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As per Handling Spoilers, no trope names will be spoiler-marked. In addition, the very presence of certain names on this list may constitute spoilers by itself. You Have Been Warned!

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Due to the Loads and Loads of Characters, many of whom can be found on the character pages for Kantai Collection and Warship Girls, only tropes relevant to how they are different here should be listed.


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    Battlecruisers and Battleships 

Nagato-Class

Nagato

  • The Ace: there's a reason why Damon assigns her as the default flagship for the fleet unless otherwise reassigned.
  • BFG: primarily wields light machine guns or high-capacity squad support weapons like the M-27 IAR as her firearm of choice. Of course, there's her actual battleship guns, but those go without saying.
  • Cuteness Proximity: averted; even though Toshi and Yoru, the fleet pets, have been running around in Damon's house in New Chicago, Nagato hasn't made a move on them. Yet.
  • Determinator: carries the triple threat: a 9 in endurance, 80% Critical Damage Resist, and 80% Will. The fact that she's made it through her Coalition tenure mentally wholly can also count, if only for the reason that so many other girls didn't.
  • Does Not Know His Own Strength: averted; she keeps her strength under control easily and uses it when she deems it necessary.
  • Frontline General: her Command passive ability allows her to field orders to the fleet much like Damon can and slightly buffs all ship girls' combat attributes if they're fighting in front of her.
  • I Did What I Had to Do: as a result of her and the other ship girls' position in Charlotte, Nagato was forced to work as a prostitute in a large and famous casino hotel. This being said, unlike other ship girls who have suffered sexual exploitation over the course of the story, Nagato remains the only one to not be fazed by it at all, because if she didn't do so, Murasame would have had suffered something even worse.
  • Missing Backblast: averted; when Nagato launches an RPG warhead indoors, the blast goes off a little too closely to Hatsushimo and Wakaba, and they're sent flying.
  • Mistaken for Gay: when they first meet in Charlotte, Nagato is in the middle of her shift as a prostitute at the Fantasy Express hotel, so judging by Damon's unwillingness to give her any kind of sexual attention, she comes to the conclusion that Damon prefers men, though this is quickly rectified. This is a joke that others will bring up from time to time regarding Damon's heterosexual-yet-abstinate nature.
  • Nice Guy: she has a 100% Comradeship rating.
  • Repressed Memories: the story makes it a point that all ship girls are exactly aware of the details of their past lives as warships, so this is averted carrying over from the game - Nagato knows exactly what that enormous light was. But then again, she's never brought it up in the story so far.
  • The Stoic: maintained; whenever she is portrayed, she's always serious and duty-driven, without the usual Not So Stoic tendencies that fandom tends to give her. She does have a few moments where she seems she'll break this mold, but nothing that truly breaks her character.
  • Stone Wall: subverted because, well, battleships are quite powerful. Presence of offensive capabilities aside, she's already one of the tankiest, if not the tankiest, ship girls in the story with 2000 armor points and 3500 health points, and her Big Seven passive ability takes this Up to Eleven by giving her a few but powerful defensive buffs and make her armor more effective at mitigating damage than normal. In addition, so far in the story, no matter how bad the battles become, the battleships have always survived.
  • There Was a Door: during the fleet assault on the Berlin university, Nagato breaches a wall...with her shoulder.

Mutsu

  • BFG: has run a small gauntlet with the heavy firearms in the story, such as the LSAT LMG, the M82-A1 anti-materiel rifle, and the RPK LMG.
  • Born Unlucky: averted in the story; as unlucky as her historical self may have been, compared to the fates of other ship girls the fleet finds over the course of the story, Mutsu is far from unlucky.
    • Funnily enough, her Playing With Fire passive debuff status makes it so that her armor has a 15% chance to let an incoming attack completely ignore her armor.
  • Cannot Spit It Out: it's revealed in chapter 393 that she's been slowly developing feelings for Damon, but due to all of their work, operations, and Damon's own self-imposed obligations to many of the destroyers, Mutsu has been holding back.
  • Catchphrase: subverted; she drops the "My, my" line a few times, but not enough to label it as a Catchphrase off this story alone.
  • In-Series Nickname: when they first meet, Damon calls her "Mutslug" because her metal head antennae make her look like one. This becomes Hilarious in Hindsight because the Metal Slug and the Slug Gunner show up to join the fleet.
  • Lampshade Hanging: in her Fleet Log, she wonders why people thought investing time and money into developing ship girls was a good idea when there may have been so many other military technologies they could've gone after instead.
  • Man on Fire: her Playing With Fire passive debuff status. She gets debuffed if someone uses any fire-related abilities near her, and the fire-related buffs that some ship girls can give out don't buff her; instead, they debuff her even more.
  • Nice Guy: has a Comradeship rating of 100%.
  • Starter Equipment: she is the first battleship Damon finds in the story. Discussed in chapter 393; when Mutsu mentions to Nagato that she's afraid of using her status as his first battleship to gain emotional leverage with him because it feels dirty, Nagato urges her to instead use it to her advantage.

Yamato-Class

  • Awesome, but Impractical: averted, as the story does not follow ingame mechanics faithfully. Musashi is seen being fielded in every combat operation ever since her introduction, despite the projected "cost" of her doing so.

Musashi

  • Adaptation Personality Change: a slight one, but she starts off as incredibly hostile towards Damon once he tells her that he's willing to trade his entire fleet to bring back his parents.
  • Appeal to Force: She had originally planned to use her own power to bully her future admiral into changing her command prompt.
  • Berserk Button: as her first conversation with Damon suggests just before their assault on the secret Abyssal base in Newfoundland, anything that implies harm for the fleet or otherwise may suggest that ship girls are expendable triggers her.
  • BFG: a standout example in the fleet: she is the only battleship to wield a sniper rifle as her primary firearm. On top of that, it's an anti-materiel rifle...on top of that, it's no ordinary anti-materiel rifle - it's the 25mm M109-A2.
    • as a Yamato-Class battleship herself, it's only natural that Musashi possess the penultimate battleship ability, the Yamato Cannon.
  • Big Ego, Hidden Depths: but for a different reason compared to her ingame appellation. She's very proud of her Japanese heritage, but she cultivates an acute resentment of Americans and the US due to Japan's ultimate loss in the war and all the pain and suffering they'd caused onto her comrades. It only gets worse when she's told of the tragedies some of her fleet comrades have had to go through so far, and the ones that she learns of as time goes on, particularly during the Coalition campaigns.
  • Boisterous Bruiser: subverted, she hasn't uttered a single boast, perhaps due to her slight Adaptation Personality Change.
  • Boobs of Steel: One of the bustiest shipgirls and so strong she uses a 25mm Grenade Launcher as her primary weapon.
  • Born Unlucky: averted from the game; because she and other ship girls were found at the Norfolk Naval Yard, as was their intended shipping destination before the nuclear war, the Coalition factions were working to secure her. Had the fleet not intervened at the time that they did, Musashi and those other ship girls would have found themselves in Coalition hands.
  • Character Development: while she begins as hostile towards Damon for much of the story, her opinion of him finally changes after Whiskey Hotel, because by that point even she cannot ignore the extraordinary effort he's made for the sake of the fleet.
  • Charisma: a solid 9.
  • Determinator: keeping true to her ingame stats, Musashi also has the triple threat: an immense 14 in endurance, 100% in Critical Damage Resist, and another 100% in Will.
  • He Who Fights Monsters: While there are other shipgirls who dislike or hate working with Americans, she alone stands out in growing ever more hateful of mankind the more she does battle with the worst of us.
  • Hidden Depths: Of all the people you might expect, it is surprisingly enough Musashi who asks in chapter 311 if there's really no nonviolent solution to the imminent Italian civil war.
  • Long-Range Fighter: stands out among the battleships because she is the only one who wields a dedicated long-range firearm, a 25mm grenade sniper rifle, in combat.
  • Mighty Glacier: is more this than Nagato is due to her higher defense rating (11) and slower speed (4), with the same armor and health points as her. Her passive ability, Stubborn, cranks up the notch on this trope by allowing Musashi to take 50% less damage from all incoming attacks when her health drops below 50%.
  • Reality Ensues: as convenient as it might be, a short time skip of sixty-five years isn't quite enough to resolve the deeply entrenched feelings that some of the ship girls have against the United States and its people, and Musashi is one of them. Her time in the US has only served to worsen those feelings for her, given all the things that have happened to her comrades at the hands of the Americans.
  • Slave to PR: Self-inflicted; as revealed in her Fleet Log, while she approved of Damon's ultraviolent execution of the Harpers of Nashville, her long-cultivated anti-Damon image meant that she could never admit it. This changes after Damon rescues the fleet from Blackwood.
  • Third-Person Person: like many of the usual examples of this in the game, in this story, Musashi seems to lose this trait and addresses herself normally.

