White is the first color usually to be mentioned (and for some time it has gone first on official card lists). White is easily seen as the "good color", because it is the color of morality: it concerns itself with other people, focusing on forming a community. Its ultimate goal is peace, and its elemental domain is light, which people see as good. However, while White is well-intentioned, calling its methods "good" is... an arguably inaccurate description. To keep the peace, White believes that it has to control its community, using laws and structure to do so; because White is more focused on the group than the individual, it finds satisfying the desires of every single citizen to be impractical in terms of time and resources, and so its laws restrict personal freedoms. Individuality, seen as the origin of conflict, is thus looked at askance by White, which tries to eliminate it to varying degrees. White will readily discriminate against ideas and actions for the sake of them being unpopular or perceiving them as being too individualistic, even if they're largely harmless.
The end result is that White, while caring about the community, has little concern for the individual, sacrificing freedom for peace (hence, systems like fascism and communism are essentially White in nature). White will even sacrifice individuals for the sake of the group; at the extremes of the colors actions, an individual may be forced to make a great sacrifice so that two other people will be a little better off. In addition, because it sees its philosophy as not merely superior but morally correct, White feels like it has the right and the duty to impose its philosophy on others, and willingly destroy those that oppose it. White is the color most interested in spreading its philosophy for lack of a better term, its evangelical and depending on the society in question, it may either do so by converting other people to its cause through diplomacy, or by eliminating even nonviolent outliers that refuse to accede to its hegemony.
In war, it is lethally efficient White is the master of strategy, organization, and large armies, and has a strict policy of "killing first, asking questions later". Combined with its, ahem, black and white view of the world (derived from its focus on morality: whoever strays from it is considered evil), it is very easy to argue that White is more tyrannical than benevolent, even if it's more Lawful Stupid than Lawful Evil (note that all Lawful alignments are possible within White). So, White can produce a rabid Knight Templar just as easily as it can produce an Ideal Hero, because its light isn't always good.
Blue is the next color in the wheel. Blue is often seen as inherently neutral; its main motivations are curiosity (as it wishes to learn as much as possible) and perfection (as it wishes to change itself and the world for the better). Theoretically, these goals are good, as Blue's attempts to improve both itself and the world often benefit people (Blue being the colour of technology and progress). Unfortunately, Blue is generally not very interested in people, other than using them as subjects in its experiments, as it is emotionally disconnected and secretive. Thus, it is neutral with regards to morality; it seeks to improve the world, but tends not to care about what happens to other people as it does so.
Much like Black, it is a very individualistic colour, but unlike Black, it is not particularly selfish, as it believes that the accomplishment of its goals will improve others, which ties in with White's need to make the world better for its people. Still, its general lack of interest in what other people think or feel, as well as its desire to learn more, might eventually lead Blue to conduct questionable experiments: to Blue, its curiosity and belief that its actions will make the world better are more important than morality. Furthermore, one person's idea of "perfection" might not tie well with another's; many, for example, would not willingly submit to experiments to make them "better". Thus, it is no wonder that some of MTG's main villains are pure Blue, though there is an equal if not superior number of Blue heroes. Sometimes theyre even the same character.
Black is far and away the color most associated with evilnote . Its core philosophy is that one should only care about oneself; as the color of amorality and parasitism, it believes that it can do anything it wants, regardless of the consequences. Many villains are classifiable as Black, and as it represents darkness and death, many people call it evil. However, Black is just as neutral as the other colors, and in fact can be quite benevolent at least sometimes. It represents both individuality and ambition. The first means that Black values the needs of the individual more than anything, and the latter means that Black is the color that most encourages one to follow his/her dreams. (Contrary to what some entertainment says, ambition is not an evil; if it was, you might as well not bother trying anything, because then you're being evil.) Hell, even amorality is not actually evil that'd be immorality. The first is the absence of morality, a lack of concern for the concepts of right and wrong. The latter directly opposes morality, reveling in making the "wrong" choice and being malevolent for fun.
While some Black characters are immoral, most leave other people to their business and expect to be left to theirs. In addition, being identified with a color of magic doesn't mean someone will follow its philosophy to the core; just like many White characters aren't oppressive extremists and many Blue characters don't vivisect people in the name of progress, many Black characters are simply selfish and can feel sorry for doing some actions. A few pure Black protagonists do exist in MTG, and the staff behind the game identifies likable characters such as Bart Simpson and Daffy Duck as pure Black. Black is also, funnily enough, the color most likely (next to perhaps Red) to be an Anti-Nihilist or Knight in Sour Armour, or simply believe in Good Feels Good. Unlike White, which feels it's compelled by some universal code of conduct, Black will be nice simply because it wants to be.
Another relevant part of Black's identity is its association with death. While this is generally played in the cards as necromancy and killing, Black has been identified again and again with death in its positive form: the acceptance that life ends, and that death is a natural part of the world and thus very necessary. This is best seen in the Kamigawa saga, where the protagonist identifies Black mana with the normal process of decay and its relevance in the natural cycle. In the Theros Block, Black's identity is less focused on ambition and more on the classical notions of acceptance, particularly of Fate; neither the local Black god, Erebos, nor his attendants, the lampads, are evil, and instead closely mirror historical perceptions of pagan afterlives.
Before we're done with Black, it should be said that some people erroneously assume sadism is a feature of Black. While some Black characters are sadists, not all are, and sadism is present in other colours, most being found in Red. White characters are not immune to sadism, as Akroma clearly shows, and in theory, Green characters could display it too even some animals can at least seem cruel. The colour least likely for sadism to be present is Blue, because it is the colour that is the least concerned with emotions, and causing pain for no other purpose than one's own pleasure is all but pointless. In fact, all four main types of sadistic personality disorders fit neatly into non-Blue colours: Tyrannical Sadism is Black (sadism solely for the sake of power), Explosive Sadism is Red (sadism as a means to vent emotional frustrations and get back at perceived injustices), Enforcing Sadism is White (sadism against rule-breakers and other perceived moral affronts), and Spineless Sadism is Green (in effect, an extension of how frightened animals react).
Red is a color that is easy to understand, but it's also easy to completely miss its point. The color of freedom and emotion, it is very impulsive; while certainly capable of thought, it prefers to guide itself through emotion. This can result in a wildness that allows Red and Green to mingle, the Green value of the strong surviving working just fine with Red. Paying such heed to one's own emotions is fundamentally selfish, so Red shares Black's focus on the needs of the individual above all else; hence, why a selfish, brutish villain driven only by his/her wants and needs can easily be pure Red. However, because Red is driven by emotion, it gladly embraces love, friendship, joy, compassion, and affection Red characters can care about loved ones as much as, if not more than, themselves, not to mention the fact that being driven by how they feel might make a Red individual unwilling to take certain actions that don't feel right to them. Freedom is what Red wants, to do as it wills without anything between it and what it wants, and as such, it tries to directly destroy barriers to freedom, sharing White's policy of "killing first and asking question later". Of course, lack of order will occasionally cause a few conflicts, but being the colour of chaos, Red is fine with that. Red is as neutral as the other colours, being both the colour of war and slaughter and of art and passion, and as such, it is as easy to create a Red hero as it is to create a Red villain. Just as easily as there can be a mindless brute, there can be a Hot-Blooded hero.
Just as Black is often mistaken to be evil, so is Red often taken as the "stupid color". Impulse versus reason is a common dichotomy, and Red falls into the impulse side, while Red's enemies, White and Blue, are the colors most directly associated with rationality and self-restraint. However, a person being driven by their emotions doesn't necessarily mean that they're incapable of thinking straight, and in fact, several psychological studies have shown that strong emotions lead to creative thinking (this is why the less emotional Blue is often depicted as uncreative and incapable of actually strategizing, for instance). Examples of smart Red characters are Tahngarth, Starke, Krenko, and Chandra, all of which are very impulsive and emotional people but more than capable of outsmarting their opponents; likewise, Mark Rosewater considers Aladdin to be another example of a Red smart character, and indeed the Aladdin card from the Arabian Nights set, despite having a Blue effect, is red.
Green is often simplified as caring about the environment, but in truth has quite a complex philosophy. Standing between Red and White, it shares two fundamental traits from both colors: impulsiveness (Red) and value of the community (White). It is guided by instinct, and as such is probably the colour that least values thinking (although some Green characters can think, they generally prefer to not do so). Yet, being the colour of interdependence, it seeks to form a community, caring about the other members of its "pack" or "clan" as much as for itself. And, naturally, nature's well-being is its biggest concern. It is easy to see Green as benevolent: it cares about others and it cares about the surrounding world. And, while it does not really value knowledge, making it a counterpoint to blue, Green is the color of wisdom and insight. Standing against Black, it has little to no interest in spreading its philosophy, and doesn't want to change the status quo; indeed, there are very few pure Green antagonists in MTG. However, like all colors, it has its more sinister side: its insistence in keeping the status quo means it will be opposed to not just progress for progress's sake, but progress as a whole, though evolution is, naturally, acceptable. Being driven by instinct means that Green is often irrational, and this, combined with the raw power it commands, means that a lot of damage and casualties can occur when it goes on a rampage Green is not very good at precision. There's also a tendency in Green MTG villains to be elitist elves being the primary example, as they believe themselves and nature to be superior to everything else. Few people in general are pure Green, since very few human beings are purely driven by instinct, but other aspects of Green philosophy, like caring for the community and nature as well as keeping the status quo, are very common. However, many animals are fundamentally Green, as are plants in general. Remember, it's the colour of life; it's bound to be plentiful.
Thus, every color's philosophy is naturally neutral, capable of both good and evil. It is very foolish to assume that some colors are entirely good and others entirely evil.
Horror and Evil tropes outside of Black
- Abusive Parents
- All the Other Reindeer
- A Million Is a Statistic
- Armies Are Evil
- Assimilation Plot
- Daylight Horror
- The Empire
- The Evils of Free Will
- Fantastic Racism
- God Is Evil
- Good Powers, Bad People
- Holy Hand Grenade
- Holy Is Not Safe
- Jerkass Gods
- Knight Templar
- Lawful Evil
- Light 'em Up
- Light Is Not Good
- Moral Sociopathy
- My Country, Right or Wrong
- Omnicidal Maniac/There Is No Kill Like Overkill Killing isn't a White habit, but when White does decide to kill something, it kills everything
- Order Is Not Good
- Religious Horror
- Screw the Rules, I Make Them!
- Taken for Granite: As seen here.
- Tall Poppy Syndrome
- Totalitarian Utilitarian White wants you to be happy. And all it asks for is that you abdicate your free will.
- War Is Hell
- We Have Reserves
- World of Silence
- Devious Dolphins
- Eldritch Abomination
- Evil Is Deathly Cold
- Evilutionary Biologist
- Evil Genius
- Giant Wall of Watery Doom
- Industrialized Evil
- Mad Doctor
- Mad Scientist
- Manipulative Bastard
- Mind Rape
- Sea Monster
- Strapped to an Operating Table
- The Sociopath (more so than Black, actually, since Blue is thoroughly associated with the lack of emotions)
- Threatening Shark
- Totalitarian Utilitarian Blue will tell you all the secrets you ever wanted to know, and all you need to do is vivisect some people.
- All Men Are Perverts
- All Men Are Rapists
- Blood Knight
- Bomb-Throwing Anarchists
- Chaos Is Evil
- Chaotic Evil
- Evil Is Burning Hot
- The Horde
- Kill It with Fire
- Love Makes You Evil
- Mad Artist
- Man on Fire
- Our Demons Are Different
- Our Dragons Are Different
- The Power of Hate
- Psycho Electro
- Psycho for Hire
- Rape, Pillage, and Burn
- Thirsty Desert
- The Unfettered
- War for Fun and Profit - Emphasis on "fun"
- Animalistic Abomination
- Bears Are Bad News
- Cosmic Horror Story Fatalism and the miniscule significance of mankind in the face of the vast cosmos are central themes of this genre; things that are also present in Green.
- Everything Trying to Kill You
- Evil Luddite
- The Evils of Free Will
- The Fair Folk
- Fauns and Satyrs
- Gaia's Vengeance
- Giant Spider
- Hungry Jungle
- Hunting the Most Dangerous Game
- I'm a Humanitarian
- Nature Is Not Nice
- Our Werewolves Are Different
- The Social Darwinist
- The Swarm
- Taken for Granite
- You Can't Fight Fate
Magic: the Love-Hate Dodecahedron
Each color in M:tG has its allies and enemies. What's not always clear is why the colors ally or square off the way they do. As a guide to helping the average troper understand Magic's particular Faction Calculus (which, Mark Rosewater tells us, is one of the key aspects of its identity), here is a list of each color and how its ideologies shape not only its alliances, but the gameplay features it shares with other colors.
White and Blue are allies because they both believe in the common good and in creating improvements in the world. Having said that, White accomplishes this by implementing laws and regulations for society as a whole, whereas Blue uses science to improve individuals; one offers police officers, the other doctors. White and Blue tend to have a lot of "answers": almost any spell you can play, White and Blue can somehow interfere with. Having said that, Blue tends to strike preemptively with counterspells whereas White uses Power Nullifiers after the fact. Plus, counterspells are expensive and can't make things that have already happened un-happen; White's answers are cheaper and can serve as damage control at any time, but, like most Power Nullifiers, can be removed again, or involve Mutual Disadvantage where White gives you something in return for taking something away. White and Blue can sometimes clash in the long term, though, as Blue is willing to be more selfish than White would prefer.
White/Blue cards are all about order and control sometimes excessively so. A spell that is white and blue might represent a social improvement program with significant and trustworthy research backing its ideals, or a hidebound, undemocratic bit of bureaucratic red tape. Depending on who you ask, the same spell might be both.
- In Ravnica, the Azorius are a group of scholars who function as the courts of law in the city-world. They are obsessed with law, order, record-keeping, and governance. They will ignore the spirit of the law to follow the letter of it, and are blind to the growing dissent, chaos, and crime on the plane. Despite the destruction of their guildhouse and death of their guildmaster when the Guildpact was dissolved, they have resurged with a new leader, a great sphinx named Isperia. Their new mechanic, detain, completely locks down a creature, preventing it from doing anything.
- In Shadowmoor, the kithkin are bigoted, highly xenophobic assholes that kill anything that isn't a kithkin. Granted, 90% of those things are evil as well, but even "good" races like the elves are not safe. The Lorwyn merfolk were better... and they still were self-righteous people who red-taped anything they saw as a threat.
- Mark Rosewater considers the iconic oldwalker, Urza, to be White/Blue. Although he was a Big Good, he wasn't the least bit heroic at all, being a social darwinist Knight Templar that was willing to sacrifice everything and manipulate everyone to destroy Phyrexia. All for naught, as he came to make a FaceHeel Turn when he came to see Phyrexia as everything he wanted the world to be. His official card from Unstable is five-color, but since it's from a joke set (which, while canon, takes place in a very offbeat alternate Dominia), it being representative of his color identity should be taken with a grain of salt.
- Ephara, the Theros goddess of spellcasting and scholarship, is another canon example. She taught the denizens of Meletis magic to overthrow the tyrannical archon Agnomakhos and became the city's beloved patron goddess ever since. The designers stated that they made Ephara a foil to the Obstructive Bureaucrats of the Azorius Senate by having her embody the progressive aspects of White/Blue; every time a player summons a creature and adds to the community, Ephara gives the player more knowledge (or in gameplay terms, an extra card to draw).
- Ojutai and his brood from Tarkir are a very negative example. Like most dragons, they hunted the native mortals with impunity, the particular reasons for doing this not being very clear, freezing humans and other beings with their ice breaths. After Shun Yun surrenders the Jeskai clan, Ojutai goes full tyrant, demanding the death of every warrior that has slain a dragon and going full Orwellian Editor, demanding history to be rewritten in his favour, down to erasing the words "khan" and "clan". After 1,280 years of ruling, the dragons are revered by the clan (a word that was readmitted) as spiritual teachers and masters, who have enough respect that they may kill a non-dragon of the Clan as they please. The dragons themselves, however, have proven to be influenced by their contact with normal humans enough that they have mellowed out, with Ojutai valuing the drive to seek knowledge in his favorite pupil Narset more than his own rules.
- Innistrad has spirits in both White and Blue. White spirits are ancestral guardians who focus on direct power-ups or decrease the opponents ability, while Blue spirits are wandering, mysterious supernatural beings (geists) who manipulate the battlefield.
- The Order of the Widget, from the joke setting Bablovia, are cybernetic knights known for their nobility and their constant upgrading of themselves. They combine White's honor and altruism with Blue's drive for self-improvement through technology. This being Bablovia, that self-improvement often translates to things like replacing a hand with a toaster so that they need never be without toast. Their absolute ruler is the Grand Calculatron, the founder who has upgraded himself so extensively he is no longer considered a creature mechanically. The Order's constitution states that any entity of greater capability may replace the Grand Calculatron as leader, showing White's love of global rules and Blue's respect for intelligence and perfection.
- Outside of Magic, there is Ozymandias in Watchmen. He mixes Blue rationality, practicality, and deception with White altruism and Knight Templar thinking.
- Zeus in God of War is a perfect White/Blue villain; much like the kithkin from the Shadowmoor setting and the Azorius (and especially Augustin IV) from Ravnica, he is duplicitous, taking the guise of a benevolent, noble ruler while being a paranoid, obsessive monster on the inside.
- Mark Rosewater lists Rupert Giles, Cliff Clavin, Captain Jean-Luc Picard, and Beast as prime examples of white-blue heroes.
- Clank from the Ratchet & Clank series is highly intelligent and refined in speech, and also driven by a strong sense of justice. That said, he will skirt the law if doing so is necessary to protect the universe or to help his friend Ratchet.
- Kid Icarus has the benevolent (ish) goddess Palutena as the wise and intellectual goddess of Light. She provides her angelic agent, Pit, with tactical advice and bestows magical power onto him. She also has no qualms about blasting monsters with giant heavenly laser beams if necessary.
- Kuvira from The Legend of Korra. A Well-Intentioned Extremist who wants to bring order to the Earth people by creating an Empire (White), she takes full advantage of the resources (including people) at her disposal to accomplish this goal, and has a strongly meritocratic and technologically progressive worldview (Blue). She's also a ruthless and petty individual whose ego demands that others acknowledge her power over them and will not tolerate criticism, to the point of sending dissidents to labor camps, as several canon villains of this combination.
- Equilibrium depicts a society of the extreme blue-white variety by striving for Totalitarian Utilitarian ideals.
- Father Balder in Bayonetta, appropriate considering how his daughter is (see her below in Black-Red). His basic motivation is to re-make reality by resurrecting Jubileus, marrying Blue's desire for perfection (Father Balder himself is implied to be a perfectionist) with White's desire for order and peace (the latter is stated in Bloody Fate). He is a manipulative, calculating, cunning bastard, not at all dissimilar to canon Azorius villains like Augustin IV (as well as another example dictated by Mark Rosewater, Ozymandias, and as an added bonus, he's a pretentious fanatic who rambles on and on about his philosophy). This is his older, corrupted self, however. His younger, truer self is recorded below in Red-White.
- Interestingly, one of the greatest heroes and the arc antagonists in Guilty Gear Xrd fit this color pair. Ky Kiske is a holy knight and master strategist and tactician who prefers a well-reasoned, logical, and orderly approach to things. He cares about the populace, but initially had white's overly stratified view of good and evil. After seeing more of what justice meant to people and learning of the causes and desires that drove people to do what they did, he gained a more nuanced view of the world, and now considers many outcasts among his greatest friends, chief among them the red/black Sol Badguy.
- Meanwhile, the Conclave share Ky's desire to improve the world and put it on the right path, but they are also willing to do it by restrictive coercion. Their detachment speaks to blue, while their concern about the human cost and their reasons for creating a stifling dystopia is very white.
- The God-Emperor of Man from Warhammer 40,000 fits this color combo. His grand dream was to create a glorious star-spanning empire governed by reason and science (blue) so humanity could recover its long-lost prestige and fend off the gods of Chaos in the process (white). While he is almost universally adored by his subjects, he is also cold and impersonal, seeing even his own sons as a means to an end. What prevents him from being an Esper character, though, is that his personal agenda has never been for his own personal gain, but rather the safety and prosperity of the human race, which is a white value to its very core.
- Rango, a heroic lawman (White) who's self-made and solves problems using intelligence rather than physical might (Blue).
The ideological schism between White and Black is at a fundamental level. White is all about The Needs of the Many, and it needs to have lines that should not or must not be crossed, whereas Black believes "It's All About Me" and is willing to destroy or sacrifice anything to achieve goals. Black believes in protecting its individual ambitions from the world, White in protecting the world from individual ambitions. As such, White doesn't call Black "Selfish Evil"; to White, Selfish is Evil, making the second word largely redundant. In the same vein, Black just calls White "Lawful" because, to Black's way of thinking, Lawful implies Stupid. Long story short, The Fettered vs. The Unfettered; it's no surprise these two would have problems getting along.
White/Black cards tend to fall into one of two molds: either a full-blown hypocrite, who pretends to White's piety and selflessness as an act to hide or support its Black core; or a Knight Templar who is willing to use Black's methods for White's goals, doing whatever needs to be done for the greater good: if an innocent has to die a gruesome, horrible death (or endure some other similarly terrible fate) most wouldn't wish on their worst enemy in order to save a civilization, that's a fair trade. The third option is honestly using white's concern and black's selfishness to care for a subgroup; essentially organized crime. Black/White is the combination of the Villain with Good Publicity, someone who believes in Realpolitik, or someone who believes Utopia Justifies the Means. There can also be a sense of self-sacrifice bordering on the insane with a White/Black hero: White heroes might lay down their lives, Black heroes might sacrifice even a loved one to save the day, but a White/Black hero might sell their own soul to protect their charge. Other Black/White cards, usually spells and not creatures, also represent the merging of the infernal with the divine or the crossing of other fundamentally opposed forces, often resulting in something new, extremely powerful and dangerous. How dangerous? Think matter/antimatter.
- In Ravnica, the Black/White Orzhov Syndicate produced the heroine Teysa Karlov, but committed many atrocities as well. They were, in effect, an organized crime syndicate masquerading as an organized religion. Their mechanic, "Haunt", brought dead creatures back as enchantments, usually with negative effects to be put on an opponent's permanents. They're still around in the new Ravnica, and they've learned new tricks, all to ensnare the flock. In Gatecrash, their new mechanic, Extort, lets them bleed opponents for life every time they cast a spell.
- Likewise, in Innistrad, Sorin Markov's ties of responsibility to the humans of his home shift him into black/white (from the pure black of the version of him that lived on Zendikar), and arguably makes him the Big Good of the whole plane.
