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Grand Finale / Video Games

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  • Portal 2 has as closed an ending as it can possibly have. Wheatley is stuck in space, along with the Portal Device and Space Core, presumably forever. GLaDOS is back in charge and has ATLAS and P-Body to test for her. Chell is finally set free. Combined with the fact that Valve can't count to three, it seems like this series has come to a close.
  • Grand Theft Auto III. Word of God says that it's the grand finale of the GTA III era. Interestingly, it was the first game in the GTA III era to be made.
  • Metal Gear Solid 4: Guns of the Patriots serves as the ultimate conclusion of over ten years of Metal Gear lore note . There has since been at least two new games in the series released since MGS4 (the former being a prequel and the latter being a sequel), and a two-parter that is also a prequel, taking place after Peace Walker but before the MSX2 Metal Gear game.
    • On a more meta level, Metal Gear Solid V as a whole acts as a Grand Finale not just for the myth arc of Big Boss and as a bridge to the chronologically later games, but also for the Metal Gear franchise under Kojima Productions, following their parting from Konami in December 2015.
  • Despite a long-shot Sequel Hook in the bonus ending, Halo 3 neatly wraps up the plot of the original Halo trilogy. Or, as claimed by ex-employees of Bungie who joined Infinity Ward, Master Chief is the Troubleshooter from Marathon with the AI being the corrupted version of Cortana (Durandal in Marathon). However, they are still making Halo games, with there already being a Halo 4 and 5.
  • BlazBlue: Central Fiction is the Grand Finale of Ragna's story arc, and amongst things to deal with are his sister-turned-death god Izanami and an existential crisis.
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  • Guilty Gear Strive is set to be this for the Guilty Gear series as a whole. Wrapping up every loose end, and finally bringing about a conclusion to the conflict between Sol Badguy, and his Arch-Nemesis, Asuka R. Kreutz, wrapping up a story more than twenty years in the works.
  • Much of the Final Fantasy series, to one degree or another. Notable because many of these games' endings retain their grandeur even after advancing technology would seem to make their endings less impressive. Final Fantasy VI's half-hour-long sprite animation ending can still enrapture and move the player just as much as the fantastic full CG finales of games that came four to seven titles after it.
  • Thief: Deadly Shadows served this purpose with regards to the series' plot, with a conclusive ending that brings Garrett's story full circle.
    • While ending his career as a professional criminal, it's probably the beginning of a whole new career spent in the shadows (Garrett doesn't seem the type to stick to administrative work longer than he has to). Good both for creators of fan missions, and possibly for the sequel in the works.
  • Ultima IX brings a conclusive end to the series, incorporating plot elements and characters from all the previous games and concluding the long standing struggle between the Avatar and the Guardian. Alas, due to Executive Meddling many fans felt that it was a sad way to end the saga.
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  • Phantasy Star IV brought an epic and conclusive end to the saga of the Algol star system, wrapping up all the plot threads and unanswered questions brought up in the previous 3 games. Stories set in the same universe and based on the exodus colony ships would continue to crop up in the Phantasy Star Online series, though.
  • The Witcher 3: Wild Hunt. Geralt faces The Wild Hunt and find his adoptive daughter Cirilla who must stop a doomsday scenario of the White frost happening. Recurring characters die such as Vesemir and Eredin, and based on choices so can Radovid, Sheala or Vernon Roche. Players can finally retire Geralt with Triss or Yennefer. Ciri becomes empress, a witcher or seems to die fighting the white frost.
  • Wizardry 8 wraps up the plot of the Wizardry series (although only games 6-8 had an actual continuous plot) and ends with the option of having your characters ascend into godhood.
  • Quest for Glory V featured appearances from characters from all 4 previous games, and brought the series' story to a conclusive end. In fact, the game was almost never made (much like the intended Grand Finale Space Quest 7), and the developers deliberately staged it as their Grand Finale knowing it would be the last game they would make under their name.
    • Although the game still allows the trademark option of letting you save your character for future use. Either they were giving players one last dose of hopeful nostalgia, or they weren't completely ruling out the possibility of a sequel.
