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Original Characters

    The Main Character 
https://static.tvtropes.org/pmwiki/pub/images/index_38.png
Element: Light | Tree (as Harvester of Echoes)
Voiced by: Kōtarō Nishiyama (male), Hikaru Tono (female)
The Hero. A youth with no memories to call their own, tasked by the Mana Goddess to seek out the Mana Sword through the Mana Tree's many "echoes", hoping to find said sword to make them the Mana Swordsman and save The Multiverse from fully disappearing.
  • Amnesiac Hero: Has no memory of the world they come from and anything that happened before they awoke in the Sanctuary.
  • Canon Name: "Quilto" for the male, and "Quilta" for the female, which are used in the Memory Gems featuring them.
  • The Champion: Becomes the Mana Swordsman, main agent of the Mana Goddess across worlds.
  • The Chosen One: Chosen by the Mana Goddess herself to restore the Multiverse.
    • Subverted when they learn that the Big Bad impersonated the Goddess, using them to take her place.
    • But double subverted when the real Mana Goddess chooses them to not only save the Multiverse for real, but to save her sister from herself.
  • Foe-Tossing Charge: Their attack Shining Dive (Verdant Dive as the Harvester of Echoes) makes them jump and dash brandishing their weapon, surrounded with energy.
  • Foil: For the Ebon Knight, as a powerful Magic Knight chosen by a Goddess, one good one evil. Though who serves who is more complicated than it seems.
    • Later becomes that to their twin who is named Dema's Mana Swordsman, sincerely believing to serve the true Goddess while their twin got hoodwinked by a pretender, despite being the hoodwinked one.
  • Green Thumb: As the Harvester of Echoes, they use the Tree Element.
  • Hello, [Insert Name Here]: They have canonical names, but the player can input their own at any time.
  • Heroes Prefer Swords: When they gets chosen by the Mana Sword.
  • Heroic Mime: Aside from some small internal dialogue and the occasional Dialogue Tree in the story, Quilto/Quilta are silent throughout the game.
  • Light 'em Up: Light Magic is their default element.
  • Magic Knight: A powerful fighter, gifted with enormous magic powers and special techniques.
  • Martial Arts Staff: Their default weapon is a staff made from a branch of the Mana Tree.
  • Power Trio: At the start of Chapter 3, Baashear suggests that Quilto/Quilta take inspiration from Randi, Primm, and Popoi, and form their own trio with Duffle and Honeycomb.
  • Static Role, Exchangeable Character: Applies to Quilto/Quilta. Whichever gender you pick goes on to become the protagonist of the game. Meanwhile the gender you didn't pick ends up becoming the caretaker of the Mana Tree's sanctuary, while you're off on your adventures.
  • Sword Beam: Their best technique as the Harvester of Echoes/Mana Swordsman, Resonance Rush, fires a huge energy beam from the Mana Sword.
  • Unwitting Pawn: They think that they are searching the Mana Sword to save the universe that the Ebon Knight is trying to destroy. Turns out the Mana Goddess they served was an imposter who used them to take her place, while the Ebon Knight was trying to prevent it.

    Baashear 
https://static.tvtropes.org/pmwiki/pub/images/echoes_mana_baashear.png
Voiced by: Ayumu Murase
A sheep-like spirit that the Mana Goddess appoints to help Quilto/Quilta on their quest, though he's not quite as knowledgeable about the world as he claims to be.

    Duffle 
https://static.tvtropes.org/pmwiki/pub/images/full_duffle.png
Element: Fire
Voiced by: Fairouz Ai
A spirited young girl who dreams of being a real-life knight, protecting her small village home of Pinzton alongside her childhood friend Honeycomb.
  • Action Girl: A really talented fighter.
  • Badass Adorable: Cute as a button, Endearingly Dorky, and perfectly capable of kicking monsters' butt to next week.
  • Big Brother Worship: Duffle reveals to have idolized her older brother, who was also a warrior albeit less talented, and ended up going MIA on a mission.
  • Boom Stick: Her special techniques with the spear cause Razor Wind and special techniques.
  • The Champion: Invoked, as Duffle proclaims herself as this to The Hero.
  • Endearingly Dorky: A bit of an air-head who tends to talks before thinking, but funny and easy-going.
  • Genki Girl: "Hyper" is the best world to describe her. She's bubbly, carefree, outspoken, friendly, energetic and very enthusiastic.
  • Jumped at the Call: Immediately joins The Hero, eager for adventure.
  • Lunacy: Her Halloween-themed unit, Ruff'N Tumble uses the Moon Element.
  • Naginata Are Feminine: A female warrior wielding a spear. Played with in that her own is more of a poleaxe, fitting her blunt nature.
  • Playing with Fire: Downplayed. She is of the Fire Element, but uses little to no Fire Magic.
  • Power Trio: Considers herself the champion of the hero alongside Honeycomb.
  • Razor Wind: Duffle's Full Dream Ahead unit sends slicing winds from her blade.
  • Straight Man and Wise Guy: Compared to Honeycomb, Duffle is the Wise Guy, easily excitable and eager to go on adventures alongside her friends.
  • Tornado Move: The aptly named Duffle Tornado, where she whirls her weapon to create a twister.