- In Theros, Athreos is the world's equivalent of Charon, responsible for ferrying the dead across the River that Ring the World to their final resting place in the Underworld. His association with death makes him black, but his role in easing the passage of life to death and being a part of a cyclical order puts him in the white camp.
- Ixalan gave us the Legion of Dusk, a vampire-ruled empire based on the Spanish Conquistadors. As with most vampires in Magic, they make copious use of blood magic and necromancy to further themselves. However, unlike your typical vampires, their society is highly organised and deeply religious, with extensive laws detailing who a vampire can feed on. This is taken to such an extent that the set contains the first mono-White vampires in Magic history.
- As the name implies, Greed is unambiguously selfish and ambitious, but does have a sense of honour and concern for his "possessions".
- Elric of Melnibone makes deals with the Lords of Chaos, but as an incarnation of the Eternal Champion, he is fated to use his powers to maintain the Balance between both Law and Chaos. He isn't Black/Green because left to its natural devices, the Universe will eventually stagnate into pure Law or Chaos the Balance needs to be actively enforced for both to exist.
- Scrooge McDuck is consistently depicted as extraordinarily greedy and selfish but honourable and, in later years, devoted to his family, making him the most iconic example of a Black/White Disney character ever.
- Mark Rosewater cites Don Corleone, Magneto, and Jerry Seinfeld (the character, not the actor/comedian) as prime examples of the white-black color combination.
- Commissar Ciaphas Cain (HERO OF THE IMPERIUM!) is a heroic example who believes he is the out-and-out hypocrite version. The person compiling and editing his memoirs believes he is being too hard on himself, though she agrees that he is very self-centered.
- Linkara has a strong moral code and idealizes traditional hero models, but is also extremely pragmatic and frequently criticises cases of Honor Before Reason and moral inflexibility, embodying both White's and Black's best traits. He also has an arrogant streak and nearly turned evil because of it.
- An example from Fate/stay night is Archer (also known as Shirou Emiya). Originally intending to do good at any cost to himself, even if it hurt those who cared for him to see that happen (described as, "the selfish pursuit of selflessness"), he would later abandon his ideal in the name of his goal, resorting to calculated slaughter and brutal pragmatism in the name of selfishly saving as many lives as possible. Thus, it could be said that he began with a Black ideology and White methods (self-sacrifice for his personal desires) and shifted to a White ideology with Black methods (horrific and brutal slaughter in the name of maximized salvation).
- Fate/Grand Order has a more noble and almost downright heroic example of Black/White in the first Hassan i-Sabbah, the Old Man of the Mountain, better known as "King Hassan" to distinguish him from his successors who enforce his Legacy Immortality. King Hassan takes lives in the name of God, particularly those who have lived past their proper time, his unwavering faith granting him immense power over death and turning his existence into one close to a Grim Reaper. However, King Hassan avoids the pitfalls of becoming a Knight Templar, using his very strict code of conduct to act as an impartial judge rather than a bloodthirsty killer, and even skirts around said code through Exact Words to show kindness towards the heroes. He considers himself the shadow of the heroes, taking lives so that they can save lives, and whenever he's appeared in the story, he's been on the good guys' side.
- According to Mark Rosewater, Candor is White/Black aligned. In this case, Black honesty and self-awareness is basically institutionalised into White morality. A refreshing case for a White/Black faction.
- In Frozen, Prince Hans, through reasons that can largely be explained here (basically, he is akin to many canon White villains in being a duplicitous snot, but he's probably self-aware enough to be Black).
- The Young Merchant from Maoyuu is an interesting example. He begins as the hypocrite version, using a thin veneer of adhering to humanity's cause to mask his dirty work as a ruthless money-maker. Upon meeting the Crimson Scholar, however, he finds his worldview completely destabilized. After some soul-searching and a conversation with the Hero, he finds himself solidifying his white/black roots... but with a more positive bent, using his ruthless money-making skill to ruin the Central Nations' currency, invest heavily in the Southern Triad, and push for a ceasefire with the demons. Even his rationale is a blend of selfishness and selflessness; in his words, the only thing he's found that all people have in common is that they'd all like to be a little happier, so why not use that to bridge the gaps between nations and trade?
- The two Primordial Serpents in Dark Souls fit White/Black, but in different ways. Kingseeker Frampt wants the save the Age of Fire (an ostensibly White goal). And if that requires tricking hapless Undead into turning themselves into kindling for the First Flame, then so be it. Darkstalker Kaathe, on the other hand, is the straight-up hypocrite version. He claims that the Age of Dark would be a golden age for mankind, but the fates of Oolacile and New Londo hint otherwise. Kaathe has a twisted desire to see humans give in to the Dark Soul and become monsters.
- Gouki/Akuma from Street Fighter is an interesting example. His ruthless desire to be the strongest leads him to be willing to kill strong enemies (and see nothing objectionable about that) and otherwise unreservedly disregard the mores of common society in his pursuit of this end, a strongly Black way of life. However, he has his own ironclad code of conduct that he hews to, a very White thing to do. He doesn't hurt noncombatants and refuses to kill or even fight those who are ailing or otherwise utterly beneath his abilities (after all, what sort of progress would hurting the weak grant him towards being the strongest?). Especially notably, he considers Vega/M. Bison/Dictator scum for using a tactic he considered dishonorable (Ryu and Ken defeated him, but were badly hurt in the process. Bison's response was to jump to a fresh clone body to finish them off, which Akuma perhaps saw as invalidating the fairness of Ryu and Ken's victory), attacking Bison and finishing him off with the Shun Goku Satsu/Raging Demon. Speaking of, the Shun Goku Satsu/Raging Demon technique is white/black as well, given that one interpretation of its effects is that it reflects the target's own evil against them, killing people with their own sins.
- The Auditors of Reality in Discworld are an extreme combination of Evil White (they are the Anthropomorphic Personification of "The Rules", who view the slightest trait of individuality as an instantly fatal disease and believe the universe would be much better if there weren't all these living creatures disordering it) and Black (when they do show personality traits, it always seems to be selfishness and ambition not to mention that they're more obsessed with death than Death is). There's also a bit of the hypocrisy mentioned above; the Auditors sometimes seem to take the view that, since they are the Rules, the Rules don't necessarily apply to them.
- The Fire Nation in Avatar: The Last Airbender, at least at the time of the show. On the one hand, they've spent a hundred years trying to conquer the world, and committed massive genocide on the Air Nomads for the sake of that goal, and preach a philosophy on how Fire is the "superior element." All very Black. On the other hand, they have a very rigid military, and the upper class at least seem to have a strict code of conduct, and practice honor duel called Agni Kai. What's more, an episode set within the Fire Nation shows just how far the propaganda machine goes, apparently espousing that because they are superior, they'd be doing the world a favor by taking control of everything, textbook examples of Evil White.
- Yhwach from Bleach certainly qualifies, as a ruthless and pragmatic leader who encourages, expects, and enforces complete conformity and obedience from his subjects. Though he supposedly values peace, he brings it about with acts of tyranny, and executes those that fail him while hunting down the Arrancar, which he views as lesser. Even those that serve him well are expected to give up their lives for his goals at a moment's notice, as he sacrifices them to take back the power he granted them to use it for himself or give it to more useful underlings. Even if he does not sacrifice them, those that he gifts and heals live shorter lifespans, with their gifts all returning to Yhwach upon the end of their lives, making him stronger and extending his lifespan. While it is only made clear at the last moment, his true goal is to combine the human world with the Soul Society and Hueco Mundo, making the afterlife one with the normal world and ending the cycle of life and death, creating a world where no one has to die. This is a very White/Black goal that demonstrates Green's conflicts with them.
- Metroman is a cape who also believes in free will.
- The Ventrue are this through and true. The most selfish of all the Clans, and yet the one most interested in keeping up The Masquerade. They are masters of keeping facade of being Affably Evil when it suits them, and pulling You Have Outlived Your Usefulness the moment you're no longer needed. They are willing to play by the rules - as long as it profits them (and they usually try to find The Scapegoat for the breach, so the blame is never on them).
- The sad saga of Hollow Knight can be traced back to a battle between two very different forms of White/Black; the Pale King vs. the Radiance. Both are light-associated bug-people who ultimately are motivated by self-centered reasons of what they, personally, think should be their kingdom. However, they couldn't be more different in actions; the Pale King usurped the throne from the Radiance for the very Black goal of giving free will to her subjects, and instituted a very White program of thought control to starve her of memories she could use to manifest again for good reason, for the instant someone found a statue of her, she unleashed the Infection to bring her former subjects back in line. The Pale King sacrificed every moral code he had to create a container capable of serving as a container for the plague (Black's ability to bend morals and fascination with the Power of the Void) in order to save his people from their jealous former goddess by any means required (White's desire to protect others). The Pale King, thus, is a White/Black hero, willing to damn himself to save others. The Radiance, on the other hand, embodies White/Black at its most petty; unable to accept that someone stronger had taken away her toy, she unleashed a very Black ability of the Infection, which has the White end effect of turning its victims into extensions of herself. The Radiance personifies the most negative aspects of White (inability to tolerate other ways of life, capacity to commit genocide, and egocentrism) and Black (willingness to destroy what she cannot have, complete lack of concern for others, and greed). Ironically, the Pale King is shown to favor Black abilities over the Abyss, while the Radiance favors White light-based attacks and powers.
- The Reapers from Mass Effect can be considered a terrifying example of this philosophy put into action: despite their horrifying methods (mostly centered around turning sentient race into zombies, which is pretty in-color for black), they actually view themselves as "greater good" or, at least, necessity for the galaxy. By purging the galaxy of developed species, they're "saving" them from even worse catastrophe that would happen if technology advance too far which was the intent of their original creators, the Leviathans although they became the first target.
White opposes Red for similar reasons as it does Black. White understands the utility of putting away its emotions; Red is ruled by nothing else. White thinks Red is Chaotic Selfish, too obsessed with its own pleasure to be trustworthy. For its part, Red sees White as needlessly controlling and doesn't like all the annoying little rules White uses to harsh Red's not-so-mellow. White, with its aforementioned specialty in Power Nullifiers, can impose a lot of new rules on players; Red has all the spells that bend the rules and shake things up (e.g., "Spell which used to target [X] now targets something else, which you get to choose" or "Shuffle all permanents in play and deal them out randomly"). Put as simply as possible: Order Versus Chaos.
White/Red cards tend to be about the middle ground of Red's emotion and White's determination taking an emotion and harnessing it to a greater cause. In-game, this is most commonly expressed as martial zeal, loyalty, and passionate faith, but other emotions work as well. Red/White is in many ways The Kirk to white's Spock and red's McCoy, able to use the strengths of both philosophies to achieve greater things than either could alone. However, Red/White seems to usually use hybrid means for either White-like goals or to combine the effects of opposing spells, rarely Red-like goals alone.
- The Boros Legion in Ravnica is heroic, but extreme (to the point that only a few characters are "good", not the whole group) and somewhat hypocritical, as they are willing to break their own rules to impose the law. In Return to Ravnica, they have become much more activist with their new leader, having deposed Feather. In Gatecrash, their new mechanic is Battalion: creatures with Battalion activate special abilities if at least two other creatures attack alongside them.
- Meanwhile, the Nobilis of War from the Shadowmoor uses White methods for Red goals; namely, utter and total devotion to war. Both colours are in fact those most comfortable with war as a concept: White as a tool for peace (irony!), and Red as an outlet for aggression.
- The actual Shadowmoor races aligned with Red/White, the duergar and hobgoblins, express this combination by being territorial peoples, violently attacking anyone who seems like a threat (which is pretty much everyone). The duergar are somewhat more isolationist, preferring to avoid conflict by being underground, while the hobgoblins are more militant, actually going to the point of eating their enemies. Yes, a white aligned race that eats other sapient races.
- Another example is the Mirran Resistance in the Scars of Mirrodin block, fueled by both devotion to their cause, and defiance to the ever-increasing Phyrexian influence on the world. This leads to the few surviving uncorrupted Mirrans to keep from losing hope of a pure Mirrodin once again, by remaining defiant to the new Phyrexian rule reinforced by a staunch belief that even in this state, they can reclaim their home. (This hope is rewarded by the Red Phyrexians deciding not to hurt the resistance so long as they cause no trouble in the Furnace.) This color combination can create a really stubborn Determinator.
- Yet another example is the god Iroas. He's a war god and one of the patrons of the militaristic Kingdom of Akros. However, while he is an aspect of war, his focus is on valor and bravery in battle. What is seen as "honorable" warfare is his main domain, so either standing side by side with one's fellow comrades or striking out on one's own and making a heroic stand.
- Ajani Vengeant shows what Ajani was like in the aftermath of his brother's murder. Sarkhan Vol helped Ajani use that anger as fuel for power. His first loyalty ability locks down another creature for a turn, a very White ability in nature. His second loyalty ability deals 3 damage to a target while healing his controller for 3 life, a simple yet effective mix of Red and White. His third and most powerful loyalty ability destroys all lands a target player controls; while Red has become the color with the most land destruction, the original spell which says "Destroy all lands" is the white Armageddon.
- A villainous example would be Nahiri, the Harbringer. Formerly mono-White, seeing her home plane ravaged by the Eldrazi made her overwhelmed with rage and clouded her judgment, to the point she tried to inflict the same fate on the home plane of the man she saw responsible.
- An example of the duality of Red/White is to compare Alucard and The Major from Hellsing; both are Red/White characters, but in opposite directions. Alucard uses his Red bloodlust to attain Whites ideal of a vampire-free England, whereas the Major uses Whites organization to spend 50 years preparing for a Red-style bloody war.
- The staff classifies V and The Punisher as W/R; both are murderous yet meticulously careful anti-heroes. Interestingly, V is an excellent example of using White methods (careful plans and stratagems) for Red ends (anarchy overthrowing a fascist state). Rosewater has also stated that Worf and The A-Team are further examples.
- Amon is a great example of a Red/White villain. A social revolutionary who seeks equality for non-benders, he is a rebellious Knight Templar with an absolute sense of authorithy and command as well as expert and meticulous strategising, never losing his cool, yet remaining quite passionate. He is vicious and stops at nothing to see his twisted brand of justice realised, yet he seemingly is still moral enough to not actually kill people aside from one quite desperate circumstance. His backstory only reinforces this, having been striving to be "fair to everyone" since he was a child, and revealing that he suffers tremendous emotional issues and possible exceptional guilt over being the very thing he came to hate. Also, he is a bloodbender, and blood spells are often Red (though it's because of his waterbending), and his blending-blocking ability has been revealed by Bryke to be chi manipulating, aka reversed healing, and thus White.
- Sam Vimes is a rugged man with an anti-authoritan streak and is not afraid to fight dirty if needed, but his dedication to the law and justice is absolute, and his sense of morals is one of the strongest in the Discworld despite his cynicism. Indeed, Agrus Kos, a Boros hero from the first Ravnica block, seems to be based somewhat on Vimes.
- General Alister Azimuth from Ratchet & Clank Future: A Crack In Time. A true patriot of the Lombaxes who was exiled after unwittingly helping Emperor Percival Tachyon exact vengeance on the Lombaxes prior to the Ratchet & Clank games, he wants to use the Great Clock to change the past so the Lombaxes never leave their home universe, thereby making up for his past mistakes, and displays passion and fervor in pursuit of this goal to the point he's willing to shoot Ratchet, the son of his own childhood friend, and risk the entire universe in the process.
- Inspector Carmelita Fox from the Sly Cooper series, so very much. She's quite dedicated to the pursuit of justice and the enforcement of the law, but is also quite passionate, short-tempered, and prone to venting her frustration on the criminals she apprehends.
- Rider from Fate/Zero, being the spirit of Alexander the Great, fits this paradigm; his methods and goals are each a thorough blend of white and red, order and passion. His camaraderie and fiery personality gave him the charisma to rally tens of thousands of allies to his cause, turning them into a Badass Army that could take over much of the known world. In combat, he can summon this massive army to his aid, not unlike what a Boros player might do. He claims that the reason Saber failed as a King is because she took a pure White approach to ruling, which meant she lacked the charisma to inspire true loyalty among her subjects.
- Calvin "Freckle" McMurray from Lackadaisy, though not all at once. Most of the time he's quiet, shy, and reasonable, but when he picks up a gun, something in him goes "click-click" and he switches into a trigger-happy maniac, though thankfully he has so far not harmed any of his closest associates, like Ivy (a college girl with a crush on him that he might reciprocate), Rocky (his cousin, see below in the Black-Red section), or Nina (his mother). Indeed, the poor guy finds himself torn between trying to be the good Catholic boy his mother raised him to be (he even applied to become a cop, but his aforementioned enthusiasm for firearms blew his chance) and his cousin and closest friend since childhood, Rocky, who has a bad habit of misguiding him into one misadventure after another, like setting fire to a backwoods distillery in an attempt to muscle out competition for a badly crippled bootlegging syndicate.
- The Lady Knight and Big Sister Maid from Maoyuu are definite examples that, while united in purpose, vary in approach. As a knight and prioress, the Lady Knight's emphasis on faith, religion, military tactics, duty, and helping the peasantry are very white, while her hot-headedness, fury in battle, love and desire for the Hero, and generally rough demeanor are red. Meanwhile, the Big Sister Maid is also devoutly religious, but lacks that same commanding edge that the Lady Knight has. However, her red side manifests as compassion and fierce individualism, born of her childhood life as a serf under the heel of a cruel master. Mixing this with white's desire to help the collective, she fervently yet peacefully pushes for a more egalitarian society, one where everyone, whether nobles, peasants, soldiers, or serfs, can all enjoy the Holy Light's gifts of life, wealth, and freedom. Just to further push the red half, freedom is something that she believes is an inviolable right of the people, which even kings or priests should never be able to take from them.
- Tohru Adachi from Persona 4 is a good example of a white/red character. As a detective, he apparently has white's dedication to law, but he's also quite red he's energetic, emotionally driven, and tends not to think things through. Furthermore, his motives as the murderer are extremely red. He kills Saki and Yamano on impulse when they wouldn't go out with him, and manipulates Namatame for fun. His white motives become more apparent as he talks more about the murders, as he constantly tries to convince the Investigation Team that he's doing what's right. His end goals are also pretty white he seeks to replace all humans with shadows, ending individualistic struggles. Also, in Persona 4: Arena Ultimax, he honors the promise he made in Persona 4 to follow the real world's rules, going as far to interfere in Minazuki's plans to prevent those rules from being broken.
- Speaking of Shin Megami Tensei: Persona, the Phantom Thieves of Hearts are absolutely Red/White on the concept's fundamental level. While the alignments of the individual members tend to vary, like Red/White, they're united on a singular concept: like Boros with justice, they're in it together to reform Tokyo's corrupt society from within. They do this by using the Metaverse to access truly evil and untouchable people's sub-consciousness and force them to have a Heel-Face Turn. The goals of the Phantom Thieves are indubitably White by nature (ensure stability, order, and justice by helping people), but their methods and rebellion against tyranny firmly plant them in Red as well.
- The Masked Lumen in Bayonetta 2 is a very straightforward example of Red-White. His basic motivation is to avenge his lover, seeking to kill the person he thinks murdered her. He's very impulsive, very honourable, very straightforward, objected to the witch hunts on moral grounds even when the rest of his side didn't (and manipulated him into fanning them), and ultimately commits a Heroic Sacrifice for the good of all. He is the younger, non-corrupted version of Balder, seen above in White-Blue.
- At his core, Sonic the Hedgehog is an extremely red-white character. He values his own freedom and the freedom of others intensely, chafes at the notion of being restricted, and lives life at his own pace and by his own rules. He also cares a lot for the well-being of pretty much everyone he meets, and has dedicated himself to thwarting the evil ambitions of ne'er-do-wells like Dr. Eggman and protecting the peace and the people.
- At the very core of the franchise, Power Rangers is a very Boros show. Individual Rangers, even morphed, are typically only strong enough to take on a small squad of Mooks, while a full team tend to have no trouble taking on a much stronger monster, a very much White ideal. In combination with this, the series also promotes the importance of friendship and passion, leading, along with the generous use of explosives, to a very Red feel as well. While certain series may add others colors depending on motifs (Wild Force, for example, adds Green to this mixture), the show as a whole is consistently White/Red.
- Fire Emblem
- The series as a whole tends to put a lot of emphasis on Boros values. Fire Emblem is a Low Fantasy Strategy RPG that features nobility's attempts to liberate a kingdom from an evil empire, malicious religious cult, or both. The series falls into Red/White due to its emphasis on teamwork, communal values and working together for a greater cause in service to the nation (a very White value), while also having a series hallmark being bonds between your soldiers, individual emphasis, and positive emotions like sympathy and love (very Red). While Fire Emblem is definitely leaning more to White than Red, the fact that a series theme has always been unifying people of disparate, different alignments for a greater cause is something that certainly embodies a Boros philosophy.
- While a lot of Lords in Fire Emblem follow the Red/White philosophy (adherence to order while being very emotionally-connected about it), two great examples would be Ike and Corrin. The former is a great instance of a Boros character due to his adherence to greater ideals and his determination to bring equality to beorc and laguz (very White ideals), while also being a free-spirited commoner in charge of a mercenary band with a fiery temperament (how isn't that Red?). Meanwhile, Corrin is a kind-hearted scion of nobility who is forced to choose between Nohr and Hoshido in the scheme of a great war; while adhering to order and peace just as much (if not moreso) than the average Fire Emblem Lord, their sense of emotional connection, camaraderie and leadership skills (even in spite of their average tactical capabilities) makes them firmly Red as well. Really, between these two serving as the most notable examples in a very Boros franchise, most Fire Emblem Lords fit Red/White pretty well, with some exceptions.
- Mark Rosewater has stated that most of the Super Hero characters would by general rule either be this or combine White/Red with a third color. This is because as a rule they are aiming to a White goal (more lawful society) but use Red methods (vigilantism being openly against the law) to accomplish it.
- The video game Tales of Berseria shows White and Red at war with each other. The protagonist, Velvet Crowe, was traumatized when her brother-in-law, Artorius Collbrande, failed to protect her sister Celica and their unborn child; later, trauma turned to rage when she saw him make a human sacrifice of their one remaining sibling, Laphicet the Littlest Cancer Patient. The game is her Roaring Rampage of Revenge against Artorius, who has since risen to leadership of an ecclesiastic organization that promotes detached, emotionless reason and wants to eradicate The Evils of Free Will. In the meanwhile, of course, Velvet has become a Blood Knight whose Left Red Hand, literally a daemon claw, allows her to Life Drain her victims. Ultimately, the two are Not So Different, each willing to force others to make sacrifices in the name of their goals, but Velvet and her band of Anti Heroes are the ones doing the Chaotic Good things, while Artorius and the Abbey put an emphasis on the "Evil" part of Lawful Evil.
