (and depending on your actions, it can be permanent).
From there, the game plays like normal until the beginning of Part 2, where upon reuniting with your chosen lord they notice how much despair and tragedy the war has caused andthe seek to bring peace through diplomacy. Part 2 then plays out diffrently to all other routes, where battles against the former students leads to recruiting instead of death. The final battle against Edelgard turns into a one-sided affair (since you have her units), and ultimately leads to her actually surrendering. The three leaders reach an agreement, and peace is returned to Fodlan.
- Jossed. There is no true Golden Ending in the game.
- Besides Cristina Valenzuela, who has already confirmed herself as Edelgard on Twitter, I've noticed that Fire Emblem Heroes is starting to seriously dip into Funimation's voice talent. My money's on Johnny Yong Bosch, Vic Mignogna, Christopher Sabat, Sean Schemmel, Clifford Chapin, Justin Briner, Erika Harlacher, Roger Craig Smith and maybe Nolan North.
- Highly unlikely in Vic's case due to the recent controversy and his contract with Funimation being terminated.
- The 2/13/2019 direct has David Lodge's voice recognizable as the narrator, and Sothis sounds a lot like Cassandra Lee Morris. However, neither have confirmed their involvement as of yet.
- That very same direct has also deconfirmed Cristina Valenzuela, since she is no longer voicing Edelgard. She now sounds a bit more like Tara Platt or Colleen Clinkenbeard.
- It's also very likely that the game's English dub will most likely be union-contracted, so Steve Blum, Crispin Freeman, and Kari Wahlgren would most likely be in the dub.
- Some preliminary guesses:
- Sothis: Cassandra Lee Morris
- Edelgard: Tara Platt
- Hubert: Robbie Daymond
- Bernadetta: Erica Mendez
- Claude: Joe Zieja (Voice of Canas and Jamke in Heroes)
- Lorenz: Ben Diskin
- Dedue: Ben Lepley (Voice of Saias in Heroes)
- Seteth: Mark Whitten (Voice of Hrid and Lyon in Heroes)
- Jeralt: David Lodge
- Rhea: Cherami Leigh
- All of the above guesses have been confirmed on Twitter.
- Dimitri: Chris Niosi
- Jossed, it was Chris Hackney.
- Ferdinand: Billy Kametz
- Hanneman: Dan Woren
- Manuela: Veronica Taylor
- She doesn’t have time. That’s why she’s doing it this way. That’s why she quickly establishes a successor and then steps down in her endings. Unlike Lysithea, she never, EVER tells anyone. She never pursues removing her crests in her endings because there is no place for her in the world she created.
- Her character ending with Lysithea confirms this, as it is outright stated that "they discovered ways to recover the years of life that had been stolen from them." Lysithea estimates her own life won't make it past age 25. The only question is if Edelgard is on that same clock if she isn't cured, or if she has a little more time due to being a later (and likely more refined) double Crest transplant experiment. Because if she isn't, she's already 22, possibly 23 by the time Crimson Flower ends. Rebuilding a whole continent and reforming the entire imperial political system in only 2-3 years is... quite the tall order.
- Confirmed, with Yuri becoming another option as well.
- Cindered Shadows added Trickster, War Monk, Dark Flier, and Troubadour.
- Cindered Shadows dealt heavily with Byleth's mother, giving her both a portrait and a name: Sitri.
- Jeritza wasn't even there, though, and the reason Edelgard doesn't attempt to kill Claude and Dimitri again is because it would look too suspicious. A random bandit attack could happen once, sure. Constant bandit attacks getting into the monastery? It'd clue people in that there's a traitor somewhere. This is also probably why the bandits don't know the Knights of Seiros are there, because that information could only come from people on the mission.
- As for why Edelgard followed Claude, the most likely answer is self-preservation. Since Kostas isn't aware she's his employer, there's nothing to stop the bandits from killing her. Sticking with a group provides more safety in numbers than fighting them alone. A darker interpretation could be that she followed them to see if she could kill them herself, since they were separated.
- Finally, what would even be the point of making Jeritza her teacher? He already answers to her, and if he ever got outed as the Death Knight—which he did—it could bring her and her house under suspicion.
- : 1: you just answered your own question, Jeritza answers to her, it would help put the Black Eagles under Edelgard's control, and knowing her control freak tendencies would appeal to her. And Jeritza answers to her directly and not Those Who Slither. 2: Claude mentions that the bandits attacked during a training exercise, as the fencing instructor Jeritza most likely would have been there. 3: Edelgard had no reason to pursue Claude, according to him, ALL the Bandits went after him, and Dimitri assumed Claude was acting as a decoy, and went after him, if she really wanted him and Dimitri dead, she just needed to stay back, if she wanted to kill them herself, that would lead to suspicion on her, and would make no sense, considering they made it all the way to Remire village despite Edelgard having all the chances to back stab them. Notice how angry she sounds when she mentions Claude ran off? It makes sense when you think that her plan was to have those Bandits killed wherever the training exercises happened. Her chasing after Dimitri and Claude might have been an attempt at getting the Bandits to follow her instead and back to the training location, instead of Remire village.
- Jeritza is hardly the only instructor at the Academy. If the devs had wanted to hint at him being there, they could have just had him show up with Alois. Instead, it seems as if Alois or the to-be professor was the one overseeing the exercise. No, Claude's words are that they followed him, and THEN all the bandits came after them. Edelgard could not have stayed behind because the bandits were still there, and did not leave until all three lords fled. We also don't know how far the training ground actually is from Remire Village. Edelgard's anger makes more sense as being directed at Claude for ruining her assassination attempt, rather than moving the location of where the bandits are to be killed (why does that even matter?). And if Edelgard really wanted the bandits to follow her, she could have just split off and circled back to the training ground. No, she was running for her life, same as Claude and Dimitri.
- Alois as an actual knight, has the duty to lock down the battlefield, if there is an actual threat to the students, as stated by Seteth, so Alois likely wouldn't let the teachers follow along. The location matters as Edelgard likely wants Jeritza to impress any authority there, as the to be professor got themselves fired because they ran in full view of at least Alois. 2: Edelgard likely wanted to circle back to the training grounds, but since they were also after Dimitri and Claude, she didn't have the chance. If it was an actual assassination attempt, Edelgard would not have chased after Claude like Dimitri did, Bandits would have chased after Claude, and Dimitri would have followed, dividing up the bandits, Edelgard is in a position to stay back, kill any bandits at the training grounds, and let the bandits do their job, but instead, Edelgard chased after Claude, when by staying back, she puts him and Dimitri in a perfect position to die in a way that leaves her free of suspicion, and chasing after Claude when he's pursued by bandits is not the action one would take if she wanted them dead? Bear in mind, this is not a post defending Edelgard, i just think hiring the bandits to prop up Jeritza is a brilliant move, and characters like Caspar assumed Jeritza would have gotten the job before Byleth showed up.
- Confirmed by Fire Emblem Warriors: Three Hopes, though that game reveals the actual plan was to just have Jeritza hired as Garreg Mach's third professor, not necessarily teach the Black Eagles:
- Three Hopes shows the events that happened to Edelgard/Dimitri/Claude before they met Byleth, and it's shown Edelgard intended to lead the other 2 lords into Remire Village before they got lost◊ and Kostas attacked them◊. Add up the fact Edelgard is fully aware of who Jeralt is, that Alois had no idea Jeralt had been staying in Remire to begin with◊, the in-game dialogue pointing out the intended 3rd teacher was kicked out due to running away from bandits and how Jeritza was expected to be the go-to replacement + how fishy the whole set-up was, and finally, how the Flame Emperor comments later Byleth's involvement, and not Jeralt's, was the factor she didn't account for (which makes sense In-Universe given Rhea hires Byleth in 3Hs specifically because, unbeknownst to all, they were Sothis' 13th vessel), and it's all but stated Edelgard's initial plan was the following:
- 1. She hired Kostas under the Flame Emperor persona and ordered him to "kill the 3 nobles" on purpose for the sake of ensuring she would be treated like just another victim during the attack and not the scheme's mastermind.
- 2. She had Kostas ambush her, Dimitri, Claude, and the professor Garreg Mach planned to hire for the sake of making that guy flee and lose his job. This way, Edelgard should secure the Church would have no choice but to pick Jeritza, the mole she planted 2 years earlier with Arundel's aid, as Garreg Mach's 3rd house teacher instead.
- And 3. The 3 lords would just so happen to flee towards Remire and bump into Jeralt's mercenaries while Kostas' bandits chased them, thus creating a convenient way to get rid of Kostas once his role had been fulfilled.
Why else would Sothis not object to Byleth going against her in the Crimson Flower route and even wake them up from the coma despite already making enemies of her daughter? Even early in the game, she is quite critical of Rhea and the Church in general, calling them out for sending teenagers to fight and for failing to realize Tomas was a mole. And overall she seems quite distant towards Rhea, even giving you disapproval points if you tell Rhea about her in her supports. I suggest that Sothis does not approve of Rhea's actions regarding Byleth's birth and lying to an entire continent by propping up the Church, and that their relationship even when living was distant.
- The above seems a bit unlikely, given Sothis has no memory of her relationship with Rhea at the time she says those things, but what we know of her suggests they were close. She wrote a song she sang to Rhea, Rhea recalls being held in her arms, and she even speaks with Rhea, apparently amicably, presumably during some sort of near-death experience when Rhea nearly dies in the Church of Seiros route. The mere fact that losing Sothis hurt Rhea so much also implies closeness. However, Sothis is certainly not above being critical of Rhea, and disapproves of Byleth telling Rhea about her because they don't yet know what is going on or what the consequences could be.
- Further, Sothis is critical of pretty much everyone, by that logic she didn't like Byleth either. Even then, she didn't seem to so much disapprove of sending the students into battle so much as stating she would feel guilty if they died. She sounded more unsure rather than disapproving. Further, she is quite pleased in the end that Byleth and the students got rid of the bandits, even though she doesn't conciously remember why Zanado is an important place to her.
- Sothis' main desire for Byleth is for them to make their own choice, choose their own path, etc. regardless of what anyone else thinks is right, including herself. She regards the war as tragic and terrible regardless of which side Byleth chooses, and just wants to see the bloodshed end. Plus, given the tormented state Rhea ended up in if Byleth supports Edelgard, Sothis may well have wanted Byleth to put her out of her misery (Seteth remarks to Flayn on the Crimson route that he doubts there is any way to restore Rhea's sanity by that point, even if she gets her revenge).
- If Fire Emblem: Heroes counts as a semi-canon source, then this is confirmed. In that game, Seteth explains how Sothis forbade any attempts to resurrect herself (presumably after the Flood War).
- Confirmed. Having Save Data for Three Houses grants bonus items (Gold, Smithing Stones and Owl Feathers) in Three Hopes.
- Black Eagles and Blue Lions will have a route where they actively hunt down what remains of "Those Who Slithers In The Dark" (While the Black Eagles' default ending imply that they'll do it anyway, you are actually given control this time). And in the case of Blue Lions, they also learn about Rhea's issues, but managed to kept their level-headedness together.
- Golden Deer is basically an adaptation to Claude's S Support ending. Remnants of Those Who Slithers In The Dark mount one final assault, and then Byleth (and Claude) had to actually appeal to the Almyrans for help.
- Jossed. The devs have said their fourth-wave DLC "won't feature the narrative following the conclusion of the main story."
- Additional, separate part: This fifth route also possibly allows players to save everyone, much like the DLC-exclusive Revelation did for Fates, which is also why the Supports for Dedue, Dimitri, Gilbert, Edelgard, Hubert, Claude, and Hilda aren't disabled when you pick a side and lose the ability to recruit them (Hilda cannot be recruited into a Black Eagles playthrough, Gilbert is exclusive to the Blue Lions along with Dedue and Dimitri, Edelgard and Hubert are exclusive to Black Eagles, and Claude is exclusive to Golden Deer).
