Follow TV Tropes

Following

Characters / BZPRPG bziii

Go To

The characters of the BZPRPG III are listed here.


    open/close all folders 

    The Wanderer's Company 

Reordin Saporta


  • Chekhov's Gun: At the Hive Battle, uses a bottle of tranquilizers he carried with him for nerves and places them in a bomb to take out the Parakuka'd, battle-high Turaga Nuju.

Lepidran


  • The Unchosen One: It's revealed that he is not one of the Chosen Six when they obtain Lewa's Stone, despite all the work he did in helping find them, and is replaced by Korero.

Oreius


  • Determinator: Never gives up, never backs down, even when choosing between retreat or death.

Sulov Exile/Sulov Koskium


  • The Dead Have Names: Invoked when he remembers the names of all deceased he knows and prays for them.
  • Dishing Out Dirt: As a toa, he has extreme control over Earth.
  • Evil Sounds Deep: Inverted. He's good, but his voice is bass.
  • The Exile: Exiled from his village for breaking protocol.
  • The Fettered: Draws resolve from his responsibility to everyone around him.
  • Genius Bruiser: Extremely intelligent as well as physically powerful.

Advertisement:

    Hau and Co. 

Hau

A young toa of Lightning and martial artist seeking to find his own place on Mata Nui.


  • Skilled, but Naïve: Hau's both a literally and figuratively lightning speedster Kung-Fu Kid who nearly kills people with his punches to the stomach on a near-daily basis-and yet he barely looked to see if any other beings were around before training (resulting in he and Kriigata nearly killing each other), ran into a fight at high speed based on none other than its sounds (resulting in him over-exerting himself and nearly fainting), and is highly inexperienced in pretty much everything except survival and fighting (resulting in him being pretty awkward for all his bravado).
  • Stepford Smiler: Played with. He wears a signature Grin of Audacity and occasionally a Cheshire Cat Grin almost all the time as a type B, but the mask has dropped several times and the feelings behind it are occasionally genuine.

Kriigata/'The Mystery'


Eamerzon

  • Disproportionate Retribution: Doles these out in spades. For example, upon hearing Sucogu state that he'd rather her stay in Ga-Koro as the others travel to Ko-Wahi, she tries to kill him.

Slife


  • Dual Tonfas: Wields two bladed tonfas as his primary weapons.

    The Ussalry 

As A Whole:

  • Hot-Blooded: They may not be the bravest or fastest, but if there's one thing the Ussalry has, it's hot blood!

Onepu


  • An Axe to Grind: Like many other members of the Ussalry, Onepu uses an entrenching tool as his primary weapon. In his case it's a Dolabra, a polearm that doubles as a pick or shovel.
  • Don't Call Me "Sir": Doesn't like it when his underlings react too stiffly to him. Though civilians are fine, and he absolutely loves being called "Captain" or "High Commander".
  • Poor Communication Kills: During a bank heist, Onepu attacked a live grenade with a plasma-charged disk, intending to slice it in half. His miscalculation caused an explosion that heavily injured Tarnok.
  • Tragic Keepsake: A black crystal dagger Whenua gave him.

Ussalry 7th Squadron

As A Whole:

  • Impossibly Cool Weapon: The saperka can be used as a shield, throwing blade, axe, bludgeon, and even to dig. Its blade being composed of well-crafted protosteel explains this.
  • Shovel Strike: The signature close-range weapon of 7th is the sharpened saperka shovel.

Sulov Koskium

Former member. For more information, see The Wanderer's Company.

Heavy Ussalry

Gavarm


  • Obfuscating Stupidity: His accent and easygoing manner conceal the fact that he's almost as smart as Sulov.
  • Weak, but Skilled: Played with. He's weaker than Sulov and is amazingly skilled, but he's still much stronger than most matoran.

Uyism


  • Breath Weapon: Has used her acidic saliva several times in combat.
  • Shipper on Deck: Finds Tarnok and Leli to be a cute couple, and asks the latter if the two wish to embrace their relationship.
  • Token Nonhuman: The only member of the Ussalry who's not a Matoran.

Aar


  • Ascended Extra: Began as an NPC friend of another member, then eventually grew to accomplish more in the Ussalry than him.

