Follow TV Tropes

Following

Characters / Rivals Of Aether Workshop

Go To

Click here for the canonical Rivals of Aether characters.

Note that this page is for Original Characters on the workshop. Characters from games that are currently unreleased are fair game, however.

    open/close all folders 
     In General 
  • Ascended Meme: Several characters are based off Memetic Mutations. Notable examples include Melee Fox and Sans.
  • Battle Intro: Several have these programmed in, in contrast to the canonical cast that lacks them.
  • Easter Egg: Many have unique interactions or functionality when paired with specific characters, if certain difficulty settings are chosen, if certain button combinations are held down, etc.
  • Joke Character: Many, to the point that the mostly humorous (but extraordinarily powerful) Ronald McDonald is the most well known character in the workshop among those who don't play the game.
  • Lions and Tigers and Humans... Oh, My!: Several definitively human characters, in contrast to the ambiguity of Shovel Knight, have been introduced to the game with the Workshop, creating this trope.
  • Nonstandard Character Design: Given it's individuals with varying art styles often creating sprites and art assets from scratch, some vary dramatically in over all aesthetic.
  • Original Flavor: Some try their best to fit the tone, art style and aesthetic of the rest of the canonical game.
  • Red Baron: Nearly all of the ones adhering to Rivals' aesthetic have flashy subtitles, in keeping in line with the canonical cast, to the point that a few out right lampoon the practice.
  • Retool: Several characters have been heavily reworked since their release.
  • Suddenly Voiced: A small handful have vocal audio, either sampled from other media or recorded just for these characters. Of particular note is the character Penny, who's codec conversations features a collective near half hour of fully original voice work.
Advertisement:
     Acid Rainbows 

Made by: Hyuponia

  • Art Attacker: Uses a paintbrush to create a raincloud in her Neutral Special.
  • Cool Sword: Has a neat-looking red one in several attacks.
  • Hidden Eyes: Her eyes are obscured by her hair.
  • Immune to Flinching: She gains super armor during her side special.
  • Hostile Weather: Her rainclouds rain down acid rain to steadily deal damage to foes below them.
  • Making a Splash: Utilizes purple water in many of her attacks.
  • Poisonous Person: Seems to use acid in many of her attacks.
  • Shock and Awe: Shoots a powerful lightning bolt straight downwards with Down Special. Doing so will also make any active clouds shoot lightning in turn.

     Ash 

Made by: ChaokoCartoons

One of the first Original Characters released on the workshop. A boxing battler leopard, originally designed by Andy Ayala.
  • Boxing Battler: She's a boxer.
  • Close-Range Combatant: She lacks stage control and her only projectile is rather short-ranged, but makes up for it with good speed and combo potential.
  • Dash Attack: Her Side Special fits the traditional mold, stopping Ash if it hits someone. Neutral Special also fits, but it has a notable amount of startup time.
  • Death-or-Glory Attack: Her Neutral Special. It has a lot of startup, but it has great damage and knockback.
  • Extremity Extremist: Ash only punches for her attacks.
  • Flash Step: Her Side Special fits this vibe, with her briefly disappearing before reappearing.
  • Spin Attack: Her Up Special, notably she doesn't use a weapon, instead uses her fists to do the attack.

     Astra, The Nova Visionary 

Made by: Wishdream

  • Cards of Power: Seemingly uses cards to channel her magic attacks.
  • Charged Attack: Her Side Special with the Sun card has to be charged up, but if it is charged, Astra can fire a powerful sun projectile.
  • Energy Weapon: Fires a diagonal laser for her comet card's side special, which is somewhat short ranged but the fastest of her side special options.
  • An Ice Person: Her comet card, which focuses on multi-hitting moves with good combo potential.
  • Mind over Matter: Her Nebula Card Side Special shoots a projectile that forcibly levitates enemies in the direction Astra is facing.
  • Mechanically Unusual Fighter: Effectively has three sets of specials depending on what card she has equipped, which can be swapped between at a whim.
  • Power of the Sun: The aptly-named Sun card. It focuses on directly offensive abilities that lack in speed.
  • Projectile Spell: Her Side Specials are all projectiles with varying effects.
  • Space Master: Uses space-derived attacks, invoking the power of things like comets or stars.
  • Stance System: Downplayed, she has three cards she can swap between that change up her specials.
  • Trap Master: She can have up to three different card traps active at a time, which can each be remotely detonated.
  • Unrealistic Black Hole: Her Nebula card has this motif, focusing on moves that alter the positioning of enemies.
  • You Will Not Evade Me: Her Nebula Trap creates what amounts to a black hole, sucking foes into its position.

