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Characters / Halo Spartan IV Program

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     In General 


Begun in 2553 by SPARTAN-II washout Musa-096, the fourth generation of Spartans, the SPARTAN-IVs, are volunteers taken from the best veterans and recruits among the UNSC armed forces, similar to the ORION (SPARTAN-I) project.

  • Bio-Augmentation: While their enhancements are somewhat inferior to those of their predecessors (though still quite substantial), the IVs do get some new perks, like being able to breath methane for nearly an hour.
  • Boisterous Bruiser: Unlike the IIs and IIIs, who were child soldiers and oftentimes psychologically scarred, the IVs were inducted into the program as adults. They are significantly more animated and casual than the IIs.
  • Empowered Badass Normal: Due to Bio-Augmentation.
  • Jump Jet Pack: The latest iterations of MJOLNIR GEN2 include an integrated set of thrusters, as seen in Halo 5: Guardians.
  • Powered Armor: MJOLNIR GEN2, a superior version of the Spartan-IIs' MJOLNIR armor designed to fully compensate for the IVs' inferior augmentations.
  • The Spartan Way: Averted, given that the candidates are not trained from childhood like the IIs and IIIs. It's implied that in part because of this, they're less badass and more likely to defect than their predecessors, though much cheaper and easier to mass-produce without raising unfortunate questions among the public.
  • Super Soldier
  • Super Strength: When fully armored in MJOLNIR GEN2, it's equal to that of a Spartan-II wearing GEN1.
  • Training from Hell: While their training is more high-tech and not quite as arduous as what the IIs and IIIs went through, being comprised in part of an elaborate holodeck simulation program known as War Games (which is also the multiplayer mode for the 343i-era games), it's still rough enough to make even a seasoned special forces veteran like Buck nearly collapse.

Fireteam Osiris

     Jameson Locke 

Jameson Locke (73808-3153-JL)
Homeworld: Jericho VII
Birthdate: March 15, 2529
Debuted in: Halo: Nightfall
Portrayed and voiced by: Mike Colter (Halo: Nightfall, Halo 2: Anniversary), Ike Amadi (Halo 5: Guardians)

Once a freelance tracker and assassin before being recruited by ONI, Locke was an Acquisitions Specialist with great skill in retrieving enemy-held objects and tracking and eliminating high value targets, rising to the rank of Lieutenant Commander as one of ONI's top agents before becoming a Spartan. In Halo 5: Guardians, he is the second main player character, leading Fireteam Osiris in a mission to track down the Master Chief.