Former Members

Kol Uskey


  • More Than Mind Control: Hiemalis uses Breaking Speech aplenty in conjunction with physical torture and murder to convince Kol that it is futile to resist and that 7th was personally killed by him. The combination causes Uskey to turn within three days 'of his own volition'.

Komisk Runion


Unassigned/Guard

Kehuri


  • Always Someone Better: Despite his ambitions, he realizes that he is one out of hundreds of Toa on Mata Nui and does not expect to ever be the greatest of them.
  • Barrier Warrior: Wears a Hau. Primarily fights defensively or as support.
  • Big Brother Instinct: His behavior as a Matoran, and comforting of Naru as a Toa clearly demonstrate this, as well as some of his internal dialogue.
    Earth wasn't only a shelter. It was a foundation. Something firm to stand on. He wanted to be that foundation.
  • Cry into Chest: Inverted with Naru. She began to cry and he pulled her into a hug, which made her stop.
  • Cultural Rebel: He enjoys Le-Wahi and has spent a great deal of time there. Despite having worked as an engineer, he doesn't approve of the villages' growth.
  • Dark Is Not Evil: In his words, referring to Onu-Koro being the darkest of the villages.
    Kehuri: Even shadows can shine.
  • Dishing Out Dirt: Primarily uses this defensively and for support, destabilizing enemies, creating dust bombs, earth walls and the like rather than for direct attacks.
  • Dual Wielding: Prefers using his two shields to his actual Toa Tool, his drill. This isn't dual wielding per se, however, as he wears one shield on his right arm and the other on his back, only rarely wearing one on each.
  • Failure Knight: When the Makuta was defeated, he realized he hadn't accomplished anything of great significance, despite his determination to do so.
  • For Happiness: Part of his determination in the beginning, along with upholding the Toa Code.
  • Guys Smash, Girls Shoot: Inverted. Kehuri plays the supportive role in battle, while he lets Naru do the heavy hitting.
  • Knight Errant: In a way. He first joined the ILF, hoping to be of service, then turned to the Ussalry. Neither has helped thus far, and he's entertaining thoughts of leaving Onu-Koro again.
  • Luckily, My Shield Will Protect Me
  • Made of Iron: With a Hau, two shields and notably above average pain tolerance, you could call him this.
  • Morph Weapon: Retconned out.
  • The Quiet One: Striving to become more like this, due to his idolization of Onua as well as his stutter, with mixed results.
  • Selective Obliviousness: He was well aware of his feelings for Naru when they began to develop, but ignored them due to his insistence that it was too early. He eventually caved in after almost dying during the Rahkshi attack in Le-Wahi.
  • Sempai/Kohai: Experienced this, at least briefly, with Stannis. Ironically enough, Kehuri was the first of the two to become a Toa, but saw Stannis as the Sempai figure due to his greater status, power and accomplishment.
  • Speech Impediment: He has a mild stutter due to his tongue being quicker than his mind.
  • This Is a Drill: His Toa Tool, which has more practical use than actual battle capability.
  • Thou Shalt Not Kill: His adherence to the Toa Code was a major part of his character in the beginning. It is less so now, but still present.
  • Wide-Eyed Idealist: Subverted, as he knew he was more idealistic than was warranted, but stuck with his ideals anyways. He's down slid further down the Cynicism scale, but remains on the Idealism side of things.

    The School 

Naara I'Rohu


  • Bathing Beauty: Takes a large number of baths in the lake by the school. Justified by her water elemental transcendence.
  • Healing Hands: In a non-literal example, Naara can heal others and herself with a liberal application of water to injured areas.

Rannin

Rannin is a former mercenary, who, after meeting Bruntoa and heading to Ko-Wahi, ended up tagging along with the other Toa to the School, and became the janitor/caretaker. His most well-known traits are his metallic limbs, which are there due to an accident having crushed his real limbs a long time ago.


  • Artificial Limbs: His left arm and both of his legs are sort of artificial.
  • Bash Brothers: With Bruntoa. Despite the fact that their only fight together was against a horde of fangirls, and they lost.
  • Berserk Button: General injustice and abusive interactions.
  • BFS: In its base form, the sword is already ridiculously huge, being nearly Rannin's size. It also has a large width. Then it starts to grow even bigger.
  • Kick the Dog: Crucifying a random bar-goer in his early appearances.

