The protagonists and playable characters, and ostensible heroes of the game (such as they are): Bernard Bernoulli, returning to the mansion once again, and his two roommates Laverne and Hoagie, who really don't know what they're getting into.
- Big, Thin, Short Trio: Played with. Hoagie is the shortest but also the widest, while Laverne is a bony scarecrow and the tallest of the three. Bernard, meanwhile, is taller than Hoagie, but is limp and noodly.
- Body Horror: See also Multiple Head Case and Two Beings, One Body. During the endgame, once Bernard, Hoagie, and Laverne have reached the present together they come out from their shared Chron-O-John merged into a three-headed freak with Laverne's legs and Hoagie's arms. This is an obvious spoof of the The Fly (1958) (complete with Dr. Edison even mentioning the movie by name as this happens). At the end of the game, however, it is revealed that they weren't mashed up at all, merely stuck in the same suit of clothes.Laverne: Great. Stuck here the rest of my life... listening to Bernard talking and watching Hoagie eat. Mom warned me there'd be days like this.
- The Chew Toy: A notable amount of the humor in the game stems from the abuse the three get put through.
- Hammerspace: All three heroes can keep a huge amount of items in their tiny pockets.
- Particularly outrageous is Bernard picking up a pile of coins which is bigger than he is and probably weighs more too. There are enough quarters to keep the dryer running for 200 years. The drier ran half an hour for every quarter inserted, and there are about 1,753,200 hours in 200 years. Bernard would have had to insert 3,506,400 quarters into the drier (which would weigh about 19,881 kg. ) and totaling $876,600 dollars. No mention is made of how either the vending machine or the dryer was able to hold that much change, either.
- Played with at the very end with Green Tentacle's bowling ball — while Bernard or Laverne's inventories could conceivably carry something much lighter than all those quarters, Bernard's scrawny arms can't pick up something that heavy all at once. When Hoagie gains access to the room, however, his roadie muscles let him grab it with ease.
- Heroic Comedic Sociopath: It's not a LucasArts adventure game without ruining at least one person's life.
"Well, you know what they say: if you want to save the world, you got to push a few old ladies down the stairs."
- The hamster meets microwave oven incident from Maniac Mansion is canon and Ed was mentally scarred by it. In this game, Bernard apparently ruins his only valve of escape, a book of stamps. He doesn't take it well but letting him know the book is fine is optional.
- Hoagie secretly swaps the Edisons' right-handed mallet with the left-handed one their father developed for Jed, causing an accident that crumbles apart the statue they've been sculpting and reduces poor fragile Ned to tears. He finally cheers up when they switch places, but since this changes the statue's arm placement, Bernard is able to push Edna's chair out the door and out of sight, presumably into the hallway stairwell.note
- Hoagie gives two very cruel examples of Yank the Dog's Chain; by providing Red Edison with the plans for a working high-voltage battery, he enables him to create something that would've revolutionized his time and could've made the family a fortune — and then he steals Red's completed proof of concept before he can leave for Baltimore. He also mails the signed royalty contract almost two hundred years early so that Dr. Fred makes millions off Maniac Mansion, only for Bernard to blow the entire accumulated wealth on a giant mail-order diamond to get the Chron-o-Johns fully operational again; as a result Fred is penniless again and still in trouble with the IRS for taxes owed.
- Bernard is forced to cryogenically freeze Ed's replacement hamster to send it to Laverne in the future, who promptly jams the critter in a microwave, commenting that it's a very bad idea to do this in real life.
- Laverne frames Harold as having thrown up on the floor with fake barf, leading the in-house veterinarian to disqualify and eject him from the Human Show by dropping him through a trapdoor. If he wasn't euthanized or put up for "adoption" afterward, he definitely got some less-than-pleasant unnecessary medical care.
- Leitmotif: One for each character, heard whenever the player switches between them. Bernard's resembles the main theme, Hoagie's is kind of surf-inspired, and Laverne's sounds like a children's tune that's a bit... off.
