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    MT 

Mirror Tulip / MT / Lake

https://static.tvtropes.org/pmwiki/pub/images/lake_render_cn_arcade_book_2.png
Click here to see her Book 1 appearance
"I wanted to live my own life. Make my own memories."
Voiced by: Ashley Johnson

Tulip's literal mirror image, she hails from the train's Chrome Car, where reflections have sentience. After escaping the car, she decides to become a vagabond exploring all that the train has to offer. During Book 2, MT serves as the main protagonist, a fugitive running from the Mirror Police who still intend to execute her and acting as Jesse's guide to the mysterious nature of the train.


  • Action Girl: The Season 2 opening has her do some elaborate stunts to avoid Mace and Sieve. She also shows she can throw a punch if necessary.
  • Action Survivor: She's not much of a fighter, so she uses her wits and environments to evade the mirror police. She eventually starts fighting back physically, though, and even straight-up kills Special Agent Mace. It helps that she is made of metal, making her more durable than humans and giving her punches weight even without combat training, as some members of Apex find out.
  • Alternative-Self Name-Change: To differentiate herself from Tulip, she changes her clothes, cuts her hair, and has people call her MT. By the end of season 2, she goes further and changes her name to Lake.
  • Ambiguously Bi: She has a rather... um, stereotypical fashion sense, and she lets off a Luminescent Blush when mermaids compliment her hair. She also blushes when Jesse states that he'll take her to the real world once his number goes down to 0.
  • And I Must Scream: She was forced to do everything Tulip did as her reflection, regardless of her own desires. Which meant eating the food she hated, coding Tulip's game when she had zero interest in it, and ignoring everyone.
  • And Then What?: Getting out and being her own person was one thing, but her storyline in Season 2 is her figuring out what to do next since she doesn't have the number of a typical passenger. Mace even puts a lampshade on it in a Breaking Speech, pointing out that even if MT found a way off the train and to the real world, a girl made of living metal with a magic deer won't be able to acclimatize into normal human society.
  • Anti-Hero: In her first appearance in Book 1, she proved more than willing to imprison Tulip in the mirror world if it meant she could escape, and descends farther into darkness by the end of Book 2 as she becomes more and more desperate to escape the train. She kills one of her pursuers (though in self-defense, since he was going to kill her), throws a passenger out of his pod so that she can sneak into the tape car, then tries to steal another passenger's number.
  • Arc Hero: She’s the anti-heroic protagonist of the second season.
  • Ascended Extra: She becomes one of the main characters in Season 2.
  • Body Motifs: Hands. She's constantly staring at the palm of her hand to see her reflection, but it also reflects her desire to obtain a number — thus giving her the status of a passenger — so she can leave the train.
  • Byronic Hero: M.T. is a brooding, cynical, withdrawn and short-tempered individual that seeks to overcome the system of the mirror world and the train as a whole, and is extremely passionate about accomplishing her goals.
  • Character Development: Working with Jesse helps her become more selfless and willing to trust those that put their faith in her. The exact moment is when she reveals the truth about her fugitive status, and his decision is they need to get to the next train car even if it means his number goes up, to keep her from being sanded. She briefly regresses when the train forcibly ejects Jesse after his number goes to zero, but One-One and Jesse get her back on track.
  • Chrome Champion: Literally. When she's outside of the Mirror World, she's as chrome as the car that gave her a voice.
  • Close-Call Haircut: When Tulip pulled her out into the real world, her hair was cut short thanks to the sander that would have erased her had Tulip been a second slower.
  • Commonality Connection: The only thing she and Jesse seem to have in common at first is their fondness for Alan Dracula. Later, it's that they both have made bad decisions and selfish ones — MT with hiding her fugitive status and nearly trapping Tulip forever, Jesse with the prank for Nate— but are determined to do what's right.
  • The Conscience: Much to her surprise — and displeasure— she becomes this to Jesse over the course of their journey. At first, she's trying to help get his number down so she can have Alan Dracula the deer to herself. Then she starts berating Jesse for his less-than-moral actions while expressing concerns about say Perry the Parasite controlling Alan Dracula. In fact, her situation causes Jesse to return to the train willingly because he didn't want to leave her behind.
  • Cyberpunk: Her aesthetic in Season 2 from the fashion style, her stance of not being a human, being chased down by a special elite force that harkins to Blade Runner combined with the old-school tech seen in "The Tape Car" and "The Number Car".
  • Dark Is Not Evil: Wears a black ball-chain bracelet and a sleeveless black top but she's more of an anti-hero. The black is justified because it's to hide her identity from the Mirror Cops.
  • Death of Personality: Avoiding this is one of her primary motivations for escaping from the mirror realm, due to the importance she places on determining her identity. Upon Tulip's death, she will be forced to either join the Flecs or have her memories erased, and may have had this already happen to her previously.
  • Determinator: She will get off the train, regardless of how hard she must work for it.
  • Dope Slap: Gives these to Jesse in the form of flicking her finger to his forehead. It's much more painful than if a normal person did it because of the fact that she's metal. After she escapes the train, he tries to do the same to her, but just hurts his finger.
  • Earn Your Happy Ending: Book 2 ends with her managing to escape the train with Jesse, and with Mace and Sieve dead, she can see her own reflection without fear.
  • Emotional Regression: When it seems she's trapped on the train forever, doomed to be hunted and sanded, MT goes back to her selfish ways to find a way off. One-One intervenes, and Jesse returns to rescue her.
  • Everyone Has Standards: Even with her It's All About Me attitude and Tsundere tendencies, she thinks it was messed up that Jesse played a prank on his little brother that got Nate badly injured.
  • Feel No Pain: As a metal being with no flesh or blood, she doesn't feel pain. This lets her pierce her ears with a grinder without even flinching. However, since she's made of metal, electricity can still hurt her.
  • Foil: She's a mirror for both regular Tulip and Jesse.
    • Tulip: Outside of being her reflection, she essentially acts just like Tulip originally did when she ventured throughout the cars, not wanting to deal with anyone and wanting to be on her own. The major difference is that Tulip was acting like that under the major assumption that her number going down meant being "gone forever", whereas MT has to run away or else the Mirror Police find her and grind her to dust. Her initial reaction to the number going down is for selfish reasons: Tulip earnestly wants to go back home, MT just wants to get the hell out of Dodge.
    • Jesse: Jesse is easy-going and would rather talk things out instead of going through brute force. He also is unwilling to displease anyone while MT is more honest about how her opinions. Jesse’s willingness to let other people’s decisions control him makes him metaphorically a reflection—a lifestyle MT has already rejected.
  • Foregone Conclusion: Her situation in Book Two spoils the end of her Book One episode, "The Chrome Car", revealing that she's now permanently free from Tulip and able to explore the train, though is still on the run from the Mirror Police.