     Bird Guy, the OC 

Made by: Gourami

  • Comeback Mechanic: Played With. Bird Guy deals more damage if his percentage is ahead of the opponent's, while he deals less damage if he has more percent than the opponents.

  • Make Me Wanna Shout: Screeches for his Side Tilt and Up Strongs.
  • Moveset Clone: Of Gourami's take on Archen. Justified, as Bird Guy was primarily made as an alternative to Archen that did not infringe on copyright. Updates have given some minor differences between the two, however.
  • Nonstandard Character Design: More like Nonstandard Vehicle Design. The car he appears in his entrance is a digitized picture of an actual car a la Mortal Kombat as opposed to pixel art like the rest of the game.
  • Proj-egg-tile: Replaces Archen's rock attacks with using eggs in the same manner, wherein he can also stop them in mid-air.
  • Slide Attack: Does one beak-first for his down tilt.
  • Trap Master: Can stop his eggs in mid-air, turning them into damaging traps.
  • Use Your Head: Attacks with his beak in several of his moves.
  • Weaponized Offspring: Summons his young for a couple attacks.

     Bluey 

Made by: SB-2749

  • Blade on a Stick: Turns his wand into a spear for his dash attack.
  • Charged Attack: Neutral Special is one, gaining more power depending on charge. However, the charge can be stored and used for any of his other specials, or his up strong.
  • Drop the Hammer: Uses one as the third hit of his jab, his forward air, and to bat his projectiles for side special.
  • Easter Egg: Quickly tilting the stick up or down as he performs his side tilt (which normally has the everywand turn into a fist) will have it form the gestures for Paper or Scissors.
  • Improbable Weapon User: While his wand does turn into traditional weapons like a spear or hammer, it also often forms a hand, an umbrella, and a dumbbell, among other things. He also uses a bowling ball in his uncharged side special.
  • Instant Flight: Just Add Spinning!: His Up Special. He can even go higher if he has charge.
  • Jack-of-All-Stats: His stats are rather balanced all-around, having good options both up close and at a distance, as well as having a rather simple moveset.
  • Recoil Boost: The main gist of his Down Special, causing an explosion behind himself that propels him forward. While he himself deals some damage, the explosion deals the bulk of it.
  • Sigil Spam: His signature "B" appears often, on his bowling balls, as his projectiles, around the foe if they're hit by a fully charged neutral special...
  • Swiss Army Weapon: His main weapon, the everywand, changes between various forms for different attacks.
  • Throw Down the Bomblet: If he has charge, his bowling ball is replaced with a much stronger bomb.
  • Token Human: Justified due to not originating from the Rivals of Aether Universe.
Advertisement:

     Epinel, the Inertial Breaker 

Made by: Mawral

  • Chained by Fashion: He has chainless manacles on his ankles and a metal collar around his neck, suggesting he might of escaped imprisonment at some point.
  • Combos: Epinel is very combo-focused, as he has several grapple moves and cancels, as well as very floaty physics.
  • Dishing Out Dirt: Minor example, but he does use earth in his grounded down special, which has him dig up a platform made of rock, which he can then potentially break to send its components at enemies.
  • Flash Step: Epinel does one of his side special, whose distance is dependent on its charge. It goes diagonally downwards if used in the air.
  • Floating Platforms: His main gimmick, he can dig up to around five platforms that he can freely reposition by using grounded down special whilst on them.
  • Grapple Move: Many of his moves involve grabbing, such as his Dash Attack, Back Air, and aerial Down Special.
  • Gravity Master: Not exactly, but Epinel's main power is control over inertia or momentum. Hitting the sweet spot of some attacks or using Up Special will cause enemies to briefly ignore gravity and keep moving in the direction they're going, and he can make floating platforms.
  • Power Floats: Epinel is very floaty, and actually floats for his dash animation.
  • Seldom-Seen Species: A sloth. He even nods off if you let him.
  • Shout-Out: Has palettes referencing Zoroark, Alolan Sandslash and Carol Tea, among others.
  • Sleepy Head: Being a sloth, he'll fall asleep if you leave him idle for too long. Attacking him while he's knocked out isn't the best idea.
  • Taking You with Me: Aerial Down Special can be used this way, but it is safer to use it to slam enemies into Epinel's platforms or the ground.
  • Wolverine Claws: Primarily attacks with his claws.
  • Wrestler in All of Us: Performs a suplex if he grabs someone with his dash attack, and slams foes into the ground if he lands his aerial down special.

     Hime, the Isolated Huntress 

Made by: The Slugger

  • A Girl and Her X: A girl and her snake.
  • Anti-Air: Her Up Strong fits this quite well as she fires a fast-moving arrow straight upwards.
  • Assist Character: Orochi, the snake in her backpack, pitches in for a couple attacks.
  • Badass Normal: Seems to have little in the way of supernatural abilities, only relying on her own weapons to fight. She can still hold up to other characters.
  • Bow and Sword, in Accord: While she uses a bow to attack foes from a distance, she also uses a hunting knife and axe to fight up close.
  • Grappling-Hook Pistol: Uses her bow this way in her Up Special.
  • Snakes Are Sinister: Averted with her snake, Orochi.
  • The Straight and Arrow Path: Uses a bow in both her specials and Up Strong.
  • Slide Attack: Does one for her down tilt.
  • Status Buff: Her Down Special gives a damage buff to her arrows, either the next charged one or two uncharged ones.
  • Sticky Bomb: An arrow version that she fires for her Side Special, attaching a bomb to opponents that goes off after a delay.
  • Token Human: Unlike a lot of other human workshop characters who come from different worlds or settings, Hime's backstory places her in the world of Aether, which is canonically devoid of humans, as this for ostensibly her whole life.
  • Trick Arrow: Her Side Special has her use a Sticky Bomb arrow and a rope arrow for her Up Special.
  • Unnecessary Combat Roll: Does one right before her dash attack. However, it's rather necessary as she has invincibility during the roll.

     Iroh, the Thunderous Howl 

Made by: Seeds of Aether

  • Cast from Hit Points: In their Super Mode, they constantly take damage.
  • Counter-Attack: Down Special, if his Sanguine Lightning Meter is not full.
  • Close-Range Combatant: Has no projectiles or traps to speak of, in exchange having tremendous combo ability and strong melee attacks.
  • Dash Attack: Side Special is an anglable version, and also carries the enemy with Iroh.
  • Ground Punch: Their Down Special while in their Super Mode is one, dealing a lot of damage and knockback.
  • Shock and Awe: Uses this to great effect in their specials, surrounding themselves in electricity for Neutral Special, and using it to enhance their attacks in their other specials.
  • Shoryuken:Their Up Special, and like their Side Special, it carries foes with him.
  • Super Mode: If their Sanguine Lightning meter is full, they will enter this, gaining increased power, more knockback on their strongs, and access to a new, very powerful, attack.
  • Wolverine Claws: Uses these for most of their regular attacks.
  • Whip It Good: Their forward and down strongs use one, and it knocks foes inwards.

