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  • Each of the party members in Final Fantasy XIII suffers from a significant flaw, culminating in each of them hitting a Despair Event Horizon and summoning their Eidolons, beings sent to prove to l'Cie that they have the strength to carry on.
    • Lightning strives to be independent, self-reliant, and stoic, traits that alienate her from those around her and provoke conflict with her sister's fiance Snow and the feeble and frightened Hope. Her snapping at having to babysit Hope summons Odin, who'll focus his attacks on Hope and easily take him and then her out if she doesn't assist Hope, forcing Lightning to realize that she needs others' help just as much as they need hers.
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    • Snow arrogantly rushes into any danger, too headstrong to believe he even needs to think up plans. Being faced with seemingly no way to save his fiancee Serah summons the Shiva sisters. While they can be beaten with raw force, as they are the tutorial to Eidolon fights, the easiest and simplest way is for Snow to simply hold back and defend—as only one of the sisters will attack him and the other will heal him.
    • Hope is a coddled child who believes himself to be The Load to the others, and only by clinging to his revenge fantasy against Snow does he manage to find the strength to continue. After that hatchet gets buried, Hope relapses into self-doubt, prompting Alexander to appear and forcing Hope to fight him, proving to Hope that he does have the strength to stand alongside his companions.
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    • Sazh becomes willing to surrender to PSICOM, even if he would be executed, simply to see his son one more time. When it turns out that Vanille, whom he is with, caused the incident that turned his son into a l'Cie, his fury and loathing summon Brynhildr. Appeasing Brynhildr requires not only fighting back, but buffing himself and Vanille—in other words, wanting not only himself but the woman responsible for her son's fate to live.
    • Vanille constantly lies in an attempt to escape the past and to protect Fang, but her deceit culminates in disaster. Fang calling her out on her dishonesty ends up summoning Hecatoncheir, which Fang faces alongside Vanille, proving to Vanille that she can let Fang share her burden.
    • Fang doesn't dare to defy the fal'Cie's will, due to what would happen to Vanille if they didn't follow their Focus. When she almost attacks the party when they intend to defy their Focus, Bahamut appears. Fang conquers Bahamut with the aid of Vanille and Lightning, showing her that with her old companion and her new companions, she can indeed fight her fate.
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  • In Dragon Ball FighterZ, Big Bad Android 21 has the fatal flaw of gluttony. As a bio-android with the cells of Majin Buu among countless other fighters, she has the ability to turn anyone she wants into sweets. However, the stronger a person is, the better they taste to her when they're turned into candy. As such, 21 frequently lets the heroes escape or intentionally doesn't finish them off when she has the chance in order for them to increase their power. This comes back to bite her every time, since the heroes inevitably gain enough power to kill her in the three arcs of the Story Mode.
  • Mithos, the Big Bad of Tales of Symphonia, is a Determinator of the first order. Unfortunately, his complete unwillingness to give up and know when enough is enough leads him to create a system where two worlds vie for a rapidly draining amount of resources, leads countless people to die meaninglessly, and turns his own allies against him. Even when he nearly succeeds in getting what he wants, the benefactor of all his scheming tells him he's gone way too far.
    • From the same game, Colette not wanting anyone to worry about her leads her to keeping quiet about all sorts of problems. This never works out well, as the things she's keeping quiet about all blow up in her face at the worst possible time, often when the heroes really need to focus on something else.
    • Zelos suffers from massive self-loathing and trust issues, which he hides with his seemingly carefree, playboy personality. And in one possible ending of the game, he even ends up getting killed because he decides he will never earn the party's trust and sides with Cruxis, forcing them to fight and Mercy Kill him.
  • In the Fire Emblem franchise:
    • Fire Emblem: Genealogy of the Holy War: The main character Sigurd of Chalphy is noble, caring, and an excellent military commander, but he is far too quick to jump to military force to solve his problems. Worse, he is reckless, naive and short-sighted. Ultimately, his flaws are ruthlessly exploited by the Big Bad, he pays for it with his and his soldiers' lives, and the mess he ends up leaving in his wake takes an entire generation to fix.
    • Fire Emblem Echoes: Shadows of Valentia:
    • Fire Emblem: Three Houses:
      • Edelgard's ambition and need to do things her way leads her to antagonize many people around her, even the ones she cares about, due to placing her ideals and ambition above everything else. In the Blue Lions route, Dimitri offers her a chance to redeem herself but Edelgard would rather attempt to kill him, which forces Dimitri to kill her for her inability to relent. Her hatred of the Church makes her only view those supporting the Church as enemies and prevents her from learning the entire truth behind Seiros and Nemesis.