- This fifth storyline possibly starts off even before you choose a House, and doesn't involve choosing a side, but being hired to a general position, like combat instructor.
- Alternatively, you have to choose Golden Deer, as Claude's goal is unification and peace, and he is the least willing to kill of the three leaders, which would fit if you can save everyone.
- Jossed. The dev team has already confirmed that the "additional episodes" in the final DLC waves will be spin-offs unrelated to the main or post-game.
- It is not Jossed. "Additional episodes" seems to be Wave 2 or 3 of content. Wave 4 is explicitly described as "new STORY content", and the word "episodes" never appears in their DLC statement. "Additional" does, and it's alongside the words "auxiliary battle" and "quests". The Auxiliary battles include the Paralogues, which have been called "episodes" in the past. "New story content" would imply it's related to the story of the game.
- Wave 2 and 3 specifically use the words "auxiliary battle MAPS" and "quests" when describing the content that will be released. "Episodes" is still a term that can mean "new story content", and the furthermore, the specific wording used in Japanese is the same used for Paralogues. In fact, the translator notes one line is literally saying "It won't feature the narrative following the conclusion of the main story."
- If it isn't a fifth storyline, then how does one explain Jeralt giving Support points but not having a Support chain, and him being gone off and on during the period you can earn Support with him? Unlike Sothis, it would be unreasonable to S-Support him. There isn't enough time to earn even a C-Support with him unless the Academy half of the game changes.
- Simple: the game could be trying to fool you into thinking he's going to stay around, by avoiding an Interface Spoiler of him never gaining support points. And while most veteran Fire Emblem players would expect his death even with that, the newcomers wouldn't.
- Then why does Sothis do the same when she doesn't have any supports except the S-Support and she, Rhea, and Jeralt have unused lines for level ups, weapon ranks, group tasks, or class change? Saying they didn't want an Interface Spoiler also seems kinda contradictory with Monica, since she never gains any support points or even joins the BE House despite the game says she does. Also, it is reasonable to think new players would find it odd there are no supports with Jeralt yet ones with Rhea (an NPC) or Seteth (who, aside from one paralogue), isn't playable before Jeralt's death. It simply seems to add up too much, that it's hard to not help but assume that either this is a big story DLC or some Ass Pull with dimensional/time travel or something.
- Jossed. The Ashen Wolves Side Story takes places in the first half of the game. And it doesn't alter any of the game's routes.
- The tunnel underneath the monastery had been there previously, but was not originally connected to Jeritza's room. It was deliberately connected to Jeritza's room by the Death Knight after Jeritza discovered more of the Death Knight's plans. The Death Knight himself dug the passage a la Galdo Garzuom.
- Jeritza disappeared around Flayn's kidnapping; he was trying to investigate Flayn's disappearance on his own, explaining how he too went missing. The Death Knight realized that Jeritza was on his tail and attacked him, defeating him after a fierce battle and knocking off his mask before locking him up somewhere away from the monastery.
- When Manuela found the mask, the Death Knight realized he had left evidence and decided the easiest way to take care of the witness was to deal with her too; he ambushed Manuela, knocked her out, dug the tunnel to Jeritza's room, and deliberately placed her unconscious body inside of it to frame Jeritza. He did not kill Manuela specifically for this reason.
- The Death Knight did not originally plan to do either of this to Jeritza nor Manuela. But after people caught wind of his presence around the monastery, he found an opportunity to take action in tandem with TWSITD's plans regarding Monica, with the same end goal: to arouse suspicion and distrust throughout the monastery, showing the students that nobody could be trusted, not even the figures of authority.
- I genuinely believed Jeritza was going to break out, come back and get revenge on the Death Knight during my final confrontation with him, but he never came...
At some point, the devs realized that forcing the player to side with El after all she's done as the Flame Emperor was not a good idea; after all, her house could've been chosen because of other characters. To offset this, they needed to implement the fourth route right away and have it split off from the Black Eagles path. Since Byleth works for the Church by default, they decided to just have them and the Black Eagles fight Edelgard, with the Church staff remaining on your side. Borrowing content from the already mostly done Verdant Wind was the easiest way to handle this, since it was a neutral path by design. However, despite the heavy resource sharing between the routes, some of them still ended up going in a different direction:
- Crimson Flower, thanks to following a unique plot, was forced to scrap the majority of the early post-timeskip maps made for the remaining routes, leading to it being the shortest. The decision to have the battle against Rhea take place in Fhirdiad (so that the Black Eagles could still reside in the monastery) resulted in the Alliance's defeat being rushed and ultimately prevented Gronder Field II from happening on that route at all. The planned fight against TWSITD got cut entirely and left to happen offscreen in the epilogue. The route's inability to use shared resources led to it being low priority in terms of cutscenes, which backfired when the game could no longer be delayed.
- Azure Moon, while also getting somewhat budget-screwed, actually got surprisingly lucky. Despite its version of Gronder Field II having its issues, it already had the Fhirdiad, Arianrhod and Derdriu maps to borrow from Crimson Flower, plus Enbarr and the Imperial Palace from Verdant Wind. It's possible that Claude was supposed to die or go missing in Chapter 17, but that got changed. Ironically, focusing more on Dimitri led to the route being the only one where Rhea is completely irrelevant save for the story still using her as an excuse to go to Enbarr. Also, despite Rhea surviving the route by default, the option of romancing her was made exclusive to Silver Snow, so instead she gets anticlimactically rescued offscreen without even so much as a reunion CG (which instead was used for Verdant Wind and Silver Snow).
- Verdant Wind was supposed to have Rhea as the Guest-Star Party Member near the end. That part got cut when Silver Snow was added... except it didn't make it there, either, thanks to Rhea becoming the Final Boss of that route, because the devs planned each route to have a unique boss, and El was already reserved for Azure Moon, so something else had to happen after her defeat.
- There are some issues with this theory however. While on paper it makes sense, some cutscenes on both VW and SS look like they were initially intended at first to be used only for Silver Snow, which would normally indicate the complete opposite (as in, SS came before VW). For example, on Verdant Wind, the Fort Merceus Destruction and Shambhala cutscenes have generic soldiers with the colors of Silver Snow's Resistance Army (grey and red), which isn't consistent when all cutscenes with Claude are thrown into the mix since they show soldiers with the Alliance's colors (bright yellow).
- Still, I do believe as well Silver Snow was indeed done last development wise. Or rather, that the Black Eagles route as a whole was finished last, as there are far too many oddities found in SS that can't be explained if we assume it was done before Verdant Wind:
- Once the player begins Silver Snow proper (after chapter 11), they lose one of their deployment slots permanently for almost every story chapter moving onwards and the story plays out like Verdant Wind but without Claude (literally, as his deployment slot where he would've been in the following chapters is missing in SS). While it is an interesting example of Gameplay and Story Integration as your main lord ditches the party, at the same time, it's suspicious that the only story map where this does not apply (aka you get the full 12 slots) is in the Final Chapter. The only unique map Silver Snow has. This at the very least could imply that, internally, most maps used in Silver Snow were repurposed from Verdant Wind and the last chapter is the exception to the rule because it was made for Silver Snow.
- It is also quite interesting that Silver Snow only has 21 chapters instead of the standard 22 set by Azure Moon and Verdant Wind. While this could be explained by saying SS came first and then VW not only copied it, but also made use of the Gronder Field 2 Battle Chapter from Azure Moon to fill its 22 chapter quota, it still doesn't change the fact the game outright skips Lone Moon and provides nothing to fill that gap. Even more striking is the fact the game actually does not balance the difficulty around this, as in Hard mode, the minimum level suggested for chapter 16 and 17 in both AM and VW is 31 and 33 respectively, while in Silver Snow, the recommended levels for its chapter 16 and 17 are instead 31 and 35, which creates an actual (if minor, due to how the leveling up system works) Difficulty Spike.
- After the Time Skip, Silver Snow uses the Adrestian Empire's double headed eagle for the background instead of the Church of Seiros' dragon (or even the Crest of Flames' icon) for when a new chapter is introduced, which sticks out like a sore thumb for three main reasons: 1. From Chapter 11 onwards, Byleth and the remaining students choose to side with the Church rather than the Empire, so it makes no sense for the logo to show up when they're the enemy faction, 2. The save file's icon changes after clearing the first chapter of Part 2 of Silver Snow, swapping the Adrestian Empire's Emblem used before the timeskip for the Crest of Flames' (due to the change of allegiances), and 3. The solo/paired endings of the characters correctly shows the Church of Seiros' symbol in the background rather than the Adrestian Empire's logo.
- Ultimately, I think it's also important to mention that one of the reasons Silver Snow is considered a weaker variation of Verdant Wind is not only because of gameplay, but also plot-wise. One of the most common complains I've seen about SS's story (other than the ones mentioned in the YMMV page) is that Seteth and Flayn become a Spotlight-Stealing Squad while the rest of the Black Eagles aren't explored much nor are given any plot relevance. The interesting thing is, this issue is also present on Crimson Flower, but with the obvious difference it's Edelgard and Hubert the ones who steal the show instead. Considering how the other routes give the rest of the students more presence and important roles other than just the lords, it becomes odd that only both Black Eagle routes happen to be the only paths to fall into this trap, in particular if Silver Snow was indeed created pretty early.
- One thing that further adds to the confusion is that Verdant Wind and Silver Snow share a number of quirks that aren't present on the other two routes. Which, assuming one of them "came first", means that the "source" route somehow strayed away from the formula... in a manner that happened to be incredibly convenient.
- For starters, both Crimson Flower and Azure Moon have two-part final maps, which is not the case for Verdant Wind and Silver Snow - and considering the final map is literally the only difference between those (not counting Silver Snow's justified loss of the Blood of the Eagle and Lion chapter), this is suspicious. Also, Verdant Wind's final map is a unique one, while Silver Snow reuses the outer monastery of all things.
- Both Verdant Wind and Silver Snow have final bosses that more or less come out of nowhere, which doesn't happen on the other two routes. Silver Snow in particular stands out because you'd think Edelgard would be the main villain, with all the relevant drama, but she just ends up as a Climax Boss. (Again, it could be that they wanted unique final bosses for each route, and it makes sense for El to be one for Azure Moon. The interesting thing is, given Faerghus's ties to the Church, she is the final boss of that route in a very different context than one would think initially. If that was deliberate, then the very existence of Silver Snow becomes slightly questionable.)
See, the basic idea behind Verdant Wind is that you're siding with the Only Sane Man who is not involved in either of the two key conflicts (those being El vs. the Church and Dimitri vs. El) and just wants to figure out what the heck is going on. Silver Snow, in contrast, seems to be setting things up for a great personal drama between Byleth (+the Black Eagles) and El... which then fails spectacularly since she barely even shows up in that route, especially compared to Azure Moon where things do get personal. Sure, she gets a proper reunion cutscene here (which in itself is odd because why in the name of Sothis's bare feet didn't Crimson Flower get one?), but her actual involvement in the story is very low despite Byleth directly siding with her enemies. Add in the possibility that you might not have even bothered with her supports - since not getting her C+ in time railroads you onto Silver Snow.
While there are reasons for Gronder Field II to not be on Silver Snow, that map somewhat infamously actually makes more sense on Verdant Wind than it does on Azure Moon. Because on Verdant Wind, Claude's army is fighting El, and Dimitri ends up fighting them because he is also fighting El and wants to end her personally. While Azure Moon had to jump through more hoops to justify Claude fighting you. That said, the fact that Azure Moon's version of the battle also somehow manages to end with all three Lords alive instead of mirroring Verdant Wind and killing off Claude is interesting, because on Silver Snow Claude goes MIA for... literally no reason other than leaving the Church the only remaining anti-Imperial force. (Though the Blue Lions path as a whole has a lot of weird moments.)
Crimson Flower bizzarely derives more drama from "borrowed" students (especially the Blue Lions).
