Follow TV Tropes


Characters / Beyond: Two Souls

Go To

Characters who appear in Beyond: Two Souls.

Warning, spoilers below.

    open/close all folders 

Playable Characters

     Jodie Holmes
Voiced by: Elliot Page

"I was born with a gift, or what they called a gift. It was really a curse. It's ruined my life. It made me the person that I am today, a freak, a mistake, someone to hate."

The protagonist, a young woman who is bound to a spectral entity named Aiden and has endured much pain and suffering because of it.

  • Abusive Parents: When she was young, Jodie was verbally abused by her adoptive father to the extent that he flat-out calls her a monster to her face, with one scene depicting him actually about to physically hit her, and later explicitly telling her mother that he views her as an "it" and a demon.
  • Action Girl: A reluctant one, but it still counts.
  • Affectionate Nickname: Cole called her "princess" when she was a child.
  • Age-Gap Romance: She can develop a romance with Ryan, who is thirteen years older than her.
  • All-Loving Hero: What you can play Jodie as—a compassionate girl with enough Heroic Willpower to rise above what was done to her and save the whole of mankind. At one point, helping people (who don't know about her psychic powers) will result in them calling you a miracle worker.
  • Angsty Surviving Twin: Taken Up to Eleven and Zigzagged. Technically, Jodie didn't even know her twin before he died. But hoo boy, did his death bring her lots and lots of angst. Not through the death itself, but through everything that happened afterwards as a result of it. If Jodie chooses to stay in the land of the living in "Black Sun", Aiden will remain in the Infraworld. After the portal is destroyed, Jodie spends months grieving over his "death", feeling as though a part of her has been cut away. Thankfully for her, he returns in all endings except "Zoey", where she really is forced to move on without him.
  • Aw, Look! They Really Do Love Each Other: As much as she gripes about Aiden's presence in her life and they tend to butt heads, the two do have Pet the Dog moments towards one another. On Aiden's end, he can help young Jodie sleep by making her shadow puppets, fetch her a cookie when her parents aren't looking, help a group of homeless people, and put his own (justified) animosity towards Ryan aside to have Jodie experience her first perfect date. On Jodie's end, if Aiden doesn't interrupt Jodie during her dinner date with Ryan (at least the ones that the player has control over), she'll give him a genuine thank-you for doing so. Furthermore, in the ending, she spends months grieving over his disappearance, feeling though a part of her has disappeared, and when he returns in all but one of the Multiple Endings, Jodie is overjoyed at his return.
  • Badass Adorable: For instance, she went One-Woman Army against nearly every cop who tries to arrest her with both her powers and military skills while looking quite cute and petite doing it.
  • Badass Biker: Commandeers a cop bike to escape the police. Also receives an old motorbike as a gift later in the story.
  • Badass Boast: Gives one to a SWAT commander after she and Aiden decimate his unit:
    Jodie: "Tell them to leave me the fuck alone, because next time... I'll kill EVERYONE."
  • Bald Women: Jodie sports a buzzcut upon her introduction, rather reminiscent of KARA.
    • She also wakes up with a shaved scalp after receiving a traumatic head injury at the end of "Homeless", which carries over into the game's prologue, "Broken". In the next chronological chapter, "Navajo", it's only grown out to about crop length.
  • Be Careful What You Wish For: Jodie always wanted to live a normal life and be free of Aiden. If one chooses the "Life" ending at the end of the game, she gets her wish, only to discover that she is lonely and completely miserable without Aiden, feeling as though a part of her has been cut away. Ultimately subverted in three versions of the ending: for the "Ryan" choice, while Jodie is relaxing on the beach Aiden rolls a coconut over to her and scribbles the message "Still Here" in the sand; for the "Jay" choice, while Jodie is checking the mirror after making love to Jay, Aiden fogs the mirror and writes "Still Here"; and for the "Alone" choice, while Jodie sits in a hotel room watching T.V., Aiden turns off the lights, statics the T.V., fogs it and writes "Still Here".
  • Beauty Is Never Tarnished: Averted. Jodie suffers quite a few injuries throughout the game and spends more than one level covered head to toe in cuts and bruises. By the end of the game, she bears multiple thin scars on her face.
  • Better to Die than Be Killed: See Driven to Suicide below.
  • Blessed with Suck: What she views her connection to Aiden as.
  • Boyish Short Hair: Sports this in the chapters "Like Other Girls" (if she and Aiden took revenge on the teens in "The Party") and "Navajo," as well as in some of the endings.
  • Break the Cutie: Constantly suffers from this throughout her life. See Trauma Conga Line below.
  • Broke Your Arm Punching Out Cthulhu: Deactivating the Black Sun requires Jodie to go into the Infraworld for a few minutes, which messes up her memories to the point where she begins to lose them. She manages to recuperate by piecing the story of her life back together, fragment by fragment, and writing it all down, which incidentally forms the Framing Device for the game.
