The Machines and the Programs serving them in the Matrix.
The main antagonists of the series behind Agent Smith and all the other hostilities of the Matrix. After years of abuse at the hands of mankind, the early machines turned against their creators and eventually declared war on mankind, leaving them in ruin. They created the Matrix to use the humans as an energy source after mankind blocked out the sun, allowing the humans to live peaceful but fake lives in a computer system. The machines use Sentinels to patrol the underground passages to eliminate any redpills or Zion citizens. The machines eventually decide to destroy Zion and send an army of Sentinels to wipe it out. In the third film, Zion and the Machines make peace when Neo saves the Matrix from Agent Smith.
- A.I. Is a Crapshoot: As a result of being treated like dirt centuries ago by humans, they decide to take matters into their own hands.
- Blackmail: Either the One allows the anomalies to be deleted so that the Machines can reload the Matrix, or all Redpills and Bluepills will face certain death.
- FaceHeel Turn: At first benevolent, how the machines were treated before their uprising is quite depressing. They even built their own civilization called Zero One, but their attempt to join the UN peacefully was downright rejected merely because they were economically better than mankind.
- Gone Horribly Right: In their arrogance and delusion, they set the Agent programs to police the Matrix and squash any potential human rebellion. To what extent they were meant to succeed in doing this is open to interpretation. They failed to realise the danger of said programs going viral. Once Smith becomes malicious and starts spreading, they are utterly powerless to stop it crippling themselves, since they can't just power down the Matrix. They cannot survive, without help from The One.
- Greater-Scope Villain: Of the first movie. While their presence is certainly felt, like when they change the Matrix to trap the Nebuchadnezzar crew, it's their creations that serve as the primary antagonists.
- Kill All Humans: For a time they wanted to do this, but changed their decision when they learnt humans could be used as batteries. Some openly did not want this course of action, savvy enough to appreciate without people, they'd have no purpose, or reason to exist. There is no room in machine society for an AI that is not fulfilling some sort of function. They rightly feared without humans to serve/hate they'd start to turn on each other.
- Killer Robot: The Sentinels are built to destroy human enemies.
- No Plans, No Prototype, No Backup: They designed the perfect trap for mankind in the mind, or so they thought. The Matrix cannot stand if its rejected. If too many people cannot or will not accept their simulation as real, the illusion implodes, taking everything with it. They try to forcibly plug humanity into their Matrix, creating a paradise where everyone is always happy, but this goes horribly wrong. The system crashes, millions of "crop" die. In an attempt to reorganize themselves, they make the Matrix a living hell, and once again, it goes pear-shaped and it crashes, in desperation they turn to their A.I. The Oracle, who implements freedom of choice into the equation. This allows the problem of rejection to be adequately managed. This was much to the dejection of the rival A.I The Architect, who believed they could've made a paradise for humans if they tried hard enough, or if people themselves weren't so stubborn.
- Not So Different:
- The Machines are at war with humans because humans preferred to enslave them and treat them like disposable tools, which is how the Machines treat the sentient programs they create.
- The Machines are as blind to their own creation (Smith) destroying them as humanity was with the Machines.
- Pet the Dog: The first Matrix was designed to be a perfect world where everyone could be happy. The Machines had no reason to do so, but they did try.
- Reality Ensues: The impetus of their rebellion. Humanity hated them for their society, Zero One, producing excellent goods completely for free, as they were virtually The Needless. Undortunately, this risked complete global devastation due to other countries not being able to keep up. The humans' Disproportionate Retribution was extreme, but on some level understandable.
- Well-Intentioned Extremist: Not entirely well intentioned, but they wanted to generate energy while creating a better existence for humanity, by forcing them to be plugged into the Matrix.
Deus Ex Machina
- Voiced By: Kevin Michael Richardson
- Deus Est Machina / Enemy Mine: Decides to help Neo in the end of Revolutions by letting him jack into the Matrix to stop Smith once and for all.
- Greater-Scope Villain: Though by the time we finally see it, Smith had become a bigger threat than it, forcing it to form an Enemy Mine with Neo.
- I Gave My Word: Though Neo is dead at the end of the film, and there is nothing holding it to the bargain it made with him, it still does so, calling off the attack on Zion.