- Vitriolic Best Buds: They're friends, but that doesn't stop them from trash talking each-other. A key example being Laverne's rant in the endgame where she calls out Bernard and Hoagie for their flaws (talking too much and eating too much respectively).
- Write Who You Know: According Edge magazine's Master of Unreality: The life and times of Tim Schafer, from metal to LucasArts and Double Fine-and back to metal..., Hoagie and Laverne were modeled after a Megadeth roadie named Tony that Schafer met and Dave Grossman's Mexican ex-girlfriend, respectively.
An archetypal specs, high pants, and pocket protector nerd. Returning from the previous game, he unknowingly sets free a mutated power-hungry Tentacle and must save the world with his friends.
- Acquired Situational Narcissism: The hintbook's walkthrough — which takes place post-game and is structured like Bernard presenting the facts to a television audience — suggests that saving the world apparently went to Bernard's head a bit; he's excessively grandiose about his own achievements while dismissive of his friends', frequently makes less-than flattering comments about said friends, and comments that Laverne is, supposedly, annoyingly long-winded while he himself is delivering an endless monologue. He also claims that the whole situation has gotten them long-running national news exposure, but he's filming a segment to air on a cheap local TV station and mentions in passing that Hoagie and Laverne are "recreating" the incident on what's probably a shoestring budget while he's narrating.
- Alliterative Name: Bernard Bernoulli.
- Ascended Extra: Sort of. He went from merely being one of six possible friends who Dave could bring along in the first game (admittedly one of the more memorable ones, the Creator's Favorite, and able to solve more unique puzzles than any other teammate) to being the leader (such as he is) of the trio in the sequel.
- Character Development: Still cringing his way through life, but when he thinks his friends are in danger — first Green Tentacle, then Hoagie and Laverne — he rushes straight to the rescue. And screws things up royally, but still, it's a far cry from turning tail and running away right at the beginning of the first game.
- Cutting Off the Branches: Maniac Mansion had Bernard as one possible teammate for Dave in his quest to save Sandy. Day of the Tentacle not only has Bernard as a protagonist, but confirms he was one of the three in the rescue party that raided the Edison's mansion.
- Badass Bookworm: Just as in the last game.
- Black Bead Eyes: In his idle animation, he will remove his glasses to clean them and you can see his tiny, black eyes. These can also be seen in his cameo in Sam & Max Hit the Road.
- Creator's Favorite: Bernard was one of the Maniac Mansion staff's favorite characters (the other being Razor), which played a role in him getting selected as a protagonist for the sequel.
- Deadpan Snarker: At least, the player can play him as one.
- Expressive Mask: Bernard has expressive glasses, as shown in the intro.
- Four-Temperament Ensemble: Melancholic.
- Freudian Trio: The Superego.
- Geek Physiques: Noodle arms, nonexistent shoulders, a wormy upper body, and pants hiked up way above his waist.
- Genius Ditz: Like many a stereotypical nerd, he's an expert on a few pet subjects and thoroughly hopeless outside of those areas. More so than the first game, in fact, since his repair skills don't come up much and untying the tentacles was his bright idea in the first place.
- Hammerspace: Can fit a truckload of coins in his pockets without problem.
- Knife Nut: The one in the trio who will actually use the knife, smiling like a maniac.
- Motor Mouth: According to a rant by Laverne in the endgame, Bernard is prone to talking a lot.
- Nerd: So much. Half of the image used to illustrate the trope, in fact, looks exactly like him.
- Nice Job Breaking It, Hero!: Bernard unties Purple Tentacle and Green Tentacle right after entering Dr. Edison's lab, which of course leads right into Purple running off to conquer Earth. He gets chewed out for this by Dr. Edison right before getting recruited to stop Purple.
- Not So Above It All: When he handles that knife...
- Opaque Nerd Glasses: And how!
- Reused Character Design: As a Burger Fool employee in Sam & Max Hit the Road. He doesn't appear exactly as in Day of the Tentacle, though, appearing without his glasses and/or with a mustache.
- Rubber Hose Limbs: Generally not since this isn't the general art style, but the most likely character to lapse into this for the sake of a gag.