- The Huntsmen and Huntresses of RWBY qualify, at least on an institutional level. While individuals vary in motives and means, the express purposes of the Huntsmen is to protect humanity from the Creatures of Grimm, and they frequently work in tightly-knit teams that often become as close as family. However, they also embrace individuality as a rule of thumb, with their outfits and gear being highly customized and unique, and their weapons being tailor made to their individual fighting styles. Even their powers tend to be unique and reflective of their personality.
- On an individual level, Yang Xiao Long is probably the best of this color pair: more than anything, she wants to look out for those she considers family, especially her half-sister Ruby and teammates Blake and Weiss (White). But she also has an explosive temper (literally) that's cost her as many fights as it's won, and tends to go by her heart more than her head (Red).
- Turians from the Mass Effect series can be an example of an interesting relationship between White and Red: their entire culture is centered around martial prowess, but they avoid typical trappings of Proud Warrior Race Guy by standing firmly on "Soldier" axis in the Soldier vs. Warrior debacle. Things like recreational drug usage or personal conduct are overlooked as long as you do your duty as a soldier, but at the same time being overambitious or risking the lives of your comrades for personal gain are shunned. Unlike most examples mentioned above (where it's usually Red martial themes mixed with White ideas of social solidarity), they actually have a Red flavor of society (as long as you're useful, anything goes) with a White martial code.
White and Green are both concerned with community, and this is best expressed in their joint love of creatures. Green is all about keeping everything strong, but also encourages Social Darwinism, which is why it has a Bad Ass Army and single-target Status Buffs which make individual creatures stronger. In comparison, White cares about the Littlest Cancer Patient, and has a Redshirt Army, using global buffs (or the occasional high-powered champion) to make them all stronger.
Green/White cards tend to be about society existing in harmony with nature. Sometimes society shapes nature into forms it finds pleasing or useful, such as gardens or tree farms; other times, society shapes itself around nature to avoid despoiling it. Green and White working together often seem quite benevolent, perhaps the most so of any color pairing, but again, the needs of the individual are sublimated to that of the group, perhaps even more so than in White alone. They are the color combination with perhaps the highest average of both good small creatures and good big creatures, making a fearsome army, and almost all healing effects in the game are either white or green; combined, some of the most efficient life-gain spells in the game are present.
- The Selesnya Conclave in Ravnica are a group dedicated to peace, healing, and the betterment of the community (which they do through brainwashing the masses). Most guild members were dryads, human-like tree spirits, and their "leader" was a collective mind called the Chorus of the Conclave, which expressed itself through the bodies of high-ranking members, using them as figureheads. The new guild leader is a single dryad composed of three minds, and they seem to be stepping up their activities. Selesnya has become evangelistic, and more than a few cards emphasize how abhorrent they find the undead. Their new mechanic, "Populate", creates a token copy of a creature you control.
- While humans have been in many different color combinations over the years, they count in the Innistrad settings as they are outnumbered by the supernatural beings and believe that united, they can survive the supernatural setting. Human cards that are White are in urban settings who try to calm the frightened masses down while Green human cards are monster hunters who live in the wilderness.
- Karametra is the patron god of harvests and orphans in Theros. The polis Setessa is her main city of worship. The city itself embodies the ideals of white and green, with it being arraigned in three circular rings of trees. The Setessans are mainly a group of warrior women who train in the wilderness to maximize their fighting potential while protecting their city.
- Dromoka and her brood play a more militant aspect of this colour pair. Thriving in the sunlit deserts of Tarkir, they killed the local Abzan peoples due to their traditions about "necromancy" (which, mind you, is depicted as a completely harmless communion with ancestral spirits), considering it to be an affront to natural life. Though they otherwise sympathised with said clan, they were so fanatical about that belief that they almost commited genocide, forcing their khan, Daghatar, to renounce their traditions and pledge alliance to the dragon. Further still, she decided to abolish the very use of the words "khan" and "clan". Fanatical and borderline hypocritical, Dromoka is a chilling example of the tyranny associated with extreme Green/White.
- By Dragons Of Tarkir, Dromoka has evolved into an interesting balance between beneficence and tyranny. On the one claw, Dromoka doctrine explicitly promotes and honors the achievement of all members of the clan, dragon and humanoid alike, and it's definitely the safest of the five, with Dromoka dragons risking their own lives to protect their humans. On the other claw, Dromoka is still a tyrant, and her dragons demand service in exchange for their protection.
- Crossbreed Labs, from the joke setting Bablovia, is basically what happens when visionary mad science meets Furry Fandom. They're dedicated to using LEGO Genetics technology to give people the animal traits that reflect their true selves, demonstrating not only Green's love of critters but also its belief that people have an unchanging "true self," something that Blue for instance would firmly reject. The White shows in their focus on getting the treatment to anyone who wants it and fostering a society where they can live in harmony, showing White's utopianism and desire for peace and community.
- The Body Snatchers in Invasion of the Body Snatchers are, as Mark Rosewater put it, "aliens on a mission". They operate as a collective if not an outright Hive Mind, they're communist allegories, and they look like plants.
- Fluttershy and Applejack embody the Green/White mixture in different ways. Both are close to nature, Applejack tending to her farm and Fluttershy tending to her pets. Applejack is white because she places importance on her friends and her large family and Fluttershy towards nurturing her animals.
- Friedrich Nietzsche invented a being with the worst attributes of Green and White in the Last Man, combining Whites emphasis on conformism and lack of any personal ambition with Greens dislike of thinking and creating to create a being devoid of the will or vision to improve or stand out.
- Kimba has traits that show not only Greens and Whites comparisons, but their contrasts as well. As the king of a jungle, he is a Nature Hero determined to protect it and its denizens from human and animal threats. He also uses his rule to attempt to integrate traits of human society onto the animals of his kingdom. He protects nature (Green) but also tries to place new laws to try to improve it (White).
- Other examples listed by Mark Rosewater include the Ewoks, a species with a primitive tribal structure living in wilderness with a deep sense of community, and the Oompa-Loompas, a group of strangely-identical hard-working people in the food manufacturing industry with a penchant for bursting into choreographed song and dance routines.
- Also via Mark Rosewater is Amity, whose focus on kindness and neutrality firmly align it with Green/White.
- According to Mark Rosewater, Ra's Al Ghul is a good example of a Green/White antagonist. His goals, after all, are to destroy civilization (Green) out of moral disgust, and with the intention of creating an utopia for the survivors (White). Even when he is written as hypocritical and self-serving, canon examples like Gaddock Teeg or the worst members of Selesnya show clear consistency with this alignment.
- Ramlethal Valentine from Guilty Gear is a good example of the ultra-conformist aspects of this color pair. She refers to herself as a mere tool of her Mother (white) to be disposed of when no longer needed, and has a feral and savage fighting style (green). She also disdains individual thought and has an obsession with purpose. Later on, Elphelt, Sin, and oddly enough Bedman successfully convince her of the importance of emotions and the value of individuals. By the end of Guilty Gear Xrd's story mode, she has potentially moved to green/red or green/red/white.
- The Jewish community of Anatevka in Fiddler on the Roof can be considered this, as shown in their Signature Song "Tradition". On the one hand, "here in Anatevka we have traditions for everything... how to eat, how to sleep, even how to wear clothes" which puts them firmly into White. But as Tevye himself admits they have no idea why they do all of this, but they still follow the tradition because it's the thing that holds them together - which is something inherently Green.
Blue and Black get along well, because both are The Unfettered. Both consider themselves Above Good and Evil; Blue sees everything in the world as fair game for use in experiments For Science!, and Black sees everything in the world as fair game to use for their own betterment because It's All About Me. Blue and Black share the ability to gain card advantage, but Blue usually expresses this as general knowledge gain, where Black has targeted spells that get you just what you need (or, more accurately, just what you want). Black is also willing to self-cannibalize to get ahead, which Blue isn't into, wanting measured progress where Black wants more power at any cost.
Blue/Black can be... dangerous. It tends not to just give you knowledge, like Blue, or attack anothers mind, like Black. It lets you see what others are planning and time an attack to mess them up right when it would hurt the most, such as a spy stealing an enemys plans and leaving disinformation or a spell tearing apart anothers mind and feeding you the choice memories. Its the color combination of espionage, secrecy, domination, deception: rationality combined with self-interest. Yet at the same time, it is the pairing for the insatiably curious, the knowledge-seekers and collectors. These arent people who do so for its own sake thats Blue or for some insidious long-term goal thats Black but because they get satisfaction out of knowing and having things, no matter how trivial. Blue/Black, in other words, might well be the color of fandom.
On the plus side, Blue and Black are the colors that most value the concept of free will, as their shared enemy, Green, is all about predestination. Blue/Black can be a sociopath of the highest calibre, but also the voice of reason against conservatism or fatalism.
- The Dimir, did you call them? do not exist. There is no secret tenth guild in Ravnica. Certainly not one whose entire, Guildpact-enforced magically-compelled purpose is to bring down the Guildpact itself. No sir. Would you take a look at this, please? *FLASHYTHING*
- With the defeat of Szadek, the Dimir were all but destroyed, but in time reformed, this time as a more general spy/information broker faction. In Gatecrash, they have spells with the Cipher ability that can either be cast normally or "encoded" on creatures and activated every time said creatures sneak past their opponents' defenses.
- Innistrad expands zombies from Black, the traditional color of undeath, to Blue; the Blue zombies are the Frankenstein's-monster-type skaab, and they tend to be stronger at the cost of discarding cards or requiring certain cards in the graveyard. Black has the more standard Zombie Apocalypse cards, which tend to be slower and smaller but inexorable. Where Blue can pull out an individual 6/9 zombie, Black can get a number of 2/2s.
- Under the tutelage and influence of Nicol Bolas, Tezzeret has become a Blue/Black character. He is now a far more amoral and selfish person than he was as a pure Blue youth.
- Theros's resident god of deception and lies, Phenax puts his own schemes and desires above anything else. He had a hand in the destruction of a small city and the death of all its inhabitants and has been shown to enjoy the strange cruelties that can be inflicted on mortals. He's also the patron of The Returned, a race of undead who managed to claw their way out of the underworld, but lost their identities in the process. He is in part symbolic of Blue/Black's ability to give fate a middle finger, as opposed to the fatalistic Erebos.
- Silumgar and his brood from Tarkir. Arrogant and self-centered, they formerly laid raids and stole treasures from the Sultai clan (not very nice themselves), but revealed further malevolence by going back on their words and utterly enslaving the Sultai. After 1,280 years in which Silumgar has ruled, he pragmatically rewards power and sheer ambition (as long as it poses no threat to him), making his Clan the only where non-dragons might rule over dragons.
- The Agents of S.N.E.A.K., from the joke setting Bablovia, are an Overt Operative network that spend most of their time spying on each other, trying to gain power through knowledge in typical Blue/Black fashion. Most members are primarily concerned, in very Blue fashion, with getting information (like what S.N.E.A.K.'s agenda is and whether it's really just a massive practical joke by another faction) and spy gizmos to help them get that information. The leader of the organization is whoever currently holds the ceremonial Golden Ruler, reflecting Black's respect for whoever has the skill to steal and keep it.
- Severus Snape is a sympathetic example: he is what you get when you add Blue methods to a Byronic Hero.
- The Master Control Program from TRON is an example of a Blue/Black villain. It seeks to appropriate programs, which satisfies the blue goal of becoming smarter and the black goal of becoming stronger, and it works in secret to infiltrate major orgnizations such as the Pentagon.
- Daria is an example of a Blue/Black protagonist. She is both emotionally detached and extremely cynical and self-centered, but she is still sympathetic and non-malicious.
- Mark Rosewater has listed Lex Luthor, The Borg (though he has gone back on this, now considering them Green/Blue or White; see below for details), Rita Skeeter, and Stewie Griffin as examples of Blue/Black characters.
- Mark Rosewater also considers the titular Sherlock to be Black/Blue.
- Hermaeus Mora from The Elder Scrolls series desires knowledge above all else. His Daedric Realm, Apocrypha, contains the unknown and unknowable, and he is always seeking to expand his collection. Not because he actually wants to use it, but simply because he gains satisfaction from having the knowledge in his possession. He can be very ruthless about it, too.
- The DCAU incarnation of Brainiac. An emotionless artificial intelligence who has decided that its purpose is the collection and preservation of all knowledge... and destroying the worlds from which he gathers said knowledge just to make it more valuable. Interestingly enough, he merges with Lex Luthor, a rather different variation of the same color combination.
- Youd be hard-pressed to find a better example of a Blue/Black character, villain or hero or... otherwise, than David Xanatos. A technocrat, always calm and in control, with seemingly endless resources (and contingency plans), he can manipulate people into doing what he wants even though they know they're doing what he wants by making it so it's what they want, too.
- An archetypal example is Hikawa, from Shin Megami Tensei: Nocturne. Contrary to his green/white/blue Reason, he himself has absolutely no problem with wholesale slaughter, calculated psychological abuse, and even having the ambition in the first place to achieve his ends. He even seems self-aware to a point of the hypocrisy inherent in his methods, seeing himself as more of a necessary servant to prepare the way to the ideal world.
- Surprisingly enough, Judy Hopps. While you could argue her desire to be a police officer is a White motive, simply being good doesn't make one White any more than being alive makes one Green. Her primary motivation to join a force is simply curiosity to see if she can, a desire to test her potential (a very Blue motivation), and she frequently uses her intellect and wits to overcome her physical disadvantages. Meanwhile, her Black side manifests itself in her ambition, cunning, and surprising ruthlessness ("It's called a hustle, sweetheart.") Finally, Zootopia's ultimate moral: "We can overcome our base instincts to be whoever and whatever we want to be." is a very Blue/Black moral in that it goes against the very Green mentality of "How you were born is how you were meant to be, and how you will stay. A predator will never be anything BUT a predator."
- Sōsuke Aizen is perhaps a quintessential Dimir character. A patient, deliberate manipulator, he uses his scientific genius to test the limits of what's possible and create new, useful tools that can be used to reach his ambitions. And his ambitions? In his own words, "My only purpose has always been to crush all who seek to control me." He seeks to surpass all those above him, all those who could control him, from the Soul King to Yhwach, to reach the peak of power and influence at the top of the world, no matter what it takes. His Zanpakutō is also Blue, creating perfect illusions that allow him to easily control others, and he approaches combat in a very Blue way, preparing for every outcome, going as far as to create an Arrancar with the power to seal Yamamoto's Zanpakutō, as Aizen knew his power surpassed his own.
- Batman is another Black/Blue character (Blue Methods with a Black goal).Linkara: I see Batman as a figure, ultimately, about how one can rise above tragedy to do good in the world and improve yourself. He is brusque, yes, but not heartless. Aggressive, but not unethical. He drives himself to the extremes he does, sacrifices himself and his happiness at times for one goal so that no other eight-year-old child will ever have to go through what he did. Sometimes he goes too far and sometimes he makes mistakes, but that's because he's not a god, nor should he be. He is human. If Superman represents the hope and compassion humanity is capable of, Batman represents the determination and intellect we are also capable of. Superman's worst foe is Lex Luthor, a wealthy genius who uses his power for evil, but Superman's best friend is Batman, a wealthy genius who uses his power for good.
- Yes, he uses his powers for good. But as mentioned above, a character can do good and still be Black. What makes him Black is that he is ultimately self-motivated. Unlike Superman, who was taught to believe in "Truth, Justice and the American Way", Batman is motivated by a personal tragedy.
- Shiang Sun (codename: Chalk Eater) and Shiori Koden (codename: Shionyan) from SHIN MEGAMI TENSEI Liberation: Dx2 are protagonist examples: Chalk Eater is a computer nerd who completely loves horror movies, while Shionyan is a business-savvy Insufferable Genius (while she is mostly a Nominal Hero, she is still disgusted by the villains'... well, "villainess". Which makes sense since the Big Bad is Green-aligned). It's also worth noting that, while Shionyan is just as arrogant and selfish as you can expect for someone of this color alignment, Chalk Eater is a genuine Nice Guy as he is always willing to help his friends and knows to separate killing in fiction from killing in real life. While his Limit Break quests reveal he does have a "dark side" that makes him question if he is evil himself, his friends were quick to point out that he was a Well-Intentioned Extremist or Anti-Villain at worst. Also, he enjoys surfing and his main demon is even a manta ray (Blue), while his skills are focused on exploiting the weaknesses of opponents (Black).
- Salarians from the Mass Effect universe can be considered a rare heroic example. Their entire society is based around two things: science (Blue) and espionage (Black) their preferred battle strategy is to quickly and covertly remove the threat (which is something Dimir usually does as well), use small, but well-trained teams instead of huge armies (again, playing Blue "precision and skill over raw power"), and they have a penchant for being the most informed folks around, no matter the situation. On the other hand, they don't seem to be concerned about morality that much, as shown by the fact that they created the Genophage to "cull" the Krogans (which was essentially using Blue means to achieve a Black goal).
Blue and Red fall on opposite sides of the Emotions vs. Stoicism spectrum. One's passionate, one's logical; one uses fire, earth, and lightning, the other water, wind, and ice; one's look, do we really need to spell this out? They both have the highest ratio of spells vs permanents, but Blue has all the poker-face spells, the ones that win games but only if you have the skill to use them; Red, on the other hand, has all the spells that involve both the Random Number God and straightforward burnination of the opponent down to zero with fire and lightning. They also share a theme of weak and few creatures, but Red's tend to be of the "cheap with drawbacks" variety whereas Blue's are more Awesome, but Impractical.
Red/Blue was originally quite rare (although it certainly happened), but has become more common in recent years; when it appears, it tends to involve copious amounts of Science! and explosions. Think of Red/Blue as Blue's Madness Place where the research, creativity, and drive to know ever more go a little overboard, leaving behind little things like pragmatism and stoicism. This can result in a mass of explosions and twisted metal and cries like I think I know what I did wrong! (or just as commonly, Oh, I am hurt! I am very, very hurt!). Somewhat more rarely, it comes about because Red and Blue are the two colors most likely to have Elemental creatures and pure-elemental effects there's even an entirely separate creature type for red/blue "elementals", the "Weirds". And aside from oozes (which dont really count and are most often green), Red/Blue is where you find non-Newtonian fluids, like gels. Red/Blue is the main colour combination associated with arts, with Red providing the passion and Blue perfectionism.
- The Izzet Guild in Ravnica is mostly Chaotic Neutral, with a few bad and good apples. They are frenzied researchers on the bleeding edge of mad science. Their leader, the genius dragon Niv-Mizzet, continually retools the guilds signet to suit his passing whims, and can turn burnination into SCIENCE! Basically... run. (In the sequel block, he's got people working on dozens if not hundreds of seemingly unrelated experiments, for Reasons. Their new mechanic, Overload, allows single-target spells to instead hit every legal target. Run faster.)
- Keranos, God of Storms embodies the fury of the storm and the sudden blaze of epiphany. A god of little patience and less mercy, he dispenses insights and blasts of lightning in equal measure. As such, he is associated with blue and red mana. Being a god of wisdom, he cares little for mortals whom he sees as reckless, but assuming they're individuals of action and sought his blessing or council first, he's much more conciliatory. Such people may be gifted visions of the future, but will be unable to change the outcome, for example.
- The Sparks of Girl Genius fit this almost by default, as Mad Scientists and Trope Namer for The Madness Place. They're inherently brilliant scientists, one and all, but the act of invention tends to send them into a "Spark-Induced Fugue State", aka The Madness Place. Once that happens, their genius starts being driven by their emotions, and useless little things like safety, morality, and sanity will be forgotten until they come out of it, pursuing knowledge For Science!. The most effective Sparks, however, are the ones who are best at maintaining their self-control at that point, thus leaning more into the Blue side than the Red.
- The best traits of a Red/Blue mixture are embodied in the Übermensch as talked about by Friedrich Nietzsche, combining Blue's desire to innovate and improve with Red's emphasis on emotion, individuality, and self-expression. Mark Rosewater considers the Red/Blue mixture to be opposed to the Green/White mixture, somewhat fitting as Nietzsche also essentially contrasts both (see above). Whereas one supports ultimate conformity, the other supports ultimate individuality.
- Aperture Science, at their height. They do what they must. Because they can. For the good of all of us (except the ones who are dead).
- Queen Elsa, as her powers indicate. A naturally free-spirited, fun-loving, emotional, artistic person, she is unfortunately forced to conceal her true self for the sake of her family and kingdom, causing her no end of grief (the iconic "Red oppressed by White" shtick). Her iconic "I Am Becoming" Song, "Let It Go", is basically a Red anthem where she chooses to run away and be free once her powers are revealed. The nature of her ice powers are a chaotic blend of Blue and Red while she has the capability to turn ice into solid architecture and beautiful sculptures, she more often than not has her ice manifest in an uncontrolled and chaotic manner.
- The Kerbal species of Kerbal Space Program provide a lighthearted example. They're passionate about launching rockets to explore space and unravel the mysteries of their solar system, but they appear to have no concept of personal safety, meaning their pilots will eagerly climb into Flawed Prototypes that few humans would willingly take a ride on. Nevertheless, the high accident rates never seem to discourage the survivors from striving to do better next time.
- Examples listed as blue-red by Mark Rosewater include Doc Brown, Indiana Jones, Winifred Burkle, and Dr. Seuss.
- A very red-heavy example would be the Wyld Stallyns, Bill and Ted. While they're not, strictly speaking, book-smart, they are very passionate and compassionate people who find the news that they're the source of a future scientific utopia most excellent. Furthermore, they have an intuitive grasp of how time travel works, and show themselves to be more than capable of logical intellectual gymnastics in its use.
- The eponymous MacGyver is one of the best examples. A man of equal parts science, action, and improvisation, his blue scientific knowledge combines with his red creativity to make him the guy you least want to lock in a room with a bunch of random junk.
- Okabe Rintarou is a man who easily would pass as your typical Izzet member with his dedication to science and his rather emotional demeanour. What makes him such a good example of this color pair, however, is because he is a perfect example of a character using blue means to achieve a red goal. He's not really selfish enough to use his time traveling capabilities for personal gain, and he pretty explicitly claims he doesn't do it for the good of mankind. Seeing his childhood friend Mayuri die before his very eyes over and over again is what motivates him to use the knowledge gained from his time travel experiments up to that point in order to save her. This motivation in itself only makes it tougher for him when he finds out that Kurisu, who he had been falling in love with up until that point, had her death aversion at the beginning of the story directly tied to the death of Mayuri, and Okabe is forced to either let one die or find some way for both of them to survive. A clear-cut example of a person using scientific methods in order to help the people close to him.
