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A young girl who works as a maid for Sheila. Sheila saved her life long ago, and so now Chiyo wants nothing more than to become like her. However she's more than a little clumsy, which often leads to trouble. She loves to swim, and will want to jump into any body of water she sees.
- Fan of Underdog: She idolizes Sheila and has a rose-tinted view of her that stands in stark contrast to how everyone back home thinks of Sheila.
- Funetik Aksent: She has a noticeable Southern twang peppered with British slang in her lines. Oddly, nobody else in the Dragon Palace does it, except the Sea Turtles (who have a Cockney one). Allegedly, she speaks Hokkaido dialect in the Japanese version.
Unlike most other characters listed here, Levia can only be obtained after fishing up the four Lake Lords across the game world and confronting and defeating the unsealed Leviathan for good. As the ultimate prize of the Fishing Minigame, Levia also is a guaranteed 5-star character, and doesn't require any tomes to unlock her full potential.
- Alternate Identity Amnesia: She serves as the Leviathan's brain, but cannot retain any memory of the destruction it causes while it's made manifest.
- Last of Her Kind: The All-Knowing Ammonite recalls that her race was wiped out over 900 years ago, making Levia the only surviving member.
- My God, What Have I Done?: She does not take well to the revelation of her true identity.
The captain of the squids, who served the Otohime before being banished. She grew up alone in the wilds before meeting the Otohime. No one knows much about her or where she's from. She doesn't even know.
- 0% Approval Rating: Nobody in the Dragon Palace, especially the other guards, likes her because she's the favorite of the Otohime, taking their displeasure with his cruel rule on her. This changes once Otohime absorbs the power of Leviathan and the guards realize their cowardice.
- Animal Motifs: Squids. Her nickname is "Squid" and her hat and pants evoke a squid's head and tentacles.
- Big Eater: She eats whenever she can, and a part of her loyalty to the Otohime is because he fed her.
- Even in her Dream introduction, she finishes up a snack she was having before speaking to Aldo.
- HeelFace Turn: She used to work for the Otohime in the past, but switches sides to help Sheila.
- Quest for Identity: After the issues with Otohime are dealt with, Nagi goes on a quest to discover her past.
Sheila the 25th Otohime
A lively woman who hates having to think about things. This causes her to act naive, and also somewhat blunt and violent. When she puts her mind to something, she can never let go of it. She likes sea turtles and is connected to the Dragon Palace somehow.
- Confronting Your Imposter: She wants to meet the Otohime, because she's the real Otohime. Subverted though. The current Otohime is a conquering tyrant, but he's technically no imposter. Sheila just happens to be from further in the past, being the 25th.
- Friend or Foe: She often attacks people she perceives as an enemy without asking question. She assumes the fishman that rescued her from a barrel was actually the one who shoved her in the barrel, and assumes the Prai is bullying a sea turtle for no reason.
- God Save Us from the Queen!: Sheila was a really incompetent ruler. Her reign was noted to have been rife with political corruption. She gave the Dragon Palace's economy hyperinflation, and gave sea turtles so many privileges that they acted above everyone else. In the end she left the Dragon Palace ripe for an usurper to take the throne.
- Idiot Hero: Sheila really isn't the brightest bulb in the box and acts out of impulses, and more than once her actions have bad consequences.
- Nice Job Breaking It, Hero!: The false Otohime needed blood from a true Otohime to open Pandora's Box. He'd killed the last Otohime and sealed Sheila in a barrel to die, but then Sheila came back and recklessly attacked him. This gave him the blood he needed to break the seal.
- Only Friend: At one point she mentions that Chiyo was the only one she could really talk to growing up. Nagi decides to offer her friendship at this point.
- Unfit for Greatness: She tried to be a good ruler, but because she didn't understand the consequences of her actions, her decisions caused more harm than good. Her own advisors tried to get rid of her for the sake of the kingdom.
Other Antiquity Characters
Cyuca used to be a warrior with the Hundred Flowers, a women only outlaw gang. She left the gang though, in search of... something.