Kongou-Class

Kongou

  • Adaptation Personality Change: as is the pattern with many of the characters portrayed in this story, Kongou is no exception: her Boisterous Bruiser, Clingy Jealous Girl, Genki Girl, and Large Ham tendencies are downplayed, though she still keeps varying degrees of all of these. Her introduction into the fleet is the time when her personality is the most drastically changed from the game, due to her forced affiliation with the Inner Circle and the Abyssals and her initial deep distrust of Damon because of how they first met. She rapidly improves once she joins the fleet to return to the more traditional Kongou.
  • BFG: her Yamato Cannon.
  • Cain and Abel: subverted. During the London operation, there was a chance for Kongou to fight against Haruna due to the circumstances surrounding the operation, but thankfully for the two sisters, they don't actually meet each other while hostilities are up.
  • Culture Chop Suey: Lancashire accent? Check. Great liking for tea? Check. British heritage? Check. Japanese fluency? Check. Modified Japanese shrine maiden uniform? Check. Desu? Absolutely check.
  • Deadly Gas: subjected to Nova Gas after being defeated by the Inner Circle Agents in chapter 378.
  • Elemental Punch: punches a Ne-Class and lights her head on fire while doing it in chapter 301.
  • Gratuitous English: also averted for Kongou, as she speaks with a fluent Lancashire accent that corresponds with her original construction ship yard location, Barrow-in-Furness.
  • Heroic BSoD: suffers a brief one in chapter 94 when Damon tells her that she isn't his type.
  • Lethal Chef: it's like she's taken it upon herself to be the resident Hiei of the fleet - her curry one night knocks Shoukaku out. Thankfully, Damon is there to salvage her curry and at least make it edible.
  • Lightning Bruiser: just like her ingame rendition, she hits hard and has powers like her Burning Love and Yamato Cannon that also hit hard, while also being quite fast and tough due to her fast battleship ship type. This is also reflected in her stats on the stat sheet.
  • Literal Metaphor: her Burning Love, which is now an attack that releases an explosion of flames immediately around her.
  • Megaton Punch: when she performs her Elemental Punch on the enemy Ne-Class in chapter 301, she also happens to send the Ne-Class flying forty meters backwards.
  • Mythology Gag: she parries an incoming shell with the back of her hand, just like in the anime.
  • Nuke 'em: her objective during Operation London as ordered by the Inner Circle was to throw a nuclear device into the sinkhole in the center of London.
  • The Power of Love: what her Burning Love ability is dependent on for the kinds of effects it will have on an enemy (or even an ally). As her affection with Damon grows or falls, so too will the effects of her Burning Love change accordingly.
  • Ramming Always Works: if you mean to dislocate Damon's hip, as she does in chapter 277, then of course it does.
  • Reality Ensues: her fight with Shiranui. At the end of the day, even though protocols are indeed quite amazing when it comes to combat performance enhancement, a destroyer should not be able to go toe to toe with a battleship, at least not one with a strong ability like Kongou's Burning Love.
    • is the recipient of an instance of this as well, as Damon berates her after her curry knocks out Shoukaku, reminding her that simply putting her heart into something she doesn't know how to do properly won't all of a sudden make it good.
  • Shoutout: Kongou is apparently a fan of throwing Killing Floor insults to her enemies.
    • the sword she gains as a result of Damon's YRC is most likely the Sword of Seals.
    • and that sword can turn into the other Kongou's Icicle Sword with energy from her navitasium cube. She can also instant-transmission like the other Kongou can, by way of thrown fireballs, and gains a Klein Field, but only with a navitasium cube.
    • in chapter 301, she takes out an entire squadron of Abyssals by herself with her Kongou Kokuretsu-Zan attack.
  • Stone Wall: as suggested by her stats. While her hit points are lower than average for battleships because of her fast battleship ship type at 2000, she has the second-highest amount of armor points at 2500, tying with Musashi of all battleships, second only to Erin. She also has a tremendous defense rating of 12, when normally the max for any single rating category is supposed to be 9. These are all references to Kongou's name, which literally means "Indestructible" in English.
  • Tears of Blood: one of the results of being exposed to Nova Gas.
  • Verbal Tic: while she keeps her trademark "Desu!", she doesn't say it as frequently compared to her ingame rendition because she's actually annoyed by it due to her case of Culture Chop Suey, considering it very arbitrary and random that her developers would program her to have such a tic when she's got a British accent.

Haruna

  • Cain and Abel: subverted; she almost ends up having to fight against Kongou during the London campaign, but they narrowly avoid having to do so.
  • Catchphrase: subverted heavily, you can count the number of times Haruna says that she's alright in the story with the fingers on one hand. Incidentally, it's also the name of her one passive ability...that allows everyone fighting around her to ignore any insanity gained upwards of 30%. Anything above that, however, and they will still suffer the entire penalty.
  • Humble Hero: maintained in this story, most notably through the conversation that she has with Benjamin: she insists that Benjamin shouldn't abuse his position of power in the fleet as a fleet programmer in efforts to track down the missing Kongou-Class, Kirishima and Hiei.
  • Informed Attribute: in the game, while Haruna never says this about herself, Kirishima notes that Haruna is just as intelligent as she is. This detail carries over into the story, as she possesses a strong intelligence rating of 11.
  • Lightning Bruiser: just like her sister Kongou. Even though she is a lesser example of this, she still qualifies as a fast battlecruiser with powerful armaments, a fast speed rating of 8, and respectable armor and hit points at 1800 apiece.
  • Rant-Inducing Slight: reacts poorly to Zuikaku saying that their efforts are useless during the Battle of the English Channel.
  • Shrinking Violet: subverted; her shyness isn't exaggerated, per se, as it is in fanworks, but her reserved nature doesn't allow for her to take the spotlight many times in the story.
  • Third-Person Person: the truest example in the whole story. From the chapter that she was introduced to the fleet, the author has depicted Haruna speaking unfailingly in her third-person habit and has never broken it since.

Fusou-Class

Fusou

  • Allohistorical Allusion: while not fleshed out as much as the one among Akagi, Kaga, Takao, and Amagi, Fusou shares one with Ise and Hyuuga because the Ise-Class were first conceived as members of the Fusou-Class but then were revised heavily due to all the numerous design flaws found in the Fusou-Class. This relationship among the three is hinted at several times throughout the story, with a clear example being in chapter 283, when, while the fleet is posing for one last funny picture for Aoba, Ise and Hyuuga pull Fusou up so that Fusou ends up sitting on their shoulders.
  • Born Unlucky: averted thoroughly in this story - in fact, she's actually one of the luckier ones. Mr. Araki, in searching for Furutaka after the nuclear war, also found Fusou and Kitakami together with her in the same shipment and thus reactivated them all, taking them to live with him in hiding in a CCPL post in Boise, Idaho. Considering the reactivation stories that some other ship girls have had, Fusou's isn't bad at all, if you count out the fact that she's been living without her sister Yamashiro for thirteen years without knowing what's ended up happening to her.
  • Broken Bird: appears to have become this, from what observations Damon has made of her after Operation South Town, in light of Shigure's death.
  • Character Development: a minor one in her backstory, but Fusou admits to struggling with her new life in America, primarily because she couldn't get over her sharp concern for Yamashiro, such as her well-being and her whereabouts. Since then, however, she's accepted the fact that whatever has happened to Yamashiro are things she can't do anything about, and that the two of them will meet again when the time comes. And when Damon and his fleet meet them at New Chicago for the first time, she willingly goes along with Mr. Araki's orders for her, Furutaka, and Kitakami to join Damon's fleet because this means she now has a realistic way to search for her missing sister.
  • Charisma: surprisingly, she's got a 9.
  • Commonality Connection: averted; her gentle and kind disposition allows her to be approachable by anyone, but it's not like she takes an odd liking to hanging out with those who may also be historically unlucky.
  • The Eeyore: averted thoroughly again. Fusou is by no means depressed over the fact that she hasn't seen her sister Yamashiro for thirteen years, though she does admit the first few years were the toughest to get over. Instead, she's chosen to take solace in the fact that she was found and taken good care of by a former F.L.E.E.T. project developer who gave up his own life back in Japan just to find them before they fell into the wrong hands. And when Damon and his fleet come around, she willingly joins them, as opposed to Furutaka, who initially doesn't share her enthusiasm.
  • Flanderization: averted through and through. True to the story's tendency of doing away with most such Flanderizations of characters in the game, Fusou, too, is portrayed as a motherly young woman who carries out her duties faithfully and fights willingly without complaint.
  • Green-Eyed Monster: averted, Fusou has shown nothing to suggest that she's jealous of anyone for any reason, despite her historic circumstances.
  • Mighty Glacier: subverted; while she's got a poor 2 in speed and a respectable 2000 hit points, her defense is only 6, and her armor points only tally in at 1000, which isn't that great compared to the rest of the battleships in the story.
  • Nice Girl: kind, courteous, and has a Comradeship rating of 80% to support this.
  • The Rival: also averted from the game, and it's justified in-story due to Fusou's perception of the Ise-Class battleships as fellow ship sisters due to their historic class relationship.
  • Veteran Unit: along with Furutaka and Kitakami, given their backstories as reactivated ship girls living for thirteen years with a former Japanese F.L.E.E.T. project developer before the start of the story, and with the same bonuses that the other two ship girls receive, too.