  • The Glasses Gotta Go: Along with Letting Her Hair Down, one of the first things that she does upon exiting the mirror world is take off her version of Tulip's glasses and crush them.
  • Hair-Trigger Temper: Come Season 2, she's developed a pretty short fuse. It takes practically no time for Jesse's Large Ham and Motor Mouth tendencies to aggravate her.
  • Hates Being Nicknamed: She does not like nicknames at all, because all of them are derogotory terms that make her seem as lesser ("Chrome girl", "Sliver", "Null" although the first one was by Jesse who immediately backed off).
  • Heroic BSoD: As revealed in "The Chrome Car", reflections cannot go wherever they're not reflected, so any attempts to leave the car result in a crippling incapability to do so. The mirror police get angry when she evades them, but MT herself falls into depression as a result. Tulip gets around this by using the hand mirror in her Swiss Army knife to put the reflection inside of it, effectively cheating the "system" and allowing her to go anywhere by having the mirror reflect on itself. Unfortunately, that doesn't stop the Mirror Police to keep chasing her.
  • Hero of Another Story: Season 2 has her traveling throughout the train and on the run from the Mirror Police.
  • I Choose to Stay: She decides to stick around in the car of living pencils rather than join Tulip because she wants to be her own person and then finds herself traveling throughout the Infinity Train itself in Season 2. Ultimately subverted when she eventually decides to go live in the real world.
  • It's All About Me: In her first appearance, she was willing to trap Tulip in the mirror world forever so that she could leave. In season 2, a combination of realizing that the Mirror Police are still looking for her (even putting up Wanted posters in train cars she hasn't been to yet) along with meeting and befriending Jesse causes her to decide to try and get off the Train. Understandable rationale, but she takes some extremely questionable actions to do so; she kills Mace, hijacks an unprocessed passenger's pod (leaving the inhabitant confused on the top of the train) and attempts to take another passenger's number (even though that would just cause that passenger to be stranded instead).
  • Jerk with a Heart of Gold: In Book 2: a combination of constantly having to evade Mirror Police and some of her own personal baggage have caused her to become fairly surly and ill-tempered. That being said, she forms a bond with Alan Dracula and despite her incredible annoyance with Jesse, she still intervenes when harm comes to him.
  • Killing in Self-Defense: MT is forced to kill an already dying Special Agent Mace when he makes a last-ditch attempt to bring her down with him. She also spurs Alan Dracula to kill Agent Sieve when he tries to prevent her from leaving.
  • Loophole Abuse: Manages to gain a number by using her reflective skin to reflect Jesse's number.
  • Letting Her Hair Down: One of the first things she does after switching sides with Tulip, differentiating herself from her prime self. She then completely shaves it off in the beginning of "The Black Market Car".
  • Line-of-Sight Name: Dubs herself "Lake" after the first thing she sees after escaping the train.
  • Meaningful Name: Though it's also a Line-of-Sight Name, "Lake" is both the first time she got to look at her own reflection without fear (besides in her own hand) and something which on its surface is reflective but has vast depths all its own. Sounds about right.
  • Mirror Self: She's Tulip's reflection given form.
  • Never Given a Name: Reflections like her usually don't have their own names, and she still hadn't came up with one by the time she parts with Tulip. As of Book 2, she now calls herself "MT", though she doesn't consider that an actual name. In the finale of Book 2, she gives herself the name of Lake.
  • Only Known by Initials: She calls herself "MT", short for "Mirror Tulip". In the finale of Book 2, she ends up calling herself Lake.
  • Our Genies Are Different: The way Mirror World denizens retain a sense of self despite being "bound" to someone - and potentially echoing them in some way - and having the "ability" to transfer to another person in a cycle (via Mirror World law), has some echo of "djinn." Lake frequently points out that she's herself with her own identity - and stakes it out by season 2 - and her main storyline focuses on having been freed of being "bound" to her counterpart, Tulip, and what comes afterwards. Her body doesn't suddenly become magically human after she and Jesse escape the train, either.
  • Poor Communication Kills: Her refusal to tell Jesse anything about herself ends up causing issues come "The Toad Car", when the Reflection Police finally show up and lead Jesse to believe she's a dangerous criminal.
  • Punny Name: "MT" is pronounced similarly to "empty". She left behind the only life she has ever known and seems to be Desperately Looking for a Purpose in Life.
  • Rage Breaking Point: She already had a Hair-Trigger Temper but she doesn't really break down until her attempts to get a number in "The Tape Car" fail, causing her to destroy the robots in a rage until One-One himself intervenes.
  • Running Gag: Keeps doing a very-much-metal finger "flick" (for her, it's more like slam) against Jesse's forehead.
  • Scars Are Forever: She manages to cut off a small part of her right eyebrow when getting her Significant Haircut, and it never grows back.
  • Significant Haircut: In the opening of "The Black Market Car", she shaves her head bald by hanging over one of the train wheels and letting the friction grind it down, removing her last traces of Tulip's long hair.
  • Sleeves Are for Wimps: After getting a new shirt, she tears the sleeves off immediately.
  • Super-Toughness: MT doesn't seem any stronger than a human (beyond what's necessary to move when she's so heavy), but being made of metal makes her much more durable. Falling so hard she cracks a stone road barely stuns her, and the few times a human tried to hit her, they only hurt themselves. MT even takes advantage of this by uses her own arms as bludgeons.
  • Tempting Fate: She says that she'll have Jesse home in no time... only to learn that his number has actually gone up from what it was when he entered the train. Take note that his initial number is 31 and it rose to 32.
  • Walk, Don't Swim: Because she's made of metal, MT can't swim; when she tries to wade in the water, she just sinks to the bottom with her only option to walk across the seafloor.
  • What the Hell, Hero?:
    • Gives one to Tulip about how she treats her loved ones in "The Chrome Car".
    • In "The Toad Car", she chews out Jesse after she learns that he willingly allowed his younger brother to partake in a dangerous stunt just because his jerkass friends pressured him to take a "man test".
  • What Measure Is a Non-Human?: Her story deals with the fact that she is a Denizen who wants to be a passenger, and almost everyone she meets either doesn't accept this or outright rejects it on the grounds that she isn't human. She can't stay on the train because the Mirror Police are chasing her, she can't leave because the only way to do that is to drop one's number to zero (and only passengers have numbers), and she often gets mistreated because she's a Denizen (for example, she gets a lower score than Jesse in The Lucky Cat Car because he's a passsenger and needs it more so he can go home, and the Apex sees Denizens, or 'nulls' as they call them, as not real and kill them without remorse). Even One-One, the Conductor, can't understand why she wants to leave, though they eventually give up and let her when she claims she's gained a number (by reflecting Jesse's). She has a breakdown about this in the tape car.
    MT: (to one of the robots) Look at me! I AM A PERSON! I DESERVE A NUMBER!!!
  • You Have GOT to Be Kidding Me!: Although she doesn't say it, this is definitely what she's thinking when she realizes that Jesse's number has gone up at the end of "The Family Tree Car". By one note .

