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SUBJECT: SPARTAN-III PROGRAM

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     In General 

SPARTAN-III Program

As the war with the Covenant dragged on, a highly secret project headed by Colonel James Ackerson began with the purpose of creating many, many more Spartans to combat the ever closer threat of extinction. Convincing hundreds of revenge-hungry orphan survivors of glassed human worlds to join, ONI put the children through Training from Hell in an effort to create a force capable of halting the Covenant advance on human territory, even at the cost of said children's lives. The first two companies, Alpha and Beta, consisted of 300 Spartans each and were almost completely wiped out in Suicide Missions save for a small number reassigned to other units, most of whom die later anyways. What Gamma, the third batch, did during the war is mostly unknown, with the exception of the IIIs who fought on Onyx, but we do know that the company was disbanded after the war. Most were integrated into the newly-formed Spartan branch, although ONI realized that placing them in public view would be a PR nightmare and reshuffled them into covert roles, while others still were placed back into noncombatant status. There was a fourth and final batch of recruited children, Delta, mentioned as being on-route to Onyx, but their fate is unknown.


  • Bio-Augmentation: They were given augmentations that were a "quantum leap" compared to the Spartan-IIs' augmentations.
  • Child Soldiers: The average age range for the candidates at the time of induction was 4 to 6 years old, in contrast to the Spartan-IIs (who were all 6 years old).
  • Defusing The Tykebomb: Presumably what the UNSC is trying to do for those ex-Gamma personnel discharged from combat status.
  • Doomed Hometown: The Spartan-IIIs are war orphans whose families were killed when the Covenant attacked their homeworlds.
  • Empowered Badass Normal: Due to Bio-Augmentation.
  • Fire-Forged Friends: Deliberately invoked by the training program, which is designed to turn a bunch of angry, violent, and unsociable kids (there was initially concern that Alpha Company would end up killing each other during training) into a cohesive and selfless fighting unit.
  • Invisibility Cloak: The main benefit of their Semi-Powered Infiltration (SPI) Armor, which has photoreactive panels which provide a poor man's version of active camouflage.
  • Laser-Guided Tyke-Bomb: The Spartan-IIIs were on average about 4-6 years old when they began their training, and while they are occasionally pitted against the Insurrection, their primary purpose is to undertake suicidal missions against high-value Covenant targets. To put it simply, while the Spartan-IIs are humanity's shield, the Spartan-IIIs are humanity's sword.
  • Lightning Bruiser: Like their predecessors, the IIIs are both incredibly strong and incredibly fast; even preteen IIIs are absolute nightmares in close quarters combat.
  • The Notable Numeral: Both Alpha and Beta companies have 300 members undergo the Bio-Augmentation. The ones that don't make the cut become drill instructors for the next batch.
    • Subverted with Gamma Company. All 330 members qualify for the process and Kurt is unwilling to arbitrarily cut 30 of them, so he and Ackerson make them all Spartans.
  • Pint-Sized Powerhouse: Even after augmentations, many IIIs still remained about the size you'd expect from kids their age; nonetheless, even these small preteen Spartans were capable of demolishing Elites in hand-to-hand combat.
  • Powered Armor: Subverted with SPI armor, which provides only marginal physical enhancements. Played straight with those that got MJOLNIR armor.
    • After the war, most of the surviving IIIs play this straight, having switched to MJOLNIR GEN2.
  • Power Fist: According to Halo Mythos, SPI armor comes with shock-absorbing and force-amplifying Rift-class gauntlets.
  • Psycho Serum: The Gamma Company Spartan-IIIs were given illegal neurology-altering drugs which allow them to keep fighting under pain or injuries that would cripple or kill a normal human, or even a Spartan of any other class. Unfortunately, the drug also causes them to lose their minds if they don't take regular injections of antipsychotic medications, informally referred to as "Smoothers".
  • Quantity vs. Quality: In contrast to the IIs, who were designed to be long-lasting assets given the best equipment possible, the IIIs were a lot more plentiful but consequently "cheaper", given weaker armor and sent on suicide missions. However, the top percentile of IIIs were recognized as being able to potentially rival IIs, and were thus plucked out of their companies, given MJOLNIR armor, and were sorted into valuable, renewable assets like Noble Team.
  • Revenge: Why they joined up.
  • The Spartan Way: With training that was more grueling than even the IIs'.
  • Suicide Mission: What they were designed to be sent on; unlike the Spartan-IIs, the Spartan-IIIs are considered expendable.
  • Super Reflexes: As demonstrated by Team Saber's ability to continually dodge Onyx Sentinel lasers.
  • Super Soldier: Like all Spartans.
  • Super Strength: As provided by their physical augmentations. Particularly true with the frontal lobe modification given to Gamma Company, which boosts their strength even more under pain and stress.
  • Theme Naming:
    • The known team names for Beta Company are all from the NATO Military Alphabet.
    • The known teams for Gamma Company are all named after swords: Saber, Katana, and Gladius.
  • True Companions: Like the Spartan-IIs, the IIIs are basically family.
  • Zerg Rush: Their main tactic in the final missions they are sent to. None of them are expected to survive.

