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As per Handling Spoilers, no trope names will be spoiler-marked. In addition, the very presence of certain names on this list may constitute spoilers by itself. You Have Been Warned!


Due to the Loads and Loads of Characters, many of whom can be found on the character pages for Kantai Collection and Warship Girls, only tropes relevant to how they are different here should be listed.

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  • Alpha Bitch: averted from portrayals in fanworks, she is quite mellow and easy-going. Though, she does have a few moments of uncertainty.
  • Armor-Piercing Attack: her super mode allows her to completely ignore enemy shields with all of her attacks so long as she is in that state.
  • Blood Knight: she takes to gunfighting quite well, and during the second phase of Operation Norfolk, at one point she's seen riding the open window of a truck while hipfiring her assault rifle just because she can.
  • Boisterous Bruiser: while she doesn't boast verbally very much about her combat prowess, her stats do it for her: her "Super Kitakami-sama" moniker is listed as an active Super Mode in her entry in the stat sheet that give her several powerful combat bonuses.
  • Danger Deadpan: is more this than the Boisterous Bruiser that her canon self is. Excellently demonstrated in chapter 313 when she breaches through a wall to attack a small squad of enemies inside and shoots them all in the head with a single bullet apiece before any of them can shoot back, and when Ooi follows in and complements her for her work because she has nothing better to say, Ooi just flashes her a quick thumbs-up like she does this for a living. Wait a minute...
  • Happily Adopted: for thirteen years, she, Furutaka, and Fusou were taken care of by a former F.L.E.E.T. Project developer, Kiyoshi Araki, who flew out of Japan following the nuclear war just to reach San Francisco and reactivate the three of them in search of Furutaka specifically and took them to a CCPL post in Idaho to live before moving again to New Chicago in order to avoid people getting suspicious at the fact that the three ship girls didn't seem to age.
  • I Just Want to Have Friends: subtle, but it is mentioned: after Operation Little Rock, Kitakami wakes up after having a nightmare about meeting Ooi who wasn't really Ooi. Considering her backstory, it's very possible Kitakami does sorely miss her sisters after thirteen years.
  • Jack-of-All-Stats: has slightly above average stats across the board, with her Intelligence being the highest at 7.
  • Super Mode: "Super Kitakami-sama" becomes this. If she uses it, for several minutes, Kitakami's attacks completely ignore enemy armor, she reloads torpedoes faster and targets enemies with them faster, and she parries more effectively.
  • There Was a Door: has a justified incident of her own with this trope when, in chapter 313, Kitakami decides to charge through a wall of a firehouse office to bypass the heavily guarded door that she and Ooi are trying to push through.
  • Those Two Girls: true to the game and other fan portrayals, with Ooi, of course, but because of the passive ability that they share in their entries in the stat sheet that give them combat bonuses for deploying together.
  • Veteran Unit: with Furutaka and Fusou, though in the sense of living in the nuclear apocalypse in America. This is even cemented as a passive skill in her entry in the stat sheet as "Reality Veteran", which grants them better interaction bonuses, decreased insanity and fatigue gain rates, and better skill experience gain rates.


Japanese light cruiser as depicted in Victory Belles.

  • An Axe to Grind: she carries around a wood-cutting axe with a clean white blade head in place of a katana.
  • Color-Coded Eyes: bright green eyes to go with her bright personality.
  • In-Series Nickname: as with all of the second-generation Japanese ship girls, she's now called "Nisei Kitakami".
  • Never the Selves Shall Meet: averted, two Kitakami's meet in chapter 340, and they and even Ooi get along just fine. Ooi is even thrilled that there are now two Kitakami-san's whom she can indulge in.
  • Rummage Sale Reject: subverted, it's nothing absurd, but Kitakami's design may raise a few eyebrows when they see that she's wearing a kimono, a pair of binoculars around her neck, a wood-cutting axe, and a ship loadout with guns and torpedoes.
  • Statuesque Stunner: Kitakami is described to be one of the tallest, if not the tallest, of the new second-gen Japanese ship girls.


  • Big Sister: was one to the members of the Afterlife Battlefront, the group of former teen slaves that Damon, Murakumo, and Amatsukaze helped free from Mercer University early in the story, and at the time Damon ran into Ooi, she was working and living with them as their main admin who handled most of their paperwork and supply organization.
  • Bitch in Sheep's Clothing: averted thoroughly. Ooi is actually nice and very courteous to Damon and others when she joins the fleet, and even when hanging out with Kitakami, she won't hesitate to come over to Damon and go fetch him a water bottle, for example.
  • Clingy Jealous Girl: averted, as with the above.
  • Covert Pervert: apparently she still shows a few shades of her canon self in chapter 340, when she blatantly admits to motorboating Nisei Kitakami's boobs, but she declares this without even a wink of an eye.
  • Despair Event Horizon: suffers one when a company of Whitewater mercenaries massacre the Afterlife Battlefront group that Ooi was a part of at Spring Hope.
    • Blood Is the New Black: when Damon and Aoba find her at Spring Hope immediately following the wake of the massacre, they find Ooi sitting in the middle of the street hugging a friend's decapitated head, covered head to toe with streaks of blood. With bodies of mercenaries lying around the town, it can be implied that Ooi went on quite the Roaring Rampage of Revenge.
    • Heroic BSoD: when Damon confronts her while Spring Hope is burning, he finds her staring with eyes that look very, very dead.
  • The Smart Guy: with an intelligence stat of 13, she's definitely this. The fact that the story portrays her as deliberate and thoughtful helps.
  • Super Mode: Just like Kitakami, Ooi also has a Super Mode of her own, called "Super Ooi-San", an active ability that gives her two of the same combat bonuses as Kitakami's super, but instead of being able to ignore enemy armor with her attacks, Ooi gains instant targeting for up to five enemies at once.
  • Those Two Girls: true to the game and other fan portrayals, with Kitakami, of course, but because of the passive ability that they share in their entries in the stat sheet that give them combat bonuses for deploying together.
  • Tsundere: maybe yes, maybe no towards Damon.
  • Violently Protective Girlfriend: averted like Ooi's other stereotypical tropes. While Kitakami remains her pal, she can get along just fine with anyone else, including her own Admiral. She even works perfectly fine with the American ship girls with whom she forms the Black Ops with for their operations against Federal forces leading up to Whiskey Hotel.


