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Characters / Another Eden NPC

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    Gallery Master 
A mysterious individual who presided over the Gallery of Dreams, he grants Aldo the ability to call on allies from throughout time and space to aid him in his quest.
  • Blinding Bangs: His face is obscured by long bangs, in addition to a full beard.
  • Greater-Scope Paragon: After the events of chapter 17, he appears to Aldo to spur him into action and can potentially protect him in battle. He's also the one who taught Vares how to sharpen and reinforce Palsifal's swords.

    Ogre Rancorem 
A powerful demon sword inhabited by the revengeful spirit of the defunct Ogre race. It wants to exact revenge on humanity, but is at the same time bound to help Aldo in his quest.
  • Defeat Means Friendship: For a given value of friendship, but once Aldo defeats it's manifestation, Ogre Rancorem grundgingly accepts to help him.
  • Demonic Possession: During Chapter 42, it takes over Aldo's body as it seeks to move forth and kill Thunder King. The player will have to hunt him down and defeat him to regain control of Aldo and access to Another Force.
  • Exact Words: Rancorem states that no life is sacred in it's eyes. Including the ogres. When confronted about the latter point, Rancorem replies that, since it's born out of the ogres' final grudge against humankind, it needs to see it's race wiped out in order to even exist.
  • Know When to Fold 'Em: When Aldo and Rancorem disagree on something, Aldo preparing to toss it away at the bottom of the sea is enough to have Rancorem yield. After all, it can't get his revenge on humankind without a wielder.
  • Legendary Weapon: Its history above already plays a big part in it, to the point Ewan claims he and Aldo would roll in cash if he finds a buyer for it. The Ogre Wars reveal it's even older than that, being created by the Titans.
  • Oddly Shaped Sword: It's blade looks like a messy blue and red flame.
  • Only the Chosen May Wield: Only Aldo can use it.
  • The Reveal: Ogre Rancorem is actually Palsifal's sword after being corrupted by the Ogres vengeful spirit. It's the encounter of both versions (Ogre Rancorem being carried by Aldo and Palsifal's sword being carried by the Thunder King) at the place where the Ogres fell that causes their comeback.
    • Earlier on, it states that it's helping Aldo because the beasts destroyed the ogres. It's later revealed that it was lying, that humans destroyed the ogres, and it's just using Aldo to get its revenge.
  • Villain Has a Point: While possessing Aldo to use him to kill Thunder King is a villainous move, Rancorem states that Thunder King did exterminate his whole race and that anybody in his position would want revenge.
  • You Can't Fight Fate: It flat out tells Zennon Ogre that it's their destiny to die at the hand of the humans (being the living proof of it) and nothing can change that.

A young genius from Elzion and a close friend of Amy and Riica, as well as other important people.
  • Friendless Background: She has trouble making friends. Her only friends are Amy and the Administrator, and Amy has to reassure her that the two of them are friends.
  • Intergenerational Friendship: Her chess partner, the Administrator, is one of the few people she considers to put her at ease.
  • Properly Paranoid: Riica's second quest has her barricaded inside her house as she's persuaded that someone is following her. Aldo is at first dismissive, but it turns out she does have a stalker.
  • Shorter Means Smarter: She's barely taller than the child NP Cs, but she was able to jump from middle school straight to college. No surprise considering she was able to design a Humongous Mecha in middle school.
  • Smart People Play Chess: Her chess buddy is none other than the Administrator of Elzion.
  • Vague Age: She's clearly young, but Leo pesters her about wanting to marry her.
  • Wrench Wench: Her favorite activity is to find and tinker with Synth Human parts and upgrade them. This puts her on the Synth Human radar, who keep tabs on her to steal and reproduce her work.

A court mage serving King Palsifal and the go-to expert for anything related to magic for Aldo and team.
  • The Archmage: While she doesn't hold the title, Ratchett is knowledgable about almost everything related to magic, which proves helpful for both Aldo's and some of his allies' quests.
  • Cool Old Lady
  • Mr. Exposition: She's a go-to source of information about magic related issues.