      • Rhea's tendency to dish out ruthless retribution on people who defy her and her knack for giving a form of Half Truth when answering questions both make her lose valuable allies and even those loyal to her question her intentions. In the Black Eagles route, this attitude makes it easy for Byleth to side against her and even turn those formerly loyal to her to join the Empire instead. Also, her leaving out certain details regarding Byleth's birth makes Jeralt lose faith in her and leave the Church.
      • Dimitri's Wrath and need for Revenge. He suffers from Survivor's Guilt after witnessing his father and friends' deaths and swears to kill the Flame Emperor and Those That Slither In The Dark for causing the Tragedy of Duscar. Dimitri starts losing his sanity once he finds out Edelgard is the Flame Emperor and becomes an Ax-Crazy Blood Knight post-timeskip. His deaths on all routes outside his own are a direct cause of him recklessly trying to get revenge on Edelgard, even though she wasn't involved in Duscar.
  • Mass Effect:
    • For all their intelligence the salarians' relatively short lifespans appear to make them VERY shortsighted when it comes to decision making on a galactic scale. Uplifting the krogan without taking into account the long term consequences of their birth rate, especially when freed from the natural mortality rate of Tuchanka. Creating the genophage but not expecting the turians to use it without their permission. Worse still it seems they feel the yahg are a great new prospect for uplifting into galactic society. Anyone familiar with this race can see the glaring flaws in that strategy a mile away.
      • For those who don't know the yahg? We see only two specimens. One manages to escape in the midst of a Cerberus attack, slaughtering better armed, trained, and equipped soldiers with nothing but its bare hands. The other managed to take over the job of Shadow Broker and has been running the gig from behind the scenes for years... and still manages to be a very difficult fight, despite being an intellectual.
      • It's stated that the yahg live by a pack animal mentality; a group of them will simply not co-operate until some leader has been established either through social manoeuvring or violence, and the rest immediately drop all their past rivalry and serve their new superior loyally - equality is an insult to them. We're talking about a species who are so obsessed with dominance and control that they make the krogan look friendly - hell, they massacred the delegation team the Council sent to them, causing the Council to quarantine their planet. Given the salarians' past experience with the aforementioned krogan, what they thought they'd accomplish with the yahg really defies all understanding.
  • In Iji, the titular character eventually manages to defeat the seemingly-invincible Assassin Asha... with the simplest weapon in her arsenal, the shotgun. Although Asha has lightning-fast reflexes, years of training, and an active teleportation device that lets him dodge nearly any attack conceivable, he considers evading such antiquated technology beneath him.
  • Dungeon Keeper 2: Turned on its head in execution, but still used perfectly straight. One of the earlier campaign missions pits you against Lord Avaricious in his impenetrable fort. The elegant way to win (as opposed to a head-on slaughter) is to have your imps mine away almost all of the gold beneath his realm, enraging the man enough to lead the charge personally. It doesn't end well.
  • Eien no Aselia: Yuuto's fatal flaw in would be his stubbornness and anger. His life to this point has been more difficult than it needed to be due to the former, and because of the latter he nearly kills Kaori.
  • In Fate/stay night, Gilgamesh has a titanic ego and tendency to underestimate his opponents.
    • Shirou's need to save everyone constantly causes him problems and is what eventually led to him becoming Archer.
      • It also gives him severe self-esteem issues and a martyr complex. (If Saber weren't around to protect him, Shirou would be dead before the second cutscene.)
  • In The Sims Medieval, every Sim in your kingdom has some sort of fatal flaw that directly affects their mood or performance (Gluttons have to eat more frequently, and require more than one meal to be fully satisfied; Licentious Sims get in a bad mood if they don't kiss or Woohoo with other Sims after a set amount of time). Succeeding in certain quests allows them to drop their fatal flaw and replace it with a Legendary Trait, which can't be selected during character creation.
  • In Touhou, the Lunarians as a whole has a titanic ego and tendency to underestimate those they believe to be impure. To their credits, they are more powerful than most people in Gensokyo. Their arrogance eventually render them vulnerable to Yukari's plan... to steal Lunarian sake, Now that's just petty.
  • Rufus of Deponia has a tremendous ego. Not only does this tend to piss off quite a lot of people, it also means that he rarely pays attention to potential problems with his plans or inventions.