  • Close-Range Combatant: both cruisers are melee weapon users and possess passive abilities that make their melee capabilities much more dangerous.
  • Gameplay and Story Segregation: an unusual case of this trope - while both cruisers' stats may be lacking compared to other light cruisers', both Tatsuta and Tenryuu are seen wreaking havoc in combat.
  • Glass Cannon: with armor point ratings and health ratings that are destroyer-tier, they both can dish out a lot of damage but can't take too much themselves.
  • The Musketeer: both cruisers use bladed weapons and guns to fight.
  • Smash Sisters: they even have passive abilities that reinforce this.


  • Blood Knight: like her ingame rendition, she loves fighting, but she's got the skills to back it up.
  • Boisterous Bruiser: subverted; she's loud at times, but nowhere near as much as she is ingame.
  • Butt-Monkey: averted from most fanwork portrayals. Tatsuta might tease her from time to time, but that's just because it's Tatsuta.
  • Cool Sword: totes her Dragon Sword proudly, which also inflicts bleed damage onto enemies upon contact.
  • Deadly Gas: gets subjected to Nova Gas by the Inner Circle Agents who defeat them in chapter 378.
  • Determinator: her Will rating is a staggering 80%.
  • Eyepatch of Power: while ingame it's meant to represent the fact that one of her searchlights got shot out during one of her battles, Tenryuu's eyepatch really does hide a powerful cybernetic eye called the Celestial Dragon.
  • Flanderization: averted thoroughly; Not only does Tenryuu not go out of her way to look intimidating to others, but she also really is quite intimidating in combat. It helps that Tatsuta doesn't troll her too hard.
  • Glass Cannon: she has 8 attack, 3 defense, and only 250 armor points and 1100 health points (several destroyers have both more AP and HP than Tenryuu does), but she uses a dragon sword as her main weapon capable of cleaving through Abyssal armor (as opposed to conventional bladed weapons that can't pierce Smartsteel skin) and possesses a special eye behind her eyepatch that allows her to stun an enemy completely for a few moments to open them up to attack.
  • Hot-Blooded: subverted; she's a little cooler than most portrayals of her, but she won't hesitate run into the thick of the fight, as she demonstrates with Tatsuta during Operation Dualsight.
  • Magical Eye: her Celestial Dragon, which completely stuns an enemy for a few moments, assuming Tenryuu gets close enough to be able to stare them right in the eye.
  • Not with the Safety on, You Won't: accidentally leaves the safety of her rifle on in chapter 39 when she means to fire it downrange at a practice target while undergoing some quick firearms training before Operation London, so Damon has to correct her.
  • Red Oni, Blue Oni: red to Tatsuta's blue.
  • Shoutout: in her entry in the stat sheet, the description of the passive ability she shares with Tatsuta reads "Sisters to the End".
    • Her theme as listed in her entry in the stat sheet is Sin Kiske's theme from Guilty Gear Xrd. Considering the kinds of powers that Shigure and Yuudachi have received from Damon's YRC, it's quite possible whatever Tenryuu gets will be reminiscent of Sin's powers in some way.
  • Sibling Yin-Yang: the more boisterous and outspoken side to Tatsuta.
  • Team Mom: just like general portrayals of her, Tenryuu was this to the destroyers of the Federal ship girls before Damon acquired them at Chicago.
  • Tears of Blood: one of the results of being exposed to Nova Gas.
  • Those Two Girls: hangs out a lot with Tatsuta in the story, and the two share a passive ability together called "Blood Sisters" that grants the two of them faster ability recharge and better melee combat capabilities, so long as they're fighting within a close enough distance from one another.


  • Ax-Crazy: even the Abyssals she fights think so...before they get slaughtered.
  • Berserk Button: averted so far, there's no mention in the story of Tatsuta's canon and historical animosity towards submarines.
  • Beware the Nice Ones: breaking the trend of going against many of Fanon's interpretations of the characters, the story fully subscribes to the soft-spoken but crazy Tatsuta.
  • Blade on a Stick: her glaive, an extremely powerful melee weapon even among all the various weapons wielded by the ship girls around the world.
  • Blood Knight: one of the most literal ones in the fleet.
  • Blood Lust: it's even the name of one of her passive abilities that increases her damage proportionally with the amount of insanity she has when her health drops below 30%.
  • Cute and Psycho: she tends to show the Psycho part of her more often than not, but it's only towards the enemies.
  • Dissonant Serenity: best demonstrated during her combat scene in Operation Dualsight, in which she fights without ever raising her voice unnecessarily.
  • Flanderization: this story firmly portrays Tatsuta as incredibly bloodthirsty, incredibly sadistic, and incredibly dangerous. The fact that she's incredibly beautiful is a bonus, perhaps.
  • Glass Cannon: not so much as her sister Tenryuu as far as stats go, since her stats are much more well-rounded (they're all 7's, except her Cost). However, due to the Tenryuu-Class's historic obsolescence during the war, both cruisers are given inferior armor point and health point ratings compared to their other fellow light cruisers, as well as maximum level caps.
  • Hidden Depths: her Fleet Log explores the vast level of brokenness that Tatsuta hides with her sadism.
  • Horrifying the Horror: even Tatsuta gets disturbed by what Damon ends up doing to the Harper family.
  • Light Is Not Good: it's in her protocol: Demonic Halo. One of her many passive abilities, Battlefield Seraph, also counts.
  • Red Oni, Blue Oni: blue to Tenryuu's red.
  • Shoutout: her two themes are Faust's theme from Guilty Gear Xrd and the instrumental of "Bloodlust" from Killing Floor 2.
  • Sibling Yin-Yang: the quieter, softer-spoken side to Tenryuu. It doesn't make her any less aggressive and dangerous.
  • Slasher Smile: has one on whenever she's dismembering Abyssals with her glaive. Just kidding, she's always got one on whenever she's fighting.
  • Soft-Spoken Sadist: is this through and through.
  • Standard Status Effects: inflicts flinch chances on any enemy she attacks thanks to her Battlefield Seraph passive ability.
  • Stop Poking Me!: averted; Tatsuta has never had to threaten Damon not to touch her inappropriately, if only for the sole reason that Damon has never bothered trying to touch her without permission. But then again, he wouldn't ever have to worry about this in the first place.
  • Super Mode: her Demonic Halo protocol. When it's triggered, she gains a temporary boost to her stats so long as her protocol is active and gains massive bonuses to her melee attacks, specifically with her glaive.
    • Deadly Upgrade: however, she cannot disable her protocol once it's triggered, and after five minutes, Tatsuta begins accruing Insanity until the mission is over, which is the only way Tatsuta can shut off her protocol.
  • Those Two Girls: hangs out a lot with Tenryuu in the story, and the two share a passive ability together called "Blood Sisters" that grants the two of them faster ability recharge and better melee combat capabilities, so long as they're fighting within a close enough distance from one another.
  • Throwing Your Sword Always Works: does this with her glaive to an Abyssal enemy during Operation Dualsight with extreme prejudice.
  • You're Insane!: gets told this by a Chi-Class Abyssal in chapter 100. Guess what ends up happening to her.



