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Creator / Bungie

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"Non facete nobis calcitrare vestrum perinaeum."Translation: 

Bungie is an American video game development house most famous for its creation of the enormously successful Halo franchise and its loving relationship with its fans. Opinions are divided on how the company got its name, with some saying that "Bungie" is the punchline to a dirty joke, while Word of God states that it just sounds "fun."

In addition to Halo, Bungie was also well known as one of the more successful Macintosh game developers, which made their selling out to Microsoft to provide a launch title for the Xbox an announcement of substantial proportions.

Bungie is also unique in the gaming studio world in that it has a close relationship with its fanbase, due in large part to its ambitious online multiplayer system. Many of its employees are Promoted Fanboys, and many players may encounter a Bungie employee while playing online. Their workplace overall is known to be pretty relaxed, with little need for suits and a fondness for Toilet Humor.

Despite the very deep storylines of Bungie's games, and those games' overall quality, Halo has gained the reputation for being fit only for twelve-year-olds and fratboys, partially because of Halo's popularity, partly the hype that Bungie games accumulate before launch, and partly because many players don't bother with the plot at all.

After Halo 3's release, Bungie announced that it would do two more Gaiden games before splitting off from Microsoft and leaving the Halo franchise to the newly formed 343 Industries, a company primarily composed of former Bungie employees.

In April 2010, Bungie announced that they would be entering a publishing deal with Activision, who would gain the exclusive rights to publish all games in Bungie's new IP Destiny for the next 10 years. Catch a first look of it here.

In early 2019, over creative differences toward the handling of the Destiny IP, Bungie split from Activision, taking out Destiny from Activision Blizzard's Battle.Net into Steam, and subsequently, making the base game and two Year 1 content of the second Destiny game free-to-play.

In 2021, Bungie continued to assert itself as a player in the Games Industry with shifting focus to new IP and getting new people on the Board of Directors including the ViacomCBS CEO.

In January 2022, it was announced that Bungie was acquired by Sony Interactive Entertainment in a deal worth $3.6 billion. The acquisition sees Bungie becoming a subsidiary of SIE separate but related to its PlayStation Studios label, with Bungie remaining an autonomous, multiplatform developer and publisher under Sony. Sony will help Bungie with its growth ambitions and extending the Destiny property outside of video games, while Bungie's expertise in multiplayer and live-service games will support Sony's own ambitions with creating such content. On July 15, 2022, the acquisition of Bungie was completed, making Sony's ownership of them official.

In May 2023, in addition to their continued work on the Destiny series, Bungie and Sony announced a revival of Marathon, reimagined as a Pv P extraction shooter.

Bungie's games include (in chronological order):

There were also a number of games published by or licensed from Bungie, including (in chronological order):

It is also well-known that they have a plan for world domination, aptly titled "Bungie's 7 Steps to World Domination". The plan is as follows.

  • Step 1: Start independent gaming software company.
    • Status: COMPLETE (1991)
  • Step 2: Dominate Mac platform: Launch assault on Windows platform.
    • Status: COMPLETE (1994)
  • Step 3: Announce killer gaming title.
  • Step 4: Acquire strangely addictive Chinese food company.
  • Step 5: Recover Ling Ling's head. note 
    • Status: COMPLETE
  • Step 6: Stage bloody coup of parent company.
  • Step 7: Take Over the World. Shoot enemies into the sun with giant slingshot.
    • Status: IN PROGRESS... note