WARNING: UNMARKED SPOILERS BELOW. CONTINUE?
ENCRYPTION CODE: [CLASSIFIED]
SUBJECT: UNIFIED EARTH GOVERNMENT - CIVILIANS
- Main Index
- UNSC (Miscellaneous Personnel)
- The Covenant
- UEG Civilians
- Other Factions
Having realized from a young age that mining was a dead-end industry on Aleria, Arris instead became a smuggler for a number of "courier guilds" in the hopes that he could pay off the debts plaguing his family. After the collapse of the Mols'Desias mining union, he would find himself recruiting other desperate Alerians, like Haisal Wari, to help him in various smuggling jobs.
- Distressed Dude: Is a captive for most of his screentime in Halo: Nightfall, and is taken hostage by Horrigan and Ramos when they mutiny, due to them needing Arris to activate his tug's biometric scanner in order for it to take off. He manages to nearly escape at the end, but is shot dead right after he activates his tug.
- Character Death: Shot by Horrigan right before hes about to take off on his ship.
- The Cynic: Understandably so; when Haisal asks him in "Indebted Travelers" what he thinks Aleria would be like without the drought, he replies:Arris: Those empowered buy up the land. Our problems would just have a new face.
- The Gambling Addict: Not a straight example, but Locke points out that he's a gambler at heart, and takes advantage of it to get him to cooperate with his ONI squad and the Sedrans, in exchange for being allowed to take part in Drawing Straws when the time comes to determine who gets to leave the Alpha Shard.
- Had to Be Sharp: His low-tech smuggling work gave him the ability to fully function in low oxygen environments without any breathing packs.
- Heterosexual Life-Partners: Seems to have been this with Haisal, if his reaction after the latter's death is any indication.
- Justified Criminal: His smuggling is partly responsible for the bioattack on Sedra City, but he only got involved because he needed to pay off his family's debts.
- Non-Action Guy: Naturally, given that hes only a civilian.
- Red Oni, Blue Oni: A mild example with Haisal; he's willing to act cooperatively with his captors when it's to his advantage, while Haisal makes no secret of his scorn for them. This reflects Arris being a much more experienced smuggler than Haisal.
Finding himself in desperate straits after the collapse of mining union Mols'Desias, Haisal became a smuggler for various "courier guilds", eventually making the acquaintance of fellow Alerian Arris Le.
- Distressed Dude: Is captured for most of his screentime in Halo: Nightfall.
- Eaten Alive: Horrigan feds him to the Thanolekgolo to buy time for everyone else to escape.
- Had to Be Sharp: His low-tech smuggling work made him capable of fully functioning in thin atmospheres without needing an oxygen pack; he's scornful of his captors for needing technology to breath properly on the Alpha Shard.
- Heterosexual Life-Partners: Seems to have been this with Arris, considering the latter's reaction to Haisal's death.
- Justified Criminal: His smuggling helped create the bioweapon that ravaged Sedra City, but he only got involved because he was unable to find other work after Mols'Desias collapsed.
- Non-Action Guy: Unlike most of Nighfall's cast, hes only a civilian.
- Red Oni, Blue Oni: A mild example with Arris; he's openly scornful of his captors the entire time, while Arris is willing to act cooperatively with them if it benefits him. This reflects Haisal being a much less experienced smuggler than Arris.
- Action Survivor: Survives a lot despite being a mere teenage civilian.
- Attempted Rape: Three times by Kinsler.
- Bratty Teenage Daughter: Though she gets better.
- Bond One-Liner: Though she didn't kill the person, she gives this about Tom Uberti.Sadie: Surrender accepted.
- Damsel in Distress: Gets kidnapped alongside Vergil by a United Rebel Front cell in 2555, but is fortunately rescued soon afterwards.
- The Kid with the Remote Control: Granted, Dr. Endesha does have her best interests in mind, but she's still this for "Vergil" / Quick to Adjust.
- After the war, ONI makes her Vergil's official handler.
- Plucky Girl: Is fully determined to rescue her father during the Covenant invasion, regardless of the obstacles. Even after she finds out he's dead, it takes a while to convince her that she should evacuate with everyone else, instead of going deeper into the city to find Virgil.
- Missing Mom: Her mother was a public defender who was killed by one of her own clients.
