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Characters / Another Eden Symphony

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Tropes that apply as a whole

  • Boring, but Practical: Zone setters introduced by Symphony stories like Cress and Serge lacks additional perks that other Zone setters from Dream Encounters and Episodes have such as end-of-turn passives and additional bonus from their skills when certain Zone is active. Nevertheless, this also means they're also a lot less dependent on Zones and their kits are easier to control in battle, especially against bosses which are capable of overriding Zones.
  • Guest Fighter: Due to their nature as playable third-party characters from a crossover event.
  • Trapped in Another World: All of the guest units arrive in the world of Another Eden after jumping through a dimensional portal, mainly due to being guided by something from the game's world.

Bound Wills and the Hollow Puppeteer

Units from Persona 5 added as part of a collaboration event.

    General Tropes 
  • Attack Its Weak Point: Each member has a unique "1 More" passive skill, which allows their skills to be repeated at no cost if it hits any enemy's weakness.
  • Disc-One Nuke: Joker and Morgana are introduced as a pair of free 5-star characters and are available as early as Chapter 13.
  • Finishing Move: The Another Force finisher involving two or more members of the Phantom Thieves is the All-Out Attack animation from their home game. The game will randomly pick between the involved members for the finishing touch at the end of the animation.
  • Fish out of Water: Because of their nature as Guest Fighters who came from another world, the medieval fantasy setting is unfamiliar to them... and vice-versa since inhabitants of this game are surprised at their appearance.
  • Mechanically Unusual Fighter: Joker and Morgana are classed as Sword-users under the "Rune Knight" sub-classes, but unlike most other characters in the same class who mostly have Slash-type skills, their skills cover wide range of attack types. Aside from magic-type attacks such as Eiha and Mahagaru line skills, Joker has piercing-type skills, while Morgana also has one blunt-type skill. Violet and Skull are more straightforward with their attack specializations.
  • Switch-Out Move: In addition to their Valor Chant when switching in, they also retain the Baton Pass ability from their home game. When they swap from frontline with someone in the backline, the backline character gets a type damage boost on their next attack.

    Joker 
https://static.tvtropes.org/pmwiki/pub/images/101410011_rank5_base.png
Voiced by: Jun Fukuyama (Japanese)
The leader of the Phantom Thieves leads a double life — by day he is a normal high school student at Shujin Academy, but in the parallel world of Mementos, he fights Shadows with his gun, sword, and Persona abilities.
  • Critical Hit Class: Joker's main skill line consumes bullets to deliver guaranteed critial hits. He starts with three bullets loaded, but his Valor Chant lets him load five more.
  • Gun And Sword: While the game classes him as a sword user, his main skills involve gunplay, and his personal "sword" is his Tocachev pistol.
  • Magic Knight: Compared to Morgana, he has a very even spread between both types of offenses, giving his neutral magic attacks — Eiha, Eigaon and Megidolaon — as much bite as his physical skills.
  • Non-Elemental: He has only one skill that has an elemental attribute, which works against one trying to exploit his "1 More" ability. His personal weapon improves his neutral damage, which affects a majority of his skill set.
  • Power-Up Letdown: Triple Burst, compared to Trick Shooter, hits 3 times, which amounts to a massive 6 hits and a large surge of Another Force when used on an enemy weak to Pierce. But players have noticed that Triple Burst deals slightly less damage than Trick Shooter. It's a tossup over whether the extra Another Force charge is worth the loss in DPS.

    Morgana 
https://static.tvtropes.org/pmwiki/pub/images/101420011_rank5_base.png
Voiced by: Ikue Otani (Japanese)
A cat-like being that the Phantom Thieves rescued during their very first Palace expedition. He can assume a few forms, including transforming into a vehicle. His true nature, though, is shrouded in mystery.
  • Big Damn Heroes: After the Phantom scatters the entire party across the time periods, it's entirely up to Morgana to journey through time to reunite the team and resume their quest.
  • Combat Medic: Competent both physically and magically, with an emphasis on magic, and holds the distinction of having skills that heal a fixed amount.
  • Crutch Character: For a level 30 unit, being able to consistently heal 1000 HP makes him incredibly strong for that stage in the game. His personal weapon then upgrades it to 1500 HP, ensuring he stays competent at level 60. However, from level 70 onwards, Morgana's healing numbers can get outclassed by Mariel's and Rosetta's.
  • Jack of All Trades: He has strong wind magic, a buff that enhances the entire team's wind attacks, strong healing, a wind physical skill that always crits, and a debuff that slightly weakens and slows its targets. Limited Move Arsenal means he can't do all these things at once, but his skills can be mixed and matched to fit him into many teams.