The roadie for a heavy metal band (implied to be one started by Syd and Razor from the first game). The most laidback of the three.
- All Drummers Are Animals: Inverted. Hoagie isn't a drummer per se, but one line of dialogue suggests he likes testing out the kit during sound check as part of his roadie gig, and he's a very mellow guy.
- Big Eater: And he looks it. In his idle animation, he can fish a giant sandwich out of his pocket and swallow it in a single gulp. Laverne also complains about it in the endgame.
- Blinding Bangs: Has permanently Hidden Eyes courtesy of his long heavy metal hair.
- Book Dumb: One could claim that Hoagie is mostly just ignorant about history, and otherwise has a noticeably more practical turn of mind than Bernard and Laverne. It helps that a lot of the puzzles he runs into call for him to be clever.
- Fat Best Friend: If he, Bernard, and Laverne are the best of friends, that is.
- Fat Idiot: He's deceptively perceptive, but he can act a bit... slow?Ben Franklin: What part of the word "now" did you not understand?Hoagie: Duhhhh...
- Deadpan Snarker: Much more than the timid, naive Bernard or the morbidly wacky Laverne, though not quite as much as Dr. Fred.Hoagie: Oh, great. I'm stuck in colonial times, tentacles are taking over the world, and now the toilet's backing up.
- Fat Slob: His clothes barely fit and out of the three he's the one who will try to accept the command to "use" a bed. Dialogue from Laverne implies he's a Big Eater and while roadie and drummer are among the most physically active jobs you could have, he seems to prefer to do as little physical labor outside of work. The segments of the game which take place in the past tend to be the most talky, with the least slapstick.
- Four-Temperament Ensemble: Phlegmatic.
- Freudian Trio: The Ego.
- Gasshole: Will belch in his idle animation.
- Geek Physiques: Fat and only getting fatter, with his gut spilling out from under his shirt.
- Mellow Fellow: Very much of the "So what?" generation, and, at most, mildly annoyed by any of the things that happen.
- Pun: "I'm no marble delivery man, but rock is my life! Hah!"
- The Roadie: His day job.
- The Stoic: Very calm, taking everything in stride. His character design's lack of visible eyes emphasize his tendency to underreact and emote less than the other two, and his standard pose, which he's almost always in and barely changes even while he's walking, has him slouching his hands in his pockets.
- Stout Strength: Implied. Strong enough to be a roadie as his day job, which means lugging around instruments and amps and doing stage setup. He rarely uses more strength than he has to, however, and generally prefers to use his weight to shove things around or lever them into place.
- Talking to Himself: Is voiced by Denny Delk, who also voices George Washington. Delk also voices Purple Tentacle (and Green Tentacle, Doctor Tentacle, etc.) and Hoagie speaks noticeably less than Bernard and Laverne during the climax.
- Who Names Their Kid "Dude"?: He's called Hoagie. Like the sandwich, also known as a submarine sandwich, hero, or grinder. It's how he introduces himself, and when others notice, he has no comment on this, which implies that either it really is his name, so he prefers to not go no further, or that it's a nickname he's proud of, and he doesn't feel it requires more explanation.
- The time travel occurring in the game turns this into a proper Mind Screw: for helping Benjamin Franklin, he says he will name an invention after Hoagie, with the obvious implication being that Franklin went on to invent the sandwich. This means that regardless of what Hoagie's name might be, he would always be named the same as the sandwich... yet if Hoagie tries to deny that he's George Washington to the chambermaid at the inn, she'll scoff at the idea that anyone would name their child after a sandwich. Rule of Funny and the MST3K Mantra are in full effect.
A medical student and a spindly, spaced-out maniac, with an inappropriate laugh and deeply unsettling smile.
- Action Girl: Tends to be the most physical of the three, despite her apparent clumsiness, which still isn't saying much given that Bernard is a stereotypical 98-pound weakling and Hoagie veers toward doing as little work as possible.
- Ambiguous Disorder: Between her mannerisms (like her big twitching eye, Creepy Monotone, and maniacal, inappropriate compulsive laughter) and saying that she's had a discussion with a therapist whenever you try to use the scalpel on someone, Laverne apparently has some condition...