  • Badass Normal: Single-handedly takes down a Zealot in the first episode of Nightfall, despite still being an unaugmented human back then.
  • Bald, Black Leader Guy: Of both his ONI team in Nightfall and Fireteam Osiris in Halo 5: Guardians.
  • Consummate Professional: While he's privately troubled about some aspects of the organization he serves, he never lets it show, treating each assignment as just another job. He's particularly well-served by his ability to not hold grudges or let things get too personal:
    • Despite advocating assassinating the Arbiter during the war due to him "killing millions of our people," Locke in Halo 5 shows nothing but respect to him and is immediately ready to have their people work together.
    • Despite having a physical altercation with the Chief at their last encounter, Locke's first action when they reunite on Genesis is requesting their teams work together to deal with their new threat.
    • In fact, his willingness to work with former/potential foes is implied to be part of the reason he's so effective; in Nightfall, he plays nice with both Axl and the Alerian smugglers to get their much-needed help, despite being fully aware of their contributions to a major bioweapon attack on Sedra City.
  • Crazy-Prepared: His preparations to hunt down the Master Chief includes assigning an AI to analyze said Spartan-II's MJOLNIR Armor for potential weaknesses and digging through SPARTAN-II psyche profiles to take him down both physically and mentally.
  • Cunning Linguist: Knows at least one Covenant-affiliated language.
  • Deuteragonist: Of Halo 5: Guardians, similar to how the Arbiter was in Halo 2. Though he receives a greater number of missions and focus, the Master Chief nonetheless holds more importance in the grand scheme of the series, although it is Locke's squad who manages to save Blue Team from being kidnapped at the end.
  • Determinator: Like all Halo player characters, he's exceptionally tough and won't stop until the objective is complete or he's dead. Exemplified when he's struggling to reach the Comm Relay while being bombarded with a Guardian's energy pulses. His armor is barely functioning and he's absorbing blasts known to knock spaceships from the sky, but he still manages to crawl on hands and knees to break apart the metal structure.
  • Doomed Homeworld: As a child, he was evacuated from Jericho VII only minutes before it was glassed, losing his parents in the process.
  • Empowered Badass Normal: From a regular ONI agent in Nightfall to a Spartan-IV in Halo 5: Guardians.
  • The Face: All Spartan programs were known for producing soldiers who are excellent at combat, but Locke is much more diplomatic compared to the norm, likely due to his background as a tracker for ONI. In the game, he makes efforts to reach out to and work with distrusting parties, and stays polite and cordial even as his teammates advocate a more blunt approach.
    • He was this for his old ONI team as well; in Nightfall, he's much more civil to the Sedrans and Alerians than his subordinates are, and tries to get them all to work together.
  • Former Teen Rebel: In a sense; he became a freelancer precisely because he blamed the UNSC for being unable to save Jericho VII. He later let go of his resentment and joined ONI.
  • Headbutting Heroes: Despite his general cooperativeness with the Sedrans on the Alpha Shard mission, he still has elements of this dynamic with their colonel Randall Aiken. Fortunately, they come to fully respect each other by the end.
    • Despite his respect for the Chief, they do end up butting heads in Halo 5, though their mutual realization of a new common threat leads to them settling their differences fairly amicably.
  • Hoist By His Own Petard: When sent to bring back the Master Chief after he goes AWOL, Locke brings devices that will lock the Spartan armor. But instead of Locke using it on the Chief, the Chief manages to grab it and uses it on Locke to end their fight.
  • Ink-Suit Actor: Almost; his appearance in Halo 5 is an exact match for his original VA, but he resembles his current VA far less.
  • Inspector Javert: He may as well be US Marshal Samuel Gerard.
  • Large and in Charge: The tallest member of both his old ONI squad and Fireteam Osiris.
  • Nice Guy: Has a pretty upstanding moral code for a guy who used to do black ops for ONI; even back during the mission on the Alpha Shard, he refused to sacrifice anyone else to save his own skin, not even the captured smugglers.
  • No One Gets Left Behind: Seems to be a personal creed of his, as we see in Nightfall that he does not like abandoning allies, even those who aren't technically part of his team; when his Number Two Horrigan sacrifices Haisal (who was technically a mere captive) to the Thanolekgolo, Locke goes off on him, berating him for "playing God".
  • Sole Survivor: Of his old ONI team at the end of the Alpha Shard mission.
  • Team Dad: Of Osiris. He's very serious and focused on mission success, but offers praise and thanks to his subordinates freely, and he's typically the one pulling his comrades out of the fire in cutscenes. He seems to have been the same with his old ONI squad as well, though we don't get to see as much of it.
  • Upgrade vs. Prototype Fight: Subverted. He appears to be the Upgrade, as a Spartan-IV in cutting edge equipment, to the Prototype Spartan-II Master Chief. However, as mentioned above it's implied the IVs are actually a downgrade compared to the IIs. This match-up is essentially a Super Prototype with decades more combat experience fighting a very high quality knock off. With that in mind Locke does pretty well. Though the technological upgrades allow the less-augmented Locke to match the Chief in raw power, the older Spartan's greater combat experience allows the Chief to come out on top in the end.
  • Vigilante Man: What he formerly was before ONI noticed his skills and recruited him.

    Holly Tanaka 

Holly Tanaka (93312-28001-HT)
Homeworld: Minab (Kynur)
Birthdate: July 9, 2530
Debuted in: Halo: Escalation
Voiced by: Cynthia Kaye McWilliams

A former sergeant in the Army Corps of Engineers, Tanaka was recommended to the Spartan branch for her outstanding performance during a major rescue operation on Cleyell. Shortly after her first few deployments as a Spartan-IV, she joins Fireteam Osiris on its mission to locate the Master Chief and the rest of Blue Team.

  • Action Girl: Even as a young civilian, she was good enough with a shotgun to fight off Jackals.
  • Daddy's Girl: Was very close to her father, and worked alongside him in the family mining business.
  • Disaster Scavenger: Spent roughly three years scratching out a living on Minab after it was glassed, alongside a dwindling party made up of her father and other survivors from the family business.
  • Doomed Homeworld: Her mother and brothers were lost during the Covenant's initial bombardment of Minab, and her father was killed by Jackal scavengers a year later.
  • Early-Bird Cameo: Indirectly; her background information mentions that she was deployed with Fireteam Domino on Requiem, and said fireteam is mentioned in both Chapter One of Spartan Ops and some of the supplementary material from the Limited Edition of Halo 4.
  • The Engineer: Retains this role even as a Spartan, with her armor basically being a mobile tech support center.
  • Gadgeteer Genius: Has a natural knack for reverse engineering just about anything; even when she was a young civilian, her father could trust her to help him build a fusion reactor.
  • Had To Be Sharp: Not surprisingly, a lot of her badassery, resourcefulness, and cunning comes from her having to live on a glassed world, particularly after Jackals discover her initial hideout and kill most of her fellow survivors, forcing her to wander the surface alongside two former Insurrectionists willing to give her further survival lessons.
  • Informed Loner: Her background states that her traumatic experience surviving Minab left her rather quiet and unsocial, to the point where even Locke knows little about her. But in Halo 5, she seems more than able to keep up with the rest of Osiris's banter, though to be fair, we don't get to see much of her off-duty persona.
  • Ink-Suit Actor: Very much so.
  • Mixed Ancestry: Courtesy of a black mother and a Japanese father.
  • The Scrounger: Her hard-learned scavenging skills still serve her well in the UNSC, giving her a notorious ability to obtain luxuries in battlefield situations.