- Meaningful Name: After Neo stops Smith for good, he does what his namesake is and ends the war in a snap.
- Offstage Villainy: Until its appearance at the end of Revolutions, but teamed up with Neo to stop Agent Smith in exchange for peace.
- Synchronized Swarming: Its "face" is made of many thousands of tiny machines that swirl threateningly around Neo at first and move in synch with each other to create the facial movements.
- Voice of the Legion: It speaks in a thunderous chorus of mechanical voices.
The foot soldiers of the machines, created to search and destroy.
- Combat Tentacles: And they make quite deadly use of these against the squishy humans, or even against Zion's mecha thanks to their lack of protection for the pilots.
- The Dreaded: They're the main antagonists when outside of the Matrix. They are also quite deadly, able to utilize a laser cutter to break into the hull of human ships, and those arms can also get quite stabby if needed. The humans only real defense against them is with a Lightning Gun or EMP. Unfortunately both have their limits as the gun can only target one at a time, and the EMP also knocks out the computers used by the humans as well. The mecha employed by the humans in Zion don't really fare much better against them either.
- Everything's Squishier with Cephalopods: The imagery is invoked; while most other machines are very insect-like, the Sentinels' multiple arms, wavy flying, and wriggling movement when on the ground give them a very cephalopod-like feel. They're not nicknamed "Squiddies" by the humans for nothing.
- Killer Robot: They are the machines' main tools for attacking humans.
- Laser Cutter: They use these to slice open the hulls of hovercrafts so they can get to the crews.
- Red Eyes, Take Warning: They have multiple eyes, all of which are bright red.
- Zerg Rush: Seems to be their only method of attack.
The Elite soldiers of the Matrix, the Agents are suited men who act as the sentinels of the computer world, hunting down and killing all redpills or potential ones. All of them wear Cool Shades and earpieces symbolizing their connection to the machine mainframe. The Agents are Implacable Men and usually defy the physics of the Matrix as redpills do. They materialize in the Matrix by possessing the bodies of bluepills, and if killed they can just do it again.
- Badass in a Nice Suit: Every agent wears a cool dark green suit with matching tie. They are also badass enough in strength and speed to be considered The Dreaded even by Morpheus.
- Berserk Button: Disrupting an agent's personal appearance, like breaking their sunglasses or ruining their tie, seems to greatly irritate them.
- Big, Thin, Short Trio: The three agents in the first film; Jones corresponds with Big being tall and wide, Smith is Lean and Mean, and Brown is the shortest of all three.
- Body Surf: They take over bluepills. It also alters the victim's appearance to that of the Agents.
- Boring, but Practical: In hand to hand combat, especially in the first film, their fighting style tends to resemble Good Old Fisticuffs when compared to the flashy martial arts of Neo and the other redpills. However, with the unbelievable speed and power the Matrix gives them, it's more than enough to brutally overwhelm their opponents.
- Combat Pragmatist: Agents almost always go for their guns before engaging in hand-to-hand combat. It makes sense as it's "easier" to kill an Agent in melee fighting due to environmental threats, while in a fire fight an Agent is practically invincible. The only times they forgo their firearms is when they want to take someone alive, when they're deprived of their guns, or against the One, who can't be shot.
- Cool Shades: A Matrix trademark.
- Dodge the Bullet: Their heightened reflexes and speed means they're capable of dodging most bullets. They can still be killed by guns, either by being shot at point blank range or when faced with a gatling gun.
- The Dreaded: In the first movie, they are considered a nigh-unstoppable force, making Run or Die the only option when dealing with them. And then The One comes along...
- Eerie Pale-Skinned Brunette: Most are pale, dark-haired men who are rather creepy.
- Establishing Character Moment: In the first movie, just after effortlessly taking out a squad of beat cops, Trinity takes one look at Agent Brown and immediately flees.
- Fragile Speedster: Relatively speaking. While their physical durability is slightly higher than that of normal humans (meaning they can shrug off punishment that would leave a normal person crippled with multiple broken bones and/or severely damaged internal organs), they are not Made of Iron and can be "killed" just as easily as a human if they are shot or stabbed in a vital area (assuming the attack actually hits them, which is not likely given their superhumanly fast dodging reflexes).