- Protectorate: Is one for Quick to Adjust, due to it absorbing Vergil.
- This Banana is Armed: Subverted. The duty officer she tries this on with a stapler knows it's a stapler immediately.
An officer in the New Mombasa Police Department at the time of the Covenant invasion, he takes up the responsibility of saving Sadie from whatever dangers threaten her.
- Action Survivor: Survives the entirety of the Invasion of New Mombasa, despite being an ordinary cop with no known military experience.
- Badass Driver: Runs down a pack of Brutes with his car.
- Badass Normal: Even less "powers" than either the Marines or the ODSTs, but he holds his own.
- Big Damn Heroes:
- Saves Sadie from rape at Kinsler's hands.
- He saves her again by running down a pack of Brutes with his car.
- Defector from Decadence: Quits the NMPD when Kinsler tries to rape Sadie in the cop car Mike is driving at the time.
- Dogged Nice Guy: To Sadie, though she doesn't seem to know.Mike: *whisper* Jeez, Branley. The things you do for a kiss...
Mike: I said, I won't let you down, miss!
- Handguns: Wields a M6B Handgun. Kinsler later has Branley toss it while holding him and Sadie at gunpoint.
- Not So Different: Stephen pulls this on him, saying that he'll lie too if it helps keep hope alive instead of letting everyone give up. He's right.
- Police Are Useless: Averted, given all the tropes above.
Police commissioner of New Mombasa during the Covenant invasion, he proves to be a very antagonistic presence for Sadie.
- Big Bad: If there can be one for Sadie's Story, it's probably him.
- Dirty Cop: With several more on his payroll.
- Karmic Death: Torn to shreds by the very civilians he had his men fire on, and by extension, the people he's been dooming from the very start.
- Last-Name Basis: As of this edit, his given name is still unknown.
- Make Sure He's Dead: Gave an order to this effect to a NMPD officer about Dr. Endesha before his own death. Said officer is the same one who the Rookie meets on the way down the level "Data Hive".
- Revenge Before Reason: Has his men fire on civilians to get himself alone with Sadie so that he can have revenge for her repeated humiliations near the end of Sadie's Story. This results in his Karmic Death.
- Trash Landing: Inverted. Vergil dumps an Oliphant on his head.
An 6'10" and 800 pound man, Jonas is a butcher working in Old Mombasa who is giving away kebabs to passing refugees as they try to escape during the Covenant invasion.
- Beware the Nice Ones: He's a very friendly guy, but when an irritated driver insists that he moves his table out of the way...Jonas: My friend, I am an eight hundred pound man with a large cleaver who kills animals every day and chops them into pieces. *laughs* Do you really want to be enemies? Or would you rather a nice kebab?
Jonas: Oh, a thousand pardons. But it was either that or smash your windshield, pull you out, and make you into kebabs.
- Later, when the driver refuses to stop honking his horn, Jonas smashes his cleaver into the hood of said-driver's car, and politely replies to said-driver's anger with:
Angry Driver: What?! No! No-no! Hey wait!
Jonas: Then please. Stop honking your horn. It frightens the children.
- Big Fun: A big guy who keeps up his jovial demeanor even in the face of death. It approaches Dissonant Serenity.Jonas: (after an explosion hits the market) My dear, the end of the world is nothing to face on an empty stomach.
- Deadpan Snarker: He gets a few.Sadie: (to Superintendent) I need you to divert a city vehicle to my current location. A forklift, or maybe an Olifant...
Jonas: (amused) A garbage truck? I think I am insulted.
- I Will Only Slow You Down: He initially refuses Sadie's pleas for him evacuate New Mombasa because he would take up too much room on any evacuating vehicle.Jonas: Look at me... Nobody will give me a place on a boat, or a bus, or a train. I would take up five seats. I am not worth five people.
- He convinces her to go by telling her that he'll try to escape with her... but only after she gets herself and her father to safety first (the implication being that he knows she's not going to be able to come back for him).Jonas: First you make your father safe. Then you come back and rescue me! My brave warrior princess, riding her fearless fork-lift!
- He convinces her to go by telling her that he'll try to escape with her... but only after she gets herself and her father to safety first (the implication being that he knows she's not going to be able to come back for him).