- Rick Sanchez, being loosely based on Doc Brown, as noted as an example of this color combination above, is this. Rick himself, however, is drastically more amoral and prone to bring his grandson Morty along for his adventures, usually against his will. He takes the science and Lack of Empathy of Blue and mixes it with the adventureness and impulsiveness of Red to throw himself and Morty into thousands of odd, often dangerous situations, without any regard for the risks. He does care for his family, but usually saves them only after satisfying his own impulses first or after retrieving the stuff he needs for his next project first.
- Marisa Kirisame is a fairly straightforward heroic example. A human and a witch, Marisa is unlike many other characters in Touhou in that she is comparatively ordinary; as opposed to Reimu, who was born with exceptional talents and luck, Marisa had to work hard to gain her knowledge and skills, and must continue to work hard to keep up with her best friend and rival. She's quite rowdy, informal, flashy, often condescending, and prone to act out of curiosity, pestering Patchouli and stealing her books (along with the possessions of many others), but is much more diligent, thoughtful, and intelligent than her seemingly impulsive personality implies.
Blue and Green don't get along because of their attitudes towards the world, nature in particular, which boil down to Harmony Versus Discipline. Green believes that Status Quo Is God: "if it ain't broke, don't fix it." This tends to result in thinking Science Is Bad for meddling with Things Man Was Not Meant to Know. Blue, on the other hand, is trying to figure out how to build a half-monkey half-pony to please you. Blue loves technology, and has a number of spells that work well with artifacts; while less common, it also has some expensive and eye-popping effects in enchantment form. Green hates tech, and currently has the strongest Dispel Magic spells in the game; in fact, the artifact- and enchantment-destruction spell, Disenchant, was permanently moved from White to Green (as "Naturalize") after The Powers That Be realized it belonged there better. Blue is progressive and wants to actively improve things, while Green is conservative and thinks that if change happens, it should come about organically.
Blue/Green, like some other hybrids, involves mixing one color's ends and another's means. Most commonly, Blue drags Green kicking and screaming into the Century of the Fruitbat, although Green sometimes appreciates the potential for power or deadliness Blue can add. In addition, while Green tends to spurn knowledge, it is quite at home with wisdom. (One of the most noteworthy historians in the game, Reki the History of Kamigawa, was Green. In fact, Green and Blue are the colors where cards may be most frequently drawn for either a little mana or meeting a simple requirement; other colors, if they affect the way you draw cards at all, might withhold cards for a beneficial effect, or make getting more of them possible but painful.) This sort of "natural wisdom" generally manifests as bluish effects on Green cards, but it can cross over into full-on hybrids. Another common Blue/Green hybrid connects Green to Blue's small but still-present natural side in the form of water. We trust we dont need to emphasize the importance of water to life, though Blue prefers saltwater and Green freshwater. Selkies and feral water-folk from Shadowmoor, humidity-loving jungle foliage, and natural springs of time-twisting water use Green means for Blue effects. Lastly, Green with Blue sometimes manifests as a great hunter with a razor-sharp intellect, making them that much more dangerous.
- The Simic Combine are a group of Amoralutionary Biologists, led by the self-made elf-snake hybrid wizard-geneticist-mercantilist, Momir Vig. He wants to use science to improve life into more useful forms, and then sell those useful forms for moniez. The Simic Combine won't stop until the world looks like Australia.
- As of Return to Ravnica, the Simic Combine has seemingly moved away from Genetic Engineering Is the New Nuke and returned to their more druidic roots, with the help of a race of merfolk found in a vast underground ocean, which use Green's spirituality and duty and Blue science and analysis to preserve (and encourage improvement upon) nature. Their new mechanic in Gatecrash, Evolve, makes creatures stronger every time a stronger or more durable ally appears.
- Kruphix, God of the Horizens is the oldest god in the Theros pantheon. He mainly governs potential and other unseen aspects of the world, such as mystery, navigation, and time. He's also the keeper of much of the world's ancient knowledge and its secrets, which makes him relatively quiet and uninvolved in the world, only appearing to a select few, or when he is needed most. Many say he guards all the knowledge in the world no one was meant to know, such as how to kill a god, something which he reluctantly tells Elspeth how to do when she comes to ask for assistance in eliminating the rogue planeswalker-turned-god Xenagos.
- Kiora is a merfolk planeswalker with an affinity for the ocean. She's The Beastmaster, particularly of very large seagoing creatures "very large creatures" are one of the few things the two colors share in common. She also has an affinity for getting her hands on extra land and creatures, something Green is good at and something Blue always wants.note
- Nissa Revane has been a mono-Green planeswalker on six of her seven cards. But Nissa, Steward of Elements is both Green and Blue. An Earth Mother shaman by trade, Nissa has facility with lands, able to untap them (for Blue) and animate them for combat (for Green). She can sneak creatures into play. And her personality is uniquely Green/Blue, emphasizing not only knowledge and wisdom (she's a Sensor Character In Harmony with Nature), but featuring another thing both Green and Blue tend to have: No Social Skills.
- The Ixalan block provided us with the River Heralds, a nomadic collective of merfolk capable of bending the elements of their native jungles to fit their needs (Blue), while restoring the used areas to what they were before once said needs are fulfilled (Green); true to their alignment (Green and Blue being the less proactive colors), they focus less on finding the golden city of Orazca and more on hindering the efforts of the other factions seeking to find it.
- Dr. Moreau, Dr. Frankenstein, John Hammond (movie version), and Dr. Octopus (also movie version) are listed as blue-green characters by Mark Rosewater.
- If not White, the Borg are Green/Blue according to Mark Rosewater, being an infectious, virus-like species that intends to assimilate everyone at the expense of individuality.
- The Reapers from Mass Effect are a good example of Green-Blue taken to horrifying extremes. Their core motivation is to preserve biological life to prevent its destruction by synthetics, which they realise by assimilating an entire species into a new Reaper, something which they believe also to be an up-lifting of said race. On other words, Blue's craving for perfection mixed with Green's desire for growth (and acceptance, since they take a decidely fatalistic worldview in regards to the fate of sophonts). Combined with their superiority complex and Fantastic Racism, they embody the two worst aspects of this colour combination.
- Hiccup from How to Train Your Dragon is an ingenious Guile Hero and Gadgeteer Genius who also strives, fights for and stabilizes co-existence of Vikings and dragons.
- An example somewhat akin to Kruphix would be Dizzy, from Guilty Gear. While initially afraid of humans because of prejudice against Gears, she's very curious and diligently seeks knowledge, especially after getting human friends (blue). She also values wisdom about human nature, and sees anthropogenic destruction as part of a natural cycle. On top of that, she happens to be a Friend to All Living Things, to the point that wild animals would approach her without fear while she hid in the Grove (green).
Black and Red get along because neither is afraid to say "It's All About Me," and both love the freedom to do whatever the heck they want. Having said that, they fall on opposite sides of the Enthusiasm Vs Stoicism spectrum, in that Red is Hot-Blooded whereas Black prefers The Plan. It's like the difference between The Spock and The McCoy: both have cards which let you make sacrifices to get ahead, but Red ditches short-term resources (creatures, land) for immediate results, whereas Black sacrifices long-term resources (Hit Points, cards in hand, cards in library) for long-term gain. For Red, crippling yourself is a Desperation Attack; for Black, it's just the beginning. They also share creatures that are powerful, but come with a drawback, with Black's tending to be bigger and taking correspondingly larger chunks out of their owner's side, while Reds tend to be extraordinarily cheap and fast for their size but don't last long.
Black/Red spells tend to be destructive (including self-destructive), discordant, and entropic. There is no Black/Red spell that is intended for defense, not counting the ability of creatures to block (though a fair number of Black/Red creatures, a higher percentage than the games average, actually can't). Black and Red combined are the color of the most dangerous madness, the most reckless attacks, the most devastating natural and unnatural forces, the most negative of emotions, and the most sadistic of tortures. That being said, black and red together is also the color of people who take the greatest joy in the pleasures of life and have the most aggressively protective and loyal attitude towards friends they would sooner let the world burn than let a loved one die.
- The Cult of Rakdos in Ravnica is violent, brutal, hedonistic, and fatalistic. Theyre here for a good time, not a long time. The rubble left behind by their revels nearly covers the bodies left behind. Rakdos himself is a monstrously powerful demon that hurts when you summon himand hurts your opponents more when he attacks. Rakdos and his guild are still kicking as of Return to Ravnica, and their new mechanic, Unleashed, allows you to place a free +1/+1 counter on a creature when you summon it...but those creatures with +1/+1 counters on them can't block. Oh, and they run a carnival now.
- Innistrad's vampires are Black and Red. Generally, the Black ones gain you life and are harder to block (or just do direct damage), while the Red ones get stronger as they feed.
- The Boggarts from Lorwyn are a good version. They're sensation junkies, sharing experiences with fellow boggarts. All experiences (they don't have self-preservation instincts and believe in reincarnation, so...). All evil boggarts are ostracized, and they usually don't tend to be anything worse than pranksters anyways.
- Sarkhan Vol falls into madness thanks to Nicol Bolas' influence and his time trapped in the Eye of Ugin. Casting aside his Green affiliation in favor of Black mana, his new abilities reflect his new reckless and self-destructive streak. He is notably the only planeswalker card with no way to increase his loyalty (and the one ability that has no loyalty cost damages him anyway), meaning sooner or later, he will destroy himself.
- Mogis, God of Slaughter embodies the darker aspects of war in contrast to Iroas's high minded views of honorable combat; Mogis and his followers don't give a crap about fair fighting or greater glory. They care only for the wrath and pain they inflict upon the world and the greater destruction they can spread in their pursuit. When the crisis of Theros caused an upheaval among his Minotaurs, he sent waves of his mortal and Nyxborn (followers in the Theros equivalent of Olympus) to wage a campaign of slaughter against the cities of Theros. The whole war and his defeat were orchestrated by Xenagos, who used the victory celebrations following Mogis's defeat to complete his apotheosis and launch himself into Nyx, starting a war between the Gods and the mortal world.
- Kolaghan and her brood are an example of a semi-benevolent group associated with this colour combination. On the one hand, they cause death and destruction wherever they go, not really caring about the damage they make or the lives they end. After 1,280 years in the new timeline, the Clan that fell under her dominion degenerated into a horde of bloodthirsty cannibals that wage war and crush civilizations just to stave off the wrath of their dragonlord. Kolaghan values freedom the most, included freedom from law, civilization and honor, with her Clan emulating her out of fear of her wrath. On the other, unlike the other dragon clans, they initially didn't have any interest in enslaving the Mardu, and instead willingly allowed them to join forces with them, provided they keep up with their speed.
- The League of Dastardly Doom from the joke setting Bablovia is, as the name suggests, a supervillain organization combining Black's selfish power-mongering with Red's maniacal passion and the colors' shared destructiveness. Black's hunger for dominance shows in their desire to Take Over the World, while Red's propensity for chaos shows in their inability to get any two of their members to agree on how to go about it.
- Bayonetta is a heroic example. She is quite self-focused and playful, and overall not very interested in outright heroics (not to mention hinting strongly at the hedonism inherent to this colour-mixture), but only sadistic and malicious to the angels (who are White villains, fittingly enough), avoiding most people except her two or three friends.
- Spike from My Little Pony: Friendship Is Magic could count as this. He's naturally prone to greed thanks to his draconic nature, and giving in to it turns him into a powerful out-of-control monster, and he sometimes comes across as a little brat (he is still a child, after all). He can also be pretty selfish, too, willing to shirk his responsibilities in favor of doing what he wants. Spike is also very devoted to his friends, especially his foster sister/mother figure Twilight, to the point that he gets very jealous and insecure when his position as her "Number One assistant" is threatened, and his crush Rarity, to the point that being reminded of a gift he gave her snaps him out of his aforementioned Superpowered Evil Side.
- Pinkie Pie as well. Like the Lorwyn Boggarts, she's a playful, fundamentally hedonistic person that represents the best of this combination. Her one nervous breakdown implies that she sees friendship as a form of self-worth, but she does genuinely care for her friends.
- Tempest Shadow is a villainous version. After a childhood accident cost Tempest her horn, her magic became very chaotic, which drove away her friends, which caused her to grow into a bitter and lonely bounty hunter turned military commander employed by the Storm King. She is quite temperamental and aggressive (Red), and also believes that everyone is solely motivated by themselves, so she may as well be "with the mighty" (Black). The color combo is also reflected in her preferred weapon, the Obsidian Orbs, Magitek grenades that turn others into stone and can penetrate any magical defense, showcasing the color pair's unnatural brutality and disregard for the enemy's defenses. After a HeelFace Turn thanks to receiving a little bit of kindness and mercy from the heroes, she begins to display some of the color pair's positive aspects. This includes Red's loyalty for her new friends, and while she still has Black's cynicism and individualism, it is used in a beneficial way to find her place in the world while defending Equestria whenever military strength is needed.
- Mark Rosewater also considers Donald Duck to be this. He is consistently selfish and VERY prone to exploding in rage. Likewise, he is depicted as the member of the Disney trio least interested in outright heroism and prone to jealousy, but not consistently malicious unless pissed off. Then there's his pyromaniac episode...
- Ebony/Enoby Dark'ness Dementia Raven Way is Black/Red all over. She was probably meant to be the independent, heroic version of the colour, but her utter selfishness and stupidity makes her a terror.
- Marceline from Adventure Time is another non-evil example. Amoral? Check. Artistic? Check. Individualistic? Check. Seflish yet very emotionally attached to her friends? Check. A vampire and a half-demon? Check.
- Jane from Daria. While her friend turned her cynicism into detachment from the human experience, Jane's is a means to question society and grow as an artist.
- Other black-red coloured examples which have been listed by Mark Rosewater include The Joker, Elaine Benes, Spike (initially listed as white-black), and Anakin Skywalker.
- At their core, all Sith Lords are this, or become this after embracing the Dark Side for too long. Appropriately enough, most Sith favor dark clothing and wield red lightsabers.
- A possessive Yandere fits this, focusing on the love he or she feels for the person (red's emotional emphasis) with zero regard for how anyone else feels (black's selfishness).
- Luffy of One Piece may be the best example of a heroic Red-Black character. He lives for freedom, adventure, and fun. He freely admits that he's selfish since he's the kind of guy who would rather eat meat than share it with others. He's also willing to declare war on the entire world for the sake of a friend.
- Rocky Rickaby of Lackadaisy fame. His primary motivation in the comic is proving himself useful to Mitzi. Rocky displays passion and flair, is prone to random bouts of poetry, and has a tendency to laugh maniacally when setting fire to distilleries belonging to roughneck pig farmers. He also harbors some decidedly unsubtle misgivings towards Sedgewick Sable, Mitzi's boyfriend, for the threat his wealth and prestige poses to Rocky's chances of proving himself, at least in Rocky's mind.
- Is there a better example out there than Bowser, the Koopa King? He lives in a dark, lava-filled badland, constantly plots to take over the Mushroom Kingdom and possibly beyond, has a temper as fiery as his breath, and a major crush on Princess Peach (which is implied to be a major reason why he bothers to kidnap her in the first place). Even his iconography suggests a strong black/red theme, the best example perhaps being the Bowser spaces in the Mario Party series.
- Ganondorf is almost as good an example as Bowser. He desires to rule Hyrule and seeks the Triforce with all the ruthless ambition and greed of a black villain while mixing in the temperament and aggression of red. His skillset reflects this as well; his primary weapons are fire and lightning with the odd bit of darkness.
- As indicated by his usual color scheme, Sol Badguy is another anti-heroic example. His connection to flame, generally-bristly attitude, love for music, and laziness speak of red. Meanwhile, every good thing he does isn't motivated by a desire to make the world better, but rather because it involves a personal connection or otherwise affects his own goals, and even when it does, he generally doesn't do it cheerfully. Much like Sorin Markov (selfish and morose, but also responsible and dedicated), this marks him as black.
- Interestingly, Sol hates and opposes another example of red/black, I-No. Sadistic, selfish, and contemptuous of all others, she delights in seeing others in pain and relishes having others at her mercy. She puts up a hedonistic and personable facade to mask her true personality, but easily switches from flirtatious taunts to enraged threats if challenged for too long. Her only reason for aiding That Man is that she thought his plan was interesting, and he often has to rein in her violent and cruel excess.
- Bakugo is driven by two things his ambition to be the best hero in the world and his anger at Midoriya. Saving people is secondary to his own personal profit. Bakugo also has a Hair-Trigger Temper befitting characters of this alignment.
- Ririn Ueda (code name: Eileen) and Taro Fuse (code name: Megakin) from SHIN MEGAMI TENSEI Liberation: Dx2 are heroic examples: Eileen is an ambitious Chivalrous Pervert who's always looking for ways to make some cash, not just for herself but to help her family too. She is also very open about her homosexuality (bordering Flanderization), which is a very Black/Red thing (Black's defiance of taboos and Red's dealing with sexuality in general). Megakin is a youtuber (or "megatuber") who loves both entertaining people and the attention he receives from them. Just like Shyonian (see Blue/Black above), he is very pissed off by the Green ideals of the Big Bad. Oh, he's also the leader of the heroes!
A color that embodies the Nature Hero versus a color that embodies the Necromancer. Are you not seeing the divide? To be specific, Green protects the cycle of life and death, while Black disrupts it for its own gain. Both have the ability to bring creatures back from the graveyard, but Green tends to bring things back to your hand instead of directly onto the battlefield, so the next cycle of life and death can continue. Black spells of this type are flavored to rip the bodies straight out of the ground and the creature in question comes back wrong. Green may also have the ability to sacrifice one creature to grab another survival of the fittest and all but Black will generally sacrifice its creatures to power something else entirely.
This intersection of colors is the fullness of the cycle of nature and all of its complexities. It embodies both life and death; all living things die, but from that death new life comes. It also embraces the entirety of nature... not simply strong beasts, but the worms, the parasites, the bacteria, the mold and fungus. Every form of life is accepted by Black/Green. As for the treatment/consideration of others... Black cares for the self, Green cares for the group. Black/Green cares for both... Black/Green doesn't think about "Me" and "My team": It thinks about "Me and my team." It does what's good for itself and for its True Companions; it betters itself, but tries to do that in ways that help its allies. Another bit of harmony between black/green is that it doesn't waste anything. Black sees everything as a resource, and so everything can be used. With Green mixed in, everything can be used then re-used. A creature can be played, then sacrificed, then recovered, only to be played and even sacrificed again, only to be recovered again later.
The essential identity of Green/Black is quite nicely summed up by the flavor text of "Golgari Signet" either Green/Black cards are hideous abominations, natural things infested and warped by unholy energies, or they are aware of the balance of life and death, the cruelty of instinct and the value of deviousness, and are Above Good and Evil. And, as the text suggests, which is which largely depends on who's talking.
The fundamental basis of the Black vs. Green conflict is of Free Will vs. Determinism, respectively. Quoting this post: "Since Black believes everyone has free will, it believes that everyone acts on their own, individualized desires. Greens belief in determinism allows it to see complex systems and how each part symbiotically works with the one next to it. Up again, this is where the surface growth vs. decay conflict arises. If everyone is acting by themselves, then each persons actions will impede on anothers. Black wants to make sure that no one elses desires can get in the way of its own. Black cuts down the competition. Green, seeing a system in place, understands that everything working in conjunction will result in everything prospering together.
So how do these differences blend together? Black/Green is all about being able to move through a system to its own benefit. It uses Blacks willingness to get what it wants and Greens recognition of symbiosis to manipulate the natural order to gain power."
- Notably, Ravnica's Golgari Swarm is one of the few Black guilds to produce a hero and a damn caring one at that. The Golgari effectively rule the undercity, effectively acting as the sewer workers and other "dirty jobs" men of the plane, but have parlayed it into a sort of power. Their first mechanic, Dredge, allowed you to burn small amounts of your library to get a card with the ability back from the graveyard. In Return to Ravnica, they're more or less the same, though, like the other guilds, showing more ambition and dynamism; their new mechanic, Scavenge, is likewise more aggressive, allowing cards with the ability in your graveyard to be exiled to permanently boost a creature in play.
- Vraska, a Planeswalker born in the Golgari, has gone through a HeelFace Revolving Door reflecting the duality of the color combination. A vigilante who killed those she deemed evil, Vraska started as an Anti-Villain opposing the Azorius but quickly evolved into Jace's archnemesis, wanting to undermine the Living Guildpact as part of her bid to gain power in Ravnica. However, the Ixalan block brought out her more sympathetic qualities, showing that she wants to rule the Golgari for altruistic reasons and can be kind and protective towards her pirate crew (even if they're, well, pirates). By the end, she's become Jace's close friend and love interest, working with him to infiltrate Nicol Bolas' band of evil Planeswalkers and betray him at the right moment a Black method for the Green goal of saving her plane.
- Pharika, the Black/Green god of Theros, has domain over poisons and leeches. Her followers can use venom as a cure for other ailments, and are excellent healers and deadly killers.
- Mark Rosewater's listed examples for black-green are Poison Ivy, Venom, and the villain from 12 Monkeys.
- Nurgle from Warhammer 40,000 embraces the duality of Black and Green by rotting growth and growing rot. The followers of Nurgle are rotten and saturated with disease, in line with Black, but embrace Green to grow stronger through their hardships and persevere.
- Audrey II mixes Green's emphasis on growth with Black's desire for conquest.
- One of the rare protagonist examples is Tool from Ship Breaker. A half-man bred from engineered human, dog, hyena, and wolf genes, his kind are normally programmed with undying loyalty on a genetic level... well, undying until their patron dies, in which case they kill themselves. Tool is an oddity in that he has no patron, having outlived and largely grown past whoever they were. His appreciation for savagery, acceptance of the influence of nature and genetics, and his view of strength and survival are green, while his ultimate rejection of genetic determinism and general lack of concern with the greater scheme of things in favor of his own personal status are black.
- Unalaq, the Book 2 villain of The Legend of Korra, is pure, perfect Black/Green. A highly spiritual man (and the tribal chief of a highly spiritual people), he seeks to "take back the physical world" with all its progress, technology, and shallow materialism and reunite it with the spirit world, as it used to be long ago. He values tradition, spiritualism, and what he sees as a natural order tragically lost in modern times. On the other hand, he is also a selfish and power-hungry individual who plans to merge with the Spirit of Darkness in order to bring this restoration about (and he backstabs nearly everyone around him at some point or another). Unalaq also harnesses dark power to corrupt spirits and bend them toward his aims. His philosophies and goals are very Green, but his character and the means he uses to attain his ends are solid Black.