    • The game also, after three prequels of having to either seal away or prevent ancient, powerful beings from being summoned or unsealed, decrees that you're now strong enough to just flat-out kill the Sealed Evil in a Can Of The Week. Even better, it's a dragon, which previous game manuals had included as a potential encounter as a Running Gag, suggesting that you run at the fight sight of one.
  • Though there are sure to be other games and media produced later, Resident Evil 5 certainly feels like a Grand Finale. Series Big Bad Albert Wesker has finally abandoned all subtlety and now harbors delusions of godhood, and is ready to unleash a biological threat of global proportions as opposed to one isolated to a mansion or a city. At this point in the timeline, Umbrella is all but gone. And at the climax, the game defies Joker Immunity; Chris Redfield, his new partner Sheva, and his old partner Jill Valentine finally end Wesker's madness with a couple of well aimed rocket propelled grenades. While Wesker's waist deep in a lava pit. The ending is different this time as well: there are no mysterious phone calls, no stingers, no hints that Wesker might still be alive. Only the relieved looks on the heroes' faces as they realize that their struggles against the threat posed by Umbrella and Wesker is finally over. Series producer Masachika Kawata even said that the inevitable Resident Evil 6 would "have to reinvent the series with another full model change or else it won't be able to keep on going."
  • Mega Man Zero 4, technically the first in the entire series. The fascist government that the heroes are fighting against is finally destroyed although not without heavy casualties. The Big Bad is now in a desperate Kill 'Em All mindset, setting his Kill Sat on a literal crash course towards the last chance of healing a dying world. The Hero succeeds in stopping the Big Bad once and for all, although he sacrificed himself in the process. Due to the actions of The Hero, the humans have started to believe in Reploids once more, and true peace has finally surfaced after hundreds of years of war.
    • Mega Man Battle Network 6: Cybeast Gregar and Cybeast Falzar also served as the big finale for its characters. Dr. Wily decides to stop being evil and tries to help society for a change, Mega Man can finally interact with his brother in the human world thanks to a Copy Bot, a quick "Where Are They Now?" Epilogue bit to bring us up to speed on the others and the Official Couple of Lan and Mayl even get a little Babies Ever After moment.
      • Word of God says Mega Man Battle Network 3: White and Blue was originally supposed to be this for the Battle Network series, and it shows as the game has a sense of finality to it. The doomsday monster that was the prototype of the internet world is revived and serves as the final boss, we meet Tadashi Hikari (Lan's grandfather and the creator of the internet world), Lan gets to interact with Mega Man in the cyber world via Pulse Transmission, the origins of the Undernet are revealed, Wily is finally arrested, Bass' backstory is revealed and he later loses his memory and hatred of humanity with it, and Mega Man pulls a Heroic Sacrifice to save Lan- prompting Lan to work on becoming a more mature kid in Mega Man's absence (Mega Man gets better during the end credits). This isn't the first Mega Man series this happened to (see below).
    • Mega Man X5 was supposed to be this for the X series, dealing with X and Zero trying to stop a catastrophic Colony Drop and a worldwide Maverick virus epidemic, while further extrapolating on Zero's connection to Dr. Wily, and ending with Zero performing another Heroic Sacrifice to stop Sigma for good (allowing a smooth transition to Zero.) Certain stages designs, bosses and music choices also end up filling the game with Mythology Gags, giving the game the air of being a retrospective of not only the X series, but the Mega Man (Classic) series, was well. Unfortunately, Capcom wasn't ready to let the X series go just yet, and the series awkwardly lurched back to life with the highly difficult X6, the near universally-hated X7, and the improved but-not-enough-to-keep-the-series-going X8.
    • Mega Man 6 can be seen as a minor send-off to the NES Mega Man games, as unlike the games before it where Wily gets away, here Wily is finally captured and sentenced to prison, with a comment on how "The world is finally at peace." Of course, this all becomes less of a finale when Mega Man 7 rolls around and Wily is freed from prison by Burst Man, Cloud Man, Freeze Man, and Junk Man.