    Jesse 

Jesse Cosay

https://static.tvtropes.org/pmwiki/pub/images/jesse_render_cn_arcade.png
"I'm friends with every kind of group in school! Jocks, theater kids, eraser kids..."
Voiced by: Robbie Daymond

The deuteragonist of the show's second season. A fifteen-year-old boy from Arizona who finds himself on the train after an unfortunate incident with his younger brother, Jesse must figure out how to resolve whatever problem brought him here and return home with the aid of MT.


  • Beware the Nice Ones: Very nice and cheerful boy, a bit kooky and a pushover. After some character development thought, if you insult or endanger his friends, he drops the goofy act will not hesitate to step up to help his friends.
  • Big Brother Bully: Played With. He loves his brother Nate but his toxic friends peer pressure Jesse into playing cruel pranks on him.
  • Broken Pedestal: He became this to his little brother Nate after the poor boy was subjected into a "manliness" test that got him seriously injured by Jesse's friends and that Jesse taped it all. The clip ended with Nate crying to the phone asking why Jesse would do such a thing.
  • The Cameo: His name is mentioned in "The Musical Car" (as the creator of a musical called "Empathy Goes") and one of Grace's memories in "The New Apex" shows her interacting with him and MT.
  • Commonality Connection:
    • The only thing he and MT seem to have in common is their fondness for Alan Dracula.
    • If there's one thing that he and Tulip share is that they give lame names to stuff: Tulip's video game characters are "Good Guys" and "Bad Guys" and Jesse has named nearly every animal he's met "Dracula"
  • Contrasting Sequel Main Character: Compared to Tulip desperately wanting to get off the train as soon as possible, Jesse is much more easy-going and seems to see the train as an experience, even going as far as taking photos of himself and "Alan Dracula" the deer. Also whereas Book 1 focused on Tulip, Jesse functions as a supporting character for MT.
  • Cool Big Bro: He's very close with his younger brother Nate and enjoys spending time with him building pillow forts, dressing up as vampires, etc. Unfortunately he is also too much of a doormat to stand up to his friends around him, leading to Nate getting hurt and losing his faith to him. When he returns, he makes up with Nate and vows to be that brother for real.
  • Cool Shades: He apparently had a tendency to place a pair of sunglasses on any animal he sees and take selfies with them. MT crushes them when she realizes that she could see her reflection in them.
  • Decoy Protagonist: He was promoted in advertising as the main character of Book Two, but his plot is ultimately secondary to MT's. The story even continues to follow MT as Jesse is gone for a few episodes.
  • Determinator: After undergoing Character Development in Book 2. His determination to take MT with him is so strong that it causes his number to glitch out and he nearly destroys the train in the process.
  • The Ditherer: While he likes to think of himself as flexible and agreeable, it's clear early on that Jesse's biggest fault is his unwillingness to take action or take sides. Considering his number can be seen actually going up during one such instance of this, this is a specific flaw he's supposed to overcome. Tellingly, the number starts going down after he makes decisions for himself.
  • Establishing Character Moment:
    • He places a pair of sunglasses on "Alan Dracula" and takes a selfie with him, showing that he's more laid-back than Tulip is.
    • His fatal flaw comes from trying to be a neutral ground between the feuding families in "The Family Tree Car" when he starts switching sides to please everyone.
  • Extreme Doormat: He was pressured by his swim team to do the butterfly stroke even though he didn't want to do it, then volunteered to stay behind from the competition so that no one else would have to miss out. "The Toad Car" reveals that he even goes along with his friends bullying his little brother because he wants to earn their approval. It's implied that an incident in which he let his friends actually harm his brother is what sent him to the train in the first place. Notably, kicking the toad because MT told him to increases his number, while making the decision for himself to kick it decreases his number substantially. Standing up to the Apex and refusing to let them hurt MT and Alan Dracula is what finally gets his number down to zero and causes his door to appear.
  • Fatal Flaw: He wants to please and get along with everyone, but he just ends up taken advantage of and flip-flopping between sides. This appears to be the flaw that he's on the train to overcome.
  • Foil: He is the complete opposite to Tulip in many, many ways.
    • He hails from Arizona (given the "A" on his jacket and patch that represents the Arizona flag) as a Native American from the Apache tribe in comparison to the Caucasian Tulip hailing from Minnesota.
    • His sidekick is a deer (whom he named himself) compared to Atticus the corgi and One-One the robot (who named themselves). He also seems to enjoy singing while Tulip was embarrassed by it.
    • His problems stem from him being pleasant to the point of being unwilling to displease others, whereas Tulip's issue was going through her parents' divorce and unable to understand other people's feelings. Also, his number is significantly lower than Tulip's (initially at 31, Tulip was at 115) with the number change the first time it happens to be the opposite (Tulip's went down when she mentioned a memory with her father, while Jesse's rose because of him being a bit of a doormat).