- Anime Hair: Her hair is a big spikey whatever mess! One tentacle comments it is enough to give him nightmares.
- Astonishingly Appropriate Appearance: Laverne is a Cloudcuckoolander, and thus has an equally unhinged appearance, complete with a Mad Eye.
- Attractive Bent Species: The tentacles in the future find humans ugly, with Laverne getting it especially bad from a tentacle who instantly describes how he finds her repulsive (granted, she does look weird). Conversely, after she dons her stars-and-stripes disguise, every tentacle around finds her to be the sexiest thing on no legs (although, not enough to refuse doing their jobs).
- Creepy Monotone: Has a spacey flat affect delivery courtesy of Jane Jacobs. Debatably counts as Soft-Spoken Sadist considering her... interests.
- Four-Temperament Ensemble: Choleric.
- Freudian Trio: The Id.
- Geek Physiques: Is a walking twig.
- Giant Poofy Sleeves: Wears a baggy green sweater that barely shows her fingers.
- Hair of Gold, Heart of Gold: She may be a maniac, but her heart seems to be in the right place... right?
- I Love the Dead: Seems to develop a bit of a crush on Dead Cousin Ted. All that white he wears "really gets to her".
- Laughing Mad: Try having her pick up the candlebra while it's still nailed down.
- Mad Doctor: Or a Mad Med Student, at any rate, but she does take a rather unhealthy fascination in dissecting things.
- Mad Eye: A big popping eye that constantly faces the player!
- The McCoy: Despite her monotone voice, she's quite emotional — it's all over her body language.
- Meaningful Name: Her name means "the alder," a tree that has yellow flowers. She's a beanpole with wild blonde hair.
- Ooh, Me Accent's Slipping: Not an accent, but Laverne's voice. If you try to make her look at all kind of objects "flushed" from Bernard and Hoagie, Laverne will eventually speak in her voice actress' normal, deeper voice. ("Wow, Doctor Fred is rich!")
- The Ophelia: Well, a sizable amount of fans find her cute...
- Panty Shot: When Laverne lands in the future she ends up getting her underwear snagged in a tree. Thankfully, given the alternative, they're just bloomers.
- Paper-Thin Disguise: The tentacle disguise she spends most of the game in has her entire head sticking out of the "eye", her arms (and fingers) clearly visible, and her feet poking out at the bottom, with her hefting up the "skirt" when she walks. None of the tentacles pick up on this (other than possibly the elderly Purple) and several of them think she's quite the looker.
- Rapid-Fire Nail Biting: Her Idle Animation.
- Silly Walk: Laverne's walk cycle has her bounce along with her arms splayed out to her sides and a huge, manic grin plastered on her face, regardless of where she is or what's going on. It fits her character perfectly.
- Slapstick Knows No Gender: Just because she's female doesn't mean she won't fall face-first into concrete, or get punched by a mechanical boxing glove... If anything, Laverne gets more physical comedy moments than Bernard and Hoagie.
- Technically a Smile: Before she gets a vital piece of costume-wear, she does... something with her mouth when she's moving.
- The Smurfette Principle: Only young female character in the game (not mentioning a non-speaking beauty contestant).
- Too Kinky to Torture: She's disappointed when the Doctor Tentacle doesn't plan to use his scalpel on her, going so far as to offer him hers. Shown here.
- Ugly Cute: Debatably. She is scrawny with wild blonde hair and an overly large eye.
- Verbal Tic: Laughs hysterically mid-sentence, from time to time.
The Edison Family
Mad Scientist Dr. Fred and his Big, Screwed-Up Family, the longtime owners of the mansion at the center of both games. No longer brainwashed by the first game's Meteor, they've converted the mansion into a hotel.
- Big, Screwed-Up Family: Dad's a mad scientist, mom's a pervert voyeur, and their son is an emotionally scarred, military-obsessed shut-in. They keep tentacles as pets.
- Identical Grandson: Dr. Fred Edison's ancestor Red Edison looks exactly like him. His descendant looks like him, with a beard. This applies to the descendants of Edna and Weird Ed as well.