     Liz 

Made by: SleepyPlayer16

  • Awesome Backpack: Her backpack seems normal, but seems to be a Bag of Holding, can become a Helicopter Pack, and Liz even attacks with it for her Down Aerial.
  • Bag of Holding: Her backpack has several large gadgets inside, ranging from a megaphone, to a boxing glove, and a helicopter.
  • Improbable Weapon User: Throws explosive clocks in her Neutral Special, has a Megaphone pop out of her backpack for her up tilt, and swings the backpack itself downwards for her down air.
  • Helicopter Pack: Her backpack turns into one for her Up Special.
  • Grapple Move: Her Side Special has her grab and throw opponents. She can even turn around before the throw!
  • Guest Fighter: From the as-of-now unreleased game "Time RPG".
  • Musical Gameplay: An odd version. Liz's main gimmick is based on Rhythm, where performing attacks as her personal bar fills adds to her meter, but it is not in response to any kind of music.
  • Practical Taunt: Her taunt deals a very small amount of damage. The fact that it is a dab is even more embarrassing if you somehow get killed by it.
  • Rockers Smash Guitars: Her forward strong has her create a guitar out of Technicolor Fire and smash it.
  • Slide Attack: Her down tilt.
  • Status Buff: If her meter is filled, Liz's next aerial attack (except Down Air, which gains more damage) gains vastly more knockback.
  • Technicolor Fire: Uses cyan flames as part of some of her attacks.

     Mollo, the Kindling's Wrath 

Made by: Giik

A rioter from the timeline that Clairen left. Notable as one of the first complex characters on the workshop.
  • Batter Up!: Uses a bat with nails in it for their down special, which can be a substitute for a traditional strong.
  • Big, Bulky Bomb: One of the available bomb types. It takes a long time to explode, but its explosion is very powerful.
  • Blinded by the Light: One of their bomb types is a flashbang, which stuns enemies.
  • Fatal Fireworks: Their firecrackers are an available weapon, causing multiple explosions in quick succession which can be good for juggling enemies.
  • Flare Gun: Uses one in their side special, causing an explosion a far distance away. It isn't that strong, but can be useful for detonating their bombs from a distance.
  • Mad Bomber: They're quite angry, and are fond of throwing bomb.
  • Mechanically Unusual Fighter: Instead of having traditional strong attacks, his strongs will have him throw a bomb in a particular direction. This bomb's effects are dependent on what is picked from Neutral Special.
  • Moth Menace: He's an anthropomorphic moth.
  • Throw Down the Bomblet: Again, uses bombs for their strong attacks.
Advertisement:

     Mycolich, the Unwilling Actolyte 

Made by: Giik

  • Botanical Abomination: It has bones growing from it, in some attacks its cap opens to reveal a mouth, plus it has rather unsettling animations and bizarre mechanics.
  • Cast From Hitpoints: Neutral Special damages Mycolich slightly when used. Downplayed since it heals it back if it hits.
  • Combat Tentacles: Many of its attacks use their roots in this fashion.
  • Green Thumb: Is able to grow more mushrooms, as well as various vines to attack.
  • Fungus Humongous: A mushroom about the size of a person.
  • Mechanically Unusual Fighter: Has rather bizarre mechanics revolving around manipulating its percentage: Neutral Special spends some health but heals it back if it hits, Side Special temporarily sets an enemy's percent to zero, and Down Special places a mushroom that absorbs any percent you take for a while.
  • Nonstandard Character Design: In a World of Funny Animals, this is a sentient mushroom with bones.
  • Tentacle Rope: More of a vine rope, but it uses its roots like this in its up and back aerials. It can even latch onto platforms.