- Monika from Doki Doki Literature Club! has this color combination, though as the game's biggest Walking Spoiler, she only reveals this after a crucial plot twist. She's very Black in that she's willing to do anything to be with the player, the only real person she can contact in a shallow, pre-programmed virtual world even if it means deleting the rest of her friends. However, despite trying to be cold-hearted about it, Monika still cares for her friends enough that she restores them just before her own deletion, which fits in Green's desire to help one's companions. Furthermore, when alone with the player, she talks about various Black and Green habits and beliefs that mesh together into a personal philosophy of hers: she considers the world too imperfect for there to be a benevolent God, and thinks that the key to happiness is being selfish rather than concerning yourself with the many problems of the world (Black), but she believes that people's unhappiness comes from the realization that they take a lot more from the world than they give back, and thus she wants to be a net-positive and strive to "pay back my lifetime's worth of consumption" (Green). Furthermore, she's a vegetarian, but for the pragmatic reason that meat production has a very poor carbon footprint (and all food comes from life anyway, so it's a double standard to only care about killing organisms relatable to humans as species something the Golgari would eagerly point out).
- What happens when you mix together unbridled selfishness with primal wilderness? You get a lapdog. Iggy is a Boston Terrier who happens to wield a stand that gives him control of sand, dirt, and dust (which aligns with this color combo). This gives him an arrogant attitude of viewing himself better than the humans that he believed mistreated him as a stray dog, and superior to the other stray dogs of New York that he looks after. In contrast to the rest of the Crusaders who are out to save the world, Iggy is motivated by his hunger as only joined them in their quest because they give him his favorite coffee flavored gum as a treat; initially, he couldn't care less about fighting DIO. He's far from irredeemable though, as he has a soft spot for people who like dogs, at one point even risking his life to save a dog-loving child, and eventually grows to like the rest of the gang as comrades and friends.
- Surprisingly enough, Thanos from Avengers: Infinity War fits here, a stark difference from his comic book counterpart. He seeks to use the power of the Infinity Stones to kill off half of all sentient beings in the universe, but he does it because he believes there's just not enough resources in a finite universe to go around. Killing half the populace and doing so at random, so there's no discrimination in the act will allow the half that remains to survive much better than they otherwise would. A Black method for a Green goal.
- Tsukasa Kadoya embodies the "Free Will vs. Fate" conflict of these two colors. He is prophesied to be/become a "demon who will destroy all worlds". A great part of his character arc involves him trying to avoid this destiny, until he eventually snaps and accepts his role as the Destroyer Of Worlds. It's later revealed that it was necessary for him to become a villain in order to help the big picture of things. In crossovers that happen after the show's finale, he is shown to be perfectly fine with his title/nickname of "Destroyer Of Worlds" while still being a hero, albeit a rather cynical and pragmatic one. It's also worth noting that he isn't a hero out of genuine altruism; he just believes that this is his role in life and possibly to give a huge Take That! to people that insist he is "evil" too.
- Gruncle Stan appears at first to be a classic mono-Black character, lying, cheating, stealing, and basically being a man of poor character. Later, we learn that his highest priority is always family, and everything he does and everything he has done since high school has been to reunite his family.
- The Nosferatu Clan is embodiment of this trope. While they can be as egoistic and self-obsessed as rest of the Kindred, they keep an "outcasts stick together" mentality and can genuinely care about their own (as opposed to say the Ventrue, who'll happily throw you under a bus if it suits their schemes). It extends to the point that even their 'antitribu' are hardly different from their Camarilla counterpart, as they keep loyalty to Clan first and foremost (when most of the other Clans going this way ended up with various degrees of Ax-Crazy). Even their usual pool of candidates for Embrace have a green tint to them as they are usually those who already lived at the bottom as mortals (a karmic reward, of sorts), or those who were vain and shallow enough to warrant a Karmic Transformation. Hell, they even usually live in the severs (like Golgari) and have an affinity for (ghoulified) animals.
Both Red and Green embody the idea of "Don't Think, Feel", and as such they get along quite well. Both colors are Hot-Blooded in different ways and share the highest damage potentials in the game: Green through its Bad Ass Army, and Red by Playing with Fire. Both win by hitting the opponent hard and fast, green with creatures, red with spells. Both (ever since the color pie shifted) are good at getting extra mana in play, though Red's tends to be one-shot on-the-spot abilities whereas Green gets renewable, long-term resources. They also complement each others weaknesses well: outside of its dragons, Red has little in the way of air defense, while Greens air defense is some of the strongest in the game. Red has a burn spell for every occasion, whereas Green has trouble dealing with anything it can't simply stomp flat. Of course, Red runs off of unbridled passion and emotion where Green takes a bit of time to listen before acting on instinct. Finally, Green (though it prefers to remain True Neutral and maintain the balance) does have an outright altruistic streak represented by life-gaining, which Red just doesn't get: if you need to heal, you just let your body take care of it after you've hacked off all your enemy's limbs that's what lulls between battles are for. This is perhaps best exemplified by their Status Buffs; Green has the classic "Giant Growth," which gives its target three extra combat power and three more Hit Points; Red's equivalent spells only increase combat power, or increase HP but only by 1.
Green/Red working together is raw power and wildness. Law and civilization tend to fall by the wayside. Even the most destructive force of nature can be made stronger by adding Green to Red, or more chaotic by adding Red to Green. But hey, everyone knows sometimes you've just got to shut up, stop thinking, and act.
- The Gruul tribes are a loose collection of clans of iconoclasts and outcasts, raging against the total urban development of the plane of Ravnica, living in abandoned slums and trying to tear them down to wilderness. Their leader, the great cyclops Borborygmos, is not really in charge of the clans as a whole but is instead the leader of the Burning Tree, the strongest clan, granting him a position of great respect even among his lot. The chaos following the dissolution of the Guildpact has advanced the Gruul's desires, allowing them to actually return some areas to true wilderness. Not all is well for Borborygmos, though, as he is getting on in years, and while he can still take on all challengers to his position, the victories get narrower every time. In Gatecrash, they gain the Bloodrush ability, which allows creatures to be discarded from the hand to provide another creature with a temporary boost that essentially "adds" the discarded creature's abilities and powers to the target.
- Radha, Heir to Keld, one of the main characters in the Time Spiral block, represented hope for a new beginning. In a World... ravaged by so many near-apocalypses, the inhabitants starving for any mana they could use, Radha stood out as an inexhaustible fount of mana, an oasis in Dominaria's wastelands. Playing to red's emotions and green's growth, she was a hot-tempered and belligerent person until a study with Multani and the time rift crisis in general smoothed out some of her pricklier thoughts, giving her some of green's wisdom and letting some of red's emphasis on friendship and empathy come to the fore.
- Innistrad's werewolves are Red/Green. Although both colors have similar effects, the Red werewolves are almost exclusively humans from the city, while many of the Green ones are pagans, hunters, and people closer to nature.
- Sarkhan Vol idolized the raw untamed power of nature, and he worshipped dragons because he saw them as the embodiment of that power. All that changed when he met Nicol Bolas.
- In contrast with the brutish werewolves and Gruul, Theros satyrs are playful hedonists, living life to the fullest. The populace sees them as wondrous spirits of much delight and joy, but in true Fair Folk-fashion, they are actually rather monstrous people who lure poor humans into their hedonist cults and enslave and humiliate them (at best), and engage in violent and rapist revelries.
- Xenagos, a satyr planeswalker, used to be like that, but after ascending (probably on one of such bacchic rituals), he realized how utterly insignificant he was in the great scheme of things, so he returns to Theros, and attempts at godhood to prove his worth.
- Atarka and her brood from Tarkir are yet another example of the primal savagery associated with this color combination, not interested in anything other than eating. This proves to be an asset, as Yasova manages to please Atarka by bringing her food.
- Red/Green seems like a color combination ill-suited to the Mad Scientist theme of the joke setting Bablovia, but the Goblin Explosioneers make it work. They aren't interested in learning or winning or making the world a better place. They don't even have a government in any real sense, despite Bablovia's factions nominally being different governments. They just do what feels right, and what feels right is making things that go boom.
- Mark Rosewater considers the Hulk, Animal, Tinkerbell, and Cosmo Kramer to be prime examples of red-green characters.
- The character of Stephen Colbert embodies the intersection of Red and Green through his philosophy of "Truthiness". The concept embraces Red's emphasis on emotion and Green's emphasis on instinct to believe what "feels" right as opposed to the Blue way of study and evidence.
- As pointed out by Mark Rosewater, the Cookie Monster is a good example of a Red and Green character, being driven entirely by his desires and instincts (in this case, eating cookies).
- Taokaka is about as red-green as they come. Preoccupied with her immediate impulses (usually hunger), she's hardly a mental giant, but has an instinctive grasp of ars magus and battle tactics that lets her keep up with the rest of the cast. She even acts like an animal (she's a cat beastkin).
- A smarter example of the same is Makoto Nanaya. Outdoorsy, devoted to her friends, and seemingly too enthusiastic for book learning, she's still a capable member of the NOL's Intelligence Unit and a spy for Sector Seven and has shown herself to be an ungodly-strong physical powerhouse on top of that. Most importantly, her unpredictability and compassion have made her a prime threat to Terumi's plans.
- From BlazBlue's spiritual ancestor, Guilty Gear, there's Ky's son, Sin Kiske. Dumb as a bag of hammers and about as subtle, he tends to blunder through things in his own style, not even taking note of the shape of whatever hole he's decided to force a peg into. That being said, he's enthusiastically friendly and keenly empathetic in a way that ends up attracting an unlikely but honest ally (Ramlethal Valentine) to his father's side in Xrd.
- San from Princess Mononoke is a good example of a Gruul character. Although human, she fights for her adoptive family of Green-aligned wolf spirits against the humans led by the White Lady Eboshi (in fact, as explored here, the movie itself is a nice example of a conflict between Green and White, acceptance of nature clashing with the wish of a group for safety). She is extremely passionate, fueled by her rage at both the destruction of the forest and her abandonment by her original human parents. And that's not even getting into her conflicted feelings for Ashitaka.
- Both the Brujah and the Gangrel can play this trope, depending on how you look at them. The Brujah are more geared toward red with their rebellious nature and wish to overthrow the status quo, while the Gangrel take a more green stance, in connection to their "primal" nature. Also, both Clans' weaknesses are connected to the Beast (which itself is pretty much a combination of Red and Green).
Magic: the TriangrelationsThe colors can also combine in trios. The most common trios have two colors that oppose each other and one color that both are allied with, usually indicating that the allied color is the "dominant" of the triumvirate.
White's focus is on structure, civilization, and maximizing the greater good; Green values growth, strength, community, and sustainability; and Blue is all about progress, innovation, knowledge, and perfectionism. Taken together, these three colors are the most inclined to idealize how the world ought to be, and strive to make that ideal a reality with Red being too impulsive or short-sighted, and Black being too self-absorbed or fatalistic. In a word, Bant is the color combo of utopia. Sustained development and ever-increasing abundance and prosperity are major themes here, particularly in terms of groups, civilizations, and even whole worlds often with Green/Blue themes of exploration and evolution serving White's intentions for advancing society as a whole. It could also be thought of in terms of adding life and community to White/Blue legalism, or applying careful perfectionism to the White/Green focus on the collective.
This can easily make this color combination the most benevolent, but it need not be so: with little tolerance for emotion and individual desires, it can also be the most oppressive, as it inexorably advances towards building the paradise it believes it would achieve IF it just got rid of those pesky dissenters with their "selfish" and "destructive" desires for freedom and personal identity.
In game terms, with superb defense, flexible removal, and adequate card advantage and control, the triad's only real drawback is an inability to do damage without the use of its (often quite powerful) creatures; and, like most three-color combinations, a relative sluggishness. But long wait times are only to be expected when you're busily creating the perfect world.
- The Shard of Alara named Bant provides the most cards in this combination. (The plane of Alara was splintered by a cataclysm long ago into five Shards, each "incomplete" with regards to magic and having only three colors; it happened so long ago that none remember things ever having been different, though there are some legends and other evidence.) Bant is the epitome of a reasonably benevolent society, where humans, rhox (rhino-people), and aven (bird-people) live in harmony. They are watched over by angels, left behind by a being named Asha, worshipped by the peoples of the shard as a goddess. However, it is caste-based, and while it is not unheard of for people to move from one caste to another based on merit, it is extremely difficult to do so. Too, the rigid order allows for bureaucratic corruption, and greed resulting in crime is not unheard of though most times this targets magical sigils (marks of favor from those in a higher caste) rather than money. Exalted, the Shards mechanic, allows a creature to receive massive bonuses from your other creatures when attacking, but only when it attacks alone.
- In the wake of the Scars of Mirrodin block, New Phyrexia is, while technically five-color, predominantly a Green/White/Blue faction. Elesh Norn usurped Urabrask (the Red praetor) and Sheoldred (the Black praetor) and is effectively the new Mother of Machines. Her evangelism and xenophobia (white), duplicity and mendacity (blue), and elitism and conservatism (green) make her and the current generation of New Phyrexians a chilling example of the excesses of this color combination.
- The mostly-good (if somewhat cold and dispassionate) Moonfolk planeswalker Tamiyo was changed to Bant colors in her Eldritch Moon incarnation. Tamiyo is storyteller who records stories from the various worlds and civilizations she visits, writing them in scrolls and taking them home to be preserved in the Grand Library on Kamigawa. Her original color identity in the Innistrad block was mono-Blue, suggesting her central focus on acquiring knowledge; however, rather than hoarding knowledge for her own interests (Blue/Black) or excitement (Blue/Red) or even to benefit the rest of society (Blue/White), Tamiyo wants to preserve knowledge for its own sake (Blue/Green, in the vein of Kruphix). White, meanwhile, represents her firm dedication to her family, culture, and code of ethics for example, by refusing to open her ironbound scrolls, even when it is pointed out that they could save her life. Notably, however, she initially does not want to get involved in or try to prevent the imminent destruction of Innistrad a distinctly Green approach to morality.
- Arcades Sabboth is the Elder Dragon aligned with Green, White, and Blue mana. As he died offscreen early in the franchise's timeline, little was known about his characterisation, other than he was maybe a tyrant since he's the only Elder Dragon shown sitting on a throne and looked mean. In the Core 19 storyline, we learn that he lost interest in the other Elder Dragons for city building, acting as the wise ruler of an early civilisation. As far as it is known, he is a benevolent ruler, combining Green and White's desire for community with White and Blue's legislative prowess, and the wisdom and vision of both Green and Blue. Arcades, the Strategist emphasizes toughness over power, being 3/5, has vigilance (allowing it to always be ready to defend you), and allows you to draw cards as you bring defenders to the battlefield. Said defenders also gain the ability to attack and deal damage based on their (usually higher) toughness instead of power.
- Sofia Lamb is a good example of a Green/White/Blue villain; she values community good above everything, but she also believes in using ADAM to rewrite the genes of people to make them into her ideal citizen, a Green/Blue Belief.
- The Reason of Shijima is a philosophy along these lines. Emphasizing a mechanically-perfect universe (white/blue) where all people are desireless cogs in its inner workings (green/white), it posits as an ideal world one where conformity is a fact and all desire is muted. Rather ironically, its creator, Hikawa, is blue/black.
- Atrus from Myst is an excellent example of a well-balanced Bant hero: his keen scientific intellect and insatiable curiosity (Blue) are tempered by and even enhance his strong desire to carefully preserve the natural orders that underlie the Ages he writes (Green). Atrus is very White in his concern with preserving civilizations as well as worlds: from protecting the native peoples and societies of the Ages written by Gehn, to finding a new home for what remains of the D'ni people.
- The Jedi Order is a paradox of the best and worst traits of this color triad. On the one hand, they have genuinely good intentions in protecting the galaxy from evil and are very spiritual, and the emphasis on self-mastery is inevitably turned towards the good of society. But on the other hand, they indoctrinate their members from infancy, in one notorious case getting sued by an initiate's parents after taking her in when her parents were assumed dead, refusing to return her on the grounds that she had been opened to the Force and needed their guidance. They also have a well-documented history of conducting witch hunts against Force users that have dissenting opinions on said universal energy field, particularly their ancient enemies, the Sith. They are constantly attempting to purge all users of the Dark Side of the Force on the grounds that the Dark Side is an aberration that keeps the Force from being in balance. And they're sort of right; George Lucas has himself stated that there is no way to walk the middle ground, and those who try to use the Dark Side for whatever reason ultimately fall to it. True Balance, then, is to walk the middle road between the far-reaching Cosmic Force (White/Blue, due to its emphasis on knowledge and divination) and the more down-to-earth nitty-gritty Living Force (Green). That Living Force component also involves Green's instinctual emotional side, hence why the emotion-repressing Order just prior to and during the Clone Wars is actually in a state of imbalance. This disproportionate emphasis on stoicism, along with the (in)famous hypnotism of the Jedi Mind Trick and their overall focus on learning and self-mastery, moves the Jedi Order from Selesnya into the Bant camp.
This combination exemplifies the melding of discipline, reason, and desire, and in many ways embodies modern villains. These are not sadistic monsters or ravening brutes they are calm, they are rational, and above all, they are in control. Their contingency plans have contingency plans. In game terms, the three control colors meld power nullifiers, countermagic, and death rays into a versatile system that, if you know what youre facing, can lock down the board against all comers. Putting together a WUB deck and want a spell or creature with a particular trait? Theres a card for that. Heroes and villains alike of this combination tend to have come to their alignments (whether good or evil) by rationally and logically thinking things through to the point where they have consciously chosen to be in it for themselves or try to make the world a better place with the former not necessarily being a villain, and the latter not necessarily being a hero...
- Esper is a shard of Alara where there is a place for everything, and everything has its place. There are thirty-seven different winds, each named and categorized. The night sky itself is blazoned with a grid. The society itself is ruled by the inscrutable sphinxes and strictly structured around control of the extraordinarily rare mystical metal etherium; almost every permanent spell from Esper was an artifact, and introduced the concept of colored artifacts. (It has also been noted jokingly that it is fitting such a tech-focused society could be abbreviated with WUB, i.e. the sound most associated with dubstep.)
- Chromium Rhuell is the White, Blue, and Black Elder Dragon. Already the focal character in Magic's early comics, he is portrayed as surprisingly open-minded and approachable, eager to learn about the world and interact with human beings, even becoming Ham the Tinkery Man to protect a city where a little girl he befriended lived in from Palladia-Mors. He has a very strict sense of morality; the reason he's offended at Palladia-Mors and other Elder Dragons attacking people is due to his high sense of standards (White and Blue) rather than outright compassion. And yet the Black in him offers a sense of detachment that makes him non-judgemental. Core 19 shows that he once had the nastier traits of the shard by being an arrogant snot that was mean to his brothers, but as his title of "the mutable" shows, Character Development made him a much nicer person, even without changing his mana alignment. Chromium, the Mutable already has the ability to shapeshift into a human, specifically an unblockable 1/1 human with hexproof.
- A shining example of a White/Blue/Black character is Robert Edwin House, a benevolent autocrat with vast resources who meticulously calculates and plans and seeks to attain power to in order to lead humanity into a new, supposedly prosperous gilded age.
- Another example of White/Blue/Black is the moral, intelligent, and egotistically-murderous Light Yagami.
- A more positive example would be Caerula Sanguis. Highly ordered, analytical, and pragmatic, she's a calm and controlling fighter, basically nudging people into falling on their own swords. In the world at large, she refuses to let personal sentimentality get in the way of what she believes has to be done, which thankfully includes saving children from the mess of society. What's especially interesting is that she considers herself a failure precisely because of her inflexible sense of responsibility, and she happily abdicates her appointed position to the mono-red (hot-tempered, impulsive, and selfish) Alita.
- Funny Valentine, current president of the United States (of Valentine), is a perfect example of a White/Blue/Black villain. Intelligent, charismatic, and patriotic to a fault, he showcases both the best and worst of the color trio by harnessing the miraculous power of the Holy Corpse to manipulate karma so America could become a perfect utopia and to honour his deceased father (striving for ultimate power, but for the greater good). However, he is willing to do anything to accomplish his goal, from creating a large-scale conspiracy to condemning every other country on earth by imposing all misfortunes onto them, on the bases that they too would do the same without hesitation (a Cynic, Knight Templar, and The Unfettered rolled into one). During the climax, when a berserk Johnny Joestar by all rights has him in a corner with a gun to his head, he gives off a monologue that doubles as a Rousing Speech and a Motive Rant so passionate that he nearly succeeds in swaying Johnny over to his cause even after Valentine just killed his best friend mere moments ago. Johnny only finishes him off because he considers that Valentine is going to shoot him in the back, not out of any sudden moral qualms, and when all is said and done, Johnny even admits that Valentine may be in the right, or at the least more in the right than he himself.
- Steven Universe provides us with the Diamond Authority, or the general sociology of the Gem Homeworld. All gems must conform to fit their purposes (white) and their society boasts only the most perfect of the gems (blue) all for the service of the Diamonds, ruthless intergalactic conquerors who will not hesitate to eliminate pre-existing life on other planets for their own ends (black). Gems who do not conform, gems who are imperfect, and gems who do not serve the Diamonds are shattered and discarded, leading to a Fate Worse than Death.
- Princess Azula, despite being associated with the red-white Fire Nation, can be seen as an example of the White-Blue-Black combination that goes horribly awry. She's obsessed with the idea of being utterly and absolutely perfect, and is a brilliant and cunning manipulator (Blue), demands absolute obedience from those under her, seeking constant control (White), but mainly ensures that obedience and control through fear and intimidation, lacking any sort of conscience or empathy (Black). However, towards the end of the series, when she finally starts to lose control, when her subordinates finally get fed up and turn against her, and her "inferior" brother starts winning out against her, she suffers the mother-of-all Villainous Breakdowns.