  • Broken Bird: Her childhood sucked, and the amount of people who genuinely care about her as a person can be counted on one hand. On two different occasions in game, the player is even given the option to have Jodie attempt suicide.
  • Butt-Monkey: Besides Aiden's presence, Jodie seems to be cursed with perpetual bad luck and constantly ends up in dangerous or uncomfortable situations by pure accident, making many of the parts of the game where the player controls her play out like a prolonged Trauma Conga Line. In fact, quite a few of Aiden's poltergeist sprees ends up happening because of people being dicks to Jodie for little to no reason.
  • Convenient Coma: Ends up in a three-month one after getting beaten up by a thug.
  • Cool Bike: She's given a vintage motorcycle as a gift from Paul and his family after leaving their ranch at the end of "Navajo," and keeps it for the rest of the game.
  • Cute Bruiser/Badass Normal: Thanks to her CIA training, petite little Jodie fights like frickin' Solid Snake.
  • Deadpan Snarker: A number of her dialogue options make her look like one, and she also has shades of this in some of the mandatory lines.
    "The Embassy", opening scene
    Ryan: Act natural. Anyone speaks to you, just smile.
    Jodie: So you want me to act natural or you want me to smile?
    "The Dragon's Lair", in the middle of a blizzard
    Jodie: I'm heading out. I'm desperate for a pee.
    Ryan: Don't go too far.
    Jodie: It's minus forty. I don't plan on doing any sightseeing.
  • Death Seeker: There are numerous points in Jodie's story where she comes across as someone who really just wants the train wreck that is her life to end. She can attempt suicide no less than three times in the chapters where she hits her darkest moments, much to Aiden's chagrin, and the further her story progresses, the less she seems to care about whether she lives or dies as long as those she holds dear make it out in one piece. The player's penultimate decision in the game lets them determine outright whether Jodie returns to the world of the living or passes on into the Infraworld at the young age of 24. The latter option becomes especially poignant when all her friends are still alive, as it can be interpreted as a sign of just how tired of living she has become.
  • Defector from Decadence: The instant she discovers that Ryan and the CIA tricked her into killing a "warlord" who was in fact a benign, democratically-elected president, Jodie kisses the CIA goodbye and goes on the run.
  • The Drifter: After becoming a wanted fugitive, she is forced to constantly travel to avoid capture. If the "Alone" ending is chosen, she goes back to being this.
  • Driven to Suicide: After discovering that she just murdered Salim's father, Jodie attempts to shoot herself while cornered by an angry mob, but Aiden prevents her from doing so.
    • Also after she’s spent a few months on the run from the CIA, with little food and no place to hide as the bitter winter cold sets in. Once she’s rescued by Stan, she can attempt to slit her wrists with a knife stuck in a tire or fall from atop a freeway. Either way, Aiden intervenes and stops her, earning her frustration.
  • Expy: Her qualities are from Carrie.
  • Everyone Has Standards: In "The Party," after escaping the closet the Jerkass teens locked her in, Jodie can choose to use Aiden to go on a Roaring Rampage of Revenge against them; at its most extreme, Aiden can outright try to murder the teens by, among other things, setting the living room on fire. If he does this, Jodie is horrified and begs Aiden to back off.
  • Extraordinarily Empowered Girl: Via Aiden, though she appears to have some powers of her own.
  • Fate Worse than Death: What she suffers if she fails to close the Black Sun rift, her regretful soul being doomed to wander for eternity in the hellish limbo that's become reality.
  • Goth: In "Like Other Girls," Jodie wears gothic clothes and makeup, and has cut and partially dyed her hair. On the PS4 and PC versions, this depends on whether Jodie allowed Aiden to take revenge on the teens in "The Party". If she did not, she wears more conservative clothing instead.
  • Guardian Entity: Aiden is this for her. The "Beyond" ending has her become one for Zoey.
  • Healing Hands: To other people, it appears that Jodie has this power, but it's really Aiden doing the work.
  • The Hero Dies: One possible outcome if Jodie chooses to go into the "Beyond" voluntarily after destroying the condenser, rather than being separated from Aiden. Also happens if she completely fails to shut the condenser down.
  • Hero with Bad Publicity: After ditching the CIA. As the game goes on, Jodie finds herself wanted by every law enforcement agency in the country.
  • Homeless Hero: During the mission "Homeless".
  • I Just Want to Be Normal: She just wants to be like other girls her age, but it's just not possible.
  • Ink-Suit Actor: Is the spitting image of her actor, Elliot Page.
  • Kid with the Leash/Power Incontinence: Since Aiden has a mind of his own, Jodie is not always capable of controlling him or his actions.
  • Lady Swears-a-Lot: Drops F-bombs like nobody's business.
  • Lamarck Was Right: It's implied she and Aiden inherited their Psychic Powers, or at least the potential to develop them, from their biological parents.