  • Mass "Oh, Crap!": their and the Ayanami-Class's reaction when they regroup with Damon at Baltimore for the first time.


  • Ain't Too Proud to Beg: tries to beg her way out of getting killed by the Re-Class after she gets her arm ripped off by her, but the Re-Class kills her anyway.
  • Alternate Character Reading: Sendai's other nickname of "Kawauchi" that's prevalent in canon also is a result of this, and in chapter 303, she gets called this by Zuikaku, though she retaliates by calling her Turkeyhead.
  • Blood Knight: just like her ingame rendition, Sendai loves to fight and is always found in the front lines of any battlefield, both on land and at sea.
  • Boisterous Bruiser: subverted; like other characters who get hammed up thanks to Fanon, this story portrays Sendai as more levelheaded but still eager to fight, especially in night battles, as remains her signature trait.
  • Close-Range Combatant: is compelled to fight like one due to all the massive advantages she has while fighting at night.
  • Covert Pervert: averted from the 4koma. Unless you interpret Sendai's trip to Damon's bedroom naked a little differently...
  • Eye Scream: serves two scoops of this in chapter 301, when her thrown kunai knives hit two Abyssals she's fighting in the eye.
  • Heroic BSoD: suffers one while begging for the above.
  • Hidden Depths: she seems to really care about her sisters since she was ready to buy her opportunity to recover her sisters left behind at Norfolk Naval Yard with her body to Damon.
  • Holding Back the Phlebotinum: before Sanford tells Damon to do this, Sendai herself independently comes up with this suggestion first while talking with Kawakaze, that the ship girls who've gotten powers from Damon and his YRC should refrain from using them so that they can use them as trump cards against the Abyssals or as a lifeline to bail them out of tough situations.
  • Hot-Blooded: subverted out of combat, but maintained when in combat.
  • In-Series Nickname: carried over from the game, as several ship girls in the fleet also refer to her as the Night Battle Idiot, even though she doesn't spew on about night battles anywhere near as much as she does ingame.
  • Invisibility Cloak: more like active camouflage, but serves the same purpose. Sendai is the only non-submarine ship girl who possesses such an ability, though, true to her nature, it only works at night. Of note, Sendai's active camo is differentiated from the submarines' Cloak because it's built into her body in the form of a reactor, unlike the submarines, who rely on their actual swimsuits to deploy their own Cloaking.
    • Invisibility Flicker: as demonstrated during Operation Dualsight, whenever Sendai attacks out of her active camo with her ship guns, the cannon fire breaks her camouflage and consequently reveals her.
  • Naked People Are Funny: after being told by Blackwood that the best way to gain favor with her new Admiral was through his bed, Sendai arrives in his room completely naked, but she gets tossed out of his room (not literally).
    • Master of Unlocking: though, after he sends Sendai packin' back to the dorm hangar, Damon does see that Sendai's somehow been able to not just unlock the knob to his door, but also completely dismantle the doorknob wholesale. She demonstrates this skill of hers again during the first half of Operation Night Tide.
  • Red Oni, Blue Oni: red to Jintsuu's blue.
  • Required Secondary Powers: Sendai's active camo, just like the submarines' Cloak, extends to her guns and equipment as well. Her active camo also hides the wake she creates while cruising at sea so that she can be as sneaky as can be during night ops, though it can't suppress any noise she makes.
  • Running Gag: subverted heavily. Sendai's memetic love of night battles is only really ever brought up when it comes to battle, though that doesn't stop other ship girls from oftentimes commenting about it anyway. In this story, she does, however, receive her own unique property of being the only non-submarine ship girl to render herself invisible and hide her wake while on the water, a power she can only use at night, which reinforces the ninja aspect of her.
    • Sendai's entry in the stat sheet cements the night battle aspect about her into passive abilities that let her fight much better at night. Even her nickname becomes a passive ability that further increases her night battle capability and gives her a Situational Damage Attack that lets her deal 2.5x damage for her first attack out of Active Camo, better armor, and a flat bonus health increase.
  • Shoutout: with one of her themes being Chip Zanuff's main theme from Guilty Gear Xrd, there's a good chance Sendai's got a few powers that she's gained from Damon's YRC that reference some of Chip's moves and skills.
  • Stock Ninja Weaponry: uses kunai knives to attack the Abyssals at close range.


  • Beware the Quiet Ones: she approves of what Damon did to the Harper family, when this same thing freaked someone like Tatsuta out.
  • Foolish Sibling, Responsible Sibling: subverted to the point of aversion; while she is by no means irresponsible, since her sisters in this story aren't complete Cloudcuckoolanders, Jintsuu herself never has constantly look after her sisters.
  • Red Oni, Blue Oni: blue to Sendai's red.
  • Shoutout: one of her themes is Venom's main theme from Guilty Gear Xrd, so following the trend of those who also have themes from characters from Xrd, Jintsuu may have powers that are references to Venom's powers or skills.
  • Shrinking Violet: very much so maintains this in the story, though she's got a very real mean streak that, while not made obvious in the story's narration, is made quite clear in her Fleet Log and her entry in the stat sheet.
    • The Stoic: this being said, if Jintsuu fights at night, one of the bonuses she gets from her unique passive ability "Nightfall" is the ability to be unable to gain insanity. Ties in with Beware the Quiet Ones above.
  • Super Mode: basically has one whenever she fights at night, because just like Sendai, Jintsuu fights much better at night with two passive abilities of her own that allow her to do just that, one of which she even shares with Sendai.
  • You Have Outlived Your Usefulness: after interrogating a guard during a simulated training exercise, Jintsuu dispatches of him by stabbing him through the throat with a kunai.