Alpha Company

     Emile-A239 

Warrant Officer Emile-A239

https://static.tvtropes.org/pmwiki/pub/images/e63dd69461fb5e1a601c04f57b07e139.jpg
Homeworld: Eridanus II (Luxor)
Birthdate: March 11, 2523
Debuted in: Halo: Reach
Voiced by: Jamie Hector

"In recognition of...his warrior's spirit, we honor him as the merciless wrath of Noble."

NOBLE Team's close quarter combat expert. Emile was pulled from Alpha Company before Operation: PROMETHEUS due to his skills being deemed too valuable to be wasted in such an operation. He is extremely abrasive, having a reputation for brutality against his opponents. His personality often conflicts with Jorge's, although the two respect each other.


  • Ax-Crazy: Due to his "audacity" in the field, Emile's superiors are often reluctant to deploy him against human Insurrectionists.
  • Battle Trophy: Possesses an "impressive" collection of Covenant contraband. Against UNSC regulations, of course; the only reason his superiors overlook this is because Noble Team answers to the Army, and thus would be very unlikely to run afoul of the Cole Protocol.
  • Blood Knight: As stated by his Firefight voice description:
    He says he wants to win the war, but what he really wants is for the enemy to die.
  • Deadpan Snarker: His response to being ordered to go underground with no visible sign of entrance:
    "And I didn't bring my shovel, commander."
  • Defiant to the End: See below.
  • Dying Moment of Awesome: When an Elite rams an energy sword through his back, Emile pulls out his signature knife and takes the Elite down before/as he dies with a cry of "I'm ready! How 'bout you?"
  • The Faceless: He never takes his helmet off.
  • Fantastic Racism: He thinks himself to be above ordinary humans, and dislikes seeing Jorge associate with them.
  • Four Is Death: His call sign is Noble Four, and he's the most aggressive of the team.
    • He's also the fourth of Noble Team to die, with Jorge, Kat, and Carter all dying before him.
  • Impaled with Extreme Prejudice: In the back by a Zealot.
  • Jerkass: To non-combatants.
  • Jerk with a Heart of Gold: Ultimately, he does care about his fellow Spartans. He'll even shout out "That was for Kat/Jorge!" while blowing Phantoms and Banshees out of the sky in the final level.
  • Knife Nut: In the trailer, his only significant role is sharpening his knife, which is ordinarily visibly strapped to his shoulder, on his armor. It seems to be his signature weapon, alongside the Shotgun.
  • Kukris Are Kool: Has one strapped to his shoulder.
  • The Lancer: Subverted. He seems to fit the role, being the edgy/cool one and all, but his relationship with Carter never seems to be more than respectful obedience.
  • Military Maverick: Specifically, his tendency toward overkill.
  • Nominal Hero: He may be loyal to both his teammates and the mission, but he cares far more about killing things than he does about protecting civilians.
  • Not Afraid to Die: Emile seems to have come to terms with the fact that as an expendable military asset, his life is forfeit. He doesn't court death, but he doesn't fear it either.
    "I'm ready! How 'bout you?"
  • Parental Abandonment: Unlike most of his cohorts, it was the Insurrection, not the Covenant, that killed his parents; he was raised by his older brother until the Covenant glassed his homeworld.
  • Plunder: Has an "impressive" collection of "alien contraband".
  • Psycho for Hire: That said, Word of God is that most of his apparent sadism is just an act meant to frighten the enemy.
  • Scary Black Man: His accent, voice actor, and a concept art image suggest Emile is African, and he's definitely the scariest member of the team.
  • Weapon of Choice: His Short-Range Shotgun. Funnily enough, the in-game AI for Emile seems to think it has a much greater range than it actually does. Cutscenes indicate that he's also fond of grenade launchers and his kukri.
  • Skeletons in the Coat Closet: He doesn't literally wear bones, but he has a skull etched into the face of his helmet. One wonders how he sees out of the thing, though he only scraped off the reflective gold coating. Presumably, the actual visor is made of a tough enough material to not be seriously damaged.
  • Sociopathic Hero: Intentionally invokes this, as he believes that one's "humanity" should be discarded during war.
  • Token Evil Teammate: His antics are so bad that it is recommended that he be yanked off of the team in the event that they have to go up against human enemies, for fear of giving the Insurrectionists "ammunition" to use against the UNSC.
  • Vitriolic Best Buds: With Jorge. After his death, he covers up his sadness with humor about him.
  • You Are Noble Four