    Honeycomb 
https://static.tvtropes.org/pmwiki/pub/images/full_honeycomb.png
Element: Moon
Voiced by: Atsushi Tamaru
A no-nonsense sorcerer who dreams of being a knight like in the legends of the Mana Swordsman, protecting his small village home of Pinzton alongside his childhood friend Duffle.
  • Badass Bookworm: Honeycomb is a powerful mage, but well-read and knowledgeable of legends.
  • Butt-Monkey: Often finds himself the butt of Duffle's and Raxa's teasing.
  • Child Mage: Teen mage to be precise, but he is still young enough to count.
  • The Comically Serious: Mostly when trying - in vain - to correct Duffle or curb her enthusiasm.
  • Edible Theme Naming: Named after honey.
  • Energy Ball: Fires large ones of yellow lunar energy in the prologue. Sadly, this is a Cutscene Power.
  • Heal Thyself: Honeycomb masters Healing Crescent to restore characters' Life Meter and Prismify to cure status ailments.
  • Heroic Lineage: He comes from a long line of mages, and strives to prove worthy of their legacy.
  • An Ice Person: As the Shyest Santa, he uses the Snowman Shower special technique.
  • Lunacy: Moon is his default Element and he masters powerful Moon Magic.
  • Magic Staff: Goes without saying for a mage in a High Fantasy universe.
  • Playing with Fire: One of his units uses the Fire Element.
  • Power Trio: Less vocal about it than Duffle, but still regards himself as The Hero's knight servant, and dreamt to become one all his life.
  • Raised by Grandparents: The only relative we learn about is his grandmother, who taught him magic (though his parents are mentioned). As such, he greatly looks up to her.
  • Red Mage: Can dish out nasty punishment to monsters, and masters powerful Healing and Curing spells.
  • Straight Man and Wise Guy: Compared to Duffle, Honeycomb is the Straight Man, taking his job as a guard more seriously and hesitant to gallivant without thinking things through.
  • Teen Genius: Very young, but well-read and well-learned.

    Raxa 
https://static.tvtropes.org/pmwiki/pub/images/raxa_echoes_of_mana.png
Voiced by: Atsumi Tanezaki
An abrasive Scorpion People girl, introduced as taking advantage of the party, but she soon grows fond of them and joins them.
  • Action Girl: A female and one of the best warriors to be found, who lays smackdowns like others distribute candies.
  • Beware My Stinger Tail: Befitting her title as the Scorpion Outlaw, she has a scorpion tail which she uses in battle.
  • Blow You Away: Downplayed. Raxa is of the Wind Element but uses no Wind nor Thunder Magic.
  • Blue Oni, Red Oni: The abrasive troll who only follows those who perk her interest, contrasting the nice, even-tempered Blainchet. She is even light purple contrasting his navy blue.
  • Deadpan Snarker: Teases and taunts friends and foes alike like no tomorrow.
  • Defeat Means Friendship: She is encountered midway through Chapter 3 as a boss, but after her defeat, she decides to tag along with the heroes.
  • Defeat Means Playable: Raxa joins the party following the above, and can be selected as a playable unit.
  • Energy Ball: Her Power Sphere move.
  • Guys Smash, Girls Shoot: Inverted. Being the fierce one, she smashes while Blainchet shoots.
  • Horned Humanoid: She has a pair of horns on each side of her head.
  • Jerk with a Heart of Gold: Raxa is aloof, teasing and provocative, but a good friend and a sweet person inside. It's just that she suffered ostracism in her childhood and keeps her distances to see whether she can lower her guard or not.
  • Making a Splash: Her higher unit is of the Water Element, but as above, she uses no Water nor Ice magic.
  • Poison Is Evil: Averted, she uses poison attacks but is nice as they come, if a bit abrasive.
  • Poisonous Person: Uses Poison attacks.
  • Scary Scorpions: Averted as well, she's a scorpion girl and one of the main heroes.
  • Scorpion People: A rare heroic example, in a straight aversion to the above.
  • Sideboob: The side of her bust is shown in the artwork of the Memory Gem attained for clearing chapter 3.
  • Stepford Smiler: While genuinely as carefree and playful as she presents herself, she uses her snark as a barrier to keep people at bay, unless she grows fond of them for real.
  • Troll: Likes to tease people and get under their skin, but always in good spirits.
  • Wolverine Claws: Aside from her tail, her main weapons are clawed gauntlets.