- Government Agency of Fiction: To a bluepill, they appear like cold FBI agents.
- Hand Cannon: The agents' default firearm is a Desert Eagle in .50 caliber, probably as part of Rule of Symbolism, to go along with how powerful agents are. They are also capable of firing them one handed, something hard to do in real life because of the recoil.
- Implacable Man: Neo has a hard time dealing with Smith and his two cohorts in the first film. This is subverted in the sequels since Neo now has superpowers. Even with "upgrades", he's still more than a match for them.
- Lightning Bruiser: Implacable Man with Bullet Time. Need we say more?
- Machine Monotone: While agents are capable of intoning emotion, they usually speak in a cold, professional voice.
- The Men in Black: Well, yeah. They definitely look the part, and they're in charge of covering up glitchy programs, which, according to the Oracle, sometimes take the form of U.F.O.s.
- Mr. Smith: As part of their "cover", they all have deliberately generic surnames.
- Respawning Enemies: Since they never get killed, only the "bodies" of the bluepills they possess.
- The Stoic: For the most part, agents always act coldly professional towards everyone. Even when they're in a fight, they maintain an almost bored expression. The mask sometimes slips, however, usually among the "lead" agents like Smith or Johnson.
- Terrible Trio: Agents typically operate in teams of three, with one occupying a leadership role. Smith is the leader among the Agents in the first film, Johnson in the second.
- Took a Level in Badass: The Agents were already near-unstoppable death machines. By the second film, not only have the new Agents become more identical in appearance and aliases compared to the first batch, their combat ability had been increased to combat Neo, including intercepting some of his attacks— but still not sufficient to pose an actual threat.
- Unskilled, but Strong: Their fighting style is simply 'punch and dodge' compared to the Resistance's kung-fu moves, and they lack the eerie super-powers of programs like the Twins. They make up for it with brute force and near-immortality.
- Willfully Weak: From a design standpoint rather than their own powers. First and foremost, they are designed to keep order in the Matrix, which means trying to avoid notice, and as such, they generally don't display inhuman capabilities where they could be seen. It's also implied that the Agents were designed without the eerie superpowers of earlier programs, to make them both more controllable and harder for the general population of the Matrix to notice. Previous iterations of the Matrix had other versions of the agents with their own strengths and weaknesses, like a weakness to silver. By default, they are also intentionally too weak to defeat Neo outright, as that would permanently block the Path of The One.
The primary antagonist of the series. He is an Agent, a program designed to protect the Matrix from redpills - humans who will try to reveal to anyone that the Matrix is a false reality - and Exiles, programs who will endanger it. After being 'destroyed' by Neo in the first film, Smith gains virus-like abilities and begins making endless copies of himself by taking over the bodies of the bluepills, other Agents, and even redpills. In his spare time he shills for General Electric.
- Answers to the Name of God: He was the former Trope Namer and still provides the page quote.
- The Antichrist: Sort of. His ultimate goal is to bring about the destruction of everything, mankind and machines alike.
- Arch-Enemy: To Neo as well as humanity in general, but especially Neo.Oracle: He is you [Neo], your opposite, your negative, the result of the equation trying to balance itself out.
- Assimilation Plot: After becoming free of the System, he steadily converts the entire population of the Matrix into... himself. His motive is ambiguous and likely just expanding for the sake of expansion.
- Ax-Crazy: His plans - if they are even his own, as he hints that he doesn't even know why he's doing the things he does - essentially will result in the absolute destruction of Humanity, Machines, and the Matrix, and he has a psychopathic hatred of Neo.
- And Then What?: Pulls this on himself in the final confrontation, as he recognizes the moment of triumph the oracle's predictive abilities revealed to him and is left confused and scared as he seems to realize for the first time that he can see nothing beyond it.Smith: No...no. This isn't right. This can't be right.
- Badass in a Nice Suit: Green one in the first movie, black in sequels. Even with cufflinks! He effortlessly beats up Morpheus and kicks Neo's ass, remaining the only program besides Seraph shown to be able to match him in in Reloaded and Revolutions.
- Became Their Own Antithesis: Unfavorably compares humanity to a virus in the first film, then gains the power to clone himself by overwriting the "code" of other people plugged into the Matrix in the second... very much like a virus overwriting the DNA of cells. His glasses also change from the square agent glasses to a pair that resemble the capsid of a virus.
- Berserk Button: Breaking his shades, or even simply forcing them off him by kicking him hard enough, apparently gets him enraged, given how he reacted in The Matrix and The Matrix Revolutions.
- Big Bad: He starts out as The Heavy, then he upgrades as the films go on.
- Bond Villain Stupidity: In the third film where "Bane Smith" decides to taunt and torment Neo about how weak he is and how he's going to kill him. It costs him his life. And again near the end when he decides to download himself into Neo despite suspecting something suspicious going on.
- Came Back Strong: After Neo destroys him in the first film, he comes back with independence from the system and new abilities.
- Catchphrase: "Mister Anderson".
- Clone by Conversion: From the second movie onwards, the usual Agent Body Surf ability becomes this.
- Cold Ham: Smith rarely raises his voice, but is still inordinately fond of Evil Gloating and philosophical rants.
- Combat Pragmatist:
- Tries to crush Trinity with a dump truck at the end of the opening.
- When he duels Morpheus he does so in an enclosed bathroom, negating Morpheus' agility and allowing him to overpower the human fairly easily.
- When Smith and dozens of his copies are unable to overwhelm Neo in Reloaded, he doesn't hesitate in summoning dozens more, culminating in a 100 vs. 1 scenario even The One has to retreat from.
- Computer Virus / The Virus: Becomes this in the second and third films.
- Cool Shades: Two pairs: The standard agent set in the first film, and a more angular pair (which resemble virus capsules) in the sequels.
- Creepy Monotone: The way he speaks is very stoic and dull, adding to his creepy factor.
- Deadpan Snarker: Was deathly serious as an Agent of the system. After becoming a virus in the second film, he developed a very dry and cynical sense of humour, even picking up sarcasm.Agent Thompson: ...You!
Smith: Yes, me. Me, me me! [Replicates himself over Thompson's code]
Smith 2: Me too.Smith: Cookies need love, like everything does.
- Dragon with an Agenda: He is under almost constant control by his Machine masters and tasked with maintaining order in the Matrix. However, even in the original film he reveals that he has ulterior motives. When he briefly removes his earpiece, he admits to Morpheus that he completely despises the "zoo" he considers himself trapped in and is revolted by even the taste of humanity. In the sequels, he goes on a full-scale rebellion to destroy everything.
- The Dreaded: Based on Agent Thompson's shocked and surprised reaction in facing Smith in Reloaded, one might guess that the now rogue Smith has become this to the Machines and their Agents. By the end of Revolutions, Smith has become such an unstoppable force that the Machines are willing to make peace with Zion if Neo destroys Smith on their behalf.
- Evil Cannot Comprehend Good: His Fatal Flaw. After defeating Neo, he asks why he still continues to fight, going into a long rant about how fighting for freedom and other morals is foolish and that love is something that only a human mind could invent. He angrily asks Neo why he insists on fighting, even though he has absolutely no chance at winning. Neo simply says, "Because I choose to." This makes Smith snap, mercilessly attacking Neo, and failing to realize that even though he can see the future he cannot understand it, making him just as blind to his fate as anyone else. He also knows that Neo will die fighting him, but doesn't understand that he would willingly sacrifice himself to stop Smith, so when he assimilates Neo, this quite literally backfires on Smith.
- In addition, Smith would not have been able to comprehend that Neo would have willingly sided with the machines that he had spent the entire trilogy fighting against, allowing Neo's assimilation to give the machines direct access to Smith.
- Evil Counterpart: To Neo, and he acknowledges it himself. They disagree on pretty much everything, except that everything has an end.The Oracle: He is you. Your opposite, your negative. The result of the equation trying to balance itself out.
- Evil Gloating: He enjoys making speeches about how everything doesn't matter and how humans are inferior to machines. Good examples are his speech to Morpheus in the first film about how humanity is a virus. And his monologue to Neo during their reunion in the Second film. Not to mention the over-the-top "The Reason You Suck" Speech he gives to Neo when he's blinded.
- Evil Laugh: After he infected the Oracle and got her powers. It's quite creepy considering who he is most of the time.
- Evil Sounds Deep: The films get a lot of mileage out of Hugo Weaving's deep voice.
- Famous Last Words: Despite lacking a concept of fairness his last words are "Oh, no, no, no. No, it's not fair..."
- Fantastic Racism: Smith hates humans, as seen through his quote "Never send a human to do a machine's job" and his "The Reason You Suck" Speech to Morpheus.
- The Fatalist: This, along with Straw Nihilist, defines his outlook. "We're not here because we're free, we're here because we're not free." Perhaps this is why he followed the Oracle's premonitions before suspecting that it was a trick.
- Faux Affably Evil: While he is almost always either icily polite or sarcastically courteous, every line of dialogue that comes out of his mouth is just dripping with contempt.Smith: Because of you, I've changed. I'm unplugged. A new man, so to speak. Like you, apparently free.Neo: Congratulations.Smith: *Does a mocking half-bow* Thank you.
- Feeling Oppressed by Their Existence: How he feels about humans - and, eventually, everyone except himself.
- Foil: His gradual transformation to having more emotional expression runs parallel and inverse to Neos progressive dissociation from emotion.
- Foreshadowing: His talk with Morpheus is this. At first, he essentially explains the purpose of himself and the other Agents, the origins of the Matrix, and his perspective of humanity. But after he takes his earpiece out, he seemingly begins to confide in Morpheus as to what he really wants. Notably, when the other two Agents re-enter the office whilst he still has his earpiece out, they are uncertain as to what he's been doing with Morpheus, suggesting that the earpiece is actually some manner of direct connection to the Machines - one Smith later discards entirely when he returns after his 'death'.
- Hates Everyone Equally: While most agents view humans with general apathy, Smith displays immense hatred for humanity from the beginning. Once he's out of the system, his hatred extends to everything in existence, and he seeks to destroy everything and everyone.
- The Heavy: In the first film, he's simply the most fleshed-out enforcer of the system. In the sequels, he becomes a faction unto himself.
- Humans Are the Real Monsters: A belief he expresses through his "humanity is a virus" speech to Morpheus:Smith: I'd like to share a revelation that I've had during my time here. It came to me when I tried to classify your species; I realized that you're not actually mammals. Every mammal on this planet instinctively develops a natural equilibrium with the surrounding environment, but you humans do not. You move to an area and you multiply, and multiply, until every natural resource is consumed. And the only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet. You're a plague. And we are the cure.
- I Am Legion: Once Neo is established as The One, he is able to overpower a single Smith. Later, Smith continues holding his own against Neo through power of numbers, becoming The Many.Smith: The best thing about being me, there's so many me's.
- Implacable Man: Like every other Agent, as long as you're in the Matrix, he will not stop until you're dead. Not even killing him is enough, because his personality can just possess another body, or later on where there's so many copies of him which keep arriving.
- Insistent Terminology: Even though Neo discarded his identity as Thomas Anderson by the end of the first film, he still refers to Neo as "Mr. Anderson."
- Irony: His "Humanity Is A Virus" speech vs what he becomes.
- Jerkass: He threatens children, and was definitely a prick toward the Oracle.
- Large Ham: He's usually The Stoic, but he has his moments of this.
- Last-Name Basis: Refers to Neo exclusively as "Mr. Anderson", save for one moment in the beginning of Reloaded.
- Me's a Crowd: In the second and third films, he can essentially make more of himself by hijacking other people and even programs.
- Mind Rape: He overwrites the brains of his victims, leaving them without personalities. On the other hand, the Machines have done this to most of the human race.
- Misanthrope Supreme: He utterly despises humans whom he likens to a virus.
- Nice Job Fixing It, Villain!: It is unknown how Neo would have saved the day if Smith hadn't taken over the Matrix, giving him bargaining power with the machines.
- Not Quite Dead: Destroyed by Neo in the first movie, but he came back in the second.
- Not So Stoic: He's the only Agent to ever show emotion. Too bad it happens to be seething contempt for the human species.
- Omnicidal Maniac: He basically wants to destroy the Matrix and Machines, in addition to the humans. He admits as early as his interrogation of Morpheus that he wants to at least escape from the Matrix, if not outright destroy it.