Ise-Class

  • Allohistorical Allusion: while not fleshed out as much as the one among Akagi, Kaga, Takao, and Amagi, Ise and Hyuuga share one with Fusou because the Ise-Class were first conceived as members of the Fusou-Class but then were revised heavily due to all the numerous design flaws found in the Fusou-Class.
  • Katanas Are Just Better: it's even listed as a passive ability for both Ise and Hyuuga to wield katanas more effectively, gain bonus experience for kills she gets with katanas, and teach other people how to use katanas. The passive ability even specifies this works with any Japanese-style sword, not just katanas.
  • Lightning Bruiser: since both Ise and Hyuuga share almost all the same stats (only their Charisma stats differ), they both have an 8 in defense, an okay 6 in speed, and 2300 armor and health each. Not quite on the same level as Kongou or even Haruna are, but they're more this than a Mighty Glacier.
  • Ornamental Weapon: averted; due to the way gearboxes work in the story, Ise and Hyuuga are definitely able to wield their katanas - the only problem is that they didn't come with their own.

Ise

  • Cloudcuckoolander: averted from the 4koma, she behaves like a normal girl in the story.
  • Determinator: an 8 in endurance and 75% in Critical Damage Resist.
  • Foolish Sibling, Responsible Sibling: averted from the 4koma, for the reason above.
  • Ornamental Weapon: averted; Damon does buy a katana for Ise from a local Japanese swordsmith in New Chicago, but it breaks in combat during Operation Dualsight, as it's just an ordinary katana, not made of Smartsteel like the Orion-Class's cavalry sabres are.
  • The Slacker: averted from the 4koma, she definitely doesn't slack when it comes to training and sorties. At least, no one's said anything against her about it.

Hyuuga

Independent/Single-Member Classes

Amagi

  • Allohistorical Allusion: the story makes a point to portray Takao, Amagi, Kaga, and Akagi all together, because in Real Life, when they were being laid down and constructed, Amagi was meant to be a battleship along with the aforementioned and would have been true ship sisters with them all, had it not been for the Kanto Earthquake and the Washington Treaty, so these four, because of their historical what-if relationships, treat each other on the level of ship sisters. She is especially close with Akagi.
  • Alternate Universe: perhaps the meta reason why she was introduced into the story, before the canon Amagi came along. It's also the name of her passive ability, with which she gives Takao, Akagi, Atago (not yet found in the story), Kaga, and Tosa (also not yet found in the story) combat bonuses if they deploy together.
  • Antiquated Linguistics: the user of this in the fleet. She uses this when speaking both English and Japanese, but she's still readily understood.
  • BFG: her Yamato Cannon. And in the fleet resupply in chapter 285, Amagi is assigned an FN M240-LW light machine gun as her primary weapon.
  • Composite Character: the Amagi in this story was introduced well before the canon Amagi was implemented into the game; as a result, the author seems to treat her design as a "what-if" scenario and even calls her a "Resurrected Battlecruiser", a title no other ship girl receives in their introduction narrations. And according to her physical description, she is supposed to look suspiciously similar to Akagi, most likely due to her Allohistorical Allusion nature (and perhaps even similarity in names, but that is probably a stretch).
  • Determinator: has a 15 in endurance and a 100% Will rating.
  • Feminine Women Can Cook: she's often depicted cooking whenever cooking is a possible activity for the fleet, along with other battleships.
  • Mysterious Past: she doesn't know how or why she was created, so the question of who also comes as no surprise. Given her Allohistorical Allusion nature, this is somewhat understandable, but the questions that her presence brings cannot be ignored.
  • Mythology Gag: when the canon Amagi was finally implemented, the author had the fleet have a fashion show in Damon's mansion in New Chicago, in which Amagi was participating and wore a kimono that matches the one that the canon Amagi wears in her base form.
  • Necessary Drawback: has the highest amount of hit points in the entire story according to the stat sheet at a whopping 4000, but in exchange, Amagi has no armor points to speak of, meaning that all the damage that she takes will deal full damage every time, because she has no armor to reduce incoming damage.
  • Shoutout: what does Amagi say when asked what will happen if two Yamato Cannon shots collide? Terrible, terrible damage!
  • Third-Person Person: averted, surprisingly. She does speak in a very archaic manner, as characterized by her distinct speech.
  • Unorthodox Reload: during the Germany campaign, in the assault on the docks, Amagi accidentally drops a magazine of ammo for her DMR, so Haruna sees this and tosses one of her own over because they use the same rifles. Instead of catching the mag, Amagi gets creative and shoves her rifle receiver towards the flying magazine in such a way that the magazine clicks itself into the receiver in midair.
  • Yamato Nadeshiko: maintains this status in the story, even with the differences from the canon Amagi.

    Light and Standard Carriers 

Hiyou-Class

Hiyou

  • Foil: to Jun'you, as in the game. The relationship between Hiyou and Jun'you is the only relationship that this story seems to like blowing out of proportion.
  • Hidden Depths: it's implied that she does want to return to a career serving aboard a luxury liner just like her canon self, but this is Harsher in Hindsight territory.
  • Ojou: possesses the Patrician ability like Kumano.
  • Out, Damned Spot!: in her Fleet Log in chapter 134, she feels that her military career will have tarnished her desired civilian career aboard a luxury liner to the point where that civilian career path just won't be viable anymore.
  • Power Glows: Hiyou, Jun'you, and Ryuujou retain their canon ability to control shikigami as their primary means of deploying their planes, with the power aura that their hands emit when doing so.
  • Punch Parry: she, Jun'you, and Ryuujou can perform a "Special Parry" according to their entries in the stat sheet with their shikigami aura that allows them to parry more effectively than other ship girls. Of course, this extends to Parrying Bullets as well.
  • The Smart Guy: with a 9 in intelligence and when compared to her sister Jun'you.
  • Suplex Finisher: in chapter 283, when Jun'you flips off Aoba's camera while the fleet is taking a funny group photo, Hiyou sees this and immediately suplexes her so hard that she plants her sister into the ground.
  • Shoutout: her suplex onto Jun'you harkens to Zangief's Critical Art in Street Fighter V, in which she buries Jun'you's head into the mansion lawn with how strong her suplex is.
  • Standard Status Effects: she, Jun'you, and Ryuujou can inflict agility and reflex penalties onto enemies they hit with their fists while they have their shikigami aura active.
  • Veteran Unit: has buffs to her Charisma and Negotiation, along with reduced insanity and fatigue gain rates due to her experience working in Nashville.

