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* The game ''VideoGame/AnotherCenturysEpisode 3 The Final'' was this for the UsefulNotes/PlayStation2 version of the franchise, going so far as to introduce its first Super Robot franchise with ''Manga/GetterRobo Armageddon''.

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* The game ''VideoGame/AnotherCenturysEpisode 3 The Final'' was this for the UsefulNotes/PlayStation2 Platform/PlayStation2 version of the franchise, going so far as to introduce its first Super Robot franchise with ''Manga/GetterRobo Armageddon''.
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* ''VideoGame/TwilightSyndrome'''s original two volumes build up a [[DefrostingIceQueen personal story arc]] for Yukari from the beginning, though this only becomes evident gradually. The last canon chapter, "Reverse Town", brings this to its conclusion as [[spoiler: a [[TheJourneyThroughDeath journey through an ethereal, surreal version of her school at the tail-end of an]] AfterlifeAntechamber forces her to confront her true feelings about her relationships with her boyfriend Kitamura, her divorced parents, and her friends, which she had kept [[HiddenHeartOfGold bottled up]] in a way that only aggravated things, so that she can [[EarnYourHappyEnding return home]] alongside the lost little girl she and her friends had gone searching for.]]
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* Despite being a prequel, ''[=RayCrisis=]'' is this for the ''VideoGame/RaySeries'', as it shows the events that would eventually lead up to ''[=RayForce=]''. The Playstation port received two different subtitles (''Series Termination'' in North America and ''-The End of RAY-'' in Japan) to emphasize the end of the series.
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Natter, a game that doesn't exist, and one that's just a last game made and not a Grand Finale.


** And ''right before'' the ''Sorrow'' series, the Dracula saga ends with a bang in 1999, as Julius Belmont killed him off for good. Hopefully, they'll get along to making that final battle into a game eventual-oh, wait, they're rebooting the series with ''VideoGame/CastlevaniaLordsOfShadow'', aren't they? Damn it, Hideo Kojima.
** ''VideoGame/CastlevaniaLordsOfShadow2'' also brought an end to the Lords of Shadow storyline, and given Konami's change of focus from mainstream gaming, is likely to be the finale of the entire ''Castlevania'' franchise.

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*** WordOfGod says ''VideoGame/MegaManBattleNetwork3WhiteAndBlue'' was [[SeriesFauxnale originally supposed to be this]] for the Battle Network series, and it shows as the game has a sense of finality to it. The doomsday monster that was the prototype of the internet world is revived and serves as the final boss, we meet Tadashi Hikari (Lan's grandfather and the creator of the internet world), Lan gets to interact with Mega Man in the cyber world via Pulse Transmission, the origins of the Undernet are revealed, Wily is finally arrested, Bass' backstory is revealed and he later [[spoiler:loses his memory and hatred of humanity with it]], and Mega Man pulls a HeroicSacrifice to save Lan- [[CharacterDevelopment prompting Lan to work on becoming a more mature kid]] in Mega Man's absence [[spoiler:(Mega Man gets better during the end credits)]]. This isn't the first Mega Man series this happened to (see below).

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*** WordOfGod says ''VideoGame/MegaManBattleNetwork3WhiteAndBlue'' was [[SeriesFauxnale originally supposed to be this]] for the Battle Network series, and it shows as the game has a sense of finality to it. The doomsday monster that was the prototype of the internet world is revived and serves as the final boss, we meet Tadashi Hikari (Lan's grandfather and the creator of the internet world), Lan gets to interact with Mega Man in the cyber world via Pulse Transmission, the origins of the Undernet are revealed, Wily is finally arrested, Bass' backstory is revealed and he later [[spoiler:loses his memory and hatred of humanity with it]], and Mega Man pulls a HeroicSacrifice to save Lan- [[CharacterDevelopment prompting Lan to work on becoming a more mature kid]] in Mega Man's absence [[spoiler:(Mega Man gets better during the end credits)]]. This isn't credits)]].
** ''VideoGame/MegaManStarForce 3'' is marketed as "the ultimate climax" of
the first Mega Man series this happened (and thus, the ''Battle Network'' timeline). [[spoiler:And it very much does, as Geo finally finds his missing dad and gets to (see below).bring him home.]]

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** All things considered, ''VideoGame/ResidentEvil6'' might be the last game, as it has appearances from several high profile figures from previous games, and they already have knowledge to beat zombies, just there is a new virus. Though there's still [[CashCowFranchise several spin offs and merchandise available]], and they have ''still'' continued the main series with ''VideoGame/ResidentEvil7Biohazard'', albeit with a serious GenreShift towards horror.

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** All things considered, ''VideoGame/ResidentEvil6'' might be the last game, as it has appearances from several high profile figures from previous games, and they already have knowledge to beat zombies, just there is a new virus. Though there's still [[CashCowFranchise several spin offs and merchandise available]], and they have ''still'' continued the main series with ''VideoGame/ResidentEvil7Biohazard'', albeit with a serious GenreShift towards horror.horror and starts with a fresh new protagonist Ethan Winters.
** ''VideoGame/ResidentEvilVillage'' ended up to be the ''true'' Grand Finale of the mainline entries by wrapping up some of the critical plot elements from previous games, with [[spoiler: a new GreaterScopeVillain Mother Miranda being responsible for mentoring the founder of Umbrella Corporation as well as the different bioweapon projects including E-001 from ''7''. It also wrapped up as the finale for Ethan's story arc, which ended up with his HeroicSacrifice during his final battle against Miranda]].
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* ''VideoGame/XenobladeChronicles3'' and its DLC campaign ''VideoGame/XenobladeChronicles3FutureRedeemed'' together mark the conclusion of the [[MythArc "Klaus Saga:"]] the tale of a scientist's phase transfer experiment which destroyed Earth and created two universes dealing with the fallout. Ontos, the last of the Trinity Processor Cores which controlled said phase transfer device, is destroyed, taking with them any remaining memories of the old Earth. Both halves of Earth, [[VideoGame/XenobladeChronicles2 Alrest]] and [[VideoGame/XenobladeChronicles1 the Bionis]], work together in reality and the artificial world Aionios to survive the apocalyptic collision of their two worlds as well as move past their people's collective unconscious fear of the future embodied in Moebius. Their efforts succeed, and at long last the worlds are reunited into a stable whole. Meanwhile, Aionios itself is studded with landmarks and creatures across both games AND their expansions, with a cutscene near the end of ''Future Redeemed'' even connecting ''Xenoblade'' with ''VideoGame/XenoSaga'', ''VideoGame/XenobladeChroniclesX'', and ''VideoGame/XenoGears.''
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** ''VideoGame/MetroidDread'' was advertised as being this to the 2D titles, ending the focus on Samus and her relationship with the titular creatures (which are not extinct [[spoiler:unless you want to count Samus herself]]) that formed the basis of the previous four installments.

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** ''VideoGame/MetroidDread'' was advertised as being this to the 2D titles, ending the focus on Samus and her relationship with the titular creatures (which are not now extinct [[spoiler:unless you want to count Samus herself]]) that formed the basis of the previous four installments.

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* ''Videogame/MetroidPrime3Corruption'' concludes the trilogy and the Phazon arc. This is an even more ActionizedSequel and begins with the space pirates declaring all out war on the galactic federation. Samus must help them fight back, destroy several more Leviathans and defeat BigBad Dark Samus, whilst Samus is basically dying from Phazon corruption. However, it wouldn't be the last ''Metroid Prime'' game, as ''Metroid Prime 4'' would be announced in 2017.
** ''VideoGame/MetroidDread'' is the finale to the story surrounding the titular Metroid species and Samus's relationship with them. Future sequels will have Samus embarking on new adventures.

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* ''Videogame/MetroidPrime3Corruption'' concludes the trilogy and ''Franchise/{{Metroid}}'':
** ''VideoGame/MetroidPrime3Corruption'' concluded
the Phazon arc. This is an even more ActionizedSequel and begins with arc that served as the space pirates declaring all out war on basis of the galactic federation. original trilogy, having Samus must help them fight back, defeat Dark Samus and destroy several more Leviathans and defeat BigBad Dark Samus, whilst Samus is basically dying from the planet [[GeniusLoci Phaaze]], forever ridding the universe of the Phazon corruption. However, it wouldn't be the last ''Metroid Prime'' game, as ''Metroid Prime 4'' substance, though ''VideoGame/MetroidPrimeFederationForce'' would be announced serve as a DenouementEpisode exploring the conflict between the Galactic Federation and the Space Pirates in 2017.
the aftermath.
** ''VideoGame/MetroidDread'' is the finale was advertised as being this to the story surrounding 2D titles, ending the titular Metroid species focus on Samus and Samus's her relationship with them. Future sequels will have the titular creatures (which are not extinct [[spoiler:unless you want to count Samus embarking on new adventures.herself]]) that formed the basis of the previous four installments.

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** Of course, this is subverted when it's followed up by ''VideoGame/FiveNightsAtFreddysSecurityBreach'', but things are notably different as a result of the Pizzeria. For starters, Freddy is mostly cured of his psychotic behavior and becomes the hero of the story instead of the villain (barring his obligatory brainwashing), Fazbear Entertainment has broken its curse of poor management and sales, and Afton is imprisoned by a monster created from his former victims. Most importantly, this is the last game Scott Cawthorn developed before officially retiring, so all future FNAF will be its own sub-series.
* Similar to ''Halo 3'', ''VideoGame/GearsOfWar 3'' ends on a very epic note and gives a final conclusion to the game universe's central conflict. One of the most major characters dies in a HeroicSacrifice, most of the plot threads are resolved, and the BigBad is finally killed. However, a few questions regarding the backstory and the truth behind the causes of the war are LeftHanging. Like the Halo series, a prequel and fourth game have been made 9since then.

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** Of course, this is subverted when it's followed up by ''VideoGame/FiveNightsAtFreddysSecurityBreach'', but things are notably different as a result of the Pizzeria. For starters, Freddy is mostly cured of his psychotic behavior and becomes the hero of the story instead of the villain (barring his obligatory brainwashing), Fazbear Entertainment has broken its curse of poor management and sales, and Afton is imprisoned by a monster created from his former victims. Most importantly, this is the last game Scott Cawthorn developed before officially retiring, so all future FNAF will be its own sub-series.
* Similar to ''Halo 3'', ''VideoGame/GearsOfWar 3'' ends on a very epic note and gives a final conclusion to the game universe's central conflict. One of the most major characters dies in a HeroicSacrifice, most of the plot threads are resolved, and the BigBad is finally killed. However, a few questions regarding the backstory and the truth behind the causes of the war are LeftHanging. Like the Halo series, a prequel and fourth game have been made 9since then.
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* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' closes the door on the [[StoryArc "Hero of Time Saga"]] that encompassed ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'', and ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]''. The game shows that the Hero of Time made an effort to pre-emptively stop Ganondorf from gaining the Triforce as how such led to the BadFuture. However, due to him somehow having the Triforce of Courage in the last scene of ''Ocarina of Time'', this led to Ganondorf getting the Triforce of Power anyway, which would lead him to plot once again to rule the world after being sealed in the Twilight Realm. The game further reveals that because the Hero of Time (allegedly) saved Hyrule early, he was unable to pass down his skills and die with regret of not doing so. His descendant, the Link of ''Twilight Princess'' gives his story closure by learning skills from the [[SpiritAdvisor Hero of Time's ghost]] and stopping Ganondorf's plot.
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* ''VideoGame/ArmoredCore: Last Raven'' concludes the plot of the third ''Armored Core'' generation by having every character except the player die and the world in ruins. It also served as a finale to the original ''Armored Core'' gameplay, as the ''Armored Core 4'' and ''Armored Core V'' generations would introduce big changes to the mechanics and style of the games.

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* ''VideoGame/ArmoredCore: Last Raven'' ''VideoGame/ArmoredCoreLastRaven'' concludes the plot of the third ''Armored Core'' ''VideoGame/ArmoredCore'' generation by having every character except the player die and the world in ruins. It also served as a finale to the original ''Armored Core'' gameplay, as the ''Armored Core 4'' and ''Armored Core V'' generations would introduce big changes to the mechanics and style of the games.