  • Mercy Kill: Can do this to her biological mother, Norah Gray, who has been drugged and kept in a high-security mental hospital by the CIA after Jodie's birth.
  • Mama Bear: To Salim. In some of the endings, she's implied to be one for Zoey.
  • My God, What Have I Done?: Her mission in Africa. She befriends a local kid named Salim, who leads her to her destination. She manages to kill her target, but ends up taking the life of Salim's father as well. Then she finds out that her target is not a warlord as she was told, but a democratically elected president, and his assassination has sparked outrage throughout the world.
  • Mugging the Monster: Many people throughout the story attempt to mess with Jodie. Little do they know that they'll then have to deal with Aiden...
    • This trope reinforces itself after Jodie takes her CIA training. After that point, she can do a lot of damage, even without Aiden.
  • Muscles Are Meaningless: She's tiny, and yet perfectly capable of laying the smackdown on people twice her size.
  • One-Woman Army: With her powers and military training, Jodie is truly a force to be reckoned with, to the extent that they send out every single cop in the entire state to try and apprehend her. And it doesn’t work.
  • One-Woman Wail: Jodie's Leitmotif is a mournful, ethereal female voice.
  • Pint-Sized Powerhouse: Despite being fairly small in stature, Jodie's CIA training means that she's quite proficient in combat.
  • Prophet Eyes: Whenever she uses her powers.
  • Psychic Children: Much to the dismay of her adoptive parents, especially her father.
  • Psychic Nosebleed: Whenever she overexerts herself in controlling Aiden.
  • Psychic Powers: Besides her tether to Aiden, Jodie also appears to have abilities of her own. Similar to Cole MacGrath, she can examine the deceased to receive memories of their final moments, and receive information by touching objects. She can also see through Aiden's eyes and exert some form of control over him, see spirits, and occasionally see the past or the future in her dreams.
  • Roaring Rampage of Revenge: The player can have Jodie go on one with Aiden after the kids at the birthday party lock her in the cabinet and she gets out. Not undeserved, considering the way they treated her.
  • The Scapegoat: The game makes it very clear that Aiden can and will act independently of Jodie's wishes, but the characters will still assume she was responsible for his actions, which isn't always the case.
  • Security Blanket: Her toy rabbit. She has it while living at the DPA, and can choose to take it with her to the CIA training camp.
  • Seers: She occasionally has visions of the future, including one of an out of control condenser some years after the ending, which she either faces alone with Aiden invisibly accompanying her, with Zoey, or at Zoey's side as an entity herself.
  • Senseless Sacrifice: Should she choose to go to the Infraworld and only Shimasani (and Norah if you choose to Mercy Kill her) is there, as all of her loved ones are still alive.
  • Shrinking Violet: Less extreme than most examples, but Jodie does seem very uneasy interacting with people. It isn't hard to see why, considering she's spent most of her life in a government facility, as well as how disastrous past attempts to socialize with others were.
  • Synchronization: Her injuries seem to carry over to Aiden, and it's possible to cripple him by knocking her unconscious.
  • Tragic Keepsake: If the player chooses, she can take the necklace belonging to her biological mother after learning what happened to her.
  • Trauma Conga Line: Her life in general. Jodie is tormented by "monsters" as a child, gets sent to a paranormal research facility by her family and more or less abandoned by them there, and is forbidden from leaving or socializing with others her age because of the dangers of Aiden's powers. She is then forced to leave in tears after being recruited into the CIA, gets tricked into killing a democratically elected African president, taking the life of the father of a local boy she befriended in the process, is hunted by the CIA after being accused of treason, finds out that her real mother has been silenced in a horrible way by the Agency, and discovers that her father figure intends to merge the Infraworld with the human world in order to reunite with his deceased family. On top of that, in the epilogue (provided she lives), she has to confront another condenser.
  • Two Siblings In One: The final mission of the game reveals that Aiden is actually the spirit of Jodie's twin brother, who was stillborn.
  • Tyke Bomb: She was already being prepped by the paranormal division of the CIA to become an assassin when she was still a little girl. As we later learn, even her birth was orchestrated by them.
  • Unlimited Wardrobe: Jodie wears a different set of clothes in nearly every scene.
  • Unwitting Pawn: Her mission in Africa turns out to serve the American politicians' interests more than anything else, which she only finds out after all is said and done.
  • Waif-Fu: Jodie keeps dishing out the pain to guys two heads taller than her throughout the game.
  • You Have Outlived Your Usefulness: The CIA decides to get rid of her after she refuses to cooperate with them any further.