There's also something else about Silver Snow that is very unusual, which is that it's the only route where Rhea reveals the truth about Byleth. While it's not at all difficult to imagine that this was originally meant to happen on Verdant Wind, Seteth's supports with Byleth seem to have been written with those revelations in mind even though both he and Flayn are units you get automatically on all non-Crimson Flower routes. Even then, however, the actual reveal amounts to one scene at the very end. (Rhea's supports are another can of worms...)
- One thing that further adds to the confusion is that Verdant Wind and Silver Snow share a number of quirks that aren't present on the other two routes. Which, assuming one of them "came first", means that the "source" route somehow strayed away from the formula... in a manner that happened to be incredibly convenient.
- Jossed. A new interview revealed Silver Snow was actually the first route the developers worked on and that it served as a template for the Azure Moon and Verdant Wind routes. While this doesn't explain every oddity surrounding the path, it does provide an explanation as to why Silver Snow ended up the way it is; it's content was cannibalized by every path that came after it (and the fact each one built up new content over SS' foundation didn't help).
- The original plan was for the game to have three routes, but choosing Black Eagles would eventually steer you onto Silver Snow with no choice in the matter. Edelgard and Hubert were decoy characters, complete with dummy support levels in the menu that could never be unlocked, and it would be a shock to series veterans that even when you select her, your main Lord is still the villain and still leaves your party forever. When prerelease media went out and Edelgard proved incredibly popular, this had to be addressed to avoid fan backlash (the game was clearly made with an eye on avoiding Fates' criticisms, including any sense of forced morality) and so she was given a full route you could jump on, and more fleshed out to give her a sympathetic angle when you see things from her side. This is why Crimson Flower is the shortest route by four whole chapters - not because of a lack of dev time, mind, but because it's effectively playing out The Bad Guy Wins with a Sympathetic P.O.V.. Edelgard's plans go off pretty much without a hitch, with only one counterattack that serves mostly to write out a few characters who needed to be gone before the final confrontation for cross-route continuity reasons, which brings the war to a swift, brutal end; drawing it out with more months of content would have been blatant Padding. Those points also explain why several points critical to the other plotlines are never revealed or resolved, as the player is essentially in control of one giant Conflict Killer that renders them moot when Edelgard succeeds. Those who slither in the dark are never confronted for the same continuity reasons, as well as not being able to fit in the narrative without breaking the pacing (momentum plays a crucial part on her campaign). All in all they did an exceptional job of the route if this is the case (everything's still voice acted, Edelgard and Hubert have paralogues, and there's several pieces of optional dialogue that acknowledge the tangled motives recruits such as Felix and Lysithea would have at that point) but the pieces fit together well enough to justify the theory.
- Another point I couldn't fit into the above text wall: it would also go a long way to explaining why Edelgard can be Unintentionally Unsympathetic after The Reveal - she was never intended to be sympathetic at all, and the Flame Emperor's actions are so central to White Clouds' plot that even when the option for a Sympathetic P.O.V. was added later, there was no way to write her atrocities out completely, or even fully justify them. This is why the player is given two separate checks before they end up on Crimson Flower - the first, only if they're close enough to her that they might want to side with her at all; the second, so players choosing Black Eagles as their first route would have a chance to stand against her if they're appalled by The Reveal (which happens after the first check is locked in).
- One detail that makes me believe this theory is likely true to some extent is Dimitri's appearance on that route. His post-timeskip design was very obviously made with his "wild boar" stage in mind. Here, he was explicitly spared from the hell he went through on Azure Moon, and yet all that changed is that he doesn't have the eyepatch? (I expected him to look more like Lambert, especially with how Rodrigue points out the resemblance.) And if the devs didn't have the time to make an extra model/portrait set for a major character like him and resorted to making small edits, well, that does imply things about how this route's production went.
- Datamining suggests that, in terms of characters and quests, the routes were added in the order of Black Eagles > Blue Lions > Golden Deer > Church of Seiros, though. In the release version, that is; we know there were changes made since the first revealed version. Which seems to imply a much more curious situation: that Crimson Flower was in fact treated as the "primary" route, but somehow got screwed up during the development anyway - there's really no way to justify its near-lack of cutscenes as "deliberate design choices", and even most players who like it tend to agree that it feels low-budget compared to the rest. Possible explanations I can think of:
- The devs realized too late that it wouldn't make sense for its post-timeskip half to follow the same key points as the other three routes. Which doesn't explain a lot of things, as even pre-timeskip the Black Eagles side is a bit fishy, especially with how the Flame Emperor is handled; it would explain Dimitri, however, as well as the route being the shortest. (Actually, Dimitri not having an eyepatch on that route is interesting in itself, as it seems to break a bit of symbolism associated with the character, but that's a different topic.)
- There was a case of mid-development Executive Meddling forcing them to focus on the more "classic" stories. This raises more questions; if they couldn't afford a couple more cutscenes even with all the reused resources on other routes, how much of each route's plot was planned ahead? Obviously it would make sense to prioritize shared scenes, but this being the only route to have the post-timeskip reunion - something that occurs on all routes - being a CG instead of a cutscene is certainly suspicious.
- Crimson Flower underwent a very serious rewrite (fairly plausible, given how there are signs of Azure Moon being a victim of late-stage changes which seems to have similarly resulted in its post-timeskip half being low on cutscenes). Notably, one of its more controversial points is how the route split itself is presented, which some believe was completely unnecessary and forced, since Byleth already had personal reasons to distrust Rhea (namely, Jeralt's diary). With how much of a Base-Breaking Character El ended up being, maybe the devs did struggle to keep her sympathetic.
* On that last point: many fans appear to criticize the route for falling straight into the typical "evil JRPG church" trope, the issue being that it gives the player exactly the wrong impression of why Rhea is bad (she is unstable and her rule isn't good for Fodlan, but the reasons for that are very different from what El believes) while making El look like a hero despite her doing very questionable things on her own. There's a theory that this was deliberate, and playing the other routes was supposed to make you rethink your opinions, as learning the backstory sheds light on a lot of things. But if that's the case, the whole thing seems to have backfired horribly.- If that order is correct, then rewrites to Crimson Flower and Azure Moon may have led to budget problems. If Silver Snow were the last route added, it's also by far the least, with no unique character, little plot difference from Vedant Wind, and having the only month in the game with no battle at all. Unexpected complications in development may have forced the developers to cut corners to come in under budget.
- Something that throws a huge wrench into the theory is that in the 2018’s E3 trailer for Three Houses, Edelgard (around 1:41) says a line in the final game is used only after you've chosen to do Crimson Flower instead of Silver Snow: “Do you dare to walk this path with me? One misstep, and we fall into ruin. So take your first step, it’s now or never!”. Not only that, but the japanese version of said trailer revealed the final title for the game: Fire Emblem: 風花雪月 (Wind/Flower/Snow/Moon), which has been noted before it indirectly spoils the existence of the 4 routes: Verdant Wind, Crimson Flower, Silver Snow and Azure Moon. This indicates that, at the very least, Crimson Flower was already in development in some form almost one year before the game’s release.
- That title does, indeed, reveal the existence of the fourth route - but if Black Eagles were always meant to have two routes, how come one was added first and the other one last? Considering all the marketing, wouldn't it make sense to prioritize both of their routes, and not have one be a "whoops, we can't afford more cutscenes or even chapters" case and the other one a clone of a different route? And if Crimson Flower was meant to be the "primary" route, why does the game go out of its way to make sure you can't side with El unless you've bonded with her? Not even Azure Moon makes supports have this much effect, and that route is the one pretending it's a Persona game.
And something else to consider. Because the events of Part I mostly happen identically for all houses until the final chapter, there's a good chance they put together the White Clouds portion of the game before working on the actual routes. With White Clouds, each house gets a bit of a different focus during missions: Black Eagles get the "wait a sec, am I working with the Flame Emperor?" trick, Blue Lions get personal connections + Dimitri, and Golden Deer get background/lore. Sure, from the Blue Lions perspective, those early missions do seem to have been created with that house in mind, and, again, that route is a more personal story. But they also, interestingly, make the Church - and by extension Faerghus - look kinda bad. Now, recall how the marketing, on top of focusing more on El, spoiled Dimitri's fate post-timeskip, and it kinda starts looking like they were red-herringing Faerghus as the "evil" side. And suddenly the "Loathing" cutscene being Blue Lions-exclusive makes a ton of sense: you get to see more of Dimitri's "dark side" because his character arc revolves around it, but without that knowledge you'd be forgiven for thinking that it's the "villain route".
And that raises more questions. Because not only is Crimson Flower the one route where Dimitri is not insane post-timeskip (and the only route where he directly works with Rhea), the Black Eagles side never gets to participate in the Gronder Field rematch while playable. That "Kill every last one of them!" bit from a later trailer never happens on either of their routes. Unless they were trying to invoke the Trailers Always Lie trope (hard to tell due to the trailer showing bits from different routes without context), this is quite suspicious. Actually, Crimson Flower as a whole "cheats" quite a bit by relying on a different scenario than other routes, rather that simply offering another point of view.
Also, those two "cloned" routes? Post-timeskip, they beat the remaining two in terms of cutscenes, despite being "neutral" paths by design, seemingly only existing for lore, and apparently being added last.
...Yeah. Still going with the Executive Meddling guess, especially since the game was delayed from its planned late 2018 release. Honestly, the idea of Crimson Flower being part of the game from the start makes things worse (like I pointed out above, budget-botching the most marketed route makes no sense).- It can be argued from a development standpoint it's far easier and practical in the long run to work on Silver Snow first rather than Crimson Flower since doing so allows you to reuse far more content (namely, the main cutscene leading to the timeskip and chapters 13-16). In that case, it would be plausible to explain Crimson Flower’s state as a result of being considered a low priority internally, and corroborating this is the fact the internal order for character portaits shows that the portrait of the eyepatch-less Dimitri from CF can be found "at the very end of the playable character's portrait list" (this doesn't explain the lack of a proper CG reunion cutscene though).
-Outside of the lack of the Second Gronder Field Battle for both branches (which in itself sparks more theories on it's own), there's also far more oddities regarding how the Black Eagles' stories were made. For starters, their version of the Holy Tomb ceremony cutscene (Chapter 11) is missing an entire scene dedicated to build up the importance of the event which by comparison is present on the Blue Lions and Golden Deer routes, and that's highly suspect since said scene could've been easily tweaked in Black Eagles to alleviate existing complains about how the route split was handled to begin with.
-Second, both timeskip branches give very little lines to non-plot relevant characters (mostly the Black Eagles themselves) compared to the amount the Blue Lion and Golden Deer cast get in their own paths (which is more noticeable if you watch Silver Snow and Verdant Wind's stories back to back, thanks to both sharing a similar narrative), which in itself is a strange design choice to have if we take into account CF was a last minute addition.
-Lastly, every point mentioned so far doesn't explain how Crimson Flower is the only route in the whole game (without DLC) which uses the Tailtean Plains map (the other route with a similar distinction is Verdant Wind and its Swamp map for the final chapter).
While it is likely some Executive Meddling did happen during development (the game did get delayed many times after all), trying to explain the current state of the game with this theory creates far more questions than the answers it solves.
...That, and from a gameplay standpoint, a game whose entire point is having multiple path give you the choice to join every faction but the secretly antagonistic one (despite also giving you the chance to provide tutelage to the future leader of said faction) seems like a very blatant missed opportunity in hindsight, in particular because the previous main entry in the franchise did provide this "choice" of sorts. - Again, it's one thing to let the player join the secretly antagonistic faction. It's another thing to heavily advertise said future leader of the secretly antagonistic faction, and then fail to put enough effort into her route. Anyway, finally more data to analyze, and that archive is interesting:
- Dimitri's eyepatchless portrait being where it is actually explains a lot. Namely, his appearance doesn't really make sense (he wasn't exiled on Crimson Flower, so why would he still have messy hair as the king of Faerghus?). If it truly was a last minute "dirty Photoshop job" type change, however... The question is, why did that happen? I mean, you'd think giving one of the main characters an extra portrait/model set isn't exactly "low priority". Especially since he actually has a bit of a role on Crimson Flower, unlike on Verdant Wind (where he shows up like once and proceeds to pointlessly die offscreen) or Silver Snow (where he shows up once after he - maybe - pointlessly dies offscreen).