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* ''VideoGame/Doom64'' could be seen as the big finale to [[VideoGame/{{Doom}} the original series]] before ''VideoGame/Doom3'' rebooted it. Doomguy has seemingly killed every last demon in Hell, and [[IChooseToStay chooses to stay behind]] to ensure that no demon ever rises again. However, [[spoiler:''VideoGame/DoomEternal'' reveals that the Doom Slayer introduced in ''VideoGame/Doom2016'' is in fact the original Doom Guy; long story short, he ended up dropping in an alternate dimension sometime after the end of ''64'']]. ''Doom Eternal'' also has the two-part DLC pack ''The Ancient Gods'', which shows the Doom Slayer trying to revive [[GreaterScopeVillain the Dark Lord]] for the FinalBattle.

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* ''VideoGame/Doom64'' could be seen ''VideoGame/Doom64'': For its time, the game served as the big finale to [[VideoGame/{{Doom}} the original series]] before ''VideoGame/Doom3'' rebooted it. Doomguy has seemingly killed every last demon in Hell, and [[IChooseToStay chooses to stay behind]] to ensure that no demon ever rises again. However, [[spoiler:''VideoGame/DoomEternal'' ''VideoGame/DoomEternal'' reveals that the [[spoiler:the Doom Slayer introduced in ''VideoGame/Doom2016'' is in fact the original Doom Guy; long story short, he ended up dropping in an alternate dimension sometime after the end of ''64'']]. ''Doom Eternal'' also has the two-part DLC pack ''The Ancient Gods'', which shows the Doom Slayer trying to revive [[GreaterScopeVillain the Dark Lord]] for the FinalBattle.



* ''VideoGame/WorldOfWarcraft: Legion'' pretty much deserves a mention for being an {{aversion}}, for being an incredibly epic-scale and final Grand Finale for something that isn't. The LegionsOfHell that have been the GreaterScopeVillain behind at least half of everything happening in the myriad plots in the series are finally invading the world in full force, and to defeat them, the PlayerCharacter acquires one of the most legendary weapons in the lore of the world and becomes a leader in such an esteemed organisation they're basically a BigGood instead of just TheHero now -- speaking of which, about the biggest Big Goods in the world are killed in the introduction, and more named characters keep dying all the time. You finally go to the legendary Tomb of Sargeras, which had a big role in starting the conflict back in ''VideoGame/{{Warcraft}} I'', and kill the [[DemonLordsAndArchDevils demon monarch]] Kil'jaeden, but instead of ending there, this leads to the planet that is the demons' main base of operations being drawn through space to sit next to your world, so next you invade ''it'', make your way to the heart of the Legion's base of operations and destroy it, then fight and defeat two ''titans'', beings with planet-scale powers, while saving all the good titans, who used to be dead and who basically made your world in the far past, so you just saved your own gods. Then the SatanicArchetype GalacticConqueror OmnicidalManiac GodOfEvil appears in person for the first time and tries to stab your world to death with a sword bigger than mountain ranges before apparently being thwarted for good at last. And then you see how it's, nevertheless, all been paving the way for another expansion.

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* ''VideoGame/WorldOfWarcraft: Legion'' pretty much deserves a mention for being an {{aversion}}, for being an incredibly epic-scale and final Grand Finale for something that isn't. The LegionsOfHell that have been the GreaterScopeVillain behind at least half of everything happening in the myriad plots in the series are finally invading the world in full force, and to defeat them, the PlayerCharacter acquires one of the most legendary weapons in the lore of the world and becomes a leader in such an esteemed organisation they're basically a BigGood instead of just TheHero now -- speaking of which, about the biggest Big Goods in the world are killed in the introduction, and more named characters keep dying all the time. You finally go to the legendary Tomb of Sargeras, which had a big role in starting the conflict back in ''VideoGame/{{Warcraft}} I'', and kill the [[DemonLordsAndArchDevils demon monarch]] Kil'jaeden, but instead of ending there, this leads to the planet that is the demons' main base of operations being drawn through space to sit next to your world, so next you invade ''it'', make your way to the heart of the Legion's base of operations and destroy it, then fight and defeat two ''titans'', beings with planet-scale powers, while saving all the good titans, who used to be dead and who basically made your world in the far past, so you just saved your own gods. Then the SatanicArchetype GalacticConqueror OmnicidalManiac GodOfEvil appears in person for the first time and tries to stab your world to death with a sword bigger than mountain ranges before apparently being thwarted for good at last. And then you see how it's, nevertheless, all been paving the way for another expansion.expansion.
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* Case 3-5 of the ''Franchise/AceAttorney'' series is notably longer than most others, wraps up all unanswered plot threads, brings back multiple characters that were PutOnABus just in time for the finale, and features unusual and awesome sections such as playing as Edgeworth for a while and Phoenix teaming up with Franziska for an investigation, [[SeriesFauxnale though the series eventually continues on]] after a TimeSkip and a temporary change in protagonists.

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* ''VisualNovel/PhoenixWrightAceAttorneyTrialsAndTribulations'' serves as this to the original Phoenix Wright trilogy, with Case 3-5 of the ''Franchise/AceAttorney'' series is being notably longer than most others, wraps wrapping up all unanswered plot threads, brings bringing back multiple characters that were PutOnABus just in time for the finale, and features featuring unusual and awesome sections such (such as playing as Edgeworth for a while and Phoenix teaming up with Franziska for an investigation, [[SeriesFauxnale though the series eventually continues on]] after a TimeSkip investigation), and finally signifying Phoenix's growth from a temporary change in protagonists.rookie to a full-fledged defense attorney.

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* With the ''Baldur's Gate'' saga revolving around the prophecy of the Bhaalspawn, ''Videogame/BaldursGateIIThroneOfBhaal'' shows the final war between the Bhaalspawn, in which almost all of them die, reveals the destiny of the PlayerCharacter as the ChosenOne, and gives the player character the chance to either become a god or give up the essence of Bhaal for good. It also features epilogues for all the NPC party members you have with you. (''Videogame/BaldursGateIII'' was announced much later, but it's set a century afterward and has a different premise.)

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* With the ''Baldur's Gate'' ''VideoGame/BaldursGate'' saga revolving around the prophecy of the Bhaalspawn, ''Videogame/BaldursGateIIThroneOfBhaal'' shows the final war between the Bhaalspawn, in which almost all of them die, reveals the destiny of the PlayerCharacter as the ChosenOne, and gives the player character the chance to either become a god or give up the essence of Bhaal for good. It also features epilogues for all the NPC party members you have with you. (''Videogame/BaldursGateIII'' was announced much later, but it's set a century afterward and has a different premise.)


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* The final level of ''VideoGame/{{Unpacking}}'' has double the rooms of the house the previous two levels were set in had (though a few are very small).
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* ''VideoGame/{{Crysis}} 3'' decisively finishes the storyline of the games, ending the war against [[InscrutableAliens the Ceph]] and [[MegaCorp CELL]] for good and completing Prophet's CharacterDevelopment.

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* ''VideoGame/{{Crysis}} 3'' ''VideoGame/Crysis3'' decisively finishes the storyline of the games, ending the war against [[InscrutableAliens the Ceph]] and [[MegaCorp CELL]] for good and completing Prophet's CharacterDevelopment.
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* The good endings of the ''VideoGame/CastlevaniaChroniclesOfSorrow'' duology mark the conclusion of the battle between Dracula and the Belmont clan. In the first, Soma Cruz manages to defeat the evil of Castlevania that sought to turn him into Dracula again. In the second, he refuses the mantle once again despite being told that the BalanceOfGoodAndEvil demands that he become the King of Evil. So even if the universe truly needs a BigBad, it won't be Dracula again. To keep the franchise from dying, all subsequent games take place ''before'' the Sorrow series. Though those games also break the pattern by featuring non-Belmont protagonists who don't specialize in whips (Jonathan being a borderline example since he uses a variety of weapons).

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* The good endings of the ''VideoGame/CastlevaniaChroniclesOfSorrow'' ''VideoGame/CastlevaniaAriaOfSorrow'' and ''VideoGame/CastlevaniaDawnOfSorrow'' duology mark the conclusion of the battle between Dracula and the Belmont clan. In the first, Soma Cruz manages to defeat the evil of Castlevania that sought to turn him into Dracula again. In the second, he refuses the mantle once again despite being told that the BalanceOfGoodAndEvil demands that he become the King of Evil. So even if the universe truly needs a BigBad, it won't be Dracula again. To keep the franchise from dying, all subsequent games take place ''before'' the Sorrow series. Though those games also break the pattern by featuring non-Belmont protagonists who don't specialize in whips (Jonathan being a borderline example since he uses a variety of weapons).
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* ''VideoGame/GuitarHero Warriors of Rock'' was not explicitly labelled as being the end of the series, but with the band game market about to crash due to oversaturation (caused mainly by themselves), it sure felt like it (and indeed, it was officially killed in 2011, until the brief ContinuityReboot ''VideoGame/GuitarHeroLive''). The game has a story mode building upon its classic characters, which were given superpowers and enlisted to fight "the Beast" with ThePowerOfRock to save the world. There was an entire chapter built around Music/{{Rush}}'s "Music/TwentyOneTwelve", a brand-new Music/{{Megadeth}} song to serve as the final song (specifically composed to be HarderThanHard), and CreativeClosingCredits [[https://www.youtube.com/watch?v=jQ1jOGZiKu8 showing Neversoft staff members being loaded into a death metal-themed rocket]] and launched into space.

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* ''VideoGame/GuitarHero Warriors of Rock'' was not explicitly labelled as being the end of the series, but with the band game market about to crash due to oversaturation (caused mainly by themselves), it sure felt like it (and indeed, it was officially killed in 2011, until the brief ContinuityReboot ''VideoGame/GuitarHeroLive''). The game has a story mode building upon its classic characters, which were given superpowers and enlisted to fight "the Beast" with ThePowerOfRock to save the world. There was an entire chapter built around Music/{{Rush}}'s Music/{{Rush|Band}}'s "Music/TwentyOneTwelve", a brand-new Music/{{Megadeth}} song to serve as the final song (specifically composed to be HarderThanHard), and CreativeClosingCredits [[https://www.youtube.com/watch?v=jQ1jOGZiKu8 showing Neversoft staff members being loaded into a death metal-themed rocket]] and launched into space.

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* ''VideoGame/WorldOfWarcraft: Legion'' pretty much deserves a mention for being an {{aversion}}, for being an incredibly epic-scale and final Grand Finale for something that isn't. The LegionsOfHell that have been the GreaterScopeVillain behind at least half of everything happening in the myriad plots in the series are finally invading the world in full force, and to defeat them, the PlayerCharacter acquires one of the most legendary weapons in the lore of the world and becomes a leader in such an esteemed organisation they're basically a BigGood instead of just TheHero now -- speaking of which, about the biggest Big Goods in the world are killed in the introduction, and more named characters keep dying all the time. You finally go to the legendary Tomb of Sargeras, which had a big role in starting the conflict back in ''VideoGame/{{Warcraft}} I'', and kill the [[DemonLordsAndArchDevils demon monarch]] Kil'jaeden, but instead of ending there, this leads to the planet that is the demons' main base of operations being drawn through space to sit next to your world, so next you invade ''it'', make your way to the heart of the Legion's base of operations and destroy it, then fight and defeat two ''titans'', beings with planet-scale powers, while saving all the good titans, who used to be dead and who basically made your world in the far past, so you just saved your own gods. Then the SatanicArchetype GalacticConqueror OmnicidalManiac GodOfEvil appears in person for the first time and tries to stab your world to death with a sword bigger than mountain ranges before apparently finally being thwarted for good. And then you see how it's, nevertheless, all been paving the way for another expansion.

to:

* ''VideoGame/WorldOfWarcraft: Legion'' pretty much deserves a mention for being an {{aversion}}, for being an incredibly epic-scale and final Grand Finale for something that isn't. The LegionsOfHell that have been the GreaterScopeVillain behind at least half of everything happening in the myriad plots in the series are finally invading the world in full force, and to defeat them, the PlayerCharacter acquires one of the most legendary weapons in the lore of the world and becomes a leader in such an esteemed organisation they're basically a BigGood instead of just TheHero now -- speaking of which, about the biggest Big Goods in the world are killed in the introduction, and more named characters keep dying all the time. You finally go to the legendary Tomb of Sargeras, which had a big role in starting the conflict back in ''VideoGame/{{Warcraft}} I'', and kill the [[DemonLordsAndArchDevils demon monarch]] Kil'jaeden, but instead of ending there, this leads to the planet that is the demons' main base of operations being drawn through space to sit next to your world, so next you invade ''it'', make your way to the heart of the Legion's base of operations and destroy it, then fight and defeat two ''titans'', beings with planet-scale powers, while saving all the good titans, who used to be dead and who basically made your world in the far past, so you just saved your own gods. Then the SatanicArchetype GalacticConqueror OmnicidalManiac GodOfEvil appears in person for the first time and tries to stab your world to death with a sword bigger than mountain ranges before apparently finally being thwarted for good.good at last. And then you see how it's, nevertheless, all been paving the way for another expansion.