Nova


  • Establishing Character Moment: Nova's first scene in the BZPRPG III featured him bashfully entering a Po-Koro inn in search of a tutor. Even now, after a (mainly retconned) training period at CRANE Academy, he remains uncertain of his skills.
  • Thou Shalt Not Kill: Prefers not to resort to violence in general but can justify its usage if necessary. He can't say the same for killing.

    Former Aggressors and the Crew of the Fowadi 

As A Whole:

"Hello there, all of you are now members of the new task force known as the Aggressors. Any questions?"

Naona

"Once I'm done with you, in about, ten minutes, tops. I will head back to my hut and go to sleep again. If there are any more interruptions, I will ignore them."

A Lieutenant in the Po-Koro Guard, Naona was the founder of the now disbanded Aggressors. The Toa of Stone is considered to be especially fearsome by those who work under her, and spends much of her time trying to complete all the administrative work that piles up onto her desk.


  • Berserk Button: Don't even try stealing her staff. Or do things inappropriate with Hari while she's nearby.
  • Broken Bird: Despite trying to move on, Naona is still somewhat traumatised by her mentor's betrayal.
  • Improvised Weapon: Used her paperwork against Yuru during the attack on Tillian's Wedding.
  • Mama Bear: Krayn better watch his interactions with Hari.
  • Only Sane Woman: Shares the role of being the voice of sanity with Dehkaz.

Dehkaz


  • Good Is Not Nice: Despite working on the side of justice, Dehkaz has no qualms in performing more morally dubious actions.
  • The Spock: Usually rather stoic and calm, unless one mentions his troubled past or insults his friends.

    Crew of the Infernavika 

As A Whole:

  • Cool Boat: They crew the Infernavika, which is one.

Current Members

Lohkar

"It appears I did not fully understand your point o' view, other than it bein' four feet lower than mine."

  • The Captain: Before Raknar stole his ship; he has since returned and taken it back.

Gunner

"As I was saying, my name is Gunner. I'm a Toa of Air, I used to own the most profitable inn in Po-Koro, and am proficient in sword fighting, drink mixing, deal making and witty banter."

  • Nice Hat: Used to have a fedora, before giving it to Mimira.
  • Sarcastic Devotee: Played with: He's got the "sarcastic" part down, and he's mutinied against both captains — but he really does seem to have the best interests of the Infernavika in mind, overall.

Yasurek

One of the first members to join the crew, Yasurek is an ex guard from Ko-koro. After leaving his job due to conflicts with the law, he ended up becoming a pirate. Suffers from self-esteem issues due to having trouble succeeding at anything.


  • Insistent Terminology: Always refers to Lohkar as "Captain Lohkar Sir" as a remnant of his old military discipline.
  • Javelin Thrower: Uses his spears in this way to block off the hatch to the below decks of the Infernavika.
  • Walking Armory: Carries about 30 spears of various shapes and sizes on him, almost all in one large sheathe on his back. How that's physically possible is never brought up.

Lasinia

"Yay [Insert random subject here]!"

  • Simple Staff: It's also pointy and metal.
  • Static Stun Gun: Lasinia's metal staff thing is used to electrocute others. Can stun them as well.

The Captain Aki Rua Doomslayer The First

"YOU ALL'LL EAT LETTUCE..." (Beat) "IN THE ULTIMATE SHOWDOWN OF ULTIMATE DESTINY!"

The Captain Aki Rua the First is a Toa of Oil PMC currently servicing the Infernavika. After drifting onto Mata Nui, he enlisted for a job in the crew and has been servicing it ever since as Plucky Comic Relief (though he's trying to be taken a bit more seriously now). He is also one of its most badass members.


  • Bling-Bling-BANG!: The Captain's close-range weapons (dao and kukri) both are pretty snazzy-the kukri has a pearly sheen due to its iridium content; the dao isn't just finely crafted like the rest of his weapons, but has an emerald in the hilt. They also are able to block laser-bladed katana and easily slice through vines, respectively.
  • Stuff Blowing Up: His specialty. The madu cabolo with oil coating has become known as the 'Doomiesplosive' thanks to its usage as one of his signature weapons and is now ubiquitous due to its inexpensive and efficient power.
  • Walking Armory: He carries enough equipment and supplies to make a Runescape account jealous. Justified due to his Oil power granting him extreme endurance.

