How to describe this game? Hrm...well, what I Wanna Be the Guy is to platformers, The Impossible Quiz is to puzzle games. Mainly composed of trick questions, with the answer occasionally not in the answer box, it's frustrated many a Let's Play host and amused many people. The game develops a storyline as it goes on, and it's surprisingly engaging considering its roots as a silly flash game.
You can play the game here. Its sequel, The Impossible Quiz 2, is here. The episodic Impossible Quiz Book can be found here: Chapter 1, Chapter 2, Chapter 3. The Impossible Quizmas can be found here. If the finished games are too hard, try the prototype version here.
This game contains examples of:
- The Alleged Car: Question 84 of Book Chapter 2 has one as part of the question.
- Animation Bump/Art Evolution: In the third installment, the animation has improved considerably, and it develops a rather engaging (but still very silly) storyline about aliens and time travel.
- April Fools' Day
- Arc Number: 69, as in the Running Gag phrase "LOL, 69".
- Arc Words: More like Arc Answer, but "Blue, Red, Blue, Yellow". Appears twice in TIQ, once in TIQ2, as the antepenultimate question, in a severely destroyed state, in Book Chapter 3, and as the final question in Quizmas."Can you still remember?"
- Ascended Extra: Chris, who was a nameless cat in TIQ1 used for a single question, gained star status in the sequels.
- Back for the Finale: Quite a few old questions reappear in The Impossible Quiz Book Chapter Three, with new twists.
- Bilingual Bonus:
- Some of the questions (along with the answers) in Book Chapter 3 are written in hieroglyphs (because they are set in Ancient Egypt).
- Question 145, also from Book Chapter 3, is written in German.
- But Thou Must!: One of the questions from the first quiz is "Can you get this question wrong?", to which the answers are "No", "Nope", "Not really", and "Of course not", any of which lets you pass on to the next question.
- Button Mashing: Some questions require you to do this (for example, the "CHARGE UR LAZER" question in TIQ1).
- Cartoon Bomb: Some questions in all of the games have these, acting as timers. If they explode, the game ends immediately, regardless of how many lives you have left.
- Check-Point Starvation: There are no check points in any of the games, and one of the questions from the second mocks the player for wanting one.
- Averted in the iOS version, where "Moron Marks" do appear.
- Chekhov's Gun: The gimmick behind the Impossible Quiz Book Chapter Two trailer above figures into the actual chapter. If you don't know how to solve it, you won't be able to continue the quiz.
- Your skips, in the original. If you don't keep them all until the end, you can't win. Which is why that (as stated in the instructions from the sequel) they are actually useless.
- Also in the original, question 50 tells you: "Remember: blue, red, blue, yellow" and "108 = 4, 8, 15, 16, 23, 42". The first part comes back as the answer of question 56, and again for question 98. The second part is the answer to question 108.
- Common HTTP Status Code: In Book Chapter 3, after wiping the Impossible Quiz from history and ending the game, you're shown the message "Error 404 "The Impossible Quiz.swf" could not be found".
- Continuity Cavalcade: The ending of TIQB Chapter 3.
- Cue O'Clock: Question 18 has a clock with some of the numbers replaced with pictures of a bucket, a banana, a house and a hammer.
- Cute Kitten: Chris the Cat.
- Death by Genre Savviness: After you do some questions and understand how logic works in this game, later questions will appear to have tricks, but are supposed to be taken at complete face value.
- Does This Remind You of Anything?: Question 81 of the first quiz has you basically giving a lightning rod a handjob to the point where it spurts out a white semen-like lightning.
- Exactly What It Says on the Tin: Subverted. They're near-impossible, but seem to be completely so until you master them.
- Excuse Plot: The Impossible Quiz Book has a plot that involves the abduction of Chris and his Impossible Quiz Book.
- Face Palm:
- Frank does this on question 49 in the second quiz if you type a letter that Frank says while the "Frank Says..." prompt is not on the screen.