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* ''VideoGame/WorldOfWarcraft: Legion'' pretty much deserves a mention for being an {{aversion}}, for being an incredibly epic-scale and final Grand Finale for something that isn't. The LegionsOfHell that have been the GreaterScopeVillain behind at least half of everything happening in the myriad plots in the series are finally invading the world in full force, and to defeat them, the PlayerCharacter acquires one of the most legendary weapons in the lore of the world and becomes a leader in such an esteemed organisation they're basically a BigGood instead of just TheHero now -- speaking of which, about the biggest Big Goods in the world are killed in the introduction, and more named characters keep dying all the time. You finally go to the legendary Tomb of Sargeras, which had a big role in starting the conflict back in ''VideoGame/{{Warcraft}} I'', and kill the [[DemonLordsAndArchDevils demon monarch]] Kil'jaeden, but instead of ending there, this leads to the planet that is the demons' main base of operations being drawn through space to sit next to your world, so next you invade ''it'', make your way to the heart of the Legion's base of operations and destroy it, then fight and defeat two ''titans'', beings with planet-scale powers, while saving all the good titans, who used to be dead and who basically made your world in the far past, so you just saved your own gods. Then the SatanicArchetype GalacticConqueror OmnicidalManiac GodOfEvil appears in person for the first time and tries to stab your world to death with a sword bigger than mountain ranges before finally being thwarted for good. And then you see how it's, nevertheless, all been paving the way for another expansion.

to:

* ''VideoGame/WorldOfWarcraft: Legion'' pretty much deserves a mention for being an {{aversion}}, for being an incredibly epic-scale and final Grand Finale for something that isn't. The LegionsOfHell that have been the GreaterScopeVillain behind at least half of everything happening in the myriad plots in the series are finally invading the world in full force, and to defeat them, the PlayerCharacter acquires one of the most legendary weapons in the lore of the world and becomes a leader in such an esteemed organisation they're basically a BigGood instead of just TheHero now -- speaking of which, about the biggest Big Goods in the world are killed in the introduction, and more named characters keep dying all the time. You finally go to the legendary Tomb of Sargeras, which had a big role in starting the conflict back in ''VideoGame/{{Warcraft}} I'', and kill the [[DemonLordsAndArchDevils demon monarch]] Kil'jaeden, but instead of ending there, this leads to the planet that is the demons' main base of operations being drawn through space to sit next to your world, so next you invade ''it'', make your way to the heart of the Legion's base of operations and destroy it, then fight and defeat two ''titans'', beings with planet-scale powers, while saving all the good titans, who used to be dead and who basically made your world in the far past, so you just saved your own gods. Then the SatanicArchetype GalacticConqueror OmnicidalManiac GodOfEvil appears in person for the first time and tries to stab your world to death with a sword bigger than mountain ranges before apparently finally being thwarted for good. And then you see how it's, nevertheless, all been paving the way for another expansion.
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** ''VideoGame/FinalFantasyXIV'''s ''Endwalker'' expansion is the finale of the Hydaelyn-Zodiark storyline that began with ''A Realm Reborn'' in 2013. It brings a definitive end to the storyline, resolving nearly all the hanging plot threads and finally bringing the 10 year old story arc to a close. unlike other expansion 6.1 is not a continuation of the events in the expansion but the start of a new story.

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** ''VideoGame/FinalFantasyXIV'''s ''Endwalker'' expansion is the finale of the Hydaelyn-Zodiark storyline that began with ''A Realm Reborn'' in 2013. It brings a definitive end to the storyline, resolving nearly all the hanging plot threads and finally bringing the 10 nearly-10 year old story arc to a close. unlike Unlike other expansion post-release storylines, 6.1 is not a continuation of the events in the expansion but the start of a new story.

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Alphabetizing the page.


* ''VideoGame/ArmoredCore: Last Raven'' concludes the plot of the third ''Armored Core'' generation by having every character except the player die and the world in ruins. It also served as a finale to the original ''Armored Core'' gameplay, as the ''Armored Core 4'' and ''Armored Core V'' generations would introduce big changes to the mechanics and style of the games.



* ''VideoGame/BlasterMasterZeroIII'' ends on not only concluding Jason's storyline, but ties up the ''VideoGame/BlasterMaster'' canon altogether, [[spoiler:serving as an end to the ''Metafight'' canon and a bridge to ''Blasting Again'' as well]].



* The final party hosted on the original ''VideoGame/ClubPenguin'' was the month-long “Waddle On” party.



* ''[[VideoGame/DonPachi DoDonPachi SaiDaiOuJou]]'' is not just this for the ''[=DonPachi=]'' franchise, but is also Creator/{{CAVE}}'s last big shmup.



* The official Grand Finale of the main ''VideoGame/FiveNightsAtFreddys'' series is ''VideoGame/FreddyFazbearsPizzeriaSimulator''. The fire destroys Molten Freddy, the remains of Ennard whom are now controlled by Funtime Freddy, Springtrap aka William Afton, deteriorated even further but now being able to speak and just as willing to murder as always, Scrap Baby, Circus Baby once she put herself together following Ennard's ejection of her, and embracing her identity as William's daughter Elizabeth to become a murderer like him, Lefty, a seemingly new character that really is a suit designed to trap the Puppet, now revealed to be possessed by Henry Emily's daughter Charlotte, and the Freddy's pizza chain as a whole. Only the fate of the Puppet is debatable, but even then, it gets closure to its story.
** Of course, this is subverted when it's followed up by ''VideoGame/FiveNightsAtFreddysSecurityBreach'', but things are notably different as a result of the Pizzeria. For starters, Freddy is mostly cured of his psychotic behavior and becomes the hero of the story instead of the villain (barring his obligatory brainwashing), Fazbear Entertainment has broken its curse of poor management and sales, and Afton is imprisoned by a monster created from his former victims. Most importantly, this is the last game Scott Cawthorn developed before officially retiring, so all future FNAF will be its own sub-series.



* The ''VideoGame/HenryStickminSeries'' culminates in ''The Henry Stickmin Collection'', a revamped compilation of every game in the series, with the final game continuing from every possible path from the prior two games.



* ''VideoGame/TheKingOfFighters 2000'' is this in a more meta sense. While it's only the second game in the NESTS trilogy, it was the final game made before SNK's bankruptcy. As such, it has more of a sense of finality and celebration of SNK's legacy to it, with lots of new [[AssistCharacter Strikers]] not only taken from other SNK games with no regard to continuity (i.e. ''VideoGame/LastBlade'', ''VideoGame/SamuraiShodown'' and ''VideoGame/SavageReign''), but also Strikers like Neo & Geo from an obscure quiz game, SNK's original mascot G-Mantle, and multiple prototype and alternate versions of certain characters. The game also ends with the destruction of South Town, the setting for ''VideoGame/FatalFury'' and the most important location in the SNK [[TheVerse verse]], symbolizing [[EndOfAnAge the end of the SNK era]].



* ''VideoGame/NoMoreHeroesIII'', [[SequelNumberSnarl the fourth game]] in the ''No More Heroes'' series, is the last chapter of Travis' story, trying to resolve as many loose plot threads as it can.



* ''VideoGame/SakuraWars4FallInLoveMaidens'' serves as the fourth and final chapter in Ichiro Ogami's story arc for ''VideoGame/SakuraWars'', which started with the [[VideoGame/SakuraWars1996 original 1996 game]].
* ''VideoGame/SolCresta'' is the final installment of the ''VideoGame/TerraCresta'' series, showing humanity's final battle against [[BigBad Mandler]].



* Each ''Franchise/{{Splatoon}}'' game does this with their final Splatfest: these final Splatfests are given greater emphasis than any other, wraps up minor character arcs that had been built-up in the story modes and the news broadcasts themselves for that game's hosts, teases the plot, setting, or theming of the following entry, and (gameplay-wise) marks the last major update for the game outside balance patches. They're also followed by [[ThankingTheViewer videos thanking the players for being a part of the game]] as well, showcasing fanart and the like.
* ''VideoGame/{{Splatterhouse}} 3'' serves as the final entry of the original ''Splatterhouse'' game series, as it has Rick fight against the influence of the Terror Mask after learning that it's EvilAllAlong in the final boss fight and, [[MultipleEndings depending on how quickly the player has beaten certain levels]], ends with the Terror Mask being defeated for good as well as Rick living happily ever after with his wife Jennifer and his son David.
* While it may or may not be the final game of the ''VideoGame/SuperSmashBros'' franchise as a whole, ''VideoGame/SuperSmashBrosUltimate'' pulled out all of the stops to give [[Franchise/KingdomHearts Sora]]'s announcement as the final DLC character an air of finality: his reveal trailer opens with the burning ''Smash'' logo that [[BookEnds introduced Inkling and the game]] fading away and leaving the other characters as lifeless trophies before Mario uses the final small flame to conjure the Kingdom Key, as well as his tagline being "Sora is '''Finally''' Here!". And the "Mr. Sakurai Presents Sora" gameplay presentation is explicitly noted to show Sora fighting every other character in ''Ultimate'' at least once.



