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The main characters of Pokémon Empire.

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Main Characters

    Player Character 

Perseus/Celeana

https://static.tvtropes.org/pmwiki/pub/images/protags_7.png
The protagonist of the game. Two years before the events of the game, their father, who could see a civil war brewing on the horizon, had them flee the region. Coming back to the country for the Telius League Objective, it's their job to earn all 18 badges from Telius's League Leaders while also figuring out what happened to their brother who mysteriously vanished from a crashed plane.
  • Action Girl: If playing as Celeana.
  • Always Someone Better: You are this to North and Alanah, but when it comes to the major players in the Royale-Council conflict, you're currently barely worth a mention, as Quinn shows you firsthand.
  • Anti-Hero: Can become this by joining or currying favor with criminal organizations or committing crimes yourself. For now, you are mostly forced to stay on the side of the angels no matter what you do.
  • Badass Bystander: As the OriGen PMCs who force themselves on Cheyenne find out.
  • Breaking Old Trends: Usually, the protagonist in a Pokémon game is a blank slate that the actual player is meant to project onto. While that still holds mostly true for the Empire protagonists, we also find out they are an actual character with a pre-established background, friends, family members, and knowledge of the world that you are not privy to at the beginning of the adventure.
  • Chosen One: Outright mocked by an NPC who tells you you're stupid if you think this of yourself. That being said, Soren sees something special in you.
  • Disappeared Dad: Unlike most Pokémon games, their dad is not The Ghost, but rather is the reason why they fled the region in the first place. By the start of the game, their father is (presumably) dead.
  • Even the Girls Want Her: The romantic subtext with Cheyenne and Alanah will not change if you choose to play as Celaena.
  • Even the Guys Want Him: The romantic subtext with Enrico will not change if you choose to play as Perseus. There is also a miner in Polaris Mine who will come onto you strongly.
  • The Friend Nobody Likes: Being as deliberately obnoxious, unhelpful, or nasty in relationship choices can cause you to become this with Alanah and North.
  • Gameplay and Story Integration: Your father's locket allows you to use F8 to quicksave and F12 to soft reset. This isn't just to tell you about the mechanic, but rather because the locket is actually one half of the Spacetime Regalia.
  • Heroic Mime: Played With. They do frequently comment on a variety of events throughout the game, most often disbelief at seeing something strange or pain when they're killed. They do not, however, actually talk in conversations beyond dialogue prompts.
  • Iconic Item: They don't have the traditional Pokémon protagonist hat. To be fair, they are far from being a traditional Pokémon protagonist.
  • Immune to Mind Control: Cheyenne's Charm Person effect doesn't work on you. Heavily implied that your Regalia is cancelling out hers.
  • Karma Houdini: You can do some morally ambiguous things in this game and get away with it, such as taking a man's Silk Scarf he wanted to give to his grandmother for yourself, finding a poor man's lost Shinx and keeping it for yourself, or stealing money from houses. It's very easy to avoid comeuppance for these actions, and some don't even have a punishment attached as of yet.
  • No Full Name Given: Particularly odd given that most characters' full names have been given out or said multiple times.
  • Power Incontinence: What is beginning to happen to the player as of Chapter 7 due to the Sword Regalia. Not only are they fainting more and more at the strange visions and flashbacks, but they are beginning to see people morph into malicious versions of their friends and allies. Isabella mentions an associate of hers who had something similar to the Sword Regalia ultimately descended into a schizophrenia-like state that they never recovered from, and this seems to be the ultimate fate that will befall the player.
  • Schrödinger's Player Character: The player character you don't pick doesn't appear in the game.
  • Sex Starts, Story Stops: Can choose to have sex with Alanah in a jokey dubiously canon event. The game's variables will say that she's pregnant (even if playing as Celeana!), but otherwise it currently has no impact on the plot.
  • Silent Snarker: Sometimes makes wisecracks in their inner monologues.
  • Tragic Keepsake: A locket from their father. Turns out to be far more significant than the player ever expected...

    Alanah 

Challenger Alanah Hawthorne

https://static.tvtropes.org/pmwiki/pub/images/trainer170_1.png
A family friend who fled the country with you. Mostly just tags along with the player on their way back to Starlight City, but has to grapple with her own problems along the way. Previously dated North.
  • Aw, Look! They Really Do Love Each Other: With North during Chapter 7, where after a heated argument they finally do reconcile.
  • Back-to-Back Badasses: With the player character during investigating the crashed plane on Polaris Mountain and the second fight with Ariella.
  • Brainwashing for the Greater Good: Deconstructed hard during Chapter 10, where you and North have to snap her out of this mindset when she overuses the Faith Regalia.
  • Break the Cutie: Gradually goes through this over the course of the first 5 chapters. Finding out her idol Ariella is a junkie is what finally shakes her self-confidence that she then resolves to strike out on her own.
  • Character Development: Starts off the story as rather naïve, passive and heavily dependent on others, especially the player. She becomes acutely aware of her own shortcomings relative to the rest of the cast, and upon obtaining the Faith Regalia from where her father hid it she becomes much more serious and individualistic.
  • Charm Person: What she can presumably do with the power of the Faith Regalia. This gets displayed over the course of Chapter 10.
  • Childhood Friends: With the player character and North.
  • Cute Bruiser: Well, is cute, and is a tough fighter. Also gravitates toward cute or feminine Pokémon like Alomomola or Cherrim.
  • Drugs Are Bad: She does not like recreational drugs at all - she can't even go into Calvera Cove, a town full of junkies. Seeing her idol Ariella passed out in a dirty alleyway makes Alanah doubt herself hard.
  • Gameplay and Story Segregation: Alanah doesn't become serious about obtaining badges in the league until Chapter 5, but she's still able to have Pokémon with levels higher than 20 (the cap for trainers with zero badges) by then.
  • Gay Option: Even ignoring the sex scene in Chapter 1, Chapter 8 allows either gender of MC to kiss Alanah (who very happily reciprocates) if their relationship with her is high enough.
  • Nice Girl: Though she does mouth off to her sister and father out of frustration, and gives a scathing The Reason You Suck speech to North, she means well for everyone. The latter example was also not to berate North but rather to help him fix his flaws, and even he admits as such that she's right.
  • Rich Kid Turned Social Activist: A child of a high ranking member of society who disapproves heavily of the Council's actions and thinks she's gotten it all figured out. North calls her out on this.
  • Signature Mon: A shiny Altaria named Nimbus.
  • Status Buff: Taken to deadly heights in your third battle with her. Her Altaria will spam Amnesia, which buffs her special defense and speed (the latter due to the Laboratory field) on top of healing 1/4th of its max HP, which can then be combined with Pixie Dust (a move that calculates damage using the Special Defense stat) for terrifying power. Better hope you can take it out quickly.

    North 

Captain Hieronymus North

https://static.tvtropes.org/pmwiki/pub/images/trainer059.png
A friend from the past who stayed behind during the war, and ended up being such an effective commander that he was granted the title of Captain. An ambitious young man who's focused on saving lives and making sure all of his troops make it home okay, though can be a bit rough around the edges. Used to date Alanah.
  • Aw, Look! They Really Do Love Each Other: With Alanah during Chapter 7, where after a heated argument they finally do reconcile.
  • Batman Gambit: How he and his soldiers believed they handled the arrest of Rose Schreeveport, and that everything during that part of the game, even you stealing North's logbook, was all planned out. What wasn't planned out was the rather crucial detail that their informant Luthor was working with Royale the whole time.
  • Character Development: He becomes a lot less hotheaded as the story goes on, helped by some wise words from Rob Caspeare and Roland about what he needs to fix about himself.
  • Hero with Bad Publicity: Gets a lot of flak from both his superiors and the general public for how he handled arresting Rose.
  • Jerkass: Has no shortage of insults or contempt for you every time you interact with him. Somewhat justified, given he was abandoned heading into a brutal war, but it also wasn't the player character's choice to do so.
  • Jerk with a Heart of Gold: Despite his comments, he does genuinely look out for you. He gives you his support for Demetrius, gifts you an Octillery through some...unorthodox methods, and asks how you're doing after the Chapter 6 events in Calvera.
  • The Prankster: Stuffs a whole Octillery in an ice cream cart as a reward for beating him in battle.
  • Signature Mon: A shiny Aggron named Abrams.
  • "The Reason You Suck" Speech: Loves giving these out to you and Alanah. Alanah herself delivers a brutal one to him.
  • Tsundere: A major one, and can flipflop between telling you to go fuck yourself and being worried for you in the same breath.

     Soren 

Wanderer Soren Hargraves

https://static.tvtropes.org/pmwiki/pub/images/trainer131_3.png
A mysterious youth who you encounter several times throughout your journey. After handing you a strange sword in your initial meeting, you eventually find out he's far more important than he seems to be.
  • Badass Cape: Owns one.
  • Befriending the Enemy: Even North, a hardass who unequivocally supports the Council, likes the guy in spite of him clearly being associated with Royale.
  • Book Smart: A few characters point out he has a tendency to be this over being more practical, such as Quinn.
  • Info Dump: Likes doing this a lot. Also likes keeping you in the dark quite a bit about some important details.
  • MacGuffin: Hands you a mysterious sword, which turns out to be a Regalia, a higher dimensional object that is the abstract embodiment of a particular concept. This particular Regalia allows you to see visions into the past, but Soren gives you the sword due to having seen you use it in a particular vision.
  • Olympus Mons: Owns a Zygarde-10% by his second encounter. It becomes Zygarde-50% when you battle him at Itonda.
  • Signature Mon: The Aegislash line, but his shiny Gallade, Artorigus, is a close runner up.
  • Sesquipedalian Loquaciousness: Much like Arthur. Alanah and North have to ask him to explain some of his vocabulary choices and he tends to speak in long winded riddles filled with flowery language.
  • Take a Third Option: While he is an agent of Royale, this is what he ultimately wants, as he believes neither Royale nor the Council focus on the actual needs of the people.
  • That Man Is Dead: How he describes the heir of Tobias, which he is.
  • Unwitting Instigator of Doom: One of the aftereffects of the Sword Regalia shows you a version of Soren who claims that he has unwittingly killed several people by handing them the sword. Whether this is true or not isn't clear, but what is known is that the Sword Regalia is hurting you.
  • Walking the Earth: What he's been doing for who knows how long, learning the various cultures and meeting the people of Telius.
  • The Wise Prince: The true heir of King Tobias, and an intelligent, compassionate young man. Even goes so far as to denounce his own status as the heir publicly to show that he values the people more than his royal blood.