     Carter-A259 

Commander Carter-A259

https://static.tvtropes.org/pmwiki/pub/images/cf3458ef08cef5bd6d3927545d63bd63.jpg
Homeworld: Biko (Durban)
Birthdate: August 27, 2520
Debuted in: Halo: Reach
Voiced by: Freddy Bosche

"In recognition of...his steadfast resolution, we honor him as commander of Noble."

The commander of Noble Team. Carter was pulled from Alpha Company before Operation: PROMETHEUS because it was deemed that his skills as a leader would be more valuable with him alive. He and Kat are the only two survivors of Noble Team's original roster, and thus have a closer relationship than the rest of the squad.


  • Badass in Charge: Of Noble Team.
  • The Captain: He's described as a "born leader."
  • Commanding Coolness: Remains The Stoic even when ramming his Pelican into a Scarab.
  • Dying Moment of Awesome: Crashes a Pelican into a Scarab to save what's left of Noble Team.
  • Famous Last Words: "You're on your own, Noble. Carter out."
  • Father to His Men: Despite his stoicism, it's obvious he very much cares for his people,
  • Heroic Sacrifice: Dies to ensure what's left of Noble can complete their mission. To be fair, he was already gravely wounded, with his ship already starting to fall apart.
  • My Greatest Failure: Mentioned as having "minor trust issues" after he blamed himself for the death of one of his men, the previous Noble Six to be exact.
  • Nerves of Steel: Even as Reach falls and the members of Noble die one by one, Carter never once loses his professional demeanor; he's too busy leading the team to have a Heroic BSoD.
  • No One Gets Left Behind: Very much believes in this regarding all UNSC soldiers, as evidenced by his response to Jun questioning his orders to investigate an Army distress call:
    Jun: No disrespect, but don't we have more important things to do than round up strays?
    Carter: We don't leave people behind. You see those troopers, you let me know.
  • Only Sane Man: Definitely the least eccentric of Noble's IIIs, and really the only member of the team other than Jorge capable of interacting smoothly with non-Spartan personnel.
  • Shoot the Dog: He gives Jun implicit orders to shoot Dr. Halsey if she is in danger of falling into Covenant hands.
  • The Stoic: Defaults to "calm and professional", and is not really one for smiling. Even his quips have a serious tone to them.
  • Supporting Leader: Though Six is Halo: Reach's protagonist, Carter's the one who leads the team.
  • UST: With Kat, which is confirmed by the developers commentary, who note they used to have some kind of relationship.
  • You Are Noble One

     Jun-A266 

Warrant Officer Jun-A266

https://static.tvtropes.org/pmwiki/pub/images/111bee0b2ca8393a73714ca283bcd920.jpg
Homeworld: New Harmony (Tyumen)
Birthdate: February 28, 2524
Debuted in: Halo: Reach
Voiced by: Sunil Malhotra

"In recognition of... his tireless diligence, we honor him as the vigilant eye of Noble."

NOBLE Team's sniper. Jun was pulled from Alpha Company before Operation: PROMETHEUS because it was felt that his skills as a sniper were far too valuable to be wasted in such a manner. He has suffered from PTSD in the past, but sought therapy and has not suffered a relapse.


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     Thom-A293 

Thom-A293

https://static.tvtropes.org/pmwiki/pub/images/972751a6301756d77622b7cf983ac5bc.png
Homeworld: Unknown
Birthdate: Unknown
Debuted in: Halo: Reach ("Deliver Hope" trailer only)

Thom was the original Noble Six, but died during the Battle of Fumirole, two months before the Fall of Reach. His death heavily affected the squad, with both Carter and Kat blaming themselves for his death.