    Olympia Vale 

Olympia Vale (44482-91201-OV)
Homeworld: Luyten
Birthdate: January 20, 2536
Voiced by: Laura Bailey

A former signals intelligence operative employed by ONI whose linguistic skills led her to become a diplomat to the Sangheili after the war, Vale joined the Spartan-IV branch after an impressive performance on Installation 00 during Operation: FAR STORM. She joins Jameson Locke's Fireteam Osiris when it is assigned to locate Master Chief John-117 and the rest of Blue Team.

  • Action Girl: Even before becoming a IV, her combat instincts and training were enough to impress Spartans, despite her minimal field experience and noncombat orientation. Vale becomes even deadlier after becoming a Spartan.
  • Ambadassador: During her time as an ONI Special Liaison during UNSC negotiations with the Swords of Sanghelios.
  • Child Prodigy: While stuck on a ship with a failed slipspace drive while eleven-years old, Vale spent the six-month trip learning Sangheili and produced translations that were better than those done by AIs.
  • Constantly Curious: During a six-month trip through space when she was eleven, the same drive that led to her learning Sangheili also led to her nearly driving the ship's crew mad with her incessant questioning. Even becoming an adult hasn't dulled her sense of curiosity one bit; much of her fascination with Sangheili culture comes from how challenging she finds fully understanding it to be.
  • Cunning Linguist: She is able to speak perfect Sangheili, despite a having completely different mouth structure (e.g. two jaws instead of four mandibles).
  • Damsel in Distress: During Operation: FAR STORM, Vale is kidnapped by 000 Tragic Solitude, a lonely and insane monitor who activated the Halos, so half the team splits off to search for her.
  • Defiant Captive: Even after getting captured, Vale's decision to continually argue against Solitude's plan does a good job at keeping the monitor somewhat off-balance and distracted, allowing the others to eventually defeat it.
  • Improbable Age: Only nineteen-years old during the events of Operation: FAR STORM, and even younger when she became a diplomat to the Sangheili and wandered across one of their rougher frontier worlds on her lonesome.
  • Interspecies Friendship: With fellow Ambadassador Usze 'Taham during Operation: FAR STORM.
  • Ink-Suit Actor: Like the rest of Osiris, she looks almost the exact the same as her voice actor.
  • Military Brat: Her mother worked in Navy signal intelligence.
  • Nightmare Fetishist: Was fascinated with Sangheili language and culture even during the war.
  • Omniglot: Implied, given how quickly she learned Sangheili as a child.
  • Shut Up, Hannibal!: After being forced to listen to 000 Tragic Solitude's motives for hours and failing to get through his insanity with her reasonable arguments, Vale gets pretty sick of him.
    Vale: If you really believe that destroying my people is the right course of action, then do it! End it—starting with me! I have no desire to wind up being a prisoner here on the Ark—because that's what I'll be. And you will be my jailer. I am a human being, not one of the animals currently running around on your installation's surface, If you don't release me and recall the Retrievers, then we have nothing else to talk about. You should know that no matter what happens to me, you will be hunted down and expunged from the Ark's system permanently. The Huragok managed to force you out, and it is only a short matter of time before it terminates your operability and your control of the Retrievers. And I'll be damned if I am going to listen to any more nonsense from your mouth. So, if you are inclined, kill me.

     Edward Buck 

Edward Malcolm Buck

See the Halo UNSC Marines And ODST page for more details.

Fireteam Majestic

     Gabriel Thorne 

Gabriel Thorne (83920-91083-GT)
Homeworld: Earth (New Phoenix, Arizona, United Republic of North America)
Birthdate: July 5, 2534
Debuted in: Spartan Ops
Voiced by: Ethan Peck

A former member of the UNSC Army, Thorne was the newest member of Fireteam Majestic during the Infinity's second tour on Requiem. Following the events of Spartan Ops, Thorne is given command of Majestic.

