Chronologically, the game is a prequel to Tail Concerto and Solatorobo. From what we know yet, the story will follow 11 orphans on a giant tank called Taranis, vestige of a past civilization, against a military army known as the Berman Empire. Gameplay-wise, the game will have the player manage each character's position on the Taranis, which will change their possible actions in battle. One of the most powerful weapons on board is the Cannon of Souls, a devastating cannon with a rather steep cost: One of your crewmember's lives...
Not to be confused with Studio Fuga.
Fuga contains examples of:
- Children Forced to Kill: The entire cast.
- Child Soldier: While they're not fighting physically, the cast still pilots a war tank against the Berman Empire.
- Darker and Edgier: The game seems to ditch the colorful floating islands and Adventure-Friendly World of Tail Concerto and Solatorobo for a much more grounded and darker tale of orphans being forced into a war.
- The Empire: The Berman Empire seems to be one: Promotional images even call the empire "fascist".
- Final Death: According to pre-release material. If a character dies, they're dead for good and there's no known way to get them back.
- Improbable Age: Most of the orphans are way too young to be piloting a tank, with the main character Malt being 12 and the youngest character, Mei, being four.
- Infant Immortality: Averted. Not only can the children die, the Cannon of Souls allows you to pull the trigger yourself...
- Meaningful Name: The Japanese name, Fugue on the Battlefield. Not only does it follows the musically-themed titles of the two last entries, "Fugue" also means "To run away" in French (a language that was vastly used in Solatorobo), which fits with this game's themes of disobedience.
- Tank Goodness: The Taranis. It's even big enough for eleven people to live in it!
- War Is Hell: One of the apparent themes of the game. Notably, the war will take an heavy mental toll on the characters, which will be translated in game as them feeling depressed and not always obeying to your character's orders.