Jun'you

  • The Alcoholic: see Hidden Depths below.
  • Born Lucky: averted in this story: she's found working as a bartender in Charlotte, one of the Coalition factions that ends up sending ship girls to fight against the Combined Fleet. All things considered, though, this is still a lot better than what her friends went through.
  • Friendly Sniper: loud and full of good cheer, and also toting a long-range DMR.
  • Hard-Drinking Party Girl: very much so maintained in the story - she's found working as a bartender (though that wasn't really her choice) when Damon's fleet finds her in Charlotte, and it's even listed as a passive ability that grants very specific bonuses for herself and her allies in combat. When they're on vacation in New Chicago, she's implied to be drinking a lot during that time, though she doesn't seem to make a mess of herself all the time. But this isn't the full story...
  • Hidden Depths: in her Fleet Log, Jun'you admits to alcoholism. She's saying this as a ship girl, whose bodies are inherently built to be resistant to many things that human bodies are susceptible to. Now how much alcohol would that take?
  • Power Glows: Hiyou, Jun'you, and Ryuujou retain their canon ability to control shikigami as their primary means of deploying their planes, with the power aura that their hands emit when doing so.
  • Punch Parry: she, Hiyou, and Ryuujou can perform a "Special Parry" according to their entries in the stat sheet with their shikigami aura that allows them to parry more effectively than other ship girls. Of course, this extends to Parrying Bullets as well.
  • Standard Status Effects: she, Hiyou, and Ryuujou can inflict agility and reflex penalties onto enemies they hit with their fists while they have their shikigami aura active.
  • Take That!: if you look at Jun'you's Bartender passive ability, if you read the requirements for its last listed buff, it goes as follows:
    ...requires good booze, not shit American pisswater. Please drink responsibly.
  • Verbal Tic: subverted; she does say her trademark "Hyahaa~" a few times, but not enough to make it memetic.

Chitose-Class

  • Composite Character: oddly enough, the story only calls Chitose and Chiyoda seaplane tenders by name and considers them light carriers for its "gameplay" purposes. They're even armed with the same Izanami Crossbows that regular carriers use.

Chitose

  • Boisterous Bruiser: averted, she has never bragged about anything, much less about her own planes.
  • Cool Big Sis: maintained in this story, she fights with Chiyoda in all fleet operations that they've participated in so far, though she doesn't have a passive ability like other lead ship girls do to cement it.
  • Determinator: one of the most prominent examples in the fleet, given her backstory in the story. Accordingly, she has a huge 13 in endurance, and her Will rating is the highest of any ship girl in the fleet at a staggering 150%.
  • Dope Slap: gives one to her sister Chiyoda when the latter gets slightly more enthusiastic about an Admiral change than she ought to be.
  • Friendly Sniper: kind, patient, and wields an H&K MSG-90. She's even got a passive ability called Sniper Specialist that gives her bonuses for using a sniper rifle and getting kills with it. It's almost as if patience is a good thing for good snipers to have...
  • Hard-Drinking Party Girl: averted, there's no mention of Chitose's tendency to drink. Then again, there's no reason why she couldn't just because the story doesn't explicitly mention it.
  • Oblivious to Love: averted; she's very much aware of her sister's affection in the story. After Orlando, she better be.
  • Shoutout: a very subtle one, but in her entry in the stat sheet, her passive ability "Saint" has a description that goes:
  • Sibling Yin-Yang: guess what Chiyoda's like.
  • Turn the Other Cheek: she was selected as Orlando's "victim" ship girl, meaning she suffered all four of her limbs being broken so that the controller of the city could use her as a hostage. Not only does she emerge from her ordeal so mentally intact that she could easily pretend nothing happened to her at all, but she doesn't even harbor any ill intent towards the Orlandians. This is cemented as a passive ability called Saint that is unique to her and gives very powerful psychological bonuses to her and allows one ally to convert his or her entire insanity gauge into a temporary attribute bonus for Bullet Accuracy and Shell Accuracy.

Chiyoda

  • A-Team Firing: it's not that her aim is bad, but her sniper motto is to suppress the enemy with generous volumes of sniper fire. Her passive debuff is even called Stormtrooper. Maybe it's because of her lack of patience that makes her want to shoot so much...
  • Berserk Button: like some other ship girls, she's got a problem with Americans, though given what happened to her sister and her comrades at the hands of the Coalition, this can be excused to a degree. This comes to be a minor problem when she interacts with Damon, as she doesn't approve of him due to his status as an American.
  • Big Sister Worship: while it's not as pronounced as it is in canon, Chiyoda is nonetheless still quite fond of her sister. After Orlando, it's hard to fault her for it, but she still gets penalized for this with her passive debuff Obsessive.
  • Dope Slap: gets one from her sister Chitose after she gets a little bit more excited than she should get after considering a possible switch from an American Admiral to a Japanese one.
  • Green-Eyed Monster: averted...for now, perhaps only because of the fact that Chitose isn't romantically interested in Damon.
  • Prone to Tears: surprisingly subverted; she certainly takes her time in Orlando quite badly, but she gets over it quickly once Chitose gets repaired at the fleet base at MAPS.
  • Sibling Yin-Yang: she makes her sister really look like a saint. Plus, their sniper doctrines are polar opposites: Chitose is careful and makes each of her shots count, while Chiyoda just spams her sniper rifle to suppress enemies.

Chiyoda

Japanese seaplane tender as depicted in Victory Belles.

Shouhou-Class

Shouhou

  • Cold Sniper: she's not seen interacting much with anyone, and the most she's ever seen talking is with Taihou while they're marching through the rain towards Nashville. That doesn't necessarily mean she herself is cold and aloof, however.
  • Hidden Depths: as mentioned in her conversation with Taihou, her one wish is to bring all of the "Phoenix" carriers together - in other words, all carriers whose names have the "hou" syllable in their names (meaning or alluding to the phoenix in Japanese).
  • Lampshade Hanging: like a few other ship girls who've given their own existences some thought, Shouhou too wonders why girls like them were constructed when current technology could produce much more sophisticated weapons like her own support rifle.
  • Mechanically Unusual Fighter: a twist of this trope, but Shouhou uses a MK-12 MOD 0 SPR rifle as her assigned firearm, a squad support rifle that fires standard NATO STANAG rounds, as opposed to the rest of the carriers in the fleet, who all fire higher caliber rounds, at least DMR NATO or above.
  • Reincarnation: discusses the concept of karmic reincarnation with Taihou in chapter 91.
  • Start X to Stop X: implies this in her conversation with Taihou in chapter 91, that she's willing to fight for a more peaceful world.