  • Audience Surrogate: During the cinematics for Spartan Ops, being the youngest and least experienced member of the cast.
  • Badass in Distress: For a while after accidentally being teleported to Requiem and subsequently captured by Elites.
  • Big Damn Heroes: Saves Glassman in an accidental, and rather opportunistic, way. Thorne uses the brief distraction caused when Glassman runs into him by stealing a Storm Rifle, killing his two Elite captors, and ripping off the bomb strapped to Glassman's chest and tossing it into a corridor filled with oncoming Elites, whereupon Gek unwittingly detonates it.
  • Byronic Hero: Gets the most characterization of any Majestic member, and delves deeper into this trope as his motivations for becoming a Spartan and his reactions to the deaths and possible digital enslavement of his friends and remaining family are revealed. Indeed, his Back Story gives him a psyche that borders on that of a Spartan-III, if not as vengeful (though Halo 4's Essential Visual Guide and Escalation clarify that he was already a Spartan before the Ur-Didact Composed New Phoenix.
  • Doomed Hometown: New Phoenix, which was Composed by the Ur-Didact at the ending of Halo 4's single player campaign. Making things worse, we find out that some of the Prometheans he's been fighting were New Phoenix citizens.
  • Empowered Badass Normal: His pre-Spartan exploits include single-handedly saving his entire platoon during the Battle of Criterion, and surviving both the Fall of Reach and the Covenant invasion of the Solar System.
  • Hard Head: Gets a boulder slammed on his head, and is fine not too long after. However, he is a Spartan.
  • Heroic BSoD: Following The Reveal regarding the Prometheans in Episode 5.
  • Hidden Depths: Knows how to play the violin, due to his grandmother being a professional violinist.
  • Ink-Suit Actor: Not to the extent of Fireteam Osiris with their actors, but Thorne does resemble Ethan Peck a lot.
  • Military Brat: The son of two Army officers.
  • New Meat: Played with; he's the newest and youngest member of Majestic, being a newly-enlisted Spartan with basic gear (standard-issue Recruit armor and an Assault Rifle). That said, the Spartan-IVs are chosen from among the best of the other branches of the military, with Halo 4's Essential Visual Guide noting that Thorne himself is a distinguished veteran who served in the last year of the Human-Covenant War and fought on both Reach and Mars.
  • Nice Guy: He's even polite to Dr. Halsey, whom the rest of the Spartan-IVs consider to be a war criminal and seem to be just waiting for an excuse to shoot.
  • Parental Abandonment: Both of his parents were killed by the Covenant at Alluvion when he was eight.
  • Rank Up: Following DeMarco's transfer to Fireteam Bailey, Thorne is promoted to leader of Fireteam Majestic.
  • Rookie Red Ranger: Is this compared to the rest of Majestic in Spartan Ops, and he more than holds his own during the Requiem campaign (even managing to go blow for blow with Gek, Jul 'Mdama's second-in-command, despite having already been injured), so much so that he's promoted to team leader afterwards.
  • Raised by Grandparents: After his parents' deaths.
  • Turn Out Like His Father: His grandmother taught him violin in the hope that he wouldn't join the Army.
  • Teeth-Clenched Teamwork: With Ayit 'Sevi during Operation: ATHENA, due to a previous mission where Ayit captured and sold him to Kig-Yar pirates as part of his cover.
  • Weapon of Choice: His default is an Assault Rifle, although he has often been seen using Covenant tech against them. Namely, jacking a Banshee to blow up an enemy Phantom, and when captured by several Elites with no helmet and no gun, kills them with their own Energy Swords and Storm Rifles.

     Paul DeMarco 

Paul DeMarco (76283-34092-PD)
Homeworld: Algolis
Birthdate: August 24, 2532
Debuted in: Spartan Ops

A former ODST, DeMarco was the leader of Fireteam Majestic during the Requiem campaign. Following the end of Spartan Ops, DeMarco was transferred to and given command of Fireteam Bailey.

  • Amazon Chaser: Tries hitting on Sarah Palmer, who he knows is a Spartan IV like him. He shuts upon realizing who she is.
  • The Casanova: Implied in the opening to Chapter 1 of Spartan Ops, though he doesn't flirt with Palmer once he finds out she's his commanding officer.
  • Deadpan Snarker
  • Heroes Prefer Swords: Makes excellent use of a newly-gifted Energy Sword.
  • Heroic Sacrifice: Dies on Ealen IV while covering the escape of a cargo tug carrying most of the surviving UNSC delegation, Arbiter Thel 'Vadam, and Chieftain Lydus.
  • The Leader: Of Fireteam Majestic. Escalation shows him leading Fireteam Bailey after being transferred from Majestic.
  • Oh, Crap!: When he realizes Palmer outranks him and is the commander of the Spartans on Infinity two seconds after he starts trying to hit on her.
  • Weapon of Choice: A Battle Rifle.