* ''VideoGame/{{Splatterhouse}} 3'' serves as the final entry of the original ''Splatterhouse'' game series, as it has Rick fight against the influence of the Terror Mask after learning that it's EvilAllAlong in the final boss fight and, [[MultipleEndings depending on how quickly the player has beaten certain levels]], ends with the Terror Mask being defeated for good as well as Rick living happily ever after with his wife Jennifer and his son David.
* ''VideoGame/ArmoredCore: Last Raven'' concludes the plot of the third ''Armored Core'' generation by having every character except the player die and the world in ruins. It also served as a finale to the original ''Armored Core'' gameplay, as the ''Armored Core 4'' and ''Armored Core V'' generations would introduce big changes to the mechanics and style of the games.
* ''VideoGame/WorldOfWarcraft: Legion'' pretty much deserves a mention for being an {{aversion}}, for being an incredibly epic-scale and final Grand Finale for something that isn't. The LegionsOfHell that have been the GreaterScopeVillain behind at least half of everything happening in the myriad plots in the series are finally invading the world in full force, and to defeat them, the PlayerCharacter acquires one of the most legendary weapons in the lore of the world and becomes a leader in such an esteemed organisation they're basically a BigGood instead of just TheHero now -- speaking of which, about the biggest Big Goods in the world are killed in the introduction, and more named characters keep dying all the time. You finally go to the legendary Tomb of Sargeras, which had a big role in starting the conflict back in ''VideoGame/{{Warcraft}} I'', and kill the [[DemonLordsAndArchDevils demon monarch]] Kil'jaeden, but instead of ending there, this leads to the planet that is the demons' main base of operations being drawn through space to sit next to your world, so next you invade ''it'', make your way to the heart of the Legion's base of operations and destroy it, then fight and defeat two ''titans'', beings with planet-scale powers, while saving all the good titans, who used to be dead and who basically made your world in the far past, so you just saved your own gods. Then the SatanicArchetype GalacticConqueror OmnicidalManiac GodOfEvil appears in person for the first time and tries to stab your world to death with a sword bigger than mountain ranges before finally being thwarted for good. And then you see how it's, nevertheless, all been paving the way for another expansion.
* ''VideoGame/SakuraWars4FallInLoveMaidens'' serves as the fourth and final chapter in Ichiro Ogami's story arc for ''VideoGame/SakuraWars'', which started with the [[VideoGame/SakuraWars1996 original 1996 game]].
* ''VideoGame/TheKingOfFighters 2000'' is this in a more meta sense. While it's only the second game in the NESTS trilogy, it was the final game made before SNK's bankruptcy. As such, it has more of a sense of finality and celebration of SNK's legacy to it, with lots of new [[AssistCharacter Strikers]] not only taken from other SNK games with no regard to continuity (i.e. ''VideoGame/LastBlade'', ''VideoGame/SamuraiShodown'' and ''VideoGame/SavageReign''), but also Strikers like Neo & Geo from an obscure quiz game, SNK's original mascot G-Mantle, and multiple prototype and alternate versions of certain characters. The game also ends with the destruction of South Town, the setting for ''VideoGame/FatalFury'' and the most important location in the SNK [[TheVerse verse]], symbolizing [[EndOfAnAge the end of the SNK era]].
* The official Grand Finale of the main ''VideoGame/FiveNightsAtFreddys'' series is ''VideoGame/FreddyFazbearsPizzeriaSimulator''. The fire destroys Molten Freddy, the remains of Ennard whom are now controlled by Funtime Freddy, Springtrap aka William Afton, deteriorated even further but now being able to speak and just as willing to murder as always, Scrap Baby, Circus Baby once she put herself together following Ennard's ejection of her, and embracing her identity as William's daughter Elizabeth to become a murderer like him, Lefty, a seemingly new character that really is a suit designed to trap the Puppet, now revealed to be possessed by Henry Emily's daughter Charlotte, and the Freddy's pizza chain as a whole. Only the fate of the Puppet is debatable, but even then, it gets closure to its story.
** Of course, this is subverted when it's followed up by ''VideoGame/FiveNightsAtFreddysSecurityBreach'', but things are notably different as a result of the Pizzeria. For starters, Freddy is mostly cured of his psychotic behavior and becomes the hero of the story instead of the villain (barring his obligatory brainwashing), Fazbear Entertainment has broken its curse of poor management and sales, and Afton is imprisoned by a monster created from his former victims. Most importantly, this is the last game Scott Cawthorn developed before officially retiring, so all future FNAF will be its own sub-series.
* ''[[VideoGame/DonPachi DoDonPachi SaiDaiOuJou]]'' is not just this for the ''[=DonPachi=]'' franchise, but is also Creator/{{CAVE}}'s last big shmup.
* The ''VideoGame/HenryStickminSeries'' culminates in ''The Henry Stickmin Collection'', a revamped compilation of every game in the series, with the final game continuing from every possible path from the prior two games.
* ''VideoGame/BlasterMasterZeroIII'' ends on not only concluding Jason's storyline, but ties up the ''VideoGame/BlasterMaster'' canon altogether, [[spoiler:serving as an end to the ''Metafight'' canon and a bridge to ''Blasting Again'' as well]].
* The final party hosted on the original ''VideoGame/ClubPenguin'' was the month-long “Waddle On” party.
* ''VideoGame/NoMoreHeroesIII'', [[SequelNumberSnarl the fourth game]] in the ''No More Heroes'' series, is the last chapter of Travis' story, trying to resolve as many loose plot threads as it can.
* While it may or may not be the final game of the ''VideoGame/SuperSmashBros'' franchise as a whole, ''VideoGame/SuperSmashBrosUltimate'' pulled out all of the stops to give [[Franchise/KingdomHearts Sora]]'s announcement as the final DLC character an air of finality: his reveal trailer opens with the burning ''Smash'' logo that [[BookEnds introduced Inkling and the game]] fading away and leaving the other characters as lifeless trophies before Mario uses the final small flame to conjure the Kingdom Key, as well as his tagline being "Sora is '''Finally''' Here!". And the "Mr. Sakurai Presents Sora" gameplay presentation is explicitly noted to show Sora fighting every other character in ''Ultimate'' at least once.
* ''VideoGame/SolCresta'' is the final installment of the ''VideoGame/TerraCresta'' series, showing humanity's final battle against [[BigBad Mandler]].
* Each ''Franchise/{{Splatoon}}'' game does this with their final Splatfest: these final Splatfests are given greater emphasis than any other, wraps up minor character arcs that had been built-up in the story modes and the news broadcasts themselves for that game's hosts, teases the plot, setting, or theming of the following entry, and (gameplay-wise) marks the last major update for the game outside balance patches. They're also followed by [[ThankingTheViewer videos thanking the players for being a part of the game]] as well, showcasing fanart and the like.

to:

* ''VideoGame/{{Splatterhouse}} 3'' serves as the final entry of the original ''Splatterhouse'' game series, as it has Rick fight against the influence of the Terror Mask after learning that it's EvilAllAlong in the final boss fight and, [[MultipleEndings depending on how quickly the player has beaten certain levels]], ends with the Terror Mask being defeated for good as well as Rick living happily ever after with his wife Jennifer and his son David.
* ''VideoGame/ArmoredCore: Last Raven'' concludes the plot of the third ''Armored Core'' generation by having every character except the player die and the world in ruins. It also served as a finale to the original ''Armored Core'' gameplay, as the ''Armored Core 4'' and ''Armored Core V'' generations would introduce big changes to the mechanics and style of the games.
* ''VideoGame/WorldOfWarcraft: Legion'' pretty much deserves a mention for being an {{aversion}}, for being an incredibly epic-scale and final Grand Finale for something that isn't. The LegionsOfHell that have been the GreaterScopeVillain behind at least half of everything happening in the myriad plots in the series are finally invading the world in full force, and to defeat them, the PlayerCharacter acquires one of the most legendary weapons in the lore of the world and becomes a leader in such an esteemed organisation they're basically a BigGood instead of just TheHero now -- speaking of which, about the biggest Big Goods in the world are killed in the introduction, and more named characters keep dying all the time. You finally go to the legendary Tomb of Sargeras, which had a big role in starting the conflict back in ''VideoGame/{{Warcraft}} I'', and kill the [[DemonLordsAndArchDevils demon monarch]] Kil'jaeden, but instead of ending there, this leads to the planet that is the demons' main base of operations being drawn through space to sit next to your world, so next you invade ''it'', make your way to the heart of the Legion's base of operations and destroy it, then fight and defeat two ''titans'', beings with planet-scale powers, while saving all the good titans, who used to be dead and who basically made your world in the far past, so you just saved your own gods. Then the SatanicArchetype GalacticConqueror OmnicidalManiac GodOfEvil appears in person for the first time and tries to stab your world to death with a sword bigger than mountain ranges before finally being thwarted for good. And then you see how it's, nevertheless, all been paving the way for another expansion.
* ''VideoGame/SakuraWars4FallInLoveMaidens'' serves as the fourth and final chapter in Ichiro Ogami's story arc for ''VideoGame/SakuraWars'', which started with the [[VideoGame/SakuraWars1996 original 1996 game]].
* ''VideoGame/TheKingOfFighters 2000'' is this in a more meta sense. While it's only the second game in the NESTS trilogy, it was the final game made before SNK's bankruptcy. As such, it has more of a sense of finality and celebration of SNK's legacy to it, with lots of new [[AssistCharacter Strikers]] not only taken from other SNK games with no regard to continuity (i.e. ''VideoGame/LastBlade'', ''VideoGame/SamuraiShodown'' and ''VideoGame/SavageReign''), but also Strikers like Neo & Geo from an obscure quiz game, SNK's original mascot G-Mantle, and multiple prototype and alternate versions of certain characters. The game also ends with the destruction of South Town, the setting for ''VideoGame/FatalFury'' and the most important location in the SNK [[TheVerse verse]], symbolizing [[EndOfAnAge the end of the SNK era]].
* The official Grand Finale of the main ''VideoGame/FiveNightsAtFreddys'' series is ''VideoGame/FreddyFazbearsPizzeriaSimulator''. The fire destroys Molten Freddy, the remains of Ennard whom are now controlled by Funtime Freddy, Springtrap aka William Afton, deteriorated even further but now being able to speak and just as willing to murder as always, Scrap Baby, Circus Baby once she put herself together following Ennard's ejection of her, and embracing her identity as William's daughter Elizabeth to become a murderer like him, Lefty, a seemingly new character that really is a suit designed to trap the Puppet, now revealed to be possessed by Henry Emily's daughter Charlotte, and the Freddy's pizza chain as a whole. Only the fate of the Puppet is debatable, but even then, it gets closure to its story.
** Of course, this is subverted when it's followed up by ''VideoGame/FiveNightsAtFreddysSecurityBreach'', but things are notably different as a result of the Pizzeria. For starters, Freddy is mostly cured of his psychotic behavior and becomes the hero of the story instead of the villain (barring his obligatory brainwashing), Fazbear Entertainment has broken its curse of poor management and sales, and Afton is imprisoned by a monster created from his former victims. Most importantly, this is the last game Scott Cawthorn developed before officially retiring, so all future FNAF will be its own sub-series.
* ''[[VideoGame/DonPachi DoDonPachi SaiDaiOuJou]]'' is not just this for the ''[=DonPachi=]'' franchise, but is also Creator/{{CAVE}}'s last big shmup.
* The ''VideoGame/HenryStickminSeries'' culminates in ''The Henry Stickmin Collection'', a revamped compilation of every game in the series, with the final game continuing from every possible path from the prior two games.
* ''VideoGame/BlasterMasterZeroIII'' ends on not only concluding Jason's storyline, but ties up the ''VideoGame/BlasterMaster'' canon altogether, [[spoiler:serving as an end to the ''Metafight'' canon and a bridge to ''Blasting Again'' as well]].
* The final party hosted on the original ''VideoGame/ClubPenguin'' was the month-long “Waddle On” party.
* ''VideoGame/NoMoreHeroesIII'', [[SequelNumberSnarl the fourth game]] in the ''No More Heroes'' series, is the last chapter of Travis' story, trying to resolve as many loose plot threads as it can.
* While it may or may not be the final game of the ''VideoGame/SuperSmashBros'' franchise as a whole, ''VideoGame/SuperSmashBrosUltimate'' pulled out all of the stops to give [[Franchise/KingdomHearts Sora]]'s announcement as the final DLC character an air of finality: his reveal trailer opens with the burning ''Smash'' logo that [[BookEnds introduced Inkling and the game]] fading away and leaving the other characters as lifeless trophies before Mario uses the final small flame to conjure the Kingdom Key, as well as his tagline being "Sora is '''Finally''' Here!". And the "Mr. Sakurai Presents Sora" gameplay presentation is explicitly noted to show Sora fighting every other character in ''Ultimate'' at least once.
* ''VideoGame/SolCresta'' is the final installment of the ''VideoGame/TerraCresta'' series, showing humanity's final battle against [[BigBad Mandler]].
* Each ''Franchise/{{Splatoon}}'' game does this with their final Splatfest: these final Splatfests are given greater emphasis than any other, wraps up minor character arcs that had been built-up in the story modes and the news broadcasts themselves for that game's hosts, teases the plot, setting, or theming of the following entry, and (gameplay-wise) marks the last major update for the game outside balance patches. They're also followed by [[ThankingTheViewer videos thanking the players for being a part of the game]] as well, showcasing fanart and the like.
expansion.

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* Case 3-5 of the ''Franchise/AceAttorney'' series is notably longer than most others, wraps up all unanswered plot threads, brings back multiple characters that were PutOnABus just in time for the finale, and features unusual and awesome sections such as playing as Edgeworth for a while and Phoenix teaming up with Franziska for an investigation, [[SeriesFauxnale though the series eventually continues on]] after a TimeSkip and a temporary change in protagonists.
* The game ''VideoGame/AnotherCenturysEpisode 3 The Final'' was this for the UsefulNotes/PlayStation2 version of the franchise, going so far as to introduce its first Super Robot franchise with ''Manga/GetterRobo Armageddon''.
* With the ''Baldur's Gate'' saga revolving around the prophecy of the Bhaalspawn, ''Videogame/BaldursGateIIThroneOfBhaal'' shows the final war between the Bhaalspawn, in which almost all of them die, reveals the destiny of the PlayerCharacter as the ChosenOne, and gives the player character the chance to either become a god or give up the essence of Bhaal for good. It also features epilogues for all the NPC party members you have with you. (''Videogame/BaldursGateIII'' was announced much later, but it's set a century afterward and has a different premise.)
* ''VideoGame/BatmanArkhamKnight'' is the final game in the ''Batman: Arkham'' series, and ends with [[spoiler:Batman unmasked on live television by Scarecrow, forcing him to activate his "Knightfall Protocol"; he says his final goodbyes to his allies before disappearing with Alfred when Wayne Manor explodes. The final scene shows a demonic Batman-like being attacking two thugs, recalling Bruce's final words to Catwoman that something "more terrible" than Batman would be needed now]].
* ''VideoGame/{{beatmania}} THE FINAL'', as the title suggests. While various other VideoGame/{{BEMANI}} series have met their end, the 5-key ''beatmania'' series is the only retired series in the franchise to have a game explicitly billed as the final installment. Even the ''VideoGame/{{GITADORA}}'' "classic" series' final game[[note]]before being retired in favor of ''[=GuitarFreaks=] & drummania XG'', which was already a few installments in[[/note]] was simply ''[=GuitarFreaks=] & drummania V8''[[note]]as part of the "V''(number)''" arc[[/note]].
* After numerous updates and expansions to ''VideoGame/TheBindingOfIsaac'', the game eventually met its end with ''Repentance'', finally giving Isaac the Good Ending he deserves.