- Nice Guy: In his own way, he's just trying to help the people fleeing the city.
- What Happened to the Mouse?: Though it's likely he's dead, he doesn't appear after his part in Sadie's Story.
Doctor Daniel Endesha
Sadie's father, who is largely responsible for maintaining New Mombasa's Superintendent AI, and created its Vergil subroutines to protect her.
A salesman in New Mombasa during the Covenant invasion, he tries to negotiate with a Wraith pilot, knowing that some species of the Covenant were friendly, and it was a "down market". Considering the only species that was friendly were the normally non-driving Huragok, this went about as well as you'd expect.
- Alas, Poor Scrappy: In-Universe. Sadie is sad when he dies, though she hated him in life.
- Motor Mouth: To the point that Sadie tells him to shut up almost immediately after meeting him, and Mike agrees.
- Shipper on Deck: Immediately assumes Mike and Sadie are a married couple.
- Traveling Salesman: Though, to be fair, everyone else is also traveling.
- Too Dumb to Live
- Wrong Genre Savvy: He thinks that the Covenant is just in a big misunderstanding, and tries to negotiate with a Wraith tank. He's wrong.
An ex-cop who was fired from the New Mombasa Police Department, he went crazy at the time of the Covenant invasion and began killing his former coworkers.
- Ax-Crazy: Prioritizes getting even with his former coworkers in the middle of an alien invasion.
- Character Death: By a SWAT team.
- Disproportionate Retribution: Kills Jim Odingo for taking "his" half-and-half for coffee, even though it was labeled by Glick.
- Evil Is Petty: Murdering all of your coworkers for petty slights in the middle of an alien invasion certainly counts.
- Going Postal: While he always had anger management problems, he finally snapped after he was fired.
- Historical Hero Upgrade: Stephen does this for him, saying that he was killed by Covenant snipers who were in turn killed by civilians with a makeshift Aerosol Flamethrower.
- More Dakka: Partial to an MA5 Assault rifle in his rampage.
- Police Are Useless: While Glick himself is certainly of no help to anyone, his death averts this by having a SWAT team be the ones who kill him.
- Punctuated! For! Emphasis!: When he kills Jim, as he fires burst after burst into him.
- Revenge Before Reason: Especially considering that he's doing all this in the NMPD HQ lobby during a Covenant invasion; if SWAT didn't kill him first, the incoming Covenant would have made short work of him.
- Roaring Rampage of Revenge: Against his coworkers, of whom he killed all of those working on the bottom floor of NMPD HQ.
- Terms of Endangerment: Calls his dead coworkers "old buddies".
A New Mombasa Police Department public service announcer who attempts to keep up morale during the Covenant invasion by telling inspiring lies to his listeners.
- Anti-Villain: He's trying to just keep hope alive.
- Blatant Lies: What his announcements consist of.
- Hope Bringer: Believes that while most of his listeners are doomed, they still deserve to feel hope, even if he has to lie for it to happen.
- Not So Different: Pulls this on Mike. He's right.
- Propaganda Machine: His job during the invasion.
- What Happened to the Mouse?: Though it's likely he's dead, he doesn't appear after his part in Sadie's Story.
A New Mombasa police officer who is killed by the crazed Marshall Glick during the Covenant invasion.
An old woman addicted to gambling, who tries to steal money from an ATM in a casino during the Covenant invasion of New Mombasa, and takes Sadie hostage.
- The Addict: Addicted to gambling enough that she'd been coming to the casino for 60 years, only to lose it all time and again.
- Bank Robbery: Casino robbery, but the principle is still the same. Tries to steal the money in an ATM during the invasion, using a shotgun to get her way.
- Death by Materialism: Almost literally. A Brute pins her to the ground with an ATM she was trying to rob before finishing her with a Mauler.
- Genre Blind: Somehow doesn't grasp the fact that New Mombasa is being invaded by advanced genocidal aliens with no reason to fear an old woman, and instead acts like she's in a more typical disaster flick, even when finally coming face-to-face with a Brute pack.
- Greed: To the point of stupidity, considering the situation.
- Hostage Situation: Forces Sadie into one to get money. It ends getting resolved when Brutes, of all saviors, come and distract her long enough for Sadie to get away before they finish killing the Crone.
- No Name Given: Neither in the story nor the credits.