     Nade, the Flame of the Frontline 

Made by: GrenadesInSpades

  • Arbitrary Gun Power: Their pistol is weaker than hitting enemies with a grenade. It is faster, though.
  • Death from Above: Their aerial grenade trap will eventually fall, and can explode for good damage on enemies.
  • Do Not Run with a Gun: Averted, one of their options while behind cover has them rush forwards while constantly shooting their pistol.
  • Firing in the Air a Lot: A weaponized variant with their grenadeless Up Strong.
  • Gun Fu: Their grenadeless moveset uses both hand-to-hand combat and short-ranged pistol shots.
  • Grenade Spam: He can throw grenades rather quickly, but it can be rather predictable and lead to an easy parry on their opponent's part.
  • Improbable Weapon User: Takes a page from the Demoman and uses a stick grenade as a melee weapon.
  • Stance System: Essentially has two movesets: with their grenade, which has stronger and slower attacks, and without, which has faster but weaker attacks.
  • That Russian Squat Dance: Their taunt if they don't have their grenade equipped. It can last as long as they want and can move during so, too.
  • Shout-Out: Has several references to Team Fortress 2, such as the way they use their grenade, one of their palette swaps, and they have a That Russian Squat Dance taunt.
  • Shooting At Your Own Projectiles: Pressing the special button while their grenade is in the air will have them shoot it, detonating it early.
  • Take Cover!: Their grenadeless side special, if on the ground, has them take cover, giving them a couple of options.
  • Trap Master: Down Special without their grenade has them either plant a grenade on the ground, or attach one to a parachute. Both of these traps will explode if an enemy gets close enough.
  • Violation of Common Sense: Again, uses a stick grenade as a melee weapon, and it can even explode in their hands if they use certain attacks.

     Olympia, the Amethyst Fist 

Made by: Sprite Star

  • Expy: Takes cues from the likes of Ryu in her moveset in terms of design philosophy.
  • Gemstone Assault: Uses a large crystal to control the stage or pummels enemies with her jewel-encrusted fists.
  • Glacier Waif: She's not that much bigger compared to other fighters, but is a Mighty Glacier. Must be the gauntlets.
  • Mighty Glacier: She's rather slow and heavy, but she has great power and burst movement to overcome this weakness.
  • Power Crystal: Her Neutral Special's crystal has this vibe, as Olympia can jump to it to move around, have it create a bright flash that stuns enemies, or just explode.
  • Shotoclone: Subverted. While she has a projectile, it only serves to summon her crystal, her uppercut attack is actually a Rolling Attack, and she uses a Shoryuken to dash forwards instead of go high in the air.
  • Stance System: Downplayed. Down Special has her assume a stance with several different options for follow-up attacks.
  • Rolling Attack: Her Up Special is one, it deals repeated hits to carry foes upwards before ending with one final kick.

     Otto, the Billiard Biker 

Made by: Muno

  • Badass Biker: One of his main gimmicks is his ability to mount a motorcycle, changing up his movement stats.
  • Car Fu: More like Bike Fu.
  • Cool Bike: His honeycycle, which can work as both a movement option, a manner of attack, and as a trap.
    • Post-rework, his honeycycle and billiard ball are now one and the same, transforming between the two forms depending on the attack. He can even teleport to the ball while it's out by performing an attack that uses the bike.
  • Charged Attack: Down Special, wherein Otto can charge up a swing with his bike. He can also move and jump while charging. Neutral Special also works like this, abeit more closely to Pac-Man's Neutral Special where each charge level has a different knockback angle.
    • Post-rework, Otto only has the neutral-special charge, with only three levels of charge instead of eight like the move originally had.
  • Easter Egg: Like Trummel and Alto, he has codecs available for a select group of characters. Unlike Trummel and Alto, the codecs are not made by the character creators. In addition, when on his bike, when against certain characters there will be a bobblehead in their likeness on his HUD.
  • Expy: Takes cues from both Pac-Man and Wario.
  • Foe-Tossing Charge: His pre-rework forward and back airs are shoulder bashes, a la Wario.
  • Ground Pound: Performs one for his Down Aerial pre-rework and his Down Special post-rework.
  • I Know Madden Kombat: Fights with Billiards equipment, such as billiard ball projectiles and hitting foes with a pool cue.
  • Improbable Weapon User: In addition to his pool cue, he also uses billiard balls and a bass in some attacks.
  • Meteor Move: One of his billiard balls can spike enemies.
  • Pinball Projectile: His billiard balls will bounce off of the ground, walls, or enemies.
  • Rolling Attack: Rolls in a ball of honey for his down tilt.
  • Weapon of Choice: A pool cue, which he uses in many ways for his attacks.