  • Metroid Prime 3: Corruption concludes the trilogy and the Phazon arc. This is an even more Actionized Sequel and begins with the space pirates declaring all out war on the galactic federation. Samus must help them fight back, destroy several more Leviathans and defeat Big Bad Dark Samus, whilst Samus is basically dying from Phazon corruption. However, it wouldn't be the last Metroid Prime game, as Metroid Prime 4 would be announced in 2017.
  • Legacy of Kain: Defiance brings Raziel and Kain's destiny full circle with Raziel's Heroic Sacrifice. After being an Unwitting Pawn to nearly everyone in the series, Raziel finally chooses his own destiny and willingly merges with the Soul Reaver and renews his loyalty to Kain. Other plot threads are resolved as well. Moebius The Dragon to the true Big Bad of the series, the Elder God, and the time traveling villain responsible for Kain becoming a vampire in the first place, is rendered Deader Than Dead in the most final way possible when his soul is devoured by the Elder God. And the Elder God himself is finally defeated by Kain wielding the fully empowered Soul Reaver. The last scene implies that Kain has finally accepted his destiny and responsibilities as the Scion of Balance as well.
  • The good endings of the Castlevania: Chronicles of Sorrow duology mark the conclusion of the battle between Dracula and the Belmont clan. In the first, Soma Cruz manages to defeat the evil of Castlevania that sought to turn him into Dracula again. In the second, he refuses the mantle once again despite being told that the Balance of Good and Evil demands that he become the King of Evil. So even if the universe truly needs a Big Bad, it won't be Dracula again. To keep the franchise from dying, all subsequent games take place before the Sorrow series. Though those games also break the pattern by featuring non-Belmont protagonists who don't specialize in whips (Jonathan being a borderline example since he uses a variety of weapons).
    • And right before the Sorrow series, the Dracula saga ends with a bang in 1999, as Julius Belmont killed him off for good. Hopefully, they'll get along to making that final battle into a game eventual-oh, wait, they're rebooting the series with Castlevania: Lords of Shadow, aren't they? Damn it, Hideo Kojima.
    • Castlevania: Lords of Shadow 2 also brought an end to the Lords of Shadow storyline, and given Konami's change of focus from mainstream gaming, is likely to be the finale of the entire Castlevania franchise.
  • Mother 3 is the finale to the Mother series. Itoi has even said himself that if he was not making any more Mother games, he'd prefer playing them. (That didn't stop fans from making their own Mother 4, later renamed Oddity.)
  • Mass Effect:
    • Mass Effect 3 ends Shepard's storyline and involves the war between the sentient species of the galaxy and the Reapers. Towards the end of the game, Shepard is faced with three choices - Control the Reapers; merge organics & synthetics; or destroy the Reapers (And every other synthetic being). In the game's Extended Cut, a fourth choice is added, refusing the other three options... And dooming every species fighting the Reapers to extinction, with the species of the next cycle defeating the Reapers 50,000 years later.
    • The Citadel DLC, the final downloadable story mission, is a send-off for the entire cast of characters, filled with continuity nods, shipper jokes and self-deprecation. It wraps up with cameos for everyone you've kept alive and a shore leave party in a fancy apartment.
  • Case 3-5 of the Ace Attorney series is notably longer than most others, wraps up all unanswered plot threads, brings back multiple characters that were Put on a Bus just in time for the finale, and features unusual and awesome sections such as playing as Edgeworth for a while and Phoenix teaming up with Franziska for an investigation, though the series eventually continues on after a Time Skip and a temporary change in protagonists.
  • Guitar Hero Warriors of Rock was not explicitly labelled as being the end of the series, but with the band game market about to crash due to oversaturation (caused mainly by themselves), it sure felt like it (and indeed, it was officially killed in 2011, until the brief Continuity Reboot Guitar Hero Live). The game has a story mode building upon its classic characters, which were given superpowers and enlisted to fight "the Beast" with The Power of Rock to save the world. There was an entire chapter built around Rush's "2112", a brand-new Megadeth song to serve as the final song (specifically composed to be Harder Than Hard), and Creative Closing Credits showing Neversoft staff members being loaded into a death metal-themed rocket and launched into space.