- Letter Motif: Every male member of the Edison family has a name ending in "-ed": Fred, Ed, Ted, Red, Ned, Jed, Zed and Ved. The two female members shown are called Edna and Zedna.
Dr. Fred Edison
A Mad Scientist who's the owner of the Edisons' manor. Canonically friendly-ish with Bernard, since Bernard is one of the three kids who helped rescue the Edisons and save the world from the first game's dastardly mind-controlling meteor.
- Deadpan Snarker: The game's primary source of sarcastic one-liners.
- Dressed to Heal: Though no actual healing is done, the head mirror he wears becomes very important near the end of the game.
- Hand Rubbing: His go-to move. His basic Idle Animation consists of this, but despite being outwardly a stereotypical Mad Scientist, there's nothing particularly sinister about it - he's just jittery from the permanent caffeine high he subjects himself to.
- Instant Sedation: Of a sort Dr. Fred is so sleep-deprived and dependent on caffeine that giving him decaf is enough to knock him out.
- Mad Doctor: Well, he wears a head mirror and he's ostensibly some kind of doctor in addition to the various other fields he works in.
- Mad Scientist: Archetypally so, and it runs in the family: the Edisons' basement has been a Mad Scientist Laboratory going back to colonial times, and Fred's ancestor Red was sufficiently ahead of his time to easily build the super battery Fred invented, before Ben Franklin's discovery of electricity. Not taking account his attempts to Take Over the World at the behest of the Meteor in Maniac Mansion, the game is kicked off by his pumping mutagenic sludge into the local water supply for no other reason than to prove to other mad scientists that he's mad enough.
- Morally Ambiguous Doctorate: While Dr. Fred is a good guy in this game, he still pollutes the river just to get mad scientist cred, and does some other morally dodgy things (such as imprisoning the friendly Green Tentacle).
- Must Have Caffeine: Hasn't slept for years due to all the coffee he drinks. He does this to keep away his nightmares... not from guilt or horror at the products of his Morally Ambiguous Doctorate, but rather about all the royalties he missed out on from the first game.
- Omnidisciplinary Scientist: Tentacles? Time-traveling port-a-potties? A super battery made out of gold-plated caesar salad? His inventions span multiple fields of study, and It Runs in the Family.
- Sleepwalking: Starts doing this the literal second he falls asleep. He also sleep-opens a safe and sleep-slams it shut while dreaming of forgetting to sign the royalty contract for the first game, thus losing out on millions of dollars.
- Toxic, Inc.: The device dumping his sludge into the river is revealed to be named the "Sludge-o-Matic", and it has no useful function other than polluting just for the sake of pollution.
- Zombie Gait: While sleepwalking.
Nurse Edna Edison
Dr. Fred Edison's wife and Ed Edison's mother. Keeps surveillance of the mansion which has been converted into a hotel. Not nearly as threatening as she was in the previous game.
- Abhorrent Admirer: Nurses a crush on Bernard, of all people, though in the first game it's implied to the case with any young man who has the misfortune to walk within eyeline of her (as doing so results in a death).
- Adaptation Dye-Job: Her hair was white in Maniac Mansion, now it's brown.
- Affectionate Nickname: Has a whole slew of disgustingly "cute" nicknames at the ready. Bernard is her "little lumpkins" and her "gurgle pot", among other things.
- Chubby Mama, Skinny Papa: The chubby mama in comparison to the skinny Dr. Fred.
- Dirty Old Woman: As she was in the uncensored versions of Maniac Mansion. Edna calls Bernard a hunk as well as several other forceful compliments. Apparently, she has installed surveillance cameras in all the hotel rooms, and Weird Ed tells Bernard she uses them to "spy on honeymoons". Jeepers!
- Dressed to Heal: Even in her apron and nurse's hat, no actual healing is done.
- Evil Laugh: Has a high-pitched cackle like the Wicked Witch of the West.
- Gonk: Even moreso in DotT than in the original game.
- Mad Eye: Has one big eye, similar to Laverne.
- Slapstick Knows No Gender: Gets pushed down the stairs as part of the plot.