    Blainchet 
https://static.tvtropes.org/pmwiki/pub/images/blainchet.png
A young wolf-man acquainted with Raxa, who befriends the heroes and joins their party.
  • Beast Man: A member of the wolf folk.
  • Beware the Nice Ones: It takes a lot to make Blainchet angry, but if he bares his fangs at someone, they'd be wise to run for the hills.
  • Blow You Away: He is of the Wind Element and infuses his arrows with it to boost their might.
  • Blue Is Heroic: The guy is pretty much Color-Coded for Your Convenience.
  • Blue Oni, Red Oni: The polite, mild-spoken Nice Guy, contrasting the teasing and guarded Raxa. He even wears navy blue contrasting her purple colour.
  • Chronic Hero Syndrome: He just needs to help anyone he crosses paths with, even if they exchanged less than two sentences.
  • Desperately Looking for a Purpose in Life: Blainchet does not know what to do with his life, and the reason why he is so self-effacing is that he wishes to meet someone inspiring enough for him to follow.
  • Extreme Doormat: Not to the usual length, but still makes everyone's needs pass before his own. His friends have to push him to follow what's good for him.
  • Guys Smash, Girls Shoot: Inverted, being the calm one, he shoots and leaves the smashing to Raxa.
  • Making a Splash: His higher unit is of the Water Element, but as above, only to infuse arrows.
  • Mighty Roar: His Harrowing Howl technique deals damage and weakens the targets.
  • Morality Pet: Not that Raxa is evil by any stretch of the imagination, but still, he prevents her from playing a nasty prank to the heroes just by asking.
  • Nature Hero: Blainchet lives in wilderness and is in tune with nature.
  • Nice Guy: To a fault, he needs to be reminded to assert himself.
  • Noble Wolf: The kindest wolf-man one can meet.
  • The Nose Knows: Like any wolf worth their salt, he's got an acute sense of smell. To the point that he can smell blood on the vampire's butler, foiling his ruse.
  • Rain of Arrows: One of his techniques does just that, up to sharing the name of the trope.
  • Wolf Man: Much less wild than most, but wise and caring as a Noble Wolf should be.

    Mousseline 
https://static.tvtropes.org/pmwiki/pub/images/mousseline.png
A fairy who meets The Hero late in the game, much bigger and mightier than her brethren, she is very dour and cynical due to remembering her Homeworld and its destruction.
  • Action Girl: Fairies are rarely expected to kick ass, but this one does and messing up with her would be very unwise.
  • Broken Ace: The most powerful of all fairies, highly respected among her kind, but snarky, cynical and indifferent. And with reasons to be...
  • The Cynic: She finds the heroes' quest meaningless and doomed to fail, and makes it known. Nevertheless, she sticks with them through thick and thin.
  • Dark and Troubled Past: Witnessing the End of the World as We Know It earns her more than a few cynicism points...
  • Fairy Companion: Subverted. Mousseline tags along with The Hero, but as a full-fledged party member who kicks monsters' backsides just as much as her comrades.
  • Good Is Not Nice: While genuinely sweet and caring, she is distant and catty.
  • Good Wings, Evil Wings: Mousseline's wings are normally of the good kind, looking like tree leaves. She has evil-looking bat-like wings under her Vampire Trickster aspect, but remains as good as they come.
  • Green Thumb: Uses Wood as her base element.
  • Heal Thyself: Mousseline masters Forest Healing to restore the characters' Life Meter and Motley Brew to cure their status ailments.
  • Heroic Sacrifice: After Dema is dealt with, she sacrifices herself to restore her home world, which coincidentally happens to be that of The Hero and their twin: None other than Pinzton Village where it all began, for there are no coincidences...
  • Jerk with a Heart of Gold: Standoffish and distant rather than abrasive or obnoxious, but still dismissive of the heroes' ideals. Until you understand why that is.
  • Knight in Sour Armour: Jaded and distant she might be, but she still partakes in the heroes' quest, even half-heartedly, and ends up taking down the Big Bad with them.
  • Lady of Black Magic: Mousseline is a beautiful, elegant fairy, who wallops any obstacle in her way with powerful magic.
  • Lunacy: Uses the Moon Element under her Vampire Trickster form.
  • Magic Staff: Wields a stylish one, looking a bit like a tea-kettle.
  • Never Be Hurt Again: The reason behind her standoffish cynicism.
  • Our Fairies Are Different: A Great Fairy, much mightier than the normal, tiny ones.
  • Playing with Fire: Wields the Fire Element in her Que Sera Sera form.
  • Red Mage: Masters battle and healing magic with equal skill.
  • Silly Rabbit, Idealism Is for Kids!: Her attitude towards the heroes' determination. Does it really surprises anyone to see them answer with Silly Rabbit, Cynicism Is for Losers!?
  • The Snark Knight: Being dismissive of anyone, she pokes fun at them at every turn.
  • Sole Survivor: The only one who escaped the destruction of her world. Aside from The Hero and their twin, but they do not remember.
  • Stepford Smiler: She first appears as someone carefree, easy-going and fun-loving, who just wants to enjoy herself and encourages others to do the same. In fact, she is anything but, though it is hinted that she used to be this.
  • Winged Humanoid: Comes with the territory.