League Leaders

     In General 
  • Authority Equals Asskicking: All are appointed by the Council to be leaders of their respective areas or otherwise officials of high political standing, and all are incredibly powerful trainers.
  • Confusion Fu: While each of the gym leaders specialize in a particular type, they also all have an off-type Pokémon that's used to beat common counters that you would normally bring.
  • Crippling Overspecialization: Zigzagged. Each gym mostly uses one type, barring a single wildcard. As Arthur's stronger team shows, though, they don't seem to adhere to their type speciality as strongly for higher levelled challengers.
  • Dysfunction Junction: None of the League Leaders seem to have had particularly happy lives and/or have deep mental scars. That being said, they mostly don't air their dirty laundry in public, as could be expected from high ranking members of the state.
  • Leitmotif: Unlike how it's usually done in the mainline games, where gym leaders use one track, each gym leader in this game has a unique theme.
  • Olympus Mons: Elise, Simon, Arthur, Isabella, Ma'iq, Ashe, Sylas, Ariella, Heinrich, and Gail are confirmed to have legendaries. Given Arthur has the Mythical Magearna on one of his more powerful teams, and the fact that League Leaders do have multiple teams, it's likely all of them do.
  • Willfully Weak: They have multiple teams catered to the level of challenger facing them and don't fight you at their strongest, the exception being Arthur in his first fight (though that may not have even been his strongest team).

     Elise 

Figure Skater Elise Whitacre

https://static.tvtropes.org/pmwiki/pub/images/trainer158.png
The Ice-type League Leader of Polaris Point, and the first leader you fight. Once a famous figure skater in Starlight City, her dreams and life were crushed by the war. Gives the Glissade Badge upon defeat.
  • An Ice Person: Of course.
  • The Bus Came Back: She shows up again at Algol Arena during Chapter 10. You can even rematch her for a shot at the Frosted Glass TM!
  • Confusion Fu: Her Nidorina is Poison/Ground, presumably to smack any Steel or Fire types you have.
    • Her stronger team in Episode 10 uses this much more heavily, with mons like Machamp and Magmortar.
  • Defrosting Ice Queen: She does act a bit cold and distant towards you at first, but after telling you her life story she happily wishes you luck finding your brother and greets you warmly every time you meet afterward.
  • The Lost Lenore: Her husband, who died fighting in the civil war.
  • Mother Nature, Father Science: A gender inversion of this with Ezrael over OriGen. Elise does not mind the tech company intruding on Polaris and if anything sees it as a possible boon to grow and expand the city, while Ezrael can't hate them enough.
  • Nice Girl: She does care for the citizens of Polaris, and committing crimes in the city causes you to lose relationship points with her.
  • Olympus Mons: She uses an Articuno during the optional rematch.
  • Signature Mon: Her Lapras, Algernon, a fairly terrifying threat when you're still using mostly unevolved Pokémon.
  • Speed Blitz: Her main strategy, mostly by using Cold Front to lower your speed. On the Icy Rink Field, faster opponents have a higher critical hit rate and the chance to freeze their targets.

     Rose 

Wildcard Rose Schreeveport

https://static.tvtropes.org/pmwiki/pub/images/trainer060.png
Psychic-type League Leader of Calvera Cove. Used to be part of the Sanguine Serpents crime gang in Starlight, before being appointed to lead Calvera by the Council as an example of a lowlife who managed to forge a better life for themselves. She did this until her arrest. Gives the Fate Badge upon defeat.
  • Barrier Warrior: A few of her Pokémon know Light Screen and Reflect, and she gives out the TMs for both if you help her retrieve North's logbook.
  • Confusion Fu: Has a Hitmontop to deal with opposing Dark types.
  • I Just Want to Be Loved: Her main motivation, and she sees the entire town of Calvera Cove as her family worth protecting.
  • In Spite of a Nail: No matter if you do literally everything in your power to betray North, she won't be able to get away in time and will be jailed once Luthor gives her up.
  • Jerk with a Heart of Gold: She's not the nicest, and she is a thief who turns a blind eye to drug deals, but her love for Calvera is genuine. She also refuses to testify against North at his court-martial despite North being the reason she's in jail.
  • Psychic Powers: Her Pokémon. It doesn't appear that Rose herself is psychic.
  • Signature Mon: Her Mismagius, Beatrice, now part Psychic type in this game.
  • Stage Magician: Her main occupation besides being a League Leader. Her introduction to the player is stealing a good chunk of money from them before disappearing down a trap door.
  • Trauma Conga Line: Parents dead at an early age, joined a brutal gang and lived in the slums in her formative years, then landed in prison. Even when she got out and earned a high ranking position as leader of Calvera, it wasn't long before she ended up back in prison thanks to getting framed by Royale.

     Demetrius 

Major Demetrius Myers

https://static.tvtropes.org/pmwiki/pub/images/trainer137.png
Fighting type League Leader of Illyria. A grizzled old man who used to fight against the old royal forces, and currently trying to restore Illyria to its former glory. Gives the Culling Badge upon defeat.
  • Awesome, but Impractical: His Sirfetch'd knows Comet Spear, which has a whopping 175 Base Power. Accounting for STAB, a boost from the field, and a high crit chance and it will murder anything that doesn't resist it (and most things that do). However, it does force the Sirfetch'd to recharge the following turn.
  • Bare-Fisted Monk: A Fighting type expert.
  • Boyfriend-Blocking Dad: Not by blood relation, but is this for Cheyenne, and disapproves strongly of your budding relationship. Not clear if this is solely from the effects of Cheyenne's earrings or just him.
  • Confusion Fu: Owns a Bronzong, presumably for the Flying or Psychic types you thought of bringing.
  • Knight in Sour Armor: He isn't a bad guy, but he's seen a bit too much bloodshed for one lifetime. Also doesn't help that his daughter is dead and his god-daughter dies just as soon as she's ready to declare her freedom. An NPC claims that while he's a good, effective leader, he's not someone who inspires confidence.
  • Reality Warping: His Bronzong can do this with Trick Room, fixing the main problem of his team: their low Speed.
  • Roaring Rampage of Revenge: Goes on one of these against Simon Hawthorne after Cheyenne spells out the name 'Hawthorn' into the dirt as she dies. Also threatens to go on one against you or anyone else to find out what really happened to her.
  • Signature Mon: His Sirfetch'd, Chulainn.
  • War Hero: And has some nasty stories he could probably tell. An NPC in Illyria tells you about the time he managed to skewer three royal soldiers, ass to mouth, with his Sirfetch'd.

     Arthur 

Philosopher Arthur Cade

https://static.tvtropes.org/pmwiki/pub/images/trainer091.png
Electric type League Leader of the Toliman Enclave and its power plant. An intelligent man who used to live in Toliman, he and his brother bore witness to nearly his entire family getting killed. Joined the group that would go on to become the Council during the war. Gives the Axiom Badge upon defeat.
  • Brilliant, but Lazy: Despite his intelligence, he doesn't really seem to care much about anything other than his poetry and lunch. Even when Royale takes over the Toliman Power Plant, Arthur is ultimately indifferent, though he rightfully points out Royale can't actually meddle with anything in the plant and their goal is to make the Council look bad.
  • Cain and Abel: Defied in the case of his brother Compton, who serves as a Bishop of Royale and thus the opposing side. Both Compton and Arthur seem to agree family comes before all else.
  • Confusion Fu: Interestingly, several examples. On the team you fight him for the badge proper, it's Palossand. However, it's revealed that his stronger teams don't really conform to what you would expect from an Electric specialist - the team he uses against you in Serenity Grotto includes a Fire/Psychic Ninetales and Magearna as well.
  • Deadpan Snarker: Makes a few cracks, but is otherwise fairly serious.
  • Hopeless Boss Fight: His first fight against you. Beating him actually earns you his badge earlier than you're supposed to get it.
  • Mana Drain: A nasty gimmick Arthur makes good use of. Not only does the Field of Cinders drain twice the amount of PP used per move, he will combine this with his Palossand's Pressure Plate move to quadrule PP drain to make it that each move costs a whopping 8 PP.
  • Meaningful Name: He and his brother's names are a reference to Arthur Compton, a famous physicist.
  • Not So Stoic: Almost nothing fazes him, but he has his moments, particularly his reaction when he finds out you've been helping him compose poetry.
  • Sesquipedalian Loquaciousness: Likes doing this a lot. Fitting, considering he's an aspiring poet and writer.
  • Shock and Awe: An Electric type specialist.
  • Signature Mon: His Cinderace, Gwyn, which is now Fire/Electric.
  • Soul Power: Doesn't really use Ghost types beyond his Palossand, but an important aspect of the Field of Cinders that he fights you on is that enemies that knock out their targets regenerate half the damage they dealt by 'retrieving their soul'.
  • Warrior Poet: Composes poetry in his free time (which is pretty much all the time, considering how smoothly he runs Toliman), and is a powerful trainer as well.