    Professor Chronos 
A brilliant scientist from the future that worked on the Xeno-Crystal Project. He went missing years ago, along with his entire family. He really sent himself into the past to try and change history as the Oracle.
  • Cool Mask: Wears one as the Oracle. It's to hide the horrid radiation burns on his face from his experiments.
  • Ignored Expert: He knew the Xeno-Crystal was unstable and wanted to focus on the Geo-Crystal instead. He got ignored, since the Xeno-Crystal provided more energy.
  • Luke, I Am Your Father: Or rather, cat owner.
  • Secret Secret-Keeper: When Aldo and Feinne meet him in Purgatory, Chronos reveals that he knew Aldo wasn’t really Eden during their conversation in the Tower of Stars.
  • So Proud of You: He tells Aldo that he's glad that Aldo foiled his plan earlier, and how happy he is with how Aldo grew up during his dying speech, since he mistook Aldo for his son.

    Madoka Chronos 
Professor Chronos' wife and mother of his children, who worked alongside him at KMS and went missing just like him and their family.
  • Good Parents: Like her husband, she dearly loved their children and their pet cat.
  • Ignored Expert: KMS refused to listen to her objections and disagreements about turning Riica into a combat android instead of a helper one, so she fried it's protocols.
  • We Hardly Knew Ye: She has the least amount of importance of the whole Chronos family. Her only appearances are on a holovid and in Eden's memories.
  • What Happened to the Mouse?: Of all the Chronos family members, Madoka is the only one whose fate is still unknown.

    Popecha and Mevori 
Two beastfolk assigned by Guildna to act as Feinne's bodyguards and servants during her captivity, who later tag along with her.
  • Mr. Exposition: They drop a lot of info concerning the beastfolk-human conflict the first time Aldo meets them.
  • The Nicknamer: They call Aldo "bub".
  • Serious Business: They might look goofy, but they don't screw around with their job of protecting Feinne.
  • Shapeshifting: They can disguise themselves as humans.
  • Those Two Guys
  • Token Heroic Orc: Riica notes that their subspecies of beastfolk is rather pacific towards humans.

    King Miglance VII 
A king from the present era who rules over Miglance, the nation Baruoki is apart of.
  • The Chains of Commanding: He finds ruling a burden sometimes, but would not abandon his duty to his kingdom.
  • Character Witness: In one of the character sidequests attack, he vouches for Lokido's character when a racist official tries to exile him from Unigan. He also refuses to enact justice on Shion despite attempting to murder him, sensing he doesn't want to go through.
  • The Good King: He's considered a strong leader, liked by his citizens and a major threat to Miglance's enemies.
  • King Bob the Nth
  • Nerves of Steel: He doesn't bat an eyelash when Shion comes to assassinate him or when the Thunder King brandishes Palsifal's sword in front of him. His reaction to this is to gently mock Aldo about how he's gotten himself in yet another mess.
  • Royals Who Actually Do Something: He personally leads his knights in the defense of Unigan and, facing powerful enemies, he simply pulls out his sword and prepares to duke it out.

    Thunder King 
A king from the past era who led humanity to victory against the ogres. Once displaced in Aldo's timeline, he strikes an alliance with King Miglance and Guildna in order to destroy the ogres.
  • Go Out with a Smile: His curse finally does him in at the end of the Ogre Wars, but he dies happy, sitting near the tree where he sat with his (then future) wife talking about their future, knowing that he fulfilled his destiny as the slayer of ogres and that he'll soon rejoin his family.
  • Heroic Build: The man looks like he could be one of the Pillar Men or a beardless Ganondorf.
  • Good Counterpart: To Palsifal. While Palsifal got mad with power and over the grief of losing his family, Thunder King is driven by the death of his wife and son and strikes a quick friendship with Aldo and Miglance VII.
  • The Good King: He is much more of a warmonger than King Miglance, but he does what he does to make sure humans won't suffer at the hands of the Ogres. He also quickly trusts Aldo and his team when they defeat some ogres in front of him and is amazed at how Unigan is beautiful.
  • Nice Job Breaking It, Hero!: He bought Ogre Rancorem to the World Tree he died at, and the demon sword corrupted the tree into a Tree of Woe, with the potential to destroy the world.
  • It's Personal: He has to be talked out of fighting the ogres that killed his son, since he needed to save his strength to fight Zennon.
  • Kubrick Stare: His "happy" character portrait gives him one along with a Psychotic Smirk.
  • Throwing Your Sword Always Works: How he lands the fatal blow on Zennon Ogre.
  • Walking Shirtless Scene: His clothes leave his whole torso and abs exposed.
  • Your Days Are Numbered: Due to a curse cast on him by a powerful dark mage, he has six months tops left to live.