Allies

    The Hero's Twin 
The other twin sibling who does not serve as The Hero, who remains in the Mana Sanctuary and complements their twin.
  • Amnesiac Hero: Has no more memory about their origin and life before than their sibling.
  • Cain and Abel: Devoid of any malice on each part, but still. With each twin serving one Goddess, both fighting for what they deem is right, they end up clashing under another pair of clashing twins.
  • Canon Name: "Quilto" for the male, and "Quilta" for the female, which are used in the Memory Gems they appear in.
  • The Champion: To Dema the False Goddess, while believing to be the one to the genuine article.
  • The Chosen One: Subverted. After using the heroes, Dema sets her sight on them, to fight on her behalf. Since Dema regards herself as the true Goddess, she sees nothing wrong in presenting herself as such to better convince them.
  • Desperately Looking for a Purpose in Life: With their twin doing all the heroics, they are bereft of anything meaningful to do. Dema uses it to make them The Champion.
  • Foe-Tossing Charge: Their attack Verdant Dive makes them dash at their foes with the Mana Sword, surrounded with energy.
  • Foil: To their twin, being Dema's The Choosen One, sincerely believing to serve the real Mana Goddess while their twin got hoodwinked by a pretender, despite being the hoodwinked one.
  • Graceful Loser: When beaten by the hero, they recognize their sibling as worthier and relinquishes their Mana Sword, fusing it with the one they wield to make it whole against the Final Boss.
  • Green Thumb: When fighting their twin, they use the Tree Element.
  • Hero Antagonist: Only opposes their twin because they think they serve the real Goddess and work to save the Multiverse.
  • Heroes Prefer Swords: Too bad their sibling get chosen instead of them, while they become a subversion.
  • Ki Manipulation: When fighting their twin, they channel Tree energy through their Mana Sword.
  • Jumped at the Call: Eagerly accepted to become The Champion like their twin. Too bad they answered the wrong call.
  • Magic Knight: A powerful fighter, gifted with enormous magic powers and special techniques.
  • Pre-Final Boss: They duel the hero as they storm Dema's Sanctuary. Given that them and the hero share one soul, they are incomplete when separate, and they become determined to assimilate the hero and become whole.
  • Sword Beam: Their best technique, Resonance Rush, fires a huge energy beam from the Mana Sword.
  • Unwitting Pawn: They only realize that they were not serving the good goddess until they are defeated.

    The Mana Goddess 
https://static.tvtropes.org/pmwiki/pub/images/mana_goddess_echoes_of_mana.jpg
The divine creator and ruler of The Multiverse, who selects The Hero to restore the disappeared worlds (in fact every game of the series, all part of a distinct continuity), going from echoes of one to echoes of another. As usual, she subsists through willing symbiosis with woman from the Mana Clan when the Mana Tree starts to wither. Which is there the basis of the entire conflict.
  • Big Good: The most proactive iteration of the character in the series, who directs The Hero herself.
  • The Chooser of the One: She is the one who selected The Hero to serve as The Champion and save the Multiverse.
    • Subverted when they learn that the Big Bad impersonated her, manipulating them to take her place.
    • But double subverted when she chooses them to not only save the Multiverse for real, but more importantly to save her sister from herself.
  • Dark and Troubled Past: When they were children, Dema was chosen to fuse with the dying Mana Tree and become the new Goddess, but both twins viewed it as a burden and wished to relieve one another of it. As such, the Mana Tree ultimately chose Nona when she sacrificed herself, but she regrets that it irreparably divided them.
  • Deity of Human Origin: Like with many iterations of the character, she was a Tree Maiden from the Mana Clan named Nona, who succeeded the previous Goddess by becoming one with the Mana Tree. However, there is more to that.
  • Foil: Nona plays the nurturing and caring aspect of a benevolent Mother Goddess, contrary to Dema who imposes her vision and punishes dissidents.
  • Garden Garment: Wears an outfit covered with flower arrangements. The real one anyways.
  • God's Hands Are Tied: Not even her could do anything to prevent the near complete obliteration of the Multiverse. Because both the Big Bad and the Greater-Scope Villain are behind it.
  • God Is Good: a thoroughly benevolent and caring deity, acting like a big sister more than anything else. The real one that is, the one you meet at the start is just pretending.
  • Light Is Good: Wears a white gown and both her hair and robe evoke a starlight sky, fitting her Mother Goddess theme.
  • Mission Control: She remains in the Mana Sanctuary to watch over The Hero's progress, and directs them to the next echo they must explore.
  • Mother Goddess: The Goddess creator of all things and people.
  • Mother Nature: The ruling goddess of the universe is strongly linked to her World Tree, and to plants and nature in general.
  • Mr. Exposition: A gender-swapped example, but she remains the one to explain everything that happens to the heroes, including the inevitable plot-twists.
  • Poor Communication Kills: If only Nona and Dema could have told their torment to each other, instead of shouldering it and letting it fester.
  • The Power of Creation: It comes with the package of being the Goddess. See below...
  • Reality Maker: As the creator of the Multiverse and the echoes the heroes travel through.
  • Reality Warper: Being the Mother Goddess of the setting, she can influence worlds and empower people. Too bad for her and everyone else, the Big Bad and the Greater-Scope Villain are too close to her level for her to make a difference.
  • Quest Giver: Tasking the hero to be The Champion and save the Multiverse.
  • World Tree: As usual, the Goddess is linked to the Mana Tree, her incarnation on the Physical Planes. This one is special, because he is in the Primeval Dimension and is linked to the one in every world and echo in existence.
  • You Gotta Have Blue Hair: Light teal to be precise. Its' a mark of the Mana Clan.

