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  • Accidental Innuendo:
    • The elder of Seaside Town (who is actually Yaridovich) says he got his position by "pleasing my superiors, which is something I do well."
    • King Calamari's tentacles will often take a party member and move them offscreen. When they return, they're inflicted with the "Fear" status...
  • Base-Breaking Character:
    • Mallow. Some love him as much as other common fan-favorite Geno for his unique appearance, cool abilities, and significant character arc. Others dislike him for being a cutesy crybaby, relatively irrelevant to the main plot, and overshadowed ability-wise by the other characters.
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    • As time has gone on, Geno himself has increasingly gained this status, mainly due to Hype Backlash from people who don't understand the character's immense popularity with the Mario fanbase, finding him overhyped and not actually that remarkable of a character, since he has scarcely made any physical appearances outside of this game. That being said, many do still have a genuine fondness for the character regardless.
  • Best Boss Ever:
    • Sure it's just a tutorial boss that you have to try to lose, but the opening fight with Bowser is epic in concept. Mario gets to the throne room and finds it empty, then looks up and sees Bowser laughing at him from atop one of two chandeliers hanging in the room, Toadstool strung up between them. Mario hops on to the other chandelier as they rise up and the two duel high above the throne room, culminating with Mario attacking the chain holding Bowser's chandelier and making it release him to a Disney Villain Death. Which Bowser then reverses by throwing a hammer up to weaken Mario's chain and bring him down with him.
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    • Johnny Jones. After exploring the very long Sunken Ship level to get to his throne room, he engages you with a quartet of pirates. Unlike other bosses, Johnny doesn't call more minions if you dispose of them... only because when you do so, he laughs at how good of a fight you're giving him, and challenges Mario to a one-on-one brawl. The fight then becomes a Duel Boss as Mario and Johnny brawl with Mario's allies and Johnny's pirates cheering them on.
    • The Axem Rangers, a parody of Power Rangers / Super Sentai where each of them have a unique fighting style, and when you beat them all they channel their power into their airship to fire a Wave-Motion Gun. The fight itself is epic, made even moreso by FINALLY getting the sixth Star Piece that you've by this point been put through hell to find.
    • Exor. Mario and his allies ascend to the highest turrets of Bowser's Keep and engage a giant sword so huge its handle is bigger than your three party members combined. The sight of Exor sticking out of Bowser's Keep is the game's Signature Scene that all the marketing featured prominently, so it's arguable that the entire game has been building to this battle.
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    • Culex, the superboss. Mario and friends go toe-to-toe with a Greater-Scope Villain refugee from the Final Fantasy series, and prevail.
  • Better Off Sold:
    • Pure Waters can instantly kill undead enemies and said item is frequently dropped by them. However, undead enemies aren't fought that frequently and by the time you leave the dungeon they're found in, your inventory might be filled with Pure Water and have to be sold off to make room. Pure Water sells for 75 coins each, which can be a very easy money grind if you need it.
    • Goodie Bag, a secret item in Booster Tower. Although it is an unlimited source of free coins, the fact that you only get one per use during battle makes it the slowest method of getting money. Selling it nets you a few hundred coins.
  • Big-Lipped Alligator Moment:
    • While climbing Booster Tower, Mario goes behind a curtain and...inexplicably emerges transformed into his 8-bit sprite from the original Super Mario Bros., complete with the old chiptune music playing. And when he tries to leave the room, he seems to realize his condition, and the "low time" music plays as he reverts to small Mario, hurries back to the curtains, and emerges from them as his RPG self again. Even he seems confused by the incident, shaking his head as if to snap himself out of it.
    • Bundt. It makes perfect sense for the chefs at the chapel to be angry that Booster's wedding is called off after they worked so hard on the cake, and they attack the party. However, during the fight the cake inexplicably comes to life, the chefs are surprised and horrified and flee, and the cake is the boss of Marrymore, with no explanation of how it came alive and no foreshadowing of such either.
    • The entire sequence with Boomer in the return trip to Bowser's Keep. Boomer is some kind of robot samurai that duels the party in a recreation of the Bowser fight at the start of the game, and the game treats him like some major rival despite the fact that he was introduced about fifteen seconds before the boss battle against him begins. Following his defeat, the Shy Guy holding up your chandelier lugs you up to the top of the Keep while jaunty music plays and your party members dance a jig. The whole sequence comes completely out of nowhere and is never explained or mentioned again.