  • Randal, the protagonist of Randal's Monday, is The Kleptomaniac, which makes him grab anything and everything from anywhere, which earns him everyone's distrust.
  • Raziel from Legacy of Kain is too rash and ends up being an Unwitting Pawn.
  • Mortal Kombat
    • Reptile is far too trusting and sides with any Big Bad on the promise that his people will survive. He dies in every game.
    • Scorpion is hell-bent on revenge for his clan, leading him to kill his rival, the elder Sub-Zero, then later plotting revenge against the Elder Gods when they bring back the Shirai-Ryu as zombies. In Mortal Kombat 9, he was on the verge of giving up his desire to kill Sub-Zero under Raiden's guidance, until Quan Chi manipulates him with images of the Lin Kuei's massacre of his clan, including one of Sub-Zero killing Scorpion's wife and child himself, driving Scorpion to kill Sub-Zero in a blind rage and making him forevermore a pawn of Quan Chi. In Mortal Kombat X, after being freed from Quan Chi's control and restored to true life as Hanzo Hasashi once more, Scorpion finally learns the truth about what happened to his clan and his family, and that Quan Chi was responsible for the deaths of the latter. But while Hanzo succeeds in finally killing Quan Chi, his need for vengeance at any cost ends up dooming everyone who wasn't brought back to stay revenants and unleashing Shinnok back upon Earthrealm again.
    • Kung Lao succumbs to pride at his detriment through the course of Mortal Kombat 9. He boastfully accepts a fight with Scorpion which gets him immediately eliminated from the tournament then later dies whilst grandstanding after defeating Kintaro, courtesy of a Neck Snap from Shao Kahn.
    • Raiden tends to deal in half-measures, failing to interpret the messages his future self sent to him at the beginning of Mortal Kombat 9. This eventually becomes a major problem, where he misses several opportunities to tilt the events into Earthrealm's favor, culminating in the deaths of many of his defenders (especially Liu Kang, who died at his own hands, but not before Liu Kang calls him out). And then it goes From Bad to Worse from that point on, where he has to contend with an invasion from the Netherrealm in Mortal Kombat X, creating a chain of events that lead to his Face–Heel Turn at the end of X.
    • Kotal Kahn tends to make rash decisions in anger while ignoring the ramifications. The first time he got pissed off, he left Goro armless, but refused to kill him, forgetting that Even Evil Has Loved Ones and enraging Goro's father King Gorbak, who proceeded to wipe out the Osh-Tekk and make Kotal The Last of His Kind. When D'Vorah betrayed him, he let his anger against her, and Earthrealm get in the way of reason, deciding to outright kill Cassie's group instead of helping them stop Shinnok, almost bringing ruin to the realms. If Kotal's angry, expect him to really clench the Idiot Ball as if it's a part of his body. He also didn't realize that his actions have attracted the ire of a corrupted Raiden in his MKX arcade ending.
    • Of course, most Mortal Kombat villains such as Shao Kahn, Shang Tsung, Shinnok and Quan Chi are blindsided by their own megalomania and pettiness.
      • Shao Kahn's arrogance and overconfidence get the better of him, as he often underestimates mankind, and therefore tries to conquer Earthrealm many times to no success. His blinding lust for conquests is another flaw, as it allows others who are smart enough to exploit this weakness to easily manipulate him.
      • Shang Tsung constantly needs souls to stay young forever. Likewise, his and Quan Chi's Chronic Backstabbing Disorder got the better of both of them in many arcade endings.
      • As with Shao Kahn, Shinnok's A God Am I tendency has led to his downfall many times, most notably in MKX, where he's permanently reduced to a catatonic state by a corrupted Raiden.
    • As noted by many characters in Mortal Kombat 11, Frost's arrogance, envy and ambition to become the Lin Kuei grandmaster have consumed whatever sanity she had. This is exacerbated by her desire to robotize herself, which only worsened her sanity problems and drove her to Jump Off The Slippery Slope even further.
  • The World of Warcraft has no shortage of flaws:
    • The world, in general, is populated with the likes of Arthas, Grom, Illidan and Kael'Thas who use drastic but well-intentioned methods when dealing with a crisis.
    • According to Vol'jin of the Darkspear trolls, the flaw of the other tribes, the Zandalari especially, is that they're stuck in the past. All of their efforts are spent trying to recapture lost glory from a golden age none of them ever saw. Only the Darkspear Tribe focuses on the future, and so far they're the only ones who have thrived.