     Pomme, the Superstar Songstress 

Made by: RubyNights

A singer who inhabits the timeline that Clairen's from, using a special frequency of song to move and attack opponents. She is the first of the "Diamonds in the Rough" pack to be released.
  • Assist Character: Summons a bodyguard for her side special, who will attempt to grab opponents.
  • The Diva: She's a famous singer with a sassy demeanor, which is apparent in her standard poses, her attacks and her taunts (see "Mic drop" below).
  • Expy: Takes several cues from Peach in her moveset, including sharing her hover gimmick and having a similar down aerial.
  • Kick Chick: Many of her attacks involve kicks.
  • Make Me Wanna Shout: Her Forward Air and Strongs have this vibe, with Pomme attacking with a powerful sound wave.
  • Mic Drop: Her taunt. It can actually deal damage to opponents if they're close enough.
  • Musical Assassin: Sings at a special frequency, both to move around and attack.
  • Music Is Eighth Notes: Her music attacks are generally represented as Eigth Notes. She even throws a music note as a projectile in her Neutral Special.
  • Power Floats: Just like Peach in Smash, she can float while in the air.
  • Practical Taunt: Her taunt can deal a small amount of damage to opponents.
  • Video Game Flight: Her hover gets upgraded to this if she's in her song field, allowing her to freely move in any direction. She also has a single-direction flight for her Up Special.

     R-00, Logical Jetstream 

Made by: Archytas

  • Animal Mecha: A human-sized one, but a mechanical kangaroo.
  • Battle Boomerang: His Side special has him throw one out, which slowly moves towards him, making it a deadly form of stage control. He can even change places with it by using Up Special.
  • Damn You, Muscle Memory!: This can happen often, as his Up Special isn't a standard recovery, but has him swap places with his star, or throw the star diagonally upwards if there isn't one active. The main way to recover is to first fast fall, then use Neutral Special.
  • Mechanically Unusual Fighter: Has several non-standard gimmicks, as for starters, he relies on a meter for double jumps and his recoil boost attacks, but gains more meter by landing aerial attacks. Down Strong also isn't a traditional attack per-se, but instead has him constantly rocket backwards.
  • Recoil Boost: Done very liberally with his jets. A good chunk of his attacks blow him in the opposite direction he attacks.
  • Rocket Boots: Built in ones, and used very liberally both to attack and move.
  • Teleporters and Transporters: Teleports for his Up Special, swapping places with his star.

     Tamat 

Made by: ravyn

    Targma 

Made by: Djentalist

  • All There in the Manual: His backstory can be seen in his reveal trailer video.
  • Arm Cannon: Has one that resembles a volcano on one of his arms. He uses it to fire blasts of flame and lava.
  • Fireballs: His Up Strong fires one from his shell, while his placeable volcanoes periodically fire them. They gain in size and power if they pass through his wall.
  • Long-Range Fighter: Targma's rather slow, but makes up for it with great zoning options courtesy of his volcano and magma balls.
  • Made of Explodium: His magma balls, though they have to be remotely detonated to explode.
  • Magma Man: Primarily uses lava to fight.
  • Revenge: His main backstory. His mother was executed by the Flame Empire army, and years later he infiltrated their ranks and gathered the soldiers that were responsible to be killed in a volcanic eruption.
  • Pinball Projectile: The magma ball created from their Neutral Special bounces all over the place, and can be knocked around by attacks. Targma can even place a wall that is only there for the magma balls to bounce off of.
  • Practical Taunt: His taunt isn't much of one, its main purpose is to detonate his magma balls.
  • Trap Master: They can place down miniature volcanoes that periodically shoot fireball projectiles, a wall that empowers their fireballs and acts like a wall to their magma ball, and short-lived puddles of lava.
  • Turtle Power: Targma's a turtle. However, unlike what is commonly associated with the trope, Targma is not elderly, and is not very nice.