Villains

    The Ebon Knight 
https://static.tvtropes.org/pmwiki/pub/images/ebon_knight_phantom_slayer.png
Click here to see his face
Click here to see his final form

The mysterious antagonist of the story, who barges literally out of nowhere to track down The Hero everywhere. Who is he? What is he after? The answers to these questions show a much more complex character than expected. He is in fact a dark reflection of the Mana Goddess' childhood friend Diospyros, determined to save Dema from herself.


  • Anti-Villain: Relentless and unforgiving, but he only attacks his targets and is content with smacking other obstacles aside without harm. Turns out he has a really good reason to antagonize you.
  • BFS: His One-Winged Angel form conjures swords the size of a small house, stabbed in the ground and damaging The Hero at contact.
  • Bishōnen: He's really good-looking under that creepy helmet of his.
  • Black Knight: Following the tradition of the Mana series, the Ebon Knight is a powerful swordsman with tremendous dark powers donning a dark, creepy armour. Although he turns out to be one hell of a subversion.
  • Casting a Shadow: All of his powers are Darkness Based.
  • Dark Is Evil: He is an ominous, villainous Black Knight wielding dark powers, who has sworn to kill The Hero. Or so it seems.
  • Dark Is Not Evil: The Ebon Knight might wear black and uses Darkness and Shadow powers, but he opposes Dema's demented dream with all he has got, aiming to save her from herself.
  • Evil Counterpart: Of The Hero, as the The Champion to the Mother Goddess. Or is he really?
  • Heel–Face Turn: Subverted in that he was never evil in the first place. He willingly choses to fuse back with Diospyros, the Mana Knight he was created after.
  • Ki Manipulation: The Knight's One-Winged Angel form unleashes tremendous energy blasts and energy pillars.
  • Magic Knight: A deadly swordsman, gifted with tremendous powers and magic attacks.
  • Master Swordsman: An extremely skilled warrior who wields his blade to the point of perfection and masters formidable Sword Techniques.
  • Meteor-Summoning Attack: His One-Winged Angel form summons giant red comets from a dark star.
  • Mysterious Past: Nothing is known about where he comes from and what he's after, and he's not the kind to blabber much on the subject. He is in fact a double of Diospyros, the childhood friend of the Big Bad and the Big Good meant to become The Champion to the Goddess. He's trying to prevent The Hero from helping Dema, who is using them.
  • One-Winged Angel: When push comes to shove, he transforms into a gigantic, muscular and quite scary-looking armoured centaur, and his power skyrockets. In fact, the centaur is a construct created all around him he fuses with, with the Knight embedded where the head should be.
  • Recurring Boss: Keep confronting the heroes, each time with new tricks under his sleeves.
  • The Resenter: He deems The Hero unworthy of the Goddess' favour and the Mana Sword. At first it seems that he wants them for himself, but in fact he subverts the trope by opposing the one they think is the Mana Goddess. He only wants to kill them because he believes them to be her willing accomplice.
  • Tulpa: He is born from Dema's repressed guilt and self-loathing.
  • You Gotta Have Blue Hair: Light teal to be precise. Its' a mark of the Mana Clan.
  • Winged Humanoid: He can grow bat-like wings to fly after the heroes on Flammie, the White Dragon and Series Mascot.