  • Big Damn Heroes: Died pulling one of these; after Kat gets seriously injured in the middle of a mission, Thom suddenly shows up and almost single-handedly finishes the job for her.
  • Heroic Sacrifice: The "Deliver Hope" trailer shows that he died by taking a portable nuke deep within a Covenant Battlecruiser (likely fighting through hordes of enemies, since the ship was still landing troops) and letting it detonate while he was still aboard. Possibly subverted, in that he may have died because he simply couldn't get off the ship in time.
  • Leeroy Jenkins: Colonel Holland considered him to be a blatant example. He was wrong.
  • You Are Noble Six

Beta Company

     Lucy-B091 

Petty Officer Second Class Lucy-B091

Homeworld: Unknown
Birthdate: January 28, 2533

Lucy is one of only two survivors of the Beta Company members sent to Pegasi Delta during Operation: TORPEDO. The trauma of losing almost all of her comrades rendered her completely unable to speak.


  • Action Girl: The oldest surviving female Spartan-III, and perfectly capable of kicking ass.
  • Broken Bird: Glasslands takes a look at just how awful her post-traumatic stress has become.
  • Dumb Struck: Post-Traumatic Vocal Disarticulation, an aftermath of seeing 298 out of her 300-soldier force die during the mission on Pegasi Delta. She finally speaks again during Halo: Glasslands.
  • Famous Last Words: "How are you sure we're alive?"; granted, she isn't dead, but these were still the last words she ever spoke. Until Glasslands, that is.
  • Fantastic Racism: Understandably, she initially has a very visceral dislike of the Sangheili and strongly objects when asked to work with them. By Legacy of Onyx, she's gotten over it.
  • Finishing Each Other's Sentences: After regaining her ability to speak, she does this with Tom.
  • Hand Signals: Primarily communicates with various non-verbal signals and gestures, including a secret sign language that only Tom understands.
  • Number Two: Becomes one of Kurt's right-hand (wo)men after Pegasi Delta.
  • Platonic Life-Partners: Utterly inseparable from Tom.
  • The Quiet One: Even after regaining her voice, she prefers to speak as little as possible.
  • The Speechless: After Operation: TORPEDO, she utters not a single peep until the events of Glasslands.
  • Survivor's Guilt: One of the reasons for her PTSD.
  • Undying Loyalty: To Kurt. The only thing that apparently trumps it is her loyalty to Tom; when Lucy is planning to join Kurt's Last Stand, Kurt is able to get her to leave his side by knocking out Tom and ordering her to get his unconscious body to safety.
  • Veteran Instructor: After Operation: TORPEDO, she becomes a drill instructor for Gamma Company, and later has a brief stint training the Spartan-IVs. In a somewhat ironic twist on the theme, she and Tom later decide to teach self-defense to a small group of human and alien schoolchildren at Onyx's Paxopolis after said children are involved in an incident with bullies.
  • Waif-Fu: Despite being one of the smallest of the Spartan-IIIs, to the point where she's shorter than an average non-augmented human, it's mentioned in Legacy of Onyx that she outmatches Tom in close-quarters combat despite the latter being much more physically imposing.

     Tom-B292 

Petty Officer Second Class Tom-B292

Homeworld: Unknown
Birthdate: c. 2533

One of only two survivors from Beta Company proper after Operation: TORPEDO.


  • Fantastic Racism: Downplayed. Like many Spartan-II Is he joined up to kill the Covenant and he still carries some of that hate after the war is over, but that doesn't mean he won't work with and fight alongside the ones allied with humanity. In fact, in Lessons Learned he doesn't hesitate to step in to help a female Sangheili named Kasha about to be attacked by a soldier who's much more vocal about his hatred for the aliens.
  • Finishing Each Other's Sentences: With Lucy in Halo: Last Light.
  • The Leader: He commanded Team Foxtrot, with Lucy, Min, and Adam under his command, until the latter two were killed at Pegasi Delta; afterward, Tom and Lucy went under Kurt's direct command.
  • Number Two: One of Kurt-051's top aides after Operation: TORPEDO.
  • Platonic Life-Partners: Utterly inseparable from Lucy.
  • Undying Loyalty: Towards Kurt, to the point that he refuses to leave Kurt's side at Onyx and has to be knocked out before he can be forced to leave.
  • Veteran Instructor: After Operation: TORPEDO, he becomes a drill instructor for Gamma Company, and later has a brief stint training the Spartan-IVs. And in Legacy of Onyx he and Lucy hold self-defense classes for a group of human and alien schoolchildren at Onyx's Paxopolis after said children get harassed by bullies.