    Violet 
https://static.tvtropes.org/pmwiki/pub/images/101400071_rank5_base.png
A first-year at Shujin Academy and an exceptional gymnast. As the latest addition to the Phantom Thieves, Violet is still not up to scratch with the rest of the team, but she eagerly trains in hopes of meeting their standards.
  • Critical Hit Class: Her Brave Step can enable a Critical Hit for the whole party, and her Sword Dance attack has a raised crit chance and deals more damage on a crit. Her unique weapon also increases her crit rate, reaching a base 80% crit rate on Sword Dance before her stats are even put in play.
  • Dance Battler: She's one of the most acrobatic members of the Thieves, and her attack animations convey it well. She has two dance-based buff moves.
  • Magic Knight: Downplayed compared to the other Phantom Thieves — while she does have Kouha and Kouga as Non-Elemental Magic attacks, her greatest assets are her Sword Dance and Combo Attack skills. She doesn't even finish upgrading to third-tier spells unlike her fellow Thieves.
  • Spam Attack: Her main skill line starts with two slash hits, but can escalate to three or four with repeated use before cycling back to two. Of course, if hitting something weak to slash, this becomes four, six and eight hits respectively.

    Skull 
https://static.tvtropes.org/pmwiki/pub/images/101400011_rank5_base.png
A second-year student at Shujin Academy and one of the founding members of the Phantom Thieves alongside Joker and Morgana. He used to be an athlete until a past incident ruined his ability to run.

So far, among the units with the newer elemental attributes (shade, crystal, and thunder), Skull is the only one without any of the original four elemental attributes (fire, water, earth, and wind) as his secondary element.


  • Magic Knight: His main skill line is his thunder magic, though he's much better at physical attacks.
  • Mighty Glacier: One of the tankiest of the Phantom Thieves, but also one of the slowest. His unique weapon helps remedy this slightly.
  • Shock and Awe: Thunder is his elemental specialization.

Tails of Time and the Brave Four: Tales of Chronographia

Units from Tales Series added as part of a collaboration event to celebrate Tales of 25th anniversary.

    General Tropes 
  • All Just a Dream: To some degree. The "glowing cat" made it clear at the end of the Symphony story that in their realities, they are sound asleep, and the entire adventure will be like a dream when they wake up with only vague memories of it.
  • The Chosen One: In the Symphony story, the featured characters are chosen by the planet's defense mechanism because all of them have the specific abilities required to combat the threat caused by Jeremis.
  • Heroes Prefer Swords: Exaggerated — everyone except Yuri is classed as a Sword user, even Velvet who uses a claw.
  • Limit Break: All of the included units are able to use Mystic Artes if they have Over Limit and their HP falls below 25%, which deal large amounts of damage and also fully restore HP. It Only Works Once per battle, however.

    Cress 
https://static.tvtropes.org/pmwiki/pub/images/101430011_base.png
Voiced by: Takeshi Kusao (Japanese)

The main character of Tales of Phantasia, Cress is the successor of Albane's sword style following his father's footsteps. He is kind and good-natured, but never fails to show courage in the face of his enemies.


  • Birds of a Feather: He gets along well with Aldo mainly because of their similar personalities, being kind and good-natured swordsmen who won't hesitate in the face of danger.
  • Did You Just Flip Off Cthulhu?: An implied, Played for Laughs case. While traversing through the Vulga Mountain Road, one skit has the party complaining about the heat. Cress proceeds to suggests if they can try talking to Salamander to dial the heat down, only for the party feeling sudden chilling stare afterwards, thus implying that Salamander is not amused.
  • Playing with Fire: Half of his skills are fire-based, but his main skills are mostly Non-Elemental.

    Yuri 
https://static.tvtropes.org/pmwiki/pub/images/101430021_base.png
Voiced by: Kosuke Toriumi (Japanese)

The main character of Tales of Vesperia, he is a young man in search of his own path of justice. He had always dreamed of joining a knightly order, but left after witnessing the reality of their corruption.


  • Blow You Away: His skills are wind-based.
  • Butt-Monkey: Among all of the Tales of characters summoned by the "glowing cat", Yuri has the bad luck of being dropped into the bottom of a well after going through the spacetime tear.
  • Combat Medic: His "Guardian Field" heals 1,500 HP for the frontline party members and increases their type resistance. While the number is outclassed by more dedicated healers such as Mariel in higher levels, it can help the party while in a pinch.
  • Deadpan Snarker: Just like in his home series, and in the Symphony story, he is one of the primary contributors for the snarky dialogues.
    (after the party reassures a noble's boy that they will turn the parents to normal)
    Yuri: This is like ground zero for people with the "can't leave well enough alone" virus.

    Milla 
https://static.tvtropes.org/pmwiki/pub/images/101430031_base.png
Voiced by: Miyuki Sawashiro (Japanese)

One of the main characters of Tales of Xillia, she rules over her home world as the Lord of Spirits. Calm and collected, she is willing to defend both humans and spirits.


  • Combat Medic: If she uses her mainline skills, it is possible for Milla to heal the party at the end of the turn. However, to set this up, the party is required to use Non-Elemental skills the most during the turn, as the healing is unleashed only if the end-of-turn magic is a Non-Elemental one.
  • Elemental Powers: Technically, Milla is a classified as a water unit in this game. However, her "Shimmer Spin" line skills changes the elemental attribute of the end-of-turn move depending on the final skill used in that turn. A number of her skills, however, are Non-Elemental.
  • Magic Knight: Milla's skills are mainly slash-based, but she also has one magic attack and her mainline skills unleashes end-of-turn magic.
  • Support Party Member: Milla's biggest assets are her defensive debuffs. All of her skills have low damage output in addition to being Non-Elemental, but her mainline skills can reduce an enemy's type resistance up to 45 percent for one turn and can be potentially amped further for specific non-Lunatic element depending on that turn's attacks. Her "Whirling Assault" can also reduce the enemy's physical resistance up to 60 percent and is also a three-hit skill. This means she can't do much damage on her own, but she works well to reinforce other offensive units in the party.

    Velvet 
https://static.tvtropes.org/pmwiki/pub/images/101430041_base.png
Voiced by: Rina Sato (Japanese)

The main character of Tales of Berseria, she was a once ordinary girl who now has nothing but anger and desire for revenge after losing her family.


  • Aloof Dark-Haired Girl: Much like in her original game. In the Symphony, she is no-nonsense and tries to keep her distance from the rest of the party.
  • Dishing Out Dirt: Has earth-based skills.
  • Mechanically Unusual Fighter: While technically classified as a Sword user, some of Velvet's skills deal blunt damage instead.
  • Red Right Hand: Her cursed left hand, to be precise. If the player stacks enough Soul Gauges during battle, she will unleash it.
  • Shut Up, Hannibal!: She delivers one to Jeremis when he tries to appeal to her desire for vengeance while explaining his motives for rewriting human history, namely revenge against mankind and to save the planet from its current future after humans overusing the prisma. After all, for Velvet, revenge is revenge.

Complex Dream

Units from Chrono Cross crossover.

    General Tropes 
  • Charged Attack: All of the units have "Power Levels" those can be increased by attacking the enemy using basic attack and some of their non-Elements skills, which in turn will strengthen their skills and Elements alike, capping at 10 stacks. Unlike most units with Charged Attack stacks in this game, however, the power stack doesn't reset even after use at maximum stack and stays until the end of the battle.
  • Mechanically Unusual Fighter: Much like in their original game, all units are able to equip Elements to widen the range of their skills, albeit at more limited scope. This makes them each a Jack of All Trades that can function in a number of roles and work well against a wide variety of enemies.

    Serge 
https://static.tvtropes.org/pmwiki/pub/images/101440011_base.png
Voiced by: Hiro Shimono (Japanese), Ashton Frank (English)
The protagonist of Chrono Cross, he is a boy who wandered in from the El Nido Islands of another dimension. He was a simple worker at a small fishing village when a chance encounter led him to travel to a parallel world. From there he joined an adventure to inherit the dreams of the stars. He is a kind and gentle person, and often finds himself led around by others. But he is also loved and trusted by his friends.
  • Action Initiative: Serge's "Shining" skill is a preemptive move, ensuring he can inflict Pain on all enemies before the rest gets to act. While it only lasts for one turn in its initial form, if Serge is at full Power Level, using it again can potentially inflict the Pain permanently.
  • Combat Medic: In addition to Elements, Serge can heal the party using his "Light of Meditation" skill. It only heals 1000 HP in its base form, but caps at 2500 HP in its full power.
  • Critical Hit Class: Serge's mainline "Dash Cut" skills have additional effect of buffing the party's physical critical damage up to 40% when at full power. In addition, completing "Call of the Sword" sidequest will grant Serge his personal weapon Grand Dream/Mastermune, one of the bonus is permanent and guaranteed Critical Hit.
  • Elemental Powers: By default, all of Serge's physical skills are Non-Elemental, but its affinity can be changed depending on the first Element type equipped on him. Furthermore, he is also one of a few units who gains resistance to all elements instead of only one.
  • Heroic Mime: Unlike in his original game, this is averted since he is no longer the main character in the story, thus allowing the player to gain insight on his personality.
  • Injured Vulnerability: "Sky Arrow" hits harder on enemies inflicted with Pain. To support this, Serge's other skill "Shining" can inflict guaranteed Pain on all enemies regardless of their resistance.
  • Magic Knight: Serge is a physical fighter by default, but he can use magic through Elements. In addition, he can also deploy unique Double Strike Stance that increases damage for Slash and Magic type attacks.
  • Magikarp Power: Like Aldo, making the most of Serge's physical skills requires the player to grind for his Guiding Light stat since their power are directly influenced by his Guiding Light accumulation. Unlike Aldo, however, the strongest form of said skills aren't locked behind story chapter.
  • With Friends Like These...: If the dialogue in his route of Complex Dream is any indication, he really has his hands full with Kid and Harle's constant headbutting, not to mention of Kid's general habit of charging into things.
    (after Kid and Harle run off to chase Lynx on their own while leaving the party behind)
    Serge: (exasperated) See what I have to deal with?

    Kid 
https://static.tvtropes.org/pmwiki/pub/images/101440021_base.png
Voiced by: Megumi Toyoguchi (Japanese), Sheena May (English)

The leader of the Radical Dreamers, a band of thieves who came from the El Nido Islands. She travels the world in pursuit of revenge for her "sister" who raised Kid as an orphan. Kid has a strong character and will stand up to any enemy. It is said that she has some kind of connection with someone from an ancient magical kingdom.


  • Can't Live with Them, Can't Live Without Them: Despite her animosity towards Harle, in Serge's route, she is the first one to stop Harle from merging with the Dragon God when Harle falters.
  • Difficult, but Awesome: Kid's mainline skills inflict offensive debuffs on all enemies and buffs on all allies, but they only last for one turn and she also has to cycle between using them and stacking Power Levels through normal attacks or her "Fortune" skill. Time it right, and it will both save the party and allow them to crush bosses with ease at the same time. Mistime it, on the other hand, and it can potentially screw the entire battle.
  • Hair-Trigger Temper: Not the most patient person and very prone to violence, to say the least, doubly so if it concerns Lynx and Harle.
  • Headbutting Heroes: With Harle, of course. In fact, their first scene in Complex Dream together has them immediately trying to kill each other before the party stops them.
  • Informed Ability: Despite being a thief, she’s about as stealthy as a tank. There’s even a Running Gag where all of her attempts to pick locks end with her having to force the door open.
  • Morality Pet: Kid is rude to everyone except Ashtear, which is understandable, given her resemblance to Lucca.
  • Playing with Fire: Kid's attuned to Red element, and in this game, this translates to her skills having Fire affinity.
  • Video Game Stealing: Kid's mainline "Steal" skills can net you a random item, though this only happens once per battle. The fact that it imposes an enemy debuff while simultaneously buffing the party also implies that she steals the enemy's power.

    Harle 
https://static.tvtropes.org/pmwiki/pub/images/101440031_base.png
Voiced by: Yukana (Japanese), Shazia Nicholls (English)

A mysterious girl who came from the El Nido Islands. She's called the daughter of the moon, and like the moon in the night sky, she has many mysterious, beautiful, and sorrowful faces. She has a clownish appearance, and sometimes has a whimsical behavior, but her true intentions are unknown. She has a long history with Serge and Kid.


  • Black Magician Girl: Just like in the original game. In here, this is emphasized further by having the Elements she equips having more potent effects compared to when they are equipped to Serge and Kid.
  • Casting a Shadow: Her primary element is Shade, mirroring her affinity to Black element in the original game.
  • Headbutting Heroes: As noted on Kid's entry, they do not get along well.
  • Intergenerational Friendship: She met Another World's Altena only for a short while when the latter was a child, but since then, she develops strong attachment to her, to the point she feels guilty when the Dragon God created from the fake Frozen Flame took Altena to replace her as the seventh Dragon.
  • You Can't Fight Fate: Her primary grievance is that she believes that she can't escape her fate as the seventh component of the Dragon God, which continues to haunt her even in the Complex Dream storyline. She finally decides to defy the Dragon God with the encouragement of others to live her own dream (Altena in Kid's route, Starky in her own, and the rest of the party in Serge's route), but ends up causing Altena to be absorbed by the Dragon God as replacement before the party defeat it.

    Starky 
https://static.tvtropes.org/pmwiki/pub/images/101440051_rank5_base.png
A mysterious creature from beyond the stars. While his true nature is a mystery wrapped in an enigma, it seems he's been sent here to perform a survey of sorts.
  • Adaptation Expansion: In Chrono Cross, it is established that Starky is looking for his space ship for some reasons, but the full extent on for what and why is left unclear. Complex Dream finally expands on this: he and his species came from a planet long destroyed by Lavos, and they have been on a lifelong mission to find habitable planet to terraform that will match their original planet for them to settle. Starky was one of the surveyors before contacting Serge's party and gained his own identity.
  • Combat Medic: Starky not only has higher HP than most Staff users, his main skill line gets Action Initiative to inflict a strong offense debuff and allows him to heal the party when he's hit by a physical attack.
  • Reduced Mana Cost: His Twinkle skill applies this effect to your frontline, and the cost reduction scales with his Power Level. At its strongest it gives an 80% reduction!
  • Stone Wall: It's not every day where you see a magic unit defy Squishy Wizard and function as a party tank. His main Star Aura skill lets him dramatically increase his physical defense and HP to support his counter-heal niche, and he can reach levels that match Garambarrel.
  • Verbal Tic: Starky and the rest of his species stretch their vowels when speaking.
  • You Are Number 6: His original designation is Surveyor #26 before he contacted Serge's party in Chrono Cross and eventually became known as Starky.

Crown of the Pale Dawn

Units from the second crossover with the Tales Series
    Lloyd 
    Colette 
    Alphen 
    Shionne 

Octolight Conductors: The Prisoner's Odyssey

Units from the crossover with Octopath Traveler.
    Cyrus Albright 
Voiced by: Yuichiro Umehara (Japanese)
A scholar of the Atlasdam Royal Academy, based in another world. Popular with his students. He believes that knowledge should be freely shared, but was targeted by the Headmaster and exiled. Currently on a journey to track down the stolen tome "From the far Reaches of Hell"
  • Attack Its Weak Point: His encouraged playstyle, since his "Pursuit of Truth" skill gives him increased damage against weak point. If activated in Water, Fire, or Thunder Zone, it will also give him increased type attack damage.
  • Boring, but Practical: Compared to the more recent Zone setters, the additional effects of Cyrus' skills are rather minimal. That said, what limited kits he has ensures that he is good at his designated role: deal as much damage as possible especially while Fire, Thunder, or Water Zone is active.
  • Elemental Powers: He is a Water unit by default, but his offensive skills can adapt to Fire or Thunder Zone. His Stellar Skill "Magia Synthesis" has him unleashing all three elements in succession.
  • One-Steve Limit: Averted — He shares the name with Cyrus the frog swordsman.
    Partitio 
A rough-talking born salesman of a traveling merchant, well-liked and trusted by many. Once a citizen of a rich miniing town with his father and friends, the workers were deceived by the landowner and forced into desperate poverty. As a result, he set out to eradicate poverty from across the world.
  • Stone Wall: It's not every day where a Bow user's better stats are his defensive ones. Partitio has defensive skills that lets him serve as the tank among the Octopath characters.
  • Video Game Stealing: His "Collect" skill adds a random amount of Git to your reserves, fueling for his special attack that deals more damage if you have more money.
    Tithi 
A young dancer who braves her way though all adversity. She dreams of becoming a dancer she saw when she was young, and when her hometown, taken over by a noble, drove her out, she set out in search of freedom on the open road.
  • Assist Character: Tithi's "Allure" gimmick turns certain overworld NPCs into these. Your current follower determines the effects of her "Call" skill, which can range from different types of magic attacks to useful buffs or debuffs.

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