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An Adventure-Friendly World, which, no matter how Technology Marches On, remains firmly rooted in the cultural and political sensibilities of the age of Wooden Ships and Iron Men.

Many works of modern fantasy or speculative fiction are set in a mostly watery world, or a mostly watery part of a world where the rest isn't of much matter, with distant islands connected by trade routes, ships sailing back and forth, different types of City on the Water, and mighty colonial nations vying for rulership of the oceans and seas.

Also often called Pirate Punk, as the setting naturally lends itself (but is by no means obliged) to have many Pirates and buccaneers, whether they're wielding cutlasses on sailing ships or the aquatic equivalent of Humongous Mecha.

May contain Organic Technology, and have a large focus on what happens under the waves, where there might be an Underwater City, as well as over. Fantastic elements based on old sailors' superstitions (mermaids, abandoned derelicts that often aren't so abandoned after all, giant sea monsters) also make a frequent appearance. Groups that are Born Under the Sail tend to be common, as is the occasional Moby Schtick.

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This may also be a type of After the End setting, if the writers are trying to teach An Aesop about global warming. Or they just thought it would be cool to show a world where our mostly land-based culture and technology ends up being adapted for an existence on the ocean.

For a similar setting that trades the water for the skies, see The Sky Is an Ocean, which will likely feature Sky Pirates. And since Space Is an Ocean, you might have Space Pirates. Compare and Contrast its exact opposite Desert Punk. Not to be confused with seapunk.


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Examples:

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    Anime and Manga 
  • Agent Aika takes place in a future that had been mostly flooded. The titular agent is one of various salvagers.
  • ARIA takes place in a Mars that is not only terraformed to be an ocean world but also has built a replica of Venice as its capital city. The protagonists of this sci-fi Slice of Life make a living as gondoliers.
  • Blue Submarine No. 6: The story of a war between an army of Fish People created by a Mad Scientist that flooded the world and the fleet of submarines that are humanity's last hope.
  • Children of the Whales is this more than Desert Punk, as they move around endlessly on an ocean... that just happens to be sand.
  • Daphne in the Brilliant Blue is set hundreds of years after the planet was flooded by global warming, and the only remnants of humanity are the descendants of several underwater cities that resurfaced and colonized the remaining landmasses. Siberia is now a tropical vacation paradise, virtually all transportation is submersible or seafaring to some degree, and all of the Action Girl heroines frequently have to strip down to improbably skimpy swimwear when going into battle.
  • Future Boy Conan involves an After the End scenario wherein the oceans have flooded the world and the bad guys live on an island that's the sole surviving industrial center on the planet (and even then they're forced to scavenge from the ocean floor).
  • Gargantia on the Verdurous Planet is set in the distant future, where the human race has fled the earth to escape from a new ice age and is now locked in a battle with the superpowered space squids known as Hideauze. Part of it anyway, and they only get screen time at the beginning of the first episode. The other part somehow sat out the ice age on earth, which has turned into a giant ocean with absolutely not a single piece of land above water, and has developed a live and let live relationship with the resident superpowered ocean squids known as Whale Squids. The Earth humans survive by pillaging sunken ships and submerged ruins and connecting dozens to hundreds of ships to enormous fleets such as the eponymous Gargantia. While the space humans have incredibly powerful futuristic spaceships, cannons and multiple types of powerful Humongous Mecha, the weapons of the Earth humans are WWII-era guns and battleships as well as the Yunboroids, far less futuristic mechas, although they are mostly used for salvaging, transport and maintenance. Oh, and there are pirates and a "boat partly submerged by the weight of a mecha" episode because there are no beaches anymore.
  • One Piece: The world has very little in terms of land mass, being made of mostly giant oceans, one giant continent called the Red Line running around it like a ring (which is barely ever visited, as most of the plot takes place in the perpendicular ring of sea called the Grand Line) and many many islands. As such, most of the story is set very close to water, with the protagonists being pirates (the nice kind) and the antagonists being mostly pirates (the other kind), bounty hunters and the Marines. On top of that, Transponder Snails take the roles of telephones and cameras, seashells called Dials act as weapons of mass destruction, and it has heavily stylized architectures and a mythos that oozes old-timey pirate lore.
  • Tactical Roar: The titular Perpetual Storm (a super-hurricane that affects the entire Pan-Pacific territory, and has done so for fifty years by the time the show starts) makes aerial transportation impossible on that area, bringing about a resurrection of the naval age with modern and futuristic ships (the main characters are part of a private security company that mans an Arleigh Burke-class destroyer).

    Comic Books 

    Film — Animated 
  • Moana has elements of this. Most notable are the Kakamora, pygmy fantasy pirates living on interconnected ships so big that they're virtually floating islands.

    Film — Live-Action 
  • Attack of the Clones: The planet Kamino, home of the cloning facilities of the Republic, once had landmasses but now it doesn't. The only thing left are cities on pillars and one giant and very very stormy ocean.
  • Pirates of the Caribbean concentrates on the eponymous pirates in the eponymous carribean and their wacky mostly water-based adventures with pirates, pirate zombies, marines, pirate fishmen, ocean deities and a jar of dirt.
  • Waterworld is the aesop version, created when runaway global warming floods the entire planet save for the tip of Mount Everest. Humans mostly inhabit "atolls", ramshackle floating villages built out of whatever junk and flotsam could be scavenged from the sea, but there are also Drifters who spend their entire lives sailing nomadically between villages on one-person boats, aquatic mutants with gills behind their ears, and the Smokers, feared pirates with access to the only remaining motor craft. It's also mentioned that things like food plants and soil have become rare and valuable luxuries.

    Literature 
  • The Blue World: The descendants of a crashed prison ship live on an ocean world with almost no metals available and have a cult that worships giant "kragens".
  • Calenture takes place in a Steampunk setting that somewhat resembles the Pacific Ocean.
  • Dark Life: After the ocean has raised and washed away the Earth's oceanfront property, Determined Homesteaders in underwater farms have to battle pirates, a corrupt government, and in the case of some of the characters Fantastic Racism from being born with superpowers.
  • Destroyermen is set in the Pacific Ocean of an alternate Earth where that pesky asteroid never wiped out the dinosaurs. Since the main characters are the crew of a WWII era destroyer that ran afoul of a time-space rift it also has elements of Diesel Punk.
    • Throughout the series, we see many different types of ships, from junk-like fishing boats armed with ballistae to carrier-sized wooden Homes (several of which later undergo refits to become carriers), from East Indiaman-derived frigates and steam/sail hybrids to World War I and World War II-era ships (including a submarine). This series has as much Schizo Tech as it can fit, short of putting Frickin' Laser Beams or missiles on wooden ships.
    • Book 7 adds Grik-built ironclads, including Azuma-class cruisers (based on the design of the French-build Japanese ironclad Kotetsu) and Amagi-class battleships (large four-stacked versions of the CSS Virginia).
  • Endless Blue: Most of the story takes place in the Sargasso, a pocket universe which is mostly water dotted with islands, some of which fly, and is populated by several races, including humans, all of whom are descended from spaceship crews that wound up stuck there.
  • Katyas World is set on a water world colonized by Russians where everyone either lives in communities carved out of undersea mountain ranges or on platforms floating on the surface.
  • The Odyssey is an Older Than Print example and assuredly the Trope Maker and Trope Codifier. Most of the adventures in the early part are set on sea, concern sailors, winds, islands and the ocean, which is frequently described as a presence called "the wine dark sea".
  • The Pendragon Adventure: The second novel, The Lost City of Faar, takes place on the territory of Cloral, which is covered entirely by water until the mountain of Faar is raised at the end. Cloral has generally advanced technology, including water guns that can blast through walls, plastic made from processed water, and water-based propulsion systems, with specialized floating cities called "habitats" housing residents.
  • Railsea is this trope and Desert Punk having collided hard and fused together. The sea has been replaced by a wasteland covered in railway line; landmasses stick out of it as islands, complete with coasts; and trains have captains (and some are powered by sails). The train in this case is a moler rather than a whaler, with the captain chasing a legendary monster as a substitute for a certain giant white whale; other substitute sea and air monsters threaten trains; trains have crew un their upper decks like ships, and, yes, there be pirates. Then again, apart from a certain fanciful Victorian postcard artwork, an actual ship usually doesn't have to worry about being wrecked by a break of gauge...
  • Rifters Trilogy is about cyborgs working in the deep sea.
  • The Scar by China Miéville features Armada, a floating city made of hundreds of ships all lashed together, patrolled by underwater police led a dolphin and pulled around by a colossal Sea Monster.
  • Sense and Sensibility and Sea Monsters is an Affectionate Parody of the Jane Austen book set in an England beset by hostile sea creatures.
  • The Skinner: The planet Spatterjay is mostly ocean with a relative handful of islands and atolls and its technology, except for the Polity's outpost, is mostly from the Age of Sail except for the occasional example of Schizo Tech obtained from the Polity, mostly weaponry and radios although in this case the "sails" are alive and sentient. The closest thing to a government are the Old Captains who, thanks to an omnipresent virus are really old
  • Sphere occurs on its majority on a U.S. Navy Underwater Base at the bottom of the ocean, and there is a constant mention of how the extreme depths are a challenge for both man and machine (even something as simple as cooking gets a whole lot more complicated when done in a helium/oxygen environment).
  • Tranquilium starts out overwhelmingly maritime, with the human population being concentrated on islands of various sizes. At the end, it becomes an extreme example of this trope as most of the world's known landmasses are submerged and the population moved to huge arks that travel in search for new lands.

    Live-Action TV 
  • The Crystal Maze replaced the Industrial Zone with the Ocean Zone in later seasons, a Titanic-style sunken ocean liner trapped within an air bubble on the ocean's floor.
  • seaQuest DSV involves the titular super-submarine, created by the Fictional United Nations "United Earth Oceans" (or UEO) to police the many underwater habitats of the world and protect it from the myriad bad things that happen, including (in its final season) a despot trying to Take Over the World.
  • Storm World is set on a world where the inhabitants (all sucked there through wormholes) are constantly at odds because of the scarcity of land, and above all fresh water.
  • Voyage to the Bottom of the Sea involves the Cool Boat and advanced submarine Seaview roaming the oceans of the free world fighting dastardly communist plots, alien invasion attempts, supernatural phenomena, mad scientists, technology gone haywire, unscrupulous people deciding to exploit the Phlebotinum du Jour located at the bottom of the ocean without caring about the apocalyptic collateral damage that they may create and many monsters, both ocean-born and in the occasional uncharted island.

    Music 
  • The Detroit techno group Drexciya has this as part of their aesthetic and backstory. The story goes that during the days of the slave trade, pregnant women were thrown overboard. Over time the unborn children had grew to be underwater warriors, built bubble cities underwater, and are planning to attack the surface and return to the homeland.

    Tabletop Games 
  • 50 Fathoms is all about the swashbuckling piratey oceanpunk goodness.
  • Blue Planet: A colony on the ocean planet of Poseidon has regained contact with Earth after the homeworld succumbed to a planet-wide blight, leading to the clash between the Mega-Corporations and the government of an Earth that is dying out, the Earth colonists that have had to adapt to the planet when contact was cut off, and the native lifeforms of the planet, with the resources of the planet (including a substance that allows for an increased ease in biological modification) on the line.
  • CATastrophe combines this with the aesthetic of Solar Punk, the disappeared ice caps of Global Warming, and uplifted animal people replacing the extinct human race.
  • Dungeons & Dragons:
    • In the module Queen of the Demonweb Pits, one of the alternate worlds accessible from Lolth's Web is "the Great Ocean", where the world's human inhabitants "sail the ocean in great catamarans to carry the trade of their vast mercantile empire from island city to island city."
    • The 3.5 sourcebooks Stormwrack is a supplement to help DMs create their own Ocean Punk setting more easily. It also expands upon the rules related to ocean travel.
    • Ravenloft: One of the domains, Saragoss, is an Ocean Punk Crapsack World setting in which stranded vessels' crews fight over dwindling resources on a drifting mat of seaweed.
  • Eclipse Phase: The oceans of Jupiter's moon Europa, full of Uplifted Animals, underwater-sub and underwater-breathing-modified morphs doing hefty amounts of cloak-and-dagger action.
  • Exalted: Owing to the fact that the Elemental Pole of Water is located there, this tends to be the theme of any campaign set in the West. Common hazards include cannibalistic demon pirates, water and air elementals, ornery storm deities, aquatic variants of The Fair Folk, Magitek Lost Technology battleships (some of which may be sentient), gigantic sharks, crazed Wyld mutants, various tribes of aquatic Beastmen and the Lunars who rule them, malevolent empires of the dead... in fact, according to the Sidereals splatbook, the Convention of Water is the single most overworked group of Sidereals in existence. Considering that the job of the Sidereals is to keep Creation from going to pieces, this should tell you a lot about the West.
  • Mutant: Year Zero: The Dead Blue Sea supplement takes the core setting and plot into the sea, giving players a whole new Zone to explore and gear to play with, as well as new threats and Special Zones to take on. It also expands on the naval and swimming aspects of the setting, giving a Waterworld-like experience.
  • Polaris is set on a future post-apocalypse Earth where humanity is forced to live under the sea and deal with submarine pirates, mutants, declining birth rates and the mysterious "Polaris Effect".
  • Rifts World Book 7: Rifts UnderseasPirates, Powered Armor-wearing dolphins, shapeshifting orcas, giant squid Eldritch Abominations with tentacles miles long, fish-headed mutants, magic singing, playable humpback whales, floating cities, extradimensional aquatic conquerors, and the U.S. Navy, among others. All pretty par for the course for Rifts. The game comes back to the sea with Rifts Lemuria, with Biomantic armor made of wood, coral, barnacles and blood (among other things); merpeople; giant junk-collecting hermit crabs; stone aircraft; and Giant Enemy Vampire Crab-people literally from Davey Jones' Locker.
  • Rocket Age: Played out on Mars of all places, which has seas of silt, pirates, whalers and merchants hopping from island to island.
  • Warhammer: Dreadfleet is a spinoff focused on naval combat, featuring such things as undead pirates, ships the size of small cities, sea monsters of every stripe and a Chaos Dwarf captain with mechanical tentacles for a beard, all set in a Pocket Dimension littered with everything that has ever been lost at sea.

    Toys 
  • ''BIONICLE:
    • Nearly every location in the BIONICLE universe is on an island, though there are a few small continents. Two oceans are seen in the series, a silver sea of liquid Protodermis and a larger ocean comprised of real water. Unusually, many characters voyage the seas inside metal canisters instead of conventional seacraft.
    • The Mahri Nui arc took place in an underwater setting, complete with Fish People, underwater vehicles and robots, a sunken city, Eldritch Abomination-like sea monsters, and vampiric squid.
  • Lego Pirates was a more historical take on the trope, but still generic enough to qualify.

    Video Games 
  • Blood Wake: The story suggests there's plenty happening on the game world's mainland, but since the protagonist is part of a pirate group who base themselves on islands and make a living preying on nearby shipping channels, all their warfare (and gameplay) is naval.
  • Assassin's Creed IV: Black Flag takes place during The Golden Age of Piracy and centers heavily on the Caribbean Sea, with civilization scattered across small islands of varying distances that have to be crossed by ships across waters filled with sharks, whales, dolphins and jellyfish, and features quite a bit of ship-to-ship combat.
  • Dishonored is essentially a combination of this and Victorian Diesel Punk. While the usual pirates, marines and ghost ships don't appear, the more time-accurate whalers and their prey, strangely magical whales do, alongside a humongous ocean with little but a few islands where the Empire of the Isles (Gristol, Serkonos, etc.) lies. So, while the setting is ocean-punk-ish, you never visit the ocean directly, though you do wander by the seaside.
  • Submerged is set on the remnants of a metropolis, whose tallest building are now like an archipelago of small islands.
  • Sunless Sea: The Zee makes up most of the map as you sail between islands dealing with various threats such as giant sea creatures, starvation, and madness.

    Visual Novels 
  • The Pirate's Fate is a fantasy example, set in a mostly bright and sunny Mediterranean setting mostly at sea, but it ticks all the appropriate "punk" boxes. From the surprisingly dark story to the truly vile antagonists and the focus on reactions to an adventure that costs dearly, it doesn't skimp on the attitude.

    Webcomics 
  • Homestuck: Post-Scratch Earth turns into this once Betty Crocker takes over and Alterniaforms it into an ocean planet, the waters broken only by floating slums of prefab housing blocks where alien exiles eke out an existence and by Dirk's home on top of a ruined skyscraper poking above the waves.
  • The Little Trashmaid has elements of this, the protagonist is a mermaid living in a polluted ocean an builds stuff out of human junk.
  • Stand Still, Stay Silent: The Known World has taken this direction due to the specificities of both the countries of which it's composed and those of its Zombie Apocalypse:
    • Raising the Steaks is in place, but only concerns mammals. This makes travel by boat relatively safe compared to travel by land, while air travel was foregone entirely.
    • The biggest patch of Plague Zombie free land is Iceland, Denmark is now a single small island, the surviving Norwegians live on the country's coasts and Finland's survivors are mostly found in the Saimaa lake system.

    Western Animation 
  • The Comic Strip: The Tiger Sharks segments take place in the ocean planet Water-O, and as a result most of the cast is capable of breathing underwater (although the protagonists had to undergo a transformation to do so) and most of the vehicles are capable of underwater travel.
  • The Deep has many of the aspects of this (focus on life under the waves, pirates, etc.), but is about a family of explorers who choose to live under the sea rather than being about a flooded world.
  • Jabberjaw is set in a future where the ocean floor has been colonized.
  • The Marvelous Misadventures of Flapjack takes place in Stormalong Harbor, a harbor that functions as an island because there is no earth or soil anywhere, which is surrounded by raging seas full of monsters. Crossed with Steampunk for a little flavor.
  • The Pirates of Dark Water combines Sword and Sandals, Magitek, Organic Technology, and Wooden Ships and Iron Men, with this. This early 90s cartoon series was an epic seafaring adventure starring a Rag Tag Bunch Of Misfits on an oceanic alien planet called Mer, where ships are powered by sail, and sea serpents are an every day thing.

Alternative Title(s): Pirate Punk

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