Shoukaku-class

Shoukaku

  • Adaptation Personality Change: following her Abyssalization and her restoration, Shoukaku is definitely less hesitant and more prone to violence and retribution than before, best exhibited when she is in combat or when she or someone she cares about gets taunted. Otherwise, she is the same as the original Shoukaku from before.
  • Armor-Piercing Slap: gets one from Damon in chapter 72.
  • Automatic Crossbows: uses one, though technically it's a pump-action crossbow, as the Izanami crossbows that the carriers use to launch their planes must be pumped to load another bolt from the underfed magazines. It's also based on the explosive-tipped pump-action crossbow seen in Call of Duty: Black Ops II.
  • Beat Them at Their Own Game: subverted; Partially Abyssalized Shoukaku, at the end of Operation Dualsight, gets isolated from the rest of the fleet by Abyssals and is confronted by the Wo-Class, who gives her an ultimatum. Upon refusing it, Shoukaku uses a Charged Attack from her sniper rifle in a Taking You with Me attempt to take her would-be captors down with her, but it fails.
  • BFG: like Kaga, Shoukaku also wields a fifty-caliber, anti-materiel sniper rifle of her own, the McMillan TAC-50.
    • even more so after her Abyssalization - Shoukaku's TAC-50 can now liquefy the Abyssal Nydus Worms with a single charged shot.
  • Born Unlucky: unfortunately, she doesn't seem to be able to escape her host of misfortunes even from the official 4koma, as many bad things happen to her over the course of the story such as getting shot in her left eye and suffering the loss of it during Operation Night Tide, getting captured during Operation Norfolk by the Abyssals and getting imprisoned in Newfoundland with Kaga, losing herself and having to get shot to unconsciousness during Operation Atlanta, getting captured by the Abyssals again during Operation Dualsight, and then finally becoming fully Abyssalized into Water Demon.
  • Brainwashed and Crazy: what happens to Shoukaku once she is forced to complete her Abyssalization process into Aircraft Carrier Water Demon.
  • Calling Your Attacks: does this with her palm strike attacks constantly.
  • Charged Attack: after her Abyssalization, Shoukaku can feed her sniper rifle Abyssal energy, and her rifle will charge up the energy to fire one of these to dislodge enemy defensive structures and formations and deal more damage to Abyssal targets.
  • Cruel and Unusual Death: in chapter 303, to kill the second Water Demon, Shoukaku uses a powerful Abyssal palm strike that strikes Water Demon on the back of head, manually shutting off her ship mode and paralyzing her. This means that, without her ship mode active, Water Demon is sent on a one-way trip to Davey Jones' locker.
  • Don't Make Me Destroy You:
    • Is told this in chapter 99 from Abyssal reinforcements during Operation Dualsight.
    • gives one of her own to the fleet in chapter 162 once she becomes Water Demon.
  • Double Tap: almost suffers this in chapter 95 when Alastor Scott shoots her three times with a .44 Magnum; the first three shots are enough to kill her, but Scott fires a fourth shot aimed for her head - that's blocked by Damon just in time.
  • Empathic Weapon: both she and Kaga obtain one when they become Abyssalized, because their sniper rifles also happened to become Abyssalized along with them. Like Kaga's sniper, Shoukaku's described to develop creepy, jerking eyes all over its body and emits light red Abyssal haze. It will also not allow anyone to wield it other than Shoukaku and will retaliate if it senses someone other than Shoukaku trying to pick it up; though, there may be an exception to this with Damon, who, in chapter 88, is indeed able to pick up Shoukaku's TAC-50 without consequence.
  • Enemy Without: a twist on this trope: Shoukaku meets a second Water Demon who confronts her during Operation 300.
  • Energy Bow: gains one after her Abyssalization, which allows her to form a bow made of Abyssal energy with which to fire Trick Arrows, both explosive energy arrows and regular energy arrows that disperse into Abyssal planes made of Abyssal energy.
  • Eye Scream: In chapter 63, gets shot by a .338 Lapua Magnum in the left eye during the naval air station infiltration during Operation Night Tide.
  • Friendly Sniper: as opposed to Kaga's Cold Sniper. Just like her ingame persona, she is polite and kind to everyone and is, by nature of her role in the fleet as a carrier, a sniper.
  • From Bad to Worse: suffers this during Operation Norfolk, indicative of her Born Unlucky trope. Not only does she lose her left eye from a sniper rifle bullet during the nighttime phase, but she ends up getting captured by the Abyssals during the daytime phase along with Kaga.
  • Get a Hold of Yourself, Man!: Is subjected to this by Damon after receiving her Armor-Piercing Slap in chapter 72. Damon does it again in chapter 265.
  • Heroic Sacrifice: towards the end of Operation Dualsight, when Kaga, Shoukaku, and Zuikaku are trying to regroup with the fleet, Shoukaku intentionally body-blocks a salvo of torpedoes fired after them to allow the other two to reach the rest of the surviving fleet safely while she falls into the hands of the chasing Abyssals.
  • In a Single Bound: while all ship girls have excellent jumping strength due to both their enhanced power as ship girls and their boost meters that they can use to propel them further, Kaga, Shoukaku, and Murasame demonstrate that Abyssal energy takes this Up to Eleven by allowing them to jump from sea level all the way up to the edge of a container freighter during Operation Orlando.
  • Leave Him to Me: tells the rest of her squadron in chapter 303 to leave the second Water Demon to herself, because at that point, her duel has become personal.
  • Mama Bear: kills the second Water Demon over insulting her daughter.
  • Morton's Fork: faces one in chapter 95: by the time she was surrounded by Abyssals, Shoukaku had no chance of escape because the rest of the fleet was too far away and had taken too many casualties to bail her out. She has two choices: surrender voluntarily and at least have a chance that her captors will leave her memories intact with her imminent conversion into an Abyssal, or try to go out in a blaze of glory and suffer the same result - except without her memories as Shoukaku. She chooses the latter, and now she's known as Water Demon.
  • Red Eyes, Take Warning: a symptom of her Abyssalization, though interestingly, unlike Kaga, only her left eye glows due to the Eye Scream incident.
  • Roaring Rampage of Revenge: goes on one against the second Water Demon in chapter 303, when the latter insults Shoukaku's mysterious daughter Chizuru.
  • Shoutout: uses a few of the same palm strike techniques that Zuikaku uses.
  • Stock Kisses: gets one from Damon in chapter 73.
  • Super Mode: it appears that she can tap into her Abyssal power to gain her full Abyssal strength that she had when she was Water Demon, as demonstrated in chapter 303.
  • Taking You with Me: attempts to do this to Zuikaku as Water Demon during Operation Stethem.
  • That Man Is Dead:
    • In chapter 162, once converted into Water Demon, she doesn't deny the possibility that she had a previous identity known as Shoukaku, but she declares that to be in the past and is now no longer that person.
    • More tragically in chapter 265, after being turned back from Aircraft Carrier Water Demon, she doesn't believe she's the real Shoukaku any more.
  • You Are Better Than You Think You Are: technically, You Are More Beautiful Than You Think You Are. Damon tells her this in chapter 73 when Shoukaku becomes more and more disheartened ever since her Abyssalization.

Zuikaku

  • Back from the Dead: Zuikaku has died twice thus far in the story: first during Operation Atlanta, when the falling skyscraper drops right on top of her and almost decapitates her with falling debris, and second at the hands of her own Abyssalized sister, who shoots her with her Abyssal sniper rifle and forces her to bleed out.
  • Berserk Button: just lik in canon, Zuikaku really doesn't like being called a turkey, and quite a few ship girls warn Damon not to make this mistake.
  • BFG: she receives Damon's DSR-50 sniper rifle when she joins the fleet as her primary firearm - which she still uses.
  • Big Sister Worship: like Chiyoda, Zuikaku is penalized for this with the Obsessive passive debuff. This is also what leads to her Conflicting Loyalty to the fleet and to her sister.
  • Boisterous Bruiser: averted from the game. See Cursed with Awesome below.
  • Cain and Abel: during the Germany campaign, Zuikaku is sent with the submarines and a small team of ship girls to investigate an odd factory along northern Germany, in the town of Greifswald, where she confronts Shoukaku, who's been fully Abyssalized into Water Demon. After a brief exchange of words, Shoukaku fatally wounds Zuikaku with a shot from her Abyssalized TAC-50 sniper rifle, and Zuikaku consequently bleeds to death on their way back to Berlin.
  • Calling Your Attacks: does this with her palm strike techniques.
  • Conflicting Loyalty: always has a tough time deciding between taking care of her sister Shoukaku or fighting for the fleet's needs and interests.
  • Cursed with Awesome: Zuikaku considers her luck to be this because in her past life as a warship and her current, she always seems to dodge strokes of bad luck (conveniently ignoring the fact that she's died twice already in the story so far) and wishes she could at least take some of the misfortune her sister always seem to be struck with off her.
  • Deflector Shields: gains one as the result of her Kai remodel.
  • Friendly Sniper: maybe to the rest of her fleet, but not as much towards her own Admiral.
  • Just a Kid: averted from the game. Kaga does not treat either her or her sister Shoukaku like she does in fanworks or canon and treats them at the very least as her fellow carrier fleetmates, even as her equals if she's feeling generous.
  • Literalist Snarking: ends up on the receiving end of this when she tells Damon to bite her. Which is exactly what Damon tries to do.
  • Rant-Inducing Slight: accidentally triggers one in Haruna of all people when Zuikaku laments the futility of their efforts during the Battle of the English Channel.
  • Shoutout: when she fights the Re-Class near Cape Canaveral, she uses palm strikes as her martial arts style for close-quarters combat, and one of her attacks is the Myou'ou-Ken.
  • Third-Person Person: averted, she's yet to address herself as "Zuikaku" in the story.
  • Those Two Girls: with Shoukaku. They're hardly ever portrayed apart from each other if they're both in the fleet at the same time.
  • Tsundere: averted from the anime; Zuikaku actually gets along pretty well with Kaga, and the normal antagonism between them that's present in the vast majority of fanworks is noticeably absent. However, she may be this towards Damon, her Admiral, but it's still rather unclear.

Independent/single-member classes

Ryuujou

  • A-Cup Angst: averted; she doesn't spend all day lamenting the flatness of her chest.
  • Friendly Sniper: semi-automatic sniper rifles and a lively Kansai accent? Sure is.
  • Kansai Regional Accent: in the story, this is translated into a Southern accent whenever Ryuujou speaks English. Which, given how her situation turned out before she joined Damon's fleet, worked out pretty damn well in her favor.
  • Petite Pride: maintained in the story, though she isn't over the top with it. Instead of getting triggered by big boobs, she takes the high road and gives herself self-respect for her own chest size.
  • Playing with Fire: seen doing this with Jeannie shortly after she gains her YRC power with Damon, being the first carrier to do so, though it's not yet mentioned just what her power(s) is/are exactly.
  • Power Glows: Hiyou, Jun'you, and Ryuujou retain their canon ability to control shikigami as their primary means of deploying their planes, with the power aura that their hands emit when doing so.
  • Punch Parry: she, Jun'you, and Hiyou can perform a "Special Parry" according to their entries in the stat sheet with their shikigami aura that allows them to parry more effectively than other ship girls. Of course, this extends to Parrying Bullets as well.
  • Standard Status Effects: she, Hiyou, and Jun'you can inflict agility and reflex penalties onto enemies they hit with their fists while they have their shikigami aura active.
  • Veteran Unit: is part of the exclusive club of ship girls who have the passive ability "Reality Veteran", and Ryuujou qualifies to be part of it due to her work as a Nashville armory supervisor during her time with the Harpers as a Coalition ship girl.

Kaga

  • Adaptation Personality Change: while most ship girls do care about their memories as warships, Kaga is perhaps the most notorious for this to a fault. In addition, while ingame, in the anime, and in fanworks Kaga doesn't always get along with the Fifth Carrier Division girls Shoukaku and Zuikaku, in the story she is not at all as antagonistic towards them - in fact, she gets along pretty well with them, and vice versa.
  • Armor-Piercing Slap: gets one from Damon in chapter 78 as their conversation degrades.
  • Automatic Crossbows: uses one, though technically it's a pump-action crossbow, as the Izanami crossbows that the carriers use to launch their planes must be pumped to load another bolt from the underfed magazines. It's also based on the explosive-tipped pump-action crossbow seen in Call of Duty: Black Ops II.
  • Berserk Button: if she catches anyone talking bad about the IJN's performance in the Pacific theatre of the second World War, she's going to give them more than just a telling, even if such discussion isn't meant to put down anyone or anything in particular and is based on historical fact. She'll also explode on people if they dare call Akagi her "step-sister", as Zuikaku has had to find out the hard way.
  • BFG: her fifty-caliber, anti-materiel Desert Tactical HTI sniper rifle.
  • Charged Attack: after her Abyssalization, Kaga can feed her sniper rifle Abyssal energy, and her rifle will charge up the energy to fire one of these to dislodge enemy defensive structures and formations and deal more damage to Abyssal targets.
  • Cold Sniper: a combination of Kaga's stoic demeanor and the roles of carriers in this story as being the resident snipers of the fleet.
  • The Comically Serious: just like in the game and in fanworks, Kaga has a huge appetite, but she won't break character because of it. Therefore, hilarity ensues when the narration has to detail her interactions with Damon whenever it's mealtime.
  • Empathic Weapon: both she and Shoukaku obtain one when they become Abyssalized, because their sniper rifles also happened to become Abyssalized along with them. Like Shoukaku's sniper, Kaga's described to develop creepy, jerking eyes all over its body and emits light red Abyssal haze. It will also not allow anyone to wield it other than Kaga and will retaliate if it senses someone other than Kaga trying to pick it up; though, there may be an exception to this with Damon. To see why, see the Empathic Weapon trope under Shoukaku's entry.
  • Energy Bow: gains one after her Abyssalization, which allows her to form a bow made of Abyssal energy with which to fire Trick Arrows, both explosive energy arrows and regular energy arrows that disperse into Abyssal planes made of Abyssal energy.
  • In a Single Bound: while all ship girls have excellent jumping strength due to both their enhanced power as ship girls and their boost meters that they can use to propel them further, Kaga, Shoukaku, and Murasame demonstrate that Abyssal energy takes this Up to Eleven by allowing them to jump from sea level all the way up to the edge of a container freighter during Operation Orlando.
  • I Will Find You: Prior to finding Akagi, her fellow First Carrier Division carrier, this was one of the main things on her mind.
  • Post-Victory Collapse: has one after defeating the Re-Class in chapter 195.
  • Pressure Point: her martial arts style involves a two-finger hand stance that goes after pressure points in the target's body. Or, at least, that's what it's reminiscent of.
  • Rant-Inducing Slight: delivers one to Shoukaku and Haruna in chapter 29 because she's triggered by how willing the two of them are to put their pasts behind them.
  • Red Eyes, Take Warning: a symptom of her Abyssalization. As she gets more and more used to her Abyssal power over the course of the story, Kaga can suppress her Abyssal power to the point where her eyes don't give off red hazes, though they will resurface if she draws on her abyssal power.
  • Shoutout: she uses Gen's Shitenketsu Ultra combo from Street Fighter IV to execute the Aircraft Carrier Demon. She also hits her sixty-four times during this attack, a possible reference to Neji's Tri-Grams Sixty-Four Palms technique.
  • Super Mode: her partial Abyssalization is implied to be this according to Kaga's entry in the stat sheet, but it's also implied to be a Deadly Upgrade if she draws upon her Abyssal energy for too long.
  • Touch of Death: does this to an enemy Ne-Class and blows her heart out the back.

Akagi

  • Adaptation Personality Change: she takes her failure at Midway and her role in Damon's first death pretty hard.
  • Allohistorical Allusion: the story makes a point to portray Takao, Amagi, Kaga, and Akagi all together, because in Real Life, when they were being laid down and constructed, Akagi was meant to be a battleship along with the aforementioned and would have been true ship sisters with them all, had it not been for the Kanto Earthquake and the Washington Treaty, so these four, because of their historical what-if relationships, treat each other on the level of ship sisters. Akagi is particularly close with Amagi, because they specifically were intended to be ship sisters.
  • Big Eater: its Flanderization is averted; the story doesn't point out any peculiar eating habits that sets her apart from the rest of the capital ship girls, who all eat more than the average human and more than the other ship girls in the fleet, for that matter.
  • Friendly Sniper: probably more so this than Kaga is.
  • Luke, I Am Your Father: inverted - not only was she not aware of Graf Zeppelin's existence, but Graf is the one who tells her that she is her daughter. Naturally, this triggers Kaga more than just a bit.
  • My Greatest Failure: two of them, but one in each life: Midway as a carrier, and Damon's death as a ship girl. This is why she has the Regicide passive debuff that nukes her Charisma stat and dampens her EXP gain rates whenever she fights with Damon, even though he says that he doesn't think any less of Akagi because of what she's done.
  • Single-Issue Psychology: subverted from the 4koma - she doesn't turn into a quivering wreck, per se, but she doesn't think fondly of it at all. It still remains one of her main regrets from her past life.
  • Those Two Girls: with either Kaga or Amagi, once she joins the fleet. More often than time, it's all three of them together, but then that wouldn't fit this trope. With Kaga, she gets minor combat bonuses when deployed together.
  • Trademark Favorite Food: subverted, along with her flanderized Big Eater tendencies. Presumably she still likes bauxite, but that can't be avoided due to her nature as a carrier.

Hiryuu

Japanese carrier as depicted in Victory Belles.

  • Culture Equals Costume: wears a traditional samurai getup.
  • Flower in Her Hair: has a small bunch of pink flowers directly on top of her head.
  • Girlish Pigtails: like Nisei Fubuki, she also sports a pair, minus the Odango Hair that Nisei Fubuki has to facilitate them.
  • Hair Decorations: has two short wooden antennae, perhaps to resemble dragon ears (given her name) and has two sets of long white ribbons that fasten her twintails in place.
  • In-Series Nickname: Nisei Hiryuu.
  • Katanas Are Just Better: has one with a pink handle and a red sheath to match her red samurai armor.
  • The Musketeer: surprisingly, she's the straightest example in the story, because unlike the other musketeers, she actually has a real musket as part of her equipment along with her katana. Granted, it's a rifled musket, but still.

Taihou

  • Automatic Crossbows: a modified version of her canon crossbow, her Kage no Tsume handheld crossbow lets her wield it with just one hand, with a modified three-bolt magazine that feeds underneath instead of being a top-loader like her canon one (because there's a variable scope fitted on the rail). It can even be outfitted with a bayonet, seeing its Shoutout.
  • Born Unlucky: subverted...somewhat. She suffers the fate of being captured and taken command of by the Coalition factions, which is already a bad start according to the story's standards, but there are definitely worse things that could have happened to her, given her circumstances. Her strong mental fortitude and steadfastness help too.
  • Centipede's Dilemma: warns Shouhou not to think too hard about why they were brought back as ship girls and simply settle for the hope that they were constructed with a purpose.
    Taihou: "Think too hard, and you'll lose."
  • Hidden Depths: similar to Shouhou's wish of bringing all the phoenix carriers together, she wants to bring all Japanese carriers together into one fleet.
  • Friendly Sniper: courteous, polite, and determined, wielding the Intervention sniper rifle, perhaps a Shoutout to the Intervention featured in Call of Duty: Modern Warfare 2.
  • Jack-of-All-Stats: averted. In the story, she's got great defense, high intelligence, and higher than average speed and charisma. Really her only bad stats are her attack and her cost, but attack isn't so necessary on carriers based on their combat styles (they're still incredibly strong due to their base strengths), and the cost is a Necessary Drawback for carriers. In addition, her armor is the highest for all carriers due to her nature as an armored carrier in Real Life, but lower than average health in exchange.
  • Morton's Fork: gives a hypothetical one to Shouhou, asking her which she would choose if she were offered either her carrier comrades and world peace.
  • Nerves of Steel: her Steadfast passive ability helps keep her friends collected in combat with a 25% decreased fatigue gain rate and an additional +25% to shelling accuracy.
  • The Reliable One: being one of the ship girls in Charlotte, she took it upon herself to look after her fellow ship girls wherever she could and never got bogged down from their oppressed positions.
  • Shoutout: her Kage no Tsume handheld crossbow is one to the NX Shadowclaw in Call of Duty: Black Ops III.
  • Single-Issue Psychology: averted; she's yet to make a concerned remark regarding ignitable gas and self-inflicted explosions.
  • Weapon of Choice: since the day she joined the fleet, Taihou has received and used the Cheytac M-200 Intervention Carbine as her primary firearm. Even through the fleet equipment overhaul in chapter 285, she has stayed loyal to the rifle and kept it.