    • He's on the swim team at school while Tulip was known to be in academics.
    • Tulip is an only child and is known to have one supportive friend in Mikayla, while Jesse has numerous "friends" who take advantage of his kindness and use peer pressure to bully his little brother.
    • He's fond of naming animals after Dracula, whereas Tulip's joke surname was Van Helsing — Dracula's nemesis.
    • Surprisingly he's one to Amelia, both were determined to be with someone again — Alrich for Amelia and MT for Jesse — but while Amelia's intentions had long-lasting consequences and caused more harm then good — Jesse's desire just to fulfill his promise to be with MT again ends up with both of them getting a happy ending.
  • Giver of Lame Names: He names every animal he encounters "Dracula", initially including the deer he and MT are traveling with. He changes its name to "Alan Dracula" because MT said "Dracula" was lame, not that she likes that any better. When MT is thinking of an actual name for herself after escaping the train, he suggests Dracula Two.
  • Grew a Spine: In "The Mall Car", as he has been slowly slipping into his bad habits again, it's learning how Grace and Simon want to wheel MT and Alan Dracula that makes him finally tell them that he is no longer going to be a doormat, granting him his exit.
    Jesse: I'm done with you [Grace and Simon]! And anyone else like you.
  • Jerkass Realization: Him watching the video he took of his little brother failing a "manliness test" in "The Toad Car" (which involved his bullying friends laughing at and mocking Nate) makes him realize just how big of a bully he's about to become.
  • Large Ham: He tends to give big melodramatic speeches and bursts into song at the drop of a hat.
  • Lovable Jock: He is a competitive swimmer and apparently gets along with nearly everyone at his school to doormat extremes.
  • Morton's Fork: "The Toad Car" gives him a horrible one. In order for him and MT to pass, he has to kick the toad. One little problem: kicking it — which is representing his bullying tendencies on his little brother — will increase his number. But if he doesn't kick it, that traps him and MT in the car — with the Mirror Police on their tail — while his number decreases. He and MT decide to kick it together, and make it count. Thankfully Alan Dracula kicking it saves him from this cycle.
  • Never Got to Say Goodbye:
    • A non-deadly version, but he mentions he never got to talk to his little brother before entering the train. Specifically, he wanted to say he was sorry for the prank that got Nate injured.
    • He also never got to say goodbye to MT as he was forcefully brought back home through his exit, MT not being able to go along with him as she isn’t a passenger. Being forced to leave her behind actually rattled him so much that the train picked him up again.
  • Nice Guy: He tries his hardest to be friendly and agreeable to everyone he meets. Deconstructed in that his desire to please people reduced him to an Extreme Doormat, which caused him to fall in with a group of terrible friends who pressured him into bullying his brother.
  • Nice Job Breaking It, Hero: If he didn't tell Grace about MT's situation, Grace wouldn't have used her compact mirror for Mace and Sieve to hop out of to take her away.
  • No One Gets Left Behind: It takes a lot of guts to return to the train that is full of hostile kids and infinite time to kill you, to rescue the mirror girl that you befriended. Jesse shows no hesitation about it.
  • Peer-Pressured Bully: He's a basically good natured kid, but he's also absolutely desperate for approval from a group of toxic friends, so when said friends act as bullies, Jesse does too, even though he feels guilty about it afterward.
  • Positive Friend Influence: He shares this mutually with MT, specifically when he finds out about why the Flecs are after her. Jesse encourages her to open up and live more, while MT serves as The Conscience for him. She regresses when the train forces him to leave without her, but regains her Character Development when he returns for her.
  • Shoo Out the Clowns: Though he comes back for the final episode, once he leaves, Book 2 gets a lot darker fast.
  • Supporting Protagonist: His role for Book 2; his group's journey centers on getting him home, while MT is shown as the prominent perspective.
  • Toxic Friend Influence: His "friends" are bullies that take advantage of him and bully his little brother, and pressure him to do the same.
  • What the Hell, Hero?: The recording of his phone in "The Toad Car" (where his little brother rides down a cart downhill and Jesse's friends laugh and insult him while he recorded all of this) has it end just when Nate, while crying, ask why his brother would do such a thing. MT tells him that he was a horrible big brother for that.
  • Wouldn't Hurt a Child: Notably, when the Apex children start preparing to throw MT and Alan Dracula off the train, MT punches and throws the children violently. Jesse, in contrast, merely scares the girl holding onto Alan away.
  • You Are Worth Hell: He willingly goes back on the train to find MT and help her leave. When One-One gets stuck with a Logic Bomb, Jesse argues that she has the right to exit with him.