- Politically Incorrect Villain: Calls Sadie a "lazy slut".
- Shotguns Are Just Better: Seems to have a military grade shotgun.
- Skewed Priorities: Takes advantage of an alien invasion to try and break into a casino to get all the money back that she'd spent over decades, rather than trying to escape.
NMPD Communications Duty Officer
A sarcastic female communications officer of the New Mombasa Police Department in charge of communications between the NMPD and UNSC forces during the Covenant invasion.
- Bad "Bad Acting": When she's pretending to be fooled by Sadie's Brandishment Bluff.
- Communications Officer: For the NMPD.
- Did You Just Flip Off Cthulhu?: Basically tells Dare, who's representing ONI, to shut up.
- No Name Given
- Screw the Rules, I'm Doing What's Right!: Played with; though she refuses to let Dare overturn Kinsler's orders to keep the Superintendent shut down, she later uses Sadie's Brandishment Bluff as an excuse to turn it back on anyways, despite not being fooled at all. That said, she probably only did it because it meant she wouldn't have to deal with Dare again, figuring that with the city falling apart, there's not much her NMPD superiors could do to punish her anyways.
- Screw Your Ultimatum!: To Dare.Officer: Listen, Captain, there's a Covenant carrier hovering right outside my window! There's a sniper in my lobby, and you're threatening to have me fired?
NMPD Officer (Data Hive)
An NMPD Officer encountered by the Rookie inside New Mombasa's Data Hive. They ally to make their way deeper into the hive, but unbeknownst to the Rookie he has his own orders from Commissioner Kinsler.
- Apologetic Attacker: He gives an angry "sorry, friend", before turning his shotgun on the Rookie.
- Cutting Off the Branches: He faces three possible fates:
- Virgil traps him on a level of the Data Hive, leaving him to be killed by Drones.
- He investigates Ensheda's body, at which point the Rookie continues his mission and he suffers from Uncertain Doom.
- The Rookie finds him inspecting Endesha's body, resulting in a firefight which the Rookie promptly wins.
- Halo: The Essential Visual Guide implies that the last of these is canon.
- Dirty Cop: Works for the corrupt Kinsler and helps to cover up his crimes.
- Gameplay Ally Immortality: Is completely invincible until either Vergil traps him or he turns on the Rookie.
- Karmic Death: Either shot by the man he tried to betray or killed by the AI he's trying to sabotage.
- No Name Given: Hence why he's referred to here as just "NMPD Officer".
- Pet the Dog: Before going to check on Endesha's body, he tries to convince the Rookie to go on without him, rather than simply shoot him the moment they've cleared the corridor of hostiles.
- Punch-Clock Villain: Possibly, if he's the officer in audio log #28 asking Kinsler for permission to retreat from the Data Hive.
- The Remnant: In a sense; he's continuing the mission despite Kinsler already being dead by the time the player meets him. That said, chances are he doesn't know that Kinsler is dead to begin with.
- Sole Survivor: Of the cops sent by Kinsler to retrieve Vergil.
- Unique Enemy: One of only two human enemies in the entire series.
An envoy of the UEG's Diplomatic Corps. Melody grew up in New Mombasa and was present for the Battle of Earth and New Mombasa in the waning days of the Human-Covenant War. Having escaped but still haunted by the nightmares of the terrors she witnessed, Melody chose to confront those fears head on by becoming a diplomat working to ensure coexistence with humanity's former enemies. One of her assignments leads her to Carrow/Rakoi to organize a peace between the human and Sangheili settlers, along with secret ONI mission parameters concerning a certain secret buried under the planet's surface and a certain team of Spartans...
- Action Survivor: She makes it through Envoy alive, even against the odds. Helps she had a team of Spartans and several skilled Elites on her side, of course.
- Ambadassador: She received combat training as both part of her diplomat training and her further training under ONI, being able to wield a plasma pistol and Jackal energy shield with skill. Rojka, however, considers her skill with words to be her greatest weapon, and is what inspires him to become an Ambadassador himself.
- Cunning Linguist: As part of her diplomat training, she is to not only able to understand Sangheili, but even speak it on some level, despite a having completely different mouth structure (e.g. two jaws instead of four mandibles). She states she learned it while in Sangheili refugee camps.
- Fantastic Racism: Discussed and subverted. While Melody has good reason to despise the Covenant for what they did to humanity and to her home specifically, she has to remind herself that the Sangheili are no longer Covenant and that there are shades of grey in how different factions amongst the warrior race see humans, so seeing them under a blanket term of hate just isn't possible. When confronted by Rojka, she even tells him while his "demons" are Gray Team, hers look just like him and the other Sangheili, but she put it aside to work to a better future.
- Ms. Exposition: She's the one who needs to get Gray Team up to speed on what's happened since they went into cryo (war's over, humanity won, Covenant splintered and the Sangheili are allies, the civil war on Carrow, the presence of Sharquoi on the planet).
- Nerves of Steel: She's got some impressive courage being able to stare down angry Sangheili and still be able to talk to them calmly.
- Screw the Rules, I'm Doing What's Right!: She tells her ONI contact they don't have time to go through the proper channels and wait for ONI to approve of revealing classified information to Gray Team when Hekabe is already bringing out the Sharquoi and the entire population of Carrow/Rakoi is at risk.
A highly skilled and determined homicide detective from the Outer Colony of Gao with a strict personal code of justice. While she starts out with an intense dislike of the UNSC, after being betrayed by her former boss she ends up being hired by ONI as an investigator and handler for a Ferret team consisting of teenage Gamma Company Spartan-IIIs Ash-G099, Olivia-G291, and Mark-G313.
- Badass Normal: A smaller-than-average baseline human who regularly hangs out with Spartans and somehow manages to keep up and even meaningfully contribute to the action. She gets even more badass after she starts receiving combat training from ONI.
- Black-and-White Morality: She is very uncompromising when it comes to dealing with her suspects, insisting murders always deserve death. However, her experiences with the Spartans force her to reassess some of her personal beliefs and she even ends up accepting ONI's job offer as the lesser evil next to what they may do with the Gammas- even though this forces her to work for an organization known for its morally suspect activities.
- Crazy-Prepared: While still assuming Mark-G313 to be the killer, Lopis knew Fred would try to stop her from taking down Mark, so she slipped an improvised explosive in the power supply of Fred's armor just in case; furthermore, she had studied stolen MJOLNIR schematics earlier, which allowed her to plant the charge in a spot that would immobilize the armor. Her rather impressive foresight later enables Veta to stop Intrepid Eye from using Fred's armor to kill her.
- Dark and Troubled Past: As a teenager, she was held captive and abused in a small stone cellar. After escaping by killing her captor with a rock, she found out her father had died while she was gone. As a result of her traumatic experiences, she developed an intense fear of tight spaces and physical intimacy, as well as her characteristic uncompromising sense of justice.
- Determinator: She's not in the habit of giving up when solving a case, even if she's lost her entire team and the crime scene has become a war zone.
- Fair Cop: Her striking attractiveness is noted a number of times.
- Guile Hero: Part of what makes her so good, her years as a detective have given her lots of good experience on picking up the visual and audio cues for when people are lying or hiding things from her, as well as how to quickly spin a narrative to her advantage.
- HeelFace Turn: While never expressly an antagonist, she was working for the corrupt Arlo Casille and even relayed her information in the 717th's activities before realizing what her boss had been up to.
- Hero Antagonist: For much of Last Light, she is at odds with the UNSC and even aiding the actual antagonist.
- Power Armor: After joining ONI, she's given a suit of SPI armor to match the Gammas, and even Lopis notes that while she's wearing it she looks like one of them.
- Principles Zealot: Her personal code can be very inflexible; when suspecting Mark-G313 of being the serial killer she's looking for, she was fully intent on taking him down despite being personally troubled by the implications of killing a teenager who could not have been held truly responsible due to the brain-altering mutagen he had been subjected to, even had he committed the murders.
- The Mole: She was tasked by Minister Casille to spy on the UNSC's activities, and does fulfill her job until Casille betrays her.
- Reading Lips: One of her several skills as a top detective, which she puts to use by picking up parts of a conversation between Fred-104 and Commander Nelson, including words like "Forerunner" and "ancilla".
- Ship Tease: Veta develops an unusually close relationship with Fred-104, starting in Last Light. Retribution continues the thread and even has Veta hug a half-naked Fred at the end... which is rather momentous considering her trauma-induced phobias.