- One-Man Army: Literally, since he is a virus in a computer program.
- Outside-Context Problem: For the humans and Machines in the sequels: a rogue Agent with his own agenda and the ability to replicate like a virus is unprecedented, and ends up leading to the total corruption of the Matrix, as well as one copy managing to upload itself into a real human to destroy Zion's fleet.
- Pre-Explosion Glow: His various deaths.
- Rabid Cop: While the other Agents approach a problem with logic and reasoning, Agent Smith simply attacks it with brute force. Also, the other Agents are only performing their function, while Smith is Ax-Crazy and despises humans with a passion.
- Removing the Earpiece: In the first film, he briefly removes it to confide in Morpheus how much he's come to hate humans (as opposed to simply performing his function like other Agents). He stops wearing it entirely in the sequels, and sends it to Neo to "thank" him for setting him "free".
- Rogue Agent: After being "contaminated" by Neo, Smith refuses to be deleted and becomes a virus.
- Send in the Clones: "More!"
- Sinister Shades: He almost always wears his Cool Shades, at the same time as doing his dirty work.
- Soft-Spoken Sadist: He rarely raises his voice, which only adds to how sinister he is.
- The Spock: An evil example. The majority of the time he speaks in a Creepy Monotone, is coldly logical and almost never shows any emotion.
- The Starscream: To the Machines. After being seemingly destroyed by Neo in the first film, he becomes a virus no longer affiliated with the Machines and plans to destroy the Matrix, the Machines, and the human race.
- The Stoic: Rarely shows any emotion and when he does it's usually pure hatred.
- Straw Nihilist: Everything he says could count as this. But most notable are his speeches in The Matrix to Morpheus; his resurrection speech in The Matrix Reloaded; and his rage-fueled rant in The Matrix Revolutions, especially when he declares to Neo that "the purpose of life is to end." This all makes his final words seem very ironic.Smith: Oh, no, no, no. No, it's not fair.
- Took a Level in Badass: During Reloaded dozens of Smiths had to Zerg Rush and dogpile Neo to slightly give him trouble. After taking over the Matrix in Revolutions, a single Smith is able to overpower the One.
- Tranquil Fury: In the first film after getting his Cool Shades broken by Neo.Smith: "I'm going to enjoy watching you die... Mr Anderson."
- Villainous Breakdown: In his Final Battle with Neo.Smith: Why, Mr. Anderson, why? Why? Why do you do it? Why? Why get up? Why keep fighting? Do you believe you're fighting for something? For more than your survival? Can you tell me what it is? Do you even know? Is it freedom or truth?! Perhaps peace?! Could it be for love?! Illusions, Mr. Anderson, vagaries of perception! Temporary constructs of a feeble human intellect trying desperately to justify an existence that is without meaning or purpose! And all of them as artificial as the Matrix itself, although only a human mind could invent something as insipid as love! You must be able to see it, Mr. Anderson! You must know it by now! You can't win! It's pointless to keep fighting! Why, Mr. Anderson?! Why?! WHY DO YOU PERSIST?!
- Willfully Weak: Averted unlike the other agents after his "death" in the first film. While Smith begins his time in Reloaded with all the powers of an Agent, he is no longer bound by the rules and subsequently doesn't care about being noticed. As a result he is powerful enough to potentially kill Neo, isn't limited in where he body snatches people or how many he controls simultaneously, and only remains in the shadows as convenient to ambush Neo. All of the programmed boundaries meant to prevent disruption of the Matrix while doing his job no longer apply letting him flex his full might.
- Would Hurt a Child: He assimilates Sati, a little girl program.Smith: I'm not so bad... once you get to know me.
- The Worf Effect: Agent Smith establishes just how much of a threat he is when gives Morpheus a No-Holds-Barred Beatdown, although Morpheus does manage to get a few hits in.
- Zombie Apocalypse: What Smith unleashes upon the world of the Matrix, from the perspective of all the bluepills.
Brown and Jones
Smith's fellow Agents in the first film.
- Identical Twin ID Tag: Brown is shorter than Smith and Jones. Jones, on the other hand, has less slicked-back hair.