  • Genki Girl: subverted. She's cheerful and easy to get along with, but she's neither the wannabe idol that she is ingame or in fanworks. Believe it or not, in this story, she's actually just a normal girl, just with an interest in singing.
  • Idol Singer: subverted, for now. She does have an interest in learning how to sing, though she didn't have this interest at first and has only recently been taking singing lessons from Damon's aunt, Lauren, but she is practicing.
  • Magic Music: she has the unique ability to heal insanity damage for the entire fleet with her singing, though it's dependent on her current fatigue rating. If she herself goes over 50% insanity, she can heal herself too by singing.
  • Odd Friendship: just like how Naka's ingame artist, Bob, likes portraying Naka and Haguro together in his own work, despite the two girls having no real historical relationship, so too does this story sometimes depict them together as good friends in the fleet.
  • Take That!: Naka seems to be making a jab at her canon self in chapter 300:
  • Third-Person Person: averted, Naka has yet to call herself by her own name.



  • Adaptation Personality Change: when introduced, Furutaka had a bitter and cynical persona due to an error on the author's part incorrectly interpreting her ingame personality (he'd only gone off pictures and never heard her voice lines), so this error was justified in-story as a glitch caused by her reactivation at San Francisco that erroneously reinitialized her personality codex and left her with the above-mentioned personality. After Operation Dualsight, while being repaired back to life, this glitch was fixed, returning her back to her canon personality, but her memory of herself while she lived for thirteen years with her glitched personality is hard to shake off. This is cemented in her entry in the stat sheet, as her entire stat set changes in between personas.
  • Back from the Dead: gets sunk by Re-Class at Cayo Romano.
  • Boisterous Bruiser: averted, in both personalities she utters no such boasts about the strength of heavy cruisers like herself.
  • Cloudcuckoolander's Minder: averted, Furutaka does not have to constantly look after Kako as they're portrayed in fanworks.
  • Curb Stomp Cushion: she along with Yuudachi manage to wound the Re-Class enough to the point where the Re-Class stops having her Slasher Smile all the time, but the Re-Class still dispatches of her anyway.
  • Electronic Eyes: her left eye, meant to represent her historic searchlight she used as a warship, which can...
    • Eye Beams: deploy one with that eye that really does act like a searchlight, which she uses to...
    • Light 'em Up: (temporarily) deter Damon, and his skin gets quickly and horribly blistered by the intense heat that her eye produces, and she uses it to light up the sea during Operation Dualsight. Nighttime usage actually reduces allies' fatigue and insanity gain rates by 25%.
  • Eye Scream: the Re-Class rips out Furutaka's searchlight eye as she kills her.
  • Glowing Eyes of Doom: surprisingly more this than her ingame rendition, at least when her glitched persona was dominant. Subverted appropriately when her personality returns to normal.
  • Happily Adopted: for thirteen years, she, Kitakami, and Fusou were taken care of by a former F.L.E.E.T. Project developer, Kiyoshi Araki, who flew out of Japan following the nuclear war just to reach San Francisco and reactivate the three of them in search of Furutaka specifically and took them to a CCPL post in Idaho to live before moving again to New Chicago in order to avoid people getting suspicious at the fact that the three ship girls didn't seem to age. This makes the most sense for Furutaka out of the three, as Mr. Araki is a descendant of her former captain, Tsutau Araki.
  • Hot-Blooded: was this with her glitched personality, but she cools off once it gets fixed.
  • Japanese Honorifics: addresses Mr. Kiyoshi Araki as "Araki-Taichou", because he is the descendant of Furutaka's late captain, Tsutau Araki.
  • Reality Ensues: Furutaka knows that the time that she's spent with the fleet in her glitched personality has made too deep of an impression on everyone, including her Admiral Damon, for everyone to suddenly forget it now that she's back to her normal self. While it might not have a visible effect, the cruiser herself won't forget it.
  • Split Personality: reinforced as a passive conditional ability in her entry in the stat sheet. Her two personalities now represent two different sets of stats that she can interchangeably use after she gets her personality glitch fixed; her "Jaded" state gives her better combat-oriented stats than her "Polite" state if she manages to trigger it through certain unforetold conditions, but she must return to her "Polite" state after one night.
  • Super Mode: a minor one, but Furutaka shares the same Nocturnal Warfare Doctrine passive ability as Sendai, Jintsuu, Kako, and Kawakaze that benefits her and nearby allies if she fights at night.
  • Veteran Unit: with Kitakami and Fusou, though in the sense of living in the nuclear apocalypse in America. This is even cemented as a passive skill in her entry in the stat sheet as "Reality Veteran", which grants them better interaction bonuses, decreased insanity and fatigue gain rates, and better skill experience gain rates.
  • Why Did It Have to Be Snakes?: averted, Furutaka has yet to show any aversion to submarines.


  • Berserk Button: hasn't been pressed, if she still has her ingame one of having her mini-skirt pulled in the story. Then again, Damon's never tried.
  • Deadly Gas: gets subjected to Nova Gas by the Inner Circle Agents who defeat them in chapter 378.
  • Not a Morning Person: her passive debuff status, "Sleepyhead", penalizes her with a -2 to a random combat stat and a -20% to a random combat attribute if she sorties before noon.
  • The Slacker: subverted; she still loves to sleep, but she's not seen skipping out on her fleet duties because of it.
  • Sleepyhead: more this than her ingame Heavy Sleeper tendencies, since she still loves sleeping, but it's not as big of an excuse for her to slack off. Although, it's also the name of her passive debuff status.
  • Super Mode: a minor one, but Kako shares the same Nocturnal Warfare Doctrine passive ability as Sendai, Jintsuu, Furutaka, and Kawakaze that benefits her and nearby allies if she fights at night.
  • Tears of Blood: one of the results of being exposed to Nova Gas.


  • Genki Girl: while subverted from their ingame renditions, both cruisers are still outgoing and extroverted within the fleet.
  • Nice Girl: the two of them are both very friendly to their fellow fleetmates, which is reflected in their very high starting ratings in Comradeship and in the story's narration.


  • Charisma: a standout example: she's got 12. Seeing that she likes to exude the reporter image, this is obviously very handy to her.
  • Determinator: with an 8 in endurance.
  • Flanderization: only partially subverted compared to portrayals given by fanworks. Aoba still very much so maintains her reporter image, but she doesn't seem to be annoying anyone with it. Then again, she did have Damon give her money to buy a pretty decent camera when she didn't even need one to take pictures. She also isn't always on the prowl for scoops, though she'll gladly pick one up if one presents itself.
  • Friendly Enemy: it seems that Aoba has since buried the hatchet with the American ship girls and gets along with all of them, including Yorktown, whose bombers came close to attacking her at the Battle of Coral Sea.
  • Hidden Depths: Aoba is revealed to actually have been reactivated and wandering around the United States for quite a few years before the story's start, and has been working with the survivors at Savannah camp. Due to some bad timing, she narrowly missed Damon's and Sanford's visits to the camp due to camp excursions that she was a part of, but she finally does get introduced to the story when Damon visits the camp for the story's third time, after which she consequently joins him.
  • Intrepid Reporter: definitely likes taking pictures, now that Damon's essentially bought a new camera for her, but she hasn't been going around asking for interviews. This is also a passive ability for her that gives her a big Charisma bonus on top of her already great Charisma stat when talking to humans and auto-successes in interrogation and information gathering.
  • Nice Girl: she is the only one in the fleet who starts with over 100% in Comradeship, at 120%. She even makes friends with the American ship girls no problem when they gear up for their anti-Fed operations.
  • Resignations Not Accepted: when Aoba attempts to ditch the survivors at Savannah after they reveal their true colours, one of them puts a bullet in the back of her head. Subverted, because,'s very hard to kill a ship girl with just bullets.
  • The Smart Guy: among her sisters in both the Furutaka-Class and her own class with a 9 in intelligence, though Furutaka (in her Polite persona) rivals her at 8.


  • Character Development: she really doesn't like Damon and is against most of the things he does as the fleet's Admiral for most of the story. Only Whiskey Hotel is finally able to convince her that Damon is not such a bad Admiral after all.
  • Deadly Gas: gets subjected to Nova Gas by the Inner Circle Agents who defeat them in chapter 378.
  • Genki Girl: subverted slightly; she's one to her sisters and to her friends, but she doesn't start off liking Damon and is hostile towards him for the majority of the story.
  • Nice Girl: though it's nothing crazy like her sister's, Kinugasa's also got a very high Comradeship rating at 75%.
  • Tears of Blood: one of the results of being exposed to Nova Gas.



  • Abnormal Ammo: temporarily uses incendiary cannon shells thanks to Hibiki's Phoenix activation, which gave the elemental edge over to Ashigara, who was nearby, during Operation Dualsight.
  • Animal Motifs: obviously a wolf, along with her wolf-themed protocol that give her appropriate combat bonuses.
  • Boisterous Bruiser: subverted; she is very much so an aggressive fighter and loves to be in the front lines, but she doesn't boast about it out of combat.
  • Character Tic: averted; as with the story's habit of normalizing hammed-up character traits, Ashigara in this story isn't high on victory around the clock.
  • Christmas Cake: averted; Ashigara isn't seen running around looking for potential guys.
  • Close-Range Combatant: is always seen fighting somewhere near the close-lines, if not in them. Like Amatsukaze and Shimakaze, she also has the Vanguard passive ability that rewards her for getting up close and personal with the enemy with small combat bonuses and not getting hit while doing so.
  • Determinator: with a Will rating of 80%.
  • Dumb Muscle: implied, with a 9 in attack but a measly 2 in intelligence.
  • Hot-Blooded: subverted; only in combat does she become this.
  • Lethal Chef: averted; she hasn't even tried cooking anything yet.
  • Lightning Bruiser: a 9 in attack, 8 in speed, and with 2000 health points, to boot. When her protocol is triggered, she instantly gains double armor points, making her even tougher.
  • Nice Girl: her stats say that she is, with a 75% in Comradeship.
  • Red Baron: gets cemented in the story as her protocol, appropriately called the Hungry Wolf Protocol that gives her great speed bonuses along with a smattering of other combat bonuses, double total armor points, and a complete ignorance of any fatigue penalties while in-protocol, though her fatigue will still continue to accumulate during that time.
  • Red Oni, Blue Oni: red to Haguro's blue.
  • Would Not Hit a Girl: averted; she believes that not shooting women in war is an insult to them because it implies they're somehow less capable fighters than men are. After all, as ship girls, she and the rest of the fleet are always getting shot at in battle.


  • Apologizes a Lot: surprisingly averted, but perhaps only in the sense that she hasn't had much screen time and Damon hasn't had very many chances to talk to her.
  • Odd Friendship: with Naka. As mentioned in Naka's entry, the story seems to support their artist Bob's portrayal of them together, despite any lack of historical accuracy to support their relationship, and in this story, they're frequently seen hanging out together.
  • Pacifist: cemented as a passive debuff status, the same with Ushio and Harusame. Little wonder than her attack rating is only 1.
  • Red Oni, Blue Oni: blue to Ashigara's red.
  • Shrinking Violet: maintains this in the story, though due to a lack of thorough character exploration in the story so far, beyond her Fleet Log in chapter 127, we still don't know just how much of this she still is compared to her ingame version.
    • reinforced with her Coward passive debuff as listed in her entry in the stat sheet: she has a chance to refuse to obey orders under great pressure or difficult situations and suffers 30% extra damage from enemy attacks that hit her if she does end up refusing to take orders.
  • The Smart Guy: definitely this when compared to her sister, with an intelligence stat of 8 compared to Ashigara's pathetic 2. Ashigara pretty much beats her out in every other field, though.
  • What Measure Is A Nonhuman: Haguro is frightened by the fact that it's much easier for her and everyone to attack the Abyssals without feeling so bad about it just because they happen to have stranger and more grotesque appearances.



  • The Ace: of all the heavy cruisers present in the Combined Fleet, Takao has bar none the best set of stats, barring her slow speed, including highest level cap, highest armor points, and highest health points, though these may be possible references to her origins as a battleship that was forced to be converted into a heavy cruiser due to the Washington Treaty.
  • Allohistorical Allusion: the story makes a point to portray Takao, Amagi, Kaga, and Akagi all together, because in Real Life, when they were being laid down and constructed, Takao was meant to be a battleship along with the aforementioned and would have been true ship sisters with them all, had it not been for the Kanto Earthquake and the Washington Treaty, so these four, because of their historical hat-if relationships, treat each other on the level of ship sisters. Though, it doesn't stop Kaga and Takao from having a pretty bad argument in chapter 188.
  • Adaptation Personality Change: one of the more severe examples in the fleet, Takao has become dark and grim upon joining the fleet due to her time spent in Orlando. In addition, she heavily disrespects Damon's authority as Admiral in the fleet and does not get along with him at all for the majority of the story.
  • Break the Cutie: possesses the Scarred passive debuff due to her terrible treatment at the hands of her Controller in Orlando.
  • Buxom Is Better: but not because it's better. Due to her beauty, Takao was sought after and raped by Arrechea, and she had no choice but to let it happen because otherwise, if she'd threatened him to scare him away, Arrechea would go after the others.
  • Character Development: she first starts out disliking Damon and deeply distrusting him and his ability to lead the fleet. But like almost all of the other ship girls who started out having initial doubts about him, after Whiskey Hotel, she, too, is now convinced that Damon isn't so bad after all. On top of which, she wants to do something about her dark and edgy personality so that she doesn't come across as bitter all the time.
  • Darker and Edgier: out of all the ship girls who possess personality shifts from the game, Takao takes the cake. She's pessimistic, provocative, and overall not a fun person to be around, and if given the chance, she'll gladly vent her pent-up anger and frustration that she got from her time in Orlando and beat anyone or anything to a pulp, as Arrechea found out the hard way. Her Retribution passive ability (see below) also cements this.
    • as of chapter 278, Takao is trying her best to become less dark and edgy as she's been throughout the story, as she's become quite conscious of it and wants to change it for the better.
  • Determinator: has the triple threat, which is unusual for any ship girl: an 8 in endurance, a 70% Critical Damage Resist rating, and a 90% Will rating.
  • Finishing Move: Takao has a unique passive ability called Retribution that rewards her with flat damage bonus increases for landing the killing blows onto any enemy and heals her of Fatigue damage if she performs an execution attack to finish off an enemy.
  • Mighty Glacier: qualifies as this due to her 8 in defense, 3 in speed, 1000 armor points, and 2300 health points. She's like a battleship, except classified as a heavy cruiser. And when you consider what Takao was originally supposed to be in Real Life...
  • Neck Lift: gets one of these from Kaga after an argument gone wrong provokes the carrier into physically manhandling her.
  • No-Holds-Barred Beatdown: punches her former Admiral, Controller Monroe Arrechea, in Orlando when she and Damon sneak back into the city to interrogate and assassinate him, to death. Not just that, she punches his head off.
  • Please Kill Me If It Satisfies You: while they're hiding out in the sewers of Orlando during their stealth mission to reach Arrechea, Damon invites her to off him if that's what she truly wants.
  • Those Two Girls: averted, since neither Atago nor Myoukou are present in the fleet yet. In fact, none of her ship sisters have been found so far.



  • Can't Catch Up: much like the Mutsuki-Class, the Mogami-Class all suffer the lowest average hit points of all the heavy cruiser classes featured in the fleet thus far, a reference to their Real Life situation as warships in which they suffered many design flaws during their constructions.
  • The Power of Love: due to Suzuya's tragedy suffered at Little Rock, Mogami, Mikuma, and Kumano all give Suzuya desperately needed combat bonuses if they deploy with her in combat.
  • We ARE Struggling Together: in chapter 297, right as they're about to capture the Whitewater PMC leader, Suzuya gets into a heated scuffle with her sisters after she impales Kumano with the butt end of her scythe.


  • Affectionate Nickname: strangely, Mikuma doesn't refer to Mogami by "Mogamin". At least, she hasn't so far.
  • Cloudcuckoolander: averted, she's just a normal girl in the story, though she seems to keep her tomboyish traits.
  • Cool Big Sis: has been doing whatever she can to help Suzuya overcome her burdens from Little Rock, and her second passive ability, Sister Support Network, even gives Suzuya a flat 300 armor point and 300 hit point bonus increase, so long as they're fighting close together. Subverted, though, when Mogami scolds Suzuya for her terrible attitude and Death Seeker tendencies and storms off without her.
  • Everyone Has Standards: Suzuya's unwillingness to accept her sisters' help in helping her get better and overcome her trauma from Little Rock is so great that even Mogami can't stand trying to constantly coax her around.
  • Genki Girl: her passive ability, Enthusiasm, gives everyone around her within 25 meters slight combat bonuses.
  • Jack-of-All-Stats: has the most balanced stats of all her sisters.
  • The Klutz: averted, she hasn't had a single clumsy incident so far.
  • Petite Pride: as evidenced in chapter 315, Mogami sees her flat chest as a status symbol...
    • A-Cup Angst: ...but she doesn't sound happy about it at all and is reduced to tears by Iris, who poked her in her own chest just before this.
  • Roaring Rampage of Revenge: goes on one of her own after Suzuya wounds Kumano, demanding from Suzuya that she explain why she did such a thing.
  • Shoutout: Mogami refers to her flat chest as a status symbol.
  • Tomboy: maintained in the story, but she is seen engaging in more feminine activities such as hanging out with her sisters and gladly going along with them to go shopping for hair accessories. She's also been trying her best to look after Suzuya, though it comes to a fever pitch in chapter 280.
  • What the Hell, Hero?: accuses Suzuya of taking advantage of her incident at Little Rock and using it as an excuse to be selfish and do whatever she wants.


  • Affectionate Nickname: averted - she's yet to call Mogami "Mogamin", and neither does she get called "Kumarinko".
  • Character Tic: averted, she's not seen ending her lines with -kuma, much less speaking it at all.
  • Charisma: naturally, with her Keigo tendencies, she's got a 9 in Charisma.
  • Keigo: subverted; while she doesn't speak outright formally, she does speak more politely than, say, Mogami, and this is visible in the style of their dialogues, in which Mikuma's shows only a few uses of contractions while Mogami's has a whole ton.
  • Nice Girl: has a Comradeship rating of 80%.
  • The Power of Love: her two passive abilities gives a bonus +2 defense to her ship sisters if they deploy with her into combat and an additional +2 speed to Mogami exclusively if she does. Her Sister Support Network ability also gives Suzuya much-needed defensive combat bonuses.


  • Adaptation Personality Change: as a result of her ordeal in Little Rock, Suzuya is much, much darker and bloodthirsty, not caring for her own safety in her pursuit of venting her frustration and anger in battle.
  • An Arm and a Leg: inflicts this onto the Whitewater leader Imwalle, tearing his left foot off his leg in midair as she's hanging onto him while he's parachuting down from his floor in Simmons Tower.
  • Beware the Superman: Well beyond Smug Super, by the time of chapter 297, she is violently, viciously reveling in her shipgirl superiority over baseline humans and taunting them over it every opportunity she gets.
  • Boom, Headshot!: she takes a lot of shots to the head during chapter 297, by Mogami and then by Enterprise, just to force her to calm down enough to not go on her rampage anymore.
  • Break the Cutie: having been selected as the "victim" ship girl for the faction of Little Rock, Suzuya is subjected to rape, isolation, and abuse during her time there. Alastor Scott, the faction leader, eventually puts a stop to it, but by then it's too late.
  • Broken Bird: becomes this as a result of the above. One of her passive debuff statuses, Scarred, is the manifestation of this and forces Suzuya to take a -1 to all of her stats when deployed at all, and another one, Broken, forces her to have decreased experience gain gain and less effective armor, has a small chance of inflicting insanity damage onto her for any kill she scores, and instantly renders her rogue the moment she touches 100% insanity. So broken does she become, in fact, that she becomes a Death Seeker.
  • Cruel and Unusual Death:
    • inflicts one of this to a mercenary in chapter 296 by crushing his genitals with her fist and then shooting him with at least a handful of DMR bullets at close range against his body armor, causing him to feel the pain of his ribs getting shattered behind his body armor, and then get shot once the body armor plates break.
    • inflicts this again to another mercenary in the next chapter, kicking him repeatedly while he's shot and downed until she literally stabs her boot into his chest like a knife, and then curb-stomping his head in and causing one of his eyeballs to pop out and go rolling away.
  • Death Is the Only Option: her Broken passive debuff specifically states that if Suzuya ever reaches 100% insanity at any point, not only does she instantly go rogue, but also that the only way to restore her sanity is to kill her and repair her back to life.
  • Death Seeker: As her conversation with Damon in chapter 279 reveals, she fights unnecessarily aggressively because she looks forward to dying in combat and being put out of her misery.
  • Despair Event Horizon: basically her entire time spent at Little Rock, which inflicts her with the Hopeless passive debuff, which penalizes her with a huge -5 attack if her health drops below 50% and an additional -2 for all allies around her if her health drops below 25%. She also goes through another one at Greifswald Bay, when she breaks completely after seeing all of her sisters sink before she does fighting the Abyssals.
  • Epiphanic Prison: In chapter 279, Damon calls her out on using her experiences at Little Rock as a Freudian Excuse to allow herself to be a bitch instead of being willing to accept help and move on.
  • Evil Gloating: yells this at the remaining enemies on the floor of the skyscraper they're sweeping through, taunting them with the things her tormentors have done to her the last time she was in this city.
  • Glass Cannon: probably the glass cannon of the whole fleet. While her attack is high at 8, she has the dubious honor of having 0 defense, the only ship girl in the fleet to have this. And because the story's projected mechanics include a system of stat buffs and debuffs, it's specifically mentioned that it's very possible for Suzuya to have a negative defense rating.
  • Go Mad from the Isolation: what was done to her that contributed to her Broken Bird tendencies.
  • Guns Akimbo: does this in chapter 297, when she picks up two high-capacity rifles from some of her fallen enemies and uses them to blast her way through an entire floor of mercenaries.
  • Hidden Depths: while not explicitly discussed, according to chapters 103 and 167, Suzuya both got heavily damaged at Cayo Romano protecting her sister Kumano and sank at Greifswald Bay trying to enact revenge for her sisters' demises. Perhaps even despite her Death Seeker tendencies and selfish attitude, she will still come through for her sisters if the situation demands it. On second thought, isn't that exactly what she wants?
  • I Am What I Am: her response to Kumano telling her that she's only proving her sisters right about her.
    Suzuya: "That's 'cause I am savage. So I don't see the problem here."
  • It's All About Me: She doesn't care to do anything about her issues even though their presence and her subsequent behaviour cause clear concern and distress to her sisters. By chapter 297, it's gotten so bad that she attacks her own sisters and seriously wounds Kumano in particular when they try to prevent her from putting vengeance over the mission.
  • Mama Bear: while not a Mama, per se, Suzuya defends Kumano with her life and draws much of the fire for her so that Kumano could emerge from the battle with only moderate damage as opposed to the heavy damage Suzuya ended up with.
  • Misplaced Retribution: is most likely pulling this off when fighting the Whitewater mercenaries in Little Rock because the mercenaries themselves aren't responsible for what happened to her the last time she was in the city. Unless, of course, she does recognize some of them.
  • One Bullet Clips: asks aloud if it's a better idea to reload her battle rifle even when her magazine still has a few rounds remaining.
  • Poisoned Weapons: Suzuya's Jason scythe is seen gleaming like it's been moistened with something. That's poison.
  • Poison Is Evil: fits Suzuya and her warped personality.
  • Rape Is a Special Kind of Evil: see Break the Cutie above.
  • Repressed Memories: surprisingly averted. She derives her hatred of life and her deep bitterness from what happened to her at Little Rock; instead of running away from them, she embraces them and is fueled by them.
  • Roaring Rampage of Revenge: with Operation No Exit beginning in chapter 295, Suzuya's reason for fighting has now become personal and becomes this.
  • Shoutout: her new weapon received from Damon's YRC is Jason.
  • Sinister Scythe: a poisoned one, on top of it.
  • What the Hell, Hero?: gets accused by Mogami of taking advantage of her incident at Little Rock and using it as an excuse to be selfish and do whatever she wants.
  • Valley Girl: maintained in the story. She speaks by far the most casually and laid-back.


  • Charisma: naturally, a 9 in charisma.
  • Funny Bruce Lee Noises: averted, she's yet to sound like a dolphin while fighting.
  • Impaled with Extreme Prejudice: thankfully, with the butt end of Suzuya's scythe, and not with the blade end.
  • Keigo: maintains this thoroughly in the story, her speech is the most refined and ladylike of the Mogami-Class.
  • Mighty Glacier: with a 9 in defense and a 5 in speed. She just doesn't have too many hit points due to her class inadequacy.
  • Never the Selves Shall Meet: averted, she meets her alternate self in chapter 339, when she accidentally finds Kumano of Victory Belles.
  • The Ojou: ties in with Keigo, but further reinforced with her passive ability Patrician, which gives her bonuses to Charisma and Negotiation whenever she speaks with humans of high class and allows her to "train" other ship girls and grant them permanent +1 to intelligence, charisma, and negotiation after a week's worth of "training".
  • The Power of Love: like Mikuma, she has two passive abilities that give combat bonuses to all of her sisters if they deploy with her that give them 40% reduced fatigue rain rate (and an extra 25% experience gain rate for Suzuya specifically to make up for what she loses), huge intelligence and speed bonuses to Suzuya, slight intelligence and speed bonuses to Mogami and Mikuma, among other buffs. She can even heal Suzuya of some insanity damage, but only small bits at a time.
  • Sheltered Aristocrat: subverted heavily. The Aristocrat part still holds true, given her personality and manners of speech, but she quickly adapts to land warfare when she joins the fleet. Then again, perhaps it's due to her time spent in Little Rock.
  • The Smart Guy: has the triple threat of having 9s in Intelligence, Negotiation, and Charisma.
  • Unlucky Extra: poor Kumano gets dragged into the Shiratsuyu-Class's personal business at Houston when Suzukaze turns into a demonic angel for the second time in the story, all because there isn't any other transportation that she can take to simply go straight from the base to Little Rock to rejoin her fleet.
  • What the Hell, Hero?: gives one herself to Suzuya in chapter 296, telling her that she's only proving her sisters right when she fights in the way that she does.


Japanese heavy cruiser as depicted in Victory Belles.

  • Culture Equals Costume: looks very much so like a wealthy traditional Japanese court lady.
  • Dual Wielding: she carries not one, but two katanas.
  • Fashionable Asymmetry: she wears her kimono such that her left shoulder is up, but her right shoulder hangs down near her waist. Think Shouhou's way of wearing hers.
    • Interestingly, her two katanas may also apply: the katana on her left has a handleguard like a European officer's sabre, while the katana on her right is a more traditional katana, but it does have a red string attached to its handle.
  • Flower in Her Hair: wears a dark pink/light purple morning glory in her hair on her right scalp.
  • In-Series Nickname: as with all other second-gen Japanese ship girls, she's called "Nisei Kumano".
  • Katanas Are Just Better: carries two of them, since clearly only one isn't enough.
  • Lady of War: she looks like a Japanese geisha or court lady, until you see the two katanas she's got at her sides.
  • Nice Hat: wears a big white sunhat with a short rim that drapes netting around her like a mosquito net.
  • Rose-Haired Sweetie: more reserved and polite than Nisei Nenohi, but she won't refuse to talk to people.
  • Shoutout: in chapter 369, she utters the lines "逃がしません!" and "其方に死を!" at the Abyssals as she fights them with her katana; these are lines spoken by Orochi when he performs several special moves. She also performs Kensei's "Insert New Spine" execution on a Ri-Class heavy cruiser.
    • in the same chapter, right after executing this Ri-Class, she drops a line that's highly similar to the line she speaks in her feature in the Victory Belles Actress Reel video.

    Independent/Single-Member Classes 


  • Commonality Connection: she and Hatsuyuki are frequently seen together watching anime.
  • The Engineer: subverted; she's only seen studying weapons and learning several tasks of the developers (e.g. repairing ship girls, developing augmentations, etc.) for now whenever she's got down time at base.
    • now enforced with the new base renovations that's added a workshop to the storage hangar, which Yuubari freely claims as her own and is now able to use to tweak and upgrade equipment pieces and produce blueprints for new ones.
  • Informed Flaw: Yuubari has a speed rating of 8, which carries over from the game, in which Yuubari, despite claiming that she's slow, has a listed speed rating of Fast.
  • Mission Control: one that operates in the field, even. Yuubari, with her enormous processing power and capital-tier sensors, naturally becomes this, directing fleet maneuvers wherever needed, serving as a spotter for the ship girls in the front lines, and warning the fleet of incoming threats that she detects.
  • Necessary Drawback: she has destroyer-tier health points and submarine-tier armor points in exchange for all the auxiliary power she has. In addition, she mentions that even bullets from small arms fire hurt a lot more than even destroyers perceive them to be, a reference to her lackadaisical armor points.
  • Otaku: just like her ingame rendition, she's a big one, if the fact that she's the only one who's come with a huge listing of anime shows already burned into her mental database is any indication.
  • Shoutout: Yuubari wields the M8-A2 burst-fire assault rifle for land combat, one to the M8-A1 from Call of Duty: Black Ops II - fitting, as both the cruiser and the XM8 assault rifle off of which the M8 is based in Real Life were both experimentals in their respective areas.
  • The Smart Guy: definitely the Smart Guy (or girl, in this case), with an 11 in intelligence and her Knowledge Bank passive ability that allows her to learn any skill 250% faster than normal (and teach it to others 100% faster, for bonus EXP for both parties on top of it).
  • Squishy Wizard: true to her specialized nature in Real Life and ingame, Yuubari is a specialist light cruiser who sacrifices armor, health, and combat proficiency (in the form of attack and defense stats) in exchange for increased augmentation slots, a powerful spotting passive ability that lets her track individual shells and torpedoes while they're still in trajectory for herself and her allies, capital-tier peripheral capacity, and dramatically increased skill learning rates.
  • Wrench Wench: Initially averted, but as of chapter 288 a weapon modification station and some blueprints given by Eagle mean she can start being the fleet mechanic for real.
  • You Watch Too Much X: deduces that the story's plot so far at the time of her introduction to the fleet sounds like something straight out of an anime. She wouldn't be completely wrong.


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