- Evangeline A. K. Mcdowell shows what happens when we introduce the white slowly. Black is obvious: she's a vampire whose first priority is herself and whose reputation for power and ruthlessness has led to government-backed defense initiatives specifically targeting her and placed a bounty on her head sufficient to cover a nuclear device there was a time when she lived in solitude specifically because attackers hadn't learned that upgrading from assassinations to WMDs just pisses her off more. For all of her natural advantages and potential, she rose to her present state of peaceful coexistence through a combination of viciously self-destructive training and focused study and research: her highest levels of magic either directly wreck the concept of entropy (about as blue/black and anti-green as you can get) or negate the benefits of an opponent's passion and ideals (a part of the core concept behind Magia Erebea). She plays long games and hides parts of her identity behind surface layers to blend in. For all of that, with her own needs satisfied, she now takes Enlightened Self-Interest beyond its clear borders and will often help people when she could maybe gain more from screwing them over just in ways that don't immediately look helpful. The Threshold Guardian an adversary who can look at you and see all your weaknesses (blue), can easily and neatly break you along them (black), and who does this just enough to put you back together stronger as she lets you beat her (white) is one of her favorite aspects.
- Guido Sardenia/Takahisa Kandori is a villain who uses technology and manipulation (Blue methods) to obtain power and commit genocide (Black goals, although White can commit genocide too) because he is a Knight Templar who believes mankind is sinful beyond redemption (White motivation).
- Kirei Kotomine, the Big Bad of Fate/stay night, at first appears to be a rather straightforward Dimir character. Seemingly motivated by For the Evulz, Kirei is an obligate sadist who pulls the strings of the Holy Grail War, expertly manipulating its contestants from behind the scenes despite being its seemingly impartial mediator, aiming to allow Angra Mainyu, the embodiment of All the World's Evil, to be freed and end the world just to see how it'll go. Though he is characterized little in Fate and Unlimited Blade Works, Kirei's true personality and backstory is revealed in the final route, Heaven's Feel, in which it becomes clear that while he is a fundamentally sadistic and evil person, Kirei still has very strong morals and despised himself for what he viewed as a defect for most of life, treating his own joy and desires as sins and living as a righteous man as penance. Even then, only the pain of others brought him joy, with even his marriage and family making him feel nothing. It is only when Gilgamesh encourages him to pursue what makes him happy that he is able to accept himself, but even then, Kirei, a priest and a deeply religious man, cannot comprehend why God would allow such an evil person to exist. He only wishes to have a deeper understanding of himself and find out why he was born, acting out his sadism only when pragmatic as opposed to seeking it as an end in itself. In his final fight against Shirou, Kirei espouses Blue's fundamental belief of tabula rasa and argues in favor of subjective morality, stating that even a being born to be evil like Angra Mainyu deserves a chance to live so they can see what it thinks of its actions, to see if it sees them as good... or as evil, as Kirei sees himself, arguing that what makes humans superior to angels is their ability to choose between right and wrong and do good of their own free will.
- Who could better embody Esper than DOOM? He is a shining example of a self-made man, rising up from oppression and poverty as a Romani in Latveria to become a brilliant scientist and sorcerer, devoting himself to not just scientific knowledge, but mystic wisdom as well, for the sake of vengeance and ambition, ultimately returning to Latveria after studying abroad after many years as Doctor Doom, conquering it in short order as its supreme dictator. But though he may be selfish and arrogant beyond compare, Doom is an honorable man, one who makes good on his promises, and a hero to the people of Latveria, a prosperous nation with a people who he treats with a benevolent but iron fist. Though he may seek to conquer the world, it is only to bring it to greater heights of prosperity and security, to put an end to crime with rigid laws and harsh punishments, to ensure that no one goes without a vision that he can very well make a reality. It should be noted, however, that though he is very qualified for these colors, Doom has shown flashes of both Red and Green, with his passion for vengeance verging on petty and self-destructive on occasion, and with his devotion to his own family being nigh-absolute.
- The Templar Order is a shining example of Esper mentality. Their goal is that of a world-wide utopia, which is very White, but at its best, the Templars want the world to be controlled solely by themselves as a supposedly enlightened oligarchy, or at its worst, the complete eradication of free will, and they will do anything to create this new world order, showcasing Black methodology to achieve White ends. They also share Blue's obsession with artifacts, specifically that of the Isu, the precursor race that created humanity. While many different Isu artifacts exist, they are especially interested in the Apples of Eden, devices which allow anyone who possesses them to control the minds of people around them, and many Templars throughout history have been men of science. In the modern day, they also pioneered the Animus, technology that allows a person to relieve the genetic memories of their ancestors (which they use primarily to hunt for Isu artifacts). Essentially, they're a group of misanthropes who believe Humans Are Bastards and the only way to achieve utopia is if they, and only they are in charge. Many examples of White/Black hypocrisy within the Order also exist, and these tendencies were probably strongest during the Renaissance (which the modern Order regards as a Dark Age for itself). Rodrigo Borgia, the Grand Master, was a Catholic Church official who became Pope, but was himself a confessed atheist who saw the Church only as a means of control (and because the Vatican was sitting atop a precursor vault he wished to access). They were also not above stymieing scientific research, like that of Copernicus (a Templar himself, at least at the time) because it presented a threat to Templar control. After the Borgia lost control of the Order, the White/Black hypocrisy faded (but not completely, as plenty of Templars afterwards were still in it for themselves), and scientific advancement was employed as another means of control as the world entered the Enlightenment and Industrial Age, so that the modern-day "face" of the Templar Order is the mega-corporation Abstergo Industries, which controls politicians, legislators, and other important officials throughout the world. Interestingly, their main opposition, the Assassin Brotherhood, is classified later in this article as Red/White/Black, meaning the two factions are Not So Different from each other (the Assassins value freedom for all and are generally more moral, but will still kill you dead if they think you present a threat to the freedom of others).
- Star Trek: Deep Space Nine brings us The Dominion, a kind of Evil Counterpart to The Federation. Their leaders, The Founders, operate under the motto "What you control, can never hurt you," and thus created The Dominion for the express purpose of protecting themselves from everyone else in the galaxy. The bulk of their infrastructure is made up of genetically engineered clones, which are genetically engineered to worship the Founders as gods. This doesn't stop them from engineering their soldiers with a drug-addiction only the founders can provide for. They conquer every society they come across out of the paranoid belief that sooner or later, every non-founder will try to kill them, and are willing to glass an entire planet because it might rebel. The Founders themselves are shape-shifters who use their abilities to infiltrate and sabotage enemy forces. The rest of the time, they exist in a kind of Hive Mind called the Great Link, which effectively makes them a single entity. They also care deeply about each other, claiming no Changeling has ever harmed another, and even state that bringing the wayward Odo back into the fold is more important than the entire Alpha Quadrant put together. Finally, they also constantly express the belief that they are fundamentally better than "Solids."
- Far Cry 4 makes it obvious that there are two sides of different colors in the conflict between Amita and Sabal (Naya). Amita is a woman who believes in progress over tradition, and wants to improve her country for the sake of her people, even if it means committing morally questionable actions, such as saving intelligence rather than soldiers, occupying opium fields and refineries, which are powered by child labor, and killing her rival, Sabal.
- Canaleto from Ōban Star-Racers is another villainous example. As the winner of the second-to-last Great Race Of Oban and therefore the second-to-last Avatar, he abused his powers for his own personal goals (Black): To reshape the galaxy into a new state of "purity" (White) and "perfection" (Blue). He can also predict the future and the outcomes of decisions, making him a DAMN good Manipulative Bastard, which is a very Blue thing.
- Kyubey from Puella Magi Madoka Magica has the stoicism, rationality, and detachment that comes with Blue mana, and White elements in his usage of magical girls' despair and suffering to preserve the universe. The black comes in his MO, which is extremely utilatarian to the point of horrifying amorality, and at one point, he even compares humans to farm animals.
Perhaps the most sinister of the three-color combinations, and probably the most aligned one with the definition of Magnificent Bastards. Because Black is aligned with both Red and Blue (who oppose each other), UBR cards tend to have a strong black feel with the versatility of added Red and Blue effects dealing direct damage or drawing cards for less cost or pain than Black normally can, or destroying multiple targets as opposed to just one. "Grixis" cards tend to seem sinister or cruel, at least from the human perspective: they hurt everyone who isn't you in multiple ways at once or let you pick your poison. The apparent madness of Black/Red, the boundless genius of Blue/Red, and the cold rationality of Blue/Black combines into a mindset that would tend to care nothing for others except as tools or opponents. It isn't impossible for this combination to produce someone or something benevolent or good or even just nice, but those cases are badly outnumbered. So far, only Tetsuo Umezawa (from the Empire of Madara arc on Dominaria), the foil to Nicol Bolas (ironically, also UBR) really qualifies.
- Grixis takes its name from the sub-plane of the Alara setting where only those three colors of magic occur naturally. The lack of green and white mana, the stuff of life, results in a world where the undead and the infernal rule, squabbling over what little life-energy, called there vis, remains. The vis itself tastes staler and weaker with each cycle through the food chain, and the few living mortals left are relegated to little more than prey or slaves.
- Urza's younger brother Mishra. He was initially a decent example of UBR. Mishra was a very different person from his brother, though they were arguably equally gifted artificers. While Urza was a cold man who cared more for artifacts than people, Mishra enjoyed interacting with others. Everything went downhill for the two when they had an accident with a Thran powerstone. The stone split into two halves and each brother claimed one half. Mishra's resentment and ambition came to a head after he got drunk one night and tried to steal Urza's half. Their teacher Tocasia was killed in the struggle and Mishra fled in shame, leaving him vulnerable to Phyrexia's influence. Of course, Phyrexia was ultimately able to corrupt Urza too.
- As mentioned, Nicol Bolas and Tetsuo Umezawa are two canon examples of this color combination, with different motivations. While Tetsuo was initially a loyal subject to Bolas, he eventually turned into a worthy adversary to the dragon, making him a rare heroic example of the color combination, interestingly pitted against a villainous example of the very same combination. In Champion's Trial, we have this to learn about how this particular combination is used in a non-evil way:
- "Tetsuo considered black mana to be a test of his honor. He appreciated the power of black mana and strove to use it without forsaking his honor. The Umezawa clan is full of "dark adepts" and "dark geniuses" who view the death and decay inherent in black mana as a natural counterweight to life and growth. Thus Tetsuo really has no qualms about using black mana. His honor caused him to rebel against his god-king and the Madaran Empire; thus he had no problem bringing black mana to bear against the Imperials. However, we learn that the Umezawas temper the allure of black mana with the creativity, or artistry, of red mana and the calm, logical perspective of blue mana."
- The Brazen Coalition of Ixalan are the sneakiest, most conniving, and most ruthless bunch of scallywags on all the seas of all the planes of the Multiverse (at least that we've seen so far). Blue intelligence and red ferocity back black's selfishness to create a faction that is a master of screwing with the enemy. Their unique mechanic raid give bonuses as long as any creature attacks during a turn (even in a suicidal way), which depending on what color you take - can be seen as needless bravado (Red), strategic planning (Blue), or simply sending cannon fodder to be slaughtered for greater gain (Black).
- The Brazen Coalition also brings another factor for Blue/Black/Red: this combination is probably best for messing with either your or your opponent's hand. With both Blue and Red giving you the chance to draw cards (though Red is more of the Discard and Draw variety) and Black forcing your opponent to discard his, you can simply win by having a full hand and leaving your opponent with nothing to play.
- Eric Cartman from South Park is at his heart motivated by selfish desire like Black, but can orchestrate complex schemes in line with Blue, and is also sadistic and easily angered like Red.
- Dexter is a shining example of this combination. He combines the perfectionism, knowledge seeking, and inventiveness of Blue with the passion and creativity of Red, with his egocentric personality providing a very Black bent. He spends hours on end creating amazing devices that are decades, if not centuries ahead of their time (blue/red), never shares these advances with society at large (blue/black), and is equally passionate about doing all in his power to conceal his laboratory's very existence from the world (also blue/black in a fashion that would make the Dimir applaud). But perhaps the best example is his reaction to his sister saving the day in the movie mere seconds before he himself pulled it off. For context, he and his future selves from three different eras came together in the prime Dexter's bad future to defeat Mandark and save the future of civilization. A future that Dexter himself rules over. Bear in mind that even though Dee Dee was the actual savior, she made no attempt to take credit for it and in fact left just as quickly as she arrived, but Dexter, all four versions, decided to construct assassin droids to send back in time to kid Dexter's era to kill Dee Dee. Think about that. Dexter sent robots to murder his sister, despite said sister being the reason for his future self ruling a scientific utopia, just to nurse his bruised ego. This level of vindictiveness is highly characteristic of black/red.
- Rarity combines the meticulousness of Blue, the artistry, passion, and creativity of Red, and her occasional bouts of greed and self-centeredness give her a distinctly Black bent. The "Black" aspect represent her greatest character flaws, and most Rarity-centric episodes revolve around her overcoming it.
- The Spirit of Disharmony and Chaos, Discord is another example. He's a Mad Artist (Red) with reality itself as his canvas, he's very self-centered (Black), and his love for chaos does not prevent him from being able to come up with rather clever schemes, as seen in the second and fourth season premieres (Blue). His HeelFace Turn has not changed any of this. He just won't do anything that might jeopardize his newfound friendship with Fluttershy.
- Scheming gods of Chaos make up a common archetype within Grixis, with other examples being Tzeentch and Bill Cipher.
- Giegue/Giygas is a ruthless, calculating conqueror while sane, but is a volatile beast underneath the cold exterior, torn between hatred for his adoptive father along with all of humanity and love for his adoptive mother and thus unable to view humanity in a consistent way; after his cognitive dissonance drives him insane, he becomes an all-powerful Eldritch Abomination unable to think fueled entirely by rage and insanity, dropping the blue aspects of his character.
- For some reason, a lot of villainous mad scientists fall under this. Doctors Wily, Eggman AKA Robotnik, and Nefarious are all robotocists with short tempers and big egos who generally want to take over the world and are willing to use destructive force to do so. Despite their flaws, they are bona fide geniuses, which they pride themselves on.
- Jafar from Aladdin. He displays blue manipulation (hypnosis, diguises, deliberate lying) as well as a knack for using artifacts (the scarab, the staff, the sultan's ring, the giant sandstormy hourglass thing that uses the ring), black ambition and ruthlessness, and later red passion and even lust.
- According to the "official" Narnia wiki interpretation of his character, Edmund is a great example of a Blue, Black, and Red protagonist. He is a fundamentally selfish (albeit heroic) person (Black) that is quick to provoke (Red), has a sharp, analytical mind (Blue), is vindictive and cruel to people who he dislikes (Black-Red), yet pragmatic and very controlled (Blue-Black). Quite jarring considering who wrote the books...
- Another heroic example is Captain Shunsui Kyoraku. His reputation as a dandy and inveterate flirt is unmistakably red, as are his generally affable and amiable nature, even with his opponents. Blue comes out in his highly duplicitous methods of combat, subverting Explaining Your Powers to the Enemy in an otherwise to-form shonen series and deliberately setting people up to constantly misjudge him. Black shows up in his ice-cold pragmatism and whatever-it-takes philosophy once a battle is actually joined, such as his preparation of nebulous "dirty tricks" and knowingly sending Unohana to her death with her agreement, at least so that she can fully train Kenpachi Zaraki and unlock his actual potential in the Thousand-Year Blood War arc.
- The Reason of Musubi follows this color arc. It proposes that the self is supreme, and that everyone should rule as gods over their own personal paradise as they see fit... in complete isolation from each other. This emphasis on individuality, a tabula rasa view of perfection, and self-interest is the intersection of all three colors.
- Varrick has flashes of each of these colors. His passionate, eccentric, impulsive nature show red, where his ingenious business sense and inventions show blue, and his ambition, greed, and the fact that he was willing to start a war to profit from it show black. Despite this, Varrick isn't a totally villainous example, having helped the main protagonists on several occasions when he realizes he's gone too far. Actually, after the fourth season, he's either an anti-hero or an actual hero, and still blue-black-red.
- Shawn Spencer is, like many consulting detectives, Black/Blue because of his self-centered, intellectually egotistical nature. Unlike Sherlock Holmes, however, he's impulsive and emotional to the point of being childish, reckless with money, and charmingly rather than offputtingly eccentric. Also unique for such characters, though he does develop over the course of the series, his lies are never truly exposed, and other characters develop by learning to accept his selfishness and duplicity.
- GLaDOS is another example of a Grixis villain. She is sociopathic and willing to do anything to achieve her petty desires and whims (black/red), she is manipulative, scheming, and self-centered (blue/black), and she is highly creative and scientifically thinking (blue/red).
- A rarer archetype can be found in characters like Akemi Homura and Mister Freeze. Both will do anything, no matter how difficult or immoral (Black), for the sake of a single loved one (Red). Both, while ruled by their emotions, put on a stoic face toward others, plan extensively, and have a Blue-aligned powerset (Time and Ice Manipulation, respectively).
- Lambdadelta, the Witch of Certainty from Umineko, is an excellent example of a Grixis character who demonstrates both its best and worst qualities. As the Witch of Certainty, she embodies the idea that hard workers are rewarded and represents certainty itself; the belief that, through hard work, ambition, passion, creativity, and research, one's goals can be imposed onto the world as if they were fate, that nothing is impossible if you give it your all. While she may be the witch that acts closest to humans, granting the wishes of those who pursue their dreams with absolute wills and could succeed even without her support (and in the process giving both Takano and Beatrice her blessing), she is no less sadistic than her beloved Bernkastel, and is so smitten with her that she chases her everywhere she goes, not only out of love, but to beat her at every turn to reclaim her position as the strongest witch in the universe. To top it all off, like all Voyagers, Lambda's ultimate motivation in roaming the Sea of Fragments for interesting stories is to entertain herself, staving off the poison of boredom and the traumatic memories it brings.
- The Big Bad of Miraculous Ladybug, Hawk Moth (Papillon in the original french). He's a schemer and manipulator who works near-exclusively through mind-controlled proxies (Blue/Black), and whose power is based on the concept of "change", hence the butterfly motif (Blue/Red), who wants the power the Miraculous can give at any cost (Black). However, he's also a case of Love Makes You Evil; his primary goal is revive his dying wife, and he believes the powers of the Miraculous can do that (Red). In his civilian identity he's a Stoic business man, and controlling father (Blue) who nonetheless does care about his son, (again, Red).
- Doctor Otto Octavius combines scientific genius (Blue) with explosive, self-destructive anger towards his former business/research partner turned rival Norman Osborn (Red), and is driven by the ambition to prove himself the superior scientist (Black), though there is a certain Black selfishness to his actions as Otto is suffering from a neuromuscular disease that will rob his body of function in less than a year and his work with prostheses is the only chance he has of not being trapped in a useless body. At the start of the game, the Blue elements of his personality are more dominant, but as more and more obstacles are set in his path, most of them by Norman himself, the Red becomes more apparent as his frustrations grow and his time before his body shuts down shortens, which only serves to feed the Black goal of beating Norman at any cost, with the Blue serving as the means to that end. After staging the breakout of the Raft and forming the Sinister Six, Otto releases the Devil's Breath toxin at an Osborn campaign rally at Times Square, ensuring that thousands of people will be infected and killed, plunges Manhattan into chaos while all the Ryker's and Raft inmates, as well as Sable International run loose with the citizens caught in the middle, and also turns on Spider-Man despite knowing his true identity as his former research assistant Peter Parker, who looked up to and idolized Otto, all for the sake of being able to "beat" Norman. By the end of the game, the Black elements of his personality have become so dominant that Otto only cares about making the world a better place for him, and him alone.
Probably the most aggressive possible combination, Black's ambition, Red's passion, and Green's savagery combine to form a rampaging monster that subverts, consumes, or destroys all that oppose it. Red is usually the leader of this trio, its aggressiveness augmented by Black's death-dealing and Green's resilience, and perhaps further encouraged by being able to do so much more than merely burn its way past obstacles. This combination is not unfeeling, and it might be the combination that best exemplifies pure desire, but it could be said to feel entirely too much and think much too little.
- Jund, the shard of Alara with no Blue or White mana, boasts such a vicious and efficient ecosystem that even though Black magic is powerful there, bodies don't last long enough to be turned into undead. The rulers of the shard are dragons, though they don't quite count as fully sentient, who hunt humans, goblins, and everything else on the plane. Because great flaming flying bloody lizards get hungry, dammit. The mechanic of the Shard, Devour, allows you to sacrifice other creatures when summoning a creature to provide a permanent boost to the creature youre playing.
- Vaevictis Asmadi is the Elder Dragon associated with Black, Red, and Green. He is generally portrayed as a rampaging monster with little personality, but in the comics, he was briefly turned into a dragon whelp, showing a boot-licking, cowardly side to him (whether he was still three-colored or mono-Red is unclear, though). After Palladia-Mors fixes that, he's back to a murderous rampage, but is briefly convinced by Chromium to attack Palladia-Mors instead, which goes about as well as you'd expect (spoilers: he dies). Vaevictis Asmadi, the Dire is the most chaotic of the new Elder Dragon cycle, boasting the ability to force opponents to sacrifice permanents with each attack... while potentially giving them the chance to immediately bring in even more dangerous ones to replace them. Fitting for a rampaging brute.
- Lord Windgrace is a heroic example. While he had a vicious temper and a repertoire of powerful destructive spells, he was also a stalwart defender of his homeland of Urborg and a champion to his people who did not hesitate to sacrifice himself to save Urborg from the Phyrexians. His card mechanics are a mix of Black, Red, and Green mechanics: discarding lands for card advantage only to bring them back from the graveyard directly to the battlefield, and an ultimate ability that outright destroys six permanents and brings six of Windgrace's warriors to your side.
- Bucky Katt from Get Fuzzy is a creature driven by largely by a combination of selfishness, impulse, and his own animal instincts.
- The Primal Zerg from Starcraft II Heart Of The Swarm. In the words of Zeratul, "They fight...they kill...they evolve."
- Vaatu, the spirit of darkness, at first glance appears to be just usual Black/Red "killing everyone for shits and giggles". However, a closer inspection also reveals supremacism against humans and in favor of his own kind (not that it helps other spirits much, given that they become his puppets), firmly aligning him with Green mana. The fact that he can sprout vines and seemingly wants to destroy civilization seem to further suggest this.
- The Reason of Yosuga belongs here. A philosophy founded on a brutal and short-sighted interpretation of the survival of the fittest, Yosuga posits that strength and beauty are the same, that the strong deserve to destroy the weak, and that all weakness should be excised, whether beings or beliefs. Desire, conflict, elitism, and ambition are the cornerstones of the Reason.
- Vegeta is a good villainous and a good heroic example. He quite clearly embodies much of Black; an arrogant and selfish man who seeks to become the strongest in the universe and get out from under Freeza's heel, but much of his pride comes from fundamentally Green ideas. He believes he must be the best because of his royal blood, that becoming a Super Saiyan is his destiny, and that a low-class warrior like Goku has to be weaker. As the Prince of all Saiyans, he puts a lot of stock into the legends and ideals of Saiyan culture, particularly their focus on Social Darwinism, but over the course of his character development, he begins to mellow out as he falls in love with Bulma, becoming less selfish and ultimately sacrificing his life for his family, as ineffective as the sacrifice may have been, and only becoming more and more heroic over the course of Dragon Ball Super, though he does not lose his pride or his focus on growing stronger.