     SPARTAN-B312 

Noble Six (Lieutenant XXX-B312)

https://static.tvtropes.org/pmwiki/pub/images/4b876739411fc08ca8a9b5d24a474d0b.png
Homeworld: CLASSIFIED
Birthdate: CLASSIFIED
Debuted in: Halo: Reach
Voiced by: Philip Anthony-Rodriguez (male), Amanda Philipson (female)

"Hyper-lethal... there's only one other Spartan with that rating."

Noble Six is the player character in Halo: Reach. His past is almost a complete mystery; all we know is that he was pulled from Beta Company straight after training to be used as a One-Man Army to destroy entire Insurrectionist groups and Covenant forces. Six joins Noble Team shortly before the Fall of Reach as a replacement for Thom-293.

By default, Six is portrayed as male, which the developers have stated is his canonical gender; however, due to Character Customization, Six's gender in Reach is up to the player. Within this section Six is referred to as male to align with canon depictions.


  • Ace Pilot: Sometime before his assignment to Noble Team, Six was involved in the testing of an experimental shielded space fighter called the Sabre. This seems to be there to justify him jumping into one of these craft during the course of the campaign, and taking the fight to the Covenant in orbit.
  • Contrasting Sequel Main Character: Unlike the famed leader of men that is the Master Chief, Six is a lone wolf whose deeds mostly remain in the shadows. Also, Six is only about 19-21 years old, while the Chief is in his 40s.
  • Cutting Off the Branches: While Reach allows the player to choose Six's gender, Bungie and 343 have both officially stated that Six is canonically male, which is further confirmed in Halo: New Blood.
  • Defiant to the End: Even after Six loses his weapon and becomes so grievously wounded that he can no longer stand up, he continues to fight so fiercely that it takes multiple tries for the Elites to actually land the final blow on him.
  • Establishing Character Moment: Near the end of the first level of Reach, Noble Team gets ambushed by Elite Zealots with Energy Swords. Six gets tackled by one, avoids a stab to the stomach, and then punches the enemy in the jaw. Of course, it only serves to piss it off and Six gets saved by Carter, but it does demonstrate Noble Six's Defiant to the End personality.
  • The Faceless: Even when Six takes off his helmet, his face remains off-camera.
  • Featureless Protagonist: Unlike all the other members of Noble Team, their name, gender, and just about everything else on their official profile is redacted, because they're a completely customizable character.
  • Foil: To Master Chief, except Noble Six wasn't Born Lucky.
  • Hartman Hips: If you choose Six's gender as female, she's given a very feminine and curvy figure. This is likely done so there's a physical purpose for the customizable gender mechanic, and maybe also something else.
  • The Hero Dies: In the epilogue of Reach.
  • Impaled with Extreme Prejudice: Implied in the last shot we see of him, which shows an Elite about to stab him with its wristblade.
  • I Work Alone: Has a history of going solo in missions. Carter is quick to call him out on it.
    Carter: I've seen your file. Even the parts the ONI censors didn't want me to. I'm glad to have your skill set, but we're a team. That lone wolf stuff stays behind.
  • Last Stand: How he dies. And (canonically) it was one heck of a fight; eventually involving an entire Covenant army, numerous tanks, airships, and some of the Covenant's best troops, all directed at one soldier. After probably several hours of combat, a group of Elites finally manage to corner Six on a hilltop, but the Spartan still takes down about a half-dozen of them before finally being overwhelmed in close combat.
  • Male Gaze: Word of God confirms they intentionally gave cutscenes with Six tons of butt shots as a treat for the lucky players who picked Female!Six.
  • One-Man Army: Six is the only Spartan aside from the Master Chief to have the combat rating 'Hyper-Lethal', and has erased entire insurrectionist groups from existence single-handedly. During the final cutscene in Reach, he is taking on multiple high-ranking Elites in close quarters combat.
  • Purely Aesthetic Gender: No matter what gender you chose, Six is the exact same badass, just with a different voice and body shape.
  • Terse Talker: The longest complete sentence Six says is five words long.
  • The Quiet One: While Six isn't a Heroic Mime, he is damn close to it.
  • Sixth Ranger: The newest addition to Noble Team, and the player character.
  • Weapon of Choice: The main weapon he has in cutscenes and at the start of levels varies between the Assault Rifle and Designated Marksman Rifle. Also, the Pistol is his standard starting sidearm.
  • You Are Noble Six
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     Catherine-B320 

Lieutenant Commander Catherine-B320 ("Kat")

https://static.tvtropes.org/pmwiki/pub/images/12eaf58c9883131a163f65b348ff024f.jpg
Homeworld: New Harmony (Monastir)
Birthdate: January 20, 2530
Debuted in: Halo: Reach
Voiced by: Alona Tal

"In recognition of...her unparalleled brilliance, we honor her as the true genius of Noble."