     Simon 

Archminister Simon Hawthorne

https://static.tvtropes.org/pmwiki/pub/images/trainer094.png
Rock type League Leader of the Primordial Parks. The leader of the SCCL, or Starlight City Corporate Laboratories, Simon also heads the Scientific Church. He's the father of your childhood friend Alanah, as well as Morgan's dad. Gives the Aeon Badge upon defeat.
  • Badass Family: Alanah is a strong trainer and Morgan is one of the most powerful women in the region. He himself is a League Leader.
  • Badass Bookworm: Like Kukui in Pokémon Sun and Moon, he is both a professor and a major boss fight.
  • Badass Preacher: An odd example, but he technically is the leader of a religious organization (hence the title of Archminister) that uses science as a basis. Simon himself seems embarrassed at most by this and doesn't share some of his follower's more idiosyncratic views.
  • Charm Person: Not quite, but his power granted by the Faith Regalia allows him to influence what others around him believe, which is how he managed to escape scrutiny for so long. Much like Cheyenne, he was not fond of having this power beyond using it to hide the Regalia.
  • Confusion Fu: Has a Leavanny, who not only takes out the Water Pokémon you brought, but also the Fire and Flying Pokémon you may have tried to use to abuse Pillars of Law against his team.
  • Damn You, Muscle Memory!: His signature move, Pillars of Law, inverts the type chart, meaning that all those Water and Grass moves you're clicking are nearly worthless.
  • Dishing Out Dirt: A Rock-type specialist.
  • Good Parents: Clearly is one for Alanah and Morgan, and supports Alanah's decision to strike out on her own.
  • Immune to Mind Control: Whatever Zain's mind altering power is or how it works, it didn't work on Simon.
  • Info Dump: Hands these out like candy. Not only does he provide the expository dump in the intro of the game, but he also tells you about Director He'lena's past and more about the Regalia.
  • Mighty Glacier: Most of his team, but particularly his Sphincubus and Regirock. Helped a lot by Pillars of Law's secondary effect, which cuts the power of super-effective moves you use against his team.
  • Random Event: Simon's field, the Primordial Park, does this, giving both you and him a random 'treasure' every four turns. These include Stealth Rocks, Magic Coat, Treasure Hoard (some healing and a boost to offenses and accuracy), and Vine Snare (cause the next contact move used to deal an additional 1/3rd of max HP in damage). Simon uses moves that accelerate the rate at which he finds treasures or delay the rate at which you find yours.
  • Signature Mon: His Regirock, Ishmael.

     Roland 

Headmaster Roland Garrows

https://static.tvtropes.org/pmwiki/pub/images/trainer021.png
Dragon type League Leader of Antares Academy. The headmaster of Antares, and also a consultant for the Council. Gives the Ordinance Badge upon defeat.
  • Badass Teacher: The headmaster of an academy who uses dragons.
  • Confusion Fu: Empoleon for your Ice and Fairy types.
  • Cool Old Guy: Gives good advice to and is generally encouraging of North and the player, and is the head of a prestigious school. If you complete every course in the academy, he gifts you an additional Antares dragon on top of the one you received for completing your diploma. Also one of the few characters who notably has no major underlying issues or corruption - at least, none that are currently known.
  • Dragon Tamer: Dragon type specialist.
  • Non-Action Guy: While he is a powerful trainer, he has also never seen the front lines of war, something North criticizes him for privately.
  • Random Event: For whatever reason, his lead Kommo-o will vary between two sets.
  • Signature Mon: His Dragapult, Flavius.
  • Sympathy for the Devil: Arguable if you believe them to be 'the Devil', but Roland is a noted sympathizer for Royale and praises Geoffrey's stand at the battle of Calvera.

     Isabella 

Curator Isabella Lorenzi

https://static.tvtropes.org/pmwiki/pub/images/trainer157.png
Normal type League Leader of Starlight Cultural District. Also the curator of the Lusitanian Museum and mother of Enrico Lorenzi. Gives the Archetype Badge upon defeat.
  • Confusion Fu: Polteageist, now Water/Ghost, is a counter to not just Fighting types, but also to Rock types you brought to resist her attacks.
  • Gameplay and Story Separation: No matter where the battle ends, whether it be in the natural history section, art gallery, or concert hall, you still stay in the main entrance of the Lusitanian Museum where Isabella fights you.
  • Make Me Wanna Shout: Her Orchestrum and Meloetta use music as a form of damage, and one of the Museum's three fields will boost the power of sound attacks.
  • Manipulative Bitch: A fairly mild example, but still one. Not only does she defect from King Tobias's court to join Zain and co. during the war, but she also tries to engineer a way for her son to join the Council under the false pretense he is the bastard heir of King Tobias.
  • Multi-Stage Battle: The gimmick of the Museum field, which takes you on a tour between three separate areas that shift every four turns or when a Pokémon is knocked out. Isabella, naturally, can use all of the fields well.
  • Non-Elemental: A Normal type specialist.
  • Parents as People: She does love her son Enrico, but it's also obvious that he's more mature and better adjusted than her. She herself admits it seems like he's the parent between the two of them. And when you meet her again in Chapter 9, when Enrico has gone missing, she's clearly worried sick, searching all over Starlight's various districts for him.
  • Random Event: She uses one of 3 teams. While the actual Pokémon don't change, some of the sets, the order, and the stage of the tour the Museum field starts in vary.
  • Signature Mon: Her Meloetta, Capolavora, but her Mega Audino is a close runner up.

     Ma'iq 

Khala Vizier Ma'iq Shakara

https://static.tvtropes.org/pmwiki/pub/images/trainer037.png

Telius's Grass League Leader. The leader of the Rastaban province, Ma'iq has a far net of influence due to a wide array of connections, especially within Teltepe's Merchant Guild and Brotherhood of Red Vapor. Gives the Duality Badge upon defeat.


  • Bait-and-Switch Boss: An odd example. The field you fight Ma'iq on, Chaparral, seems to be most suited for Ground or Fire types. And indeed, an NPC will say that Ma'iq used to be the Fire-type leader before now changing to Ground. When you fight him, he brings out a full Grass team instead.
  • The Chosen One: Believes he is one of these chosen by one of the gods he worships and proudly asserts as such to you.
  • Confusion Fu: Excadrill. Not only does it benefit from the sand his Hippoasis sets up, but it will snuff out your Fire types. In general, Ma'iq's whole team is rather diverse for a Grass team and necessitates bringing more than just a few Fire or Flying types to win.
  • Dishing Out Dirt: His Excadrill, and what his team apparently was supposed to be - he even will set up sand and use it for his own advantage in battle. You CAN actually fight Ma'iq using a Ground-themed team if you fight the actor who plays him at Antares Academy.
  • Family Man: Loves his wife and son dearly, and claims that more or less everything he does is for them.
  • Green Thumb: Naturally.
  • Knowledge Broker: The whole point of Chapter 8 is to exchange information with him because of this. Even if you purposefully do not reveal anything about where Royale is and/or what their goals in Teltepe are, Ma'iq will find out quickly anyway.
  • Manipulative Bastard: His M.O., and something he sees as a necessity for ruling the Rastaban with how cutthroat the guilds and outside forces can get. Peaks in the conflict between Ethyl and Hel'ena. He will trigger a sandstorm even if Ethyl, the person who asked him to do it in case the situation went awry for her, gains an advantage. This is solely to ensure he stays ahead in the Council vs Royale fight.
  • Olympus Mons: Possesses Entei. It's not seen in the fight with him proper.
  • Playing with Fire: Ma'iq's other specialty, which can't be seen anywhere in-game. He does, however, utilize the Grass/Fire Mega Sunflora.
  • Signature Mon: His Canoplethio, Peacemaker, Tropius's evolution and a pseudo-legendary. On his Ground-type team, Garchomp.
  • Wild Card: His philosophy revolves around this. Whatever helps him, his family and Teltepe should be considered and everyone is just pieces on the chess board to accomplish that purpose. Helps that the player acting like Ma'iq will gain them Self Rule points in addition to relationship points with him.

     Ashe 

Industrial Magnate Ashe Reiner

https://static.tvtropes.org/pmwiki/pub/images/trainer093.png

Telius's Fire League Leader. A hotheaded, aggressive businesswoman that works in Titan Industries. Is currently taking over League duties at Calvera. Her mother Irena leads the company. Gives the Forge Badge upon defeat.


  • Childhood Friends: With Sylas. They haven't fully drifted apart, but their relationship is much more strained in the current day.
  • Confusion Fu: Torterra, which benefits greatly from the Crimson Forest field you fight her on, and serves as a solid counter to any Water, Rock, or Ground types you may have brought.
  • Death Glare: Not that you can really see it on the overworld sprites, but she apparently gives some terrifying ones.
  • Fiery Redhead: Has red hair and is one of the more aggressive characters.
  • Freudian Excuse: Ashe refers to Irena as her "dear old mother" in a sarcastic tone. We later learn that Irena favored Sylas over her, causing her to overcompensate to try to prove her worth.
  • Green Thumb: You likely wouldn't expect it from her, but she's been leading an effort to add more trees to the Industrial District, and even fights you on the Crimson Forest field, even packing a couple Grass types in her Torterra and Cherraphim, a new Fire/Grass evolution of Cherrim.
  • Jerkass: An unpleasant woman who constantly lashes out and shows contempt for everything around her while ambitious to the point of borderline sociopathy. On some level she and Sylas possibly do care for each other, but it comes off as very one sided on Sylas's part.
  • Lack of Empathy: Doesn't give a shit as to the fate of her project manager that went missing in the deadly Molten Core, and is far more interested at your discovery of a large cavern of Tellurite crystals.
  • Masculine Girl, Feminine Boy: Has a downplayed version of this dynamic with Sylas. While Sylas isn't precisely 'feminine', he's empathetic, more sensitive, and places value on relationships. Ashe is headstrong and ambitious and does not seem to care for anyone but herself.
  • Playing with Fire: Of course.
  • "The Reason You Suck" Speech: Pulls one of these on Sylas. Sylas brushes it off and just calls her pathetic in return.
  • The Rival: To Sylas. She seems to push it a lot more than he does.
  • Signature Mon: Her Victini, Eliora.