- The S-rank images with Byleth having their original hair color, including the unused ones, are all at the end of the list internally (and, curiously, so are female!Byleth's with Edelgard and Rhea). Even with the Black Eagles. Given that El's and Hubert's CGs are first-person (and Jeritza's was added way later), this is very interesting since it implies the hair color reversal was a late addition and definitely wasn't meant to happen on the non-Black Eagles paths (as Claude, Dimitri and Dedue each have a single CG where Byleth explicitly has her Sothis-colored hair). Furthermore, since El's attitude towards the Nabateans makes it very unlikely that Seteth and Flayn were ever meant to be in your party on Crimson Flower, it seems possible that - as suggested in another WMG below - Silver Snow was meant to be another route where Byleth would regain their original hair color.
There's also something that doesn't get brought up a lot, which is that a large portion of the anime cutscenes had to be rendered twice to account for both Byleths. Which makes El not getting much of them a bit ironic. So it is plausible they would run out of budget, but I still have a hard time believing Crimson Flower's lack of cutscenes is due to prioritizing shared resources. They made exclusive cutscenes for Verdant Wind. They made that cutscene for the Blue Lions (even if that route inexplicably starts favoring CGs post-timeskip). It's almost like they worked on the routes in the opposite order from what the data suggests.
People have speculated that Crimson Flower lacks Gronder Field II because its iconic starting cinematic doesn't make sense on it, but that's a bit of a weird excuse, because the battle itself still could've worked. It's not like skipping over cutscenes isn't already a thing there. Silver Snow would have issues with that chapter, but the way that route just skips the entire month screams "we didn't think that through".
Regarding the Tailtean Plains map, well, the only other route where it would've made sense story-wise would be Azure Moon (...actually, it probably would've made more sense than Gronder Field II does when played from the Kingdom's perspective).
Silver Snow as a whole is weird. Seteth's supports with Byleth look like they've been written with this route in mind, but they're available on other routes as well, where that leads to the questions regarding Byleth's nature remaining unresolved. The game also never exactly makes it obvious that Rhea's S-support is Silver Snow-exclusive (even though it's like the one thing you can't do on other routes). And the most memorable moment on that route is that one Mind Screw scene with Dimitri, if for the WTF factor. Interestingly, though, a few of the Black Eagles have A-rank supports with characters who leave your roster if you side with El, and those are only obtainable outside of Crimson Flower. So, technically, there is some point in giving them an alternate route, as otherwise they'd have to be recruited to another house just to finish those support chains (which, while relatively easy to do thanks to the New Game Plus mechanics, is not exactly smart game design).
There's one thing that needs to be confirmed, though, which is how much of the supposed Azure Moon route split is actually present in the data. I've seen people talk about that Fhirdiad vs. Enbarr choice leading to a different scenario like it's a fact, even though there are similarly pointless choices on other routes - most notably, Seteth overriding your decision to help the Kingdom forces on Silver Snow, since we know how that ended (and if that route was added last, it's unlikely that choice was ever meant to have consequences) - and the most I've seen of it is that one video with Annette and Felix as enemies (which also implies the scenario was supposed to be tied to their paralogues). Now, typically, the presence of Dummied Out content indicates that the relevant part of the game has been around long enough to be changed mid-development, which implies that Azure Moon was one of the first routes they worked on - but if that is true, why does a great deal of the shared chapters work better on Verdant Wind, which also clearly has more budget? It really doesn't seem like the development was linear, which is what theories such as this one tend to assume. They would probably have to figure out the plot of each route first to know for sure which maps would be reusable. And Crimson Flower is ironically probably the most straightforward scenario of all routes, but with a lot of the earlier shared maps rendered useless due to the plot differences. Azure Moon in particular has you retake Fhirdiad and then sends you to Derdriu for the heck of it (because they needed to do something with Claude since it wouldn't make sense for him to die on that route) - those are maps that were very likely created for Crimson Flower originally. - Something else that is probably worth mentioning is the fate of TWSITD on Crimson Flower, which raises a lot of questions. Specifically, El makes it clear throughout the story that she only works with them for the sake of her own goals and is planning to get rid of them after she is done with her war. This seems to be setting up a plot where she would eventually have to fight them, since it's also implied that TWSITD have some further plans on their own. Instead, the route has Rhea as the Final Boss and TWSITD are anticlimactically fought offscreen. Considering that Azure Moon also drops the related subplot right before the finale, there's a possibility that TWSITD being explicitly fought only on Verdant Wind/Silver Snow was a late design decision and Crimson Flower got shortened as a result.
- It can be argued from a development standpoint it's far easier and practical in the long run to work on Silver Snow first rather than Crimson Flower since doing so allows you to reuse far more content (namely, the main cutscene leading to the timeskip and chapters 13-16). In that case, it would be plausible to explain Crimson Flower’s state as a result of being considered a low priority internally, and corroborating this is the fact the internal order for character portaits shows that the portrait of the eyepatch-less Dimitri from CF can be found "at the very end of the playable character's portrait list" (this doesn't explain the lack of a proper CG reunion cutscene though).
- That title does, indeed, reveal the existence of the fourth route - but if Black Eagles were always meant to have two routes, how come one was added first and the other one last? Considering all the marketing, wouldn't it make sense to prioritize both of their routes, and not have one be a "whoops, we can't afford more cutscenes or even chapters" case and the other one a clone of a different route? And if Crimson Flower was meant to be the "primary" route, why does the game go out of its way to make sure you can't side with El unless you've bonded with her? Not even Azure Moon makes supports have this much effect, and that route is the one pretending it's a Persona game.
- Thinking about it, Crimson Flower could've been made at the last minute because the developers realized late into development that content-wise, there wasn't much justification for choosing the Black Eagle House over the Blue Lion and Golden Deer's.
Let's imagine the initial plans for the game were very similar to what we got (as in, Azure Moon would deviate from Chapter 17 onwards and the main difference between Verdant Wind and Silver Snow would be the latter skipped Gronder II, filled that month with another chapter and the endgame led to a different Final Boss), with the key difference that CF doesn't exist, meaning Catherine, Cyril and Hilda can be recruited early just like in the other routes. Once all planned paths were completed, the developers started testing the game when they noticed the Black Eagles...kinda ended up with the short end of the stick:- Content wise, Blue Lions starts with a roster of 8 characters, 2 of which (Dimitri and Dedue) are exclusive to the route and have their own separate paralogues. Once the timeskip happens, Dedue either dies or is replaced for a while with Gilbert, who's also an exclusive unit for Azure Moon AND also happens to have a paralogue with his daughter, meaning Dimitri's route has 3 paralogues that can't be done in the others. Add it up the 22 story chapters count, and you've got yourself a pretty solid route on its own, whose only flaws lie in the lack of exploration of the main lore and having the evil cult of the week being never directly fought onscreen.
- Meanwhile, Golden Deer only has Claude as an exclusive character from the roster of 8 students (since Hilda can be poached in the other 2 routes), which also means the path gets only one exclusive paralogue. To offset this, the Golden Deer gang is the only one of the three houses which sticks together from start to finish since Lorenz doesn't ditch the party temporarely compared to the AM/SS. And since their route also has 22 chapters, they figured out it was an enough different experience compared to Dimitri's path, mainly due to revealing all the lore and actually letting the player fight the shady dubstep molemen plus a zombified Nemesis.
- Then there's the Black Eagles, which at first glance seem to be just like the Blue Lions, with a roster of 8 characters from which only 2 are exclusive. The issues begin showing around midgame (Chapter 11) where, due to Edelgard being the Flame Emperor and thus the main antagonist of Part II, she and Hubert end up leaving the party permanently and the rest of the plot and chapters follow Verdant Wind's beat almost to a tee, which means that the slitherers are defeated in the end, your former lord ends up slain on the way and Rhea potentially dies after the final battle should the player had missed her A support during Part I.
- Once the devs noticed the problem they had, they started considering some alternatives that could solve this problem:
-1. Make Seteth, Catherine, Cyril and Rhea's paralogue (Eternal Guardian) exclusive for Silver Snow: Since they figured out the route had few things going for it, they considered doing what the title says. This idea likely didn't get far because there's little justification in-universe to lock out the Blue Lions and Golden Deer routes from these, as the Church allies with them.
-2. Give Edelgard and Hubert a pre-timeskip paralogue: Unlike Claude and Dimitri, Edelgard is not available in Silver Snow, so they likely considered the option of giving her and Hubert one pre-timeskip paralogue to compensate their future absence. The idea was likely shoot down with the mentality that on subsecuents playthroughts, any players who did the Black Eagles would just simply ignore both characters, as they would see the idea of training them a waste of time due to losing access to them later. They would also end up becoming The Load during those paralogues for anyone who tried doing them just for free exp., which would somewhat ruin the whole purpose of the side chapter in the first place.
-3. Make Rhea playable for a few chapters: The developers heavily considered the idea of making Rhea join the party for a few chapters to make up for a lack of lord and retainers in SS. While the idea likely did get pretty far (as it has been discovered the existance of data for a playable Rhea in the game's files), it was eventually scrapped in the end because not only she would be - in hindsight - only available in one chapter (the one where Byleth and the students invade Shambhala), it would also make no sense in-universe for Rhea to not be playable in Verdant Wind as well when both routes share the exact same plot point. - Despite everything, the devs were still clinging to the idea of giving the Black Eagles something unique for them, and since the game's deadline at that point was still a few months away, they chose to discuss the matter in detail and came up with 2 possible solutions:
- 1.Rework Silver Snow from scratch so that Rhea can be playable for more than one chapter: One of the plans was heavily altering Silver Snow's story arc so that Rhea would become available as soon as possible and thus be usable for most of Part II, making her unavailable only for the final chapter where she still would end up going berserk.
- 2.Give the Black Eagles a route split leading to Part II: Based on a scrapped idea of the Azure Moon route, the other proposal was creating a story branch for the Black Eagles where the player would join Edelgard on her crusade against Fodlan and the Church on a possible smaller campaign.
- In the end, after taking into consideration which option would be the most feasible under their circunstances (namely, commisioning new cutscenes and creating new maps), the devs chose to go with the route split as it not only would let them keep the content they had already done for Silver Snow, they also figured they could afford to make her path shorter compared to the other routes while making it have sense in-universe (the Empire almost conquers Fodlan by the time Byleth comes back in the other routes, and Edelgard claims that her path is the "shortest way to change" in AM). They also likely considered giving CF a chapter where the empire would defeat the Slitherers, but since the route was designed to be the antithesis of Azure Moon (where they are also never defeated onscreen), they scrapped the idea.
- Oh, and Silver Snow likely ended up with 21 chapters because when making CF they needed to use a location still not inserted in the game for a climatic battle (Tailtean Plains), so they likely wasted all the time they had left making that map. Jeritza was likely decided to be added as free DLC later due to this as well.
This interview flat-out confirms that the Black Eagles house - and only the Black Eagles house - was always meant to have a route split. Which only makes the way the route order goes data-wise and the issues surrounding both of the Black Eagles routes even more confusing.
What I think happened was that Crimson Flower was hastily put into the game very early on specifically so that its content could be used for marketing purposes. They probably planned to work on it some more afterwards (given how Jeritza was added early as a free DLC), but the sheer amount of stuff that had to be put in prevented that from happening. This still doesn't explain why most of the cutscene budget went into Verdant Wind, or why Verdant Wind and Silver Snow ended up being near-identical.
What is more interesting, though, is that technically Crimson Flower is the "hidden" route, since it requires bonding with El and passing two explicit choice prompts. Seeing how, for quite some time, the Western fanbase regarded Silver Snow as the "secret" path (though it doesn't help that the English version lacks the Spoiler Title), I'd say they didn't hide it very well. Or maybe it's just the cultural Values Dissonance at work. Either way, we have the answer.