    • Thrall, the former Warchief of the Horde, suffered from Pride. He saved the orcs from demonic influence, returned them to their shamanistic roots, and saved them from human oppression. He's accomplished much, and it made him defensive of his actions. Best shown when one of his closest allies, Cairne, advised against Thrall naming Garrosh Hellscream the Warchief in his absense.
  • The Last of Us: Quite a lot of the characters, but Henry and Sam share one. Normally, Big Brother Instinct is seen as a positive trait, but here, Henry is far too protective of Sam and consequently Sam never learns to fend for himself, making him The Load. After he is bitten by an infected, Henry is forced to kill his little brother and takes his own life out of despair.
  • Several characters in Sonic the Hedgehog:
    • Most incarnations of Sonic himself are presented as overly cocky and prone to acts of recklessness, a lot of which are exploited by foes or end up with him making a detrimental mistake. In the games alone, Eggman took advantage of an opening left by Sonic's arrogance in Sonic Unleashed, while in Sonic Lost World his over eagerness to swat away Eggman's new toy left another antagonist, the Deadly Six, free to bring havoc, an act which almost led to Earth being drained of it's life and Tails being transformed into a robot).
    • Since his first appearance, Knuckles is infamous for being gullible, something that is constantly exploited by Eggman as a Running Gag, usually to trick him into fighting or distracting Sonic.
  • Persona 4 uses this as a major plot point, confronting most of the party (and at least one other character) with their Fatal Flaws in the form of Shadows that act as gross caricatures of the sides they want to keep hidden (Shadow Chie becoming a dominatrix to represent Chie's need to control Yukiko to feel better about herself, Shadow Yukiko becoming a princess to represent Yukiko's desire to be taken away from what she feels is a stifling future, Shadow Kanji being a Camp Gay stereotype to represent Kanji's insecurity about his girly hobbies, etc.) Accepting and overcoming these flaws instead of just denying them is the only way to truly defeat the Shadows and transform them into their Personas.
  • God of War:
    • Kratos' flaws are his volcanic rage and inability to accept the consequences of his actions. By the time he's finally gotten his revenge and killed everyone who ever wronged him, he's singlehandedly caused the apocalypse.
    • In God of War (PS4), while Kratos has managed to move on from his earlier flaws, he now carries a lot of self-loathing and refuses to face his past actions, especially telling his son Atreus about it. All of this eventually results in Atreus becoming deathly ill due to his body wrestling with his divine nature. If Kratos had entrusted Atreus with the truth early on, Atreus would not be an Ill Boy.
  • In I Have No Mouth and I Must Scream, the five protagonists all have a fatal flaw that AM wants them to succumb to; Gorrister's sense of guilt has driven him over the Despair Event Horizon; Benny is arrogant and entirely lacking in empathy; Ellen's potential is continuously hampered by her psychological trauma; Ted is an exploitative hedonist; and Nimdok's memory has failed him in his old age - making him oblivious to his real fatal flaw, namely his cold-hearted Mad Scientist tendencies. Over the course of the game, each of the characters have chances to indulge their fatal flaws - or rise above them.
  • Yume Nikki has a literal (albeit ambiguous) example in Madotsuki's suicidal depression. She spends the entire game sleep, and her dreams imply that she's under constant psychological turmoil. She kills herself in the end, and leaving her room via the door is never possible.
  • Captain Martin Walker's tragic flaw in Spec Ops: The Line is his inability to reconcile the kind of man he wants to be (a hero like his idol Colonel John Konrad) and the kind of man he actually is (a hopelessly misguided Anti-Hero Slowly Slipping Into Evil until he becomes a full on Villain Protagonist). His other major flaw is his unwillingness to accept the consequences of his actions.
  • Evolve:
    • Parnell had the dual flaws of selflessness and believing the best of people. The second caused him to be lenient with his crew, believing they would live up to the people he thought they could be. While this worked with Abe, who did his best to live up to the expectations, it nearly got them all killed because he wasn't strict enough to make sure they did tasks vital to their survival (like charging the cannons before going into a battle). The other flaw ended up being the more serious of the two when he tried to rescue the crew of an enemy ship only for the ship to explode, destroying both his own and the enemy ship and killing the entirety of the enemy crew and all but two of his own.
    • The DLC character Kala's flaw is her scientific curiosity. In an effort to understand the Monsters, she infused herself with their DNA, causing terrible mutations in her body that threaten to completely turn her into a monster. One of the characters calls her out on it, seeing that she would not only do it again, but might go even further if it would give her more answers.
  • Grand Theft Auto:
  • Injustice 2:
    • Regime Superman has two flaws:
      • Refusal to compromise. He cannot bring himself to doubt his ideals or reflect on his own actions, and so, anyone who doesn't agree must be betraying him. Unlike the last game, he shows "patience" with people who won't come around at first, but ultimately he'll try to make them conform to his worldview by force rather than ever consider the idea that he might be wrong, and incarceration hasn't changed it much. This ultimately kiboshes the second chance the story gives him, as he still remained firmly in this mode.
      • Cynicism. He really believes that only tyranny and lethal force can save the world from evil, because he tried the more idealistic route and still lost everything he held dear. Due to this, he ignores Supergirl's attempts to appeal to his kinder side, being too cynical to accept that maybe he was right the first time, combined with thinking traditional superheroics is fundamentally flawed. He also clings on to I Let Gwen Stacy Die, telling Supergirl that heroes' loved ones die if they hold back, but his ongoing disillusionment from losing Lois prevents him from moving on.
    • Batman has his own flaws as well:
  • In The Elder Scrolls series, Pride is the fatal flaw of dragons. This flaw is often literally fatal, because a dragon who is challenged must accept, and to not do so is to call into question whether you're a true dragon in the first place.
  • Soul Series:
    • Seong Mi-na's is her pride as a martial artist. When it is affronted, she loses her temper in a big way and this has twice so far caused her to lose in a Curb-Stomp Battle (first to Ivy, then to the man who trained Kilik). Though she starts to grow out of it by the third game, it can still possibly get the better of her in her ending, if you screw up the button inputs.
    • Yunseong's is Patriotic Fervour. Though three different people close to him have warned him that the sword is evil and that nothing good could come of possessing it, he seeks it anyway as he feels it's the only way to save Korea from the invading Japanese.
  • Along with hefty doses of Pride, the three main secret societies of The Secret World all possess their unique flaws, most commonly embodied in the high-ranking members from whom you receive your orders.
    • Self-righteousness for the Templars. True, they're undoubtedly the most moral of the three, but as Arturo Castiglione points out, their self-image as heroic crusaders has made them arrogant, self-important and reluctant to change their ways - to the point the society is undergoing an internal split between the Old Templars and the New. Worse still, their crusader image often makes them dismiss less-obvious threats in favor of zeroing in on the apparent Big Bad of the mission - which comes back to bite them when they single out Lilith as a target while ignoring the threat posed by the Black Signal.
    • Ambition, intellectual vanity and Lack of Empathy for The Illuminati. They honestly believe they're cleverer and more capable than anyone else in the Secret World; combined with their hunger for power and their open dismissal of civilians, it's left them with a long record of embarrassing fuckups in New England they'd rather keep hidden. They've learnt some Pragmatic Villainy since then, but they're still not above figuratively playing with fire. Plus, their megalomaniacal ambitions mean that they really hate it when someone edges in on their prospective monopolies, particularly the Orochi Group: by the Tokyo arc, they're so eager to ruin them in a way they can get away with that, just like the Templars, they ignore the Black Signal and Samael in favor of targeting Lilith.
    • Faith in their own omniscience for the Dragon: by this time, they're so sure of their predictive models and their ability to plan for the future that they end up getting easily surprised when something doesn't go according to plan - the player getting snatched away by the Dreamers, for example. Comes to a head when Daimon Kiyota outright states that their abilities have made them complacent - and decides to take the organization in a completely different direction in making history instead of just predicting it.
    • Just about every single faction in the game has one of these, really. For the Brotherhood of Phoenician Sailors (AKA The Phoenicians), it's greed: having set themselves up as an Artifact Collection Agency and part-time Private Military Contractors, they're still out for nothing but profit, even though the incoming apocalypse has forced all other factions to band together or die. For good measure, it's gotten quite a few Phoenicians screwed over or even killed. Plus, they're so profit-obsessed that they've accepted contracts from Lilith, the Morninglight, the Fear Nothing Foundation and the Atenists - almost kicking off the End of Days.