     Carlo Hoya 

Carlo Hoya (90302-89202-CH)
Homeworld: Asmara
Birthdate: December 15, 2533
Debuted in: Spartan Ops
Voiced by: Isaac C. Singleton Jr.

"Gonna take a lot more than this to kill me, Commander."

A former ODST who served with distinction at the Battle of New Jerusalem, Hoya is a member of Fireteam Majestic.

  • Bald of Awesome: Like many male Spartans his head is shaved almost bald.
  • The Big Guy: His choice of weapon and fighting style peg him as this for Majestic.
  • Doomed Homeworld: Grew up as a refugee on Circumstance after Asmara was glassed.
  • Great Escape: Despite being captured at New Jerusalem, he was able to escape and rescue a bunch of Naval officers in the process.
  • Leeroy Jenkins: He has a reputation for being reckless. In Episode 2 of Spartan Ops, he charges out of cover during a firefight with Prometheans, and needs to get stretchered of the battlefield because of it.
  • Weapon of Choice: He has a preference for shotguns.

     Tedra Grant 

Tedra Grant (95984-78393-TG)
Homeworld: Arcadia
Birthdate: November 4, 2533
Debuted in: Spartan Ops
Voiced by: Elle Newlands

A former member of the Navy who field-tested early versions of MJOLNIR GEN2 before becoming an active Spartan, Grant is the only female member of Fireteam Majestic in Spartan Ops.

  • Action Girl
  • Brave Scot: Has a heavy Scottish accent.
  • Doomed Homeworld: Grew up on Arcadia after the Covenant's original attempted invasion, and was only 16 when the Covies returned to finish the job.
  • The Smart Girl: She is a quick thinker whose best talents are mentioned to be "sharp insight and clear decision making".
  • The Squadette: The only female on the team until Ray joins.
  • Weapon of Choice: A DMR.

     Anthony Madsen 

Anthony Madsen (75283-56282-AM)
Homeworld: New Llanelli
Birthdate: October 19, 2530
Debuted in: Spartan Ops
Voiced by: Braden Lynch

A former Marine, Madsen is a member of Fireteam Majestic, serving as the team's sniper.

  • The Casanova: Implied in the opening to Chapter 1 of Spartan Ops.
  • Friendly Sniper
  • Military Brat: His father and grandfather are both Marine Corps generals.
  • Nepotism: Despite being the oldest member of Majestic, his career as a Marine was fairly undistinguished, especially when compared to the pre-Spartan exploits of his younger squadmates. Nonetheless, he still got into the SPARTAN-IV program due to the influence of his aforementioned relatives.
  • Number Two: To DeMarco.
  • Weapon of Choice: A Sniper Rifle, but seen with an Assault Rifle when not participating in an actual op.

     Naiya Ray 

Naiya Ray
Homeworld: Heavensward
Birthdate: Unknown
Debuted in: Halo: Escalation

A female Spartan-IV from Fireteam Jackknife introduced in Halo: Escalation. She befriends Thorne and is eventually transferred to Fireteam Majestic.

  • Action Girl: She is an extremely skilled Spartan who is adapt at frontline combat, commando raids, and undercover fieldwork.
  • Communications Officer: She spent four years in Signals Intelligence before becoming a Spartan.
  • Screw the Rules, I'm Doing What's Right!: In Issue 12 of Escalation, while pursing a fleeing Sangheili mercenary, she refuses to send her coordinates to Palmer and Fireteam Majestic, in order to force them to rescue Thorne instead of assisting in the pursuit.
  • Sixth Ranger: Eventually transfers to Fireteam Majestic due to the rest of Jackknife being dead.
  • Sole Survivor: Of Fireteam Jackknife after the events on Ealen IV.
  • Stealth Expert: Served a stint as an ONI Headhunter before being assigned to the Infinity.

Infinity Command Staff

     Sarah Palmer 

Commander Sarah E. Palmer (65287-98303-SP)
Homeworld: Luna
Birthdate: April 13, 2527
Debuted in: Halo 4
Voiced by: Jennifer Hale

The leader of the SPARTAN-IV units on board the UNSC Infinity. Palmer was one of the first Spartan-IVs recruited into the project, having spent more than a decade fighting the Covenant during twelve tours of duty as an ODST, making her a natural choice to take command of the Spartans on the Infinity.