  • Breather Level: Star Hill. It's a pretty short area where you find a Star without any interference from the Smithy Gang or any boss fight whatsoever. The original player's guide even calls the star you find here a reward, after all the trouble you went through in Booster's Tower and Marrymore. Made up for by the hell you're gonna be going through after through to get the next two stars.
  • Captain Obvious Reveal: The fact that Mallow, a white cloud with arms and legs, is not a tadpole. Upon recruiting him, the game even immediately points out that he doesn't look at all like a tadpole, but he's still shocked when Frogfucius points it out to him.
  • Complacent Gaming Syndrome: While the game encourages you to experiment with your party, expect experienced players to always use a Mario/Toadstool/Geno party. Toadstool's healing is powerful and cheap, while Geno has some of the best attacks in the game, and Mario cannot be removed from the party. Bowser suffers from terrible magic defense (which will be exploited by many late game bosses), and Mallow's spell list is useful early on but made redundant when Geno and Toadstool join.
  • Cult Classic: Regarded as such, especially in the United States. The SNES game did receive critical acclaim, but its success was limited because the Nintendo 64 was released four months later with a far more commercially successful and famous game, Super Mario 64, and the game was released against an increasingly-successful and robust PS1 library, to boot.
  • Demographically Inappropriate Humour: In the Japanese version, the thought of the Goombette (Mamekuribō) enemy that can be read with Mallow's Psychopath ability is "omame kurikuri... kuri! jowa~" which roughly translates to "Rub the bean, rub the bean, rub, rub… rub! Splosh~".
  • Demonic Spiders: Dry Bones and their variant Vomers in Barrel Volcano and the battle gauntlets in Bowser's Keep. They're immune to physical attacks, and can only be killed by special attacks or an item called Pure Water. Woe betide you if you fight them in Bowser's Keep and have neither Pure Waters nor Flower Points.
  • Difficulty Spike: Seaside Town is the point the game stops pulling its punches. Enemies start appearing in larger groups and hit harder, bosses are much more powerful and have more HP than before (and most of the That One Boss entries below come post-Seaside Town), and the increasingly high casting costs of special attacks will drain your party's FP and force you to fight more strategically.
  • Ending Fatigue: After maintaining a brisk pace through the first two thirds, the game slows to a crawl once you beat Yaridovich and get the fifth Star Piece. The trek for the sixth star takes you through Land's End, Bean Valley, Nimbus Land, and then Barrel Volcano. All of these areas are rather long, have at least one boss in them (Nimbus Land has two, as well as skippable miniboss fights, and Barrel Volcano has three) and Nimbus Land also has a lot of cutscenes to sit through. But at last you get the sixth star in the volcano. Then it's on to Bowser's Castle which is even longer than the previous areas and at one point forces you to fight your way through four of six random hallways, which variably pit you against difficult platformer segments, logic problems, or just a gauntlet of enemies. And when you finally get to the end of the castle, after beating the third of three bosses, guess what? There's still one more dungeon to go, even longer than Bowser's Castle, with six bosses before you get to Smithy at last, and the stage is full of clones of Smithy's minions that are themselves minibosses. When Bowser steps out at the entrance to said dungeon and basically says "I'm done, I'm not going any further," the player is probably agreeing with him.
  • Ensemble Dark Horse:
    • Boshi, due to him having a very unique design from all other Yoshis who generally look the same aside from different coloration and for being a mean bully in an otherwise Always Lawful Good species of dinosaurs. Note that he is otherwise completely irrelevant to the main plot.
    • Geno. Not only is he one of the most popular characters in the game, but likely the entire Mario franchise. His fans have been clamoring for him to appear in other Mario spinoffs for years despite only appearing properly in this game on account of being owned by Square Enix.note  He's that popular.
    • The Axem Rangers are the most popular among the villains thanks to their memorable parody of Super Sentai/Power Rangers.
    • Culex is very popular for being a Shout-Out to Final Fantasy, an epic superboss and Affably Evil Noble Demon.
  • Evil Is Cool: More like jerkasses are cool, but whoever on the development team thought "let's give a Yoshi a spiked collar and sunglasses" deserves major props for coming up with Boshi.
  • Evil Is Sexy: Queen Valentina, mainly for her Impossible Hourglass Figure.
  • First Installment Wins: Many consider this game to be the best of Mario's RPGs, partly due to being unique and never followed up with a true sequel unlike the others.
  • Game-Breaker:
    • Toadstool. With a Timed Hit, her Group Hug spell will heal enough HP to likely restore everyone to full and also cures status ailments, for a measly 4 FP. She also learns Come Back, which revives a party member at full HP with a Timed Hit, also just for 4 FP. And her ultimate weapon is one of the best in the game and allows her to hit just as hard as Geno or Bowser. Having her in the party makes you pretty much invincible unless a group of enemies concentrates their fire on her, or a really powerful group attack kills everyone at once.
    • Geno's Geno Whirl deals 9999 on a timed hit. It doesn't work on bosses, but in the late game areas like Nimbus Land, Barrel Volcano, and Bowser's Castle, he can quickly wipe out beefy normal enemies.
    • The Lazy Shell armor gives a massive defensive boost and immunity to elemental and status attacks. The trade-off is that their offensive stats are crippled, but if you equip Toadstool with it, it just means her healing spells are a bit less powerful (though still powerful enough to keep the party alive), but your healer is now nigh-indestructible.
    • The Quartz Charm and the Jinx Belt. They require beating some brutal Superbosses to get (Culex and Jinx, respectively), but both give ridiculously high stat boosts to whomever equips them, and they also prevent instant death.
    • The Safety Badge and Safety Ring prevent all status attacks, and the Safety Ring also guards against elemental and instant death attacks. Before you get the Lazy Shell, they're almost as good for protecting characters from a lot of things thrown at them.
    • The Ghost Medal doubles a character's defense and magic defense. And it's ridiculously easy to get, if you know how - it's the reward for completing the scavenger hunt with the Three Musty Fears, which requires you to visit three early game areas and inspect specific spots in the area. You don't even have to fight a single enemy.
    • The Super Suit is extremely difficult to get, requiring you do 100 Super Jumps with Mario, something that requires a ton of patience and skill. But in exchange you get the best armor in the game that gives +50 to all stats and +30 to Speed, turning any character into a Lightning Bruiser.
      • In the process of doing this, you'll earn the Attack Scarf for Mario by doing 30 Super Jumps. The Attack Scarf boosts all stats, including Speed, by 30, and it's an accessory while the Super Suit is an armor piece, so they can stack.
    • Once you get to Marrymore, you can buy Kerokero Colas by staying in the luxury suite. Kerokero Colas restore the party's HP and FP to full, so there's no reason to ever use any other healing items. The only drawback is the cost - staying in the luxury suite costs 200 coins and each cola costs 150 coins, but there's no shortage of ways to farm coins in this game. Once you get to Monstro Town, you can complete the Tadpole Pond music sidequest and buy Kerokero Colas there for 200 coins each, making them even more accessible.
    • In Land's End, you can play the cliff-climbing minigame with Sergeant Flutter endlessly, and if you can complete it in under 12 seconds, he gives you 5 Frog Coins. With only a few minutes of work, you can get enough coins to buy out all the great items from the frog in Seaside Town (including an item to instantly flee from battle, an accessory to double obtained experience, and an accessory that cuts FP costs in half) and can also stock up on items from Tadpole Pond that boost the party's stats.
  • Good Bad Bugs: There's a way to glitch the level-up system in a way that characters learn each other's spells instead. The best way to take advantage of this is to have Toadstool (with the highest magic attack) "steal" Geno and Mallow's spell lists.
  • Hilarious in Hindsight:
  • Ho Yay: In Marrymore, when you interrupt Booster's attempt to marry Toadstool, it's possible to end up with Bowser kissing Booster, either of them kissing Mario, or both of them kissing Mario.
  • Hype Backlash: While Geno is still a massive Ensemble Dark Horse in the franchise, several people consider him overrated, believing the character's fandom love to be overblown considering his lack of appearances beyond RPG and a cameo in Mario & Luigi: Superstar Saga.
  • Jerkass Woobie:
    • Booster, considering the fact that he did kidnap Princess Toadstool, just like Bowser, but really he's just lonely and wants to have friends.
    • Bowser, courtesy of being an Ineffectual Sympathetic Villain. All he wants is his castle back, but his efforts to take it back result in his troops abandoning him until he's alone. When you find him crying outside Booster Tower, jealous of the fact that Booster has such a nice home, you just want to give the big guy a hug.
  • Low-Tier Letdown:
    • Mallow's certainly a likable character, but his battle prowess is less than adequate compared to other characters once you finish Marrymore. Princess Toadstool is a much better dedicated healer than Mallow (most of her healing moves being able to restore everyone to full health and remove status effects) and her Frying Pan allows her to hit as hard as Bowser, and Geno is by far the best offensive character when he gets Geno Blast around the same time Mallow learns Snowy.
