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Oh Look, More Rooms!

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A subtrope of Bigger on the Inside. A place looks fairly normal from the outside, and possibly even when you get in, it's of a reasonable size. But there's this door in the back. Open it, and... there's a whole new section of the place, easily as big or bigger than everything you've seen so far! And look — there's a door in the back of that too, which leads to yet another new section — or worse, five doors...

Basically, it's when Bigger on the Inside keeps happening to the point of an Overly-Long Gag. Related to Big Labyrinthine Building. Can be especially nightmarish in the Mobile Maze, where you can also know that the rooms weren't there before.


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    Comic Books 

  • Discworld:
    • Death's Domain. The initial hallway is intimidating enough, but several of the rooms along it open up into cavernous chambers filled with books or hourglasses. The "normal" rooms are tiny islands in a sea of empty floor; some people only see the islands, and don't have to walk the intervening distance.
    • The Unseen University library is definitely this. It extends into L-space. In Guards! Guards!, we see it can even be used to travel through time. The rest of the university also does this; in The Last Continent, Ridcully acquires a map from the university cartographer (whom he has never met before) which looks like an exploding chrysanthemum and will probably be accurate for a few hours.
  • House of Leaves. The house on Ash Tree Lane is this, having doors that open from the normal part of the house to a seemingly never-ending sequence of cold, colorless rooms, hallways, and stairs, just like a Clown-Car Base.
  • Neverwhere: Lady Door's house has a nearly-infinite number of rooms, scattered across all of space and time. There's no need for a physical connection between them, as her family has the ability to open portals by touching anything that opens and some things that normally don't.
  • Enchanted Forest Chronicles: Morwen's cottage appears small on the inside, but has a door that leads to a different room every time it's opened. Morwen's narration identifies four specific rooms (a library, a study, a magic workshop and a storage room) and "several" guest rooms, and notes that she can still add at least three or four more rooms before she'd have to add a second door. The door and its rooms weren't an easy project, taking considerable time and effort, but she considers it to have been more than worth every minute.
  • Tales of the Five Hundred Kingdoms: The Godmother's hut of The Fairy Godmother looks like a normal cottage in the woods even from the first few rooms. Then you realize that there really shouldn't be room for two stories, a big kitchen, a pantry, a library, and several other rooms. Then, later in the book, Godmother Elena reveals the true nature of the totally not just a house. It's simply magic.
  • House of Many Ways: The titular house follows the trope description almost to a T, but the door at the back is actually the door in the middle. What starts out as a house with two rooms and one inside door turns out to have two rooms, a dark hallway, and another hallway with bedrooms and a washroom, then is eventually revealed to contain part of the brownies-by-any-other-name's underground caves and the entirety of the indoors of the royal castle a two-hour walk away.
  • Moonheart: Tampson House is a mansion that takes up a city block, but looks like a series of townhouses from the outside. That's without going into how one can reach multiple spirit worlds from within it.
  • The Neverending Story features the Temple of a Thousand Rooms, a palace of doors which can lead to any portal in any world at any moment, though the entrance is constantly changing. It does work as a useful travel mechanism, though; each room has two unusual doors (like a giant zipper or a vault door), and to get to one specific place you have to go through the doors that remind you of things at your destination. The downside is that if a person doesn't have a concept where he wants to go, he will never leave, finding a new room behind every door. Eventually, for those who can find a way, a door will open into a part of Fantastica that is relevant to where they want to be.
  • The Restaurant of Many Orders is a series of rooms, each one giving out an instruction. The instructions get weirder as one progressses: the first rooms tell you to leave behind valuables and belongings, then the next tell you to take off your clothes, then the next tell you to season yourself. Upon making it to the final room, congratulations, you realize you have been instructed to prepare yourself as food and are about to be killed and eaten by the owners.
  • A Song of Ice and Fire: The House of the Undying, which deliberately invokes Bizarrchitecture as navigating it is part Secret Test of Character and part Vision Quest. Daenerys first notices this when she finds herself climbing a large staircase, when the building she entered appeared to only be one storey high.
  • Vallista: Devera gets stuck in a house full of these, and Vlad must resolve what's wrong with the place before he or she can escape.

    Live Action TV 
  • Doctor Who:
    • Though they rarely show more than the console room, the TARDIS has so many rooms even the Doctor isn't sure where they all lead (except for that time where they jettisoned part of it.) The Twelfth Doctor claimed that the real weight of its inner Pocket Dimension would fracture the surface of the Earth.
    • In one story, it was revealed that lots and lots of floors in the TARDIS are made from that futuristic high-tech space-age structural material - brick. There's even something in there that looks like a municipal British swimming pool, circa 1950.
    • This has happened to a couple of houses in the new series, when aliens attached new rooms or floors to an existing building.
  • This happens in the first episode of The Goodies when Greame is showing the other two around their new office.
  • In The IT Crowd episode The Red Door, Jen suddenly becomes curious about the titular door in the corner of the office, which hasn't been shown on screen previously. At the end of the episode another, more terrifying door is briefly shown (and never mentioned again).

  • "House of Four Doors", by The Moody Blues

    Tabletop Games 
  • In Dungeons & Dragons, justified by the existence of other planes of existence having magic portals to them, sometimes cleverly disguised as a normal door.
    • Baba Yaga's Hut in three different Dungeons & Dragons incarnations: the original in the 1E DMG, "The Dancing Hut of Baba Yaga" adventure in Dragon magazine #83, and the 2E module The Dancing Hut of Baba Yaga.
  • This can be a power of Manses, buildings that channel geomantic energies, in Exalted.
  • In Betrayal at House on the Hill, rooms are added as you explore the building. Usually not all the rooms are found, and 'false doors' are possible - new rooms cannot be placed in a manner that the house cannot continue to expand - so it seems that the house does continue forever combined with Malevolent Architecture

    Video Games 
  • Peach's Castle in Mario & Luigi: Bowser's Inside Story. The initial castle area is large enough, but as you progress you keep opening up more and more areas, until it turns out to take up well over a hundred screens. Compare this to the entire Toad Town, which takes up five.
  • Super Mario 64, perhaps the ancestor of the Bowser's Inside Story example above. The room you walk into when you enter the castle seems to be about the size of the castle. However, more and more places open up. The basement makes sense. It could be under what we see from the outside. However, the upper levels are definitely an example of this.
  • The player's house in Animal Crossing, once you start adding on extensions.

  • Under Lock and Key, a webcomic whose entire premise is this; every door can open into a totally random room in the house, and nobody knows how far it goes.

    Web Original 
  • SCP-167, the aptly-named Infinite Labyrinth. There's also SCP-184, which does this to any building it's placed inside. A tale claims that the real SCP-001 is SCP-184 itself, which can affect the entire universe.

    Western Animation 
  • The Classic Scooby-Doo thing where they are running from the bad guys, hiding in barrels or popping in and out of doors, often uses this.
  • In Futurama, Fry spends a whole episode living in Bender's apartment - a room just big enough for two people to stand up in - before discovering a door in one wall which leads to the closet, actually a spacious apartment with several further rooms leading off it. The door wasn't even being hidden by clever use of camera angles or anything - it was a blank wall in all previous scenes.
  • In King of the Hill, the Hill family takes a vacation to Japan. In their tiny hotel room, they do all their cooking and sleeping in a space about half the size of their living room, as a parody of overcrowding in that country. However, at the end of the two-parter when Hank's brother comes to help them check out, it is revealed that that was just the sitting room; there was a sliding door leading to several other rooms, and even a fountain.

    Real Life 
  • The Winchester Mystery House. A huge, sprawling mansion with hundreds of rooms. At one point you think you've reached the end, but then you open the closet door and it opens on a whole new wing.
  •, while mentioned on the Bigger on the Inside page, probably fits better here. It's a .zip containing 16 more .zips, which each contain 16 more .zips, and so on and so on. At the very bottom of the chain is a 4.3GB file, meaning altogether it takes up 4.5 petabytes. That's more than the entire Internet Archive and all the 3D rendering effects for Avatar combined.
  • It's an old joke about housing in New York City that everyone is always secretly hoping they'll notice a door one day that they never saw before, and it turns out that their apartment is twice as big as they realized.
  • Many used book shops are like this, since they tend to be built into old houses. For example, one has a main room that many people never get beyond... despite the fact that beyond it, through a tiny opening, there are five more rooms of equal or greater size.
  • Cave exploration often adheres to this trope, as a previously-documented cavern might turn out to have another huge series of chambers and tunnels attached to it when rubble is cleared or divers investigate a subterranean pool's depths.
  • A man in Turkey found a hidden room behind a wall in his home, further digging unveiled the Derinkuyu underground city.
  • Gibraltar has a massive Elaborate Underground Base hidden below, built by the British army with many rooms still top secret or just lost to the passage of time. There was long rumoured to be a "stay behind cave" that during World War II a small group of people would rely ship movements if The Rock ever got captured but it was never discovered. Over fifty years later (1997) cavers where exploring a well surveryed section but felt a strange breeze and, upon removing some metal sheeting, found a bricked up room and a small complex of rooms with lookoutposts. Rumours abound there are still more rooms to be found hidden just below the surface.