She is a competent commander and takes pride in the work of her Spartans, but is also snarky to the point of arrogance, and quite distrustful of Dr. Halsey. She works with Captain Lasky in overseeing Infinity's operations at Requiem, and acts as high-level Mission Control for Crimson and the other Spartan teams, together with a large support staff that includes Spartans Miller and Dalton, as well as the AI Roland.

  • Action Girl
  • The Big Girl: For the Infinity command staff.
  • Badass Boast: Regarding the Covenant on Requiem
    Palmer: They believe this is the home of one of their gods! Way I see it, if those freaks wanna meet God, it's our duty to help them along!
  • Bad Boss: Minor example. While she does care about her subordinates, she snarks at them and delivers backhanded compliments towards them somewhat frequently. She also yells at subordinates for pointing out when they are exceeding their equipments safety parameters and when informing her of serious issues (such as enemy ships preventing pelicans from performing extractions) with carrying out her orders. She also does not warn her subordinates when she's going to be out of contact leaving others to oversee her operations without any idea where she is or what she's doing while they attempt to reach her.
    • Benevolent Boss: Though she also praises them when they succeed beyond her expectations and considers the safety of the "eggheads" (scientists) a top priority.
  • Break the Haughty: Done rather brutally in Escalation Issue 16. Instead of killing an Elite carrying the UNSC's half of the Janus Key when she had the chance, Palmer - against the objections of Thorne and Ray - deliberately allows the Elite to bring the key to Dr. Halsey, so that she can capture/kill Halsey. Even though her plan actually works and she captures Halsey, the two get into an argument, in which Halsey berates Palmer for doing Admiral Osman's dirty work. Palmer is distracted, allowing Halsey to escape. Palmer tries to give chase, only to be ambushed by a Harvester, which nearly kills her, while Halsey and Jul 'Mdama get away WITH the key. In the end, Palmer is in hot water with ONI, who promptly send two agents to Infinity to interrogate her. Her fellow Spartan-IVs (who just wanted to recover the key rather than go after Halsey) are unsurprisingly pissed as hell. Palmer herself is quite humbled and ashamed (looking to be on the verge of tears in one panel).
  • Breast Plate: Very mildly, but her Scout chestplate does have some curvature resembling breasts. However, it's not very accentuated and the tactical package on the front obscures it a bit, so it's not very noticeable.
  • Commanding Coolness
  • Continuity Snarl: Most sources mentioned that she was a lieutenant before becoming a Spartan, but Issue #1 of Halo: Initiation has her as a corporal. See the Over Ranked Soldier section for how the discrepancy was eventually settled.
  • Deadpan Snarker: Her first reaction to seeing John-117, hero of all the numbered Halo games and a 'literal living legend' among the UNSC?
    • Continues in Spartan Ops, mostly to Miller. She seems to grow more and more snarky with each episode.
  • Empowered Badass Normal: Even more so, given that she used to be an ODST.
  • First-Name Basis: With Tom Lasky, though they usually address each other by rank albeit in friendly tones.
  • Glory Hound: Gets called out as one after a training simulation against marines where she cost her fellow Spartans their "lives" by rushing ahead to the object by a former Spartan-II.
  • Helmets Are Hardly Heroic: She never wears hers while aboard the Infinity, and doesn't seem to have time to put it on when the Covenant and Prometheans manage to board the ship in Spartan Ops. She also goes helmetless while groundside during the Halo 4 campaign, but she does wear it when she's deployed again in Episodes 9 and 10 of Spartan Ops.
  • Hypocrite: When Captain Del Rio orders the arrest of John-117 at the end of the mission "Reclaimer" in 4, Palmer, like everyone else, doesn't move a muscle. ONI orders the death of Halsey, whom Palmer has shown nothing but contempt for since she came aboard Infinity? "Orders are orders." On the other hand, it's implied that she's doing it to protect Lasky from the legal repercussions of ignoring that order. This is confirmed to indeed be the case in Escalation.
    • Palmer is very proud of being a Spartan, yet she treats Dr. Halsey like crap and considers her a war criminal (which she is, admittedly.) However, Halsey created the Spartans and their bio-augmentations and Powered Armor. No one, not even Halsey, calls her out on this. In fairness, she is a Super Soldier that is in charge of dozens of other Super Soldiers, so no one may be particularly eager to call her out and Halsey just does not give a damn about what people think of her.
      • Halsey actually calls her out on this in Escalation Issue 16.
    Halsey: I'm the only reason that armor even exists! You can't have it both ways, Commander.
    • In the Initiation comic Palmer hates people for viewing themselves as better than her. She particularly seems to dislike Spartans for making her and her fellow Marines feel inferior. Fast-forward to after her augmentation, and Palmer is happy to gloat about how Spartans are dozens of times better than regular Marines. Particularly jarring since she seems to be in charge of said Marine troops as well, while showing virtually no respect for them.