    • Bowser has it even worse. Mallow has Psychopath, elemental attacks, and potentially the strongest attack in the game in Star Rain, which is spammable and can hit all enemies several times. While Bowser has great attack and defense, his magic defense is shameful, and starting at roughly the halfway point of the game, enemies, especially bosses, start making much more frequent use of magic. And unlike Mallow, who with proper use of the level up bonuses can overcome some of his problems, Bowser's magic stats will always be lousy. In addition, while Bowser's physical stats are great, his armour and weapons are rather underwhelming. (His best weapon is as powerful as Toadstool's worst weapon and all but his last piece of armour is outclassed by the Work Pants.)
  • Magnificent Bastard: Johnathan "Johnny" Jones is the affable captain of the Sunken Ship crew guarding the fifth star piece. Having his ship sunk by King Calamari, he quarantines the squid in a password protected room before his quarters and sets up several puzzle rooms to prevent anyone from taking his star. Should Mario defeat all his minions, Johnny challenges him to a duel. When Mario proves his mettle, Johnny decides to relinquish the star to him, only for it to be taken by Yaridovich. Fortunately, Johnny predicted this, and stops the Blade from taking Yaridovich away, allowing Mario to defeat him and get back the star, showing an indisputable Noble Demon side.
  • Memetic Badass:
    • The Axem Rangers, due to their attacks and such, but also because of their rather, um... morphinomenal traits.
    • Geno. His stats, his weapons, his attack methods, his appearance... you'd be hard-pressed to find anything about him that isn't awesome.
  • Memetic Loser: Conversely, Geno also tends to get this due to the extremely fervent group of people convinced that he will be in the next Smash game (and being proven wrong at just about every turn), a faction that has been extant since Brawl and kind of never went away, despite Geno's popularity only having lowered since then due to RPG now being very old.
  • Memetic Mutation:
    • The EYE is protecting Exor!!
    • Geno better be in this game. note 
    • Rawest Forest note 
    • What if the Forest Maze had lyrics? Here's NintendoCapriSun with a remix you never knew you needed. (Animated version.)
      I am in the forest walking around
      But my friend Geno cannot be found
      I've been looking up, and I've been looking down
      And there's no sign of that blue assclown
      He was once a doll, but now he lives
      Life out of nowhere, so hey, what gives?
      I have heard the monsters in here can be hell
      Will Mr. Blue Sky be fine by himself?
    • Video remixes of "Fight Against an Armed Boss" (a.k.a. the Smithy Gang's boss theme) are quite popular on Nico Nico Douga. One video based on JoJo's Bizarre Adventure: Heritage For The Future is particularly well-known among western audiences.
    • After Supper Mario Broth posted a full artwork of Fat Yoshi, he became prime shitposting material due to his goofy appearance alone.
  • Most Wonderful Sound:
    • That wooshing sound a boss makes as it disappears upon being defeated, which is often followed by the jingle of coins.
    • The super star music, more than usual - you get exp for all the enemies you kill with it, so grabbing a star is usually a sure level up or two for the entire party.
  • Narm Charm: The revelation that Mallow is not a tadpole is so obvious that it's a Captain Obvious Reveal, but when Frogfucius follows up by revealing how he found Mallow when he was a baby, it's so sad and well-done that the scene ends up being a Tear Jerker instead.
  • Nightmare Fuel: More details on the series page.
  • Older Than They Think: This game marks the first appearance of Peach's Castle and not Super Mario 64, although here the castle looks very different from the design that would be standardized in 64, and it is called Mushroom Castle in this game.
  • Retroactive Recognition: The game's composer is none other than Yoko Shimomura, who would later become the beloved composer of the Kingdom Hearts games and Final Fantasy XV.
  • Scrappy Mechanic:
    • The Flower Points system. Flower Points (FP) are the game's MP system for special attacks, but unlike most RPGs where characters have their own individual MP pools, FP is shared by the party. Most special attacks worth using in the late-game cost at least 10 FP, probably more, FP caps at a maximum of 99, and Maple Syrup to restore FP only restores 40 points (the Royal Syrup restores 99 but is very rare).
    • Following Geno through the Forest Maze, you hit two points where Geno stops appearing and you have to get past five screens until you can just follow Geno like normal again. Even then it's still a pain with all the random battles trying to distract you and forget where you're supposed to go. The arrows help direct you, but of course the game doesn't hint at that, and it's still difficult even if you do know.