    Alan Dracula 

Alan Dracula

https://static.tvtropes.org/pmwiki/pub/images/alan_render_cn_arcade.png

A deer with shapeshifting powers that MT and Jesse befriend in the Family Tree Car.


  • Apathetic Pet: Not a pet, but his disinterest in his surroundings is a constant source of comedy.
  • Beware the Silly Ones: He's a lovable goofy deer, but threaten his friends and he will destroy you. He vaporizes Agent Sieve for trying to drag M.T. back to the train.
  • Bread, Eggs, Breaded Eggs: Jesse originally named him "Dracula" — like he did with almost every animal he met — then "Alan" then "Alan Dracula".
  • Chameleon Camouflage: He's able to blend in perfectly with his surroundings, conveniently when MT hiding from the Reflection Police.
  • Drama-Preserving Handicap: A shapeshifting deer would come in handy for anything MT and Jesse pass by...except he's also a deer and has the mindset of one.
  • Eye Beams: Has laser eyes, which he fires randomly. In the finale of Book 2, he uses them to kill Sieve and save M.T. and Jesse.
  • Inexplicably Awesome: A.D. has a random and bizarre grab bag of powers. There's no real explanation for it other than him just being another denizen of the train, and even then, it's still far stranger than anything else that lives on the train. One-One comments that he "broke the mold" with him.
  • Loyal Animal Companion: To M.T. and Jesse. Do NOT harm them.
  • The Marvelous Deer: One that shapeshifts.
  • Nearly Normal Animal: Unlike many of the other animal denizens of the train, Alan does not speak and mostly behaves like a normal deer, albeit more friendly. It functions as a Drama-Preserving Handicap, as a being with his Swiss-Army Superpower that had human-like thought processes and motives could easily allow the protagonists to circumvent most of the obstacles they encounter.
  • New Powers as the Plot Demands: Tends to unveil new abilities casually. For example, in his first episode, he just changed colors and camouflaged himself (right when MT needed to hide from the Mirror Cops) until he met Jesse, after which his neck stretches and he shoots Eye Beams (the former because Jesse tried to feed him leaves, the latter when Jesse tells MT that Alan Dracula has "laser vision").
  • Nigh-Invulnerability: He's virtually an indestructible Physical God by everyone else's standards.
  • Non-Standard Character Design: Compared to the other denizens who have Black Bead Eyes, Alan's eyes are more detailed and almond-shaped with white highlights, which make him seem more like a real deer.
  • No-Sell: He falls down a massive tree without even flinching and with no injuries after the fact, and chews on a piece of map that's constantly shocking him as if he doesn't even notice the electricity.
  • One-Track-Minded Hunger: With the exception of his fondness for MT and Jesse, eating grass is literally the only thing he ever thinks about, according to Perry the Parasite who was controlling his body at the time and was able to read his mind.
  • Rule of Funny: With every known superpower at his disposal, A.D. can do just about anything he wants, but usually only when it's funny.
  • Sizeshifter: Can grow gigantic at whim, and was forced to, to expel Perry the Parasite from his body.
  • Shown Their Work: He has a firm upper gum known as a dental pad instead of upper incisors, accurately portraying the mouths of ruminant animals in Real Life.
  • Swiss-Army Superpower: He can seemingly do anything MT and Jesse require at the moment (walk vertically if they need to ascend; camouflage if they need to hide; turn into pillows if they need to sleep) but only if he deems it necessary, and sometimes before they even know why.
  • Voluntary Shapeshifting: Can stretch and bend his limbs, change color, shrink, rotate his head 360°, split his body into individual parts, turn his hooves into suction cups, and transform into various objects.

Supporting

    Reflection Police 

Special Agent Mace and Agent Sieve

https://static.tvtropes.org/pmwiki/pub/images/maceandsieve.jpg
Click here to see their humanoid forms
Voiced by: Ben Mendelsohn (Special Agent Macenote ) and Bradley Whitford (Agent Sieve)

A pair of Mirror World law enforcers, Mace and Sieve were the ones called when Mirror Tulip first escapes into the real world, with the mission of executing her for breaking mirror code and deviating from her intended purpose. They both go on to become the main antagonists of the second season, continuing to hunt down MT several months later.

Both:

  • Absurdly Sharp Blade: The sanders they wield work like this in practice, because they sand anything they touch down to nothing with a swipe. Only really tough things like the walls of the Infinity Train itself are much of a problem for them.
  • Ascended Extra: From Villain of the Week in Book 1 to the Big Bad Duumvirate of Book 2.
  • All There in the Manual: According to Word of God, the hat officer's name is Special Agent Mace and his partner's name is Agent Sieve. Their names get used in-universe in Book 2.
  • Big Bad Duumvirate: They're the main antagonists of Book 2. Mace is the more senior and commanding of the pair, while Sieve is more adept at manipulation and equally as ruthless when necessary.
  • The Blank: They wear different masks to allow for facial expressions but when they transition to the skins, their true faces are revealed to just be smooth reflective surfaces with only a mouth.
  • Body Horror: When they lose their suits in the real world, they seem to melt.
  • Boomerang Bigot: They believe reflections must stick to copying their prime, forever (unless they become an enforcer like themselves), despite being reflections themselves.
  • Expressive Mask: Their helmets and human suit masks match their expressions perfectly. Justified, since they're faceless otherwise, except for their mouths.
  • Good Cop/Bad Cop: Mace is the aloof serious one, Sieve, more or less, offers Jesse a deal to leave him if he lets them reach MT, even comforting Mace after he struggles after another failed capture.
  • Identical Twin ID Tag: Mace and Sieve are visually indistinguishable (as all Reflection Police presumably are), and to help distinguish between them, Mace wears a fedora and chews a toothpick. They also have different accents (Mace is British and Sieve is American) to make them further distinct.
  • Implacable Man: There's not much that can stop them from pursuing their targets; they're persistent and wily enough to track MT throughout the train without once showing a hint of slowing down, and her main method of dealing with them (spray-painting over mirrors so they can't jump out of them) only delays the inevitable. Even after getting sliced in half, Mace refuses to give up the fight, forcing M.T. to grind him against the train's wheels.
  • Improbable Weapon User: They wield large sanders to shave down slivers that cease to reflect their origins.
  • Karmic Death: For everything they've done in pursuit of MT, they both quite deserve their fates.
    • Mace was persistent in grinding MT to dust. The sliver he chased after grinds what's left of him into the train's wheels.
    • Alan Dracula's Eye Beams blow Sieve up when he's trying to stop MT from leaving with Jesse.
  • Kryptonite-Proof Suit: In case they need to chase a rogue reflection into the real world, they're equipped with a pair of human suits that let them bypass "the system." This doesn't stop others from yanking the suits off, however, and they're subject to the rules if they lose even one piece of them.
  • Machine Blood: They leak a light-greyish fluid when injured, similar to liquid mercury.
  • Red Oni, Blue Oni: Mace is the aloof, professional blue to Sieve's more junior, expressive red. This works into their respective approaches. Mace is focused on getting the job done and uses direct force, while Sieve plays on doubts and emotions through words.
  • Right for the Wrong Reasons: Fantastic Racism or not, based on the events of the Book 2 finale they were right about MT being a danger to the passengers. Granted, she did so in the midst of an extreme identity crisis and she ultimately reached that breaking point due to their actions.
  • Super-Persistent Predator: They're still after MT months after the end of Book 1, and nothing short of death is going to stop them.
  • Villain of the Week: They serve as the main antagonists of "The Chrome Car" and are never seen or heard from again. Come Book 2 and they're the villains of the season.
  • Was Once a Man: Were once normal reflections like M.T. was. But after their Primes died, they chose not to be "recycled" and have their memories erased, joining the Mirror Police instead.

Mace

  • Berserk Button: He brushes off most of what MT says to him by mocking her or stating hurtful facts about her, but the one thing she says to him that clearly gets under his skin and gets him to react angrily is when she calls him a coward.
  • Blood from Every Orifice: Happens as he dies after MT inflicts her final blow on him.
  • Breaking Speech: Mace gives one to MT mocking her desire to be free despite being a resident of the train. And the sad part is, he's not wrong.
  • Dead Hat Shot: Mace's hat is all that's left of him after the train's wheels grind him down into nothing.
  • Death by Irony: He dies the way he wanted to kill MT: sanded down.
  • Detrimental Determination: Despite his dogged pursuit of MT, she simply elects to avoid him, and at one point even tries to save him (even if only due to Chained Heat). He still tries to kill her in spite of this. By the time he tries to pull a Taking You with Me, MT's patience runs out and she wheels him herself.
  • Dirty Coward: MT accuses him of being one, saying that when his last Prime died, he chose to join the Reflection Police and hunt down his own kind, just because he didn't want to be "recycled" and lose all of his memories. Mace however denies this, saying his choice to join wasn't about his memories but "protecting the balance".
  • Disc-One Final Boss: Between him and Sieve, he's the more malicious of the duo and clearly the one in charge. Then he's mortally wounded in episode 8 and MT finishes him off when he makes one last attempt on her life, leaving Sieve as the Final Boss for season 2.
  • Face Death with Dignity: He spends the majority of episode 8 dying, but spends his final hours throwing insults and snide comments at MT, content that she's as good as dead. He doesn't maintain his composure when MT actually manages to kill him.
  • Family-Unfriendly Death: He's torn in half, and then MT grinds him down against a wheel of the train all while silver "blood" splashes onto her face.
  • Fantastic Racism: Against rogue Mirror World reflections who want lives of their own, which he deems "slivers" with clear disgust in his voice.
  • The Fatalist: During his villainous breakdown, he mocks MT's desire to escape into the real world, stating that every denizen of the train exists only to help the passengers and nothing more.
  • Half the Man He Used to Be: He gets annihilated from the waist down after getting clipped by a train wheel.
  • Hannibal Lecture: He gives a downright brutal one to MT in "The Wasteland", mocking her goal to escape into the outside world and stating that everything she's done up until that point has only been to benefit the passengers in accordance to the train's designs.
  • Knight Templar: He's a self-righteous Rabid Cop who views killing MT and any other "sliver" who wants lives of their own as just because he's "protecting the balance."
  • Oral Fixation: Mace is always seen with a toothpick in his mouth. He even has a dispenser for them in his sander.
  • Rabid Cop: Downplayed. He's shown to be quite violent and take a kind of joy in the prospect of killing slivers, but by the Mirror World law such executions are par for the course.
  • Sadist: He might be one, given the grin he flashed MT right as he was about to sand her down, and later the ever-increasing relish he displays as he attempts to psychologically break her in "The Wasteland".
  • Taking You with Me: Knowing he's about to bleed out and figuring he has nothing left to lose by completing his mission, he makes one more attempt to kill M.T., forcing her to grind him down against one of the wheels of the train when he latches onto her.
  • Villainous Breakdown: Mace gets more and more visibly agitated in his pursuit of MT as Book 2 goes on. This comes to a head when he, MT, and Alan Dracula wind up outside the train in the wasteland and Mace starts melting from the waist down.
  • Villain Has a Point: Though MT overcomes it, nothing he said in his Hannibal Lecture was a lie.
  • Would Hurt a Child: MT being a child doesn't earn her any leniency from Mace.
  • Wipe the Floor with You: MT "wheels" Maces by pinning him to the train's turning wheels as they tear him apart.
  • You Are Already Dead: In "The Wasteland," after he gets bisected when he falls out of the train, he survives for the time being but is clearly bleeding out (or the chrome equivalent). He makes one last attempt to kill MT, grimly acknowledging that his number is finally up but figuring he'd have nothing to lose from completing his mission. Unfortunately enough for him, MT is quick enough to evade his grasp and hasten his inevitable mortality.

Sieve

  • Affably Evil: As much as you can be when on a mission to execute someone. He clearly cares about Mace's mental state and is more willing to use diplomacy than force.
  • Avenging the Villain: He makes one last attempt on MT's life in the final episode to avenge Mace's death at her hands.
  • Beware the Nice Ones: Sieve spends most of the series as a Punch-Clock Villain and the Token Good Teammate of the pair. Though after Mace's death because of MT, Sieve shows a more vengeful side in his pursuit of MT.
    • Even before then, in "The Toad Car", he proved to be a fairly competent Manipulative Bastard, playing on MT's rude behavior and unknown past to get Jesse to distrust her, which not only made Jesse willing to consider turning MT, it also helped stall the two and keep them in the Toad Car long enough for Mace to prepare a more dangerous solution. He preceded this with a fairly nasty smile to boot.
  • By-the-Book Cop: Sieve might be this, since he was more concerned about the buddy system than completing his mission (not that he was happy to do so, since it basically involved murder).
  • Defeat Equals Explosion: His death in a nutshell, combined with the symbolic version of Ludicrous Gibs.
  • Dragon Ascendant: After being the more junior member in the Big Bad Duumvirate for most of the season, he becomes the final threat in the second season finale following Mace's death.
  • Dragon Their Feet: He and Mace are separated in "The Wasteland" and thus he is absent for most of the episode, including when MT finally kills Mace. He does not show up again until the final episode, where he plans to finish MT himself and avenge Mace.
  • Final Boss: After Mace's demise, he serves as this for Book 2.
  • Manipulative Bastard: Whereas Mace employs direct force, Sieve is more subtle, using words and emotions to coax his targets. The best example is "The Toad Car", where Jesse and MT lock themselves in the titular car to hide from the Flecs. While Mace initially tries to kick the door down, Sieve opts to build rapport with Jesse by explaining why they're chasing MT, who she really is, and what she's after. Since MT has been abrasive and combative, this actually gets her and Jesse arguing, which buys Mace time to acquire a more powerful tool to bust their way in. Sieve even tries to convince Jesse to let them into the cart via his phone's reflective screen, again demonstrating a more subtle approach to their goal.
  • Moral Myopia: Along with his partner, he relentlessly pursues MT with the intention of grinding her into dust, yet when MT kills Mace in self-defense, he is enraged by this, which MT calls him out on.
    M.T.: I killed Mace because he was trying to kill me!
    Sieve: And I'm finishing it for him!
  • Murder Is the Best Solution: Sieve invokes this when One-One is stuck in a loop regarding Jesse trying to help M.T. off the train, reasoning Jesse can't save his friend if said friend is dead. This almost works, until Jesse asks One-One the purpose of the train, which sticks him in the loop again.
  • Oh, Crap!: Seconds before Alan Dracula blows him to smithereens.
  • "Pop!" Goes the Human: When hit by Alan Dracula's Eye Beams, he inflates like a balloon before exploding into goop.
  • Punch-Clock Villain: In comparison to Mace's apparent sadism, Sieve comes off more like a guy just doing his job. Until the final episode where he's out for straight up vengeance.
  • Roaring Rampage of Revenge: His role in the final episode. He's out for blood after M.T. killed Mace.
  • Token Good Teammate: Downplayed. He's as much of a ruthless bastard as Mace, but is less of a Sadist and fairly personable towards others who aren't his target. He throws this away completely at the end of Book 2 after Mace is killed.
  • Villainous Breakdown: After M.T. is forced to kill Mace, Sieve loses it and makes a final, desperate attempt to kill M.T. in the second season finale.
  • Villainous Friendship: With Mace. Up to the point where he's willing to throw away his status as the Token Good Teammate to avenge Mace's death.

    Terrence the Toad 

Toad

https://static.tvtropes.org/pmwiki/pub/images/toad_7.PNG
"The only way to open the door is if you kick me. But please don't kick me."
Voiced by: Scott Menville

A toad who resides in the Toad Car. His purpose in the car is to be kicked to unlock the door.


  • Absurdism: Although he almost Namedrops the trope Existential Horror (calling it his "Existential Nightmarish Existence"), his role being played more for laughs qualifies it for Absurdism instead. All he is exists for it be found by someone, then kicked, then left alone until the next person to kick him comes. Forever. He doesn't enjoy such a life, to say the least.
  • Butt-Monkey: His purpose is to be physically abused so passengers can leave his car, and it's not Played for Laughs, as it's clearly taking a toll on him.
    "If all my time in this car has taught me one thing, the toad always gets kicked. It's the only truth I know."
  • Call-Back: Guess who's back at the carnival car with a game of Kick The Toad?
    Jesse: Hey, it's you!
    MT: And you're getting kicked again?
    Toad: Oh, it's not like that. I operate this booth myself. Now people pay to kick me. But please pay to kick me.
  • Cutting the Knot:
    • Jesse is able to rescue the toad from his personal hell by taking him outside of the car with them.
    • Jesse has to be the one to kick it, but doing so raises his number and will let the Mirror Police in. Not doing so keeps his number down, but then they can't escape and the Mirror Police will force the door open eventually. Alan Dracula kicking him solves that conundrum.
  • Fairy Tale Motifs: Ignoring the difference in species, the toad's situation is loosely similar to that of The Frog Prince.
  • I Am Not Weasel: He's quick to correct Jesse when called a frog.
  • Kick the Dog: Rather literally kicking a small animal, in order to leave the car you need to kick him, something he doesn't enjoy.
  • Nice Guy: He's a pleasant toad who is willing to let himself suffer if it means saving the heroes or anyone who happens to enter his car. When Jesse and MT reunite with him, as thanks for saving him from the car, he gives them carnival tokens to help them enter the games.
  • No Name Given: He doesn't have an official name to begin with. His name Terrence is one that he recently gave himself after escaping the Toad Car.
  • Secret Test of Character: You have to kick him in order to pass, but it doesn't mean that you should.
  • Talking Animal: He's a toad capable of human speech.

    Nate 

Nate Cosay

https://static.tvtropes.org/pmwiki/pub/images/baby_34.PNG
Baby boy. Baby.
Voiced by: Justin Felbinger

Jesse's younger brother who is part of Jesse's reason for being on the train.


  • Ambiguous Situation: Jesse and the audience don't know what became of Nate after he ran home with his injuries. Jesse mentioned that he never got to talk to him before the train took him. The end of "The Number Car" reveals that his arm is in a cast, but otherwise he's doing fine.
  • Big Brother Worship: He clearly looks up to Jesse and goes along with a dangerous "man test" in an attempt to get to hang out with Jesse and his friends.
  • Break the Cutie: He partakes in a dangerous "man test" with permission from his brother. The test involved riding down a hill which, led to Nate falling down and becoming seriously injured while being laughed and mocked by Jesse's "friends".
  • Children Are Innocent: Part of his Big Brother Worship mentality. Even after the stuff Jesse put him through, he still loves his brother.
  • Don't Tell Mama: He told his parents what happened with the prank, against Jesse's protests. We don't find out what happened after since the train picked up Jesse,
  • Easily Forgiven: He holds no ill will against his brother for his part in breaking his arm.
  • Keet: He's basically a younger, more innocent version of Jesse.
  • Parting-Words Regret: The last thing he said to Jesse was asking why he was being mean to him. Nate is frantic when Jesse returns after having gone missing for months, having forgiven him since he thought his big brother had run away.
  • Small Role, Big Impact: Him being injured thanks to Jesse's "friends" is what caused Jesse to enter the Infinity Train.
  • Stealth Pun: The animals on his shirts are a shark and a dog. Considering he's young boy, he's a pup compared to Jesse and his bullying friends.

Minor

    Marcel 

Marcel

https://static.tvtropes.org/pmwiki/pub/images/marcel_render_cn_arcade.png
Voiced by: Wayne Knight

A cloud being residing in the Map Car.


  • Bitch in Sheep's Clothing: Marcel seems nice enough at first, but he ends up driving the group in circles and expresses a desire to trap them forever.
  • Blow You Away: Being a sentient cloud, he naturally has control over the wind which he uses to make our heroes' quest even harder.
  • Cumulonemesis: Sentient cloud who proves to be an antagonist.
  • Uncertain Doom: After Jesse makes his world real by drawing a door to end the adventure, Marcel dissipates into wind. It's not known if he's still conscious and simply unable to speak, or if he's actually gone for good. It's stated in Book 3 that cars can reset for the next people to travel through them, but it's unknown if that applies to this car or not.

    Perry the Parasite 

Perry

https://static.tvtropes.org/pmwiki/pub/images/perry_render_cn_arcade.png
Voiced by: Bill Corbett

A parasite who temporarily lived in Alan Dracula's mouth.


  • A Lizard Named "Liz": He's a parasite and his name is Perry.
  • Power Incontinence: He and Alan Dracula get hit with this when Alan Dracula tries to force him out. At first, it was subtle, like altered sizes or the like. It was Perry forcing Alan Dracula to eat meat that became the last straw.
  • Puppeteer Parasite: His whole shtick. He manages to convince Jesse and MT to let him stay in Alan Dracula's mouth because he can force Alan Dracula to do what he wants, and what he wants is what Jesse and MT want.
  • Villain of the Week: His antics with Alan Dracula's body become too much for the poor deer. After MT gets Alan Dracula to sneeze him out, he's never seen or heard from again.

    Sashay 

Sashay

https://static.tvtropes.org/pmwiki/pub/images/sashay_render_cn_arcade.png

A sentient wig who hosts a perpetual fashion contest.


  • Camp: He has very flamboyant mannerisms, dresses in flashy outfits, and speaks with a stereotypical lisp.
  • Easily Impressed: Praises the main cast's runway performances seemingly no matter what they do, including MT wiggling her arms slightly in her street clothes.
  • Gate Guardian: Requires passengers to win his fashion contest to exit the car. Thankfully, his standards are incredibly low.
  • Nice Guy: He is very nice to all of the passengers, even letting MT pass through several times to get a flower.
  • Shout-Out: To RuPaul's Drag Race and drag queens in general. He is even voiced by the season 1 champion.

    Porters 
https://static.tvtropes.org/pmwiki/pub/images/porter_render_cn_arcade.png
Beast-like robots found in the Number Car. Porters collect memories of the passengers and help in processing their numbers.

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