...Actually, thinking about it, the Japanese version having a Spoiler Title probably contributed even more to this. The English subtitle refers to the houses, not the routes, and the houses are equated with their leaders. With the Japanese version, stumbling upon the Black Eagles "choice" probably would clue one into it specifically being a route split. With the English version, being literally asked to kill your house leader instead comes off as something from the realm of a Non-Standard Game Over.
Or maybe the devs underestimated how fast players would bond with El. Both checkpoints for unlocking Crimson Flower happen within Chapter 11, and the only "hidden" thing about those is that the first one is accessed via a monastery conversation. IIRC, El's C+ support rank, which is required for the latter, unlocks starting from around Chapter 6. You pretty much have to deliberately avoid her in order to be railroaded onto Silver Snow.
- This may have already been mentioned many times before, but there are high chances Crimson Flower was saved for last during development due to the amount of content it would require that other routes wouldn't be able to use (it's story and map progression happens more or less backwards compared to the other 3 routes, so for practical purposes it's a better idea to start developing the others first). Azure Moon then was likely finished first, with Silver Snow and Verdant Wind coming soon after, and both were chosen to be fused at some point in order to conserve time and development resources, all while a slot was deliberaly left empty for when the team was finally able to start working on Crimson Flower. Of course, this doesn't mean development was strictly linear per se, as many theories below on this page detail how Azure Moon likely suffered some changes through development and how Silver Snow being worked before Verdant Wind doesn't make much sense despite the premise in itself being fairly logical at first glance.
- About the second point, the main reason the fanbase (at least the western one) considers Silver Snow the secret route is mostly due to a combination of 2 factors; the way the post timeskip phase of the game was advertised, and the spoilerific nature of Edelgard's character.
- The E3 2019 trailer started showing up the custcene used for the Second Battle at Gronder Field, where Byleth's position in it is framed in a way it can seem like they could be siding with any of the three factions for the event, just as they do in the first iteration of said battle in the Academy Phase (Part 1). This by itself gave to many the impression Byleth would stick by default to their chosen lord for their route's timeskip no matter what, which in the final game it is always the case except for the Black Eagles because...
- Edelgard. Regardless of your chosen house, she's always revealed at the end of part 1 to have been the Flame Emperor AKA the the main bad guy up until then, which is something marketing went a long way to hide (the only hint you could get was from a japanese trailer showing a shot of Silver Snow's reunion cutscene). Sure, before release, many fans speculated about a possible twist involving Edelgard being evil due to her color motif and allegiance, but as far marketing and official info about the game was concerned, not much indicated she was going to be the exception to the rule. See Three Houses's entry on the Never Trust a Trailer page for a more clear explanation: [1].
- Long story short, the fanbase likely considers Silver Snow the secret route because its mere existance - plus the fact it's name does not align with your chosen house's colors compared to the Blue Lions and Golden Deer houses - sets up huge red flags regarding one of the game's biggest twists, in particular if the situation was reversed and Crimson Flower was the route which ended up getting hidden instead.
- Ultimately Jossed. Taking into account these interviews, it's all but stated the game was always meant to have four routes since, while Silver Snow was indeed created first, the idea of the Black Eagles story having branching paths was there from the beginning. Interestingly, at the start of the interview's 8th page, Kusakihara mentions at one point he "wanted to write the righteous route (Dimitri's route) as the conquest route’s opposite (Edelgard's route)", which in itself implies Crimson Flower was conceptualized before Azure Moon (or a the very least was conceived along with it). As to why Crimson Flower lacks so many assets the other routes have? Unless we get another interview which details its creation, I'm afraid that will remain as a Riddle for the Ages.
- There's a logical, if still unfortunate, reason Crimson Flower lacks many of those assets: The story unfolded so differently there, compared to the other three, that many of the maps couldn't be re-used. Gronder Field, Fort Merceus, and the two Enbarr maps wouldn't work as well on the map; that's four whole levels slashed away, hence Crimson Flower being four chapters shorter. Shambhala could've possibly been worked in, but Rhea worked as a fitting Final Boss and perhaps the developers felt it wrong to continue the story after her death.
Anyway, when IntSys decided to make a route for Edelgard, development time had to be taken away from the other routes for Crimson Flower. Blue Lions was either already or mostly done, so it was fine. Silver Snow had good progress, but its ending still had to be rushed (hence Rhea being a Giant Space Flea from Nowhere). Golden Deer had its own unique route planned, revolving around Alliance politics, racism, and uncovering secrets, but it was too early in development for those ideas to be fully implemented. Not wanting to push the game back a third time, the devs decided to copy almost all of the Silver Snow content onto Verdant Wind, leaving Claude's personal goals to feel somewhat separate. Why do I say they copied Silver Snow to Verdant Wind instead of the other way around? Because of the shared cutscenes between the two routes. Claude is never in any of the shared cutscenes, and several, such as Edelgard's defeat, make much more sense on Silver Snow (where Byleth has personal history with Edelgard). Developing four unique, fully voice-acted routes is no mean feat, and if this is true they still did a great job, but it explains the problems people have with SS being "GD without Claude" and CF being too short.
- Additionally, many of the Blue Lion units have personal connections to the main plot unlike the other houses; Lonato is Ashe's adopted father, Sylvain's brother Miklan is one of the chapter bosses, and even the Death Knight is revealed to be Mercedes's younger half brother.
- The main problem with the "Blue Lions was done first" theory is, IMO, that several major plot points post-timeskip (including the whole "rescue Rhea" subplot and the second Gronder Field battle) make more sense on Verdant Wind than they do on Azure Moon. Heck, on Azure Moon, Rhea doesn't even appear at all after being captured and is basically used as an additional excuse to go to Enbarr, since Dimitri eventually gets over his "kill Edelgard" phase. Take into account the Dummied Out content, and the impression I'm getting here is that all the routes - except possibly Crimson Flower, and even then there's a lot of questions regarding its development - wound up having their contents mixed together in some manner late into production to save time and resources, while also becoming less unique in the process.
Another detail - though this point fits more into the "Crimson Flower was added late" theory - is that on Azure Moon Dimitri actually makes a reference to his Undignified Death on Verdant Wind. Which is doubly interesting because that death isn't even a major event (Silver Snow curiously draws a bit more attention to it despite the whole battle happening offscreen), and because on Crimson Flower he technically dies protecting Rhea and his country rather than pulling a Leeroy Jenkins out of his misguided desire for revenge.
Finally, from the "production values" standpoint, while Crimson Flower only has one unique anime cutscene (the ending), Azure Moon has the unique pre-timeskip reveal cutscene (+reunion and ending, but those are kind of a given), but surprisingly its post-timeskip half seems to favor stills instead, which is very noticeable compared to the cutscene-heavy Verdant Wind. This seems to further suggest that something happened to the post-timeskip portion of the Blue Lions route during development.
- Jossed. As it has been previously mentioned, Silver Snow's creation precedes Azure Moon, not the other way around.
- And even discounting the interview, the theory of Azure Moon being worked on first takes a huge dive when one realizes that it delves the least into the lore; even Crimson Flower at least has a scene where Edelgard discusses what she knows of Byleth's origins. The lore likely had to be created and developed first, hence why Silver Snow had to be the first route worked on.
Come on, they're already mole people who are described by the official release as a Ragtag Bunch of Misfits, an exile from TWSITD slipping in is even part of a pattern if the other three characters are exiles from the other House nations. Given how Yuri's the leader and looks most sinister in his official portrait, it makes sense if he ends up turning out to be an enemy of Thales trying to recruit his own La Résistance army. Thus, his post time-skip self will be him showing his real ethnicity, having long since been accepted no matter what Route he joins (yes, even the Church of Seiros, since on that path Rhea's in a good enough mood to Pet the Dog and let him prove himself).
- At this point, it seems like the story is completely independent from the main game, so it isn't a fifth route, nor does it seem to affect the plot outside of the new units apparently carrying over into the regular savefiles. The Ashen Wolves are confirmed to have supports with select characters other than Byleth (as well as with each other), though it remains to be seen whether they have any kind of unique activity/battle conversations. It's still a major step up from how Anna and Jeritza were handled.
- ...Admittedly, the house name does imply that they might've been meant to be "Byleth's house". Maybe Silver Snow was originally supposed to feature them instead of the Black Eagles?
- As for how it will start, should you have recruited them, Yuri would attempt to convince you to turn on your initial chosen lord in the Holy Tomb by pointing out their flaws. Taking him up on his offer would initiate the Ashen Wolves route.
- Jossed.
- Monica (the real one): Although it's implied she was a victim of Kill and Replace, they could reveal that she was Not Quite Dead.
- Anna: As previously guessed.
- Sothis: A glamour could prevent certain people like Rhea from realizing just who she is.
- Datamines have found that Sothis seems to have battle animations, so this is very, very likely, and she doesn't necessarily need the glamour, since Rhea hides her non-human characteristics under her hair.
- Rhea: A character that can transform into a dragon has always been a playable character in Fire Emblem.
- Similarly to Corrin, Rhea will get a Dragonstone that keeps her emotions from going out of control when she transforms, at the cost of her transformation being weaker (and most likely smaller).
- Jeralt. You can earn Support points with him in conversations, but he oddly does not have a Support chain, even with Byleth. So even though he dies, it’s possible he’s a DLC character through a fifth gameplay route, as this is the only way you COULD have him as a party member.
- Jeralt's support points are a Red Herring; they're not actually tracked. He does have some Dummied Out interaction lines, but not enough to suggest he was meant to be anything but an Ally unit.
- Kronya. With the ability to support her before she kills Jeralt, allowing for you to save him and recruit them both. Due to the prominence that she was shown off before the game, including as one of the first TH characters added to Heroes, it's rather odd she's so replaceable.
- Nemesis. A prequel where we see what, exactly, happened during his time is not out of the question, and would give him and the Elites more characterization than just "generic villain to kill off." Alternately...
- Seiros. Gives many of the same benefits as Nemesis, with the bonus of playing as the side that won.
- The Nabatea route: somewhat different from the Church route, this one is specifically about building on Rhea's experiments with Crest Stones, with the goal of reviving the Nabateans as a race. Rhea, Macuil, and Indech will be recruitable, and Seteth and Flayn will play a more direct role. After a certain point in the story the heroes will start removing the Crest Stones from any Relic weapons they have, but in exchange the stone will be implanted into a body, giving you a new unit with each. The final battle will be between the Nabateans, Byleth and their allies, "Those who slither in the dark" trying to wipe out their old enemies, and Edelgard and the imperial army trying to kill both other sides.
- The Slitherer route: Byleth joins up with "Those who slither in the dark". This would be an unambiguous villain route, with almost all the recruitable characters from the other routes becoming your enemies. Byleth goes on to conquer all of Fódlan, destroy any recognized power structure, and finally overthrow Thales and become the undisputed ruler of the continent.
- Rebel Agarthan route: Byleth discovers a group of "Those who slither in the dark" refugees who despise Thales for being a Bad Boss and decides to ignore Rhea's objections about them being enemies of the Church, letting them stay at Garreg Mach. Over time, they warm up to the surfacer civilization and having actual freedoms, eventually killing Solon and breaking ties completely, building a new capitol for Agartha in the ruins of the Monastery after the time skip. It branches off Golden Deer, with Kronya becoming playable when one of the rogue Agarthans turns out to be a close friend of hers and convincing her to not kill Jeralt (only for Thales to step in), and most characters in the route are Golden Deer who decide to support the new nation with a few new Agarthan characters. Final boss is against Thales in a Super Prototype mecha meant to kill Rhea in her dragon form, after being forced to kill both Dimitri and Edelgard trying to protect the new nation and getting the reluctant Church of Seiros to accept New Agartha's existence, with the ending involving the newborn country becoming the heart of a new industrial revolution that retains humility and respect for the Natabeans and other humans.