* The good endings of the ''VideoGame/CastlevaniaChroniclesOfSorrow'' duology mark the conclusion of the battle between Dracula and the Belmont clan. In the first, Soma Cruz manages to defeat the evil of Castlevania that sought to turn him into Dracula again. In the second, he refuses the mantle once again despite being told that the BalanceOfGoodAndEvil demands that he become the King of Evil. So even if the universe truly needs a BigBad, it won't be Dracula again. To keep the franchise from dying, all subsequent games take place ''before'' the Sorrow series. Though those games also break the pattern by featuring non-Belmont protagonists who don't specialize in whips (Jonathan being a borderline example since he uses a variety of weapons).
** And ''right before'' the ''Sorrow'' series, the Dracula saga ends with a bang in 1999, as Julius Belmont killed him off for good. Hopefully, they'll get along to making that final battle into a game eventual-oh, wait, they're rebooting the series with ''VideoGame/CastlevaniaLordsOfShadow'', aren't they? Damn it, Hideo Kojima.
** ''VideoGame/CastlevaniaLordsOfShadow2'' also brought an end to the Lords of Shadow storyline, and given Konami's change of focus from mainstream gaming, is likely to be the finale of the entire ''Castlevania'' franchise.
* ''VideoGame/{{Crysis}} 3'' decisively finishes the storyline of the games, ending the war against [[InscrutableAliens the Ceph]] and [[MegaCorp CELL]] for good and completing Prophet's CharacterDevelopment.
* ''VideoGame/DanceDanceRevolution EXTREME'' was intended to be the final installment of that franchise (or at least the beginning of a major hiatus). But it coincided with an explosion of popularity in North America, leading to its resumption with ''DDR [=SuperNOVA=]''.
* ''[[VideoGame/{{Darius}} Dariusburst: Chronicle Saviours]]'' appears to be this for the ''Darius'' series, particularly the CS Mode campaign, which culminates in a fight with Gigantic Bite, described as "the final enemy of the human race."
* ''VideoGame/DarkSoulsIII'' is the final chapter in the ''Dark Souls'' series, showing what happens to its world AfterTheEnd.
* ''[[VideoGame/DeadlyRoomsOfDeath DROD]] 5: The Second Sky'' is the Grand Finale of the series. The mysteries that have been built up throughout the series -- the Pit Thing's nature, the Grand Event, the Archivists' and Patrons' plans -- are answered, and Beethro ends up in an epic race against time to save everyone on the surface.
* ''VideoGame/Doom64'' could be seen as the big finale to [[VideoGame/{{Doom}} the original series]] before ''VideoGame/Doom3'' rebooted it. Doomguy has seemingly killed every last demon in Hell, and [[IChooseToStay chooses to stay behind]] to ensure that no demon ever rises again. However, [[spoiler:''VideoGame/DoomEternal'' reveals that the Doom Slayer introduced in ''VideoGame/Doom2016'' is in fact the original Doom Guy; long story short, he ended up dropping in an alternate dimension sometime after the end of ''64'']]. ''Doom Eternal'' also has the two-part DLC pack ''The Ancient Gods'', which shows the Doom Slayer trying to revive [[GreaterScopeVillain the Dark Lord]] for the FinalBattle.
* In a unique example, ''VideoGame/FalloutNewVegas'' gives a grand finale to its DLC. ''Dead Money'', ''Honest Hearts'', and ''Old World Blues'' hinted that the events were set in motion [[spoiler: due to the actions of the Sixth Courier, Ulysses. And this isn't the first time he is mentioned, in fact, he's been mentioned several times in the vanilla game.]] All of this build up leads to ''Lonesome Road''. Not only do you get to [[spoiler: confront him]], but the DLC itself also resolves plot holes from the main storyline of the game.



* Similar to ''Halo 3'', ''VideoGame/GearsOfWar 3'' ends on a very epic note and gives a final conclusion to the game universe's central conflict. One of the most major characters dies in a HeroicSacrifice, most of the plot threads are resolved, and the BigBad is finally killed. However, a few questions regarding the backstory and the truth behind the causes of the war are LeftHanging. Like the Halo series, a prequel and fourth game have been made 9since then.



* ''VideoGame/GuitarHero Warriors of Rock'' was not explicitly labelled as being the end of the series, but with the band game market about to crash due to oversaturation (caused mainly by themselves), it sure felt like it (and indeed, it was officially killed in 2011, until the brief ContinuityReboot ''VideoGame/GuitarHeroLive''). The game has a story mode building upon its classic characters, which were given superpowers and enlisted to fight "the Beast" with ThePowerOfRock to save the world. There was an entire chapter built around Music/{{Rush}}'s "Music/TwentyOneTwelve", a brand-new Music/{{Megadeth}} song to serve as the final song (specifically composed to be HarderThanHard), and CreativeClosingCredits [[https://www.youtube.com/watch?v=jQ1jOGZiKu8 showing Neversoft staff members being loaded into a death metal-themed rocket]] and launched into space.



* ''VideoGame/TheImpossibleQuiz Book: Chapter 3''. Starts off normal, but quickly decays into a muddled space-time mess, with questions becoming engulfed in lava towards the end. In the final question, the player must [[spoiler: choose to wipe the Impossible Quiz from history in order to save the space-time continuum, which leads to a montage of characters, images, and questions from all the games in the series being sucked into space-time. The game ends on a gray screen with the text "ERROR 404: "The Impossible Quiz.swf" could not be found."]]
* The Sacrifice DLC for ''VideoGame/Left4Dead'' wraps up the story and struggle for survival for the survivors. The group reaches Georgia and plan to use a boat to sail to the Florida Keys for safety away from the zombies, but a drawbridge is in the way and it needs to be raised by activating three generators. Each generator that is turned on attracts a horde and then a Tank. Once the bridge is down, it can be raised high enough to let the boat through. However, the bridge stops halfway and one survivor has to jump off the bridge and restart the stalled generator to get the bridge moving again while they face against a horde plus three Tanks. The survivor then winds up sacrificing their life after they fix the generator and get the other survivors to safety.
** The Passing in ''Left 4 Dead 2'' reveals that the canon death in The Sacrifice was Bill's.



* ''Franchise/MassEffect'':
** ''VideoGame/MassEffect3'' ends Shepard's storyline and involves the war between the sentient species of the galaxy and [[EldritchAbomination the Re]][[SapientShip apers]]. Towards the end of the game, Shepard is faced with [[spoiler:three choices - Control the Reapers; merge organics & synthetics; or destroy the Reapers (And every other synthetic being)]]. In the game's Extended Cut, [[spoiler:a fourth choice is added, refusing the other three options... And dooming every species fighting the Reapers to extinction, with the species of the next cycle defeating the Reapers 50,000 years later]].
** The ''Citadel'' DLC, the final downloadable story mission, is a send-off for the entire cast of characters, filled with continuity nods, shipper jokes and self-deprecation. It wraps up with cameos for everyone you've kept alive and a shore leave party in a fancy apartment.



* ''VideoGame/ModernWarfare 3'' neatly wraps up every loose plot thread from the previous ''Modern Warfare'' games. World War III is brought to a conclusive end, the last of the world's 3 {{Big Bad}}s is finally killed, and [[spoiler: every single major character except Price ends up dying.]]
* ''VideoGame/{{Mother 3}}'' is the finale to the ''Mother'' series. Itoi has even said himself that if he was not making any more Mother games, he'd prefer playing them. ([[http://www.mother4game.com/ That didn't stop fans from making their own]] ''VideoGame/{{Mother4}}'', later renamed ''Oddity''.)
* ''VideoGame/MortalKombatArmageddon'' was the Grand Finale for the original ''Franchise/MortalKombat'' canon. It gathered ''every single playable character'' up to that point, and set them all in a gigantic battle intended to prevent the apocalypse. As ''VideoGame/MortalKombat9'' shows, it ends up being a DownerEnding, as everyone aside from [[BigBad Shao Kahn]] and [[GodOfEvil Shinnok]] was killed in the battle.
** ''VideoGame/MortalKombat11'' is the finale of the new universe trilogy started in ''9'', alongside hthe DLC Aftermath. [[spoiler:Unlike Armageddon, however, this one ends on a better note. Raiden gives Liu Kang his powers, turning him into a god, he beats Kronika and, though the timeline has been wiped before he could, Liu Kang vows to recreate it to the best of his abilities either with the aid of Raiden (Normal Ending) or Kitana (GoldenEnding). With the Aftermath DLC, the Normal Ending is the canon one. It is very likely that Liu Kang's ending (not Shang Tsung) was canon due to knowing how the events would turn out from the start. It ends with Liu Kang successfully meeting with the one and only The Great Kung Lao, with the chance to make things right.]]
* The original ''VideoGame/NexusWar'' ended epically, as the planes of existence shut down one by one, the Void swallowed the world, and the gods walked the earth. The second game makes the end and [[EternalRecurrence rebooting]] of the universe a more regular occurrence, albeit usually with less fanfare.
* Within the ''VideoGame/PanzerDragoon'' series, the third game ''Saga'' neatly finishes the dragon's mission to destroy the Towers, yet it's the last installment ''Orta'' which showcases a proper conclusion to the franchise, as without the Towers' influence, humanity and genetically engineered monsters created by the Towers in the CrapsackWorld ''Panzer Dragoon'' takes place in have started to bond with one another, creating an ecosystem free of the Towers.



* ''VideoGame/PrinceOfPersiaTheTwoThrones'' brings an end to the Sands of Time trilogy, with the Vizier finally being killed for good, all the temporal snarls created by the Prince's abuse of time travel ironed out, and Kaileena becoming the Sands of Time and then leaving for other words so that no one abuses its power again. The game ends with the Prince meeting up with Farah again and [[BookEnds bookending]] the series by telling her his opening lines from the first game.



* ''VideoGame/RType Final'', as the title implies, was intended to be this, only to be followed up with the ''R-Type Tactics'' duology of spinoff games, and the hilariously-titled ''R-Type Final 2'' was released 18-years. However, the original ''Final'' still stands as the series chronological end as the ''Tactics'' series are {{Interquel}}s while ''Final 2'''s fluff states that the Bydo's final defeat in the original ''Final'' stuck, and the game is framed as recreations of historical events.
* ''VideoGame/SaintsRowTheThird'' was touted as the climax to the ''VideoGame/SaintsRow'' games, only for the fourth entry to jump off the rails of sanity with alien invasions and demonic brides. Further sequels are expected to be even wackier, so in a way, ''Saints Row 3'' is the final game in the series that makes any sense. At all.
** All in all, ''Gat Out Of Hell'' serves as the Grand Finale for the series as a whole as Gat and Kinsey [[spoiler:cause a CosmicRetcon]] and creates the universe of ''VideoGame/AgentsOfMayhem''.
* ''VideoGame/Sonic3AndKnuckles'' serves as the grand finale of the Death Egg saga, which began in ''VideoGame/SonicTheHedgehog2''. It can also be considered one to the classic 2D series as a whole, with later games being all mere spin-offs until [[VideoGame/SonicAdventure the next main console game]] brought the series into 3D four years later and ended the "classic" era.



* ''VideoGame/Uncharted4AThiefsEnd'' is the conclusion of the ''VideoGame/{{Uncharted}}'' story, being Nathan Drake's final treasure hunting adventure, fully revealing his backstory and origins, and showing what became of his marriage to Elena Fisher.
* The third installment of the ''VideoGame/WarriorsOrochi'' series feels this way, by having a fleshed out story mode that deals the relationships of the characters and having the heroes fight the remnants of Orochi's power leading to a definitive ending where [[spoiler: they either return to their own worlds with VictoryGuidedAmnesia or decide to settle their differences and create a world of peace]]. Expanded upon with ''Ultimate'' which [[spoiler: features the origins of Orochi, and the final war against the villain who triggered everything that happened in the series of games]].



* The good endings of the ''VideoGame/CastlevaniaChroniclesOfSorrow'' duology mark the conclusion of the battle between Dracula and the Belmont clan. In the first, Soma Cruz manages to defeat the evil of Castlevania that sought to turn him into Dracula again. In the second, he refuses the mantle once again despite being told that the BalanceOfGoodAndEvil demands that he become the King of Evil. So even if the universe truly needs a BigBad, it won't be Dracula again. To keep the franchise from dying, all subsequent games take place ''before'' the Sorrow series. Though those games also break the pattern by featuring non-Belmont protagonists who don't specialize in whips (Jonathan being a borderline example since he uses a variety of weapons).
** And ''right before'' the ''Sorrow'' series, the Dracula saga ends with a bang in 1999, as Julius Belmont killed him off for good. Hopefully, they'll get along to making that final battle into a game eventual-oh, wait, they're rebooting the series with ''VideoGame/CastlevaniaLordsOfShadow'', aren't they? Damn it, Hideo Kojima.
** ''VideoGame/CastlevaniaLordsOfShadow2'' also brought an end to the Lords of Shadow storyline, and given Konami's change of focus from mainstream gaming, is likely to be the finale of the entire ''Castlevania'' franchise.
* ''VideoGame/{{Mother 3}}'' is the finale to the ''Mother'' series. Itoi has even said himself that if he was not making any more Mother games, he'd prefer playing them. ([[http://www.mother4game.com/ That didn't stop fans from making their own]] ''VideoGame/{{Mother4}}'', later renamed ''Oddity''.)
* ''Franchise/MassEffect'':
** ''VideoGame/MassEffect3'' ends Shepard's storyline and involves the war between the sentient species of the galaxy and [[EldritchAbomination the Re]][[SapientShip apers]]. Towards the end of the game, Shepard is faced with [[spoiler:three choices - Control the Reapers; merge organics & synthetics; or destroy the Reapers (And every other synthetic being)]]. In the game's Extended Cut, [[spoiler:a fourth choice is added, refusing the other three options... And dooming every species fighting the Reapers to extinction, with the species of the next cycle defeating the Reapers 50,000 years later]].
** The ''Citadel'' DLC, the final downloadable story mission, is a send-off for the entire cast of characters, filled with continuity nods, shipper jokes and self-deprecation. It wraps up with cameos for everyone you've kept alive and a shore leave party in a fancy apartment.
* Case 3-5 of the ''Franchise/AceAttorney'' series is notably longer than most others, wraps up all unanswered plot threads, brings back multiple characters that were PutOnABus just in time for the finale, and features unusual and awesome sections such as playing as Edgeworth for a while and Phoenix teaming up with Franziska for an investigation, [[SeriesFauxnale though the series eventually continues on]] after a TimeSkip and a temporary change in protagonists.
* ''VideoGame/GuitarHero Warriors of Rock'' was not explicitly labelled as being the end of the series, but with the band game market about to crash due to oversaturation (caused mainly by themselves), it sure felt like it (and indeed, it was officially killed in 2011, until the brief ContinuityReboot ''VideoGame/GuitarHeroLive''). The game has a story mode building upon its classic characters, which were given superpowers and enlisted to fight "the Beast" with ThePowerOfRock to save the world. There was an entire chapter built around Music/{{Rush}}'s "Music/TwentyOneTwelve", a brand-new Music/{{Megadeth}} song to serve as the final song (specifically composed to be HarderThanHard), and CreativeClosingCredits [[https://www.youtube.com/watch?v=jQ1jOGZiKu8 showing Neversoft staff members being loaded into a death metal-themed rocket]] and launched into space.
* ''VideoGame/MortalKombatArmageddon'' was the Grand Finale for the original ''Franchise/MortalKombat'' canon. It gathered ''every single playable character'' up to that point, and set them all in a gigantic battle intended to prevent the apocalypse. As ''VideoGame/MortalKombat9'' shows, it ends up being a DownerEnding, as everyone aside from [[BigBad Shao Kahn]] and [[GodOfEvil Shinnok]] was killed in the battle.
** ''VideoGame/MortalKombat11'' is the finale of the new universe trilogy started in ''9'', alongside hthe DLC Aftermath. [[spoiler:Unlike Armageddon, however, this one ends on a better note. Raiden gives Liu Kang his powers, turning him into a god, he beats Kronika and, though the timeline has been wiped before he could, Liu Kang vows to recreate it to the best of his abilities either with the aid of Raiden (Normal Ending) or Kitana (GoldenEnding). With the Aftermath DLC, the Normal Ending is the canon one. It is very likely that Liu Kang's ending (not Shang Tsung) was canon due to knowing how the events would turn out from the start. It ends with Liu Kang successfully meeting with the one and only The Great Kung Lao, with the chance to make things right.]]
* Similar to ''Halo 3'', ''VideoGame/GearsOfWar 3'' ends on a very epic note and gives a final conclusion to the game universe's central conflict. One of the most major characters dies in a HeroicSacrifice, most of the plot threads are resolved, and the BigBad is finally killed. However, a few questions regarding the backstory and the truth behind the causes of the war are LeftHanging. Like the Halo series, a prequel and fourth game have been made 9since then.
* ''VideoGame/ModernWarfare 3'' neatly wraps up every loose plot thread from the previous ''Modern Warfare'' games. World War III is brought to a conclusive end, the last of the world's 3 {{Big Bad}}s is finally killed, and [[spoiler: every single major character except Price ends up dying.]]
* In a unique example, ''VideoGame/FalloutNewVegas'' gives a grand finale to its DLC. ''Dead Money'', ''Honest Hearts'', and ''Old World Blues'' hinted that the events were set in motion [[spoiler: due to the actions of the Sixth Courier, Ulysses. And this isn't the first time he is mentioned, in fact, he's been mentioned several times in the vanilla game.]] All of this build up leads to ''Lonesome Road''. Not only do you get to [[spoiler: confront him]], but the DLC itself also resolves plot holes from the main storyline of the game.
* The Sacrifice DLC for ''VideoGame/Left4Dead'' wraps up the story and struggle for survival for the survivors. The group reaches Georgia and plan to use a boat to sail to the Florida Keys for safety away from the zombies, but a drawbridge is in the way and it needs to be raised by activating three generators. Each generator that is turned on attracts a horde and then a Tank. Once the bridge is down, it can be raised high enough to let the boat through. However, the bridge stops halfway and one survivor has to jump off the bridge and restart the stalled generator to get the bridge moving again while they face against a horde plus three Tanks. The survivor then winds up sacrificing their life after they fix the generator and get the other survivors to safety.
** The Passing in ''Left 4 Dead 2'' reveals that the canon death in The Sacrifice was Bill's.
* ''VideoGame/TheImpossibleQuiz Book: Chapter 3''. Starts off normal, but quickly decays into a muddled space-time mess, with questions becoming engulfed in lava towards the end. In the final question, the player must [[spoiler: choose to wipe the Impossible Quiz from history in order to save the space-time continuum, which leads to a montage of characters, images, and questions from all the games in the series being sucked into space-time. The game ends on a gray screen with the text "ERROR 404: "The Impossible Quiz.swf" could not be found."]]
* ''VideoGame/{{Crysis}} 3'' decisively finishes the storyline of the games, ending the war against [[InscrutableAliens the Ceph]] and [[MegaCorp CELL]] for good and completing Prophet's CharacterDevelopment.
* ''VideoGame/{{beatmania}} THE FINAL'', as the title suggests. While various other VideoGame/{{BEMANI}} series have met their end, the 5-key ''beatmania'' series is the only retired series in the franchise to have a game explicitly billed as the final installment. Even the ''VideoGame/{{GITADORA}}'' "classic" series' final game[[note]]before being retired in favor of ''[=GuitarFreaks=] & drummania XG'', which was already a few installments in[[/note]] was simply ''[=GuitarFreaks=] & drummania V8''[[note]]as part of the "V''(number)''" arc[[/note]].
* ''VideoGame/DanceDanceRevolution EXTREME'' was intended to be the final installment of that franchise (or at least the beginning of a major hiatus). But it coincided with an explosion of popularity in North America, leading to its resumption with ''DDR [=SuperNOVA=]''.
* ''VideoGame/Doom64'' could be seen as the big finale to [[VideoGame/{{Doom}} the original series]] before ''VideoGame/Doom3'' rebooted it. Doomguy has seemingly killed every last demon in Hell, and [[IChooseToStay chooses to stay behind]] to ensure that no demon ever rises again. However, [[spoiler:''VideoGame/DoomEternal'' reveals that the Doom Slayer introduced in ''VideoGame/Doom2016'' is in fact the original Doom Guy; long story short, he ended up dropping in an alternate dimension sometime after the end of ''64'']]. ''Doom Eternal'' also has the two-part DLC pack ''The Ancient Gods'', which shows the Doom Slayer trying to revive [[GreaterScopeVillain the Dark Lord]] for the FinalBattle.
* ''VideoGame/PrinceOfPersiaTheTwoThrones'' brings an end to the Sands of Time trilogy, with the Vizier finally being killed for good, all the temporal snarls created by the Prince's abuse of time travel ironed out, and Kaileena becoming the Sands of Time and then leaving for other words so that no one abuses its power again. The game ends with the Prince meeting up with Farah again and [[BookEnds bookending]] the series by telling her his opening lines from the first game.
* ''VideoGame/SaintsRowTheThird'' was touted as the climax to the ''VideoGame/SaintsRow'' games, only for the fourth entry to jump off the rails of sanity with alien invasions and demonic brides. Further sequels are expected to be even wackier, so in a way, ''Saints Row 3'' is the final game in the series that makes any sense. At all.
** All in all, ''Gat Out Of Hell'' serves as the Grand Finale for the series as a whole as Gat and Kinsey [[spoiler:cause a CosmicRetcon]] and creates the universe of ''VideoGame/AgentsOfMayhem''.
* The original ''VideoGame/NexusWar'' ended epically, as the planes of existence shut down one by one, the Void swallowed the world, and the gods walked the earth. The second game makes the end and [[EternalRecurrence rebooting]] of the universe a more regular occurrence, albeit usually with less fanfare.
* The game ''VideoGame/AnotherCenturysEpisode 3 The Final'' was this for the UsefulNotes/PlayStation2 version of the franchise, going so far as to introduce its first Super Robot franchise with ''Manga/GetterRobo Armageddon''.
* The third installment of the ''VideoGame/WarriorsOrochi'' series feels this way, by having a fleshed out story mode that deals the relationships of the characters and having the heroes fight the remnants of Orochi's power leading to a definitive ending where [[spoiler: they either return to their own worlds with VictoryGuidedAmnesia or decide to settle their differences and create a world of peace]]. Expanded upon with ''Ultimate'' which [[spoiler: features the origins of Orochi, and the final war against the villain who triggered everything that happened in the series of games]].
* ''[[VideoGame/DeadlyRoomsOfDeath DROD]] 5: The Second Sky'' is the Grand Finale of the series. The mysteries that have been built up throughout the series -- the Pit Thing's nature, the Grand Event, the Archivists' and Patrons' plans -- are answered, and Beethro ends up in an epic race against time to save everyone on the surface.
* Within the ''VideoGame/PanzerDragoon'' series, the third game ''Saga'' neatly finishes the dragon's mission to destroy the Towers, yet it's the last installment ''Orta'' which showcases a proper conclusion to the franchise, as without the Towers' influence, humanity and genetically engineered monsters created by the Towers in the CrapsackWorld ''Panzer Dragoon'' takes place in have started to bond with one another, creating an ecosystem free of the Towers.
* ''VideoGame/DarkSoulsIII'' is the final chapter in the ''Dark Souls'' series, showing what happens to its world AfterTheEnd.
* ''VideoGame/BatmanArkhamKnight'' is the final game in the ''Batman: Arkham'' series, and ends with [[spoiler:Batman unmasked on live television by Scarecrow, forcing him to activate his "Knightfall Protocol"; he says his final goodbyes to his allies before disappearing with Alfred when Wayne Manor explodes. The final scene shows a demonic Batman-like being attacking two thugs, recalling Bruce's final words to Catwoman that something "more terrible" than Batman would be needed now]].
* ''[[VideoGame/{{Darius}} Dariusburst: Chronicle Saviours]]'' appears to be this for the ''Darius'' series, particularly the CS Mode campaign, which culminates in a fight with Gigantic Bite, described as "the final enemy of the human race."
* ''VideoGame/Uncharted4AThiefsEnd'' is the conclusion of the ''VideoGame/{{Uncharted}}'' story, being Nathan Drake's final treasure hunting adventure, fully revealing his backstory and origins, and showing what became of his marriage to Elena Fisher.
* After numerous updates and expansions to ''VideoGame/TheBindingOfIsaac'', the game eventually met its end with ''Repentance'', finally giving Isaac the Good Ending he deserves.
* ''VideoGame/RType Final'', as the title implies, was intended to be this, only to be followed up with the ''R-Type Tactics'' duology of spinoff games, and the hilariously-titled ''R-Type Final 2'' was released 18-years. However, the original ''Final'' still stands as the series chronological end as the ''Tactics'' series are {{Interquel}}s while ''Final 2'''s fluff states that the Bydo's final defeat in the original ''Final'' stuck, and the game is framed as recreations of historical events.
* ''VideoGame/Sonic3AndKnuckles'' serves as the grand finale of the Death Egg saga, which began in ''VideoGame/SonicTheHedgehog2''. It can also be considered one to the classic 2D series as a whole, with later games being all mere spin-offs until [[VideoGame/SonicAdventure the next main console game]] brought the series into 3D four years later and ended the "classic" era.