    Gossamare 
https://static.tvtropes.org/pmwiki/pub/images/gossamare_vicieux.png
A Demon Prince looking like a teenager, as bratty as he is powerful, who seeks out to assimilate the eight Mana Spirits as The Hero is searching for them. He is the younger brother to Anise, the Greater-Scope Villain.
  • Annoying Younger Sibling: Seems to be this to Anise, who does not lift a finger to help him as he dies begging her.
  • The Assimilator: He can absorb magical beings and gain their powers. His personality changes following which one he absorbs.
  • Ax-Crazy: Unhinged, violent and loving to inflict pain... Repulsive we tell you.
  • Bio Manipulation: Gossamare can distort his body, elongate his ribs and turn his fingers into flails or capturing nets.
  • Combat Stilettos: Sports some, though does he wears them or are his feet shaped that way?
  • Doppelgänger Attack: He can conjure shadows of himself that must be destroyed, for they heal him.
  • The Dragon: To big sis dearest, apparently.
  • Elemental Powers: Gains those whenever he absorbs an Elemental Spirit.
  • Evil Is Hammy: Gossamare cranks the hamminess up to eleven through his every line and action.
  • Eyes Do Not Belong There: A huge one on his chest, which seems to be the source of his powers.
  • The Fighting Narcissist: Gossamare is so full of himself he could burst. He loves showing off and striking poses, and wants all attention on him alone at all times. But he absolutely despises being made to "look bad" by being defeated.
  • Hoist by His Own Petard: Destroyed by the Spirits he absorbed to get powerful enough to destroy The Hero. To add insult to injury, it's still not enough.
  • Offended by an Enemy's Indifference: Gossamare tries everything to get a rise out of the heroes, who never give him the time of the day. He attacks, they hand him over his butt and call it a day, nothing more.
  • Our Demons Are Different: A teenager with an attitude in demon shape.
  • Psychopathic Manchild: Extremely rude, ill-tempered and badly behaved, whose greatest joy is to inflict pain. He wants the heroes to fear and revile him and will do anything for it... In vain...
  • Recurring Boss: Gossamare is fought no less than five times.
  • Royals Who Actually Do Something: As Anise' younger brother, he is pretty much the second-in-command in Mavolia. Yet he does things himself. He is implied to seek his sister's approval under all his bravado.
  • Sadist: His favourite hobby is listening to the pleas and pained screams of his victims... How charming.
  • Smug Snake: While powerful and dangerous, he is way over his head and keeps underestimating the heroes, stubbornly refusing to admit their worth even after getting his butt kicked several times.
  • Smug Super: Gossamare is extremely powerful, he knows it and absolutely cannot fathom that "lowly mortals" can get the better of him. As the Prince of Mavolia, he regards everyone but his sister as inferior.
  • Sore Loser: Dear Mana Goddess, is he ever! He loathes losing, but aside from petty insults and empty threats, he can do little about it.
  • Spikes of Villainy: Sports two pointed horns on each shoulder, in the same way as his older sibling.
  • Teens Are Monsters: At least in appearance, since as a Demon Prince he is likely thousands of years old... This aside... not even demons are safe from bratty teenagers.
  • Too Spicy for Yog-Sothoth: Absorbing three Elemental Spirits at once is way too much, even for him, and it ends up destroying him from the inside out.
  • Unknown Rival: Gossamare fancies himself as the heroes' Arch-Enemy and most feared foe. Much to his chagrin, they don't mind him at all and react to his posturing with mild annoyance at best.
  • Villainous Breakdown: He gets fed up with constantly losing and never being taken seriously... To the point of absorbing three Mana Spirits. This makes him lose all restrain, yelling all his lines at the top of his lungs and going literally berserk. In the end, he dies pathetically with the heroes only noting how he overdid it.

    Dema 
https://static.tvtropes.org/pmwiki/pub/images/dema_the_false_goddess.png
Click here to see her final form
The real Big Bad of the story and the creator of the Ebon Knight. Dema was a girl from the Mana Clan chosen to become the Mana Goddess' next incarnation, before the Mana Tree chose her twin sister Nona. Bitter and influenced by Anise, she devised a plan to usurp divine power. She will stop at nothing to claim the divinity she feels belongs to her alone.
  • Affably Evil: Dema speaks with perfect courtesy, and does not begrudge the heroes the slightest for declining her We Can Rule Together offer.
  • All Your Powers Combined: Dema's One-Winged Angel form can use the mightiest attacks of villainous playable characters.
  • Anti-Villain: She wants to end what she regards as a dire injustice (within reason, mind you), and is genuinely persuaded that she can create a new Multiverse free of pain and strife. Too bad the first one has to go for it to happen.
  • Apocalypse How: She has a Class Z in store for The Multiverse. To restart it anew, but still...
  • Attack Drone: Dema's One-Winged Angel form creates Dark Spheres that unleash her attacks separately and self-destruct dealing huge damage if not destroyed in time.
  • Big Bad: Hands down the most sympathetic of the series, but still an apocalyptic threat to be stopped at any costs, despite her genuinely good intentions.
  • Break Meter: When she encases herself in crystal and conjures shadows of herself, all shadows must be destroyed lest the heroes get a face-full of her Fantastic Nuke attack.
  • Cain and Abel: Dema's views on the Goddess' role radically differs from that of Nona. Refreshingly, she wants the best for her sister, but on her own terms.
  • Control Freak: Dema's biggest problem is her utter inability to consider anyone's view but her own. She wants things done her way or no way. This was the root of her troubles with her sister.
  • Creating Life: She can create magical beings. Such as Baashear your guide.
  • Dark and Troubled Past: Dema was chosen to fuse with the dying Mana Tree and become the new Goddess, but both twins viewed it as a burden and wished to relieve one another of it. As such, the Mana Tree ultimately chose Nona when she sacrificed herself, leading to Dema's Start of Darkness.
  • Doppelgänger Attack: Dema creates shadows of herself that must be destroyed, before they can heal her or unleash her deadliest moves.
  • Evil Counterpart: Of the Mana Goddess.
  • Evil Twin: Less villainous than most, but still the Mana Goddess' usurper. Despite sincerely wanting the best for her twin.
  • Fantastic Nuke: Her mightiest attack in Goddess Form, the aptly named Destruction Overkill, unleashes an onslaught of devastation. Not to mention her even deadlier Light of Utopia and Fateful Fruit attacks, under her One-Winged Angel form.
  • Final Boss: To no-one surprise.
  • Foil: Dema plays the tyrannical deity who imposes her vision and punishes dissidents, contrary to Nona's nurturing and caring Mother Goddess.
  • Freudian Excuse: The burden of duty, her desire to preserve her sister, and what amounts to a sacrifice (willing or not) pushed Dema over the edge.
  • Godhood Seeker: Dema wants to become the Goddess no matter what. In an interesting twist, she was chosen for it back then, so from her point of view she is simply taking back what was stolen from her.
  • Heal Thyself: She can restore her Life Meter through her Doppelgänger Attack moves, and her One-Winged Angel form fully restores it no less than twice.
  • Instant Runes: She casts regular spells through glowing runes, mightier than normal. Her One-Winged Angel form also conjures a golden rune to fire a magical Storm of Blades.
  • Knight Templar: Dema's good intentions are what make her so dangerous. She is so dead-set on creating a perfect universe that nothing can make her bulge. And since she intends to revive her victims, she does not care about collateral damage.
  • Lady of Black Magic: She is beautiful, regal and elegant (albeit with a villainous fashion sense) and masters all normal spells. Not to mention her formidable Divine Powers.
  • Light Is Not Good: When she passes as the Mana Goddess, she wears white and her hair glow like the sky, but she is deceiving you.
  • Manipulative Bastard: Dema is very good in convincing people to work for her, pretending to have their best interests at heart and carefully selecting Exact Words to sway people.
  • Master Actor : She flawlessly impersonated her divine sister until the very end.
  • One-Winged Angel: One of the creepiest of the series. She fuses with her World Tree to become a certifiable Eldritch Abomination.
  • Poor Communication Kills: If only Dema and Nona could have told their torment to each other, instead of shouldering it and letting it fester.
  • The Power of Creation: Uses it to create her Sanctuary and her Golden Mana Tree whose roots are spreading through every world and echo to destroy them. Her One-Winged Angel form uses the Divine Genesis move to create part of her sanctuary as an attack.
  • Reality Warper: Dema was already powerful enough to create life and echoes of worlds, but as the Goddess, she is close to The Omnipotent.
  • Red and Black and Evil All Over: She wears black and red and is the Big Bad, albeit not that evil.
  • Restart the World: Dema wants to destroy and recreate the entire Multiverse following her warped ideals.
  • Sequential Boss: The Final Battle unfolds in two stages. One against her humanoid form, and the other against her Eldritch Transformation.
  • Transhuman Abomination: As noted above in One-Winged Angel, Dema becomes arguably the most grotesque and unsettling Final Boss of the series: a beating heart in a ribcage surmounted by a twisted version of her face, and surrounded by a gigantic and repellent patchwork of bones and a mass of wild hair, wielding both The Power of Creation and The Power of the Void.
  • Treacherous Quest Giver: Dema starts your quest, posing as her divine sister. But while she tasks you to save the dying Multiverse, she does not explain how she intends to...
  • Unwitting Pawn: Played like a full orchestra by the Greater-Scope Villain.
  • Using You All Along: Well done hero! You restored the Goddess to power. Except that she was using you to usurp her sister.
  • The Usurper: Steals the Goddess' Throne and takes over the Multiverse. However, this is only the beginning of her ambitions...
  • Utopia Justifies the Means: As noted in most of that list, she will create her perfect universe and everyone will be happy, no matter what.
  • Wave-Motion Gun: Her Shinning Ray attack fires a beam as big as she is. And her Light of Utopia is the same, albeit on steroids...
  • We Can Rule Together: Offers to make The Hero her Chosen One in earnest. Though she neglects to mention that their twin already accepted.
  • Well-Intentioned Extremist: Wants to erase a Multiverse she deems flawed beyond repair, to build a better one devoid of suffering.
  • Woobie, Destroyer of Worlds: Dema only wanted to shoulder the burden alone, to spare her sister and her people suffering and use her godly position to better everyone's lot. Being denied of the duty she prepared for all her life was just the start of hers (and everyone else's) troubles.
  • World Tree: Creates a deliberate inversion, as her own destroys any world it spreads its roots into.
  • You Gotta Have Blue Hair: Light teal to be precise. Its' a mark of the Mana Clan. Though her own become blood red as she ascends to godhood.