     Sylas 

Iron Biceps Sylas von Eisen

https://static.tvtropes.org/pmwiki/pub/images/trainer104.png

Telius's Steel League Leader of the Industrial District in Starlight. Heir to Titan Industries, whose wealth and fame near singlehandedly rebuilt the region after the war. Unlike his father and grandfather, he does not seem particularly interested in upholding his legacy. Gives the Polymer Badge upon defeat.


  • Broken Pedestal: For Ashe. She doesn't seem to be entirely wrong, as Sylas during the main story seems to be rather aimlessly floating through life and is behind on his league duties. On the other hand, Sylas is angry that Ashe has misplaced priorities and expects everyone to be as power hungry as her.
  • Childhood Friends: With Ashe. They haven't fully drifted apart, but their relationship is much more strained in the current day.
  • Confusion Fu: He uses a Mega Drifblim to counter Fighting types and serve as a pivot for your Ground types.
  • Embarrassing Nickname: His thoughts on his own 'Mr. Iron Biceps' moniker.
  • Extra-ore-dinary: A Steel type specialist.
  • Healing Factor: The Industrial Zone field will heal his Steel types every 3 turns, while any non-Fire, Electric or Steel types get switched out and damaged.
  • Knight in Sour Armor: How he comes off in-person. He seems tired of all the attention he gets.
  • Masculine Girl, Feminine Boy: Has a downplayed version of this dynamic with Ashe. While Sylas isn't precisely 'feminine', he's empathetic, more sensitive, and places value on relationships. Ashe is headstrong and ambitious and does not seem to care for anyone but herself.
  • Mr. Fanservice: Is this in-universe, though obviously a bit hard to tell with the small bobblehead sprites.
  • Nice Guy: Seems to be amiable enough to anyone not named Ashe. He even gifts you a Magnemite without prompt on your first encounter with him.
  • Really Gets Around: According to Ashe.
  • The Rival: To Ashe. Sylas does seem to be more willing to try and make things work with her, but she's too headstrong and stubborn to accept.
  • Signature Mon: His Heatran, Verboten.

     Ariella 

Virtuoso Ariella Syler

https://static.tvtropes.org/pmwiki/pub/images/trainer095.png

Telius's Fairy-type League Leader of the Entertainment District of Starlight City. A famous pianist, Ariella unfortunately has a much darker side brought on by extreme stress and self-image issues. Gives the Rhapsody Badge on her defeat.


  • The Battle Didn't Count: A non-Hopeless Boss Fight example, but neither of the fights with Ariella in Chapter 5 will actually award you her badge. She does, however, give you a Dratini (who now evolves into the Dragon/Fairy Dragonair and Seraphair).
  • Broken Bird: A famous, glamorous musician who has turned to hard drugs and several defense mechanisms to get by in her day-to-day life.
  • Confusion Fu: Owns a Scrafty. A good choice to deal with typical Fairy counters, able to hit Normal and Steel types hard.
    • During the actual battle for her badge, she has Obstagoon (now a Fighting/Dark type) on one of her teams to handle your Steel and Normal types.
  • The Fair Folk: A Fairy-type specialist.
  • Functional Addict: Played With. Ariella can play the piano beautifully even under the influence, but she's still an irritable, unstable wreck of a human being in her day-to-day life and moreso when she's taking drugs.
  • Our Dragons Are Different: She has a Seraphair, and gives you a Dratini after your second battle against her.
  • Olympus Mons: Diancie. She'll also use Cresselia in her gym battle if she dislikes you enough.
  • Recurring Boss: She is fought 3 times in the game; twice in Chapter 5, and then again in Chapter 10 for her badge.
  • Religious Bruiser: She was raised in a very religious household. Whether or not she still believes in God is unclear, though she doesn't think much of her religious mother.
  • Signature Mon: Gardevoir in your first battle with her, Mega Diancie in the second onward. In the battle for her badge, there's also Seraphair (if she likes you) or Cresselia (if she doesn't).
  • Video Game Cruelty Punishment: She actually has 2 possible teams, and if your relationship value with her is too low, she'll use the much stronger team for her Gym Battle.
  • Vitriolic Best Buds: A rather one-sided version of this with Hayley Commet, who notes she's the one who has to do most of the emotional labor in their friendship. This leads to Hayley separating herself from Ari in Chapter 10.

     Mortimer 

Visionary Mortimer

https://static.tvtropes.org/pmwiki/pub/images/trainer106.png
Telius's Ghost League Leader. Leads the Evernahn, a swamp based province, and the Visionaries, a major religious group in Telius.
  • The Ghost: Heh. Anyways, Mortimer has yet to show up in the game proper besides an actor portraying him at Antares Academy.
  • Identical Stranger: To Morty of the Johto region, in not just appearance, but preference of Pokémon as well. The connection between them, if it even exists, has not been elaborated on.
  • Making a Splash: The actor who portrays him curiously has the Water type Wailord and Azumarill and the previously Water type Tapu Fini, the field effect for the fight is the Spooky Swamp (which buffs Water type moves), and the actual Leader lives in a swampy area as well. While he's obviously a Ghost type specialist, the leader himself may have an affinity for Water types as well.
  • Mana Drain: The strategy used by the actor portraying him in Antares Academy. Between attacks, abilities and items, you are going to burn through your attacks very quickly.
  • Olympus Mons: Possibly owns a Tapu Fini, which has lost its Water typing in favor of a Ghost one.
  • Religious Bruiser: He is the leader of the Visionaries, and even performs witch hunts and stake burnings for apostate members (allegedly). He also must be a powerful trainer to have his position.
  • Signature Mon: Unknown what the actual leader's is, but the actor who plays him has Tapu Fini as their strongest Pokémon.
  • Soul Power: As a Ghost-type trainer.
  • The Unfought: As of Chapter 10, though you do fight an actor that plays him and presumably uses one of his teams.

     Isaiah 

Spymaster Isaiah Covington

https://static.tvtropes.org/pmwiki/pub/images/trainer132.png
Telius's Dark League Leader, and also the head of the NIA, Telius's highest internal security organization.
  • The Battle Didn't Count: Not for his badge, anyway, but fighting him at Polaris Mountain convinces him he doesn't need to keep his eye on you and he gives you a Deino egg gift.
  • Big Brother Is Watching: A more neutral example than most, but he does stalk you throughout Chapter 1. This is actually truthfully for your own safety than anything else, or at least what he tells you.
  • Casting a Shadow: A Dark type specialist.
  • Confusion Fu: Has a Paras along with his Dark types.
  • Olympus Mons: Possibly Darkrai, given he actually uses the move Dark Void (still exclusive to Darkrai) on a few OriGen mercs.
  • Overt Operative: Tells you his position within minutes of meeting him and actively joins the battle in Calvera in Chapter 6. Makes sense as he doesn't really seem to engage much in espionage himself.
  • Shell-Shocked Veteran: Suffers from PTSD, and has a breakdown right in front of you during the Chapter 7 secret quest. You can even choose to expose this fact about him to the oil sheikh in Chapter 8, though it will lose you relationship points with him.
  • Signature Mon: In the optional fight with him, Drizzile. While not a Dark-type, it does evolve into the Water/Dark Inteleon.
  • Turncoat: He has some kind of history with Geoffrey. Geoffrey immediately calls him a traitor on seeing him at Calvera, and the oil sheikh notes he double crossed Geoffrey at some point.

     Gail 

Sportsballer Gail

https://static.tvtropes.org/pmwiki/pub/images/trainer156_3.png
Telius's Flying League Leader. An ex-pilot, Gail then became a major celebrity and was recognized as one of the greatest Sportsball players in the region. Is the leader based in Algol Arena.
  • Ace Pilot: Is a former one of these.
  • The Battle Didn't Count: Of course, her fight with you in Chapter 8 isn't over a badge. She does give you information and Coins if you beat her, though.
  • Blow You Away: Uses Flying types.
  • Combat Pragmatist: Deliberately breaks the rules of battle (using more than 6 Pokémon) to try and beat you. Also revealed that she is like this in general, and used to place bets on her own sportsball matches.
  • The Computer Is a Cheating Bastard: Once you manage to defeat her full 6 mon team in your Chapter 8 fight with her, she immediately whips out a Moltres as a last ditch effort to try and beat you. Justified in that the character herself seems to have been involved in quite of a bit of cheating in the past, and to her credit she likes it if you gloat to her face should you beat her twice.
  • Confusion Fu: She has both Passimian and Krookodile along with her expected Flying types, likely for your Rock and Electric Pokémon.
  • Half-Breed Discrimination: She is half-Telian, half-Yo'aki, and by her admission she's faced discrimination and neglect from both sides over it.
  • Olympus Mons: Moltres.
  • Passionate Sports Girl: Is also this in addition to her Leader duties.
  • Rage Quit: The reason you can obtain the Coin Case in this game is because she goes through one of these due to bad luck at slots. Particularly egregious in that she tells her Staraptor to fly into the deadly sandstorms of the Glasslands to get rid of it.
  • Signature Mon: Has a few that could qualify. Her Moltres is her highest levelled mon, her Hawlucha has the standard nickname most important characters give to their ace (in this case, it's Pentagon), her Mega Pidgeot is the strongest Pokémon on her 6v6 team, but her Staraptor seems to be the Pokémon associated with her the most.