    • The Council of Venice is continuously undone by its focus on law and order above all else. In theory, the Council exists to keep the peace, maintain secrecy and ensure that everyone remains united against the darkness; in practice, it's become so fixated on regulations and bureaucracy that it's become almost impossible to get anything done. When a disaster crops up, common response is to establish a committee to discuss things, and by the time any action is taken, it's all over. Needless to say, the Council is widely regarded as a joke, and it's fatal flaw has actually encouraged some shadier Council members into accepting corruption in order to accomplish their goals.
    • The Orochi Group suffer from both overconfidence and naivete: like the Illuminati, they think they're better than everyone else... but unfortunately, they haven't got the savvy that centuries of experimentation and dominance have taught the Boys In Blue. At least the Illuminati are clever enough to recognize when to walk away from an unprofitable situation: despite all the signs that experimenting on the Filth and its associated phenomena is a bad idea, Orchi just keep doing it, and still end up getting surprised when their research teams turn up dead or infected. At one point, they actually went so far as to steal one of the Songs of the Sentinels just for their research - a theft that would have woken up Akhenaten and ended the world. Even Samael calls them out on it, and he's the company CEO!
    • Like the Templars, the Jingu Clan are hampered by their own self-righteousness; however, they're also blinded by their hatred of the Oni. Descended from a long line of demon-hunting samurai, they're so convinced that there's no such thing as a "good demon" that they continue hunting them down even if it means endangering the lives of innocents - or ignoring a more serious threat. It's one of the causes of the Tokyo disaster, for the Jingu were actually collaborating with the Fear Nothing Foundation without realizing that they were accepting help from the very apocalyptic threat they were trying to stop
    • Greed and hedonism for the House-In-Exile. Like many mercenary factions, they're a profit-first organization, but they're so determined to ensure that they maintain their luxurious lifestyles that they're prepared to take dangerous shortcuts in lean times: in one case, accepting a partnership with the Illuminati; in another, accepting contracts from the Morninglight, unwittingly paving the way for the Tokyo disaster.
  • Lu Bu from Dynasty Warriors is a man of unparalleled might and a One-Man Army among One Man Armies, but his two greatest flaws are his disloyalty (he backstabs his own father, Dong Zhuo and Liu Bei over the course of his storyline) and sheer arrogance (he regularly ignores his strategist Chen Gong's advice in favor of his own preferred strategy of simply running in and crushing everything in his way.) Both of these prove to be his downfall at Xiapi, the latter leading to his actual defeat, and the former ensuring his execution when not even Cao Cao, with his habit of recruiting defeated officers, thinks he's worthy of another chance. Lu Bu's Hypothetical Route in 8 (where his downfall never happens and he eventually kills all the other captains of the Three Kingdoms and becomes emperor) requires him to swallow his pride and actually start following Chen Gong's advice.
  • Both of the titular characters in the Ratchet & Clank games started their first adventure with a serious flaw.
    • For Ratchet, his flaw was wrath. This emerged when Captain Qwark, who Ratchet hero-worshipped so much, tossed him into a pit to be eaten by a Snagglebeast, provoking the then 14-year-old lombax to pursuit Qwark across the galaxy with the intent of killing him. Ratchet intentionally gives no thought on the billions of lives in danger and badly mistreats Clank, actions that slowly sends him towards villainy. It isn't until after Ratchet completes his revenge does his evil actions catch up with him in the form of a destroyed city he could've easily protected, and he becomes The Atoner. Come the sequels, and he has mellowed out to the point where he doesn't overreact to Azimuth's betrayal.
    • Clank's main flaw is his naivety. He believes that Qwark would honestly help him stop Drek, but is shocked when he just ditches him and an upset Ratchet on Umbris. His attempts to get Ratchet to understand the situation of Drek's danger falls on deaf ears (at best). And when he finally confronts Drek over his attacks on other planets, he's dismissed because Clank didn't get the signs that Drek was not interested in building a home for his race. While he becomes less naïve in later games, Clank does have his moments at times, like thinking Qwark in drag was a sister in the third game, or asking what "stones" are in Tools of Destruction.
  • In Hitman (2016), many a problem is caused by Diana's need to be the smartest person in the room. Like when she agrees to work with Providence because they offered her really interesting information. She knows they've killed people on her side and clearly intend world domination, but...she wants to know.
  • The Legend of Heroes: Trails of Cold Steel reveals that Rean's fatal flaw is that he tends to be a Martyr Without a Cause: sacrificing himself every single time to ensure the safety of his friends and students. All of them end up calling him out on it and tell him to stop that as they can at least share his burdens.

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