A fire magic specialist who travels the land looking for others to battle. Gariyu believes himself to be unstoppable and superior to anyone, and is crude and ruthless in his fighting style.
- Blood Knight: He's always up for a challenge. When Aldo tells him he killed the Flame Eater, Gariyu's reaction is attacking him, since Aldo is clearly the better challenge.
- Defeat Means Playable: The last part of Gariyu's recruitment sidequest is to fight him. Defeat him and he joins your party.
- Double Unlock: Unlike Azami and Cerrine, Gariyu starts in your team as a whooping 2-star unit, lower than the Com Mons, requiring a few more scripts and tomes to bring him to 5-star.
- Difficulty Spike: Like Azami and Cerrine, Gariyu is unlocked after a series of fights against a boss. Unlike them, where you can unleash Another Force to crush the opposition, the Flame Eater is one of the few bosses, aside from the superbosses, who can chew and spit out your party without a very precise strategy.
- Mighty Glacier: Gariyu hits as hard as other 5-star mages, but has lower Speed than his peers.
- Scissors Cuts Rock: His plan to kill the Flame Eater, a phoenix in all but name, is to burn it. As in, burn a creature that thrives in flames and fire. It ends up averted, to his surprise.
- Unskilled, but Strong: His magic style is very crude and can be summed up as "make a fireball as big and hot as possible". And Gariyu can make big and hot fireballs.
A girl with a mysterious aura wielding a huge sickle. Beyond her innocent looks she also possesses a rather childish nature. She tends to disturb the people around her with her erratic behavior. Her sickle seems to have some kind of special power that can cut through something very important to people. It is believed that Ilulu comes from some otherworldly place.
- Herd-Hitting Attack: Her strongest skills hit all enemies at once, and she's lacking in high-damage single-target attacks.
- Perfectly Cromulent Word: "Fug" for darkness.
- Sinister Scythe: One of the few playable characters to use this weapon. As scythes are not a functional weapon in-game, she instead wields axes.
The granddaughter of a great mage, it's clear to see that this apple hasn't fallen far from the tree. However, Lele is a lively young witch who never sits still ands hasn't seen much of the world, so her grandfather sent her out to learn more about it.
- Innocent Prodigy: She's skilled with magic, but she has no experience with the outside world and loses all her money to the first con artist she meets.
- I Thought Everyone Could Do That: Even though she's been told that her ability to talk to cats is magical, she still thinks it's normal.
- Speaks Fluent Animal: She can talk to cats as if they were normal people.
A bard with the power of the Wind Spirit. She is known as the "Diva of the Wind." She is innocent and likes to care for people, so is adored by children. She doesn't like conflict, and tries to use her songs to pacify people before things get out of hand. As Lovinia's songs tend to draw crowds, she's popular in taverns.
A woman dispatched from the far west to spread the word of her faith with her familiar Noah. Possessing great magical powers, Melina rose through the ranks of her faith, and is now a Priest, despite her age. Her youthful exterior covers a mature spirit.
- Combat Medic: Her Another Style's unique skills have the ability heal the entire party while dealing damage. She also grants Regenerating Health to all combatants as part of her Valor Chant.
- Crystal Dragon Moses: While details are scant, her class name and some of her skills indicate her religion takes a few pages out of Judaism.
- Drop the Hammer: One wielded by giant magic hands.
- Foil: To Mariel. Both are teenagers serving their religion. Mariel is an acolyte despite being a genius healer due to her doubts and insecurities and still a kid at heart, with a Simple Staff. Melina is a full-fledged priest and a powerful offensive magic user more stern and mature than most adults, with a big hammer.
- Magic Knight: She stands out among the 5-star characters by having both physical and magical attack options.
- Meaningful Name: Her 5-star class is named "Mal'ahk", the Hebrew word for "Angel" or "Messenger". She's a high-ranking priest who came to Miglance to find converts.