  • Mortal Kombat: Armageddon was the Grand Finale for the original Mortal Kombat canon. It gathered every single playable character up to that point, and set them all in a gigantic battle intended to prevent the apocalypse. As Mortal Kombat 9 shows, it ends up being a Downer Ending, as everyone aside from Shao Kahn and Shinnok was killed in the battle.
    • Mortal Kombat 11 is the finale of the new universe trilogy started in 9. Unlike Armageddon, however, this one ends on a better note. Raiden gives Liu Kang his powers, turning him into a god, he beats Kronika and, though the timeline has been wiped before he could, Liu Kang vows to recreate it to the best of his abilities either with the aid of Raiden (Normal Ending) or Kitana (Golden Ending).
  • Similar to Halo 3, Gears of War 3 ends on a very epic note and gives a final conclusion to the game universe's central conflict. One of the most major characters dies in a Heroic Sacrifice, most of the plot threads are resolved, and the Big Bad is finally killed. However, a few questions regarding the backstory and the truth behind the causes of the war are Left Hanging. Like the Halo series, a prequel and fourth game have been made 9since then.
  • Modern Warfare 3 neatly wraps up every loose plot thread from the previous Modern Warfare games. World War III is brought to a conclusive end, the last of the world's 3 Big Bads is finally killed, and every single major character except Price ends up dying.
  • In a unique example, Fallout: New Vegas gives a grand finale to its DLC. Dead Money, Honest Hearts, and Old World Blues hinted that the events were set in motion due to the actions of the Sixth Courier, Ulysses. And this isn't the first time he is mentioned, in fact, he's been mentioned several times in the vanilla game. All of this build up leads to Lonesome Road. Not only do you get to confront him, but the DLC itself also resolves plot holes from the main storyline of the game.
  • The Sacrifice DLC for Left 4 Dead wraps up the story and struggle for survival for the survivors. The group reaches Georgia and plan to use a boat to sail to the Florida Keys for safety away from the zombies, but a drawbridge is in the way and it needs to be raised by activating three generators. Each generator that is turned on attracts a horde and then a Tank. Once the bridge is down, it can be raised high enough to let the boat through. However, the bridge stops halfway and one survivor has to jump off the bridge and restart the stalled generator to get the bridge moving again while they face against a horde plus three Tanks. The survivor then winds up sacrificing their life after they fix the generator and get the other survivors to safety.
    • The Passing in Left 4 Dead 2 reveals that the canon death in The Sacrifice was Bill's.
  • The Impossible Quiz Book: Chapter 3. Starts off normal, but quickly decays into a muddled space-time mess, with questions becoming engulfed in lava towards the end. In the final question, the player must choose to wipe the Impossible Quiz from history in order to save the space-time continuum, which leads to a montage of characters, images, and questions from all the games in the series being sucked into space-time. The game ends on a gray screen with the text "ERROR 404: "The Impossible Quiz.swf" could not be found."
  • Crysis 3 decisively finishes the storyline of the games, ending the war against the Ceph and CELL for good and completing Prophet's Character Development.
  • beatmania THE FINAL, as the title suggests. While various other BEMANI series have met their end, the 5-key beatmania series is the only retired series in the franchise to have a game explicitly billed as the final installment. Even the GITADORA "classic" series' final gamenote  was simply GuitarFreaks & drummania V8note .
  • Dance Dance Revolution EXTREME was intended to be the final installment of that franchise (or at least the beginning of a major hiatus). But it coincided with an explosion of popularity in North America, leading to its resumption with DDR SuperNOVA.
  • Doom 64 could be seen as the big finale to the original series before Doom 3 rebooted it. Doomguy has seemingly killed every last demon in Hell, and chooses to stay behind to ensure that no demon ever rises again. However, Doom Eternal reveals that the Doom Slayer introduced in DOOM (2016) is in fact the original Doom Guy; long story short, he ended up dropping in an alternate dimension sometime after the end of 64. Doom Eternal also has the two-part DLC pack The Ancient Gods, which shows the Doom Slayer trying to revive the Dark Lord for the Final Battle.
  • Prince of Persia: The Two Thrones brings an end to the Sands of Time trilogy, with the Vizier finally being killed for good, all the temporal snarls created by the Prince's abuse of time travel ironed out, and Kaileena becoming the Sands of Time and then leaving for other words so that no one abuses its power again. The game ends with the Prince meeting up with Farah again and bookending the series by telling her his opening lines from the first game.
  • Saints Row: The Third was touted as the climax to the Saints Row games, only for the fourth entry to jump off the rails of sanity with alien invasions and demonic brides. Further sequels are expected to be even wackier, so in a way, Saints Row 3 is the final game in the series that makes any sense. At all.
    • All in all, Gat Out Of Hell serves as the Grand Finale for the series as a whole as Gat and Kinsey cause a Cosmic Retcon and creates the universe of Agents of Mayhem.
  • The original Nexus War ended epically, as the planes of existence shut down one by one, the Void swallowed the world, and the gods walked the earth. The second game makes the end and rebooting of the universe a more regular occurrence, albeit usually with less fanfare.
  • The game Another Century's Episode 3 The Final was this for the PlayStation 2 version of the franchise, going so far as to introduce its first Super Robot franchise with Getter Robo Armageddon.
  • The third installment of the Warriors Orochi series feels this way, by having a fleshed out story mode that deals the relationships of the characters and having the heroes fight the remnants of Orochi's power leading to a definitive ending where they either return to their own worlds with Victory-Guided Amnesia or decide to settle their differences and create a world of peace. Expanded upon with Ultimate which features the origins of Orochi, and the final war against the villain who triggered everything that happened in the series of games.
  • DROD 5: The Second Sky is the Grand Finale of the series. The mysteries that have been built up throughout the series — the Pit Thing's nature, the Grand Event, the Archivists' and Patrons' plans — are answered, and Beethro ends up in an epic race against time to save everyone on the surface.
  • Within the Panzer Dragoon series, the third game Saga neatly finishes the dragon's mission to destroy the Towers, yet it's the last installment Orta which showcases a proper conclusion to the franchise, as without the Towers' influence, humanity and genetically engineered monsters created by the Towers in the Crapsack World Panzer Dragoon takes place in have started to bond with one another, creating an ecosystem free of the Towers.
  • Dark Souls III is the final chapter in the Dark Souls series, showing what happens to its world After the End.
  • Batman: Arkham Knight is the final game in the Batman: Arkham series, and ends with Batman unmasked on live television by Scarecrow, forcing him to activate his "Knightfall Protocol"; he says his final goodbyes to his allies before disappearing with Alfred when Wayne Manor explodes. The final scene shows a demonic Batman-like being attacking two thugs, recalling Bruce's final words to Catwoman that something "more terrible" than Batman would be needed now.
  • Dariusburst: Chronicle Saviours appears to be this for the Darius series, particularly the CS Mode campaign, which culminates in a fight with Gigantic Bite, described as "the final enemy of the human race."
  • Uncharted 4: A Thief's End is the conclusion of the Uncharted story, being Nathan Drake's final treasure hunting adventure, fully revealing his backstory and origins, and showing what became of his marriage to Elena Fisher.
  • After numerous updates and expansions to The Binding of Isaac, the game eventually met its end with Repentance, finally giving Isaac the Good Ending he deserves.
  • R-Type Final, as the title implies, was intended to be this, only to be followed up with the R-Type Tactics duology of spinoff games, and the hilariously-titled R-Type Final 2 was released 18-years. However, the original Final still stands as the series chronological end as the Tactics series are Interquels while Final 2's fluff states that the Bydo's final defeat in the original Final stuck, and the game is framed as recreations of historical events.
  • Sonic 3 & Knuckles serves as the grand finale of the Death Egg saga, which began in Sonic the Hedgehog 2. It can also be considered one to the classic 2D series as a whole, with later games being all mere spin-offs until the next main console game brought the series into 3D four years later and ended the "classic" era.
  • Splatterhouse 3 serves as the final entry of the original Splatterhouse game series, as it has Rick fight against the influence of the Terror Mask after learning that it's Evil All Along in the final boss fight and, depending on how quickly the player has beaten certain levels, ends with the Terror Mask being defeated for good as well as Rick living happily ever after with his wife Jennifer and his son David.
  • Armored Core: Last Raven concludes the plot of the third Armored Core generation by having every character except the player die and the world in ruins. It also served as a finale to the original Armored Core gameplay, as the Armored Core 4 and Armored Core V generations would introduce big changes to the mechanics and style of the games.
  • With the Baldur's Gate saga revolving around the prophecy of the Bhaalspawn, Baldur's Gate II: Throne of Bhaal shows the final war between the Bhaalspawn, in which almost all of them die, reveals the destiny of the Player Character as the Chosen One, and gives the player character the chance to either become a god or give up the essence of Bhaal for good. It also features epilogues for all the NPC party members you have with you. (Baldur's Gate III was announced much later, but it's set hundreds of years in the future and has a different premise.)
  • World of Warcraft: Legion pretty much deserves a mention for being an aversion, for being an incredibly epic-scale and final Grand Finale for something that isn't. The Legions of Hell that have been the Greater-Scope Villain behind at least half of everything happening in the myriad plots in the series are finally invading the world in full force, and to defeat them, the Player Character acquires one of the most legendary weapons in the lore of the world and becomes a leader in such an esteemed organisation they're basically a Big Good instead of just The Hero now — oh, and by the way, about the biggest Big Goods in the world are killed in the introduction, and more named characters keep dying all the time. You finally go to the legendary Tomb of Sargeras, which had a big role in starting the conflict back in Warcraft I, and kill the demon monarch Kil'jaeden, but instead of ending there, this leads to the planet that is the demons' main base of operations being drawn through space to sit next to your world, so next you invade it, make your way to the heart of the Legion's base of operations and destroy it, then fight and defeat two titans, beings with planet-scale powers, while saving all the good titans, who used to be dead and who basically made your world in the far past, so you just saved your own gods. Then the Satanic Archetype Galactic Conqueror Omnicidal Maniac God of Evil appears in person for the first time and tries to stab your world to death with a sword bigger than mountain ranges before finally being thwarted for good. And then you see how it's, nevertheless, all been paving the way for another expansion.
  • Sakura Wars 4: Fall in Love, Maidens serves as the fourth and final chapter in Ichiro Ogami's story arc for Sakura Wars, which started with the original 1996 game.
  • The King of Fighters 2000 is this in a more meta sense. While it's only the second game in the NESTS trilogy, it was the final game made before SNK's bankruptcy. As such, it has more of a sense of finality and celebration of SNK's legacy to it, with lots of new Strikers not only taken from other SNK games with no regard to continuity (i.e. Last Blade, Samurai Shodown and Savage Reign), but also Strikers like Neo & Geo from an obscure quiz game, SNK's original mascot G-Mantle, and multiple prototype and alternate versions of certain characters. The game also ends with the destruction of South Town, the setting for Fatal Fury and the most important location in the SNK verse, symbolizing the end of the SNK era.
  • The official Grand Finale of the main Five Nights at Freddy's series is Freddy Fazbear's Pizzeria Simulator. The fire destroys Molten Freddy, the remains of Ennard whom are now controlled by Funtime Freddy, Springtrap aka William Afton, deteriorated even further but now being able to speak and just as willing to murder as always, Scrap Baby, Circus Baby once she put herself together following Ennard's ejection of her, and embracing her identity as William's daughter Elizabeth to become a murderer like him, Lefty, a seemingly new character that really is a suit designed to trap the Puppet, now revealed to be possessed by Henry Emily's daughter Charlotte, and the Freddy's pizza chain as a whole. Only the fate of the Puppet is debatable, but even then, it gets closure to its story.
  • DoDonPachi SaiDaiOuJou is not just this for the DonPachi franchise, but is also CAVE's last big shmup.
  • The Henry Stickmin Series culminates in The Henry Stickmin Collection, a revamped compilation of every game in the series, with the final game continuing from every possible path from the prior two games.

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