    • The inventory system. Not only does it have a paltry amount of space (around 20 slots), but unlike traditional RPGs where multiple copies of consumable items are put in the same slot, consumables you get in this game go into individual slots.
  • Serial Numbers Filed Off: Change around the character and location names and you'd swear you were playing a Final Fantasy game based on the story and gameplay. A definite case of Tropes Are Not Bad though, because it's still a great game worthy of being in either franchise.
  • Squick: Would eating rotten mushrooms in the middle of a fight induce vomiting or healing, do you think? And how gross do you think the inside of Belome's mouth is, especially after having recently eaten your teammates?
  • That One Attack:
    • Sand Storm, a powerful group attack that not only deals considerable damage to your entire party but also induces the Fear status, which cuts offense and defense in half.
    • Yaridovich's Water Blast is multi-target and hits like a truck even if your party is decently-levelled when you face him. It's not uncommon for the battle to be going swimmingly until Yari pulls this and causes a Total Party Kill. And despite its name, it's Non-Elemental, so the Safety Ring won't protect you from it.
    • Dark Star is the most powerful special an enemy can have and easily scores triple-digit damage even on a high-leveled, fully-armored player. At least unlike the move it's based on (Mallow's Star Rain), it only targets one character.
    • Petal Blast, which inflicts the entire party with the Mushroom status, preventing the character from taking any action for three turns until it wears off. And numerous end game bosses use it. If the party all gets transformed into Mushrooms, it's pretty much a game over unless you get very lucky, and unlike petrification in other RPGs, it's not an instant game over; you have to sit and watch as the enemy beats you senseless with no way to fight back. And to add insult to injury, the Mushroom effect gives a slight HP regen, dragging your demise out even longer.
    • Shredder is a rare ability that nullifies any stat boosts you gave yourself during the battle (not that the game tells you this). Did you know it also applies to stat-boosting equipment? Fortunately, only the Final Boss and the superboss can use this move.
    • Smithy brings those Those Two Attacks, Meteor Swarm and Magnum. Meteor Storm is an extremely powerful multi-hit move, and Magnum is a One-Hit Kill move almost impossible to time against to prevent the KO. Worse, the form that can use Meteor Swarm can get two turns in a row.
  • That One Boss: Easy Levels, Hard Bosses is on the main page for a good reason, but even then, some bosses are just brutal.
    • Croco's rematch in Moleville. He's proportionately as strong as the first time relative to the point of the game you're in, but when his HP gets low, he'll steal your party's items and start spamming Chomp, an extremely powerful physical attack with some wonky timing to defend against. Without items, your only source of healing is Mallow's HP Rain, but if you were careless with special attacks up until then then you're probably low on FP for it and have no way to recover FP now. For that matter if Mallow or anyone else dies, you have no way to revive them.
    • Bundt, a living cake. Its gimmick is that when you have to blow out its candles by hitting it with physical attacks, but the cake gets two turns for each round of attacks your party gets, and Bundt will relight one of the candles on each of its turns. Its attacks include Sand Storm, a powerful group magic attack that inflicts Fear, cutting the party's attack and defense in half, making blowing out the candles that much more difficult. While Fear can be blocked with Fearless Pins from Rose Town, Sand Storm still deals a lot of damage you need to heal, and turns spent healing are turns you aren't blowing out Bundt's candles, dragging the fight on longer. As a mercy, once Bundt is dead the remaining Raspberry is no threat alone, relying only on its comparatively wimpy physical attack.
    • Yaridovich, primarily due to Water Blast, an extremely powerful non-elemental attack. Toadstool is practically required to survive the fight, and even with her help Yaridovich is a pain, since the princess is a Squishy Wizard who can be downed by Yaridovich's normal attacks easily.
    • Barrel Volcano has Czar Dragon and Zombone back to back. Czar Dragon has Iron Maiden to inflict Fear, Water Blast, and continually summons Helios which will ram themselves into party members on the next turn to blow up and deal heavy damage. Then immediately when you kill it, it rises again as Zombone, trading in one set of dangerous spells for another, with Boulder (a group attack even worse than Water Blast), Blast and Storm (powerful single attacks) and Scream (Fear).
    • Immediately after Czar Dragon and Zombone are The Axem Rangers, a Wolfpack Boss. Pink will turn the party into mushrooms and heal her allies, Green can spam powerful magic attacks that hit the party, Black and Yellow can use powerful physical attacks and Black gets two attacks each turn, and Red has more HP than the others and if you save him for later in the fight he'll use Vigor Up to increase his attack power. The numbers are simply not on your side as you try to take them down while keeping the party alive. When you finally beat them all though, they activate their ship's main weapon, which becomes a new enemy with 999 HP. Its only attack is Breaker Beam, one of the most powerful attacks in the game, which deals massive damage to the entire party. You will almost certainly see someone drop from it, if not the entire party since you probably didn't expect to be hit so greatly by a new opponent as you beat up the last of the Rangers and thus your party wasn't fully healed. The Rangers can only fire the Breaker Beam every other turn and spend the spare turn recharging, and you need that leeway to heal the party up to survive the next blast while doing what damage you can back.
  • That One Sidequest:
    • Speak to a particular Chow in Monstro Town, and it will tell you how many Super Jumps you've managed to make in a single use of the technique. What some players never realize is that you can go back and receive an extremely handsome reward if your record hits 30 Super Jumps, and a much, much better one at 100. This requires perfect timing, rock-solid concentration, and lots and lots and lots of practice.
    • The Mushroom Derby is also known to be very frustrating to some players, since while the game tells you that you need to hit A and B in time with the rhythm in order to move Yoshi forward, it's very difficult to get the timing down, and if you can't manage that, you won't stand a chance.
    • Getting to Grate Guy's Casino is more a Guide Dang It!, but getting his Star Egg — a rare item that always does 100 points of damage to ALL enemies onscreen which can be used infinite times — is this. You have to win his "Look the Other Way" game 100 times, which is pure luck. There's no strategy or planning involved — it's literally just choosing right or left and hoping for the best.
    • The Surprise Boxes. Any players who literally haven't consulted a guide beforehand would be guaranteed to have one measly Surprise Box hidden in the world even after poking everything. Where is it? Princess Toadstool's Castle. Only at the beginning of the game. Basically it involves the specific Toad you've been talking to on the way there. Before he runs off to the Throne Room in the main hall, you have to jump on his head and then jump on the archway where the Surprise Box is. No, you can't simply come back for it later with a different Toad who periodically walks in front of that archway, as the first Toad somehow makes you jump higher when using him as a springboard. Even worse, you'll later meet a Chester who tells you how many Surprise Boxes you haven't found and there's a detection item which makes a noise when a Surprise Box is present, pretty much making it permanent in that room by the time you get it.
  • Tough Act to Follow: At first. As the series' first RPG, and one handled by Squaresoft (one of the genre's reigning kings in 1996), it set high expectations for later role-playing Mario titles. Paper Mario 64, which was first announced as a direct sequel to Super Mario RPG, was initially met coldly by fans despite critical praise as a result of its radical differences from its predecessor, requiring it to be Vindicated by History in the latter half of the 2000s. Nowadays, the different Mario RPG subseries occupy their own niches among fans, so stacking up to this game is much less of an issue.
  • Values Dissonance: A mild example of it caused Bowser's victory pose to be changed. In the Japanese version, his pose was a Bicep-Polishing Gesture. That gesture isn't used in America, and it looks very similar to slap-the-crook-of-your-elbow, which means roughly the same thing as the middle finger. Bowser's victory pose was thus changed into a double fist clench in the English version.
  • Viewer Name Confusion: The giant sword is not Smithy. His name is actually Exor. Smithy is his boss. Even the American marketing team fell victim to this confusion, as promotional material refers to Exor as "Smithy the Sword". It's understandable, though: although the antagonists openly state they act in the name of the "Smithy Gang", it's never clearly stated who Smithy is, and Smithy himself does not make an appearance until the very last fight of the game. Many people just assumed that the large, threatening sword distinctively impaled in Bowser's Keep was meant to be the Big Bad.
  • Vindicated by History: While it wasn't an outright failure at release, Mario RPG was overshadowed both by the wildly successful PlayStation and the impending release of Nintendo's own Nintendo 64, with its own Mario title of some renown. Many SNES players were moving on to bigger things, with Mario RPG being a comparative blip on the gaming radar. By the end of the millennium, however, it went on to become a much beloved title, and many consider it to be one of the greatest games in the Super Nintendo library.
  • The Woobie: Many characters count for this, but Mallow really stands out in this area. It rains when he cries. Which he does. A lot.
  • Woolseyism: Although the terminology is questionable, the man himself led the localization, so you can expect quite a bit of this. The biggest example being Bowser's haiku.

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