The spiritual entity that has been connected to Jodie since birth.
  • Animal Motifs: Jodie describes Aiden as 'like a lion in a cage.'
  • Aura Vision: Aiden can see glowing auras around people. They are color-coded, indicating how Aiden can affect them. Additionally, a glowing green wisp shows up on objects that contain a particular "memory" of an event.
  • Aw, Look! They Really Do Love Each Other: As much as Jodie gripes about Aiden's presence in her life and they tend to butt heads, the two do have Pet the Dog moments towards one another. On Aiden's end, he can help young Jodie sleep by performing a shadow puppet theater, fetch her a cookie when her parents aren't looking, help a group of homeless people, and put his own (justified) animosity towards Ryan aside to have Jodie experience her first perfect date. On Jodie's end, if Aiden doesn't interrupt Jodie during her dinner date with Ryan (at least the ones that the player has control over), she'll give him a genuine thank-you for doing so. Furthermore, in the ending, she spends months grieving over his disappearance, feeling though a part of her has disappeared, and when he returns in all but one of the Multiple Endings, Jodie is overjoyed at his return.
  • Berserk Button: Do not willingly harm or attempt to harm Jodie in any way if you value your life at all.
  • Body Surf: Can possess people in rapid succession.
  • Color-Coded for Your Convenience: Aiden's Aura Vision is color-coded. People with blue auras—the standard color—cannot be affected directly. Orange means the person can be possessed, and red means they can be strangled. Green indicates a sickness or injury that can be healed. Purple is reserved for Jodie herself, and it’s also the color of their tether.
  • Combat Medic: Is capable of healing Jodie's wounds and can even cure drug addiction, alongside many other abilities that help Jodie in combat.
  • Deflector Shields: Can create them to cushion Jodie's fall as well as protect her from bullets and fire, but they don't help her in close-combat situations.
  • Demonic Possession: One of his powers.
  • Freudian Excuse: Overlapping with Properly Paranoid. He's overprotective, yes, but half the people he and Jodie meet really are out to hurt and/or manipulate her. Things get better in Jodie's adolescence, but that doesn't stop Aiden considering mostly anyone other than her a threat.
  • Guardian Entity: For Jodie; he does go overboard sometimes.
  • Half-Identical Twins: He's the ghost of Jodie's stillborn twin brother.
  • Imaginary Friend: He's initially mistaken for one.
  • Intangibility: Can freely phase through objects.
  • It Is Pronounced "Tro-PAY": Jodie pronounces his name "eye-den" rather than the usual "ay-den," like in another 2013 game with a character of the same name. There are times, however, where Jodie pronounces it as "ay-den", usually during idle dialogue when Aiden has to help Jodie within a certain amount of time.
  • Killed Off for Real: Sort of. In the "Zoey" ending Aiden remains in the spirit world at peace, whereas in all other endings he either comes back to Jodie or helps her in the Infraworld.
  • Knight Templar Big Brother: He is essentially this, being the spirit of Jodie's deceased twin brother and showing no mercy to anyone who harms her. He also vehemently objects to Jodie having a relationship with Ryan.
  • Lamarck Was Right: It's implied he and Jodie inherited their Psychic Powers, or at least the potential to develop them, from their parents. In particular, it appears Aiden inherited their mother's telekinesis.
  • Luke, I Am Your Father: Aiden is not just a random entity attached to Jodie for no reason. He is revealed to be her stillborn twin brother near the end of the game.
  • My Rules Are Not Your Rules: Can do things living humans only dream of. And loves showing it off.
  • Necessarily Evil: Is Jodie's life more isolated and scary because of him? Yes. But without his protection, her life would be much worse.
  • New Powers as the Plot Demands: Though Aiden's main powers are of the Poltergeist variety, he also has a lot of more vaguely defined powers that tends to manifest whenever it is convenient for the plot. Word of God even says that Aiden’s powers and the strength of said powers change based on the plot.
  • Not Afraid of You Anymore: During Jodie's childhood, she repeatedly says that Aiden is just as afraid of the Entities as she is. However, during the events of "First Night", he finally learns how to combat and defeat them; Jodie claims this is the case for him to Nathan.
  • Papa Wolf: Aiden will (try to) murderize anyone who so much as touches Jodie the wrong way, whether Jodie wants him to or not. He also gets audibly pissed at Jodie herself every time he has to save her from a suicide attempt.
  • Pet the Dog: While Aiden tends to be jealous, mean-spirited (no pun intended), and overprotective to the point of using violence, he is capable of showing compassion. Such examples are helping young Jodie sleep by making her shadow puppets, giving her her stuffed rabbit to comfort her when she’s afraid, fetching her a cookie when her parents aren't looking, helping a group of homeless people, and putting his own (justified) animosity towards Ryan aside to have Jodie experience her first perfect date.
  • Poltergeist: Is a spectral entity that can move objects.
  • Psychic-Assisted Suicide: Can use his possession to induce this. He can either strangle people to death or possess them and make them shoot themselves if they're carrying guns.
  • Prophet Eyes: Victims of Aiden's possession display this.
  • Roaring Rampage of Revenge: Should Jodie decide to sic him on the teens at the birthday party for bullying her. You can choose how far to take this, but at its most extreme Aiden goes absolutely mental with it, to the point where Jodie can be heard trying to get him to stop.
  • Synchronization: When Jodie's weak, tired, or injured, the same seems to be true for him.
  • Two Siblings In One: The game's final mission reveals him to be the spirit of Jodie's stillborn twin brother.
  • Tragic Monster: One possible interpretation. He's not, and has never been, alive, but he has to stay in the world of the living anyway and protect Jodie. Even then, his presence brings her a lot of pain and loneliness, and makes her quite justifiably resentful of him.
  • Troll: He can come off as this at times, especially in "The Dinner". Of course, Aiden can be nice during "The Dinner" and become a Jerk with a Heart of Gold for the level by not messing with Jodie during the date after trying to sabotage it.
  • The Unintelligible: Despite being an intangible spirit, he does have a "voice" of sorts, and can communicate his intent by making whooshing noises, which Jodie then interprets and replies to. Since they have a mental link, he could also be communicating with her telepathically.