Wakamiya/Lethington

The personification of Japanese seaplane carrier Wakamiya.

  • Affectionate Nickname: the British ship girls call her Leslie, a shortened version of her original English name, Lethington.
  • Alternate Universe: has the "Alternative" passive ability that grants all friendly carriers very good peripheral and plane bonuses.
  • BFG: gets one of her own to fit in with the other carriers, an AI AX-50.
  • Fragile Speedster: subverted - not only is she fast, but her defense is actually quite high - a 12, even. But because of her carrier status, particularly that of being the oldest carrier in the story, she only has 500 armor points and 1300 health points, which is very easily light cruiser-tier.
  • Historical In-Joke: before they deploy to the Mediterranean, Wakamiya exchanges a few words with Warspite. Despite having never met each other in Real Life, as ship girls with complete historical knowledge of themselves and others, they both profess to admire one another for their historical legacies.
  • Magic Staff: a twist on the trope: instead of a true magic staff, Wakamiya uses one that's loaded with miniature planes inside and can launch them. And a few details of her combat shows her wielding her staff like a melee weapon too.
  • Mechanically Unusual Fighter: Wakamiya is the only carrier whose plane launching technique is completely unique: instead of using a crossbow as a launching platform or the onmyodo techniques used by Hiyou, Jun'you, and Ryuujou, she ejects a plane out of the bottom of her staff, sets it against the water, and launches it by swinging it like a golf club. The way she loads up intact planes is unique as well: since she has no flight deck like other carriers do, her planes return to her and miniaturize themselves to land on the water itself or fly into Wakamiya's hand, and she loads them back into her staff by hand.
  • Mysterious Past: in a fleet whose carriers mostly hail from the Second World War, Wakamiya, the carrier who launched the world's first naval air raids, is a walking mystery.
  • Older Than They Look: She is the oldest ship in the Combined Fleet, even older than the World War I-era Kongous, Orions and Tenryuus, but she appears to be around the same age as everyone else.
  • Shoutout: Wakamiya's design is loosely based on ikeron's Wakamiya.
  • Two First Names: she interchangeably goes by two names, Wakamiya (for Japanese ship girls) and Lethington (or Leslie, for British ship girls).
  • Weapon of Choice: fittingly, she prefers English sniper rifles, particularly those manufactured by Arctic International. She uses the AW-F for much of the story, and when the fleet gets an equipment overhaul in chapter 285, her sniper rifle is upgraded to the AI AX-50.

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    Submarines 

  • Combat Medic: while not in the conventional sense, because submarine girls are the only ship girls who can swim, they are thus the only ones who can retrieve the sunken bodies of downed ship girls who have been killed in action to bring them back for repair. It's not a pretty job by any means, but undoubtedly necessary.
  • Exotic Eye Designs: due to their Cloaking, all submarines have gear-shaped symbols in their eyes that physically indicate the status of their Cloaking. Prongs inward means that they are ready to Cloak, and prongs outward means that they're Cloaked...meaning you can't see them in the first place.
  • Glass Cannon: all submarines are paper-thin when it comes to armor point, health point, and maximum level cap ratings. However, due to their torpedo artillery (especially given that the vast majority of destroyers and cruisers have not come equipped default with torpedoes of their own), the submarines are essential to providing the fleet's ability to launch opening torpedo salvos.
  • Invisibility Cloak: a default ability for all submarine girls introduced thus far. See Shoutout below.
  • Required Secondary Powers: the submarines' Cloaking extends to whatever weapons and equipment they're carrying and wielding, including their ship armaments (mainly just mini-torpedoes before they launch them), firearms, vests, magazines, etc.
  • Shoutout: Personal Cloaking is possessed by all submarines through their swimsuits, and the story goes out of its way to describe each of the submarine girls' eyes to contain the telltale Cloaking gears to further reinforce this shoutout. U-511 even drops a few lines from the Ghost unit from both StarCraftI and Starcraft II.
    • their theme is "The Mark", from Payday 2.
  • Stealth Expert: all submarines, including the German subs, come with Cloak, made possible by their advanced swimsuits, and are generally armed with suppressed weapons and deployed on stealth missions (or at least play stealth roles in combat operations); the only real exception to this is U-511, whose multi-purpose C-10 Canister Rifle compels her to fight a little less stealthily.

I-19

  • Blood Knight: she loves to fight, more so than the other submarines.
  • Clingy Jealous Girl: subverted from the game. She loves to hang out with Damon, but she's in no way clingy.
  • Friendly Sniper: has the vision of one to back it up. In addition, whenever she spots enemies, their markers are unique in that they track them for three seconds, as opposed to standard spotting, which only marks the locations of enemies at the moment they were spotted. And now with her new Binary Rifle, she fulfills this trope inside and out.
  • Out of Focus: sees that as the fleet grows, Damon was paying less and less attention to her.
  • Phallic Weapon: treats her Binary Rifle like one, even giving it an innuendo in the middle of combat during Operation Hammer Down. Goya doesn't take too well to this.
  • Shoutout: receives the Z-750 Binary Rifle through Damon's YRC.
  • Starter Equipment: she is the first submarine that Damon finds in the story.
  • Super Senses: Iku has augmented vision, a reference to her reputation as a sniper.
  • Verbal Tic: her "nano" comes through in this story as well, even in English.

I-168

  • Break the Cutie: the sight of the mangled and deformed bodies of the sunken ship girls during the salvage operation after Operation Dualsight really rattled her.
  • Friendly Sniper: curiously, the story doesn't acknowledge Imuya's own historical reputation as a submarine sniper. Imuya does receive a railgun sniper rifle as her new power weapon from Damon's YRC, though.
  • The Dreaded: inverted, funnily enough - even though she's supposed to be this to Yorktown, due to her historic sinking of the carrier at the end of Midway, Imuya goes out of her way to avoid Yorktown whenever she can, according to the carrier herself.
  • Mythology Gag: at the time she joined the fleet, Imuya did not have her smartphone, which she's quite well known for ingame, but she finally gets one (as do the rest of the submarines) when Damon buys them refurbished ones in New Chicago.
  • Shoutout: receives the MORS Rail Sniper through Damon's YRC.

I-401

  • Companion Cube: averted, as she does not seem to have her Seiran aircraft, since she hasn't deployed any during any combat operation she's taken part in so far.
  • Jack-of-All-Stats: has 5's in the four main combat stats.
  • Shoutout: receives a Dark Templar's Psionic Blade through Damon's YRC.
    • which can then turn its blade from green to steel blue with power from a navitasium cube. With the cube, she also gains a Klein Field.
  • Situational Damage Attack: her passive ability, Stealth Gambit, is this. If Shioi can flank the enemy and throw the first torpedo to initiate a naval battle, that torpedo deals triple damage and completely ignores enemy armor.
  • Would Not Hit a Girl: she isn't comfortable with the idea of shooting another female in battle, even though she herself is a female combatant.