Former Members

Raknar


  • Depending on the Writer: Legolover-361's Raknar was stuck on a ship under the command of his former pirate rival. After Raknar set into motion a mutiny, Tyler Durden took over writing duties for the character, whose somewhat lighter, more humorous personality can be attributed to his new, powerful position.
  • Super Drowning Skills: When an attacker of the Infernavika created a stone shield to protect himself while atop a stone pillar, Raknar leapt off the ship, gaining enough momentum to crack the rock with his axe. He then proceeded to hit the water and almost immediately sink. He was rescued by fellow crewmembers and asked that his (lack of) swimming skills not be mentioned in the future.

Perkahn


  • Flight, Strength, Heart: Perkahn is a very skilled fighter, has, of course, his powers over iron and the super speed that his mask grants him, has been noted to be a pretty fine tactician and has some basic knowledge of herbalism... and he can make a bottle of mead like no other on the island.
  • Hero with Bad Publicity: Perkahn, on his own, is one of the nicest characters in the BZPRPG, but legally, he's an exile and a criminal.
  • Honor Before Reason: Subverted and played straight, depending on the situation. Perkahn does indeed generally have a tendency to go for doing the morally right thing, but that doesn't stop him from threatening Nikarra with torture and subsequently kidnapping her to lure out Dorian.
  • I Just Want to Be Free: Perkahn has a tendency to break into monologues, especially mental ones, where he hopes to free himself from the lasting effects of the unfortunate circumstances that led him into exile.

Advertisement:

    Island Liberation Front 

Kethrye


  • Knight In Sour Armor: Became one after the destruction of Pala-Koro and the scattering/death of many of his friends, and only became more of one after the Turaga's deaths.
  • The Leader: After the group's old leader, Madrihk, went missing in action.

Aronis Ril


  • Last-Name Basis: With the exception of one person, he is always referred to as Ril instead of Aronis.
  • Made of Iron: Despite being at the epicentre of the explosion that destroyed the walls of Pala-Koro, getting beaten up by the Followers of Makuta, and suffering from severe energy loss, he somehow manages to survive with only cracked ribs.
  • Must Have Caffeine: He loves his coffee.

Plagia Simul


  • Belligerent Sexual Tension: Possibly with Alfon. He even lampshades it.
    Alfon: Good luck, I think she'd be more into me than she is into you, Frosty. I get waaaaay more insults.
  • Broken Bird: Being stranded on an alien island with no way to get back home, and nearly being killed by your brother will generally do that to a person. Oh yeah, and watching your best friend get decapitated in front of you.
  • Dumb Muscle: Played with; while she's been shown to be fairly intelligent, her Leeroy Jenkins-esque attitude causes her to be very headstrong and reckless.

    Dark C Investigations 

Arkrak


  • Musical Assassin: Possesses a viola, which serves as his tertiary weapon.
  • Oblivious to Love: To be more exact, failed to notice Commodum's crush on him until Incommodo told him.

    Mark Bearers 

Jaliax the Seventh


  • The Chew Toy: Before the loss of her Mark, the universe seemed to regularly pile suffering onto the Seventh.

    Bad Company 

Dorian

"I could do it, but my physician tells me that's a slippery slope to something called a psychotic relapse. Sounds spooky."