- Team Mom: She rapidly develops a strong mother-like bond to the Gamma Company Spartans of Blue Team and can be highly protective of them. As a result the Gammas take to calling Veta "Mom", much to her chagrin; according to Retribution she prefers to see herself more as an older sister to them.
- Why Did It Have to Be Snakes?: During Last Light and Retribution, Veta is forced to confront her fear of cramped spaces a number of times.
Governor Nils Thune
The Governor of Harvest in 2525, Nils was one of the first colonists to settle on the planet.
- Big Fun: Usually cheerful and amiable, with the girth to match. His temper quickly frays once the Covenant make themselves known, though.
- Farm Boy: Grew up farming the old-fashioned way, without the horde of automatons standard on Harvest.
- Head-in-the-Sand Management: Is initially somewhat reluctant to view the Covenant as an existential threat, but quickly realizes his mistake once the peace talks go south.
- Large and in Charge: Thune is a big and well-built man, with the strength to match, being capable of delivering a Crushing Handshake to Sergeant Johnson himself.
- Obstructive Bureaucrat: Once he hears about the Covenant, he refuses to request UNSC aid out of fear that Harvest's people will riot in response. Later, he's so maddened by al-Cygni's and Loki's changes to the evacuation plans that he refuses to relinquish military command to al-Cygni, forcing her to knock Thune out with stun rounds.
Governor Sloan (SLN 0291-5)
A Smart AI of mysterious origin who governs the independent colony of Meridian as an administrator of the Liang Dortmund Corporation, leading deglassing operations in their stead.
- A.I. Is a Crapshoot: Is openly rampant by 2558, making many of the Meridian colonists nervous, though he still seems to have their best interests at heart. Plays this completely straight when it's revealed he's in cahoots with Cortana's galactic domination plans.
- Arms Dealer: Is known to have smuggled equipment to various Insurrectionist groups on multiple occasions.
- Benevolent Boss: He may technically be a corporate AI, but he does value the lives of the Liang Dortmund employees he oversees, doing his part to save as many as possible during the Promethean invasion. Until Cortana awakens Meridian's Guardian, after which he abandons his people before they've finished evacuating, though to be fair, he waits until after most of the evac shuttles have already taken off before he leaves his employees.
- Bunny-Ears Lawyer: A rampant AI who's nonetheless respected as an effective governor; there's a reason why Meridian's colonists actually elected him as leader for two straight consecutive four-year terms. As one resident puts it:Joyce Leblanc: I don't get the guys who spend all day worrying about Governor Sloan. You can't deny he does a hell of job. Sure, he does that thing where he talks with two voices sometimes, but most folk do the same thing. Just aren't courteous enough to do it out loud. Doesn't bother me. I know he's got Meridian's best interests at heart.
- Electronic Speech Impediment: One of the main symptoms of his rampancy.
- Guttural Growler: In sharp contrast to the smooth tones of other AIs in the franchise, giving him the impression of being a rough frontiersman like most of his employees.
- Hypocrite: Despite being a full-blown Insurrectionist sympathizer, he's perfectly happy to join Cortana in creating an oppressive AI-ruled galactic empire. To make things worse, he seems to have done so primarily because Cortana promised him a cure to his rampancy.
- I'm Standing Right Here: Granted, it's pretty much unavoidable given that he's watching Fireteam Osiris from everywhere (since he is an Artificial Intelligence), but he does call them out on the fact that they are talking about his emergent rampancy.Sloan: I have welcomed you to my home. Do not be so rude as to make my health a point of conversation.
- Large and in Charge: Unlike most AIs, his holographic avatar at Meridian Station is giant-sized.
- Mysterious Past: Not even the UNSC knows his precise origins. All that's known is that he's at least nine years old, making him positively ancient by Smart AI standards. As revealed in Halo: Retribution, Sloan's brain donor was Johanson Sloan, the senior vice president of Chalybs Defense Solutions...who was otherwise known as the Insurrectionist spy, Jonas Sladwal. After he was fatally injured during the Battle of Meridian of early 2551, he lived long enough for Chalybs, who was unaware of his Insurrectionist roots, to copy his brain into an AI.