I-58

Maru-yu

  • Ambiguous Innocence: Despite her very young appearance, Maru-yu is disturbingly comfortable with violence. Best demonstrated in chapter 151, where she watches full of Dissonant Serenity as a bunch of mooks burn to death from a Molotov Cocktail she had thrown at them, then does it again on a straggler.
  • Homage: most likely one to gaiko kujin's Maru-yu-san. Reinforced by the cigar she gets from contracting with Damon.
  • I Work Alone: seems to be a fan of this, because she operates stealthily and eliminates enemy mercenaries while Cloaked and by herself in chapter 295.
  • Joke Character: implied with her stats: they're all 1's. Apparently, she's not a joke at all.
  • The Stoic: her passive ability, Maru-yu-san, lets her completely disregard the penalties ship girls normally suffer for having 100% insanity and prevents her from gaining any more, not that that's possible to begin with.
  • Story-Breaker Power: subverted; while Maru-yu hasn't done anything story-significant, she does end up doing things that even the story acknowledges shouldn't be possible, like shooting C-4 to make it blow up. There are things about her stats too that are very disturbing, such as having 100% insanity by default. And when you realize she's supposed to be a Joke Character with 1's in all stats...
  • What Kind of Lame Power Is Heart, Anyway?: The power she gets from Damon lets her...summon a cigar.

I-8

  • Badass Bookworm: averted, the few scenes in which she's depicted does not show her with her signature books that she carries around with her ingame. No reason why she couldn't read books in her free time outside of combat, though.
  • Gratuitous German: averted, she speaks fluent German and is introduced in the story as a German submarine serving with the other German ship girls in the SDP.
  • Sadist: some of her dialogue lines hint at this, a reference to the war crimes that the crew of her historic warship self had committed.

I-8

Japanese submarine as depicted in Victory Belles.

  • Cleavage Window: see below.
  • Custom Uniform: I-8's swimming suit isn't just a boring school swimsuit or a dull competition swimsuit, it's a brilliant gradient green fish-scale swimsuit. She also wears a heavily cropped Imperial Japanese Navy officer's uniform that only covers her arms and her shoulders and is cut to explicitly provide a Cleavage Window with her swimsuit.
  • Impossibly Cool Clothes: she wears a fish-scale swimsuit, a cropped navy officer's coat that's dissected from the chest down, and has flaps of pink cloth trailing behind her like a flower, not to mention the light kelp and starfish that adorn her feet.
  • Innocent Blue Eyes: she's got blue eyes, yes, but there's a chance that she might be innocent...
  • Katanas Are Just Better: even though she's a submarine, she's got one too.
  • She's Got Legs: as a natural result of her swimming suit, though, perhaps of this detail, her thighs are seen to be very supple and fit, as many talented swimmers probably do.

WARNING!

Unavoidable Walking Spoilers past this point!

    The F.L.E.E.T. 2 Project 

Jeannie "Vatista" Sawatari

Lauren's daughter. The first and only product of the second phase of the FLEET Project.

  • Accidental Innuendo: in chapter 185: "'Vatista has watched videos. She will make you feel good.'"
  • Big Damn Heroes: pulls this off twice to save Damon and Murasame at two separate intervals.
  • Blasting It Out of Their Hands: with her "Gundance" attack.
  • Chest Burster: caused not by an alien, but by huge black and red swords that Jeannie apparently keeps inside her body...or creates them within her body.
  • Continuity Cameo: she is also the main character of an earlier work by the same author, a Puella Magi Madoka Magica fanfic titled Caelicolae Liberi: Assimilation. Judging by the Alternate Universe nature of this story, it's very possible that she can be considered an Alternate Universe version of herself from Caelicolae Liberi: Assimilation. To cement this, an older version of Jeannie from Caelicolae Liberi shows up in chapter 186, when she visits Damon's dreamworld, complete with references to the Madoka universe and the author's previous fanfic itself.
  • Creepy Child: due to the genetic and bodily modifications done to her, she speaks like a computer program, though she'll talk normally (or as normal as she can) to make herself more understood.
  • Cybernetics Eat Your Soul: what happened to Jeannie when she was put through the second phase of the F.L.E.E.T. Project.
  • Defrosting Ice Queen: her time spent with her cousin Damon has done much to thaw the cold machinelike behavior and atmosphere with which Jeannie carries herself (or, more accurately, is built to carry herself).
  • Ear Cleaning: she cleans Damon's ears with cotton swab picks in chapter 185.
  • Enfant Terrible: invokes this during Operation Dualsight, when she approaches a group of Mexican soldiers to distract them while the rest of her team sets up to eliminate them. She gets a fair portion of action herself.
  • Everyone's Baby Sister: she seems to get along quite well with everyone in the fleet.
  • Glass Cannon: while Jeannie herself is capable of great combat prowess and navitasium-based powers, she herself cannot take much damage at all, as demonstrated in chapter 292, when she gets shot by Sandman's double-barreled shotgun. This being said, it could be due to Sandman using special ammunition for his shotgun.
  • Guns Akimbo: Uses a pair of subcompact Glock 26s that can fit her small hands. With the fleet equipment overhaul, she upgrades to a pair of subcompact Glock 43's.
  • Handguns: because of her age and small hands, Jeannie is restricted to using only sub-compact guns that are small enough for her to hold properly; as such, she starts off using Glock 26's, then transitions to Glock 43's by the time of Operation Sandblast.
  • Heroic Albino: she is born one due to complications of irradiation at birth, though due to her Creepy Child tendencies, she needs a little getting used to before she can be firmly cemented as heroic.
  • Homage: Jeannie's dreamworld when she hacks into Damon's is called "Silva Gelida". This is Latin for "The Frozen Forest".
  • Hidden Depths: it's revealed that she actually had a dreamworld of her own much like Damon's in the past, but she lost access to it after her involvement in the F.L.E.E.T. 2 Project. Even still, she's able to gain access to Damon's dreamworld through a mysterious process that she calls "Dreamhacking".
  • Impaled with Extreme Prejudice: her MO when she becomes Vatista.
  • Jack-of-All-Trades: is said to be able to equip the ship guns of any ship type in the fleet. Demonstrates this by equipping a battleship-caliber gun and walking around with it.
  • Little Miss Badass: due to her time as a F.L.E.E.T. 2 Project prototype, she is essentially a ship girl in her own right, with all the powers of one and then some.
  • Living Battery: she's revealed to be a biological generator of navitasium, the strange energy that fuels some of the ship girls' protocols and abilities. She's shown several times recharging the depleted navitasium cubes of the ship girls in the fleet by holding them for periods of time.
  • Mistaken Identity: is mistaken for Losira by Damon once she's done cleaning Damon's ears in chapter 185, but this is only a temporary lapse.
  • Painful Transformation: her full transformation into her Vatista Install - she gains a set of six mechanical wings, but they burst out of her back, and she begins using black and red swords that she either keeps inside her body or generates inside of it, but to deploy them, they must rip their way out of her body. Subverted because she apparently shows no expression of pain while doing any of the above.
  • Quantum Mechanics Can Do Anything: in chapter 347, Jeannie explains that all ship girls have bits of quantum computing in their main processing units that mainly control decision-making processes, especially under duress (i.e. during combat), which give ship girls the reflexes, reactions, and the split-second decision-making necessary to keep themselves alive in battle. Jeannie herself says that she possesses a quantum computing core that allows her to act as a command center platform for surrounding ship girls and monitor battlefield conditions for them at all times, and to serve as a natural navitasium generator. Subverted because quantum computing is now being developed by IBM.
  • She Is All Grown Up: her would-be seventeen-year-old self (possibly only a projection from an Alternate Universe, but Jeannie herself isn't aware of this either) meets Damon inside his dreamworld, which surprises him, since she speaks and behaves like an ordinary but very polite teenage girl.
  • Shout-Out: Her character design and name are ones to Vatista. She also gives another reference, this time to Terminator 2: Judgment Day, when she tells Damon that she knows now why humans cry.
  • The Stoic: due to her years as a human test subject, she very rarely gives any particular facial expression. The only time she's seen showing any emotion is the night after Damon dies, when she cries into her mother's arms.
  • Super Prototype: now cemented with the arrival of the second-generation Japanese ship girls built by Lukenstor. Because Eagle states that the new Japanese ship girls are actually products of the continuation of the interrupted F.L.E.E.T. 2 Project (because Lauren and Jeannie had escaped, the project couldn't move forward without their only prototype), which makes Jeannie, with her powers and abilities, this over the new Japanese ship girls.
  • Third-Person Person: refers to herself in third person as "Vatista", her codename.
  • This Is Reality: she tells Damon that his life is most certainly not a Dating Sim.
  • The Worf Effect: in chapter 347, Jeannie outdoes Yuubari's programming skill by declaring that she can complete Yuubari's side AI project in just four hours when it's taken Yuubari twelve to get to the point where she was.

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