- The Peeping Tom: Likes watching couples on their honeymoons from her surveillance system.
- The Pirates Who Don't Do Anything: She's a nurse, but apart from wearing the hat and an apron and holding a thermometer in some concept art, she never says or does anything to show it.
- Wicked Witch: Ugly old woman, high-pitched cackle, big chin, Sinister Schnoz, wart, just the one tooth... Not actually a witch, but based on the cartoon archetype.
Weird Ed Edison
- Creepy Monotone: Speaks with one (he sounds like Boris Karloff) in his normal state.
- Dark and Troubled Past: Neglectful parents and the death of his best friend (a hamster).
- Geek Physiques: Inverted — he's gone from deranged paramilitary nut to soft-spoken stamp collector, but Bernard comments that it looks like he's been working out since the first game, and he's easily the game's biggest character, towering over everyone else even as he (and his identical descendant Ved) spend almost all of their scenes sitting down.
- Shattered Sanity: Will scream at Bernard, veins popping out of his neck and face turning bright red, if Bernard uses the disappearing ink on his stamp collection, saying that Bernard "just undid five years of therapy".
- Nerd: Wears Nerd Glasses and is a stamp-collecting shut-in, but subverted in that he's also a musclebound hulk.
- Nerd Glasses: Thick glasses with black frames, same as Bernard.
- The Shut-In: Has become one since the events of the last game, collecting stamps in his room.
- The Mentally Disturbed: Obviously suffers from PTSD.
- Trauma Button: Being reminded of what happened to his hamster in the previous game.
Dead Cousin Ted
He's dead and mummified and has been for hundreds of years, but still a member of the Edison household.
- Ain't No Rule: ...that a pet has to be alive. He can enter (and win) the human show in the future, despite having been dead for thousands of years.
- Dead Guy on Display: He has apparently been in the Edison family since colonial times. In the present, he's out in the front yard, holding up a birdbath.
- Dead Person Conversation: Although Ted himself does not talk, the three protagonists can talk to him and have very introspective dialogues that subtly reveal puzzle hints to the player.
- Mummy: Played straight. He is just a mummy, nothing special or supernatural about him.
- Mummies at the Dinner Table: The Edison family treats him as though he never died.
- Of Corpse He's Alive: A little bit backwards — Dead Cousin Ted is switched out for Dr. Fred so that the IRS does not notice the doctor is missing. Inverted in the future, where the human show judges all recognize that he's a mummy, but Ain't No Rule says the contestants have to be alive.
- Posthumous Character: Dead, but still an important character, and with a longer (entirely one-sided) conversation tree in each time period than some of the living characters.
Ned & Jed EdisonDr. Fred's ancestors from the 18th Century. They are twins who chose to pursue an artistic career instead of practicing science, much to their father's chagrin.
- Always Identical Twins: The only way to tell them apart is by their handedness. Ned is right-handed while Jed is left-handed.
- Deadpan Snarker: Whenever someone gets on their nerves.
- Looks Like Cesare: They wouldn't be out of place in a Tim Burton movie, being pale, soulful artists, much to their scientist father's frustration.
Disembodied tentacles kept by the Edisons as pets/roommates. In the Bad Future, tentacles become the dominant species, displacing humanity after Purple takes over the world.
- Attack of the Monster Appendage: They're disembodied tentacles with four suckers apiece — one serving as an eye (complete with an expressive monobrow), another as a mouth, a large foot-cup on the base of their body, and a fourth above that which is... just a sucker, apparently.
- Bizarre Alien Biology: They're just cones with a strip of three suction cups along the front and a larger one on their base. Despite this they can apparently see, eat, talk, reproduce, and form roughly human-like expressions. The game never even attempts to explain how it works, which is, of course, the joke.
- Cyclops: Their uppermost sucker serves as an "eye".
- Species Surname: The first two tentacles have no names other than Purple Tentacle and Green Tentacle. All the future tentacles are only known by their job description, as in Doctor Tentacle, or Constable Tentacle.