- Occupiers Out of Our Country: Is public with his Insurrectionist sympathies, to the point where he has publicly supported several attacks on UNSC bases. That said, the UNSC was unable to pin any direct responsibility for said attacks on him. It's a trait he carried over from his brain donor.
- Reasonable Authority Figure: After Fireteam Osiris proves their worth by helping to save his colonists, he agrees to help them in their search for Blue Team, and tells his people to treat them with respect. Subverted when it turns out that he already knew where Blue Team was.
- Robotic Reveal: Osiris is completely unaware that he's an AI until they see his avatar.
- Turncoat: Joined Cortana's side sometime before the start of Halo 5: Guardians.
A war journalist and photographer who worked as a contractor for ONI's Section Two during the Human-Covenant War. Six years after the war, he seeks to uncover the truth behind the Master Chief's story.
- Action Survivor: Was briefly involved with a civilian resistance group during the initial invasion of New Mombasa, though not as a fighter.
- Chekhov's Gunman: First appeared in "Second Sunrise Over New Mombasa" from The Halo Graphic Novel, almost nine years before he finally appeared again as the protagonist of the Halo 5: Guardians marketing campaign HUNT the TRUTH.
- Cool Shades: In "Second Sunrise Over New Mombasa".
- Go Mad from the Isolation: His time in solitary at Midnight Facility has not done his psyche any good.
- Hero with Bad Publicity: Receives multiple messages decrying his investigations during the events of Hunt the Truth. Later, ONI decides to discredit him by painting him as an Insurrectionist agent.
- Intrepid Reporter: Doing propaganda work for ONI hasn't completely dulled his journalistic instincts:
- During the invasion of New Mombasa, he decides to skip the evacuation (handing off both his lifeboat spot and his laptop containing valuable intel to a young girl instead), and stays behind to observe the ongoing invasion.
- Despite being hired by ONI to do a standard profile of the Chief, he decides to try and find the real truth behind his story (despite the fact that he's completely stepping on the toes of his employers by doing so).
- Named After Somebody Famous: Named after the late illustrator of "Second Sunrise Over New Mombasa", Jean "Mbius" Giraud.
- Non-Action Guy: The only major male character in the franchise so far to have zero combat ability.
- No Name Given: Was unnamed until his reappearance in Hunt the Truth.
- Propaganda Machine: During the war, he helped Section Two modify war footage in order to hide just how badly humanity was losing; he feels both proud and guilty about his work, having often (half-jokingly) argued to his ONI overseers that the UNSC should just tell the public the truth about the war. After the war ends, he decides to stop toeing the ONI line.
- Self-Harm: After ONI threw him into solitary confinement, he habitually hurt himself to the point of bleeding until Sullivan finally stepped in and improved his conditions. He falls into it again after Sully reveals FERO's true identity.
- Unwitting Pawn: Though he successfully discovers the Awful Truth about the SPARTAN-II program, it turns out that ONI was letting him do so to discredit said truth, by painting Ben himself as an Innie rabble-rouser.
A freelance war journalist famous for her coverage of the Human-Covenant War, particularly regarding the exploits of the SPARTAN-IIs.
- Action Girl: Capable enough with a gun to take down an armed Elite and send his buddies running.
- Badass Normal: And she does the above despite being a civilian.
- Brutal Honesty: She never sugarcoats. She regularly tells Ben Giraud that he's sloppy.
- Chekhov's Gunman: First appeared in the adjunct section of the 2010 reprint of Halo: First Strike, over three years before she had a starring role in the first arc of Halo: Escalation (and over four years before her appearance in HUNT the TRUTH).
- Childhood Friends: With Thomas Lasky when she was living on Mars.
- Expy: Her appearance in Halo: Escalation has her looking a lot like Chell.
- Intrepid Reporter: To the point where she even gets her hands on the message Cortana sent in Halo 3. Despite her protests, she also helps Ben a bit in his investigation of the Master Chief, and swears to continue his work after Ben is captured.
- Revolvers Are Just Better: Carries one around, despite it being ridiculously out-of-date. She knows how to use it too.
- Taking Up the Mantle: At the end of Season 1 of Hunt the Truth, she decides to continue Ben's investigation for him, but is herself captured by ONI before the beginning of Season 2.
Senator Andrew Del Rio
See the Halo: UNSC Navy page for more details.