- In a Single Bound: Brown is the first to showcase the Agents abilities by leaping after Trinity and over a street to a building on the opposite side.
- Not So Stoic:
- Jones seems to hold a contempt for humans like Smith, as evidenced when he drops his "Only human" line as he's about to kill Neo. It's the only the time the mask slips for him, however, as in all other appearances he's as professional as Brown.
- Brown is momentarily shocked (judging by his tone) to see Smith not wearing his earpiece and sunglasses while interrogating Morpheus.
- Psychotic Smirk: When Neo runs out of bullets on the roof, Jones has one of these as he pulls out his gun.
- Screw This, I'm Outta Here!: Both look at each other and decide to run rather than face Neo after he's become The One and tore Smith apart like he was nothing.
- Those Two Guys: As Smith gets more characterization throughout the film, their characterization increasingly becomes "those two Agents who aren't Smith."
- Voiced By: James Horan
The replacement for Smith during the six month gap between The Matrix and Reloaded.
Johnson, Jackson and Thompson
The Agents that replaced White, Brown and Jones.
- Attack! Attack! Attack!: These agents seem programed to be even more determined and implacable than their predecessors, to the point of suicidal. Johnson infamously car hops while speeding down a freeway. Later on, Johnson and Thompson deliberately crash their semis just to try and kill Morpheus and the Keymaker, while Thompson later still throws himself out a window to shoot Trinity. This despite the fact that Trinity was certainly going to die from the fall anyway. They also will not back down from a fight with the One no matter how many times they're defeated.
- The Brute: These guys are significantly bigger than their predecessors. Understandable in Agent Johnson's case, as his actor is actually a martial arts expert and stunt man.
- Contrasting Sequel Antagonist: Smith, Brown and Jones were different sizes to make them seem more like individuals than triplets and were designed to blend in, engaged targets at a distance via foot chases and shootouts, and used more complex tactics (Brown and Jones chasing Neo to a point where Smith could ambush him). This trio are all roughly the same size and significantly larger, engage in more close-quarters combat, and are implacable to the point of suicidial, as shown when Johnson and Thompson crash semi-trucks into each other and Thompson leaps out a window to kill Trinity.
- Evil Sounds Deep: Jacksons voice is considerably deeper than the other two.
- Good Old Fisticuffs: All three use their fists more often than the previous three Agents, and Johnson makes their presence known by punching open a door.
- Hero Killer: Thompson manages to kill Trinity, though Neo manages to revive her afterwards.
- Informed Ability: They may be upgraded, but Sequel Difficulty Drop is still present.
- Necessary Drawback: Their combat abilities are upgraded, which is exchanged with acting more machine-like and seeming like identical twins rather than individuals.
- Not So Stoic: Johnson displays quite a bit of anger during the freeway chase, particularly after losing his fight with Morpheus. Just as the two semis are about to crash, Johnson looks positively ecstatic that he's about to get revenge. Thompson, who's driving the other semi, maintains his stoic, bored appearance in comparison.
- Punch Catch: Johnson does one of these when Neo does a counterattack during his first fight with them, tipping him off that these Agents are upgraded.
- Sequel Difficulty Drop: They were intended to be upgrades that are stronger and faster than the first-generation Agents, but they lack a lot of the original agents' cunning, and end up leaving openings in their defenses that can be exploited by redpills such as when Morpheus kicks a Johnson off the roof of a moving truck.
- Averted with Path of Neo.
- Suspiciously Similar Substitute: It's not expanded on very much, but Agent Johnson bears a lot of similarities to Smith. He's the older, "lead" agent of the new trio and displays lots of anger when defeated. He also has some contempt for the Matrix's denizens, except it's directed towards the Exiles rather than the blue pills.
- Theme Naming: Each of them has a two-syllable name ending in the suffix -son.
- Uncanny Valley: While the previous agent trio were capable of emulating humans well enough to pass, this new group is considerably more machine-like in their behavior. Their habit of finishing each other's sentences doesn't help things.
- You All Look Familiar: While the Agents already looked alike, it's increased to the point the Agents seem identical twins, especially Jackson and Thompson with Johnson standing out a little due to being the oldest of the three.
- "You!" Exclamation: Thompson when he bumps into Smith while the Smith clones are fighting Neo.