     Heinrich 

Executive Heinrich Graham

https://static.tvtropes.org/pmwiki/pub/images/trainer184.png
Telius's Ground League Leader of Eltannin Valley, and a high ranking executive of Walford Mining Company who was attempting to regulate the weather problems around Illyria. Due to his position, he has close ties with OriGen.
  • Ambiguously Evil: He possibly could have been involved in Cheyenne's death, but it's not certain. In a flashback, he states, to his men and without the knowledge anyone is watching, that he would not order her death just for meddling at the Field Station. Furthermore, Alanah, during her trip to Eltannin, states that he seems nice enough, and that she seriously doubts he had anything to do with it. As with anything else involving Vergil and OriGen, it's impossible to say.
  • Confusion Fu: Owns both Smoochum and Lunatone along with his Ground types. Justified, in that he later takes over as the Psychic League Leader.
  • Dishing Out Dirt: Uses mostly Ground types.
  • Eldritch Location: The field he fights you in is called Distorted Reality, which nulls all weather and causes a variety of strange effects, including reversing positive stat buffs. The device that causes it also doesn't play nicely around Regalia.
  • Hopeless Boss Fight: Downplayed, but as of version 10.5, if you tell him you have a Regalia, he'll significantly ramp up the difficulty of his fight by siccing his Landorus on you. If you manage to win, he'll reward you with a Manectite.
  • Olympus Mons: Owns a Landorus named Lysander. While Demetrius knows about it, it doesn't seem to be public knowledge, given Cheyenne freaks out when she hears of it. You can actually battle it if you tell him you have a Regalia.
  • Psychic Powers: His 'current' type speciality as of Episode 8, since Ma'iq has (apparently, and seemingly not actually as of your fight with him) taken over the Ground type slot. He shows this off a little in his Episode 3 battle as well. As with Rose, he does not seem to have any Psychic powers.
  • Signature Mon: Gabite, at least as of just his Episode 3 battle. Unless you tell him about your Regalia, in which case he busts out his Landorus, Lysander.

     Eden 

Eden Johnson

Telius's Poison League Leader.

  • The Ghost: Outside of a line from Gail about how she mentioned you in a letter, she has yet to appear in the game.
  • Poisonous Person: A Poison type specialist, and owns a pharmaceuticals company.

     John 

Admiral John Halsey

Telius's (presumably) Water League Leader of the Baidam Archipelago.

  • The Captain: Was the Rear Admiral during the operation to cut the Baidam Archipelago off from sending support the mainland. He succeeded massively, utterly trouncing Royale and trapping the entirety of their forces at the ports.
  • The Ghost: Has yet to appear as of the current episode, and is only mentioned by an out of the way NPC and a book in the Antares Athenaeum.
  • Making a Splash: While his type specialty is unstated as of now, it's a safe bet to assume he's a master of Water types, given his experience as a naval military leader and his Mega Blastoise.

     Helmstad 

Helmstad Lex

Telius's (presumably) Bug League Leader of the Itonda province.

  • Big Creepy-Crawlies: His type specialty has not been stated. However, given that Bug is the only type that has yet to have a proper stated representative among the League Leaders, it's probably safe to assume this is what he specializes in. This is supported by Itonda's native field effect, the Polar Sanctuary, giving benefits to Bug types.
  • The Ghost: Has yet to appear as of the current episode, and his name is only mentioned once by an out of the way NPC who tells the player all the league leaders' names and locations.
  • Informed Ability: He is stated to be one of if not the strongest league leaders in Telius. Naturally, the player themselves has no way of verifying that as of the current update.

The Council

     In General 

The ruling party of Telius, who wrested control of the country from the old nobility after the war.

  • Big Brother Is Watching: Seems to be the main function of the NIA, who very quickly track you down when you begin smuggling drugs.
  • Corrupt Politician: Played With. Most of the actual Council members we've met are friendly or deserve the respect given. But as Alanah points out, they really struggle to actually focus on the human element in terms of policymaking.
  • Grey-and-Gray Morality: The one news station in the whole region does nothing but fellate the Council and the one reporter who tries to report on a mistake is vanished, they were incredibly heavyhanded in dealing with Calvera, and they're closely associated with other morally murky entities like OriGen or the straight up criminal Sanguine Serpents. They're not a purely evil corporatist tyranny, but they're not really any better than the 'evil team' in Royale.
  • One Nation Under Copyright: Hasn't gotten THAT bad thankfully, but it's headed in this direction thanks to OriGen's growing influence within Telius, with nobody willing to stop it.

     Zain 

Regent Zain

The leader of the Council and by extension all of Telius. Zain and the group that would later become part of the Council overthrew the old mad King Tobias and won the civil war two years ago.
  • Ambiguously Evil: For the most part, Zain is a morally upstanding patriot who usurped an insane king who's willing to go to extra lengths for even enemies of the state and comes across as a benevolent ruler. On the other hand, Zain seems to have a mind control device which he sees no problem in using on Demetrius.
  • Friendly Enemy:
    • Tries this with Armand, with mixed results.
    • Willing to do go a great length to compromise with Royale by giving Tobias's heir a seat on the Council, and is compassionate to Enrico in their conversation. Even when Soren reveals himself as the true heir, Zain immediately is willing to hear him out and compromise with him instead. And even after Soren refuses, Zain is willing to let this potential huge threat to the Council walk away.
  • The Good King: Actually seems to be one of these, though several characters (mostly Soren) have pointed out the flaws under his rule.
  • Reasonable Authority Figure: Maybe.
  • Reluctant Ruler: A recent flashback in Chapter 7 shows that he wants to step down and have an approved successor in his place.
  • Rousing Speech: Good at giving these out, especially the ones at the Lusitanian. Unfortunately for him, Soren steals his thunder there.
  • What You Are in the Dark: The player can see flashbacks of him speaking with prisoners like Rose or Armand. Even with the cameras off and guards called away, he's genuinely friendly and cordial with them.
  • World's Best Warrior: Was the Champion of Telius under King Tobias. It's unclear who is more powerful between him and Rob, but Hel'ena states she and Rob are stronger than Zain.

     Rob 

Champion Rob Caspeare

A powerful Yo'aki warrior and leader who, after assisting Zain's plot to overthrow King Tobias, became the Champion of the new Telius. Has had apparently little trouble adapting to Telius's customs and happily serves as a crimefighter celebrity, to the exasperation of his sister He'lena.
  • Accent Slip-Up: Like He'lena and some other Yo'aki, is prone to this at times. Unlike his sister, he speaks very fluent Telian without an accent 99% of the time.
  • Big Good: Seemingly serves as this. He actively stops major disasters and works a lot with Isaiah on his operations. If there is a dark side to his peacekeeping, it hasn't been revealed yet.
  • Break the Badass: His reaction to seeing the child trafficking operation firsthand.
  • Celebrity Superhero: Well-known throughout the region and serves as both the leader of the Council's military as well as a figurehead of their might. He also does legitimately do heroic work beyond that, such as saving several people from a crashing airplane while minimizing the fallout and PR damage.
  • Olympus Mons: Owns Mewtwo.
  • Psychic Powers: Has a Mewtwo, and has access to its teleportation powers whenever he wants.
  • Stealth Mentor: What he aims to do with his battle with North. This doesn't change whether or not you deliberately lose the fight while controlling Rob.
  • This Is My Name on Foreign: Changed his name to Rob Caspeare from 'Rob'rul Khazpar' to either distance himself from his Yo'aki roots or integrate himself more into Telius. Either way, He'lena is incredibly irritated by this fact.
  • World's Best Warrior: The current Champion of the region.

     Morgan 

Director Morgan Hawthorne

Alanah's sister and high seat on the Council. Oversees energy regulations, most importantly concerning the Toliman Power Plant.
  • Cool Big Sis: Is one to Alanah and even gets this on with the player character a little bit. Alanah's angry outburst doesn't faze her and she immediately prepares a gift in apology.
  • Empty Promise: Her promise to you that finding Vergil is a top level priority rings a lot more hollow when Ethyl reveals that she and the rest of the Council very likely knows Vergil is working with the CEO of OriGen.
  • Good Is Not Nice: Openly accepts this as part of her job, much to Alanah's dismay.
  • Reasonable Authority Figure: Is this, especially when dealing with critics like Soren and Alanah. While neither are happy with her emphasis on politics over people, she does rightfully point out there has to be rational steps taken before idealistic measures. Both even admit she's right.
  • Ship Tease: Possibly with Zain.
  • Two Girls to a Team: She and Hel'ena are the only two female high ranking members of the Council.
  • What the Hell, Hero?: Gives two to Arthur: first, when he refuses to come and work in Starlight, and second, when he refuses to do anything concerning Royale's occupation of the Power Plant.

     Hel'ena 

Sharror Hel'ena Nengwe

https://static.tvtropes.org/pmwiki/pub/images/trainer016_9.png

The Director of Telius's Armed Forces. Was once the Sharror for the Yo'aki, a mediator of sorts that determined inter-tribal decisions. Now struggles heavily with adapting to the Telian way of life. Rob's sister.


  • Blood Knight: Fairly heavyhanded when dealing with criminals, and you can tell she enjoys a good fight. She recruits several League challengers like soldiers and treats raiding a back alley with some dumb druggies and kids as a battle, which Rob calls bizarre. Also believes her brother has gotten far too soft.
  • Dark and Troubled Past: Whatever the process was for her to become Sharror, it was clearly brutal and traumatizing. Hel'ena implies she was forced into life-or-death situations as a young girl against her will, and once she passed she was stripped of her family and her ability to be a mother, with the latter process being described as 'ripping' something out of her. Hearing the abridged, nondescriptive version horrifies Ethyl, who minutes before was freely calling her racist nicknames.
  • The Dreaded: She is incredibly strong and has a very violent history behind her. Simon especially seems to fear her.
  • Elective Broken Language: The truth behind her way of speaking. She can speak fluent Telian easily, but chooses not to to honor her traditions.
  • Funetik Aksent: Has a thick Yo'aki accent that makes her talk like this. It's not done to make her seem unintelligent or primitive, but rather to express her fierce adherence to Yo'aki values.
  • Liberty Over Prosperity: Seemingly has this outlook. She loves freedom and democracy and could care less if it means living in a big shiny city like Starlight. She does, however, hate mobs and tribes.
  • Olympus Mons: As can probably be expected, she has a few, Tapu Lele and Zarude.
  • My God, What Have I Done?: During a battle, she not only killed the Royale Knight Marius, but several innocent families as well during a fit of bloodlust. The experience has haunted her ever since.
  • Signature Mon: Her Zarude, Duronku, although Mega Lucario and Tapu Lele could also fit.
  • Super-Soldier: The process for her to become the Sharror made her into this, and she has super strength and speed beyond being a strong trainer. It also robbed her of her ability to bear children.
  • Your Tradition Is Not Mine: Not the biggest fan of Telian culture, and unhappy that her brother has doubled down on it. That being said, she had no real love of Yo'ak's tribal nature, either.
  • Warrior Princess: More like 'Warrior Oracle', given that her role was to mediate tribal agreements in Yo'ak and did not actually rule. She was the most powerful person in Yo'ak, regardless.
  • World's Best Warrior: It is outright stated she's the most powerful person on the Council, themselves comprised of multiple Champion-tier trainers, and she does not seem to have any peer other than possibly Rob. This said, you ***can*** have Ethyl defeat her in their fight, though even the game notes it's a major upset victory. Interestingly, the brief glimpse of her team the player sees is not at Level 100, while Rob's Mewtwo was.

     Jaeger 

Director Jaeger

The chief economic brain of the Council.

  • Dull Surprise: His reaction to Rob wanting to kill him. He doesn't seem visibly perturbed at all and once Rob calms down and goes right back into talking about managing Telius's power as if nothing happened.
  • Small Role, Big Impact: Has been mentioned various times by now and is, of course, responsible for essentially running Telius's economy and bringing it out of the war-torn broken country it was after the civil war. That said, he probably has about 5 lines as of the current update.
    • No longer the case as of Chapter 9, where you meet him personally.
  • Turncoat: The only thing truly notable about him other than his high position in government is that he apparently defected from the old regime, where he was implied to also be of importance. Rob's first reaction to seeing him working with Zain is to try and waste him.

     Johan 

General Johan Eberhart

The general who takes control of Calvera following Rose's arrest.
  • Colonel Kilgore: Seems like this according to North, as he deliberately wants a bloody battle at Calvera.
  • Jerkass: To be fair, we only see this in interactions with North, who has given Eberhart legitimate cause to dislike him. Even despite this, he comes across as an uptight asshole with zero tolerance for dissent.
  • We Hardly Knew Ye: Despite being given a full name and seemingly built up to be a semi-major character, he is killed by Geoffrey fairly shortly after he's introduced.

Royale

     In General 

The remnants of the old nobility.

  • Breaking Old Trends: They are the 'evil team' of this game, but they're not really that much better or worse than the Council. The player can outright assist them if they so wish.
  • Chess Motifs: Royale is organized like this, with Pawns as the grunts, Bishops as administrators, Knights as the top brass, and the Queen presumably as leader. You do meet a Rook in Chapter 8, but he doesn't seem very strong even compared to the Pawns and it isn't clear what his standing or role in the organization is beyond being an information courier.
  • La Résistance: Against the Council.

     Becket 

Royale Bishop Becket

https://static.tvtropes.org/pmwiki/pub/images/trainer119.png
A Bishop of Royale.
  • The Bus Came Back: Returns in Chapter 8 as the third fight in one of the Rastaban Runs.
  • Flat Character: Has barely any characterization besides being a high ranking member of Royale who's interested in you.
  • Starter Villain: The summation of his role in the game's plot is basically to introduce Royale to the player.

     Compton 

Royale Bishop Compton Cade

https://static.tvtropes.org/pmwiki/pub/images/trainer119.png
A Bishop of Royale. Is Arthur's brother.
  • Cain and Abel: Averted. He and his brother Arthur still support each other in spite of working for each other's enemies.
  • Foreshadowing: Asks if Soren is commanding him to say why he's at the Toliman Power Plant, though Soren refuses. Soren is, of course, the true heir to the throne.
  • Flunky Boss: Even ignoring the two Royale Pawns who soften you up before fighting him, his actual fight plays out like this. The level 40 Forgiant (note your level cap at this point is 35) is the main boss, the Plusle and Minun's only purpose is to spam buffs.
  • Healing Factor: The Industrial Zone field acts like this for Forgiant, healing its HP every few turns.
  • Old Friend: To Soren.
  • Meaningful Name: He and his brother's names are a reference to Arthur Compton, a famous physicist.
  • Signature Mon: Forgiant, a heavy Fire/Steel Pokémon whose Heavy Metal ability buffs the power of its Heat Crash and Heavy Slam even further.

     Quinn 

Grand Knight Quinn Weaver

https://static.tvtropes.org/pmwiki/pub/images/trainer092_5.png
One of the Royale Knights. Actually the daughter of Marius Weaver, who previously held the title of Royale Knight. Noted to have joined only recently.
  • Dark Action Girl: One of these, if you think Royale aren't the good guys.
  • Hopeless Boss Fight: In Chapter 4, she comes at you with a team of level ~45 Pokémon, along with legendaries, an Ultra Beast, and a Mega Evolution when you're still using level ~35 middle-stage or weak fully evolved Pokémon. Even teaming up with Soren to make this a 6v12 against her doesn't do much. If you do somehow win here, you obtain a Banettite from Morgan.
  • Olympus Mons: Blacephalon, Keldeo, AND Type: Null.
  • Sorting Algorithm of Evil: Debatable if 'evil', but she is the weakest of the Knights and the first one fought in-story.
  • The Tease: Has a lot of sexually charged dialogue with Soren and Enrico, especially the latter.
  • Tsundere: Gets a bit of this with Soren. She criticizes him for having too many book smarts and not thinking outside of the box, but she also is lightly flirtatious with him and watches over him to ensure his safety in Chapter 7.
  • Two Girls to a Team: Her and Ethyl are the female Knights.

     Ethyl 

Grand Knight Ethyl Acquera

https://static.tvtropes.org/pmwiki/pub/images/trainer109.png

One of the Royale Knights.


  • Affably Evil: She's not an overtly bad person and seems to be driven by desperation more than malice. Regardless, she does frame Rose and gives several racist remarks at Hel'ena while also being a major player in a faction you may personally believe is destructive for Telius.
  • Dark Horse Victory: How her win over Hel'ena is treated.
  • Evil Mentor: Stretching the definition of 'evil' to be sure, but she did tutor Soren and has had to do some criminal actions to get her way.
  • Fantastic Racism: Hurls several nasty names at Hel'ena. Once the two begin to understand each other a bit better, she does stop, but it's telling that Ethyl views essentially all of the dark-skinned Yo'aki as brutal uncultured savages.
  • Hopeless Boss Fight: Delivers the one true example of this in the entire game. You cannot progress the story without losing to her, as she will just continuously heal back up until she wins.
  • Olympus Mons: Her Cobalion and Pheromosa.
  • Manipulative Bitch: She's sorry for it, but it doesn't change the fact she engineered Rose getting framed for Royale's ends and lied to the player.
  • Signature Mon: Her Cobalion, Armony.
  • Willfully Weak: Could have handled the level 30 Mockruji the Trevenant with extreme ease - her position is roughly equivalent to one of the region's Elite Four, after all. She hung back to see how well the player would do.

     Geoffrey 

Grand Knight Geoffrey Durbin

One of the Royale Knights. Noted to be exceptionally bloodthirsty.
  • A Father to His Men: To the point where Royale suffers huge losses because his soldiers willingly lay down their lives for him to escape.
  • Ax-Crazy: Has shades of this, especially in the flashback where he tortures Mr. Towns.
  • The Dreaded: Even years after the war has ended, he is still remembered and feared in Illyria as the head of the brutal Terror Legion.
  • My Country, Right or Wrong: Is excessively patriotic to the old Telius. Before Chapter 6, the player has heard (and seen, through flashbacks) about the atrocities he committed against people who didn't support the crown. But Chapter 6 also shows his fierce sense of honor actually has a nobler element to it when he's very willing to lay down his life for his Royale soldiers.
  • Olympus Mons: Has both Kartana and Terrakion.

     Armand 

Grand Knight Armand Qanaea

One of the Royale Knights. Has been incarcerated since the war.

  • Badass in Distress: One of the most powerful trainers in the region and has been in chains since before the start of the game.
  • Friendly Enemy: Zain wants to be this with him.
  • Will Not Tell a Lie: Apparently something he's upheld to. And indeed he doesn't, refusing to honor Enrico as the false heir of Tobias, while claiming Soren is.

     The Queen 

The Queen of Royale, Maeve. Not much is known about her.


  • God Save Us from the Queen!: Doesn't seem to be very nice, and both Soren and Quinn outright state her goal is focused on revenge against the Council rather than making Telius a better place to live.
  • One-Scene Wonder: Shown in a Flash Forward at some indeterminate time in the future, where she's shown to be angry with Soren. Hasn't appeared in the present proper.