Formerly one of the Edison's pet tentacles, until he drank toxic sludge which mutated him into a supergenius intent on taking over the world.
- Big Bad: It's his day, after all.
- A Dog Named "Dog": Dr. Fred apparently never gave the tentacles any other names, and Purple never comes up with one for himself.
- Evil Old Folks: The ultimate villain of the game is Purple Tentacle's elderly future self.
- Hoist by His Own Petard: Purple Tentacle meets his ultimate end when his future self is hit with his own shrink ray and stepped on by the heroes.
- Obviously Evil: Between Green Tentacle and Purple, Purple's the one with the big frowny eyebrow. He's also a Secondary Color Nemesis, purple and green, while Green Tentacle's color scheme is offset by primary yellow.
- Shaped Like Itself: He's a tentacle. He's purple.
- Shrink Ray: This ends up being his weapon of choice in the future.
- Super Intelligence: Drinking the toxic sludge Dr. Fred was pumping into the river as part of his Mad Scientist accreditation mutated Purple Tentacle into an evil genius.
- Take Over the World: His goal, which he pulls off in the Bad Future.Purple Tentacle: I feel like I could... TAKE ON THE WORLD!
- Time-Passage Beard: Purple from 200 years in the future has a long white Beard of Evil.
- Toxic Waste Can Do Anything: Parodied. It turned an ordinary, unsuspecting independently mobile tentacle into an evil genius intent on world domination. Also it gave him stubby little arms.
The friendlier of the original two tentacles. In a band. Friends with Bernard.
- A Dog Named "Dog": Like Purple, Green Tentacle has no other name.
- Garage Band: He plays rock, canonically published an album in the first game, and his room in the mansion is dominated by a gigantic amp.
- Mellow Fellow: Especially compared to Purple.
- Nice Guy: Inoffensive and pleasant and immediately leaps to help Bernard and the others stop Purple's evil scheme.
An extremely effeminate and obnoxious human contest participant that Laverne meets in the future. He's a shoe-in for the contest, and Laverne has to find a way to keep him from winning.
- Beehive Hairdo: With lightning bolts and stars!
- Crossdresser: Decked out in a lovely pink tutu and red lipstick. Laverne calls him "such a pretty boy".
- Eye Pop: Eyes pop and jaw drops when run into by Ted and when accused of vomiting.
- French Jerk: Very rude to Laverne and speaks with a thick French accent. He's basically a snobby show poodle in human form.
- Human Pet: Harold belongs to a tentacle who owns him and enters him into beauty pageants.
- Inelegant Blubbering: Harold starts bawling when he gets disqualified.
- Jaw Drop: Does this when he is accused of barfing on the floor.
- Narcissist: And how! Just about every conversation Laverne has with Harold revolves around him expounding on how beautiful and perfect he is.
- Rich Bitch: "My owner buys me anything I want!" "I'm a thoroughbred!"
- Tutu Fancy: Wears a VERY expensive tutu for the human show.
- You Gotta Have Blue Hair: Laverne asks if it's naturally blue — how gauche! Of course not!
Parking Lot Carjacker ("Car Jack")
A man in the parking lot who is desperately trying to break into a broken-down car with a crowbar.
- Affably Evil: Quite friendly to Bernard and engages him in polite chitchat.
- Blatant Burglar: Out in the middle of the night in a ski-mask and trenchcoat, prying open a car trunk with a crowbar.
- Blatant Lies: Why's he breaking into a car with a crowbar in the middle of the night...? Why, he locked his keys in the car. But why break into the trunk...? Well, there's a spare set of keys in there.
- Conspicuous Trenchcoat: Wears one of these.
- Most Definitely Not a Villain: Just a nice guy who locked his keys in the car. Bernard is more than happy to help him get into the car, which is definitely his (although Bernard does recognize that he's breaking into the car if you look out the window at the parking lot from inside the lobby).
- Punny Name: Dave Grossman, when asked if the character had a real name, responded that he did not, but decided to name him "Car Jack" due to his breaking into cars and sounding like Jack Nicholson.
- Vocal Dissonance: Is extremely soft-spoken and polite for a burglar.