- Chris does this on game over in Impossible Quiz Book chapter 2.
- Fission Mailed: Question 107 of the first quiz.
- Flat "What": One of the answers to Question 50 (the one that tells you to remember a sequence of colors and numbers).
- Gainax Ending/The Ending Changes Everything: The ending of Quizbook Chapter 3. Lampshaded/parodied when the game cuts to a (potentially fake) error screen due to the Impossible Quiz being erased from history.
- Game-Breaking Bug/Guide Dang It!: One of the questions makes you forces you to get your cursor from one island to another without touching the water. At the time the game was made, right clicking will bring up a drop down menu that works as a overlay, as a "bridge" to the other island. However, because of some update to flash that has come since, the dropdown no longer functions as an overlay, meaning that other exploits have to be used meaning the question is impossible to solve the normal way. It is possible to solve: click your mouse buttons and drag your mouse to the other island with the mouse button still clicked in. Or using alt-tab with plenty of open stuff (at least 10 to make a bridge). Or mousing around the outside of the window.
- Gameplay Grading: When and if you reach the end of The Impossible Quiz 2, the game ranks you on how many Fusestoppers and Skips you found, how many of each you used, and how many lives you lost. A perfect run—that is, all Fusestoppers and Skips found, none of them used, and no misses—nets you an A* rank.
- Gameplay Roulette: Among the more traditional-style questions, you are frequently thrown into minigames where you have to click on things, navigate a maze, etc.
- Giant Enemy Crab: One appears (even called Giant Enemy Crab) in question 88 of the Quiz Book. It is bothering a city and spitting out water.
- Grand Finale: The Impossible Quiz Book Chapter 3: Spatula Future
- Hostile Show Takeover: Chris, having gotten beaten up during an earlier question in The Impossible Quiz 2, marches in after Question 100 and conducts the final 20, several of which are specifically about him.
- Hurricane of Puns: Some of the correct answers in the quizzes are puns.
- Insane Troll Logic: Some of the tests run on this.
- Intentional Engrish for Funny: At some points, the questions are in either faux-Japanese Engrish or faux-German Engrish.
- Just Ignore It: Question 94 of the original features a bomb counting down and the words "Stop it!" and a "Detonate! button at the top above the bomb. How do you pass the question? Ignoring it. The bomb is a dud.
- Also, question 107. It's a Fission Mailed example, because the "Game Over!" screen comes up, but as long as you wait a few seconds, it will disappear and say it was a fake.
- Late-Arrival Spoiler: The Impossible Quiz 2 spoils the fact that, in its predecessor, you can't use skips before the final question or else the game becomes Unwinnable by Design.
- LOL, 69: The Trope Namer.
- In the first game, question 69 asks "Are you enjoying the quiz?" The correct answer is "LOL, 69".
- In the second game, question 69 asks "69-67=?" Suprisingly, the answer is not "LOL", but clicking 2 on the bomb.
- In the second game, the final question is a grid of numbers from 1 to 100. The exact question is randomly chosen, one of which is simply "LOL". The answer is, of course, 69.
- In Chapter 2 of Book, question 69 simply says "LOL 69" with an arrow pointing to the question number to signify this even further. The question number must be pressed 69 times to proceed.
- Luck-Based Mission/Final-Exam Boss: The last question on Impossible Quiz 2 calls back to one of the first 100 questions in the quiz (a random question each time), and the answer is the number of the question which is being referred to.
- Mind Screw: The game frequently switches between three main methods of answering: Yes, Baaah, and Abandon all hope, ye who enter here! It also has a few other settings that come up all of once.
- My Name Is ???: Norman Mapping, from Book Chapter 2.
- Mythology Gag: Many bits and bolts in the Quizzes are originally from Splapp's previous comics and Flash movies:
- The recurring character Mars debuts in Space: Serious Business singing "What is the Light?" by Flaming Lips, just like in Question 92 of The Impossible Quiz.
- The minigames where you help Dr. Eggman break Sonic the Hedgehog's leg (in the first quiz) and help Amy Rose commit suicide (in the second) come from the Flash movie Sonic Breaks his Neck.
- The two rivaling alien races Phlovomites and Spatulons first appear in these drawings.
- Needle in a Stack of Needles: Question 42 of the original requires you to choose the correct answer (42) in the middle of a whole screen of 42s. It's the 42nd one.
- Ninja Prop: The first quiz has a question where your cursor must reach a goal, except both your cursor and the goal are stuck on spots of white surrounded by pink, which you're not supposed to touch. You have to right-click and use the context menu as a bridge to get to the goal.
- Nintendo Hard: WRONG! -1 LIFE
- No Fair Cheating: Press Tab in any of the games after the prototype."CHEATER! Tabbing is for TWATS!" (TIQ 2)
"NO TABBING YOU CHEATING BASTARD!" (TIQ Book Chapters 1 and 3)
"ZOMG!! HAXXOR DETECTED — CALLING INTERNET POLICE..." (TIQ Book Chapter 2)
"I CAN'T BELIEVE YOU'RE TRYING TO CHEAT
...But it is Christmas... So here's a Game Over gift!" (TI Quizmas)
- No Item Use for You:
- The original Quiz disables your Skips on some questions. Not that it matters, because you need all seven Skips for the final question.
- In the second Quiz, only the final question disables your Skips.
- Nostalgia Level: A random question from the first quiz (e.g. the "What flavour is cardboard?" one) is reused in the second quiz, complete with the exact same button design.
- Then, on question 117, it reproduces a question from the Impossible Quiz prototype, again with the same graphic design. Considering that at the time few people even knew of the prototype's existence, this threw a lot of people for a loop.
- The Impossible Quiz Book: Chapter 1 features a question from one of the previous quizzes, and one of the possible answers is "Wait a minute... this question is familiar...". It's so wrong, isn't it?
- Any time the blue, red, blue, yellow puzzle appears. Book 3 throws you for a loop, as you have to perform the button sequence as the screen is getting swallowed in lava and general temporal destruction, with the broken-off REMEMBER? sign almost serving as a dark reminder of the chaos that has been wrought in the timeline due to your actions.
- Obvious Rule Patch: In early releases of the first quiz, people would cheat their way through question 106 by right-clicking and then waiting until it got to the end. Later versions patched it so that now right-clicking on that question kills you.
- One-Hit Kill: Bomb questions will bypass the lives system and end the game if you run out of time.
- Outside-the-Box Tactic: Quite a few questions require some lateral thinking skills. For example, one question is a simple math question, but none of the choices given are the correct answer. However, the question number itself is.
- Subverted a few times in TIQB where an outside the box option is available as an answer, but the correct answer is instead one of the given choices.
- Phlebotinum Killed the Dinosaurs: In The Impossible Quiz Book Chapter 3, one of the questions requires you to open a time portal in the "It's the End of the World!!!!!" question (previously seen in The Impossible Quiz 1) to send a meteor through to the dinosaur age and wipe them out.
- Press X to Die:
- Pressing the tab key will instantly kill you, since it is the key used to highlight clickable objects in Flash and the game has detected that you are trying to cheat your way through.
- "If you press this button, it's game over," from Question 35 of the first quiz.
- Question 94 of the first quiz has a bomb with a "Detonate" button.
- "Press 'Yes' to Exit" from Question 74 of the second quiz, "Please don't press this" from Question 26 of TIQB, and "Shut Down" from Question 94 of TIQB. Choosing these answers will restart the Flash player.
- Press X to Not Die: Press Tab 50 times! Actually, don't bother. You'll DIE!
- Pun: The Impossible Quiz Book Chapter 3 has the subtitle "Spatula Future"note . The game calls it "an awesome pun!"
- Punny Name: The name of Norman Mapping (the Spatulon) is a pun on normal mapping.
- Retraux: Questions 61-70 of The Impossible Quiz Book are loaded and styled like a ZX Spectrum program.
- Revenge of the Sequel: One of several unofficial Fan Sequels: Save the Death Star from premature destruction in the Revenge Against the Impossible Quiz. Set in 2007 and during the events of the 2007 Death Star novel, but before A New Hope.
- Rule of Three: There are three official installments of The Impossible Quiz, with the final one consisting of three chapters.
- Running Gag:
- Blue, red, blue, yellow. Can you remember it?
- LOL, 69 (actually used as one of the possible last questions to The Impossible Quiz 2) In Question 69 of Chapter 2 you literally click the question number 69 times.
- Lemurs (They were even mentioned 5 times in "The Impossible Quiz 2").
- The color brown.
- Schmuck Bait:
- One question in The Impossible Quiz Book has an answer labeled "Please don't press this." You'd better not, since doing so resets the game!
- From the original: "IF YOU PRESS THIS BUTTON, IT'S GAME OVER..." "Alternatively, Click This Button to carry on"
- Self-Deprecation: In The Impossible Quiz Book Chapter 1:Q25: Why is the sand wet?
Q26: So... the sand is wet because the sea weed on it?!
Q27: How is that even possible? I mean, the sea is just a huge mass of water, how could it urinate on a beach?
A: Wow. The Impossible Quiz has sure gone downhill!
Q109: What does T.A.R.D.I.S. stand for?
- In The Impossible Quiz Book Chapter 3:
A: Titting Arsing Retarded Dicking Impossible Shit-Quiz
- Series Mascot: Chris the Cat.
- Shout-Out: Has its own page.
- Surreal Humour
- Timed Mission: Bomb questions; run out of time and it's an immediate Game Over regardless of how many lives you have.
- Trial-and-Error Gameplay: This is mostly how the game is played, since the correct answers are not as obvious on the first try; they can be either puns, word play, or just something completely random.
- Most answers make sense at least in retrospect, so if you catch the author's train of thought you will answer it correctly. Except question 64 in the first quiz, which is confirmed by the author to be totally random, and has no explanation for it's answer whatsoever.
- Unwinnable by Design: Using even one skip makes you unable to pass the final question in the first game. The second game is sincere in informing you that you are allowed to use your skips and still finish, but skips are disabled on the final question in order to prevent an Anti-Climax Boss situation, and using skips will lower the grade you get if you finish.
- Unwinnable by Mistake: On Question 92 of the first quiz, if you complete the task too quickly before the bomb appears, it will kill you. Otherwise, the bomb countdown stops once you complete it.
- Uranus Is Showing: In Question 66 of Quiz Book Chapter 2, the name of the planet Uranus is followed by the description "Is Bleeding".
- Very Definitely Final Dungeon: The last 10 questions of the first quiz and the last 20 of the second have different music and presentation than the questions that preceded them. They are more difficult and all timed.
- Violation of Common Sense: Several questions require you to disregard common sense to pass, such as a question that reads "Press this button to kill you before the bomb does." It was referring to the words "this button" in the question. If you click "this button", YOU DIE. The actual correct answer is to push the threatening-looking button.
- "What is the 7th letter of the alphabet?" Answer: H. By which the game means the 7th letter of the word "the alphabet", and not the literal alphabet.
- Wall of Text: The first two quizzes each have one question with this. Don't bother reading it, though... because a bomb will suddenly appear out of nowhere to kill you.
- Wham Line: One on the very final question of the original TIQ:"USE YOUR SKIPS!"
- What Does This Button Do?: Leads to many correct answers in the early game, and then it gets Zig-Zagged.
- A Winner Is You: If you somehow managed to answer all of the questions in the first game, you are awarded with... an image of a trophy with the words "UR WINNAR" on it. That's it. Averted in the sequels though, where the Gameplay Grading system is introduced.