* With the ''Baldur's Gate'' saga revolving around the prophecy of the Bhaalspawn, ''Videogame/BaldursGateIIThroneOfBhaal'' shows the final war between the Bhaalspawn, in which almost all of them die, reveals the destiny of the PlayerCharacter as the ChosenOne, and gives the player character the chance to either become a god or give up the essence of Bhaal for good. It also features epilogues for all the NPC party members you have with you. (''Videogame/BaldursGateIII'' was announced much later, but it's set a century afterward and has a different premise.)

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* ''Videogame/Portal2'' has as closed an ending as it can possibly have. [[spoiler: Wheatley is stuck in space, along with the Portal Device and Space Core, [[AndIMustScream presumably forever]]. [=GLaDOS=] is back in charge and has ATLAS and P-Body to test for her. Chell is finally set free]]. Combined with the fact that [[Memes/ValveCorporation Valve can't count to three]], it seems like this series has come to a close.

to:

* ''Videogame/Portal2'' has as closed an Much of the ''Franchise/FinalFantasy'' series, to one degree or another. Notable because many of these games' endings retain their grandeur even after advancing technology would seem to make their endings less impressive. ''VideoGame/FinalFantasyVI''[='=]s half-hour-long sprite animation ending as it can possibly have. [[spoiler: Wheatley still enrapture and move the player just as much as the fantastic full CG finales of games that came [[VideoGame/FinalFantasyX four]] to [[VideoGame/FinalFantasyXIII seven]] titles after it.
** ''VideoGame/LightningReturnsFinalFantasyXIII''
is stuck this for the ''XIII'' trilogy and decisively wraps up the story of the world of Gran Pulse.
** ''VideoGame/DirgeOfCerberus'' is the final chapter
in space, along the ''VII'' storyline.
** ''VideoGame/FinalFantasyXIV'''s ''Endwalker'' expansion is the finale of the Hydaelyn-Zodiark storyline that began
with ''A Realm Reborn'' in 2013. It brings a definitive end to the Portal Device storyline, resolving nearly all the hanging plot threads and Space Core, [[AndIMustScream presumably forever]]. [=GLaDOS=] is back in charge and has ATLAS and P-Body to test for her. Chell is finally set free]]. Combined with bringing the fact that [[Memes/ValveCorporation Valve can't count to three]], it seems like this series has come 10 year old story arc to a close. unlike other expansion 6.1 is not a continuation of the events in the expansion but the start of a new story.



* ''VideoGame/MetalGearSolid4GunsOfThePatriots'' serves as the ultimate conclusion of over ten years of ''VideoGame/MetalGear'' lore [[note]]twenty if one counts the early [=MSX2=] games as well[[/note]]. There has since been at least [[VideoGame/MetalGearSolidPeaceWalker two new]] [[VideoGame/MetalGearRisingRevengeance games in the series]] released since ''[=MGS4=]'' (the former being a prequel and the latter being a sequel), and a [[VideoGame/MetalGearSolidVGroundZeroes two-]][[VideoGame/MetalGearSolidVThePhantomPain parter]] that is also a prequel, taking place after ''Peace Walker'' but before the [=MSX2=] ''VideoGame/{{Metal Gear|1}}'' game.
** On a more meta level, ''Metal Gear Solid V'' as a whole acts as a Grand Finale not just for the myth arc of Big Boss and as a bridge to the chronologically later games, but also for the ''Metal Gear'' franchise under Creator/KojimaProductions, following their parting from Creator/{{Konami}} in December 2015.
* Despite a long-shot SequelHook in the bonus ending, ''VideoGame/{{Halo 3}}'' neatly wraps up the plot of the original ''Franchise/{{Halo}}'' trilogy. [[spoiler:Or, as claimed by ex-employees of Creator/{{Bungie}} who joined Infinity Ward, Master Chief is the Troubleshooter from ''VideoGame/{{Marathon}}'' with the AI being the corrupted version of Cortana (Durandal in ''Marathon'').]] However, they are still making ''Halo'' games, with there already being a ''VideoGame/{{Halo 4}}'' and ''[[VideoGame/Halo5Guardians 5]]''.



* Much of the ''Franchise/FinalFantasy'' series, to one degree or another. Notable because many of these games' endings retain their grandeur even after advancing technology would seem to make their endings less impressive. ''VideoGame/FinalFantasyVI''[='=]s half-hour-long sprite animation ending can still enrapture and move the player just as much as the fantastic full CG finales of games that came [[VideoGame/FinalFantasyX four]] to [[VideoGame/FinalFantasyXIII seven]] titles after it.
** ''VideoGame/LightningReturnsFinalFantasyXIII'' is this for the ''XIII'' trilogy and decisively wraps up the story of the world of Gran Pulse.
** ''VideoGame/DirgeOfCerberus'' is the final chapter in the ''VII'' storyline.
** ''VideoGame/FinalFantasyXIV'''s ''Endwalker'' expansion is the finale of the Hydaelyn-Zodiark storyline that began with ''A Realm Reborn'' in 2013. It brings a definitive end to the storyline, resolving nearly all the hanging plot threads and finally bringing the 10 year old story arc to a close. unlike other expansion 6.1 is not a continuation of the events in the expansion but the start of a new story.
* ''VideoGame/ThiefDeadlyShadows'' served this purpose with regards to the series' plot, with a conclusive ending that brings Garrett's story full circle.
** While ending his career as a professional criminal, it's probably the beginning of a whole new career spent in the shadows (Garrett doesn't seem the type to stick to administrative work longer than he has to). Good both for creators of fan missions, and possibly for the sequel in the works.
* ''VideoGame/UltimaIX'' brings a conclusive end to the series, incorporating plot elements and characters from all the previous games and concluding the long standing struggle between the Avatar and the [[BigBad Guardian]]. Alas, due to ExecutiveMeddling many fans felt that it was a sad way to end the saga.
* ''VideoGame/PhantasyStarIV'' brought an epic and conclusive end to the saga of the Algol star system, wrapping up all the plot threads and unanswered questions brought up in the previous 3 games. Stories set in the same universe and based on the exodus colony ships would continue to crop up in the ''Phantasy Star Online'' series, though.
* ''VideoGame/TheWitcher3WildHunt''. Geralt faces The Wild Hunt and find his adoptive daughter Cirilla who must stop a doomsday scenario of the White frost happening. Recurring characters die such as Vesemir and Eredin, and based on choices so can Radovid, Sheala or Vernon Roche. Players can finally retire Geralt with Triss or Yennefer. Ciri becomes empress, a witcher or seems to die fighting the white frost.
* ''VideoGame/{{Wizardry}} 8'' wraps up the plot of the Wizardry series (although only games 6-8 had an actual continuous plot) and ends with the option of having your characters ascend into godhood.
* ''VideoGame/QuestForGloryV'' featured appearances from characters from all 4 previous games, and brought the series' story to a conclusive end. In fact, the game was almost never made (much like the intended Grand Finale ''VideoGame/SpaceQuest 7''), and the developers deliberately staged it as their Grand Finale knowing it would be the last game they would make under their name.
** Although the game still allows the trademark option of letting you save your character for future use. Either they were giving players one last dose of hopeful nostalgia, or they weren't completely ruling out the possibility of a sequel.
** The game also, after three prequels of having to either seal away or prevent ancient, powerful beings from being summoned or unsealed, decrees that you're now strong enough to just flat-out kill the SealedEvilInACan [[MonsterOfTheWeek Of The Week]]. Even better, it's a dragon, which previous game manuals had included as a potential encounter as a RunningGag, suggesting that you run at the fight sight of one.
* Though there are sure to be other games and media produced later, ''VideoGame/ResidentEvil5'' certainly feels like a Grand Finale. Series BigBad Albert Wesker has finally abandoned all subtlety and now [[AGodAmI harbors delusions of godhood]], and is ready to unleash a biological threat of global proportions as opposed to one isolated to a mansion or a city. At this point in the timeline, Umbrella is all but gone. And at the climax, [[spoiler: the game defies JokerImmunity; Chris Redfield, his new partner Sheva, and his old partner Jill Valentine finally end Wesker's madness with a couple of well aimed rocket propelled grenades. While Wesker's waist deep in a lava pit.]] The ending is different this time as well: there are no mysterious phone calls, no stingers, no hints that [[spoiler: Wesker might still be alive]]. Only the relieved looks on the heroes' faces as they realize that their struggles against the threat posed by Umbrella [[spoiler: and Wesker]] is finally over. Series producer Masachika Kawata even said that the inevitable ''Resident Evil 6'' would "have to reinvent the series with another full model change or else it won't be able to keep on going."
** All things considered, ''VideoGame/ResidentEvil6'' might be the last game, as it has appearances from several high profile figures from previous games, and they already have knowledge to beat zombies, just there is a new virus. Though there's still [[CashCowFranchise several spin offs and merchandise available]], and they have ''still'' continued the main series with ''VideoGame/ResidentEvil7Biohazard'', albeit with a serious GenreShift towards horror.

to:

* Much of the ''Franchise/FinalFantasy'' series, to one degree or another. Notable because many of these games' endings retain their grandeur even after advancing technology would seem to make their endings less impressive. ''VideoGame/FinalFantasyVI''[='=]s half-hour-long sprite animation ending can still enrapture and move the player just as much as the fantastic full CG finales of games that came [[VideoGame/FinalFantasyX four]] to [[VideoGame/FinalFantasyXIII seven]] titles after it.
** ''VideoGame/LightningReturnsFinalFantasyXIII'' is this for the ''XIII'' trilogy and decisively wraps up the story of the world of Gran Pulse.
** ''VideoGame/DirgeOfCerberus'' is the final chapter
Despite a long-shot SequelHook in the ''VII'' storyline.
** ''VideoGame/FinalFantasyXIV'''s ''Endwalker'' expansion is the finale of the Hydaelyn-Zodiark storyline that began with ''A Realm Reborn'' in 2013. It brings a definitive end to the storyline, resolving nearly all the hanging plot threads and finally bringing the 10 year old story arc to a close. unlike other expansion 6.1 is not a continuation of the events in the expansion but the start of a new story.
* ''VideoGame/ThiefDeadlyShadows'' served this purpose with regards to the series' plot, with a conclusive ending that brings Garrett's story full circle.
** While ending his career as a professional criminal, it's probably the beginning of a whole new career spent in the shadows (Garrett doesn't seem the type to stick to administrative work longer than he has to). Good both for creators of fan missions, and possibly for the sequel in the works.
* ''VideoGame/UltimaIX'' brings a conclusive end to the series, incorporating plot elements and characters from all the previous games and concluding the long standing struggle between the Avatar and the [[BigBad Guardian]]. Alas, due to ExecutiveMeddling many fans felt that it was a sad way to end the saga.
* ''VideoGame/PhantasyStarIV'' brought an epic and conclusive end to the saga of the Algol star system, wrapping up all the plot threads and unanswered questions brought up in the previous 3 games. Stories set in the same universe and based on the exodus colony ships would continue to crop up in the ''Phantasy Star Online'' series, though.
* ''VideoGame/TheWitcher3WildHunt''. Geralt faces The Wild Hunt and find his adoptive daughter Cirilla who must stop a doomsday scenario of the White frost happening. Recurring characters die such as Vesemir and Eredin, and based on choices so can Radovid, Sheala or Vernon Roche. Players can finally retire Geralt with Triss or Yennefer. Ciri becomes empress, a witcher or seems to die fighting the white frost.
* ''VideoGame/{{Wizardry}} 8''
bonus ending, ''VideoGame/{{Halo 3}}'' neatly wraps up the plot of the Wizardry series (although only games 6-8 had an actual continuous plot) and ends original ''Franchise/{{Halo}}'' trilogy. [[spoiler:Or, as claimed by ex-employees of Creator/{{Bungie}} who joined Infinity Ward, Master Chief is the Troubleshooter from ''VideoGame/{{Marathon}}'' with the option AI being the corrupted version of having your characters ascend into godhood.
* ''VideoGame/QuestForGloryV'' featured appearances from characters from all 4 previous
Cortana (Durandal in ''Marathon'').]] However, they are still making ''Halo'' games, and brought the series' story to a conclusive end. In fact, the game was almost never made (much like the intended Grand Finale ''VideoGame/SpaceQuest 7''), and the developers deliberately staged it as their Grand Finale knowing it would be the last game they would make under their name.
** Although the game still allows the trademark option of letting you save your character for future use. Either they were giving players one last dose of hopeful nostalgia, or they weren't completely ruling out the possibility of a sequel.
** The game also, after three prequels of having to either seal away or prevent ancient, powerful beings from
with there already being summoned or unsealed, decrees that you're now strong enough a ''VideoGame/{{Halo 4}}'' and ''[[VideoGame/Halo5Guardians 5]]''.
* ''VideoGame/LegacyOfKainDefiance'' brings Raziel and Kain's destiny full circle with [[spoiler:Raziel's HeroicSacrifice]]. After being an UnwittingPawn
to just flat-out kill nearly ''everyone'' in the SealedEvilInACan [[MonsterOfTheWeek Of The Week]]. Even better, it's a dragon, which previous game manuals had included as a potential encounter as a RunningGag, suggesting that you run at series, Raziel finally chooses his own destiny and [[spoiler:willingly merges with the fight sight of one.
* Though there
Soul Reaver and renews his loyalty to Kain]]. Other plot threads are sure resolved as well. Moebius [[spoiler: TheDragon to be other games and media produced later, ''VideoGame/ResidentEvil5'' certainly feels like a Grand Finale. Series the true BigBad Albert Wesker of the series, the Elder God, and]] the time traveling villain responsible for Kain becoming a vampire in the first place, is rendered DeaderThanDead in the most final way possible [[spoiler: when his soul is devoured by the Elder God]]. And [[spoiler:the Elder God himself]] is finally defeated by Kain wielding the fully empowered Soul Reaver. The last scene implies that Kain has finally abandoned all subtlety accepted his destiny and now [[AGodAmI harbors delusions of godhood]], and is ready to unleash a biological threat of global proportions responsibilities as opposed to one isolated to a mansion or a city. At this point in the timeline, Umbrella is all but gone. And at the climax, [[spoiler: the game defies JokerImmunity; Chris Redfield, his new partner Sheva, and his old partner Jill Valentine finally end Wesker's madness with a couple Scion of well aimed rocket propelled grenades. While Wesker's waist deep in a lava pit.]] The ending is different this time Balance as well: there are no mysterious phone calls, no stingers, no hints that [[spoiler: Wesker might still be alive]]. Only the relieved looks on the heroes' faces as they realize that their struggles against the threat posed by Umbrella [[spoiler: and Wesker]] is finally over. Series producer Masachika Kawata even said that the inevitable ''Resident Evil 6'' would "have to reinvent the series with another full model change or else it won't be able to keep on going."
** All things considered, ''VideoGame/ResidentEvil6'' might be the last game, as it has appearances from several high profile figures from previous games, and they already have knowledge to beat zombies, just there is a new virus. Though there's still [[CashCowFranchise several spin offs and merchandise available]], and they have ''still'' continued the main series with ''VideoGame/ResidentEvil7Biohazard'', albeit with a serious GenreShift towards horror.
well.



* ''VideoGame/MetalGearSolid4GunsOfThePatriots'' serves as the ultimate conclusion of over ten years of ''VideoGame/MetalGear'' lore [[note]]twenty if one counts the early [=MSX2=] games as well[[/note]]. There has since been at least [[VideoGame/MetalGearSolidPeaceWalker two new]] [[VideoGame/MetalGearRisingRevengeance games in the series]] released since ''[=MGS4=]'' (the former being a prequel and the latter being a sequel), and a [[VideoGame/MetalGearSolidVGroundZeroes two-]][[VideoGame/MetalGearSolidVThePhantomPain parter]] that is also a prequel, taking place after ''Peace Walker'' but before the [=MSX2=] ''VideoGame/{{Metal Gear|1}}'' game.
** On a more meta level, ''Metal Gear Solid V'' as a whole acts as a Grand Finale not just for the myth arc of Big Boss and as a bridge to the chronologically later games, but also for the ''Metal Gear'' franchise under Creator/KojimaProductions, following their parting from Creator/{{Konami}} in December 2015.



* ''VideoGame/MetroidDread'' is the finale to the story surrounding the titular Metroid species and Samus's relationship with them. Future sequels will have Samus embarking on new adventures.
* ''VideoGame/LegacyOfKainDefiance'' brings Raziel and Kain's destiny full circle with [[spoiler:Raziel's HeroicSacrifice]]. After being an UnwittingPawn to nearly ''everyone'' in the series, Raziel finally chooses his own destiny and [[spoiler:willingly merges with the Soul Reaver and renews his loyalty to Kain]]. Other plot threads are resolved as well. Moebius [[spoiler: TheDragon to the true BigBad of the series, the Elder God, and]] the time traveling villain responsible for Kain becoming a vampire in the first place, is rendered DeaderThanDead in the most final way possible [[spoiler: when his soul is devoured by the Elder God]]. And [[spoiler:the Elder God himself]] is finally defeated by Kain wielding the fully empowered Soul Reaver. The last scene implies that Kain has finally accepted his destiny and responsibilities as the Scion of Balance as well.

to:

* ** ''VideoGame/MetroidDread'' is the finale to the story surrounding the titular Metroid species and Samus's relationship with them. Future sequels will have Samus embarking on new adventures.
* ''VideoGame/LegacyOfKainDefiance'' brings Raziel ''VideoGame/PhantasyStarIV'' brought an epic and Kain's destiny full circle with [[spoiler:Raziel's HeroicSacrifice]]. After being an UnwittingPawn conclusive end to nearly ''everyone'' in the series, Raziel finally chooses his own destiny and [[spoiler:willingly merges with saga of the Soul Reaver and renews his loyalty to Kain]]. Other Algol star system, wrapping up all the plot threads are resolved and unanswered questions brought up in the previous 3 games. Stories set in the same universe and based on the exodus colony ships would continue to crop up in the ''Phantasy Star Online'' series, though.
* ''Videogame/Portal2'' has
as well. Moebius closed an ending as it can possibly have. [[spoiler: TheDragon Wheatley is stuck in space, along with the Portal Device and Space Core, [[AndIMustScream presumably forever]]. [=GLaDOS=] is back in charge and has ATLAS and P-Body to test for her. Chell is finally set free]]. Combined with the fact that [[Memes/ValveCorporation Valve can't count to three]], it seems like this series has come to a close.
* ''VideoGame/QuestForGloryV'' featured appearances from characters from all 4 previous games, and brought the series' story to a conclusive end. In fact, the game was almost never made (much like the intended Grand Finale ''VideoGame/SpaceQuest 7''), and the developers deliberately staged it as their Grand Finale knowing it would be the last game they would make under their name.
** Although the game still allows the trademark option of letting you save your character for future use. Either they were giving players one last dose of hopeful nostalgia, or they weren't completely ruling out the possibility of a sequel.
** The game also, after three prequels of having to either seal away or prevent ancient, powerful beings from being summoned or unsealed, decrees that you're now strong enough to just flat-out kill the SealedEvilInACan [[MonsterOfTheWeek Of The Week]]. Even better, it's a dragon, which previous game manuals had included as a potential encounter as a RunningGag, suggesting that you run at the fight sight of one.
* Though there are sure to be other games and media produced later, ''VideoGame/ResidentEvil5'' certainly feels like a Grand Finale. Series BigBad Albert Wesker has finally abandoned all subtlety and now [[AGodAmI harbors delusions of godhood]], and is ready to unleash a biological threat of global proportions as opposed to one isolated to a mansion or a city. At this point in the timeline, Umbrella is all but gone. And at the climax, [[spoiler: the game defies JokerImmunity; Chris Redfield, his new partner Sheva, and his old partner Jill Valentine finally end Wesker's madness with a couple of well aimed rocket propelled grenades. While Wesker's waist deep in a lava pit.]] The ending is different this time as well: there are no mysterious phone calls, no stingers, no hints that [[spoiler: Wesker might still be alive]]. Only the relieved looks on the heroes' faces as they realize that their struggles against the threat posed by Umbrella [[spoiler: and Wesker]] is finally over. Series producer Masachika Kawata even said that the inevitable ''Resident Evil 6'' would "have to reinvent the series with another full model change or else it won't be able to keep on going."
** All things considered, ''VideoGame/ResidentEvil6'' might be the last game, as it has appearances from several high profile figures from previous games, and they already have knowledge to beat zombies, just there is a new virus. Though there's still [[CashCowFranchise several spin offs and merchandise available]], and they have ''still'' continued the main series with ''VideoGame/ResidentEvil7Biohazard'', albeit with a serious GenreShift towards horror.
* ''VideoGame/ThiefDeadlyShadows'' served this purpose with regards
to the true BigBad series' plot, with a conclusive ending that brings Garrett's story full circle.
** While ending his career as a professional criminal, it's probably the beginning
of a whole new career spent in the shadows (Garrett doesn't seem the type to stick to administrative work longer than he has to). Good both for creators of fan missions, and possibly for the sequel in the works.
* ''VideoGame/UltimaIX'' brings a conclusive end to
the series, incorporating plot elements and characters from all the Elder God, and]] previous games and concluding the time traveling villain responsible for Kain becoming a vampire in long standing struggle between the first place, is rendered DeaderThanDead in Avatar and the most final [[BigBad Guardian]]. Alas, due to ExecutiveMeddling many fans felt that it was a sad way possible [[spoiler: when to end the saga.
* ''VideoGame/TheWitcher3WildHunt''. Geralt faces The Wild Hunt and find
his soul is devoured by adoptive daughter Cirilla who must stop a doomsday scenario of the Elder God]]. And [[spoiler:the Elder God himself]] is White frost happening. Recurring characters die such as Vesemir and Eredin, and based on choices so can Radovid, Sheala or Vernon Roche. Players can finally defeated by Kain wielding retire Geralt with Triss or Yennefer. Ciri becomes empress, a witcher or seems to die fighting the fully empowered Soul Reaver. The last scene implies that Kain has finally accepted his destiny white frost.
* ''VideoGame/{{Wizardry}} 8'' wraps up the plot of the Wizardry series (although only games 6-8 had an actual continuous plot)
and responsibilities as ends with the Scion option of Balance as well.having your characters ascend into godhood.

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* ''VideoGame/BlazBlueCentralFiction'' is the Grand Finale of Ragna's story arc, and amongst things to deal with are his sister-turned-death god Izanami and an existential crisis.



* ''VideoGame/BlazBlueCentralFiction'' is the Grand Finale of Ragna's story arc, and amongst things to deal with are his sister-turned-death god Izanami and an existential crisis.
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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* ''VideoGame/MegaManZero4'', technically the first in the ''entire series''. The fascist government that the heroes are fighting against is finally destroyed [[spoiler:although not without heavy casualties.]] The BigBad is now in a desperate KillEmAll mindset, setting his KillSat on a ''literal [[ColonyDrop crash course]]'' towards the last chance of healing a [[CrapsackWorld dying world.]] TheHero succeeds in stopping the BigBad once and for all, [[spoiler:although [[HeroicSacrifice he sacrificed]] ''[[HeroicSacrifice himself]]'' in the process]]. Due to the actions of TheHero, the humans have started to believe in [[RidiculouslyHumanRobots Reploids]] once more, and true peace has ''finally'' surfaced after hundreds of years of war.

to:

* ''VideoGame/MegaManZero4'', technically the first in the ''entire series''. The fascist government that the heroes are fighting against is finally destroyed [[spoiler:although not without heavy casualties.]] The BigBad is now in a desperate KillEmAll mindset, setting his KillSat on a ''literal [[ColonyDrop crash course]]'' towards the last chance of healing a [[CrapsackWorld dying world.]] TheHero succeeds in stopping the BigBad once and for all, [[spoiler:although [[HeroicSacrifice he sacrificed]] ''[[HeroicSacrifice himself]]'' in the process]]. Due to the actions of TheHero, the humans have started to believe in [[RidiculouslyHumanRobots Reploids]] once more, and true peace has ''finally'' surfaced after hundreds of years of war.

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