Noble Team's second-in-command and tactical/technical expert. A member of Beta Company, she was pulled from the unit before Operation: Torpedo due to her skills being too valuable to waste. She and Carter are the only two surivors of the original Noble Team, and are the closest members of the squad, having served together for so long.


Gamma Company

     Holly-G003 

Holly-G003

Homeworld: Unknown
Birthdate: c. 2541

Team Saber's reconnaissance expert, noted to be extremely fast and agile. She has bear claws shaved into her hair.


  • Action Girl
  • Hair-Trigger Temper: She has been demoted twice for fighting, both times when another Spartan made fun of her hair.
  • Heroic Sacrifice: Dives in front of two Hunter assault cannon blasts to save Kelly.
  • Lightning Bruiser: Fast even for a Spartan, plus all the enhanced strength expected of one.
  • The Lost Lenore: To Ash, as he seems to have feelings for her and is heavily distraught when she dies.
  • No Body Left Behind: She is completely vaporized by said assault cannon shots.

     Ash-G099 

Ash-G099

https://static.tvtropes.org/pmwiki/pub/images/ash_opt.png
Homeworld: Unknown
Birthdate: c. 2540

Ash is The Leader of Team Saber, and is considered to be one of the best leaders in Gamma Company.


  • Death Faked for You: At the end of Halo: Last Light, ONI officially lists him and the other members of Saber KIA, reassigning them to a black-ops unit referred to as the "Ferrets.
  • Genius Bruiser: Noted for both his ferocity and intelligence, which is what makes him such a good leader.
  • Heroic BSoD: Has as small one when Holly dies. He shakes it off pretty quick though, as there is still a battle to fight.
  • The Leader: Of Team Saber, which he helped forged into the top team in the entire company.
  • Never Found the Body: When fans asked Catalog what his official post-war status was, it initially said that he was officially listed as KIA, but later clarified that his death was never directly confirmed. It turns out that he's been Faking the Dead.

     Dante-G188 

Dante-G188

Homeworld: Unknown
Birthdate: Unknown

Team Saber's explosives expert, and is described as having "near-magical abilities" in defusing explosives.


  • Covered with Scars: Has a heavily scarred face.
  • Demolitions Expert: To the point where Ash isn't quite sure whether it's skill or just insanely incredible luck.
  • Determinator: He makes sure not to drop dead from major injuries until after he finished his mission.
  • Major Injury Underreaction: As a testament to his toughness (and the Gammas' Psycho Serum), he tells Kurt that he thought he "got nicked" when actually, his ribs were exposed due to several needler shards exploding in him.
  • Take a Moment to Catch Your Death: Drops dead the moment after he tells Kurt that he thought he "got nicked".

     Olivia-G291 

Olivia-G291

https://static.tvtropes.org/pmwiki/pub/images/olivia.jpg
Homeworld: Unknown
Birthdate: Unknown

Team Saber's stealth expert.


  • Action Girl
  • Death Faked for You: At the end of Halo: Last Light, ONI officially lists her and the other members of Saber KIA, reassigning them to a black-ops unit referred to as the "Ferrets.
  • In-Series Nickname: "O", since she is said to be as quiet as someone whispering it. Last Light has her fellow Spartans also refer to her as "Livi".
  • Never Found the Body: When fans asked Catalog what her official post-war status was, it initially said that she was officially listed as KIA, but later clarified that her death was never directly confirmed. It turns out that she's been Faking the Dead.
  • The Sneaky Girl: For Saber.
  • Stealth Expert: The best in all of Gamma Company.
  • Sugar-and-Ice Personality: Around her friends and peers, she's a Nice Girl. Around those she distrusts, she's very hostile, especially if she thinks they're threatening her friends.