  • Informed Ability: On the Halo 4 interactive guide, it says that she became a Spartan-IV, and eventually the commanding officer of all the Spartan-IVs of the UNSC Infinity, due to her innate leadership. However, due to the Retcon in Halo: Initiation making her a lance corporal by the time of her transfer to the S-IV program, she shouldn't have any leadership experience to speak of, let alone any to make her commanding officer of a battalion within the span of four years. Combined with her being The Neidermeyer (see below), along with her relative impatience towards others and several rather questionable commanding choices, Palmer is not exactly fit for command.
  • Interservice Rivalry: She has quite a bit of pride for the SPARTAN-IV Program, and will not hesitate to engage in some boasting about their combat prowess compared to the Marines or Army if Crimson Team does well in Spartan Ops.
    • Of course, she had the reverse feelings about Spartans when she was still an ODST.
  • Inspector Javert: Suspicious of Halsey from the first moment she stepped on Infinity, is constantly rude to her as a result (though to be fair, this may have more to do with Halsey's open disdain for the Spartan-IV program), and when Halsey's death is ordered, Palmer volunteers to kill her.
    • It's heavily implied, however, her agreeing to kill Halsey has more to do with preventing Lasky from being court-martialed than actually wanting Halsey dead. Confirmed in Escalation.
  • The Leader: Of the SPARTAN-IV units on the UNSC Infinity.
  • Mission Control: Oversees ops from a high level, leaving micromanagement to her subordinates most of the time.
  • The Neidermeyer: Palmer has some traits that suggest she is. Her disrespect for Non-Spartan ground troops (despite being an Ex-ODST), tendency to abandon her regimental sized command to go do stuff on her own without telling any of her subordinates, and carrying out such Juvenile acts as turning off transmissions from MissionControl in the middle of an operation because she found them annoying. On the whole, Palmer seems like the kind of military leader who most people in real life would be horrified to find themselves serving under.
    • On the other hand, Escalation Issue 11, after Ray and Thorne run into trouble during a secret mission (in which they are sent in without back up, as per ONI's orders), she averts this trope by objecting to Lasky's initial order to send another two-person team to investigate, as this would only put more lives at risk. She tells Lasky point-blank that she'll settle for nothing less than a full force of Spartans, regardless of ONI's orders.
    • But on the other, other hand, there's Escalation Issue 16, which sees her obsession with getting Halsey lead to complete disaster. However, in this case, there appear to be some serious consequences for her.
  • One-Man Army: Particularly in Halo: Spartan Assault, where she plays a key role in the defense of Draetheus V.
  • One of the Boys: Gives off this impression due to her sarcasm, and offers to pay for the first round of drinks when Fireteam Crimson assassinates Parg Vol in Episode 3.
  • Over Ranked Soldier: If Initiation is a true retcon (And not a case of Continuity Snarl as mentioned above} on where Palmer started out as a Lance Corporal instead of a Lieutenant, this would be the explanation for Palmer's disrespectful attitude towards others, actions in combat scenarios, and the orders made as a leader in Spartan Ops, Initiation, and Escalation, as these would not be the actions of an experienced officer.
    • Later confirmed by The Catalog, saying that her rank was E-4 (a corporal) and was under consideration for promotion to E-5 before being transferred to the Spartan branch. Which leads to the question of how a soldier of such a low rank with no leadership experience came to be the commanding officer of a battalion of Spartans in the first place.
  • Platonic Life-Partners: With Lasky. She's on a First-Name Basis with him, addresses him with far more respect than she shows anyone else, and when Lasky's ordered to kill Halsey, she says she'll do it herself to spare him a court martial.
    • Also with fellow Spartan-IV Edward Davis.
  • Player Character: Along with Davis in Halo: Spartan Assault.
  • Properly Paranoid: She's constantly suspicious of Halsey because she fears the doctor has hidden backdoors in Infinity for her to break out with. Halsey turns out to have a secret override code for Roland.
    • On the other hand, Halsey at this point had no intention other than trying to help fix the Infinity, and only resorted to duplicitous covert actions because information being denied her/being kept under lock and key prevented her from fixing the ship. If Palmer HAD been more cooperative, Halsey might have potentially fixed the ship in a much shorter length of time, and avoided capture.
  • Rage Breaking Point: After Halsey is kidnapped, Palmer slams her fist on the bridge's holo-map, denting it.
  • Statuesque Stunner: She officially stands at 6'9 and is obviously catching the attention of her fellow soldiers. A Halo 5 audio log reveals that she even has a Sangheili admirer who writes love poems about her!
  • Shoot the Hostage: Palmer has done this twice. First is shooting Halsey when Jul uses her as a Human Shield (unaware that Halsey was the target to begin with) in Spartan Ops and the second was in Escalation where she shoots Lord Hood in the thigh in order to get to Scruggs behind him. She should be lucky that Hood didn't die from shock or bleed out from the high explosive pistol round she shot him with.
  • Took a Level in Kindness: She is a lot more civil with Doctor Halsey in Halo 5: Guardians than she was in previous installments.
  • Weapon of Choice: A DMR, but is also often seen wielding a Magnum. Or two.