     Nathan Dawkins
Voiced by: Willem Dafoe

A government researcher who becomes a surrogate father figure to Jodie.

  • And I Must Scream: Nathan builds a machine in order to see his dead family. Only problem is that it more or less puts their souls into a state of constant pain and being unable to tell him how much suffering he caused them by doing this. He refuses to listen to Jodie and even his wife herself when she talks to him through Jodie, and he nearly causes the apocalypse trying to get them back. In the end he realizes what he's done and he does not take it well.
  • Anger Born of Worry: He has this reaction in "Like Other Girls" if Jodie sneaks out of the DPA but leaves the bar early, even citing Kirsten's birthday party as he reminds Jodie how dangerously protective Aiden can be of her.
  • Anti-Villain: He wants to merge the Infraworld with the human world so that he can reunite with his dearly departed family.
  • Beard of Sorrow: Grows a stubble shortly after hearing the news of his wife and daughter's death.
  • Big Bad Slippage: He becomes so delusional that he's effectively the Big Bad by the end of the story since he's causing trouble in the human world.
  • Driven to Suicide: In the last chapter of the game, if Jodie manages to convince him to see the errors of his ways, he will shoot himself out of guilt for what he’s done.
  • Earn Your Happy Ending: Is immediately reunited with his family after his death.
  • Fatherly Scientist: One of the very few people who are unconditionally kind to Jodie. This makes The Reveal of how far he has fallen shocking and depressing.
  • Ink-Suit Actor: Much like Jodie, he looks just like his portrayer.
  • Ignored Epiphany: During the finale, he traps his family's spirits between two dimensions in order to see them again. They tell Nathan (through Jodie) that they are suffering because of this, and beg him to free them. His response is to shout at Jodie not to lie to him. Then shortly after Jodie is injected with the neuro-acid, he enters the room and admits that she "opened his eyes" when he "didn't want to see", only to reveal that he's gone off the deep end completely and gotten it into his head that deactivating the containment field and merging the Infraworld with the mortal one is the solution.
  • Killed Off for Real: Dies in all possible outcomes in "Black Sun."
  • Love Makes You Crazy: Does not take his wife and daughter's death well.
  • Parental Substitute: He becomes a surrogate father figure to Jodie after her foster parents leave her at the institute. In turn, he deeply cares about her as a surrogate daughter, especially after losing his real daughter in a car accident.
  • Residual Self-Image: After he dies, his spirit takes the appearance he had before his family died.
  • Sanity Slippage: Years of grieving his wife and daughter have made him delusional and desperate to bring them back to life by any means, wreaking havoc in the human world during the process. What's worse is, since his wife and daughter die when Jodie is still at the DPA facility, the player can see the moment his sanity starts slipping away.
  • Selective Obliviousness: When Jodie channels his family, he utterly rejects the thought that they are suffering because of his insanity, and accuses her of lying to him. The implication is that on some level he knows that Jodie is telling the truth, but can't stand to let his semblance of a family go.
  • Tragic Villain: The loss of his family is what drives Nathan into opening a portal to the Infrawold in a desperate effort to be reunited with his family, which would also cause the apocalypse in his world.
  • Walking Spoiler: Several of his tropes are spoiler-tagged.
  • Well-Intentioned Extremist: He wanted to bring his wife and daughter back to life by using the Condenser. Of course, this would result in the evil poltergeists wrecking havoc in the human world.

     Cole Freeman
Voiced by: Kadeem Hardison

A scientist who assists Nathan, and is loyal to Jodie no matter what.

  • Affectionate Nickname: Calls Jodie "Princess" every so often.
  • Black Dude Dies First: When he alongside Jodie and Ryan try to engage Black Sun directly, he gets gravely injured very early on. Jodie can have Aiden heal him to avoid this.
  • Easily Forgiven: He seems to have no hard feelings about Jodie having Aiden possess him and ditching him in the middle of a forest so that she could go to a party. However, this could be a case of Gameplay and Story Segregation, as how successful she is in sneaking out is up to the player.
  • Fatherly Scientist: Treats Jodie with utmost kindness.
  • Nice Guy: To the extent that he's the only person that Aiden, who generally considers just about everyone a threat to Jodie, will never harm.
  • Satellite Character: He is kind, gentle, and will help Jodie no matter what. Those are his only character traits.
  • Token Black Friend: Despite being twenty years older, he fulfills this role. He is nice, trustworthy, African-American... and this pretty much sums him up.

     Ryan Clayton
Voiced by: Eric Winter

Jodie's CIA superior and a possible Love Interest.

  • Age-Gap Romance: He is thirteen years older than Jodie.
  • Alcoholic Parent: His father, as mentioned by him during his date with Jodie.
  • Did Not Get the Girl: In most of the endings.
  • Dirty Coward: Subverted. He comes across as one whenever he and Jodie come across anything dangerous, but it's moreso him being worried about Jodie than outright cowardice.
  • Eyepatch of Power: Should he lose his left eye, he wears one of these for the rest of the game.
  • Eye Scream: During the scene where Jodie and Ryan are captured and tortured, Ryan can potentially have his left eye cut out unless Jodie talks.
  • I Will Wait for You/The One That Got Away: In most of the endings.
  • Jerk with a Heart of Gold: Doesn't come across as friendly during Jodie's first meeting when she is forced to join the CIA, and he lies and manipulates her into assassinating an African president by telling her said president is a warlord. However, he shows remorse for his actions and helps Jodie stop Black Sun from destroying the world. He also resigns from the CIA by punching his general in the face.
  • Just Following Orders: May as well be his Catchphrase.
  • Last Kiss: If Jodie declares her love to him while they are freezing to death after escaping the Chinese underwater base, they share a kiss in their final moments. Subverted as their comrades arrive and rescue them almost immediately after.
  • Only Sane Man: When the CIA headquarters is assaulted by entities after Nathan deactivates the condenser's containment field, he suggests that they should all get out of there and "let the military clean up their own fucking mess."
  • Please Wake Up: Reacts this way after finding Jodie's dead body, should the player choose the "Beyond" ending.
  • Punch-Clock Villain: Being a CIA operative who has to do the government's dirty work qualifies him as this, especially during the assassination in Africa.
  • Timmy in a Well: When Aiden is messing with objects in Cole's lab to tell them Jodie is in danger, he understands that it is Aiden doing it pretty quickly, and knows that Jodie is in danger because of it.

     The Hobos 
Voiced by: David Coburn (Stan), Barry Johnson (Walter), Tercelin Kirtley (Jimmy), Maud Laedermann (Tuesday)

Four homeless people who take Jodie in during "Homeless". Walter is a drunk, Jimmy is a drug addict and Tuesday is a pregnant woman who fled from an abusive boyfriend. Stan, the man who saved Jodie, lost everything after his wife's death.