    The Administrator 
The ruler of Elzion in the future era.
  • Cool Old Guy: He is noticeably older than the two other rulers (Palsifal and Miglance VII), has a cohort of servant androids in his office, takes time off his schedule to play chess with Sebastia and helps Aldo and his team at every step of the way.
  • Intergenerational Friendship: He plays chess with Sebastia, and considers her a good enough friend to give Aldo an audience just because she requested it.
  • Reasonable Authority Figure: He lets Aldo and his friends access the Xeno-Domain at will (somthing only KMS higher-ups can do, for short periods of time) and use his personal teleporter since they're the only people who have a clue about how to stop the Phantom and thus prevent damge and loss of life to Elzion.
  • Smart People Play Chess: He is Sebastia's chess buddy.

    Synth Hydra and Synth Cannon 
The Synths in charge of the Riftbreaker, the time-traveling ship built by the Synth Humans.
  • Defeat Means Friendship: Once Aldo and team defeat the Synth Hydra and Helena nearly performs an Heroic Sacrifice to prevent the Riftbreaker from crashing, they joins them.
  • Global Airship: While allied with the main cast, the Riftbreaker functions like one. They even let you travel to new locations in various time periods, and fast-travel across time periods without needing to stop by the Spacetime Rift.
  • Hot-Blooded: Synth Cannon, as the main weapon of the Riftbreaker, always ramble about how he wants to blow up and shoot stuff, even after he joins you.
  • Living Ship
  • Xtreme Kool Letterz: Once he assimilates the Primeval Gem and can cross Chronos' Umbra galewinds, Hydra jokingly asks to be called "Synth Hydra Z" from now on.

The bartender at Time's Forgotten Stop. When Aldo first ends up in the Spacetime Rift, he explains to Aldo how to get back to his own time period.
  • Cassandra Truth: In an optional conversation that can be viewed by visiting his bar between completing the Tower of Stars and the Dimensional Vortex, he tries to tell Aldo that Aldo isn't really Eden as he had been led to beleive, but it doesn't accomplish anything.
  • Everyone Calls Him "Barkeep": His name has not been stated, so he is only refered to by titles.
  • I Never Told You My Name: He knew Aldo's name when they first met, indicating that there is more to him than meets the eye.
  • Sunglasses at Night: He always wears sunglasses, even in the dimly lit bar in the spacetime rift, where it is always night.

    Nameless Girl 
A girl that stands outside the door to Another Dungeon, and provides an introduction for the mechanic. Her memory is a bit fuzzy, so she doesn't know who she is. By completing Another Dungeon runs, Aldo can return pieces of her memory.
  • Amnesiac Dissonance: She's amiable towards Aldo when they meet, even though her mission is to kill him, because she doesn't remember her mission well enough.
  • Dark and Troubled Past: The only memory she has at the start is of being rocked in a dark and lonely world.
  • Hold the Line: During her boss fight, she continuously empties your Another Force bar and resists everything. You have to hold out for about fifteen turns before she starts hesitating. When she does, your Another Force gauge fills completely and she becomes weak to everything.
  • I Warned You: She warns Aldo that something terrible will happen if she gets all her memories back. When she tries to kill him later, she reminds him that she did warn him.
  • Laser Guided Tyke Bomb: The entire point of her existance is to kill Aldo.
  • Nominal Importance: Subverted. She has no name and uses the generic present era little girl sprite, but she has a notable side quest.
  • Power Nullifier: During her boss fight, she seals off the player's access to Another Force by constantly emptying the bar.
  • Robotic Reveal: During the cutscene before her boss fight begins, she explains that she's a mechanical assassin sent from a future that Aldo had unwittingly erased, and his expeditions in the Another Dungeon door had been feeding her information of his fighting techinques.