Jossed. Prior to the release of the DLC waves, it was announced that any additional episodes the game would get as DLC "won’t affect the main story or the post-game".
- The Devs have stated that their won't be DLC that will affect the main story or be an epilogue, so the next logical guess would be the past, potentially shedding more light on how Sothis was like before her rebirth, the Agarthans, Seiros, and Nemesis. Nemesis in particular as his character was not expounded on in the Golden Deer and served merely as the obligatory final boss.
- Jossed. The Cindered Shadows DLC ended up being a self contained story, that takes place during the pre-timeskip phase.
- Jossed. While the DLC did add more background info surrounding Patricia/Anselma's involvement with the Tragedy, her final fate was left practically untouched.
- Jeralt: Despite his unavoidable Plotline Death in Part 1, Jeralt remains at the monastery long enough to possibly have a C/B rank support with Byleth. He doesn't have to actually be recruitable as a unit, but he has Dummied Out tea time lines, can train Byleth, and those Red Herring support points from conversations could be made real. Giving him a support chain would help him stand out less in terms of "something's totally gonna happen to this guy", and could be a good opportunity to reveal some more information on Byleth and their mother.
- Sothis: Sothis is a really weird case, because she has no support chain, yet building up enough points with her lets you S-support her. The main issue with her is that unlike Rhea she can't be showered with gifts or train you, but she could simply require less points to progress through the ranks or even have them unlock automatically based on how far you're into the plot. While she could possibly be made playable in a side story (which doesn't have to be a new route, just something akin to a multi-chapter paralogue accessible in Part 1), it would also be interesting to see her interact with Byleth outside of her usual commentary.
- Judith and Rodrigue. The former would really benefit from being made fully playable for a few chapters, as the Golden Deer house lacks unique party members when the other two houses have a pair each (Hubert and Jeritza for Black Eagles, Dedue and Gilbert for Blue Lions). The latter is locked out of playability for plot reasons, but like with Jeralt his lack of interactions makes him stick out like a sore thumb (he doesn't even bother being an ally unit anymore after he returns to the monastery in Part 2).
- Jossed for the reasons stated above. If it ever happens, it will most likely not be as DLC for Three Houses.
- Jossed. Much like the original game, none of the routes in Three Hopes contain a true "Golden Ending" for all of Fodlan.
- Just trying to reconcile how they can spend the rest of their days with their spouse whether that spouse is Seteth/Flayn or a human with a natural human lifespan. Basically, Byleth can do what Arwen did—choose to have an extended dragon-like lifespan, or a normal human one.
- In Crimson Flower, any possible sympathetic trait in Edelgard's enemies is removed, making Dimitri a bloodthirsty fanatic, Claude a backstabbing snake, and the Nabateans as a whole Always Chaotic Evil. The Church of Seiros is portrayed as a Religion of Evil with no redeeming qualities, and the story takes the stance that Belief Makes You Stupid. Edelgard is portrayed as a clear, upstanding hero and her morally dubious actions are glossed over.
- In Edelgard's support with Dorothea, this is actually discussed, and if the hypothetical opera would be an action piece or a more somber drama. Granted, Dorothea's lyrics in the same support imply that Edelgard's more dubious actions won't be glossed over, but used to make her a more tragic heroine.
- Much like below, post-timeskip Dorothea will also tell a male Byleth he'll get played up as Edelgard's love interest even if that's not what actually happens, since it just writes itself.
- In Azure Moon, the idea of a possible romance between Edelgard and Dimitri is played up far more, and Edelgard takes a more active role in the plot to give the conflict a more personal note. Byleth is Dimitri's love interest, even if she wasn't in reality, or she wasn't a she. Edelgard and Byleth are shown as foils to each other, representing Dimitri's internal conflict and his potential of either greatness or ruin. Claude is the bumbling Adaptational Comic Relief who foists his country off on Dimitri because he can't be bothered to lead it. The real Claude was very amused.
- If you recruit Dorothea on the Blue Lions and play female, she does mention that any future operas will probably create a romance between you and Dimitri whether or not it's historically accurate (male gets told he'll be played by the most handsome actor), so there might actually be credence to this.
- In Verdant Wind, Dimitri is Adapted Out due to not having a major role in anything. Claude is given Dimitri's history with Edelgard to make their conflict more personal. Exactly ten named characters die throughout the opera, and the actors for those characters also play the Ten Elites. Some of the songs use musical styles from Almyra, and the story has a clear message that Fódlanders should connect with the outside world.
To quote the Register of Alliance Nobles:
- The current Duke Riegan's heir, Godfrey, died in an accident while on duty. While he did leave behind a surviving daughter, she is presently unaccounted for.
Most people read the he in that sentence as referring to Claude's grandfather, but due to grammatical ambiguity, it can also refer to Godfrey. Marianne was adopted by Margrave Edmund after the death of her biological father, about whom she is very vague. Marianne being the daughter of Claude's uncle does fit all the facts as presented.
- Claude and Marianne can get a paired ending where they fall in love, though, if you get them to A rank with each other. That makes them being cousins improbable (but admittedly not impossible).
- Historically, Napeleon earned this reputation despite being of average height, was because of different height measurements between the French and English, the English portrayed him as short to deflate his image, and the fact he tended to have taller bodyguards. Fodlan likely doesn't have a difference in measurements, Edelgard was never mocked for her height, and even in the time skip period, no one ever comments on her height in a disparaging manner. So this is kind of a stretch.
- Nothing in Nemesis' stated backstory indicates this. Moreover, during their final confrontation he's clearly surprised when Seiros implies she's a Nabatean, indicating he doesn't actually know anything about her as a person.
- Course, depending on the nature of their reforms, said reforms may help protect against such a scenario (some form of elections, democracy and such are indicated in the Blue Lions route for instance). In many cases Byleth would also still have Seteth and Flayn, sometimes Rhea (or even Sothis herself) to help keep them grounded. And being the arbiter of souls is almost certainly not a literal thing. Byleth also will often have the past example of Rhea to learn from and be willing to confide in others, as they lack the traumas that rendered Rhea so tormented and lonely for much of her life.
- Adding to this, Seteth explicitly states he lost his ability to transform. He doesn't specify when or how, though. He does, however, seem somewhat surprised that Rhea still had the ability to transform. Make of that what you will.
- Lambert definitely had a Crest. It's why his older brother Rufus was removed from the line of succession.
- While I think Edelgard was definitely goading Dimitri into killing her in the final cutscene rather than attempting to kill him, I think some of this is a bit far-fetched. For one, Edelgard tried to tell Dimitri she wasn't behind the Tragedy, but he refused to listen, so she eventually gave up. While this is YMMV, Edelgard's line in the Battle of the Eagle and the Lion came off as mocking rather than trying to encourage him (there would be better ways to do that, since they aren't even at war yet). For Hegemon Edelgard, how do we know that wasn't the strongest beast she could become? Finally, Edelgard makes it clear in her pre-Enbarr discussion with him that she genuinely believes she's doing what's best for the world, so for her to be sabotaging herself even subconsciously doesn't fit with that. It's more likely that when she saw Dimitri triumph, she pulled a "Zero Requiem" to make it easier for him to move forward as ruler of all Fodlan, but it would be against everything in her character to be planning one all along.
- Well on the part about Edelgard's line in the battle of the Eagle and Lion, take a look at her portrait, she looks somewhat saddened, and her boss dialogue with Byleth, she gives quite a bloodthirsty threat to them, but admits she was trying to rouse their spirits for battle sheepishly, so it's not too much of a stretch she was trying to subtly prepare Dimitri and Byleth to kill her if need be, she just has a weird way to coping, as her famous get well soon speech to Byleth after Jeralt dies can attest to. As for her not continuing to tell Dimitri she wasn't behind the tragedy, it just seems strange to me that a control freak like Edelgard would just give up on trying to stop a threat to her like that so easily, like if she convinces him she wasn't responsible, then he loses a significant amount of hatred of her, and thus reason to kill her. And for the last point, the BE makes it clear, despite willing to crush anyone for her ambitions, she does regret it has to come to bloodshed, even if she's willing to do it, so it's not hard to see that Edelgard had Dimitri winning as a back up plan, should she fail, she knows Dimitri's character, and thus, knows he would be a worthy successor, because one could view her abdicating the throne as a sort of, no place for me there scenario.
- Again, the tone of the line comes off as mocking, and the "sad" portrait isn't just used when a character is sad—it's used in times of confusion or a mental Face Palm, such as Dimitri's reaction to Alois's jokes in their C support. Edelgard is a Control Freak, but who says she's "given up" on handling Dimitri? Remember that she helps Cornelia coup him, not just here but in Verdant Wind and Silver Snow as well; it's far more likely she had a back-up plan in the event she couldn't convince him she wasn't behind things. And finally, Edelgard is not omnipotent—she would not see Dimitri winning five years in advance, because the whole reason he won was Byleth coming back. And that only happened because of Sothis's intervention, something Edelgard could not reasonably predict. Remember that in all the routes but Crimson Flower, her victory is all but assured until Byleth's return. I do think it's likely that once she was backed into the corner, she recognized Dimitri as someone capable of carrying on the future...but there's no way she was self-consciously sabotaging herself, because she is firmly convinced in her ideology and that her way is the only way for the future. And, for the most part, she acted masterfully.
Dimitri: Fodlan is a peaceful Arcadia, where people live in harmony under the holy kingdom and the Church. The Church in particular has been reformed to be a much more benevolent organization that takes more active steps in charity work and stamping out corruption, with trials being held instead of immediate executions, and the leadership are much more in tune with the people. The Kingdom's lands have been healed with cooperation from the defeated mages of the Empire, and now are a much more bountiful land. A monarchy still exists and the Archbishop still has significant power, but the voices of both nobility and commoners are heard and have a say in major decisions. Crests still exists and elevate one to the top of society but the Church and Kingdom emphasis more on treating crestless with love and have laws to prevent future incidents like Miklan, where they would have some inheritance in order to keep them from feelin alienated.
Edelgard: Fodlan is a solar punk continent thanks to Edelgard reverse engineering technology from the Agarthans after their defeat, symbolizing mankind has moved on from it's past and forged a bright future free from the manipulations of both the Agarthans and the Church. And merit rules all but the masses are given much more tools and education to rise to their fullest potential, Hanneman's crest invention combined with the tech of the Agarthans have given the people access to crests, giving rise to a superpowered Fodlan. The Emperor is decided by their competence, leadership, contributions to society, and character. The current nobility system has been reformed to prevent corruption, and acts as a check and balance to the Emperor's power to prevent corruption.
Claude: Fodlan is a melting pot of culture, it's foreigners and immigrants do not assimilate into the continent include their own cultures. With an exchange of cultures and ideas, industrialization and trade have taken off and Fodlan is in a more steam punk era of advancement. Fodlan and it's surrounding neighbors are part of a coalition of nations that governs itself, but with the well-being of the collective in mind thanks to Claude and Byleth's actions and alliance setting precedence for future nations.
- Ashe: His S-rank artwork does not show Byleth (just her hand), and his confession does not make any reference to Byleth's gender. He's also Ambiguously Bi towards Dedue.
- Annette: Similar reasons as Ashe, except replace "Dedue" with "Mercedes." This is also one of the few supports where Byleth actually "speaks" unprompted.
- Sylvain: Great Knight. This is actually his canonical master class, as he shows up as one if not recruited on the penultimate chapter of Crimson Flower. He can also request to be trained as a Great Knight.
- Leonie: Bow Knight. Her proficencies line up perfectly for the class, and she can request to be trained as a Bow Knight during the academy phase.
- Lorenz: Dark Knight, for the same reasons as Leonie and Bow Knight.
- Ferdinand: Holy Knight. Given that he's the Token Religious Teammate of the Black Eagles, this makes sense, and it would fit the Knight in Shining Armor image he tries to project.