     Trummel and Alto 

Made by: Muno

A duo consisting of a snail and a cloud. Trummel's the snail, Alto's the cloud.
  • Animate Inanimate Object: Alto is a sentient cloud.
  • all lowercase letters: trummel speaks this way and rarely uses punctuation as if hes someone texting or chatting on the internet
  • Bash Brothers: Both Trummel and Alto fight at the same time, taking turns to attack.
  • Caught in the Rain: Weaponizes this - Trummel and Alto's Down Special has Alto rain down on opponents, as well as causing any placed clouds to rain as well. In addition to dealing damage, this originally inflicted their special Soak status effect, though this was removed for the overhauled version of the duo.
  • Easter Egg: By holding taunt for a couple seconds, or pressing Down and Taunt while in practice mode, the two will initiate a character-specific codec. Modders can even make their own codecs for their own characters.
  • Improbable Weapon User: Several. A drumstick, a saxophone, a watch, a parasol, a magnifying glass, you name it.
  • Making a Splash: The two have several water attacks, most of them courtesy of Alto.
  • Mechanically Unusual Fighter: Pre-rework, they lacked a traditional air dodge, with Trummel jumping off a cloud after dodging, placing the cloud as a trap and gaining height, with the downside of putting Trummel into helpless state. Secondly, they could freely move during the startup of their strong attacks, which most other characters cannot.
    • Post-rework, they now have a normal air dodge, but their strong attacks are all projectiles. Forward strong has them fire a revolver, like their old side special, up strong has them throw a molotov like their old up special, and down strong has them send out a wind-up duplicate of Trummel that explodes on contact or after moving a certain distance.
  • Molotov Cocktail: Their up strong (up special pre-rework) consists of Trummel throwing one, though it just is a watery explosion than lighting on fire.
  • Musical Assassin: Their Neutral Special consists of playing a horn. If the move hits an enemy while there are clouds active, the clouds will become trumpets and home in on the opponent.
  • Obfuscating Stupidity: Some of the Codec conversations imply Trummel's smarter and more articulate than he lets on, befitting his occupation as a detective.
  • Revolvers Are Just Better: Trummel's forward strong (side special pre-rework) has Trummel pull out a revolver and shoot it. It has notable startup, but the projectile is fast and powerful.
  • Shapeshifter Weapon: Alto does this often for the attacks he does, such as forming a muscular arm or a drill.
  • Status Effects: The original, pre-rework version of the duo had a special "Soak" status effect, which causes enemies to be stunned when they are next hit by any special that isn't Down Special (Which applies the status)
  • Troll: Trummel is characterized and speaks like a typical internet troll, constantly heckling everyone around him.
  • Weather Manipulation: A small-scale version. The two can place clouds and make them rain.

    Valkyrie, the Large Medium 

Made by: Anguish

  • All There in the Manual: Her lore is only available on her steam workshop page.
  • An Axe to Grind: Wields a large axe made of energy for her strongs and down air. In addition to dealing good damage and knockback, it can cause her status effects to take effect.
  • Battle Boomerang: Valkyrie's side special throws one, inflicting one of her two status effects or changing the effect of her totems.
  • Elemental Shapeshifter: Seems to transform into a ball of energy for her Up Special.
  • Laser Blade: An axe variant.
  • Lightning Bruiser: Heavy, hard hitting, and surprisingly fast for her size, though her absolutely massive hurtbox also makes her prime combo fodder and makes it difficult for her to get to safety once she's disadvantaged.
  • Stealth Pun: She is a large medium. Nothing small about her.
  • Status Infliction Attack: Prior to her rework, she could inflict one of two status effects, which cause enemies to either heal Valkyrie on hit or take extra damage when hit by her axe attacks. Her new moveset only features the latter.
  • Psychopomp: She guides the spirits of the Harbor Guard into the afterlife, as said on her steam workshop page.
  • Tail Slap: Many of her normal attacks utilize her tail to attack.
  • Trap Master: Can place a totem that creates a field that constantly applies the effects of her statuses onto anyone inside.
    • Post-rework, the totem no longer applies the status effect, though her specials now interact with it in different ways.
Top