     King Tobias 

The late king, whose descent into madness kicked the civil war off.


  • Ax-Crazy: Killing your own citizens and blowing up cities with a Giratina probably qualifies as this.
  • Face–Heel Turn: Interestingly, Tobias was said to be a good king at one point, and was clearly a good enough king to have the support of so many of his soldiers follow him even after his death. How he descended into madness in the first place is not elaborated on.
  • The Ghost: Despite several flashbacks showing important characters the main character has never even met, Tobias has been notably absent for now.
  • Greater-Scope Villain: His insanity is responsible for the entirety of the game's events.
  • Olympus Mons: Owned a Giratina, much to Alanah's surprise.
  • Posthumous Character: Naturally.

OriGen

     In General 
  • Ambiguously Evil: Still far too early to tell what their ultimate goals are. They are messing with strange extradimensional technology, Heinrich did seem to order Cheyenne's death, and they overall give off a sinister vibe. Ethyl also does confirm that they are actively after the Regalia and do have your brother in som way.
  • Mad Scientist: Maybe, maybe not. The majority of OriGen researchers have actually been portrayed as brilliant scientists working to create quality products, but there's something undeniably strange about the work being done in the Field Station in Illyria. The babbling researcher who gave Cheyenne her Regalia falls under this, at least.
  • Maker of Monsters: They're responsible for a few manmade Pokémon, such as Frospire.
  • Punch-Clock Villain: Maybe not villains, but most of the OriGen-affiliated trainers you fight are mercenaries.
  • Weather Manipulation: Have technology capable of doing this at their disposal.
  • We Sell Everything: More or less. Not only do they sell a variety of Pokémon battle items, they also sell appliances, phones, and pretty much everything else in some capacity.

     Rigel 
The CEO of OriGen.
  • Ambiguously Evil: Much like the rest of the company. While it's undeniable there's shady stuff going down at OriGen, Rigel himself is apparently a kind, caring man according to Elise and other NPCs.
    • As of Chapter 8, Ethyl confirms that Vergil is 'with' Rigel, the planes you and Vergil were on were attacked by OriGen for your Regalia, and that the whole Council knows about this.
  • Outliving One's Offspring: His daughter died before the events of the game.

     Heinrich 
See his entry under League Leaders.

     Stone 

Chairman Stone

https://static.tvtropes.org/pmwiki/pub/images/trainer096.png
The Chairman of OriGen's Cassisus Branch.
  • Authority Equals Asskicking: Head of an important branch of OriGen and a powerful trainer. He's even stronger than the League Leader of the chapter you fight him in, Isabella.
  • Convenient Weakness Placement: Completing a puzzle in the area right before you fight him gives you access to Frospire, a bulky, powerful Pokémon whose Ground/Electric STAB attacks hit 2/3rds of his team super effectively. You'll still need to find a way to deal with his Centiskorch and Hydreigon, though.
  • Creator Cameo: Based on one of the head developers of the game.
  • Defeat Means Respect: Shows this if you beat him.
  • Extra-ore-dinary: Uses Metagross and Melmetal, but overall has a pretty balanced team.
  • Highly Specific Counterplay: If you look carefully at his team, pretty much the entirety of his team resists or otherwise hit fairies hard, with the obvious exception of his Hydreigon. Reflected by the real-life Stone's hatred of fairies.
  • Hopeless Boss Fight: When you fight him in Chapter 7, he's a good 5 levels above you and has a powerful team. You're not meant to win here, but if you do, you get a Mightyenite for your troubles.
  • Jerkass: A condescending asshole who doesn't hide his contempt for you and is obviously hiding something. That said...
  • Jerkass Has a Point: ...he does make a decent point that you're barging into his office based on pretty much nothing other than Elise overextending her authority.
  • Signature Mon: His shiny Hydreigon, Scylla.
  • Villain Respect: He rewards you with a Mightyenite if you beat him, stating that he's impressed that you didn't take his shit and even beat him.

Others

     Vergil 

Lost Brother Vergil

https://static.tvtropes.org/pmwiki/pub/images/trainer201.png
The player character's brother, who was on a crashed plane at the beginning of the game. Not only was his name wasn't on the list of survivors or the deceased, but he's been seen appearing around Telius...
  • Ambiguously Evil: Possibly, given you see in a vision that he was directly responsible for Cheyenne's death and he steals her Regalia earrings from her corpse. However, it's impossible to tell if that was him or someone who just looked like him or assumed his appearance. As of Chapter 8, it's confirmed he's working with OriGen, and the end of Chapter 9 seemingly throws all ambiguity out the window, and then Chapter 10 has him acting genuinely remorseful when you speak with him.
  • Ambiguous Situation: Pretty much everything about him, whether he's alive, dead, brainwashed, Evil All Along, etc. is up for debate. In a particularly odd cutscene while visiting your old house in Starlight, you meet and talk with him and your father. Unlike other flashbacks, the screen doesn't become purple, and the player character wonders aloud if what they saw was a flashback or something weirder.
  • Criminal Mind Games: An incredibly odd example. After he kills Cheyenne, he plants a letter on her that states she was in love with the OriGen researcher who gave her her earrings and planned to run away with him. Why he did this isn't clear, though you can at least let Demetrius know it's fake.
  • Face–Heel Turn: Assuming he has actually become evil, it's this, as he seemed to be a pleasant man in flashbacks.
  • Lightning Bruiser: Other than his Metang, seems to prefer Pokémon with high Speed and offensive stats like Accelgor and Drakloak.
  • Signature Mon: Tauros.
  • Space Master: What the, well, Space Regalia is implied to do for him. His one main power so far is teleportation, and you'll find him in weird, inaccessible places in Toliman watching you.
  • The Unfought: Maybe. You do fight a strange maybe-illusory version of him in the caves where Arthur fights you for his badge, and again in the Eyrie Core.
  • Vagueness Is Coming: He tells you something really bad is coming up at the end of Chapter 10, but refuses to say what.

     Ezekiel 

Mercenary Ezekiel

https://static.tvtropes.org/pmwiki/pub/images/trainer065.png
A mercenary who helps keep order in Polaris Point.
  • Big Creepy-Crawlies: Seems to like these, or at least just the Nincada line.
  • Boss in Mook Clothing: His sprite is no different than the regular Yo'ak mercenary sprite, but he has some plot relevance.
  • Hopeless Boss Fight: Throws one of these your way if you decide to be a thief in Polaris Pass.
  • Video Game Cruelty Potential: Stealing from enough houses in Polaris Pass (or breaking into the home of the woman who throws you out) will trigger a boss fight against him with a team of high level 50 Pokémon, while you're still likely traipsing around with unevolved Level ~10 Pokémon. Losing causes you to lose all the money you stole and relationship points with Elise and Ezrael, plus you're forced to watch a black screen for a minute. Averted of course if you're able to win.

     Ezrael 

Leader Explorer Ezrael

https://static.tvtropes.org/pmwiki/pub/images/trainer138.png
The leader of the Explorer's Guild in Polaris.
  • Bold Explorer: Of course.
  • Cool Old Guy: Old and well-traveled, and supportive of the player and their endeavors, as long as they don't involve robbing the citizens of Polaris.
  • Dishing Out Dirt: His team is actually quite varied, but in his rematch team he seems to prefer the mineral-based types like Rock, Steel, and Ground.
  • Large Ham: Chews the scenery quite a bit with his over-the-top phrases.
  • Signature Mon: Relicanth, though his Trevenant and Glalie have higher levels in his second match.
  • Technophobia: Gets into a little bit of this. It's clear he hates big tech companies like OriGen and everything they stand for, and disapproves of the SCCL and scientists intruding upon nature.
  • Warm-Up Boss: More or less the first true boss fight of the whole game, with an actual team that requires more thought to beat than anything you've fought thus far. He'll also introduce you to this game's tricks, such as giving Pokémon generally more powerful than anything you have access to to NPCs. His Relicanth is very strong for a point in the game when you have unevolved Pokémon and even has Sap Sipper to get around its main Weaksauce Weakness in Grass types.

     Bonnie and Clyde 

Poachers Bonnie and Clyde

https://static.tvtropes.org/pmwiki/pub/images/trainer193.png
Two Gible poachers the player meets and fights a few times.
  • Asshole Victim: Clyde, a greedy, despicable man who poaches Gibles long after he has enough money, dies shortly after killing his partner Bonnie by accident.
  • The Atoner: Bonnie clearly isn't happy with what her and Clyde are doing, and seems to be going down this way. She's killed by Clyde for her troubles.
  • Boss in Mook Clothing: Clyde doesn't have a unique sprite from the normal rancher NPC. In his third fight, however, he gains crimson red eyes.
  • Forgot I Couldn't Swim: Bonnie realizes this as soon as Clyde accidentally pushes her into water at Primordial Pike and drowns. Clyde follows not long after when the Gible he was trying to poach attacks him.
  • Hate Sink: Clyde is one of the few named characters in the entire game to have barely any redeeming qualities, being a violent animal abusing thug. Even his love for Bonnie is overshadowed hard by his greed.
  • Named After Somebody Famous: Both poachers are named after the criminal couple Bonnie and Clyde They meet a similar fate.
  • Recurring Boss: Fought 3 times.

     Cheyenne 

Pathfinder Cheyenne Morris

https://static.tvtropes.org/pmwiki/pub/images/trainer089.png
A kind young woman who helps out at the orphanage in Illyria, who seems to be beloved by all of its citizens.
  • Ambiguous Situation: Whether or not she forms a romantic connection with the player. Her dialogue implies it, but ultimately nothing serious happens before she is killed.
    • You fight what seems to be an illusion of her in the Eyrie Core during Chapter 9. Like anything else in Toliman, it's unclear what it is.
  • Back-to-Back Badasses: During the OriGen Field Station Raid with the player.
  • Charm Person: Unintentionally so, thanks to her earrings, which are Regalia. She actually hates it and is drawn to you because you're the first person who doesn't worship the ground she walks on.
  • Cruel and Unusual Death: Tries to help out a scientist she remembers from her past that she sees in the middle of the road. Unfortunately, he's covered in pheromones that make Tauros extremely aggressive, and your brother Vergil proceeds to unleash a swarm of them to trample and kill her.
  • Olympus Mons: Not her herself, but the presumably-illusory version of her in the Eyrie Core uses a Ho-oh.
  • Orphanage of Love: Works at one.
  • Signature Mon: Absol. After her death, it manages to find missing children in Old Illyria and will join the player shortly afterwards.
  • Killed Off for Real: Yep.
  • Too Good for This Sinful Earth: Probably the sweetest character in the game and killed off not long after her introduction. Her death will also affect the dialogue of nearly every character in Illyria, who all mourn her.
  • Walking Spoiler: It's a bit difficult to say anything about her without revealing that she dies tragically.

     Hayley 

Hayley Commet

A news reporter for Andromedia News.
  • Do You Trust Me?: She says the Player Character is smart if they don't trust her - she is a major cog in the propaganda machine, after all, and working with her actually increases your relationship points with the Sanguine Serpents, of all things. And you can outright choose to not associate with her. The ramifications of doing so other than just missing out on her questline aren't clear yet.
  • Going for the Big Scoop: What she wants to do, as opposed to being part of the Council's corrupt news machine.
  • Information Wants to Be Free: She's well aware of Andromedia's corruption and blatant bias and employs you to help get the scoop on sensitive info that she can't investigate due to her well-known status.
  • Intrepid Reporter: She outright threatens a Dirty Cop that she can bury him as a way of getting the player into the Black Market. This said, she lets you do most of the dirty work.
  • Must Have Caffeine: Half of her first meeting with you is her chugging coffee.
  • The Tease: Gets into a bit of flirting with the Player Character if they're playing as the male - the first reward you can get from her questline is a Destiny Knot, and if you defeated Quinn at Toliman she will call you cute.
  • Vitriolic Best Buds: With Ariella.

     Shirley 

Ace Detective Shirley Holmes

https://static.tvtropes.org/pmwiki/pub/images/trainer086_6.png
The leader of Starlight's Detectives' Guild.
  • Allegiance Affirmation: Once you choose to join the Detectives' Guild, you're locked out of the Thieves' Guild quests.
  • Bunny-Ears Lawyer: Seems to be geared towards one of these in her introduction, as she talks at some length about how good her grilled cheese sandwiches are despite being a master detective. This is very quickly dropped as soon as the Thieves' Guild questlines open up.
  • Friendly Enemy: Engages in a little bit of this with St. Bagel, at least initially, and trades plenty of jabs with him. If you join the Thieves' Guild and go back to her office to talk with her, she doesn't immediately lock you up, either.
  • Great Detective: She's named after the original, after all.
  • Identical Stranger: Seems to be a blond version of the adult Anabel from the main series.
  • Let's You and Him Fight: Forced into a cage fight with you by St. Bagel.
  • Signature Mon: Infernape, though she has the appropriately fitting Gumshoos as well.
  • Took a Level in Jerkass: If you join the thieves. Shirley comes across as much more irrational and vengeful and refuses to listen to St. Bagel following the Lusitanian heist despite his honest attempts at reconciliation.

     St. Bagel 

Pit Boss St. Bagel

https://static.tvtropes.org/pmwiki/pub/images/trainer103.png
The leader of the Thieves' Guild.
  • Allegiance Affirmation: Once you choose to join the Thieves' Guild, you're locked out of the Detectives' Guild quests.
  • Affably Evil: In spite of being the leader of a gang of thieves, he does have good intentions, and Shirley even has no problems with his ultimate goal. It's how he wants to achieve it (by running messy operations and stealing from the rich to give to the poor) that she hates.
  • Creator Cameo: A character based on one of the developers for the game.
  • Cycle of Hurting: Can deliver a variant of this with his Whimsicott, who will spam Nature Power (given priority by Whimsicott's Prankster) that turns into Circle Throw (due to the Battle Arena field), which swaps your Pokémon out. Not only does it ensure you can't do anything in return, but Circle Throw does a large amount of damage thanks to said field and works past the 'can survive a lethal hit once at 1 HP' gimmick. Fortunately, there's plenty of ways around this, but it's still annoying.
  • Noble Demon: Honors the agreement he makes with Shirley and releases her from confinement as soon as she releases her own prisoner affiliated with the Thieves' Guild.
  • Signature Mon: Lucario.
  • Took a Level in Jerkass: Pleasant on your first encounter with him, but not quite as nice on subsequent ones if you join the detectives.
  • Villain Respect: Assuming you even think he is one, he shows this for Shirley and compliments her intelligence and prowess as a detective. Later on if you join the Thieves' Guild, he gives a genuine speech to Shirley about how they shouldn't be fighting and both truly want a better Telius.

     Enrico 

Idealist Enrico Lorenzi

https://static.tvtropes.org/pmwiki/pub/images/trainer133.png
Isabella's son, and the subject of rumors that he is the bastard heir of King Tobias.
  • Does This Remind You of Anything?: Gives a player a Rare Bone during their first 'date'. Lampshaded by Enrico himself.
  • Gameplay and Story Segregation: As with Isabella, you begin and end the fight with him in Chapter 7 in the Art Gallery, even if the field transitioned you to the Concert Hall or Natural History section.
  • Gay Option: The romantic subtext with him isn't quite as strong as Alanah, but he can serve as sort of one of these if you pick the right dialogue options when playing as the male Player Character.
  • Killed Off for Real: At the end of Chapter 9, if you make the wrong choices, he gets killed by Vergil. You can avert this, but it can be a bit tricky to figure out the conditions to do so.
  • Nice Guy: Is a pleasant guy and weathers the bad publicity about him with grace. Even learning he is the bastard of Tobias is more exciting to him than anything else. Too bad it was his mother being dishonest with him.
  • Royal Bastard: As the rumors say and as his mother confirmed. But not actually true.
  • Signature Mon: Regaledy, Ledian's new evolution.
  • The Tease: With the player (regardless of gender) and Quinn.

     Irena 

Irena Reiner

The retired head of Titan Industries, now residing in the Industrial District's hospital. Ashe and Sylas's mother.


  • Jerk with a Heart of Gold: In spite of her actions towards Ashe, she's nothing but polite to you when you speak to her personally, even gifting you an evolution stone.
  • Parental Favoritism: She clearly likes Sylas more than Ashe when you meet her, and part of the latter's character development involves her realizing how pointless trying to please her is.

     Nuems 

Orchestrator Nuems

https://static.tvtropes.org/pmwiki/pub/images/trainer062.png

A pianist acquainted with Ariella, who takes her place for a performance at the Lusitanian when she ends up in the hospital due to an OD.


  • Creator Cameo: Named after one of the game's creators.
  • Make Me Wanna Shout: His team's whole gimmick, promoted by the Museum field's concert hall boosting sound moves.
  • Nice Guy: Quite pleasant, and good friends with Ariella.
  • Signature Mon: Orchestrum, a Steel/Normal Pokémon. He even gifts you one for yourself if you beat him!
  • Superboss: One of several in Chapter 9. He only uses 4 Pokémon, but they're all above your current level cap, making the fight much harder.

     Octavius 

Revisionary Octavius

https://static.tvtropes.org/pmwiki/pub/images/trainer300.png

A strange man once associated with the Visionaries, implied to be some kind of central figure, before being excommunicated for 'speaking the truth'.


  • Almighty Janitor: He does not seem to have anything to do with the main plot (at least as of the current update) yet he is one of the most powerful characters the player can fight and is not only aware of and very knowledgeable of Regalia, but he can easily shut yours off.
  • Bragging Rights Reward: As of Chapter 9, defeating him after he meets with Ariella doesn't net the player anything besides the satisfaction of doing so. It does, however, trigger a hidden switch in the game's code that likely will be relevant for the future.
  • Breaking the Fourth Wall: Probably justified given his Creator Cameo status, but he somehow is aware that his own Leitmotif is Ludwig the Holy Blade, saying to 'cue the choir'.
  • Creator Cameo: He is one of the lead developer of the game, Octavius3MC.
  • Drunk with Power: After his battle with the player, he explains that the Regalia are essentially tantamount to Satan in the Visionaries' philosophy - being forces that make people believe they can fix everything if only they were in charge, or forces that can make people believe they can overcome any obstacle.
  • Hopeless Boss Fight: As with most examples of this trope in this game, it's downplayed, and the player can win this fight despite having a heavily stacked deck against them. The same cutscene plays out on victory or loss and the player does not receive anything besides being able to complete Ariella's questline as of Chapter 9.
  • Nice Guy: He is this to Ariella, at least, empathizing with her situation and giving her contact info to reach out to him again.
  • No-Sell: He does this to the fucking Sword Regalia if you try to use it on him. Contrast to Rob needing a specific concoction of...something that was implied to take considerable research and planning on Zain's part to create to shut down Virgil's Space Regalia, Octavius simply overrides you with seemingly just willpower alone.
  • Religious Bruiser: He was a part of the Visionaries, and Ariella recognizes him as the 'main guy' of the Visionaries, before being excommunicated upon 'speaking the truth'. It's not expounded upon what precisely that means.
  • Signature Mon: His Kyurem, Vanity.
  • Superboss: He functions as one in Chapter 9. Despite using only 3 Pokémon, they are all near Level 100 (two of which are powerful legendaries) while you're still hovering around Level 60.

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