  • Adorkable: Amazingly, pulled a turn as this in the second arc in his scene with Tuara in the Charred Forest, and then AGAIN when he revealed that he'd custom ordered a plushie of each of them for the other to carry, in case their work separated them, they would always remember who was in who's corner. Tuara's plushie wore the scarf, for extra awww factor.
  • All Love Is Unrequited: Nikarra ditched him, Kynaera abandoned him after manipulating him into having his mind completely shattered, and he and Naara are the longest possible distance necessary for an LDR. Averted with Tuara, at last.
  • Artificial Limbs: After Brykon's defeat at the hands of Dorian, the former decides to make an example out of him by destroying parts of his fingers. To compensate, Dorian created iron substitutes.
  • Back from the Dead: He gets stabbed in the heart by Tillian and drags himself out of hell.
  • Bastard Boyfriend: To Nikarra. Definitely. Want proof? Used her mainly for cheap sex and more juice for his Mark, manipulated her emotions to fuel his Mark and give himself more time to live, regularly abused her emotionally, encouraging an almost fanatical dependence on him before ditching her several times to do his own thing, and still somehow forced her to do whatever he wanted and practically did all her thinking for her. In one particularly chilling scene, Nikarra peacefully asked Dorian when he was going to kill her. His answer? "Soon, if you keep on being such a good girl." Then they had sex. Yeah.
  • Berserk Button:
    • When someone tries to seduce HIM instead of the other way around, it's on.
    • Also, even the vague threat of harm to Tuara or Cael - as Caerus Villi learned, it's on.
    • Dor doesn't handle hypocrisy well; when someone can criticize him and then welcome Joske Nimil back with open arms and sloppy kisses, it's on.
  • Bullying a Dragon: Besides Hiemalis, the only person to stand up to Heuani and live.
  • Character Development: And how. Regularly hailed as a defining example of a BZPRPG redemption arc, and his story has stretched on for the better part of two years without signs of slowing.
  • Dissonant Serenity: Proceeds to get the living hell beat out of him by Krayzikk after a Mark Bearer kills his girl and just laughs it off while getting high off his own supply of Rage.
  • Dragon-in-Chief: Has shown on several instances to be far more powerful than Brykon could even dream of, but remains a loyal second-in-command anyway.
  • Easily Forgiven: Subverted with Team Joske, a team that consistently reminds him of his flaws.
  • Fingore: Phalanges three fingers - THREE - off by Brykon as punishment.
  • I Am a Monster: Painfully Double Subverted by his quick attempt at reinventing himself before the sinking of Xa-Koro and the death of Vakama. Dorian's reaction - putting two guards in a coma and nearly paralyzing a poor bartender while singing the Bad Company theme tune to himself - is both horrifying and a little heartbreaking, when you consider how close he got to making that first bout at redemption happen.
  • Karma Houdini: Hasn't really suffered any permanent consequences for... anything. Ever.
  • Laser-Guided Karma: Averted, mainly because whenever he does get comeuppance for something it's almost impossible not to feel bad for him.
  • Make an Example of Them: Brykon does this by taking Dorian's mask, crushing it, and then chopping off three of Dorian's fingers at the intermediate phalanges so Dorian could no longer be considered a threat. Worth noting, however, that Brykon is being manipulated here: Mark Bearers can't actually use Kanohi anyway, and Dorian proceeded to generate an Anakin Skywalker-esque set of prosthetics that resulted in no loss of fighting prowess.
  • Nobody Touches the Hair: When Brykon rips Dorian's jacket in their duel, Dorian's Mark activates and he proceeds to beat him within an inch of his life. Later became his mantra towards his golden scarf, which he picked up for an alias and has rarely taken off since.
  • Organ Theft: A good old fashioned heart extraction has started to share time with the neck snap as Dor's kill du jour.
  • Red Baron: "Dor-Dor," "Dorable," "Doorhinge," "Doregano," and "Captain Cheekbones" are all pet names assigned by Grokk that have stuck in the hearts and minds of Bad Company's targets: Dorian's official title is the "Dapper Duelist" for his skill in gunplay.
  • Start of Darkness:
    • Kynaera treating him like crap for his self-sacrificial and pure tendencies.
    • Later undergoes a second Start amidst his redemption arc in the second arc, when smothering Utu out of grief and skepticism.
  • The Stoner: Rolled up joints to calm his nerves throughout his tenure in Bad Company, and went on a monstrous hallucinogenic trip just before he hit bottom after the destruction of the Kumu Islets.
  • Vitriolic Best Buds: With Grokk. For example: upon noticing Dorian's irritation at another Mark Bearer, Grokk threatened to make his head look like "melting playdoh in the hot sun if he didn't stop messing with his boy." Other than that, and a few internal admissions by Dorian that he does enjoy Grokk's company, you'd be sure they hated each other by the insults they sling.