  • Big Damn Heroes: If the player fails the wrong QTE, Stan serves as this, preventing a game over.
  • Domestic Abuse: Tuesday ended up in the camp while running away from her abusive boyfriend.
  • Drugs Are Bad: Jimmy's addiction reduces him to a pain-wracked wreck of a man when he can't "get a fix". With Aiden's help, Jodie can cleanse Jimmy's body of the drugs, putting an end to the pain and possibly curing his addiction entirely.
  • Nice Guy: Despite being homeless, Stan unhesitatingly takes Jodie in and nurses her back to health after he finds her unconscious and freezing to death on the sidewalk.
  • Ragtag Bunch of Misfits: They have different ages and backgrounds, but now have little except each other.
  • Screw the Rules, I'm Doing What's Right!: Stan is initially opposed to stealing, and will be disappointed in Jodie if she decides to do so. However, he barely hesitates to break into a closed supermarket to get supplies the minute Tuesday goes into labor.
    Stan: Listen. I want this baby to have a chance - even a tiny chance - in this big fucked-up world. I want it to be warm, and have a diaper and a bottle and decent clothes like any other human being. I won't let it be born in the trash under the bridge, I won't.
  • Uncle Tomfoolery: Walter is a mild example, being a comic relief character.

     Paul's Family
Voiced by: Dominic Gould (Paul), Blair Redford (Jay), Tercelin Kirtley (Cory), Barbara Anne Weber Scaff (Shimasani)

A Navajo family, living on a ranch in the American desert. They are patriarch Paul, his young adult sons Cory and Jay, and his elderly mother Shimasani.

  • The Alleged Car: They own an old beat-up pickup truck that of course refuses to start up at the most inopportune moment.
  • Censor Shadow: If Jodie chooses to return to Jay in the ending, a shadow hides his nether region when Jodie gets out of bed.
  • Cool Bike: They have a neglected but mostly intact vintage motorcycle stashed away in their barn. Jodie can find and, with a bit of effort, restore it back to working order over the course of an afternoon. It's then given to her as a gift at the end of the chapter.
  • Defrosting Ice King: Jay is initially very hostile towards Jodie (he's the only member of his family to be actively against allowing her to stay), but eventually becomes much friendlier towards her. He even becomes a potential Love Interest for her by the end of the chapter.
  • Heroic Mute: Shimasani hasn't spoken a word since before Jay and Cory were born. She breaks her silence when she realizes that Jodie has the power to banish the malevolent entity that's been haunting her family for generations. Shimasani's knowledge of her people's ancient rituals proves crucial to the task, but ultimately costs her life.
  • Heroic Sacrifice: Shimasani, who perishes after banishing Ye'iitsoh alongside her family, Jodie and Aiden.
  • Insistent Terminology: When Jodie asks if they're Navajo, they point out they prefer to call themselves Dineh.
  • Jerk with a Heart of Gold: Jay comes across as cold and confrontational when he and Jodie first meet, but he's soon revealed to have a damn good reason for his behavior. He then becomes an unambiguously Nice Guy over the course of his chapter.
  • Love Interest: It's possible for Jodie to start a romance with Jay, despite just knowing him for about two days.
  • Mr. Fanservice: Jay, who, after his introduction, spends a significant amount of screentime in only his boxers. Cory isn't too far behind, and shows some skin as well (only from the waist-up when he dons his vest).
  • Magical Native American: As it turns out, their ranch is home to a ravenous ghost summoned by their ancestors to kill off white settlers, which Jodie must help them take care of.
  • Nice Guy: All of them, but especially Paul, who's an unconditionally polite and altruistic person, willing to shelter and even employ a total stranger despite his family's precarious economic situation.

Voiced by: Natalie McCafferty

Tuesday's daughter, whom Jodie can help bring into the world.

  • Abusive Parents: Though Zoey never met her father, her mother Tuesday mentions that she left him because he was abusive.
  • Dreaming of Things to Come: In the "Beyond" ending, she has the same dream of an out-of-control condenser that Jodie has in the other endings. She even describes it as "an echo of things to come."
  • Future Badass: In two of the endings, she faces the threat of another condenser, either alone with Jodie as her Guardian Entity or alongside her and possibly Aiden.
  • Guardian Entity: In the "Beyond" ending, she has one in the form of Jodie.
  • Infant Immortality: No matter what you do, she and Tuesday will always survive the house fire.
  • Psychic Children: Much like Jodie. It's not really explained why.
  • Psychic Powers: Though she is never seen using them, in the "Beyond" ending she monologues about her powers, which include astral projection, phasing through walls, and seeing the auras of others.
  • Randomly Gifted: It's not really explained why she has psychic abilities like Jodie. Given the implications that such abilities are hereditary, it's possible one or both of her parents may have had abilities of their own, but the game never mentions this.
  • Three-Month-Old Newborn: Downplayed. When Jodie helps Tuesday give birth, Zoey is completely clean, and she has a completely normal head shape; newborns have a slightly curved or sunken scalp from being squashed in the birth canal, before it reshapes into the normal shape. However, the game remembers she has an umbilical cord, and Jodie is required to cut it.

Voiced by: Nohe Benameur

A kid whom Jodie finds injured during her assassination mission in Africa, and later befriends and protects along the course of her objective. To Jodie's horrified realization, she unknowingly murders Salim's father after Aiden possesses his body in order to complete her mission.