     Mark-G313 

Mark-G313

https://static.tvtropes.org/pmwiki/pub/images/marksniper.png
Homeworld: Unknown
Birthdate: Unknown

Team Saber's marksman, and the best shot in Gamma Company. He is described as good with a sniper rifle, but better with a rifle at mid-range.


  • Big Brother Instinct: While none of them are related by blood, Mark cares about his fellow Spartans and Veta Lopis like they're family...and if they're in danger or heaven forbid hurt, he's completely willing to kill whoever's responsible. This part actually annoys Ash, Holly and Veta, as he can go overboard and start blaming himself too much.
  • Death Faked for You: At the end of Halo: Last Light, ONI officially lists him and the other members of Saber KIA, reassigning them to a black-ops unit referred to as the "Ferrets.
  • The Lancer: For Saber Team.
  • Long-Range Fighter: An expert marksmen even by Spartan standards. He's also no slouch in physical combat, being a Spartan and all.
  • In-Series Nickname: "The Mark", due to his marksmanship skills.
  • Nerves of Steel: As Ash puts it, "The more pressure on him, the cooler he got."
  • Never Found the Body: When fans asked Catalog what his official post-war status was, it initially said that he was officially listed as KIA, but later clarified that his death was never directly confirmed. It turns out that he's been Faking the Dead.
  • Sociopathic Hero: It only really comes out when he's off his "Smoothers" for too long, but even with them it's noted he's a lot more aloof and detached than his peers, and he's also a lot more ruthless in preferring to go for the "kill" option. During the events of Halo: Last Light, he was at the top of Veta Lopis's list of suspects for a list of serial killings for many of these reasons.

Other Spartan-IIIs

     Jonah and Roland 

Jonah and Roland

https://static.tvtropes.org/pmwiki/pub/images/Headhunters_4779.png
Homeworlds: Jonah - Eirene, Roland - Unknown
Birthdates: Unknown
Debuted in: Headhunters

A pair of Spartan-IIIs who were pulled out of their original companies and reassigned to the highly-secret "Headhunters", a special-ops unit of top-ranked Spartan-IIIs who operate in pairs. Jonah wears green armor, Roland wears red.


  • Back-to-Back Badasses
  • Bash Brothers: The second highest match rating among all Headhunter pairs.
  • Blood Knight: Jonah, who simply can't help but play with his "food".
  • Boisterous Bruiser: Jonah.
  • Buffy Speak / Mamet Speak: Their banter is full of this, unusually for Spartans. They call Brutes and Elites "apes and alligators", and pepper their speech with plenty of swears.
  • Combat Pragmatist: An Elite tries to call them out on it; Jonah just replies with this gem:
    "Says the alien shit-heel who invented active-camo."
  • Deadpan Snarker: Both of them.
    Roland: You were a bully as a kid, weren’t you?
    Jonah: Me? No. I was the twelve-year-old.
    Roland: Ha. You’d think that’d teach you to have some sympathy for—
    Jonah: Sympathy? Shit. If getting my ass bruised every other week taught me anything it was the simple truth that it’s better to be the bully than the bullied.
    Roland: You are one enlightened individual, my friend.
    Jonah: Hey, I tend to think I turned out okay.
  • Defiant to the End: Not even Roland's death and his own impending doom can put a damper on Jonah's cocky attitude.
  • Demolitions Expert: Roland. Jonah is also trained for demolition duty, in case Roland bites the dust.
  • The Faceless
  • Friendly Sniper: Roland.
  • Impaled with Extreme Prejudice: How Roland dies.
  • Invisibility Cloak: Roland is equipped with experimental active camouflage.
  • Psycho for Hire: Jonah, who even decapitates an already dead Elite and brandishes the head just to taunt the survivors. Roland isn't all that much better mentally, but he at least is smart enough to not vocally express his more bloodthirsty side.
  • Red Oni, Blue Oni: Jonah is red, Roland is blue.
  • The Reliable One: ONI considers Roland to be this due to his more level-headed nature, which is why he's the one who gets to field-test all the fancy new equipment.
  • Stealth Expert: The whole point of the Headhunters program.
  • Sociopathic Hero: Roland even calls Jonah "a government-sanctioned sociopath"; Jonah just cheerfully agrees with him.
  • Taking You with Me: Jonah blows himself up to take out the Spec-Ops Elites sent to ambush him.
  • Vitriolic Best Buds: They will argue over the smallest difference in opinion just for the hell of it.


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