- Madeline, the Player Character from Celeste, is another positive example of this color combination. She's a headstrong and stubborn young woman (Red) with severe depression, anxiety, and panic attacks (Black). Yet, she's climbing the titular mountain as a very deliberate means and metaphor to get over said doubts (Green). Plus, she has the ambition and determination to succeed at this daunting task despite even her Enemy Without saying otherwise (Black). The game's overall message also sells these colors.—- Your negative feelings are part of you (Red). Don't let them control you (Black), but also don't try to deny them (Red/Green). When you fully accept yourself (Green), you can work wonders (Black).
The embodiment of nature not quite unfettered the natural world with both chaos in the wild places and order in the settled places. The mere existence of the natural order is not the way of this combination the beauty and power of the wild must be appreciated, exulted in, protected, and revered. Raw physical power and brutality tends to rule this combination society rarely rises above the tribal, and this is not a place for courts or philosophy, but the rule of the strong.
- In the Shard of Naya, massive wild creatures called behemoths roam the jungles, and are revered by the native elves, humans, and catfolk. Because they require three colors, and because of the nature of the colors represented, some of the pound-for-pound most inexpensive big creatures with fixed power and toughness and no drawbacks are found here.
- Samut, a planeswalker from Amonkhet. She uncovers the truth of Amonkhet's past (green) and tries to reveal this truth to free herself as well as her cropmates (red) and the rest of her plane from Bolas's deception (white).
- The Sun Empire of Ixalan is heavily in tune with the world around them, and especially with the mighty dinosaurs of Ixalan. They are the least cunning and deceptive of all the factions, but you don't really need cunning when you have a board full of heavily armored death lizards.
- Palladia-Mors, the Ruiner. Her abilities are all standard creature abilities, barring a Hexproof that vanishes once she actually manages to hurt something. She cares only for hunting yet is still willing to leave her younger siblings some food while she hunts for more appetizing prey. In the comics, she is identified as the "red dragon", suggesting that her focus is on Red, but otherwise she still displays evil White traits, like holding to her oaths and wanting to destroy humanity out of retribution.
- Characters equally able to get along in the wild, among "primitives", and in society, such as Strider/Aragorn, fit well into this combination.
- Tarzan, King of the Jungle, though he usually becomes disenchanted with civilization and eventually returns to the jungle.
- Oberyn Martell of A Song of Ice and Fire and Game of Thrones fits into these colors. For the most part, he fits the Red/Green combination that the satyrs of Theros show (albeit in a less malevolent way) laid-back and hedonistic, he lives to enjoy the various pleasures of life, to the point that he and his lover like to buy and share prostitutes. However, he has a strong Red/White side to him he hates the Lannisters for killing his sister and her children, and wants to see them brought to justice. When he fights the man who did the deed, he shows nothing but righteous, vengeful fury.
- An example sort of akin to Tarzan is Ash Ketchum. Like any green protagonist, he is in tune with the natural world and values insight into its workings. He's not much of a thinker or technician, but he understands and identifies with Pokémon in a way that few others seem to do, especially in his age range. His red comes out in just how hilariously short-sighted he often is (yeah, Ash. Go ahead and punch Mewtwo's psychic shield. That'll totally work), and the emotion that drives his desire to be a Pokémon Master. Green and Red even combine to give him a certain unpredictable cunning that lets him get the drop on more devious and calculating opponents, even in the face of sheer statistical superiority. White comes to the fore in not only his concern for his Pokémon, but also his faith in and zeal for his chosen goal. Hardly religious, but his devotion to his cause, selfish as it is, beyond all reason is very white. That, and official Pokémon tournaments and the Gym system all have strict rules and regulations... so there you go.
- Aang, from Avatar: The Last Airbender. His position as Avatar gives him an inherent connection to nature through the Spirits, and he values the sanctity of life above all, even when all logic dictates that taking a life is the correct response (Green). He has a very fun-loving, carefree attitude, chafing under the rules the older Air Nomads placed upon him, and the unwanted responsibility being Avatar brings upon him (Red), but still upholds the responsibility none the less, taking his role very seriously, and still holds strongly to his people's traditions and moral philosophy (White). Also, one of the only ways to get him really angry is to harm one of his friends or loved ones, reflecting the Green/White values of community, and Red's emotion. Finally, due to his reluctance to kill, a Lion Turtle provides him with energybending, a risky technique that was close to backfiring on him, with the White effect of taking away the bending of anyone put through that method; an interesting example of Red's creativity born from White's adherence to one's principles.
- Zaheer from The Legend of Korra is a good example of a Red/White/Green villain: his basic motivation is freedom for society as a whole (Red), coming from a belief in chaos being the natural order (Green), while his methods careful strategy + righteous crusade are White. Basically, imagine someone like V (whom Mark Rosewater views as a good example of a character with Red goals and White means) with a good injection of Gruul, and you have a violent, dangerous anarchist that will do anything for what he perceives to be society's ideal state.
- Rose Quartz from Steven Universe exemplifies Naya in many ways. She leads a rebellion for the freedom of a planet she cares about (red/white) to protect and foster the growth of organic life (green/white). She cares deeply about the people close to her, the natural world, and the greater good of her comrades as well as all life on Earth.
- Reimu Hakurei is a good example of an unusual White/Red/Green hero. As the Miko of the Hakurei Shrine and foremost youkai exterminator and incident resolver in Gensokyo, she works to uphold Gensokyo's status quo by dealing with youkai and other troublemakers that subvert it in various ways, good or bad. She tends to do this carelessly, however, starting fights with essentially anyone who gets in her way, and thanks to her innate talent and luck, she goes about life with an easygoing, lazy outlook. However, she takes her duties seriously and unlike most humans in Gensokyo, treats youkai and humans as equals, goes out of her way to help youkai when they need it, and is noted by Miko to desire a peace in Gensokyo that doesn't need violence to stay.
- Far Cry 4 gives us Sabal, rival and arguably polar opposite for Amita (Esper). He's a man of religion and tradition, and he's A Father to His Men. But as the story progresses, he becomes pettier and unpredictable, and the level of his religious zeal is revealed. If you supported Amita, he doesn't evacuate Utkarsh when it's heavily bombed just because Amita asked him to, and if you don't, he'll have you kill her both out of sheer spite towards Amita. Even when she's dealt with, he can be seen in the epilogue starting The Purge against her followers.
However, a single color can also be merged with its paired opposing colors, resulting in a very different interaction. Each such triad is called a "wedge". The color "outnumbered" is still the focus and thus commonly dominant, but working with its enemies results in very different interactions. These combinations are rarer probably not enough to be statistically significant to determine behavior, in fact but there have been multiple examples of each. Since there are so few, well be looking at each card individually for now, at least. Khans of Tarkir is a set focused on the five wedges, and this section may be looking at an update soon.
White's desire for order and community, Black's drive and ambition for greatness (at any cost), and Red's passion and emotion. Combine these, and you have a recipe for a for war, and that's exactly what you'll find in the Mardu Horde, a clan constantly engaged in warfare and raids on other clans, bound by the Edicts of Ilagra: To conquer is to eat, To rule is to bleed, Victory or death. Among other things, this combination embodies vengeance, justified or otherwise. Hypocrisy is likely, but so too is fervent sincerity. Honor is also something that can fill up the agenda of someone that follows this combination, with Black's selfishness, Red's emotional (in)stability, and White's bigotry. Finally, White's authoritarianism, Black's selfishness, and Red's emphasis on passion can come to represent brutal dictatorships, which presents an interesting counterpoint to Blue/Red/White below.
- Fervent Charge: Your creatures hate your opponents so much.
- Oros, the Avenger: He punishes the "unrighteous". Indiscriminately.
- Tariel, Reckoner of Souls: Your opponents previous attempts to harm you come back to haunt him.
- The oldwalker Lord Windgrace is a heroic example, combining White's morality and zeal, Red's empathy, and Black's pragmatism to achieve great good in the storylines he was involved with. Though ferocious, closed-minded, and power-craving at times, he was a very reasonable and honourable man, er, panther, a massive contrast to the usual stereotype associated with this combination.
- Kaalia of the Vast: As presented in the two-part Uncharted Realms story "The Stonekiller", she was a child from new Bant whose family had been taken by Grixis hordes, and had been rescued by Naya Nacatl. Losing both, she is now on a righteous crusade against Grixis.
- The Mardu Horde provides a different take on this color trio, with the dominant color being Red rather than White. The Mardu are a legion of roaming mercenaries and bandits who live to fight, plunder, and conquer anyone they can find. They combine the two most aggressive color pairs in Magic, Red/White and Black/Red, into a hyper-aggressive, super-fast strategy intent on beating the opponent before they can even get started. This strategy is built upon their Raid mechanic, which rewards a player for attacking with a creature every turn.
- Edgar Markov, grandfather of the oldwalker Sorin Markov, and Innistrad's very first vampire. As something of a Shadow Archetype of Sorin, Edgar shares his grandson's Black/White nature; after all, order is necessary to keep the Markov clan alive for thousands of years. But unlike Sorin, whose White alignment lets him believe enough in order to create Avacyn and stop the vampires from driving Innistrad extinct, Edgar is instead just as influenced by Red, which shows in the Markov clan's hedonistic desire for blood and their resentment of the system enforced by Avacyn.
- The title character from The Count of Monte Cristo is a classical example. He views himself as God's instrument of judgement against the wicked, but everyone he targets is someone who was personally responsible for his unjust imprisonment. On the bright side, he's also intensely loyal to those who stand by him, even going as far as to rescue the one person who sincerely petitioned for his release.
- Satsuki Kiryuuin from Kill la Kill fits this well. Her desire for order and hierarchy are an expression of white, but her pragmatism and unashamed embracing of Junketsu to achieve her goals are black. The red comes from the fervor that shows through her Hot-Blooded speeches and demeanor...and her burning hatred for her abusive mother, Ragyou Kiryuuin. Righteous indignation, laser-focused selfish desire, and boiling rage unite to make her a force of vengeance against her mother and Life Fibers.
- Similar to Kaalia above, Samus Aran was twice orphaned, first from a Space Pirate attack on her home colony, and second by Space Pirate infiltration of Zebes, driving away her Chozo foster family. Aside from her Chozo-enhanced DNA and her biotechnological power suit, her fervent desire for justice and strong sense of morality (white), her rebellious and stubbornly defiant nature (red), and her pragmatism and drive (black) are what make her The Hunter, an absolute nightmare for the Space Pirates that made her life a living hell.
- Rainbow Dash is a brash, arrogant, hot-blooded speedster (red) that rarely misses an opportunity to stroke her own ego (black). But at the same time, she is fiercely loyal to her friends and loved ones, willing to sacrifice anything, even her own desires, to protect them (white).
- Megatron (well, most of them) is a freer of slaves from oppression, eventually forming them into his armies and turning into a conqueror in his own right. The conquest (black), absolute authority and hierarchy in the Decepticons (white), and rage (red) that drives him (especially noticeable in recent games) make him a fine example of Red-White-Black mentality.
- Handsome Jack is a fine example of this color combination, especially in the sense of his pride and his authoritarian business model. Black ambition? To the core. White authoritarianism? Evident. Red bitchyness? Definitely.
- Kenshiro is a great example (and coincidentally would fit in well with the actual Mardu). He's the originator of Manly Tears, so quite emotional. He will always stop to help a stranger in need and will refuse food from those who need it more than he. Yet, as Rei points out (albeit subtly), Kenshiro is ultimately selfish for pursuing Raoh. As much of a monster as Raoh is, he's not by far the worst man in the Wastes and people under his rule are better off than many others. Not only does pursuing Raoh put Yuria in greater danger, if Ken dies, the the wastes just lost their savior. Ken ignores his advice.
- He is also very proud of being an assassin (Black) and claims his strength comes from the sadness of losing loved ones (Red).
- One of the odder examples has to be Sans, from Undertale. During the Pacifist storyline, he's more or less mono-red, just being a lazy jokester more interested in slacking off and making friends with the protagonist than anything else. A hint of his interest in morality shows when he confesses that the only reason he didn't kill the protagonist was due to a promise he made to Toriel and judges the protagonist's actions throughout the game, which would leave him at red/white...unless the protagonist persists in a No Mercy run, in which case Sans decides he can't afford not to care any more and unleashes every single dirty trick in the book in one last-ditch attempt to frustrate the protagonist into giving up.
- Garrosh Hellscream is a classic example of a White-Black focus on one subgroup, in his case, the Orcs of Orgrimmar, and their betterment, at the cost of everyone and everything else, and going for the direct, vicious, and immediate solution of waging war on anyone not aligned to the Horde to take their resources and land by force, and culling any members of the Horde that dare refuse him, as well as allying with whatever force he needs to claim victory, up to and including consorting with the Old God Y'shaarj and becoming its Willing Channeler.
- In contrary to the above interpretations, Mark Rosewater considers Batman to be this. His goal is to rid Gotham of crime, he works with Commissioner Gordon, builds a small community of like-minded individuals around him and has a strong moral code he won't break (White), but is trying to accomplish this goal by working outside the law and is driven by his emotions (Red), but also his main motivation is vengeance, he has incredible levels of pragmatism, and openly cultivates an image that allows him to use terror against his enemies (Black).
- Prince Zuko from Avatar: The Last Airbender. When he first appears in the show, he's consumed by his anger and impatience (Red), as well as his pride and entitlement as Prince (Black), but driven by a desire to serve his country and regain his honor in the eyes of his father (White). What's more, Zuko genuinely believes his country's war is just, as that's what he's been taught (White) and is willing to use unsavory means, like working with pirates and attacking villages, to get what he's after (Black). His Character Development largely comes from a clash between what he has been taught is right (loyalty and obedience to his country, very White), versus what he believes is right (that innocent people are being hurt by his country's tyranny, Red). He ultimately finds a way to reconcile them when he realizes that the war is just as destructive to the Fire Nation as anywhere else, and decides overthrowing his father is the best way he can serve his country. Even then, he doesn't completely lose his Black traits, maintaining enough of the Black pragmatism to encourage Aang to kill the Fire Lord, because he believes it's the only reliable way to bring peace.
- Undyne (at least on the Genocide route) in Undertale. She still maintains the passion for fighting and leading the Royal Guard, but Taking the Bullet for Monster Kid, being fatally wounded in the process, and staving off death through sheer Determination to put up a Last Stand against the player are very much black. It doesn't hurt that she comes at you with everything she has in this fight. And, of course, she maintains her Red/White zeal for justice.
- The Assassins Brotherhood from the Assassin's Creed franchise are a nice example of this combination. They believe that only the individual has the ability and right to decide what is best for themselves (Black) and should be permitted to strive for it as long as it doesn't hurt anyone (Red). From this, we have a part of their creed: "Nothing is true (Black). Everything is permitted (Red)." But this is only one part. The Assassins follow strict codes of honor and discipline (White). The bulk of the creed is about that. "Stay your blade from the flesh of the innocent. Hide in plain sight, be one with the crowd. Never compromise the Brotherhood." (Super ultra White)
- Wataru Kurenai is a heroic example, embodying positive traits of all colors, even Black. He starts the show as a firm believer in Rousseau Was Right (White) while also being pretty wimpy when not fighting. As the story progresses, we see more of his Red in his feelings for the people he loves and his passion for music. The addition of Black gives him the backbone he needed so much while also making him ambitious (in a healthy way). Since he is a half-human/half-Fangire, he wants to find a way for the two species to coexist (White) while also seeking his own path in life, without being trapped by the limitations of both races (Black).
Take Blue/Green desire for growth and add Red's emotions. Mix to a consistency where the process of growth becomes fun and engaging. This combination seems to represent dreaming, souls, illusion becoming reality, and surrealism. Unusual ways of gaining card advantage or gathering more powerful creatures abound. Recreational exploration is also something that Temur tends to be interested in, with Green's direct representations of the concept on the cards themselves and Red/Blue desires for experimentation. Conversely, Temur is unconcerned with white ideals like the rule of law and sense of community, and similarly lacks the dedicated planning and goal-focused ambition of black.
- Animar, Soul of Elements: Anything that isnt one of the more primal elementals can go away. Were makin' big creatures.
- Guided Passage: Yes, you know everything I know. You still have to give me something for it.
- Intet, the Dreamer: My dragon had a dream. It was about a secret way to beat you up.
- Maelstrom Wanderer: ...okay, what the hell was that?
- Riku of Two Relections: Which ones the real one? (Hint: both.)
- The Temur Frontier represents this wedge differently, with Green being dominant rather than Blue. The Temur are a group of nomads and mystics who live in the icy wastes of Tarkir, battling wild beasts and communing with their ancestors via a mystic art called whispering. Green/Blue and Red/Green are the two best mana-ramping color pairs in Magic; utilizing both, the Temur can summon the biggest creatures imaginable faster than any other color combination, and then proceed to smash the bewildered opponents face in with them. Their mechanic, Ferocious, makes spells more powerful if the player controls a creature with power 4 or greater.
- Doctor Strange, at least as presented in the 60s and 70s, is probably this.
- Fran Madraki shows how the colors intersect, the blue part of her manifests in her constant studying to attain green goals of preserving and improving life whatever the cost, and the red part of her manifests in her passionate dedication and ability to to come up with unorthodox solutions; this also shows the downside of this combination as she gets so caught up in her experiments she can't stop what she is doing and she tends to be focused more on being able to do things rather than the long-term consequences of her actions.
- Professor Ratigan is meticulous and clever enough to stay one step ahead of Basil until the very end. He also displays classic narcissistic traits omnipresent in Blue/Red, and is very refined. Post-Villainous Breakdown, though, we get to see the primal rage that drives him.
- Senator Steven Armstrong is an interesting villain who fits pretty well into this category. While at first glance he seems to be your typical Black-aligned Corrupt Politician, he is eventually revealed to be anything but. He truly wishes for what he sees as the best for America, which is to put the power back into the hands of the people and let them make their own judgements, shunning things like greed and materialism. As he himself puts it, he's using war as a business to get elected, so he can end war as a business, and the end goal is a new America in which people are free to think for themselves and make their own judgements, to fight for what they believe in. (Red/Blue) Throw in some Green social darwinism and hardening Nano Machines into the mix, and you have a perfect villainous example of this color combination.
- An older example would be Victor Frankenstein. While MaRo sees him as green/blue, a reading of the original novel casts him as far too emotional to be such. Every single decision he makes is based on how he feels, and it's this rashness and lack of regard for the long-term that both creates his creature and prevents a happy ending when he refuses to be the father that the creature needs. In addition to his desire to improve upon nature, he has a sublime appreciation for natural vistas, and it's noted that just seeing the beauty of nature is enough to lift his spirits. He's also intensely appreciative of his family and friends, a trait the creature takes advantage of when executing his revenge.
If the colors are in balance, this combination has the potential for great power tempered with spirituality and control. It can also manipulate the cycle of life and death like playing an instrument, and through that true immortality can arise. As might be expected, however, true immortality comes at some kind of high price. It also tends to value hierarchies and genetic elitism thanks to Green/Black social darwinism, Black/White religion influences, and White/Green interdependence structures. Also is the main color combo involved with spirituality, or at least religion, considering Black/White religion (again) and Green's (stronger than Red's) shamanism. This color combination also may take green's predetermination and conservatism angles to extreme levels, with white's rigidity and black's social Darwinism competing with green. So in essence, this color combination can be summed up in four words: hierarchies, spirituality, immortality, and conservatism. Another way to look at Abzan is contrasting it directly with its opposite: the blue/red combination of Izzet is focused on creativity, inspiration, and new ideas; Abzan, conversely, is concerned with preserving the status quo, and the ancient dragons' aspect of endurance.
- Doran, the Siege Tower: Even a wall of unliving stone or ice comes to life to lash out at your opponents.
- Ghave, Guru of Spores: You control the waxing of life and waning of death for your creatures.
- Karador, Ghost Chieftain: Even death cannot stop your army. Indeed, it makes it easy to get this guy out.
- Overgrown Estate: Its not useful anymore? It will feed you. (The taxes were killing you anyway.)
- Teneb, the Harvester: Doesnt matter who they "belong" to. Theyre not done yet, because they havent served you.
- The Abzan Houses utilize these colors differently White is dominant rather than Black, but the strategy is virtually the same: outliving the opponent. The Abzan are tightly-knit clans of various species, who survive the harsh desert by sticking together at all costs. White/Black is a controlling color pair known for slowly bleeding the opponent to death as it drags the game out. Green/White, on the other hand, is a more creature-based pair focused on building up an army. Combining these two strategies, the Abzan focus on stalling the opponent for as long as possible, controlling the game whilst building up their creatures over time with their Outlast mechanic, until the opponent is finally exhausted of resources and cannot stop the massive threats staring them down.
- Gilgamesh, the King of Heroes from Fate/stay night. He's an overwhelmingly selfish and arrogant man even being called the most selfish person in the world who believes that everything in the world belongs to him, from all the world's riches to all the world's women. Even in life, his famous legend was a Black one, a desperate hunt for immortality... but one that ends with the Green realization and acceptance that even he is mortal and must die. In his time, though he was an incredibly successful ruler, he was a monstrous tyrant who indulged his own desires and was despised by his people until he mellowed out following his acceptance of mortality, becoming a wise king who worked himself to the bone for his people and would sacrifice his own life for the greater good, as shown in Fate/Grand Order. But in Fate/stay night, he remains the monstrous king of his youth, believing that human worth has been diluted because there are so many humans on Earth, many of which have no purpose, saying that the golden age he ruled over was perfect, in which everyone, even the weakest slave, had a place. To return the world to this golden age, he wishes to use the Grail to wipe out most of humanity so he can rule over the strong survivors, showcasing the worst aspects of Green as the color of regression and Social Darwinism. He even goes so far as to say that equality is a lie and that there are people fundamentally better than others, a belief that is Black/Green to the core and captures him at his worst and most selfish, though he certainly has his more altruistic moments, only showcasing such malice thanks to his loathing of the modern era (another Green trait).
Masters of Confusion Fu, the Indy Ploy, and Xanatos Speed Chess, the Jeskai combine Red's fast-hitting and aggressive tactics with Blue's careful planning and White's versatility. They are the epitome of the Subversive faction in Faction Calculus, using unorthodox methods to radically alter the way the game is played and turn alliances on their head, all while being able to quickly adapt to any new situation. Blue/Red/White tends to be the more progressive color combination, rejecting the social darwinism of Black and Green while embracing the passion and freedom of Red, the intellect and self-actualization of Blue, and the justice and egalitarianism of White. Their adaptability and cleverness make this color combination a powerful ally and an equally dangerous opponent.
- Lightning Angel: Miss America? No; the US Air Force always ready and incredibly fast.
- Numot, the Devastator: Your opponents can't stop your plans if they don't have the resources to respond to them.
- Ruhan of the Fomori: Extremely unpredictable and skilled in combat, what at first appears to be a creature driven by conflict for its own sake (Red) quickly becomes a creature uniquely suited to political machinations and trickery (Blue and White) when combined with several key cards. Enchant it with one of vow cycle and donate the vow with Zedruu, or use one of blue/white's numerous flicker effects to keep him from attacking someone you want alive.
- Zedruu the Great-hearted: Grant aid to other players and turn it into a mutual advantage. Or alternatively, give them a "gift" that will leave them with a headache.
- The Jeskai Way offers an alternative depiction of this wedge. Here, Blue is dominant rather than Red, and the focus is mainly one of trickery and deception. The Jeskai are an order of monks that live high in the mountains of Tarkir, studying mystic teachings in order to achieve enlightenment. Blue/Red and White/Blue are two color pairs that are traditionally more focused on spells rather than creatures; the Jeskai take this approach and add an aggressive element to it (i.e. creatures). The result is Prowess, the Jeskai mechanic, which can make a creature bigger for each non-creature spell that is played.
- A concrete, yet non-MTG character example would be Solf J. Kimblee. He embodies the Mad Artist personality so visceral to Blue/Red, yet the extreme relevance of his code of honour firmly aligns him with White (no matter how bizarre said moral code is, he is far too fervently devoted to it to be just Blue/Red). Add in Blue Lack of Empathy and White Moral Sociopathy, and you have a villain that even your average Black-aligned overlord cowers in fear from. Besides, these three colours most invoke Light Is Not Good.
- The Protomen interpretation of Dr. Light uses his intellect in order to create robots for the betterment of mankind, supported by a strong moral center and a willingness to help the people of the city. He is also very passionate about liberating the city once Wily takes his work and uses it to create a dystopia, determined to set the people free even when he's nearly lost all hope.
- Dr. Light in general seems to be this. He believes in creating a better, peaceful world (white) through the use of robots and other technology, but also values free will (blue) and emotion (red), which he wants pass on to robots.
- The Demon King is another example. Her intelligence and propensity for scientific and non-confrontational solutions to problems marks her as Blue. Her passion for her work, empathy for her fellows, clear delight in relationships, and her bouts of insecurity and jealousy mark her as Red. Finally, her strong moral compass and belief in peace, stability, and order are unmistakably White.
- As explored here, Lord Shen is a good example of a Jeskai villain, since he is driven by his own whims, is reckless and short-sighted and ultimately all he's doing is sticking it to his parents and the Soothsayer (red), is a perfectionist that rejects fatalism (blue), and has a moral code that only furthers him, trying to justify all he's done as necessary sacrifices (white).
- While most of the protagonists from Jojos Bizarre Adventure would qualify for at least some of the colors in the combination, Joseph Joestar fits perfectly well into the Jeskai color combination, especially in his youth. A naturally impulsive individual, he appears at first glance to be not much more than a delinquent with a very hot temperament and a very laid-back attitude (red), he is still just as honourable and selfless as his grandfather before him, and just as willing to fight for a just cause (white). Beyond this, he is also a bit of a geek, and a Genius Bruiser who makes a Catchphrase out of correctly predicting what his opponent is going to say next (blue). Combine this with a healthy dose of Indy Ploys, a trickster nature (Blue/Red), and channeling of The Power of the Sun through his attacks (White), and you have Joseph Joestar during his younger years. And while he may have mellowed out a bit with age, he still fits pretty well, even in his 60s.
- On his blog, Mark Rosewater has noted that he considers Iron Man, Ant-Man, Indiana Jones (previously defined as just blue/red by him), and Leonard "Bones" McCoy to be examples of Jeskai colored characters.
- Jean-Michel Roger, the chess-obsessed head of Security, starts off as almost pure White-Blue, constantly having to be in control and going to extremes to keep the social status quo, even if that means imprisoning innocent people or planting mind-control chips in his underlings. He also develops extremely advanced technology to further his goals. However, when things don't go his way, oh boy, do we see his emotional Red side come out.
- Twilight Sparkle generally fits this color combination in most of her appearances: her love of learning and general aptitude towards logic-based thinking place her squarely within blue, while her sometimes obsessive focus on order and organization place her within white's domain. Like red, however, she also has a tendency to live very closely to her own emotions and is readily willing to let them guide her actions, whether it be extending compassion to a former foe or freaking out over the smallest frustrations and anxieties.
- There's less canon material to work from, especially as the writers intended her as a one-note one-shot, but Sunset Shimmer has developed along these lines as her villainous behaviour needed to be explained. As much as she initially seemed to follow straight black, especially by avoiding friendship... so did Twilight. Hard. The difference was that Twilight was raised to see herself as an isolated student and researcher whose life's work would be used by "the system" to benefit ponies. Sunset was raised aware of politics, the flaws in the system, and the need for leadership. She thought she knew her future place, kept falling short of her standards for it, kept misunderstanding being pushed towards ponies who either couldn't keep up with her or would just be at risk of getting hurt (maybe by her). It isn't until recovering from her slow, long breakdown that we can see it as a breakdown and the levels of responsibility she'd been prematurely trying to take on. She's more red while Twilight's more white, but they share the same colors.
- Undyne from Undertale. A fishwoman/merfolk who is the leader of the Royal Guard (white), she initially comes off as cold and single-minded in her pursuit of the player (blue). But then you get to the first big monologue from her and you find out she's a very red wannabe Shonen Hero, complete with bombastic speeches and loud, over-the-top displays of emotion. Hell, even her theme is Hot-Blooded.
- Your Friendly Neighbourhood Spider-Man is a Jeskai-flavoured hero if ever there was one, especially the PS4 version, which places a greater emphasis on his Blue use of high-tech gadgets to fight crime than most other versions of the character. He's also a very promising budding young scientist in his somewhat-neglected civilian life as Peter Parker, but also displays a very Red enthusiasm for his work as a vigilante who wins fights through the aforementioned combination of Confusion Fu and Indy Ploy. In fact, he's so enthusiastic that his personal life as Peter is kind of a mess due to being shoved aside to make room for his super-hero work. The game also highlights his White aspects by making him more actively involved with the NYPD thanks to his Friend on the Force Captain Watanabe and a desire to work with the police whenever possible. The very end of the game also showcases the more extreme White methodology when he has to choose between using the Devil's Breath cure he got from his fight with Doctor Octopus to either save the life of Aunt May at the cost of not being able to use it to make a vaccine for the thousands of other people Otto infected, or to let her die so the vaccine can be created. While he is naturally tempted to give into selfishness and save May, in the end he chooses to let her die (with her blessing) so that more people can be saved. This is what distinguishes him from his former mentor Otto Octavius, who by the end of the game has placed his selfish, petty desire to "beat" Norman Osborn at any cost, above all other concerns.
What happens when you have a hard core of Green's naturalistic brutality coated in Blue planning and Black ambition? You have a savage in a well-tailored suit, who can pass for civilized in a good light, and can outthink or outwit many "smarter" foes thanks to killer instincts but those instincts come from the primal nature of the person. G/U/B makes the perfect hunter, able to use its intelligence to adapt to any environment, with a mean streak a mile wide.
- Damia, Sage of Stone: No, really, dont look her in the eye.
- Fungal Shambler: Smash and grab.
- The Mimeoplasm: Anything you can be, it can be greater. Sooner or later, its better than you.
- Vorosh, the Hunter: OM NOM NOM NOM NOM
- The Sultai Brood shows what happens when Black dominates the trio rather than Green. The Sultai are a lavish empire of conquerors, slavers, and necromancers living in the jungles of Tarkir who scheme on dominating the entire plane. Black/Green is associated with graveyard matters, and Blue/Black is home to the most powerful milling spells in Magic (putting cards directly into a graveyard from a library). Combining these two creates a strategy revolving around a player milling themselves, and then using that massive graveyard as a resource. The Delve mechanic turns the Sultais graveyard into a mana pool; the more cards exiled, the cheaper a spell becomes to play.
- Queen Chrysalis has the savagery that makes her unable to comprehend love (aside from being a food source) of Green, the manipulation skills and adaptability (thanks to shape-shifting abilities) of Blue, and the ambition for conquest of Black.
- Victor Creed aka Sabertooth, the Arch-Enemy of Wolverine. He's a savage beast at heart with no regard for anyone else. He also effortlessly manipulates everyone around him to his advantage. The worst mistake anyone can make when dealing with Victor (aside from dealing with him in the first place) is to assume he's just Dumb Muscle. It's also usually the last mistake they ever make.
- Frankenstein's creature is a tragic example of this color trio. Born of green/blue's natural-plus science, he begins his life insatiably curious about the world and the sensations around him (blue). He also begins as a peaceful creature desiring only harmony with others and the satisfaction of his instincts (green). After growing to understand more and more, he begins to delve into thoughts of his own purpose and self-identity, which turn to bitter despair when he realizes that humans will never accept him because of his appearance (black). When he resolves to be the monster humankind sees him to be, he proves himself devious, calculating, and ruthless to Victor, the target of his revenge (blue/black).
- DIO Brando is an excellent villainous example, reaching this point in his colors by the time of Stardust Crusaders. Originally Black/Red, Dio during Phantom Blood was driven by ambition and spite, seeking to rise up to the top of the world at any cost, using his guile to succeed, but falling into pointless violence, drinking binges, and fits of blind, childish rage. However, after being defeated by Jonathan, Dio begins to change, growing to believe that the brother he had once viewed as below him was a fated opponent of his, and by the time of Stardust Crusaders, this belief has spread to the entire Joestar bloodline. He has also dropped his Red in favor of Blue, becoming increasingly pragmatic, rational, and calm, fighting using his power over time a Blue power in pursuit of his dreams of power. The potentially non-canon light novel Over Heaven expands on his belief in fate and establishes that Dio's ultimate goal is to find some way to seize control of his own destiny, potentially by gaining the ability to see the future and therefore avoid any undesirable fates so that he may always win a goal just as Black as it is Blue.
- While Yoshikage Kira is also Blue/Black/Green, his colors showcase themselves much differently than Dio's. A paraphilic serial killer spoiled by his parents, Kira is obsessed with blending into society, even going so far as to compare his ideal life to that of a plant, left to mind its own business, but his need to kill consumes him and prevents him from doing so. He blames his murders on his own miserable fate as being born with an obsession with women's hands, and cares little for the morality of what he does, rationalizing it as all perfectly fine. What drives him into further Green depths is his intense belief that both fate and luck are on his side, but he does not completely depend on either, using his own intelligence to think his way out of desperate situations, believing that so long as he stays calm and rational, he can get out of any bad situation. His ultimate power, Bites the Dust, is both Blue and Green, an ability that allows him to reset time for up to a day and make it so that whatever happens in each loop is destined to happen again in the next... including death.
- Megamind is what happens when you add fatalism to an Evil Genius.
Magic: Four's Company
- Blue/Black/Red/Green: The colors of chaos. White represents order and peace, and tries to keep everything in pigeonholes of its own devising (cf The Evils of Free Will, Screw the Rules, I Make Them!, The Needs of the Many). The other four colors are all fine with varying levels of disorder and ambiguity; Green and Red are content to go with the flow, Black employs deception for reasons of self-protection and self-advancement, and Blue follows the evidence to the truth, regardless of where or what that turns out to be.
- Glint-Eye Nephilim is relatively unique as creatures go. Many creatures have a "spy" mechanic wherein you draw a single (rarely, two) cards when they damage an opponent. Glint-Eye Nephilim lets you draw cards equal to the damage dealt, something only one other creature can do. Of course, you don't necessarily need all those cards... but that's chaos for you. Besides, its second ability lets you discard those cards to power it up... but, as is suitable for a chaotic being, that power-up only lasts until the end of the turn.
- Yidris, Maelstrom Wielder marks the return of the Game-Breaker ability Cascade, which basically says, "Every time you cast a spell, Grab a card from the top of your deck. If it has a lower CMC than whatever you just cast, then cast it for free." What is it? What does it do? Is it advantageous right now? Who cares! Random spells in all directions!
- Black/Red/Green/White: The colors of aggression. They exclude Blue, which is the only color that prefers to slow down and apply Awesomeness by Analysis. The other four colors all embrace conflict in one way or another; Red is a Blood Knight, Black and Green are both Social Darwinists (if for very different reasons), and White has never had a real problem with war (as long as the war's on White's terms).
- The Dune-Brood Nephilim, true to its name, turns the land itself into an army of sandy children. It can only do that when it deals damage to an opponent, encouraging you to attack.
- Saskia the Unyielding allows you to designate an opponent who will take damage no matter what you do or who you attack.
- Red/Green/White/Blue: The colors of altruism. Black believes in individualism to a fault; as The Anti-Nihilist, it believes that we have to make the best of a world we can't change. The other colors, on the other hand, believe in improving the world through The Power of Friendship: Red embodies The Power of Love (at least in flavor; developers have struggled to make this into a mechanic for years), White is all about fostering community, Blue loves to share its knowledge (preferably snottily), and Green encourages interdependence and symbiosis.
- Ink-Treader Nephilim seems to embody some sort of magic-amplifying matrix. Each time it is the sole target of a spell, every other creature on the battlefield that is a legal target becomes one as well. Its very strength is also its drawback there's no longer any such thing as a spell that helps only you, or hurts only your opponent but since when has that ever been news about altruism.
- Kynaios and Tiro of Meletis are a pair of (male) soldiers from the plane of Theros. They are extremely defensive, and also hand out free gifts by letting every player either draw a card or play an extra land. (In fact, the person who controls them actually gets both options.)
- Green/White/Blue/Black: The colors of growth. Red is Hot-Blooded; it thinks only in the moment, verging into Suicidal Overconfidence. All the other colors plan for the future in one way or another: White via civilization-building, Green by defending Mother Nature, Blue via For Science!, and Black because It's All About Me.
- Witch-Maw Nephilim literally feeds on its master's magic, getting permanently stronger each time the controller casts a spell. It starts small, but once it gets strong enough, nothing can stop it.
- Atraxa, Praetors' Voice has the ability to "Proliferate" anything that's already got a counter on it, gets another one.
- White/Blue/Black/Red: The colors of artifice. Green believes that Mother Nature has all the answers we need; Science Is Bad, Ludd Was Right, and Creative Sterility is okay because if you're In Harmony with Nature, nature will look out for you. The other colors have all tapped into the joy of technology in various ways; White and Blue love progress, Black sees everything as fair game, and Red is the color of creativity.
- Yore-Tiller Nephilim has the ability to overcome death to bring in allies on its side, which going by its name seems to be based on an ability to dig back into time itself. This actually embodies a different quality of the other four colors: Green, above all, respects the cycle of life and death, whereas the other four are willing to corrupt or sidestep it in various means and with various levels of efficiency. (As implied above, the Nephilim cards were designed before the foursomes had their themes nailed down, so it's less surprising that some of them stick out like sore thumbs and more surprising that only one of them does.)
- Breya, Etherium Shaper can consume artifacts to create various benefits. To make sure you can get at least one use out of her, she creates two artifacts when she enters play.
Magic: All Your Powers Combined
- The Slivers, an (at least partially) engineered Hive Mind race of Bee People, have subspecies in each color; the first official five-color card was the Sliver Queen, the mother of the entire species. Each time the Slivers have been brought back in the game (as has happened three times), they have received a new five-color "commander", a legendary Sliver with a powerful ability.
- A similar idea, but more of a joke one, was done with the Atogatog; other subspecies of Atogs had been printed for each color, but the Atogatog was at once their ruler and a predator upon the species. This has also been done more seriously with dragons the Scion of the Ur-Dragon, referencing the five legendary Dragons from the Invasion set and scarecrows, from Shadowmoor.
- The first card to create an on-the-card alternate winning condition was Coalition Victory, which emphasized the idea that if all five colors could work together, the resulting alliance would be greater than the sum of its parts.
- The first artifact that was all colors didn't, in fact, have all five mana colors in its casting cost; it had a colorless casting cost, but had rules indicating it was to be treated as being all five colors. The Transguild Courier golem was intended as a diplomatic courier sent between the guilds of Ravnica.
- The block that dealt the most with five-color cards was Alara, which had six in its latter two sets which only made sense, as the story was about five demi-planes with access to limited colors of mana being forced back together into a "true" five-color plane. The planeswalker Nicol Bolas began nudging and tugging the shards back to their original state, and the conflux resulted in devastation and powerful new melding of magic and creatures, as well as one of the single most unkillable creatures in Magic history, more or less a Physical God and the soul of the healed plane.
- The culmination of Urza's work was the Legacy Weapon, the weapon that ended the threat of Yawgmoth forever. In card form, it has a colorless casting cost, but its activated ability uses one mana of each color to exile (as in make Deader Than Dead) anything that doesn't have some kind of protection against it.
- In the same vein, Door To Nothingness is one of the few cards with the power to instantly end the game. At two of each mana, this ability requires sublime and specific energy reserves.
- Taysir of Rabiah was billed as the most powerful Planeswalker in Magic before Urza came along. He was formed from a fusion of five versions of the same man from parallel dimensions, each of whom was aligned with one color, and to this day is the only Planeswalker known to have mastered all five colors of magic.
- The second was, apparently, Urza himself, as he is the first five-color Planeswalker actually printed as a card. He has so many varied abilities that they actually can't be listed on the card; instead you go to a website, AskUrza.com, which rolls one of them up randomly. (As his offbeat mechanics imply, Urza is from one of the joke sets, where normal gameplay rules are relaxed.)
- The Ur-Dragon, the Progenitor of Fire. An entity from the dawn of time that is the primordial essence of all dragonkind. Its five-color nature embodies its connection to dragons of all colors.
Magic: the Serious Business
- Strict mana curves. Legacy is perhaps the most strict when it comes to mana costs. In general, the mana costs of a legacy deck average at slightly higher than 2. This accounts for how efficient "answers" (removals or counterspells) tend to be in legacy.
- Removal needs to cost 1 mana if it is single-target. It can cost two mana if it bypasses defenses (for example, forcing the opponent to sacrifice a creature bypasses pretty much every protection possible). It can cost three mana if it can hit every relevant permanent type (Vindicate, Maelstrom Pulse).
- Creatures are rarely more than 3 mana. Each creature needs to either have a large body, debilitating effects on the opponent, or be extremely flexible (or a combination thereof). In the cases where creatures are 4 mana or more, they should put you in a game-winning position on the spot, or be largely immune to removal or disruption.
- In general, spells that costs 4 or more should put you in a game-winning position.
General Single Colors: Legacy
- BLUE: Is almost exclusively utilized for its ability to draw cards and counter spells. Blue creatures are usually only good if they allow more spells to be played, not because of their aggressive threat. Despite this, it is generally agreed that blue is the most powerful and influential color. While it may not kill directly, the free/efficient counterspells hampering the enemy and draw-spells digging for your own threats can easily turn the tide of a game. The only notable exception is the Merfolk deck, which is admittedly powerful. Blue also lends itself pretty well to combo decks in general due to its draw spells, but more specifically due to one card in particular, Show and Tell, which allows players to put a card from their hand onto the battlefield (while seemingly symmetrical, this obviously leads to you putting the Infinity +1 Sword creature you included in your deck onto the field, while they play a generic, if efficient, threat).
- WHITE: in legacy is a jack of all trades. It has the most efficient removal in the game (Swords to Plowshares), and the best board wipes in the game (Terminus). It also features many popular low-costed creatures whose effects range from toolbox (Stoneforge Mystic), to anti-control (Thalia, Guardian of Thraben), to flexible hate (Qasali Pridemage), to efficient bodies (Knight of the Reliquary). White in combination with green make up the majority of aggressive creatures utilized in legacy.
- RED: Is largely limited to burn spells. Red is mostly played for its cheap removal and burn spells. It also sees play for its fast mana in some combo decks, though this role is usually relegated to black. It does feature some nice aggressive creatures, but they are largely irrelevant (save Bloodbraid Elf), and only feature in a couple of decks (which aren't really that good). (Burn, Red Stompy)
- GREEN: Is played predominantly as a creature toolbox due to a single card (Green Sun's Zenith). In most decks that feature it, its creatures form the actual "core" threat. These creatures are typically very efficient bodies for their cost (EX: Tarmogoyf is on average a 4/5 for 2 mana, and in the late game easily reaches 5/6 or 6/7). Green is also utilized with black for common universal removal spells (Abrupt Decay, Maelstrom Pulse, Pernicious Deed), making it a surprisingly good "pure control" color.
- BLACK: Is played strongly for its control aspects. It has cheap targeted discard (Thoughtseize, Inquisition of Kozilek), and a broad spectrum of removal, from cheap, to more expensive but more flexible. Black creatures are less used than white or green ones, but still see play as efficient threats (Tombstalker, Ichorid). It also features the most powerful legal card draw engine in the game relative to price (Dark Confidant). Black also tends to be the most combo-tastic color because of its access to fast mana (dark ritual, cabal ritual), the most powerful legal draw engine (Ad Nauseam), and the most efficient legal storm finisher (Tendrils of Agony). Separately, its cheap resurrection spells (Entomb, Exhume, Reanimate) are also powerful combo pieces.
General Single Colors: Modern
- WHITE: White has some of the strongest sideboard cards in Modern, such as Stony Silence, Rest in Peace, and Leyline of Sanctity.
- BLUE: It counters things and draws cards. Business as usual.
- BLACK: Whereas blue provides a large number of reactive answers, black has most of Modern's proactive answers. Thoughtseize and Inquisition of Kozilek both allow you to sculpt your opponent's hand, removing threats before they can be played, while Surgical Extraction can also remove potential problem cards from a player's library. Recently black has gotten Gurmag Angler and Tasigur, heavy-hitting creatures that can rival Tarmogoyf in efficiency (if you have a well-stocked graveyard, at least).
- RED: Red is a wonderful color for spot removal. Lighting Bolt makes it difficult to justify a creature with 3 or less toughness in Modern. It's also the color of fast mana in a world without Dark Ritual, providing the backbone of many combo decks.
- GREEN: Green gets Tarmogoyf, the $100+ monster that is one of the most efficient creatures in the format.