    The Nopaew Clan 
A clan of small humanoid creatures known for setting up as merchants and traders in the most remote places, dealing in odd wares.
  • Dark Is Not Evil: They possess "shadow" similarly to how the elves have "radiance", but are not evil.
  • Intelligible Unintelligible: Humans can't understand their speech and vice versa, but humans and Nopaew are capable of reading each others hearts, allowing communication.
  • The Nameless: With one exception, the Nopaew do not have names. Giving a name to a Nopaew is a taboo, and breaking that taboo corrupts the namer.
  • Plant Hair: Under their hoods, they have what looks like leaves for hair.
  • Proud Merchant Race: They set up a forge and a bazaar in the Spacetime Rift and also excavate artifacts from the Ancient Battlefield to sell them to archeologists.
  • Sdrawkcab Name: It's "weapon" backwards.

    Mysterious Chimera 
An unnamed chimera that appears in the Dream Worlds during the IDA School Episodes. It has acted as a benefactor by allowing the party to look into the distant memories of the dreamers, which becomes crucial to saving them. Of course, it does this with a price, and the player has to do some legwork in progressing the Episodes first.
  • Funetik Aksent: How its speech is written.
  • Mysterious Stranger: Nobody knows who or what it is, but Claude notes that the Chimera appeared in every Dream World IDEA has encountered and always helped to save the dreamers.

    The Horai villagers 
The inhabitants of the Horai Mining Village, the setting of the Time Mine episode. At first, the only one is the timid loner and later "volunteered" mayor Marlowe, but soon others join: hotheaded carpenter Terry, spacey bard Henry, stern metalworker Rebecca, frail vagrant Sylvia, bombastic explosive technician Hilda, grumpy mastersmith Gordon, Mona, the daughter of Terry and Sylvia, cranky old lady Grace and Good Macky.
  • Character Development: After the bridge is completed, Aldo finds the inhabitants very different, most notably Marlowe who became much more confident and ambitious and Terry calmer as well as a father. This is the effects of the Visus Echo messing with the local time, causing nearly 10 years to pass in Horai while it's only a few days outside.
  • Got Volunteered: At first Marlowe is just a young man who wants to rebuild Horai and find out why it was abandoned. Then Terry dubs him "mayor", followed by the other Horai denizens. Fortunately, Marlowe turns out to be cut for the job.
  • Happily Married: Terry and Sylvia.
  • The Heart: Sylvia thinks she's useless since she doesn't know a trade like Terry or can lead like Marlowe, so she decides to tend the flowers of the village. This turns out to brighten the mood of everyone and turn the shabby village in a beautiful place. After her death, Mona decides to walk in her mother's footsteps.
  • Hidden Depths: Hilda is as good as a clockmaker as a bomb technician, but she finds explosives funnier. Likewise, Henry is quite crafty for a bard and knows his way around medicine.
  • Ill Girl: Sylvia suffers from a chronic disease and a weak constitution, needing medicine from Henry as well as frequent rest. Her condition catches up with her soon after the bridge is completed and ultimately kills her.
  • Jerk with a Heart of Gold: Gordon doesn't give a shit about anything but his work and himself once his work is done, and won't hesitate to tell you that. But he also willingly takes Terry in as his apprentice to work on the Horai bridge — a bridge that he chose to rebuild just because he overheard Aldo talking about it. He also carves a gravestone for Sylvia so she won't be forgotten.
  • Nightmare Fetishist: Henry gets jolts of inspiration from his phobias of heights and darkness. The latter causes him to act like he's possessed, freaking out Aldo and Amy in the process.
  • Parental Substitute: Rebecca becomes one for Sylvia, as she's estranged from her son and Sylvia is implied to be an orphan.
  • Screw Politeness, I'm a Senior!: Grace's way of welcoming people in her house is to threaten to pelt them with fruits or rocks until Hilda, implied to be her daughter, cracks her shell.
  • Stuff Blowing Up: Hilda's bread and butter. Her only job is to cook up bombs to clear rubble in the mines. According to a fisherman, her works caused a gigantic fire at the Rinde docks.

A student at IDA Academy who was hospitalized for a terminal illness. In the peak of her despair, she, like Saki, ate a dark apple, creating her Dream World in which she can live without being impaired by it.
  • Despair Event Horizon: Like anybody who ate a Dark Apple, Mayu was at her wits' end with her illness gnawing at her and Saki insulting her by accident when she was given the apple. Once rescued, Saki making up to her and her father's research about a cure for her illness give her a new drive in life.
  • Enemy Without: Like with Saki, Mayu's Dream World manifests a Heart Guardian that does its utmost to keep her asleep.
  • For Doom the Bell Tolls: A recurring theme in her Dream World is the clock tower's bell. Its ringing reminded her of her numbered days. In her Dream World, its ringing signals when she uses her time control powers.
  • Her Codename Was Mary Sue: While she's much more strong and powerful than in the real world, making herself the IDA Vice-Chair and able to fly, she turned Isuka into her invincible protector, able to outspeed anything and even cut down divinely-powered arrows.
  • Ill Girl: She's hospitalized for a terminal illness which also claimed her mother.
  • I Owe You My Life: She worships Isuka since she saved her from the burning hospital ward where Mayu was when they were younger.
  • Parental Abandonment: Her mother died from the same illness that plagues her, and her father died in a disaster that befell her previous treatment ward.

    Ciel's parents 
The father and mother of Ciel, Shannon and their three sisters. Ciel's father is a very eccentric fashion designer, whose pecularities rubbed on his wife and children. They own the whole Garden Island, home to their manor and shapeshifting garden.
  • Amazingly Embarrassing Parents: Inverted. Ciel and Shannon are as weird as their parents and all of the island's inhabitants, to the dismay of Aldo and Renri.
  • Bad Future: Ciel's entire family is revealed to hail from the far future of a different timeline, where Individuality Is Illegal and their artistic quirks are criminalized. They fled by using the Garden Island as a dimension-traveling ship, then settled down in Elzion's timeline after the birth of Ciel.
  • Being Watched: The Elzion COA have their eyes on them ever since they installed themselves on Garden Island, having a dedicated inspector assigned to their house. Officially, it's because their home is too close to the Elzion plate, but Renri states that they're suspected criminals due to their isolation and eccentric lifestyle. It's considered a borderline demotion by Renri and the COA to get this assignment since you have to deal with Ciel's family all day every day.
  • Big Fancy House: When you have five children, you need a big house, but Ciel's parents live in a literal manor. With a large garden that reorganizes itself every time you want and full of robotic animals. And that doesn't include the advanced machinery that powers the whole island, a Global Airship in disguise.
  • Camp Straight: Ciel's dad. Would you believe the fashion designer who walks around wearing big butterfly wings and overreacts to anything has a wife and five kids?
  • I Choose to Stay: Ciel's family were dimensional wanderers at first, but stuck to the Elzion timeline after Ciel was born there. Likewise, their servants are former inhabitants of their home world sent to arrest them, but decided to stay with them after discovering what art and beauty were.
  • Interface Spoiler: It's supposed to be a big shock when Shannon reveals that all the animals present in the Garden, save for her cats, are robotic since the only biological life forms in their original timeline are humans. The fact that they drop items mechanical in nature (screws, power cells) spills the beans as soon as you win your first battle.
  • The Masquerade: The cat burglar who frequently visits their house and robs them of various items such as doorknobs and pillows is played by Ciel's parents, who made up the whole affair to toughen up their son in case he gets kidnapped.
    • The whole eccentric attitude of the family, while genuine, helps to hide their origins from a world where even having a name is a criminal offence and arts are outlawed.
  • Sickeningly Sweethearts

    The Macminal Family 
A dynasty of history buffs and traders who flourished during the present era, but also known for being incredibly naive, causing them to hit a dry spell in the future era, leading to the closure of the Nilva Museum they own...
  • Horrible Judge of Character: The family's flaw, causing them to lose all of their money to con artists.
  • Gone Horribly Right: Aldo and Amy take steps to ensure the Macminal family will keep their museum open. As a result, when the Chrono Clan starts targeting it, the Macminals release monsters in the museum.
  • Identical Grandson: The founder of the dynasty looks exactly like his descendant in Elzion, 800 years later.
  • Intrepid Merchant: The Macminal founder hones up his trade skills by working with the Nopaew Clan... At the Ancient Battlefield.
  • Trust Password: Aldo is able to convince Macminal that the museum brochure from the future is legitimate because the museum emblem was one that he chose secretly to use if he ever was successful enough to start a museum.

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