    The Magic Boat Crew 

Salvinn


  • Knife Nut: Carries two daggers in addition to his Bow.

Septimus


Advertisement:

    Soli's Sword Forge and Stronin's Assortment of Acquaintances 

Stronin


  • Never Gets Drunk: Subverted. He immediately goes down after drinking 50-50.
  • Reluctant Hero: He doesn't really want to be heroic, but still does so.
  • Shipper on Deck: Ships Alex/Henkka, who are archenemies. Stronin later kills off Alex.
  • Shout-Out: Stronin runs on these. From his regular use of UBW, to his attempts at creating a Giga Drill.

    Toa Daedra 

Toa Daedra

The Toa Daedra are a group of Makuta-serving Toa based around the Seven Deadly Sins: Pride, Wrath, Greed, Gluttony, Lust, Sloth, and Envy, with each member representing a sin. Originally started by Ketan, or "Greed," each sin now has a representative Toa amongst the Daedra.

As A Whole:

  • Recurring Element: Both incarnations of the Daedra have had an unofficial eighth member in the service of one of the main Sins (Nokth for Decaia, Tur for Kaihoro.)

Original Daedra

Ketan/"Greed"

A Toa of Air and the leader of the Daedra. Ketan was responsible for the creation of the Daedra, their gathering, and by extension, all of the chaos that resulted from their coming together. Months after the original group fell apart, he has created a new group of sinners.
  • Hoist by His Own Petard: Ketan giving in to his greed at the wrong moment and jumping at the nomination to Ga-Koro's leadership without consulting the other Daedra played a large part in the collapse of their masquerade.

Baruk/"Gluttony"

A Toa of Gravity and the representative of Gluttony. Baruk was the first to join Ketan, quickly becoming notorious for his seemingly bottomless stomach. Later, he was killed by Anthyn after he stopped actively helping in their publicity efforts.
  • Karmic Death: He died as so many things he ate did: skewered over a fire.
  • Killed Off for Real: Killed by Anthyn after she decides that his gluttony and carelessness have become too much of a weak link in the Daedra's exploits in Ga-Koro.

Kynaera/"Pride"

A Toa of Gravity and the representative of Pride.

Venedico/"Envy"

A Toa of the Green and the representative of Envy. Venedico is a musician and entertainer who joined the Daedra under promises of becoming more widely known. Later, after the group dissolved, he was recruited once more by Ketan, becoming the representative of Envy in the New Daedra.
  • What Happened to the Mouse?: Disappeared after the Daedra fell apart; later reappeared as a member of the New Daedra, retaining his title as Envy.

Ta/"Wrath"

A Parakuka-bonded former-Toa of Fire, and the representative of Wrath. Ta is a deep believer in a particular set of ideals, which oftentimes clashed with the desires of the Daedra; because of this, it was his betrayal of the Daedra that caused the group's true colors to be revealed, as well as their subsequent breaking. He later joined Po-Koro's Kikanalo Riders alongside Decaia.

Decaia/"Sloth"

A Toa of Water and the Daedra of Sloth. Decaia was plagued by bitterness and hatred after the death of his lover, causing him to emotionally withdraw from the world, and subsequently prompting Ketan to recruit him into the group. After revealing the Daedras' motives to Ga-Koro, Ta managed to convince Decaia to fight for the people again, and the two later became members of Po-Koro's Kikanalo Riders.
  • Clark Kenting: By making use of better posture, a more energetic voice, and more emotional expression, Decaia can become virtually unrecognizable to those around him—particularly after seeing his typically stoic self.
  • Death Seeker: Decaia gives off this vibe in combat, never using his full power or really attempting to beat his opponents.
  • Informed Attribute: Meta example. Contrary to numerous players' beliefs, Decaia is not a traditional, lazy example of a Sloth-based character; his character more accurately depicts the original, despair-based definition of the sin, with hardly a hint of the usual attributes of laziness that are normally associated with it. Even so, he is still constantly referred to as any variation of "the slow/lazy one." What makes this even more egregious is that he tends to be one of the most active of the Daedra.
  • Pet the Dog: Healed the gaping wound in Embok's mouth after Lust tore his tongue out.
  • Properly Paranoid: Being well aware of his past actions in Ga-Koro, which resulted in his banishment, Decaia is extremely concerned about keeping his identity hidden while in the village of water. He even makes a point of warning Greed about this when the Toa of Air begins drawing attention to the Daedra under the charade of them being a new and legitimate group of heroes.
  • Significant Anagram: "Decaia" is an anagram of "Acedia," the Latin name for the Sin of Sloth. Later uses the name Caidae, another anagram of Acedia, as part of his Arete disguise.
  • Tragic Keepsake: His Dark Bloom, a blue rose that blossomed on his lover's grave years back. It's implied to have some sort of emotional sinkhole power.
  • Verbal Tic: Two. Decaia has a... tendency to... pause... a lot while speaking... Well, no matter...

