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  • Guest Fighter: Due to their nature as playable third-party characters from a crossover event.
  • Trapped in Another World: All of the guest units arrive in the world of Another Eden after jumping through a dimensional portal, mainly due to being guided by something from the game's world.

Bound Wills and the Hollow Puppeteer

Units from Persona 5 added as part of a collaboration event.

    General Tropes 
  • Attack Its Weak Point: Each member has a unique "1 More" passive skill, which allows their skills to be repeated at no cost if it hits any enemy's weakness.
  • Disc-One Nuke: Joker and Morgana are introduced as a pair of free 5-star characters and are available as early as Chapter 13.
  • Finishing Move: The Another Force finisher involving two or more members of the Phantom Thieves is the All-Out Attack animation from their home game. The game will randomly pick between the involved members for the finishing touch at the end of the animation.
  • Fish out of Water: Because of their nature as Guest Fighters who came from another world, the medieval fantasy setting is unfamiliar to them... and vice-versa since inhabitants of this game are surprised at their appearance.
  • Mechanically Unusual Fighter: Joker and Morgana are classed as Sword-users under the "Rune Knight" sub-classes, but unlike most other characters in the same class who mostly have Slash-type skills, their skills cover wide range of attack types. Aside from magic-type attacks such as Eiha and Mahagaru line skills, Joker has piercing-type skills, while Morgana also has one blunt-type skill. Violet and Skull are more straightforward with their attack specializations.
  • Switch-Out Move: In addition to their Valor Chant when switching in, they also retain the Baton Pass ability from their home game. When they swap from frontline with someone in the backline, the backline character gets a type damage boost on their next attack.

    Joker 
https://static.tvtropes.org/pmwiki/pub/images/101410011_rank5_base.png
Voiced by: Jun Fukuyama (Japanese)
The leader of the Phantom Thieves leads a double life — by day he is a normal high school student at Shujin Academy, but in the parallel world of Mementos, he fights Shadows with his gun, sword, and Persona abilities.
  • Critical Hit Class: Joker's main skill line consumes bullets to deliver guaranteed critial hits. He starts with three bullets loaded, but his Valor Chant lets him load five more.
  • Gun And Sword: While the game classes him as a sword user, his main skills involve gunplay, and his personal "sword" is his Tocachev pistol.
  • Magic Knight: Compared to Morgana, he has a very even spread between both types of offenses, giving his neutral magic attacks — Eiha, Eigaon and Megidolaon — as much bite as his physical skills.
  • Non-Elemental: He has only one skill that has an elemental attribute, which works against one trying to exploit his "1 More" ability. His personal weapon improves his neutral damage, which affects a majority of his skill set.
  • Power-Up Letdown: Triple Burst, compared to Trick Shooter, hits 3 times, which amounts to a massive 6 hits and a large surge of Another Force when used on an enemy weak to Pierce. But players have noticed that Triple Burst deals slightly less damage than Trick Shooter. It's a tossup over whether the extra Another Force charge is worth the loss in DPS.

    Morgana 
https://static.tvtropes.org/pmwiki/pub/images/101420011_rank5_base.png
Voiced by: Ikue Otani (Japanese)
A cat-like being that the Phantom Thieves rescued during their very first Palace expedition. He can assume a few forms, including transforming into a vehicle. His true nature, though, is shrouded in mystery.
  • Big Damn Heroes: After the Phantom scatters the entire party across the time periods, it's entirely up to Morgana to journey through time to reunite the team and resume their quest.
  • Combat Medic: Competent both physically and magically, with an emphasis on magic, and holds the distinction of having skills that heal a fixed amount.
  • Crutch Character: For a level 30 unit, being able to consistently heal 1000 HP makes him incredibly strong for that stage in the game. His personal weapon then upgrades it to 1500 HP, ensuring he stays competent at level 60. However, from level 70 onwards, Morgana's healing numbers can get outclassed by Mariel's and Rosetta's.
  • Jack-of-All-Trades: He has strong wind magic, a buff that enhances the entire team's wind attacks, strong healing, a wind physical skill that always crits, and a debuff that slightly weakens and slows its targets. Limited Move Arsenal means he can't do all these things at once, but his skills can be mixed and matched to fit him into many teams.
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    Violet 
https://static.tvtropes.org/pmwiki/pub/images/101400071_rank5_base.png
A first-year at Shujin Academy and an exceptional gymnast. As the latest addition to the Phantom Thieves, Violet is still not up to scratch with the rest of the team, but she eagerly trains in hopes of meeting their standards.
  • Critical Hit Class: Her Brave Step can enable a Critical Hit for the whole party, and her Sword Dance attack has a raised crit chance and deals more damage on a crit. Her unique weapon also increases her crit rate, reaching a base 80% crit rate on Sword Dance before her stats are even put in play.
  • Dance Battler: She's one of the most acrobatic members of the Thieves, and her attack animations convey it well. She has two dance-based buff moves.
  • Magic Knight: Downplayed compared to the other Phantom Thieves — while she does have Kouha and Kouga as Non-Elemental Magic attacks, her greatest assets are her Sword Dance and Combo Attack skills. She doesn't even finish upgrading to third-tier spells unlike her fellow Thieves.
  • Spam Attack: Her main skill line starts with two slash hits, but can escalate to three or four with repeated use before cycling back to two. Of course, if hitting something weak to slash, this becomes four, six and eight hits respectively.

    Skull 
https://static.tvtropes.org/pmwiki/pub/images/101400011_rank5_base.png
A second-year student at Shujin Academy and one of the founding members of the Phantom Thieves alongside Joker and Morgana. He used to be an athlete until a past incident ruined his ability to run.

So far, among the units with the newer elemental attributes (shade, crystal, and thunder), Skull is the only one without any of the original four elemental attributes (fire, water, earth, and wind) as his secondary element.


  • Magic Knight: His main skill line is his thunder magic, though he's much better at physical attacks.
  • Mighty Glacier: One of the tankiest of the Phantom Thieves, but also one of the slowest. His unique weapon helps remedy this slightly.
  • Shock and Awe: Thunder is his elemental specialization.

Tails of Time and the Brave Four: Tales of Chronographia

Units from Tales Series added as part of a collaboration event to celebrate Tales of 25th anniversary.

    General Tropes 
  • All Just a Dream: To some degree. The "glowing cat" made it clear at the end of the Symphony story that in their realities, they are sound asleep, and the entire adventure will be like a dream when they wake up with only vague memories of it.
  • The Chosen One: In the Symphony story, the featured characters are chosen by the planet's defense mechanism because all of them have the specific abilities required to combat the threat caused by Jeremis.
  • Heroes Prefer Swords: Exaggerated — everyone except Yuri is classed as a Sword user, even Velvet who uses a claw.
  • Limit Break: All of the included units are able to use Mystic Artes if they have Over Limit and their HP falls below 25%, which deal large amounts of damage and also fully restore HP. It Only Works Once per battle, however.

    Cress 
https://static.tvtropes.org/pmwiki/pub/images/101430011_base.png
Voiced by: Takeshi Kusao (Japanese)

The main character of Tales of Phantasia, Cress is the successor of Albane's sword style following his father's footsteps. He is kind and good-natured, but never fails to show courage in the face of his enemies.


  • Birds of a Feather: He gets along well with Aldo mainly because of their similar personalities, being kind and good-natured swordsmen who won't hesitate in the face of danger.
  • Did You Just Flip Off Cthulhu?: An implied, Played for Laughs case. While traversing through the Vulga Mountain Road, one skit has the party complaining about the heat. Cress proceeds to suggests if they can try talking to Salamander to dial the heat down, only for the party feeling sudden chilling stare afterwards, thus implying that Salamander is not amused.
  • Playing with Fire: Half of his skills are fire-based, but his main skills are mostly Non-Elemental.
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    Yuri 
https://static.tvtropes.org/pmwiki/pub/images/101430021_base.png
Voiced by: Kosuke Toriumi (Japanese)

The main character of Tales of Vesperia, he is a young man in search of his own path of justice. He had always dreamed of joining a knightly order, but left after witnessing the reality of their corruption.


  • Blow You Away: His skills are wind-based.
  • Butt-Monkey: Among all of the Tales of characters summoned by the "glowing cat", Yuri has the bad luck of being dropped into the bottom of a well after going through the spacetime tear.
  • Combat Medic: His "Guardian Field" heals 1,500 HP for the frontline party members and increases their type resistance. While the number is outclassed by more dedicated healers such as Mariel in higher levels, it can help the party while in a pinch.
  • Deadpan Snarker: Just like in his home series, and in the Symphony story, he is one of the primary contributors for the snarky dialogues.
    (after the party reassures a noble's boy that they will turn the parents to normal)
    Yuri: This is like ground zero for people with the "can't leave well enough alone" virus.

    Milla 
https://static.tvtropes.org/pmwiki/pub/images/101430031_base.png
Voiced by: Miyuki Sawashiro (Japanese)

One of the main characters of Tales of Xillia, she rules over her home world as the Lord of Spirits. Calm and collected, she is willing to defend both humans and spirits.


  • Combat Medic: If she uses her mainline skills, it is possible for Milla to heal the party at the end of the turn. However, to set this up, the party is required to use Non-Elemental skills the most during the turn, as the healing is unleashed only if the end-of-turn magic is a Non-Elemental one.
  • Elemental Powers: Technically, Milla is a classified as a water unit in this game. However, her "Shimmer Spin" line skills changes the elemental attribute of the end-of-turn move depending on the final skill used in that turn. A number of her skills, however, are Non-Elemental.
  • Magic Knight: Milla's skills are mainly slash-based, but she also has one magic attack and her mainline skills unleashes end-of-turn magic.

    Velvet 
https://static.tvtropes.org/pmwiki/pub/images/101430041_base.png
Voiced by: Rina Sato (Japanese)

The main character of Tales of Berseria, she was a once ordinary girl who now has nothing but anger and desire for revenge after losing her family.


  • Aloof Dark-Haired Girl: Much like in her original game. In the Symphony, she is no-nonsense and tries to keep her distance from the rest of the party.
  • Dishing Out Dirt: Has earth-based skills.
  • Mechanically Unusual Fighter: While technically classified as a Sword user, some of Velvet's skills deal blunt damage instead.
  • Red Right Hand: Her cursed left hand, to be precise. If the player stacks enough Soul Gauges during battle, she will unleash it.
  • Shut Up, Hannibal!: She delivers one to Jeremis when he tries to appeal to her desire for vengeance while explaining his motives for rewriting human history, namely revenge against mankind and to save the planet from its current future after humans overusing the prisma. After all, for Velvet, revenge is revenge.
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