    Anise 
spoiler
As The Hero explores echoes of Dema's Start of Darkness, it becomes clear that someone pushed her on her demented quest to Restart the World. Who else than Anise, in yet another bid as the Greater-Scope Villain?
  • Aloof Big Brother: Gossamare's older sibling, who never reacts to his demise. She might have tried Avenging the Villain, had she become the Big Bad though.
  • The Anti-God: As always, Anise is the Mana Goddess' equal, dead set on erasing her creation. She is implied to be the reason why the Goddess could not salvage the worlds she destroyed.
  • Apocalypse How: Wants to obliterate all worlds, just like Dema. But unlike her, this one has no intention to recreate them all.
  • Asskicking Leads to Leadership: The monarch of Mavolia and far and away its mightiest denizen.
  • Captain Obvious Reveal: Anyone with a passing notion of the series' lore knew it would be her, the second a Greater-Scope Villain was revealed.
  • The Chessmaster: Played Dema like a fiddle and set every detail for her to enact her plan (following their guidelines), while remaining hidden and using her as a Scape Goat to avoid suspicion. Said plan being a complex deception using the hero as an Unwitting Pawn.
  • The Chooser of the One: A villainous twist on the trope. Anise selected the last two survivors of a world she destroyed as the pawns Dema needs to usurp the Mana Goddess.
  • Consummate Liar: A really, really good one, who pretended to be Dema's friend for years.
  • The Corrupter: Pushed Dema's Start of Darkness with words alone, playing on her resentment and Control Freak tendencies.
  • Deal with the Devil: Offers one to Dema, giving her the powers and mean to enact her dream.
  • Dimension Lord: The reigning Archdemon of Mavolia, who threatens all of creation.
  • Evil Counterpart: To the Mana Goddess, even more so than Dema herself. As usual...
  • False Friend: Perfectly played the part to corrupt Dema, going as far as engaging into mundane hobbies with her to better the charade.
  • Genius Bruiser: A Person of Mass Destruction rivalling the Goddess herself, in addition to a grade A example of The Chessmaster and Manipulative Bastard playing both The Hero and the Big Bad from start to finish. She's usually more straightforward.
  • Greater-Scope Villain: The real mastermind behind the Big Bad, but never encountered and only appearing in flashbacks. Anise is this for the fourth time, cementing herself as the Big Bad of the series.
  • Hidden Villain: The most we see of them is an ominous shadow. Although her name is dropped several times, ruining the surprise.
  • Hijacked by Ganon: She's getting used to it. Ultimately averted though, as the game was cut short before she could take center stage.
  • Karma Houdini: Their pawn is freed from corruption and all their damage is undone, but they are never punished. They should have been the True Final Boss, averting the trope, but it never happened.
  • The Man Behind the Man: The reason why Dema is such a threat. Also implied to have sent Gossamare after the Mana Spirits.
  • Manipulative Bastard: Perfectly feigned concern to gain Dema's trust, using her frustration at not being chosen as the Goddess' new avatar to corrupt her. Later subtly pushed Dema on her quest to erase existence, as if Dema came up with the idea by herself.
  • Multiversal Conqueror: Multiversal Destroyer, in fact. They want to obliterate the worlds instead of conquering them.
  • Omnicidal Maniac: Wants nothing more than the extinction of all worlds and all life.
  • Our Demons Are Different: The Supreme Ruler of the Demon World. While she is once again referred to as "the Great Witch" Anise, she is clearly demonic, and her brother boasts to be one.
  • Person of Mass Destruction: Is all but stated outright to be the reason why each and every word are disappearing one by one.
  • Satanic Archetype: Let's see, a Demon Monarch ruling the local Circles of Hell, who lies to people to corrupt them and offer Deal with the Devil, masking apocalyptic ambitions. Yeah, they fit the bill. Unsurprisingly considering that she is the Goddess of Evil of the setting.
  • Soul Power: Anise divided one soul in two to reanimate The Hero and their twin, who had lost theirs in the destruction of their world.
  • Spikes of Villainy: Sports two pointed horns on each shoulder, in the same way as their sibling.
  • Super-Empowering: Dema claims to have gained residual Divine Powers after her twin sister ascended to Godhood. In fact, they granted her powers from Mavolia.
  • The Unfought: The Five-Man Band never even meets them, nor even acknowledge them despite learning their name.
  • What Could Have Been: Was supposed to take center stage as the Big Bad and the True Final Boss after Dema's defeat, but the game was axed before it could happen, leaving them as The Unfought.

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