Anthyn/"Lust"

A Valkyr, and the Daedra of Lust. Anthyn is unique in that she is the only non-Toa in the group—and for that reason, is oftentimes much more dangerous. Sometime after disappearing following the Daedra's failure in Ga-Koro, she was recruited again into the New Daedra, taking again the mantle of Lust.

Embok/Gluttony

Embok was just another average Toa of Plasma with high regard for the seemingly-heroic Daedra before discovering their true colors—and losing his tongue in the process. Lust later took him in as the new Gluttony, replacing Baruk.

New Daedra

Akura/Wrath

A Toa of Ice, and the new Daedra of Wrath.
  • Expy: Bears some similarities to the former Wrath, particularly his dedication to a personal code and discomfort with associating with the other Daedra.

Nikarra/Sloth

A Toa of Lightning, and the new Daedra of Sloth.
  • Expy: Shares some similarities to the previous Sloth, most noticeably in that both were sent into a depressive free-fall after disasters related to their significant others.

    Mercenaries 

Akriin


  • Mercy Kill: Subverted. He wants this, and it seems this is what Kino entered his cell to do, but only for the purpose of telling him about his Cruel Mercy.

Teacher/ Private Tyrus Archer

  • The Mole: Hired to keep tabs on the Ga-Koro Marines.

    Dasaka 

As A Whole:

  • Sliding Scale of Gender Inequality: The attitude towards this usually falls somewhere between Women Are Better Than Men/Can't Stand Men, Can't Live Without Them/Out Of The Way, Sperm Bank!

Yumiwa


  • Character Tics: Her constant rambling thought process. Doesn't seem to come out often when she's talking to people she doesn't care about.
  • O.O.C. Is Serious Business: The first time her typical thought process changes in-game is after someone gets cut in half in front of her.

Herupa Hanako


  • Battle Butler: Trained to act as a Bodyguard. More of a handmaiden though.
  • Legacy of Service: Not to the Chojo (now Rora). However, she does come from a family of Bodyguards/Advisors/Servants.
  • Flower Motifs: She's described as "The Rose of the Herupa" or "Hanako the Blue Rose". An interesting, if unintentional, bit of continuity from the Santun Arc (though the information itself is not particularly relevant to the story.) The Blue Rose represents Order in a sort of six way yinyang balance. Now what was one of the Dasaka's central virtues again?

Desde


  • The Gift: High-level Willhammer. Was capable to invade her mother's own mind when she was born.

Herupa Jiyu


  • Made a Slave: His mother told him that he was born only to a symbol of her status.
  • Secret Secret-Keeper: He killed his own Aunt to ensure that no one would find out he was using forbidden psychic powers.
  • The Unfavorite: Both of his sisters received more attention than him.

Plangori Shuuan


  • Abhorrent Admirer: To Kulrik, although she's somewhat of a subversion in that she knows exactly how he feels about it. She hits on him mainly because she enjoys watching him squirm.
  • Arousedby Their Voice: Much to Kulrik's dismay, although she isn't at all pleasing to look at she does have a very sexy voice when she cares to. She mentions offhand that she might have started a euphemism or two.
  • Glass Cannon: Her Mind Probe abilities are unusually strong when attacking, but she has so little defense she can get overwhelmed by mental attacks not even specifically directed at her. Luckily for her, her enemies so far have neglected to take advantage of that weakness.

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report