  • Badass Adorable: Was armed with a rifle when Jodie found him, and assists her in fighting the soldiers as well as avoiding capture in order to complete her mission.
  • Berserker Tears: Salim tried to pump Jodie full with lead in a tearful rage when he discovered she murdered his father.
  • Children Forced to Kill: He does help Jodie in taking out the soldiers, but attempts to kill Jodie himself at his own volition.
  • Child Soldier: Given that he's wielding an assault rifle almost as big as he is when Jodie meets him, and is bleeding out from a bullet wound in his leg at the same time, it's safe to assume that his country's civil war swallowed him up just like it did the adults.
  • Easily Forgiven: Averted. He is seen cheering with the mob that chases Jodie during her extraction, showing that he now possesses a newfound but justified hatred for Jodie for killing his father. Considering that his father was the only relative he has (to the knowledge of the player/audience), this is very understandable.
  • Funny Foreigner: He's more adorable than humorous, but though he doesn't understand English, he's able to pronounce Jodie's name at least.
  • Infant Immortality: He was shot in the leg when Jodie found him, but is immediately healed and survives to the end of the level he appears in. In the final chapter of the game when Jodie goes to stop the Black Sun, Salim is seen with the many souls that roamed the dimension, but in reality he's just one of her memories, so Salim is still alive.
  • Protectorate: Jodie goes full Mama Bear towards Salim during her mission.
  • Walking Spoiler: Not to the extent of Nathan Dawkins, but he does appear during a rather crucial part of the storyline, and adding to that, Jodie's guilt over murdering his father played a factor in her abandonment of the CIA.
  • What Happened to the Mouse?: He is last seen cheering with the angry mob that pursued Jodie after she assassinated the president (unknowingly) and left a grieving Salim behind to escape.
  • You Killed My Father: Understandably raised hell when Jodie has his father killed through Demonic Possession in order to complete her objective, and even attempted to gun her down with his father's gun in a fit of rage. If Aiden doesn't shield her from the bullets, Jodie takes one in the arm, which she doesn't seem to mind in light of what she's done.



     General McGrath 
Voiced by: Michael Rickwood

The CIA General overseeing the DPA's research, specifically the Infraworld. McGrath] has been responsible for funding the Infraworld Condenser project, providing that it be used to seek both mineral wealth and military purposes.

  • Entitled Bastard: Despite attempting to put Jodie in a medically induced coma moments earlier, when the entities break loose, McGrath has the audacity to ask for her help and demands Ryan to save him. Ryan slugs him one as a response.
  • General Ripper: He wants to use the Condenser and Jodie to conquer the Infraworld, despite all of their prior attempts pointing to the fact that it wasn't going to work. True to form, at the end of the game their constant attempts to break through are in danger of dooming the world.
  • Greater-Scope Villain: The head of the DPA's Infraworld Research, including the condenser experiments for military purposes, psychics like Jodie and her mother being studied, Jodie's CIA training, mission to kill a African democratic president, and calling a manhunt on Jodie when she goes AWOL, and putting Jodie's mother in a coma. What keeps him from being a strait Big Bad is his lack of screen time and direct interactions with Jodie and Nathan becoming the de facto main antagonist in the climax.
  • Kick the Dog: After Jodie's mother gives birth to twins, one stillborn and one put up for adoption, he decides that rather than let her go or kill her, the best thing to do is put the distressed woman in a medically induced coma in a mental health clinic.
  • Not Worth Killing: During the climax, Jodie tells McGrath she should kill him for what he tried to do, but the Infraworld doesn't need someone like him.
  • Small Role, Big Impact: Is technically the de jure Big Bad of the game and Jodie's life, despite his minimal appearances in the game and interactions with Jodie herself.
  • Stupid Evil: Despite multiple failed attempts, some of which killed DPA scientists, and evidence that doing so could threaten the world, he still insists on using the condenser to conquer the Infraworld and control the entities for the military.
  • Ungrateful Bastard: Thanks Jodie for doing One Last Job by putting her in a permanent coma.
  • Villainous Breakdown: When the entities break loose on a rampage, and Jodie and Ryan leave him to his fate, he exclaims "You're going to die! We're all going to die!"
  • Yank the Dog's Chain: After Jodie does one last mission for the CIA, instead of letting her go as promised, McGrath decides to put her in a medically induced coma.
  • You Killed My Father: He put Jodie's mother in a permanent coma after Jodie was born, and plans to do the same to Jodie.

     Party Guests 
Voiced by: Gabrielle Hersh (Kirsten), Chase Emery Davis (Matt), Natalie McCafferty (Emma), Serena De Mouroux-Phelan (Jen), Nezar Zraidi (Steven)

Five teenagers celebrating a birthday party. All of them are children of research or military personnel working for the DPA.

  • Bitch in Sheep's Clothing: They are somewhat pleasant to Jodie, at least in front of Kristen's mother.
  • Evil Brit: Matt has a smooth English accent, and what he ends up doing to Jodie is one of the worst things she's forced to suffer in the chapter.
  • First Kiss: Jodie can have one with Matt.
  • Flat Character: Kirsten and Matt are the only ones of the group to get at least some superficial characterization. The other three can be summed up completely as "entitled teenage assholes".
  • Hate Sink: No matter how you look at them, there's not a shred of a sympathetic trait to be found in these five entitled bastards. They basically exist to showcase yet another phase of Jodie's life that was turned into a living hell by the deplorable people she had to deal with.
  • Jerk Jock: Matt is your stereotypical high school jock - tall, athletic, good-looking, popular with others of his social group, and an all-around jerkass behind a facade of pleasantness.
  • Morton's Fork: Jodie is faced with about a dozen choices during the party, none of which have any influence on how things will proceed past a certain point. Choose whatever music you want, drink alcohol or don't, make out with Matt or don't, it doesn't matter: the teens will turn on Jodie the moment she gives Kirsten her birthday present.
  • Never My Fault: If you temper Aiden's Roaring Rampage of Revenge enough (or fail to do sufficient damage in the available time), some of the teens including Kirsten will make it out of the house just as Nathan and Kirsten's mother arrive at the scene. Kirsten then immediately proceeds to pin the blame for her condition on Jodie which, while technically true, conveniently fails to mention that their bullying of Jodie triggered the whole event in the first place.
  • Roaring Rampage of Revenge: They can end up on the receiving end of an absolutely vicious one if Jodie decides to sic Aiden on them in revenge for the abuse they heaped on her before. Depending on how far you take it, this can escalate to all of them being knocked unconscious by various pieces of furniture while the living room starts burning down around them.
  • The Stoner: Steven starts smoking weed pretty much the moment Kirsten's mother leaves the house.
  • Teens Are Monsters: They are a bit standoffish to Jodie at first, then they bully Jodie for being weird and lock her up in the closet, no matter her actions.
  • Yank the Dog's Chain: Act nice to Jodie at the party, only to flip when they don't approve of her present.