Thus, it's possible that Byleth was meant to lose Sothis's "makeover" unless Rhea survived that route. Not only would this reinforce the In Spite of a Nail situation between Crimson Flower and Silver Snow, it would also provide a second route where Byleth gets Brought Down to Normal. To some players, part of the appeal of Crimson Flower is having Byleth freed from their ambiguously Nabatean nature they didn't ask for, so it bizzarely would be logical (given how much this game relies on Grey-and-Gray Morality) for its counterpart to provide the same outcome for balance purposes. The fact that saving Rhea requires S-Supporting her would make that outcome the "default" one. Still doesn't explain the exact mechanics, however.
- In the alternate universe sister game Fire Emblem Warriors: Three Hopes, this scenario occurs in the Scarlet Blaze route. Near the end of the route, Ferdinand has to execute his Father for his crimes, including his attempt to overthrow Edelgard's regime in Adestria. Duke Aegir even wants Ferdinand to be the one to take him out, accepting no other executor for the job.
- In the case of the former, the Alliance and Kingdom have no reason to fight against each other story wise when they both have a common enemy in the Empire, and the only reason they end up doing so is because there’s Fog of War (which is never translated into gameplay even though Fodlan’s Locker map shows it’s possible to add fog without obstructing the player), Edelgard blasts fireballs against each side to create confusion and, only in Dimitri’s route, Claude happens to grab the Idiot Ball at the worst possible time.
- Meanwhile, in the latter’s case, Crimson Flower shakes the standard status quo of the War Phase by not only making Edelgard not use Demonic Beasts and slitherer goons in her main ranks, Dimitri also never becomes Ax-Crazy after the timeskip, and both of these elements ''are shown'' during the cutscene leading to the battle in the other routes. Add up the theory that Crimson Flower was added/finished late into development, and it becomes likely the battle was cut as it would require a unique cutscene for the route which, due to budget and time constrains, the devs weren’t able to afford.
- Quite likely. Though Verdant Wind is, somewhat ironically (being a "neutral" path and all), the only route where Gronder Field II actually makes sense; it's still contrived, but it's much easier to justify fighting Dimitri (who is Ax-Crazy and is willing to fight anyone he sees as an obstacle) than fighting Claude.
The Black Eagles paths not having the battle is an interesting matter:
- Silver Snow, if I recall correctly, straight up skips the entire month and goes directly to the next chapter without even attempting to fill the gap with anything, which for a route that is essentially cloned from Verdant Wind (and Azure Moon only strays from the same scenario due to adding two extra chapters between Gronder II and Fort Merceus, both of which use maps that also appear on Crimson Flower) is an unfortunate decision that suggests it was added late enough that coming up with a unique chapter was out of the question.
- Personally, I have serious issues with the idea that Crimson Flower cut Gronder II because of its intro cinematic being rendered unusable on it. This is the route that didn't even bother with an animated reunion cutscene. It could've left the map itself in, heck, it would've been interesting to play it from the Empire's perspective as it takes place in their territory (so same map objective, but framed as a defense mission). No, the reason it doesn't happen on Crimson Flower is because the final battle of that route takes place in the Kingdom while the Alliance was destroyed almost immediately. Which raises questions of how much of each route was planned ahead.
There is also some... interesting context surrounding that battle. On Verdant Wind, Dimitri dies offscreen directly afterwards, which solves the issue of somehow needing to get Faerghus out of the picture on a route where you're technically on the side of their allies. That event is actually referenced in Dimitri's dialogue on Azure Moon where he muses what his fate would've been without Byleth by his side. Even more interestingly, on Crimson Flower he still dies in Chapter 17, just under different circumstances. On Azure Moon, however, that map is primarily used as an explanation for why you have to save Claude two chapters later (as the Alliance is in no condition to fight off the Imperial Army on its own) and to set up the event that results in Dimitri abandoning his revenge quest. While it wouldn't make sense for Claude to suffer the same fate on Azure Moon as Dimitri does on Verdant Wind, it's still odd that this route's version of the battle is the only one with all three Lords explicitly surviving it. And Silver Snow notably still has the battle happen, entirely offscreen, for seemingly no reason other than to conveniently get rid of both of the friendly countries.
Crimson Flower, for the most part, messed itself up simply by being a Perspective Flip. Because the only way to pull it off while still having Garreg Mach as the main base was having Rhea remain free, and there's only one country that would willingly give her shelter. While this works as an interesting mirror of Azure Moon (where the final battle takes place in Enbarr thanks to El being promoted to the Final Boss), it also required a completely different scenario, and Gronder II just happened to not fit into it.
- Quite likely. Though Verdant Wind is, somewhat ironically (being a "neutral" path and all), the only route where Gronder Field II actually makes sense; it's still contrived, but it's much easier to justify fighting Dimitri (who is Ax-Crazy and is willing to fight anyone he sees as an obstacle) than fighting Claude.
- I was checking the Nintendo Dream's interview regarding the game when I noticed something interesting Kusakihara mentioned regarding the game in general, which raises the possibility the Second Gronder Battle might've never been planned to happen in all four routes to begin with:
- Kusakihara:I tried to set up a little prank where you go through the game once, really feel what the world has to offer, then share your experiences with someone else and go, “Wait, we played the same game, so why are we talking about two totally different things?” For instance, I thought it’d be interesting if even if you pick the same house, your stories might differ based on the characters you recruited, or you’d get excited and say, “I didn’t see that scene...”
If only because, unless I missed it or I’m completely blanking, the game never confirms it. But given that the Crest Stone served as Sitri’s heart and she was incompatible with it, she was essentially born with a heart condition.
- What's strange is that the information Edelgard relates actually paints Wilhelm as a traitor to the human race and her family as willing puppets of Seiros for centuries.
- Jossed, Cindered Shadows revealed they were lovers, and Wilhelm did actions that benefited the Church. In fact, the DLC actually implies that Rhea really was the shadow ruler of Fodlan.
- Not Jossed. The "revelation" in Cindered Shadows that they were lovers was stated in-universe to be a passage from a novel written at an unknown date. Historical fiction often takes liscense with history in the name of making a better narative.
- First, the story line: Aymr can only be repaired with the use of Agarthium, unlike the other weapons. In the “Verdant Wind” storyline, the Dark Creator’s Sword is made with Noa and Timotheos’ crest stones, which imply that the possible correlating relics have been lost.
- Further evidence is shown in the Ashen Wolves DLC. While Yuri (Aubin’s Crest) and Balthus (Chevalier’s Crest) had heroes relics, Constance and Hapi don’t have any, and they have the relic’s of Noa and Timotheos respectively. Also, Hapi notably has a proficiency in Axes, which is out of place for being a magic user, but also the weapon that Aymr is, possibly meaning that the axe was suppose to be hers.
- If the above holds true then it’s highly likely that to help Edelgard, TWSITD got their hands on Aymr and reconstructed it for her, while using it’s crest stone for their own purposes.
- Course, at the very least they would have Rhea's draconic corpse as evidence (unlike demonic beasts, Nabatean bodies do not disintegrate after death), assuming Edelgard would preserve or show any of it.
- True, but there won't be much direct evidence that it's Rhea. People have built revisionist histories off of less ambiguity.
- Well the Eagles only enter after the city is on fire, and there would be multiple witnesses both surviving civilians and military inside Fhidriad who saw Seiros and her allies setting fire to the capital.
Now that we have the knowledge that the Silver Snow route was the first path created and served as the basis for the other lord's stories (plus taking into account some interesting points raised by everyone on previous theories), it's plausible to claim the Verdant Wind and Crimson Flower routes suffered cuts at the end of development likely due to time and resource constrains.
For starters, the theory presumes the Azure Moon and Verdant Wind routes were done before Crimson Flower for 2 main reasons:
- 1. Uncertainty with CF's story: Edelgard has a clear advantage over her enemies before Byleth reappears in the status-quo of Part 2 Kusakihara (the game's director and writer of Silver Snow) left to the developers, which likely made them uncertain over how to tackle her route beyond knowing what theme it would have (conquest regardless of the casualties involved, per the interviews) while making her path as meatier in chapters as possible. Following the exact same maps, events and story progression from Silver Snow obviously wouldn't make much sense in Edelgard's shoes, so it became obvious new assets would need to be created for its Part 2. By contrast...
- 2. Reusable assets: As Dimitri & Claude's position in the plot were similar to Byleth's in the existing Part 2, there were far more maps, scenarios and cutscenes available for the developers to reuse and/or remix to fit each story up to a certain point, which is where they would diverge and lead to drastically different endings.
Thus and for practical purposes, development began for Azure Moon right after Silver Snow was finished, with the intention to move onto Verdant Wind next before finally wrapping up with Crimson Flower, which would also give them enough time to decide how they would tackle Edelgard's path. As AM was being finished however, IS/KT found themselves with a problem: the game's release would need to be delayed yet again, and considering how much time it took to, relatively speaking, finish only Part 1 & Silver Snow (which likely happened around the time the game was first delayed), it is unlikely Nintendo would be given them another opportunity to delay it once more if they wanted both Verdant Wind and Crimson Flower to make it into the final game. (Historically speaking, Intelligent Systems as of this theory's creation has shown itself to be adverse to finishing missing huge chucks of their games post-release akin to other Nintendo games like ARMS, Kirby Star Allies and Splatoon 2). To solve this issue, content meant for Verdant Wind and Crimson Flower ultimately ended up being scrapped.
In Verdant Wind's case, the interviews do mention Claude's overall character changed during development to be less antagonistic, so it could be argued his shift in personality happened around the same timeframe the developers decided to reuse most of Silver Snow's assets for Verdant Wind so he would be displayed in a far more heroic light. Similarly, it is likely Judith was meant to be another Golden Deer exclusive character similar to how Gilbert is exclusive to Blue Lions (and it was recently discovered by Faerghast she actually has some voiced leftovers for Tea Party), before they scrapped the idea (as the fact she joins Byleth's army yet never becomes playable nor sacrificed for story purposes like Rodrigue is too suspect to ignore). Lastly, whatever plans they had to explore Almyra more, possibly reveal Claude's real name in-game and potentially even giving some limelight to Those who slither in the dark as main antagonists for Part 2 ended up being shelved, being the only reusable material from the original draft the cutscene used for Fort Merceus where Claude summons Almyran reinforcements. (this incidentally also explains why VW lacks so many CGs in contrast to both AM and CF).
As for Crimson Flower, by the time the developers had decided Edelgard's route would need a different status-quo to give her more stuff to do in Part 2, both time and money was likely scarce to fit all they planned for it. Thus, multiple CGs were used in places where the other paths use cutscenes instead (The timeskip & Reunion scenes mostly), some story beats had to be rushed at a lightning pace (The alternate end of Chapter 11, the alternate Chapter 12 and possibly the whole "the agarthans are dealt after the credits" thing), plans for an unique final boss theme were dropped, and Jeritza was ultimately decided to be worked on as post-release DLC content since, unlike Judith, much of his character was left unexplored and his status as Mercedes' long lost brother (which AM's development had previously set up) raised a ton of questions they couldn't answer easily in an infodump. As far the route's short lenght goes, a closer inspection reveals Crimson Flower more or less follows its own separate level scaling and enemy stats (which are generally higher than usual when compared to SS/AM/VW), which raises the chance it was never planned to be just as longer as the other paths to begin with.
...That's the nitty gritty of the theory. It doesn't explain everything per-se, but it does provide some answers.
—-
Okay, so. Ever since https://fedatamine.com/en-us/ became public, I've been brosing its content and noticed some stuff which opens up very interesting possibilities about the game's developent and this theory as a whole.
For starters, it's important to begin mentioning the page's internal order for 3H's script follows, for the most part, a completely different order to the one shown in the Event Gallery (WC>SS>AM>VW>CF>CS). Considering - per the page creators's own admission - most of the data shown has been ripped straight out of the game, it becomes pretty likely the page's internal order for the script happens to follow the one used in the game proper.
With that out of the way, there are three elements from the script which provide a clue towards the order each route was made: the Event Script (story scenes), Battle Script (text/dialogue used in battles) and Exploration Script:
1. Event Script:
- a) White Clouds (Eagles & Church/Lions/Deer)
- b) Silver Snow Part 1 (Chapters 13-16)
- c) Azure Moon Part 1 (Chapter 13-17)
- d) Verdant Wind Part 1 (Chapter 13-17)
- e) Silver Snow Part 2 (Chapter 17-21)
- f) Azure Moon Part 2 (Chapter 18-22)
- g) Verdant Wind Part 2 (Chapter 18-22)
- h) Crimson Flower (Chapter 11-18)
- i) Paralogues
- J) Cindered Shadows
2. Battle Script:
- Main Story:
- 0: Prologue
- 1-16: SS-AM-VW Chapters 1 - 16
- 17: AM-VW Chapter 17 - Gronder Field 2
- 18: Unused (Gronder Field 2? [potential Ch. 17])
- 19: Unused (Fort Merceus? [potential Ch. 18])
- 20: SS/VW Chapter 17/18 - Fort Merceus
- 21: AM Chapter 18 - Fhirdiad
- 22: SS/VW Chapter 18/19 - Enbarr
- 23: AM Chapter 19 -Derdriu
- 24: SS/VW Chapter 19/20 - Imperial Palace
- 25: AM Chapter 20 - Fort Merceus
- 26: SS/VW Chapter 20/21 - Shambhala
- 27: AM Chapter 21 - Enbarr
- 28: SS Chapter 21 - Rhea goes nuts
- 29: VW Chapter 22 - Zombie Nemesis & co.
- 30: AM Chapter 22 - Imperial Palace
- 31-37: CF Chapters 12 - 18
- Paralogues:
- 38: Rhea
- 39: Dimitri
- 40: Edelgard
- 41: Claude
- 42: Sothis
- 43: Dedue
- 44: Felix
- 45: Ashe-Catherine
- 46: Sylvain
- 47: Caspar-Mercedes
- 48: Annette-Gilbert
- 49: Ingrid-Dorothea
- 50: Hubert
- 51: Ferdinand-Lysithea
- 52: Linhardt-Leonie
- 53: Bernadetta-Petra
- 54: Lorenz
- 55: Raphael-Ignatz
- 56: Marianne
- 57: Hilda-Cyril
- 58: Seteth-Flayn
- 59: Hanneman-Manuela
- 60: Alois-Shamir
- 93: Balthus-Hapi (DLC)
- 94: Constance-Yuri (DLC)
- 95-96: N/A (No data)
- 97: Anna-Jeritza (DLC)
- Grinding Maps: 61-85 (Including DLC)
- Cindered Shadows DLC: 86-92
3. Exploration Script:
- 0-12: White Clouds
- 13-18: Crimson Flower
- 19-25: Silver Snow
- 26: N/A (unused?)
- 27-34: Azure Moon
- 35-42: Verdant Wind
- 43-54: NULL (unused)
- 80-83: Cindered Shadows
- Analysis:
- Disregarding the jump between routes (which I'll mention later in greater detail), the Event Script follows the chronological order of each route's plot to a tee, save for the last main story event which is the Crimson Flower scene where Rhea kicks Byleth into the timeskip. This could suggest an actual animated cutscene was heavily considered for this story event before they ultimately went up with a CG.
- The order of both story and battle scripts suggest Silver Snow was indeed the first route inserted into the game while Crimson Flower was the last. Interestingly, as each route (sans CF) has been split in half, SS's 1st part ends up at Chapter 16 while AM and VW's halfs end instead after Chapter 17 (Gronder Battle 2).
- The Battle Script reveals SS and VW's 2nd parts were literally fused together, as the text for both can be found in the exact same location. What's noteworthy here though is that text strings suggest there were plans to have unique variations of the Gronder Battle 2 and Fort Merceus maps which never came into fruition, as unique variations for chapters sharing the same map are given their own slot (ex: SS/AM/VW Chapter 14 & CF Chapter 15 share the same idea yet have a wildly different execution. This is not the case with SS's Chapter 17 and VW's Chapter 18, as the only difference gameplay-wise between the two is Claude's presence and the arrival of reinforcements early into the chapter).
- A gap of 2 slots exist between the Ashen Wolves's paralogues and Anna & Jeritza's, suggesting each student was considered to have their own paralogue early into the DLC's development.
- Crimson Flower being the first path listed in the Exploration Script suggests its lenght (17-19 possible chapters?) was set fairly early in development. Likewise, there's an empty slot between SS and AM, which would have never gone unused had the former gotten 22 chapters rather than 21...
Remember why Byleth’s crest is there. Because of Rhea. She implanted the crest stone into Byleth. While, admittedly, there isn’t much evidence of Rhea being being able to break the stone with her mind or magic (which is why I called this a hypothesis rather than a theory), it wouldn’t surprise me, since she had the thing for centuries.
Why would Rhea break the crest stone if she needs to revive Sothis? Because, at that point, there is no chance of Sothis ever returning. Macuil and Indech are missing and probably dead while Seteh and Flayn are either, at best, alive but missing and most certainly not going to help her (especially Seteh), or at worst, dead. And at the moment, Rhea is most certainly about to die.
So, she decides that, if her mother is never going to return, she might as well get revenge on the person that ruined all chances of her return, Byleth. If the crest stone breaks, at worst, from her perspective, Byleth is never going to use the Sword of the Creator ever again and lose their godhood, and at best, they die. Now, she could have done this earlier, but that meant Sothis couldn’t return. But that doesn’t matter at this point, she is about to die. So, Rhea breaks the stone and dies. She got her revenge on Byleth.
And that may be why Byleth’s godhood doesn’t disappear in any other route, specifically Silver Snow if Rhea dies. They and Rhea do not hate hate each other, and thus, Rhea lets them keep their godhood.
Long story short, in Crimson Flower, Rhea angrily destroys Byleth's crest as one last act of revenge. In Silver Snow, Rhea happily leaves Byleth alone.
This theory is pretty self explanatory and fairly common in the fanbase to the point of being Common Knowledge.
Right from the go, it helps explain why Edelgard's version of history from Crimson Flower and Rhea's accounts from Verdant Wind are so damn different.
Sadly, this is as far the theory gets, as it also spawns many problems when you really think about it. Besides entirely relying on the assumption it would be something the slitherers would do, the theory only works if we assume:
- Edelgard trusts the Slitherers, which is directly contradicted in Chapter 4 when Arundel calls Nemesis a thief and Edelgard doesn't buy it. Alternatively, had Arundel told her before the experiments, it also wouldn't match given how "his" betrayal is already suggested to be the source for her trust issues, and how the timeline makes clear Thales ditched the kingdom as soon he replaced Arundel to begin Edelgard's experiments.
- The Agarthans messed up Hresvelg's secret history many years before the plot, at least to the point Edelgard's dad was fed up lies as well. This point creates a ton of conflict as it would only work if the Agarthans had succesfully replaced a previous Adrestian emperor to pass the lie to his kids (Edelgard herself attests this is how the story has been shared for generations), which in itself sparks the question: then why didn't the take the oportunity to cause a war then? Alternatively, why did the Empire's relations with the church break up fairly recently in the timeline, and because of a scandal of all things?
- The game lies when it tells us it’s recorded in-universe the Immaculate One helped Seiros and the Empire during the war against Nemesis, while mentioning both in the sense of being their own separate entities in Fodlan’s lore. Not to mention, we would also need to ignore Rhea/Seiros’s secrecy of her motives, and how one of the texts in Abyss flat out tells us no one from Nemesis's side had any clue why Seiros wanted their boss dead. Essentially, one would need to ignore the circumstancial evidence the game presents suggesting Wilhelm had to make his own theory for Seiros's actions as she didn't tell him anything to prevent another repeat of the Red Canyon Massacre.
- Edelgard mentions during her C+ support with Byleth how, besides her siblings getting "sacrificed" to create her second crest, there were also "innocents" involved as well. Their mention stand out as in Lysithea's case, only the children from her house were reportedly involved in her experiments.
- Patricia and Ionius's other consorts seem oddly absent from the plot in the present day, despite having their children kidnapped and used like guinea pigs. Not only that, but Ionius is the only biological family Edelgard has left, and he's stated in unambiguous terms to be very much ill and near death.
- In her coronation ceremony, Edelgard mentions at one point she's certain her Father bled just as she did while being experimented upon. It's generally assumed Edelgard was being metaphorical with this statement, but...what if that's not the case?
- Azure Moon spends one particular scene driving attention to how weird Anselma's disappereance is in the grand scheme of things. If she helped with the Tragedy of Duscur to see her daughter again, then why is she nowhere to be seen in the present? If the slithers didn't plan to let her return to Edelgard, then why didn't they let her die in Duscur instead of escaping? Or was there another reason for letting Anselma flee Faerghus before killing her...?
While there's nothing directly contradicting this evidence, it's worth pointing out how no one in the plot aknowledges many people died as a result of the Insurrection of the Seven (and one random comment from Jeralt even downplays its impact overall), which in itself sparks many theories and can hurt the credibility of this one. But besides that, there's nothing suggesting it could not have happened, and would actually explain Patricia's long-questioned whereabouts...
- Why does Ionius have multiple consorts and eleven children, despite previous games showing us that this situation is ripe for infighting and inheritance disputes? So there would be multiple backups. If one kid dies, he still has ten other kids that could survive.
- Why did Arundel (before being killed and replaced by Thales) only take Edelgard? Because that's his only niece. The other ten could rot, but he refused to let his blood relative be hurt.
- Why did Count Vestra tell Hubert to keep Edelgard safe, despite participating in the insurrection himself? If Ionius really was a danger to his own children, Count Vestra would want to ensure that at least one child survived.
- Most importantly, if the nobles took power from Ionius IX, why would they want to make his heir more powerful? Duke Aegir can be corrupt, but also pragmatic when it comes to actually ruling.
- Count Vestra's orders for Hubert to protect Edelgard precede his involvement with the Insurrection of the Seven, and Hubert & Hanneman's B-Support suggests he went along with the revolt with the intention of protecting something important enough to willingly taint his reputation and his House's legacy (likely Hubert himself). Hence, point 3 does have another potential explanation.
- As for point 4, Edelgard's admission of the experiments was so the nobles could "create a peerless emperor to rule Fódlan". Given how Duke Aegir is the de facto ruler of the Empire before Edelgard crowns herself in secret and swiftly puts him in jail, it's also possible the initial plan was for Aegir, the other nobles and Arundel/Thales to use Edelgard as both a puppet emperor like Ionius and a Super-Soldier which would help them conquer Fodlan easily.
Then we have the Abyss library and other hints: How the calendar system in the distant past was just like our own. How the church of Seiros want to stop technologies because they know about them, having knowledge of the old world, our world. How there was one or more floods that sank vast areas of land again causing the geographic differences. How the scripture in Shambhala is written in a real world language (Cyrillic).
Then we see Shamir, who never talks much about her land and has a very anachronistic attire, which could hint that Dagda escaped some of the chaos from the Agarthan wars and the Church of Seiros repression, managing to either redevelop or retain some of the old world technology and fashion. As for the development of magic and the mythical creatures, it could be attributed to radical and weird experiments developed in the old world by the Agarthans and after that, their descendants.
At the point in Three Houses, most of the common Pokemon haven't really turned up because they haven't evolved in the Darwin sense, most are underdeveloped versions of themselves. They do exist among regular animals, hence the animal classifications such as "Mouse Pokemon." Possibly Fodlan even suffered continental drift to become the regions today. Faerghus became Sinnoh, Leicester became Unova, Adestria became Galar/Kalos, Brigid is Alola, and other places became Kanto, Johto, and Hoenn. There are legendaries like Groudon, Kyogre, and Regigigas that easily could have done it.
Alternately, because the world is round, the regions are on the other side of the world and Fodlan is simply so isolated that the idea of Pokemon hasn't quite caught on.
- This would make the Nabateans actually Manaketes.
- That would make the fact that she and M!Byleth can S-Support a little awkward, though...