     Jared Miller 

Jared Miller
Homeworld: Unknown
Birthdate: Unknown
Debuted in: Spartan Ops
Voiced by: Ben Diskin

A Spartan-IV stationed on the Infinity, Miller serves as Fireteam Crimson's personal Mission Control.

  • Adorkable: Especially in Spartan Ops episode 5, when arguing with Roland. He's easily flustered and his voice cracks when he gets excited, like a little kid. He also quickly shushes Roland when the AI hints that he may have a crush on Palmer. Awww.
  • Butt-Monkey: A minor example; Palmer will snark at him for saying obvious things often, and Roland seems to enjoy making fun of him.
  • Captain Obvious: At times, due to the timing of his lines. Lampshaded by Palmer several times. In particular, he seems to make note of every Phantom that ever approaches Crimson's position, most of which are obvious on the player's motion trackers or in plain view.
  • Mission Control: For Crimson and several other Spartan teams.
  • The Smart Guy: Although he gets completely outclassed when Roland helps out.
  • Voice with an Internet Connection: Directs and aides Spartan teams from the Infinity. While he never makes a direct appearance in Spartan Ops, a feed of him sometimes shows up on the players' HUDs when he's communicating with them.

     Robert Dalton 

Robert Dalton

Homeworld: Unknown
Birthdate: Unknown
Debuted in: Spartan Ops
Voiced by: Cas Anvar

A Spartan-IV serving on the Infinity's support staff, he arranges for fire support and supply drops to assist Fireteam Crimson.

  • Gunship Rescue: Arranges these, on one occasion by way of a Broadsword flight.
  • Mission Control: One of the guys in charge of general air support.
  • The Voice: Doesn't even have an in-game portrait, much less a character model.

Other Spartan-IVs

     Fireteam Crimson 

Fireteam Crimson
Debuted in: Spartan Ops

The squad consisting of the player characters in Spartan Ops. They have no canonically defined features, except for being silent and highly competent.

     Edward Davis 

Edward Davis
Homeworld: Unknown
Birthdate: Unknown

A member of the SPARTAN-IV Program's inaugural class, and a close friend of Sarah Palmer.

     Vladimir Scruggs 

Vladimir Scruggs
Homeworld: Unknown
Birthdate: Unknown
Debuted in: Halo: Initiation

One of the first Spartan-IVs recruited into the project, later assigned to Fireteam Jackknife. During the Battle of Ealen IV in 2558, he was revealed to be a mole for the New Colonial Alliance and was killed by Palmer.

  • Bodyguard Betrayal: Despite being part of the UNSC delegation's bodyguard detail at Ealen IV, he's actually trying to get his charges killed.
  • Character Death: Killed by Palmer after his true allegiance is revealed.
  • Defector from Decadence: Seems to see himself from this, given that he appears to have been genuinely loyal to the UNSC during his early days as a IV; he seems insulted when Palmer calls him an Insurrectionist, and is certainly well-informed about some of ONI's very real skeletons in the closet.
  • Epic Fail: During a training simulation alongside Palmer and the other original Spartan-IVs, he attempts to punch a rather overweight looking marine who not only easily dodges, but delivers a knock-out blow to him. Jun was understandably embarrassed by how badly Scruggs and the rest of the Spartan trainees failed.
  • Face–Heel Turn: Revealed to be giving information to Covenant forces trying to kill Arbiter Thel 'Vadam and Jiralhanae Chieftain Lydus during their discussions for a peace treaty. He's killed by Commander Palmer before he can say much more, but it's later revealed that he was working for the New Colonial Alliance (a group whose plans he ironically helped foil 5 years ago).
  • The Mole: For the NCA.
  • Team Killer: Massacres Lydus's and Thel's bodyguards plus two of his Jackknife squadmates while they were still unaware of his true allegiance.

     Kojo Agu 

Kojo "Romeo" Agu

See the Halo UNSC Marines And ODST page for more details.

     Michael Crespo 

Michael "Mickey" Crespo

See the Halo UNSC Marines And ODST page for more details.


Example of: