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Characters / Problem Sleuth

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Problem Sleuth
A hard-boiled, charismatic detective, diplomat, and de facto leader of Team Sleuth.

Ace Dick
Problem Sleuth's rival turned friend, Ace Dick is a rough-around-the-edges hero with little imagination and a big gun.
  • Action Hero: Via his high Vim; Enough to possibly count as a deconstruction if the comic took itself seriously.
  • Attack Hello: >Punch * in snout to establish superiority.
  • Big Eater: His stomach capacity increases with each Level Up.
  • Cloning Blues: Inverted. He becomes a bit envious of Zombie Ace Dick taking his place in the spotlight when the gambit schemas start coming out.
  • Dance Battler: Supplements his more mundane attacks with a weaponized Truffle Shuffle. Later performances with his copies increase its potency exponentially.
  • Driven to Suicide: During his Game of Life, after the loss of his family, his empire, what little remained of his possessions, and finally finding the Suicide Stump.
  • Fat Idiot: He lacks imagination or the patience for puzzles. He's a more successful detective than Problem Sleuth, but that doesn't say much.
  • Kevlard: Auto-Parry: Shot in the Gut.
  • Locked in a Room: He's in the same situation as Problem Sleuth when introduced.
  • Made of Iron / Stone Wall: "Dodges" by taking attacks head-on. See Kevlard.
  • More Dakka: Wields a tommy gun, then upgrades to a belt-fed machine gun.
  • Mr. Vice Guy
  • Freudian Trio: Id all the way.
  • Private Detective
  • Stout Strength
  • Ugly Guy, Hot Wife: With Wifehearst.
  • World's Strongest Man: Only the strongest man in the universe can shut the door to the Afterlife or lift the Megaton Key.

Pickle Inspector
An imaginative, polite, but socially awkward detective who teams up with the others against his better judgment. He's instrumental in saving and creating the universe.

    Alter Egos 

Hysterical Dame
A female version of Problem Sleuth drawn into the game via the Quest of Spirit.

Nervous Broad
Pickle Inspector's female counterpart. Suffers from the vapors.
  • Distaff Counterpart: To Pickle Inspector.
  • Fainting: Though she never actually faints, she's introduced as the stereotypical fainting woman — constantly suffering from a "case of the vapors" and having to keep her nervousness level down. This is used to set up some wordplay, for one of her weapons is a can of flammable paint stripper — a literal case of the vapors.
  • Flaming Sword: Her finishing move is throwing a flaming knife.
  • Kill It with Fire: She obtains a can of paint stripper/flamethrower, which becomes a staple of her attacks.
  • Knife Nut
  • Size Shifter: Unlike the Scale Bodice, the Aspect Corset changes its wearer's aspect ratio from tall and thin to short and fat and back.
  • Took a Level in Badass: Around the same time as Hysterical Dame.
  • Tomboy and Girly Girl: The Girly Girl to Hysterical Dame's Tomboy.

Fiesta Ace Dick
A giant, red Ace Dick with superhuman strength and durability, born from drinking distilled hot sauce.
  • Captain Ethnic: Defied. He starts out with a poncho and sombrero but quickly changes back into his normal clothes, aware that "this silly ethnic shit is probably going to get really old really fast." Later, he begins to use the trope by making others intimidated whenever they intend to bring up his ethnicity.
  • Cross-Popping Veins
  • Hulking Out: After drinking some homemade Five Alarm Hot Sauce, this Ace Dick turns red and obtains Latin Vim.
  • Nigh Invulnerable: His Frijole Aegis is nearly impossible to deplete in a feasible manner.
  • Only Sane Man: Surprisingly it's a Ace Dick that serves as this, he goes straight for Mobster Kingpin and smashes his fort, and considers the Oboe security upon the doors to be moronic wondering who really thought it would keep the door closed.
  • Powerup Full Color Change: He turns red upon eating the Five Alarm Hot Sauce.
  • Super Strength

Zombie Ace Dick
Although undead, this stupid, decaying version of Ace Dick remains firmly on the side of the heroes.


Mobster Kingpin
The Mafioso mastermind responsible for locking the heroes in their office building.
  • Big Bad
  • Exactly What It Says on the Tin: He's a mobster, and a kingpin.
  • Fat Bastard
  • Gravity Master: Once he obtains the Gravity Brassiere, he becomes capable of altering his density and transforming into a black hole.
  • Mobile Menace: MK is a pretty active villain. When the story starts, he's trapped the heroes in their building, trapped their female alter egos in a dollhouse, and escaped from his own office on the Chicago Overcoat. He then goes on to complete his own Quest of Spirit, although we don't see it.
  • Moral Event Horizon: Lampshaded in the book when he beats up Hysterical Dame: invoked
    Violence toward women is standard practice for characterizing a villain. See? Now you hate him.
  • Random Number God: He uses his Running Numbers ability in hopes of shuffling his stats around in his favor. It works.

Madame Murel
The matronly paintress who runs Whore Island's Sleazy Brothel in the Sky.

Demonhead Mobster Kingpin
Mobster Kingpin's imaginary self who descends to demonhood and threatens the universe.


The Infinite Summation Honeybee Professor
Provides helpful tips to the player and oversees production of the Jocose Honey that powers the characters' Comb Raves.

The Midnight Crew
A team of ne'er-do-well jazz musicians, consisting of ringleader Spades Slick, master planner Diamonds Droog, brawny safecracker Hearts Boxcars, and Clubs Deuce. They first appeared in the non-canon Problem Sleuth donation comics, and later went on to play an important role in Homestuck.

The Four Heroes

A group of adventurers assembled by the Four Kingdoms: the Weasel Warrior, the Elf Mage, the Hog Cleric, and the Clown Bard. They ultimately achieve very little.

The polite, games-obsessed overseer of the Afterlife.
  • Chess with Death: He'll play any game with you, including chess. One such game appears to be a mix of Tetris, chess, sudoku, jousting, and crossword puzzles.
  • Don't Fear the Reaper: He's a pretty nice, low-key guy who really enjoys games.
  • Extreme Doormat: He just wants to keep people in the Afterlife, but he's too polite to really stop them. He ends up blocking the doors of Life and Death with a clarinet during the final fight with DMK, which keeps Kingpin from leaving once the adventure is over.
  • Morph Weapon: His scythe, which can turn into anything from a teaspoon to an atomic bomb as required.
  • Psychopomp

Wifehearst and Sonhearst/Bathearst
Ace Dick's wife and son, obtained during a game of Life he plays with Death.

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