- Religious Bruiser: She is here to preach the word of her religion and will cave a few skulls in if needed.
An extremely curious highlander traveling the world. Coming from a religious family in Acteul, Myron left home to broaden her horizons and now makes her living as an adventurer. A rough and ready character, she does not care for the details. Her devout upbringing makes her still very naive about love.
- Weapon Across the Shoulder: She holds her weapon like this in battle.
Nikeh is a graceful swordsman from the east. Her reknown with the sword as well her petal-like movements has earned her the title "Flower of Death", fitting for her job as a professional killer.
- Antiquated Linguistics: While not as noticeable as Cyrus, Nikeh has a rather formal and ornate speech.
- Contract on the Hitman: She takes a job to protect someone from the "Flower of Death", mostly because she wanted to know who was framing her for a contract she never had.
- Does Not Like Shoes
- I Did What I Had to Do: After she was banned from her home for unknown reasons, she ended up in Palsifal with nothing but her sword and the clothes on her back. Doing assassin work was her only option to survive.
- Implacable Woman: Once she's got you in her sights, the question is not "If" but "When will you die". Being her employer won't save you.
- Laser-Guided Karma: She enjoys giving this to whoever lies to her about a job, be it the victim or the employer.
- One Last Job: She agrees to perform one final hit on Aldo's request, setting her second quest in motion.
- Red Baron: She's primarily known by her nickname, which strikes fear into all those familiar with it.
A boy from the Nopaew Clan. The leaves on what might be called his forehead is said to be special and different than the other Nopaew Clan. The Nopaew Clan is unable to understand or speak the human languages but this boy is able to grasp it. However, it seems that when he starts to panic, his Nopaew Clan language comes out without him realizing it. Poh poh!
- All of the Other Reindeer: He's ostracized by his fellow Nopaew Clan for his white leaf. This all started when Reptires, his adoptive mother, chose to gave him a name, a taboo for the Nopaew Clan.
- Locked into Strangeness: He used to be an ordinary Nopaew, but his leaves turned white after he received a name and lost his darkness.
- Never Given a Name: Like the rest of the Nopaew Clan, it has no given name, and the game refers to it as "Nopaew". Later events in the Side Episode reveal that this trope is customary for the Nopaew Clan, and even naming a Nopaew is a taboo that cannot be broken without severe consequences. This Nopaew is an inversion of the trope. After completing the Side Episode, the Nopaew embraces his given name — Poporo.
- Parental Abandonment: His adoptive father is dead and his mother gone missing. His Side Episode revolves around looking for his mother. It's revealed that this trope is customary among the Nopaew Clan — they live lives of solitude and don't remain with their biological parents.
- Shrinking Violet: He's terrified of strangers and crowds and needs help asking people if they know where his mother is.
- Speaks Fluent Animal: This Nopaew, being able to speak human, serves as a translator for various Nopaew individuals. He doesn't help with translation outside plot-important circumstances, though, even if he's in the active party.
- You Can Talk?: It surprises people when he talks, because the Nopaew famously can't speak the human's language.
- You Can't Go Home Again: He was displaced from his original home in Rucyana Sands by a time rift, and when he returns the other Nopaew won't let him stay due to his white leaves.
Parisa is an archer who's also skilled with the lute and lives as a traveling musician, being raised by a troupe of performers. Despite her skills as a bard, she is rather timid and absolutely refuses to sing.
- Curse: Parisa's voice is cursed so that her singing causes all that hear it to become depressed. She has no idea how when or where it was cast on her.
- Happily Adopted: By the traveling troupe that took her in. She considers the man who taught her to play the lute to be her father.
- Magic Music: She uses her lute playing to dispel an illusion in her first quest.
- Shrinking Violet: She has trouble asserting herself, which is not helped by her curse.
Prai is a bishop from an order of priests who focus on charity. His large build and powerful overwhelming fighting style, as well as his zeal, have given him the nickname "Fiery Friar." Something he is oblivious about.
A quiet and composed Dark Elf fortune teller. She has become adept at using astral cards in her readings. Her talents for prophesizing are so great that it seems she is merely reminiscing about the past. Generally a calm elf, but can get very heated when it comes to fortune telling, which she relies on a little too much.
- All of the Other Reindeer: She sympathizes with Nopaew's plight as she too was ostracized from her society after becoming a dark elf.
- Difficult, but Awesome: Her main skills have different additional effects depending on the card she draws, and so she requires the assistance of her other line of skills to influence the next card drawn. Due to Limited Move Arsenal restricting what she can carry, those who choose to use her opt to specialize her towards one color's aspects, as she doesn't have the ability to stay flexible.
- Fortune Teller: She uses cards to predict the future, which is seen both in story and in her combat skills.
- Master of None: Because her debuffs have a slightly shorter duration than most, she would need to constantly alternate between her setup and card-draw skills to maintain their effects. This generally restricts her flexibility compared to other support units, and she faces trouble dispensing healing on demand.
- Mechanically Unusual Class: Her main skills fall into two types — one that has a different effect based on one of three colors of cards she draws, and another that will affect the color of the card she draws next. She works out to be a support unit who can do a variety of things should she draw the right cards, but suffers extremely hard from Limited Move Arsenal.
- Secretly Selfish: She became a dark elf after abusing the time power she was supposed to protect in an attempt to stop Reptires. She thought she was doing a good deed, but she was actually motivated by a desire to cover up her own mistakes.
A self-admitted necromancer, Raven is wreathed in darkness and death. He has no memory of his past, and hides his scarred face behind a mask. Not wanting to be studied, he prefers to do things on his own and shuns away people.
- Dark Is Not Evil: Despite being a complete asshole necromancer and admitting he dabbles in the darkest arts, he's on the good guy's side.
- Dishing Out Dirt: As there is no "Dark" element fitting his job as a Warlock, he uses Earth spells instead.
- Jerkass: He is rude, cold and condescending towards everybody, including Aldo. His dialog is mostly composed of barbs mixed with threats. Verges a tiny bit towards Jerk with a Heart of Gold at the end of his quests, when he summons the spirit of a dead man so he can say goodbye to his lover.
- Silly Rabbit, Idealism Is for Kids!: He considers Aldo a "blasted fool" for always lending a hand to people in need.
- Wistful Amnesia: He knows something's missing about his memories, but he only has faint clues about what or why. Seeing his interest in the Dark Vortex and that he's a necromancer, it might have something to do with his job.
A woman with a certain special presence who works as an inquisitor in the distant western continent. "No one exists in this world without something to hide" is a phrase she strongly believes. It is rumored that none have escaped once they have been called into her interrogation room and deemed guilty of sin. It is said that people fall silent when the pass by her.
Samora is a dwarf who loves food and cooking. Always carrying his cooking gear, he'll try to eat just about any monster that he can slay, whether it's a good idea or not. At least the team is well fed while he's around.
A practitioner of a strange martial art known as "Magic Blade." A drifter, Shanie travels from place to place, seemingly with no end in sight. Due to her looks and good nature, she's often approached by suitors. Clearly something she's trying to avoid.
- Bizarre Taste in Food: Shanie puts super-strong hot sauce on everything. Including desserts.
- Chainmail Bikini: Minor example. She wears standard armor on her legs and arms... And a skimpy tunic on her torso.
- Dude Magnet: She has been cursed since her childhood to have men fall for her at first sight, which drove her out of her hometown, being distrusful with men and forced her to be a wanderer. Her character quests are focused on her efforts to undo this curse. To her absolute dismay, it's still the case even after her curse is broken due to her stunning looks.
- Just Friends: Shanie chooses to never tell Aldo that she's in love with him both out of awkwardness and to not distract him from his quest.
- Magic Knight: Lots of characters can use magic alongside weapons, but Shanie is the only one to be acknowledged as a spellsword.
- Making a Splash: Her attacks are Water-based and can drastically lower the Water resistance of enemies, making her a great power multiplier for Water-based teams.
- Ms. Fanservice: One look at her is enough to understand why men want to marry her as soon as they see her.
- Something Only They Would Say: When the spirit she pursues in her final quest takes her appearance to confuse her and Aldo, he asks her to see her hex mark to spot the impostor. Aldo knows that looking directly at the mark would make him fall madly in love forever with Shanie, so when the fake Shanie accepts, he can attack her.
- The Power of Love: Those who fall for her curse go to hell and back to conquer her, getting bolder the more they're cursed. Her curse is lifted once she herself falls in love with someone, in her case Aldo.
A woman who practices the rare art of necromancy. Toova is a mystery wrapped in an enigma, with an appropriately quirky personality to go with her unknown origin.
- Attractive Zombie: She refuses to mention how old she actually is (something Aldo learns the hard way), but she does reveal shes actually a reanimated corpse.
- Dishing Out Dirt: As there is no dark element in the game, most of her necromancy skills deal earth damage. At least you can make a connection by the bodies coming from the ground.
- Ms. Fanservice: Neither her outfit nor her portraits leave much to the imagination.
- Necromancer: She calls forth the dead for her attacks.
- Power at a Price: Her Dark Deal skill gives her a sharp Intelligence boost at the cost of 30% of her HP.
- Wight in a Wedding Dress: Her Another Style, aptly titled "Cursed Bride", trades her skimpy outfit for a wedding dress. And since she's an Attractive Zombie... She's quick to point out to Aldo that she isn't really getting married to anybody and the dress is just for necromancy purposes.
- Who Wants to Live Forever?: Toova laments that she is for all intents and purposes immortal, and finds her life to be very lonely as a result.
Yio is known in her hometown as a calm and collected dinosaur slayer. The truth is that she's terrified of dinosaurs, and only manages to kill them due to blind panic.
Yuna is a shrine maiden who serves a spirit that controls the weather. While she can summon rain, she has trouble keeping her powers in check. She travels in hopes that she can take control of her abilities.
- Damage Over Time: Her Invoked Spirit skill is one of the few available sources of Megapoison. This ailment behaves like a much stronger version of standard poison, capable of ticking for thousands of damage per round.
- Lies to Children: Her family told her she couldn't summon rain because she angered the rain spirits as a child. In reality, her rainmaking abilities are so powerful that, as a newborn, she summoned a storm so big the valley where her village was is today a lake.
- Magic Feather: Her final quest involves her anxiety over losing control of her powers. After she summons a torrential downpour to disable a mage's golem, Aldo hands her a shard of the broken Restraining Bolt she had on her, convincing her it's a seal. This is to give her the confidence to rein in her powers.
- Miko: She's a shrine maiden hailing from the east.
- Power Incontinence: She wears an enchanted mirror to keep her powers under control. A long-term source of conflict in her questline stems from her inability to rein in her powers once she starts.
- Shrinking Violet: She has very little confidence in her abilities and skills. This turns out to be a problem as she can't use or control her rainmaking powers correctly due to her insecurities.
- Support Party Member: Many of her skills focus on aiding her teammates and hindering her enemies.
- Weather Manipulation: Because of her spirit, Yuna has the ability to make it rain.
The Rainbow Sisters
A group of eight tribal sisters connected to the various colors of the rainbow.
- Battle Trophy: The horns on their heads are supposed to be trophies from one of their hunts. Asia hasn't hunted anything notable though, so she fashioned some branches to make fake antlers.
- Com Mons: They're the Antiquity set of 3-star characters. They have little to no use expect padding the roster or filling a gap in your party until you can get a 4-star character to replace them.
- Mask of Power: They all wear tribal masks.
- One Extra Member: There are actually only seven sisters, matching with the rainbow theme, but Rodeia decided to join them bumping up their members to eight. They still introduce themselves as the seven sisters.
- Palette Swap: They use the same sprite, with only their weapons, the color of their clothes and the shape of their masks varying.