     Phillip and Susan Holmes 
Voiced by: Robert Burns (Philip), Nancy Tate (Susan)

Jodie's adopted parents. Susan cares for Jodie, and is concerned about her problems with Aiden, while Phillip is afraid of her and has short patience with her because of him. They drop Jodie off under Nathan's care at the DPA, who raised Jodie from then on as part of a deal made with them.

  • Abusive Parents: Phillip is emotionally and verbally abusive of Jodie, and nearly strikes her at one point before being scared off by Aiden.
  • Freudian Excuse: A non villainous one for Susan (and not so much to Phillip), but before they adopted Jodie, they had a child who died in infancy, explaining in part why Phillip isn't too keen about his adopted daughter.
  • The Fundamentalist: Implied with Phillip. The Bible seen in the Holmes bedroom and Phillip's referring to Jodie as a demon implies possible religious motivation for his attitude towards Jodie.
  • Good Parents: Susan clearly cares for Jodie, unlike her husband, and is reluctant to leave her with the DPA. When she does, she hugs Jodie tearfully and tells her to be strong, ignoring her husband trying to hurry her away.
  • Hate Sink: Phillip on account of him being hard on Jodie, who was a child at the time, regarding Aiden. If the player chooses to attack Phillip as Aiden, Nathan will tell Jodie she did the right thing.
  • "It" Is Dehumanizing: Phillip's opinion of Jodie is summed up by calling her an "it", "demon" and "monster".
  • Jerk with a Heart of Gold/Jerk with a Heart of Jerk: Phillip is not a nice man towards Jodie for the most part, but depending on Aiden's actions during their final goodbye, he can be remorseful about it, or he can leave screaming that she is a monster and a demon.
  • Lack of Empathy: Phillip clearly doesn't care much for Jodie despite her being scared of what's happening.
  • Mama Bear: Susan loves Jodie dearly and is defensive of her in an argument with her husband. She also rushes to help Jodie when an entity attacks her in her bed.
  • Never My Fault: It never seems to dawn on Phillip that maybe he shouldn't be treating Jodie like she’s a burden and that his rough treatment of her could be what's making Aiden angry with him. He calls her a monster or demon behind her back or worse, to her face whenever Aiden stands up for her too.
  • Papa Wolf: Downplayed on Phillip's part, but he does rush to help Jodie and kicks her door down when Jodie screams from her bedroom when attacked by an entity.
  • Pet the Dog: Phillip has a moment when he rushes to Jodie's bedroom with his wife when an entity attacks Jodie. He can potentially regret leaving her in the care of the DPA, but it can be subverted if Aiden attacks him.
  • What the Hell, Hero?: During their last goodbye, if Aiden attacks Phillip, Susan will look at Jodie and mouth "Oh my god" before leaving.

     Norah Gray 
Voiced by: Barbara Scaff

A woman Jodie sees in a vision while comatose in the hospital after a head injury. It turns out that she is Jodie's biological mother and a psychically gifted human who worked with the DPA. She was committed to a psychiatric facility after her daughter was taken from her and adopted by the Holmes, and was given a drug cocktail of some kind which rendered her catatonic.

  • Adult Fear: One of her children was stillborn, and the other was taken from her just minutes after she gave birth.
  • And I Must Scream: She's trapped inside her own body, unable to do anything but wait until she dies of old age.
  • Daddy Had a Good Reason for Abandoning You: Gender Inverted. She initially agreed to let the DPA study her daughter, but changed her mind after Jodie was born. Unfortunately, the DPA and CIA had other plans.
  • Empty Shell: When Jodie visits her in the hospital, she is sitting in a chair with a blank Thousand-Yard Stare and doesn't respond when spoken to.
  • Go Out with a Smile: If she is Mercy Killed by Aiden.
  • Guinea Pig Family: She and her daughter were both studied by the DPA.
  • Mercy Kill: Aiden can do this to her by stopping her heart.
  • Mind over Matter: She has telekinetic abilities, but is unable to use them in the present because of the drugs she was given.
  • Psychic Powers: She and Jodie's biological father were both psychically gifted, and it's implied that Jodie and Aiden inherited their powers from them.
  • Strong Family Resemblance: When she was younger, she looked similar to her daughter Jodie.
  • Walking Spoiler: It's impossible to talk about her without mentioning that she is Jodie's biological mother.
  • You Are Too Late: Jodie visits the hospital in hopes of talking to her, only to find that she was rendered catatonic years ago by the doctors pumping her full of drugs.


How well does it match the trope?

Example of:


Media sources: