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The internet exploded THRICE the day this was annouced!

As you can tell, the fourth game in the Super Smash Bros. series has had so many moments of this that it had to get its own page.

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  • For the fourth installment, it all started when they stated that development for Smash Bros. 4 would begin after Sakurai's then-current project was finished. Now that Kid Icarus: Uprising has finished production...
  • New Smash Bros.?! ON THE WII U AND 3DS?! Our bodies were not ready.
  • And then Bandai Namco Entertainment was announced to be part of the development team of the games. Considering Namco's track record with Fighting Games in the past, this was seen as a very good thing by most fans. Not to mention the fact that this opens up more possibilities for 3rd party characters.
  • Get your brown pants (of excitement this time), because the trailer has dropped!
  • There's a new game mode for the 3DS version called Smash Run, where players travel a giant stage to power up their characters before duking it out, just like the City Trial in Kirby Air Ride. What's more, instead of mostly using original characters like the Subspace Emissary, existing characters from many of Nintendo's franchises appear as enemies, including enemies from Mega Man (the Mettaur) and Namco (the Pookas).
    • Every character's special move has three variations, or in the case of Palutena, Mega Man and the Miis, three different moves altogether.
    • Players can use parts to customize their fighter's attack power, defense power, and agility, sometimes with additional effects.
    • Oh, and these features are only allowed in battles with friends, so you don't have to worry about Game Breaking combinations showing up online.
    • On the other hand, Nintendo considers custom characters tournament legal, and many local tourneys have allowed them as well, meaning that even characters who are somewhat underpowered normally may still have competitive viability with customizations.
  • For records in the solo modes, the game uses a ranking system called "Global Smash Power". Instead of ranking people the traditional way (1st, 2nd, 3rd, etc.), it ranks people based on how many people they outscore (100,000 would mean you outscore at least 100,000 people).
  • When the Nintendo 3DS version was announced to come out in Summer 2014 instead of Winter like the Wii U version, some fans were worried that the 3DS version was being Summer Rushed. Then it was announced that the 3DS version would be delayed to October for North America, Europe, and Australia, while Japan gets it in mid-September. Not only does it show that the developers are taking more time to polish it, it also shortens the release gap between it and the Wii U version.
  • The announcement that a demo of Super Smash Bros. would be playable at certain Best Buy locations during E3 was met with an uproar of positive feedback. Not to mention that Nintendo would also be holding an Invitational Tournament involving some people that are big on the tournament scene.
  • Super Smash Bros. for Wii U has GameCube Controller compatibility! A special GameCube Controller adapter makes this happen!
    • This adapter is also far and away the most robust one for PC connections via USB. Therefore, all the myriad GameCube controllers (including the Wavebird, DK Bongos, Hori classic SNES-style etc) have been opened up both for emulation and general gaming use on your PC. Huzzah!
  • The main menu for the 3DS version is just as stylish as Brawl's, with the bottom screen being used to showcase artwork and whatnot. This is shaping up to be as great as anyone who's been waiting for a portable Smash has imagined.
  • Five words: Eight. Hour. Nintendo. Treehouse. Stream. Granted, the first few hours were dedicated to other games, but it's still awesome that they were able to stream for so long.
  • You know how Meta Knight had a different victory theme (which is still kept in SSB4) than Kirby and Dedede in Brawl? Well in SSB4, Bowser and Bowser Jr. also have a rock remix of the Mario victory theme. Awesome considering it differentiates the villains from the Mario characters. Other examples include Dark Pit, who has a remix of his theme, and Rosalina and Luma, who use the title theme from Super Mario Galaxy.
  • The fact that a demo has been released to American audiences two weeks before the official launch (3 weeks for Club Nintendo Platinum members and 3 of their friends) is very awesome, as people have a chance to play the game and get ready for the real game. Even though only five characters and one stage are playable, it gives people a chance to play as two newcomers: Mega Man and the Villager.
  • Stage Builder returns! Unlike Brawl, where customization was limited to blocks, this time players can make stages with any shape imaginable by drawing on the Wii U Gamepad. Want to make a stage that looks exactly like the Wii Fit Trainer? Now you can.
  • A Wii U stream popped up on October 23, 2014, showing 50 things that aren't in the 3DS version! It actually shows 54 things. It's also narrated by the announcer in all his hammy glory.
  • The Wii U version has an exclusive mode called Smash Tour. It's a board game where you compete with each other by collecting as many fighters as you can, with the final match being a stock battle where you use all the fighters you collected. Like Smash Run, you can also collect items to power up your characters.
  • Like the 3DS version, the Wii U version runs at 60 frames per 1080p.
  • The Masterpieces are back in the Wii U version, with the added convenience of having links to the eShop if you want to buy them immediately. The selection of demos is much larger than the one in Brawl, including EarthBound and Mega Man 2.
  • Here's a minor one, but you can play with the DK Bongo Drums if you have a Gamecube Controller adaptor. Hilariously enough, this means you can perform Donkey Kong's Final Smash with it. (in an extent, this worked in Brawl too). Doubles as a crowning moment of funny as the NES Zapper Adapter isn't compatible with the Wii U version (hilariously pointed out in Duck Hunt's trailer).
  • The Tourney mode introduced in version 1.1.0 of Wii U greatly expands on online play options against random people. New regular tourneys start every 5 minutes, and include a variety of rules. There are stock matches, 1v1 battles, tourneys that allow customs and Miis, a "No Assist" item set that acts as a middle-ground between Fun and Glory, and other such things. It also lets players and devs gauge the popularity of different rulesets based on how quickly their tournaments fill up.

  • For players who were burned by the previous games' lack of balance, especially Brawl, producer Sakurai has mentioned that he may involve the other members in his staff with balance.
  • One annoying tactic players could use in previous games was to hog the ledge so another player couldn't grab it. Now, anyone that attempts this will get the ledge taken from them by a recovering player.
  • Another annoying tactic called chain grabbing, where players would just throw a character repeatedly, has been removed, encouraging players to add more variety to throw combos.
  • Hitstun cancelling, which made combos nearly impossible in Brawl, has been removed.
  • The air dodge now has landing lag, meaning players have to be more strategic about it instead of just spamming it all the time.
  • Now you won't lose a match just because the opponent went off in a Twinkle in the Sky and died after the time limit! Instead, after a certain point in a timed match, Star KOs stop occurring!
  • Random tripping is gone!
  • Remember in the previous games where if you played a team battle, all of you had to either be red, green, or blue? Well in this game, you can choose to be any color you want regardless of what team you're on - the outlines/Player symbols will let you know what team you're on.
  • Thought the outlines in the 3DS version were the only indicators? Well the outlines are still there in the Wii U version as well!
  • Coin Battle returns in the Wii U version!
  • Four-player Smash not hectic enough for you? The Wii U supports up to eight players at once (locally), with specially oversized stages such as Palutena's Temple and Great Cave Offensive to accommodate the extra fighters.
    • Certain stages are only playable in Eight-Player Smash due to the sheer amount of chaos and action involved, but what about for five and six people? No need to worry, as there will be more stages available for those amount of people.
    • As of 1.02, several stages get 8-Player Smash versions, such as Luigi's Mansion, Mario Circuit, Pyrosphere, and Wii Fit Studio! Of course hazards, gimmicks, and overly advanced visuals are removed but it makes several more options for 8-Player Smash so players don't feel limited. Additionally, the Omega versions of Mario Galaxy and Great Cave Offensive are now playable in 8-Player Smash. Full list right here.
      • All of the DLC Stages except for Miiverse and Pirate Ship (its Omega Form however, is 8-Player Smash friendly) support 8-Player Smash! This means you can expect craziness with the newer DLC stages, especially stages like Super Mario Maker.

    Single Player 
  • Classic Mode has some new features.
    • For Both:
      • Much like Kid Icarus: Uprising, the game uses a difficulty slider ranging from 0.0 to 9.0.
      • Clearing stages will net you a prize on a roulette wheel, either coins, trophies, or custom parts.
      • Beat Master Hand and Crazy Hand at a high enough difficulty? They transform into Master Core, a shapeshifting black mass that gains more forms the higher the difficulty is, ranging from a giant humanoid that can lift the stage, a giant scorpion, five blades, and a shadow version of your character.
    • For Nintendo 3DS:
      • You can now choose between branching paths, with rewards like trophies visible on the map.
    • For Wii U:
      • You can play Classic Mode with Co-Op Multiplayer.
      • Master Core has an additional form called Master Fortress, a being so huge that it's actually a labyrinth you travel in.
  • All-Star Mode is back with a few changes.
    • All-Star mode will now be made available to play from the beginning, barring a few restrictions (only the characters you have unlocked will appear at first).
    • All-Star Mode is now based on the order of when the characters debuted! Unlike Brawl's All-Star mode, which grouped characters based on the debut of their entire series, this incarnation groups characters based on their individual debuts, meaning you can fight characters from different franchises at the same time.
    • In the Wii U version, it is reversed. You fight the newer fighters first.

    Online Multiplayer 
  • Most of Brawl's online play often boils down to beating up Sandbag for many players, given the game's apparent inability to find opponents. Well, guess what, Sandbag beaters? Rejoice!
  • One of the problems that plagued Brawl's online multiplayer was Griefers doing anything they could to ruin everyone else's fun, like doing nothing, deliberately antagonizing just one person, self-destructing repeatedly, dropping in the middle of a match, and cheating. Now, anyone that tries to do that will be temporarily banned, with the bans becoming longer the more they do it. It also discourages people from baselessly reporting others by penalizing them.
  • Online multiplayer has two separate modes: "For Fun", which removes Final Destination from the map list and only tallies win count, and "For Glory", which adopts the "No Items, Final Destination" format, tracks wins and losses, and has a variety of Final Destination-like stages based on the standard stages for aesthetic variety. Both sides of the casual-hardcore spectrum were very happy.
  • There's a matchmaking system that groups players based on their skill levels.

  • Not only is Bowser now standing upright like he does in the Mario games, he's been given some MASSIVE buffs, to the point that the final match in the first tournament for the 3DS version was a Mirror Match between two Bowsers.
  • Link's seinen-esque look, a mix between the Hero of Light and the Hero of the Goddess, has been met with praise. He's also received some major buffs, as he now has better recovery and speed.
  • With Peach announced for Smash Bros. 4, fans are loving her updated design. Can you blame them?
  • When Conductor Link from Spirit Tracks appeared as a background character, Toon Link's fans feared the worst. But now the Wind Waker version of Toon Link has been confirmed to join the fray once more.
  • Sonic the Hedgehog has been confirmed to return in Super Smash Bros. 4. (Exactly as it happened in Sonic the Hedgehog/Mega Man: Worlds Collide, to boot!) This means Mario, Mega Man, and Sonic are going to star in the same game.
  • Another character seen in the whiteboard drawing released by Sakurai has been confirmed to return: Marth.
  • Zelda's confirmed to be returning to the fight, complete with her Phantom suit from Spirit Tracks to boot!
  • Somebody's gotta Squee!SqueeSquee for King Dedede!
  • Lucario, you're chosen again to battle! This time with his Mega Evolution and his original voice actor from his debut, Sean Schemmel.
  • He's back again, and it's about time too! Welcome back Diddy Kong!
  • Luigi's new Final Smash uses the Poltergust 5000!
  • Yeah, it's great having all these shiny new characters, but what's really great is to have a blast from the past, and what better way to do that than with a dinosaur? Yoshi's back, and appears to be standing completely upright! This pits all of the original eight (non-unlockable) characters against each other once again!
  • Unlike the previous games, there won't be a mechanic where characters can change forms in the middle of battle like Zelda and Sheik. So instead, they are now their own separate character! This includes Zero Suit Samus!
  • The new design for Zero Suit Samus is made of pure awesomeness.
  • CHARIZARD FIRES UP! Complete with its Mega Evolution, Mega Charizard X.
  • We get to talk a bit about Kirby — including his current moveset and a new hammer that's similar to the Hammer in Kirby Super Star... and then we get to his Final Smash. What is it? IT'S THE ULTRA SWORD FROM KIRBY'S RETURN TO DREAM LAND!
  • Ike fights for his friends once again, and he's looking better than ever!
  • Captain Falcon is back, and as badass as ever!
    • Much like Link being animated in Palutena's reveal trailer, Captain Falcon looks amazing in Fire Emblem Awakening's 3D art style.
  • Meta Knight comes back... Now with metal gauntlets! He has also been considerably adjusted for Smash 4. He's nowhere near as overpowered as he was in Brawl, but he's still a solid character, meaning even those who loathe him as a Tier-Induced Scrappy have a reason to be excited.
  • Players worried about Ness, Jigglypuff, Falco, Ganondorf, Mr. Game & Watch, Wario, and R.O.B. were put at ease when it was confirmed they are all back. Some competitive players were also happy about the return of Dr. Mario after his absence from the previous game.
  • Ganondorf can use his Sage Sword as a custom special move!
  • Mewtwo has returned at long last! Anybody who owns both versions of the game will be given access for a free download, unlocking the psychic powerhouse for the 3DS and the Wii U simultaneously!
    • This guy's reaction pretty much summed up the fandom reaction. Even better? Sakurai himself re-tweeted said reaction video.
    • It got even better when Nintendo confirmed that Mewtwo could be purchased if you don't have both versions, making players who didn't want to get both versions a lot happier. This, along with an unused, deliberately vague Palutena's Guidance quote about "unknown fighters", has also renewed people's hope that we'll see more DLC in the future.
      • The vague DLC guidance has been confirmed for Mewtwo and it's very likely that it'll be used for other characters as well (ironically, even Lucas, despite the fact that Pit and Lucas fought each other in Brawl).
    • And what tagline was used for Mewtwo's splash? "Mewtwo Strikes Back!" A bit predictable, yes, but what better tagline is out there?
  • What's this?! Can it be? IT IS!! Lucas is back! He may be late to the party, but MOTHER series fans can now rejoice once again.
    • As a matter of fact, reactions like these all sum up how all of the Mother fans felt with the announcement.
  • Roy from Fire Emblem has unsheathed the Sealed Sword once again! And not only that, it looks like Roy had picked a lot of experience during these years, being now promoted to a fast and quite powerful semi-clone reminiscent of his overly powerful Master Lord-class in his game. His return also brings in his ever-iconic crowd chant: Roy's Our Boy!!!!
    • Plenty of fans would only now or play around how these are most reflected in how just mature Roy had grown, especially in more refined and handsome facial features, along with developing quite a muscular build to accentuate his grown power.
    • Roy's reveal would also also flip things upside down for the vocal minorities of the hardcore FE-fanbase in the West that constantly berated him due comparing him to other FE-Lords in means of stats, yet his rather silent, yet very enthusiastic 14-year old fanbase in both Japan and West were hoping and requesting overjoyed by their Boy's return, especially due his absence going way back. Sakurai saying his popularity and demand being the reasons for his return seems to go long way to show such dedication.
    • It was very popular for the Western Smash-fanbase to make jokes about Roy being "replaced" by the Koopaling Roy during Pre-DLC Era. This didn't go past the devs' notice, as the Koopaling gets to be bludgeoned twice during Roy's reveal.

  • Sakurai's statement that Brawl won't be the only game in the series with third-party guest characters. The first ones Sakurai stated to be interested in? "Capcom characters". Hell. Yeah.
  • Villager comes to town, and shows off a moveset that looks surprisingly fun. A real shocker, since they were previously considered unfit for Smash Bros.
  • The female trainer from Wii Fit was met with much surprise. The fandom was split between "loved her from the very beginning for being a weird pick and/or being another female fighter" and "have grown to love her".
  • Rosalina and Luma confirmed as newcomers! And Rosalina has her own puppet master playstyle rather than being a clone of Peach.
  • LITTLE MAC PUNCHES IN! And his Final Smash is Giga Mac!
    • Some people were wondering if Doc was going to make an appearance in the fourth game, seeing his prominence in the trailer. Well he appears in all of his victory poses!
  • GRENINJA MAKES A SPLASH! And check out the Visual Effects of Awesome on that Substitute doll!
  • Miis. Ever wanted to see yourself and/or celebrities fighting alongside or against all the other Nintendo characters? There ya go!
  • Palutena CONFIRMED, with her "challenger approaching" trailer going against the norm of the other characters with a sequence animated by Studio Shaft.
    • Ever wanted to see Link animated by said studio?
    • There's a short cameo of Dark Pit at the very end, which viewers assumed was a hint at him being an alternate design + voice for Pit, like the Male and Female Wii Fit trainers. As it turned out, it was Foreshadowing for him being his own character.
  • Pac-Man?! They invited Pac-Man? Sure, he might be one of the oldest characters in video game history, and the developer Namco's mascot, but what good can he bring to the series? They'll probably use his design from the animated show too. Wait, they're using his classic design? And his Final Smash is Super Pac-Man?! You know what this means? Mario, Mega Man, Sonic, and Pac-Man are in the same game!
    • An interview with Masahiro Sakurai revealed that he would have only allowed Pac-Man in the game if he kept the classic design.
  • You wanted Lucina? How about Lucina and Robin? Oh, and we got trolled by Sakurai again, almost making us think that Chrom was sitting this one out. He isn't a character proper, as he just shows up for Robin's Final Smash, but it's still good to see he's getting some recognition.
    • There were a lot of Fire Emblem Awakening fans who wanted to play as Robin/Avatar/My Unit in Smash because the character both represents the player and is a unique Magic Knight, which is a huge departure from the other Fire Emblem characters in Smash all being sword users. Many of them thought that Robin never even had a chance of getting into the game because s/he was a customizable Player Character and wasn't popular enough. It turns out that all the people that were secretly rooting for Robin were the Silent Majority when Sakurai picked Robin over Chrom. You can even play as a female Robin too!
    • As for Lucina, she became one of the most beloved characters in the Fire Emblem franchise, which is saying something! So much that most fans didn't care one bit that she's basically a clone of Marth! (People who didn't know her beforehand is another story, but still!)
  • Shulk foresees a fight! And his reveal video shows off some alternative costumes too. Especially exciting considering that Xenoblade is an Ensemble Dark Horse title within the Nintendo lineup whose audience is a Periphery Demographic to most Nintendo franchises, as Sakurai himself noted.
  • The ESRB leak brought about a lot of excitement, but what increased the excitement was the fact that it ended up being real after all. The following characters were confirmed:
    • The Duck Hunt dog (and duck) is a part of the roster. The fans' longtime dream of beating up the very thing that mocked their failure and haunted their childhood is about to come true officially! As for its moves, the dog's attacks include nods to the other two major NES Zapper Light Gun games, Wild Gunman and Hogan's Alley. The mocking laughter is also a usable taunt, excellent for infuriating other players if you choose to play as it. They even get their own newcomer trailer, in which they are challenged by other NES-era characters, namely Mario, Donkey Kong, Link, Samus, Bowser, and Pit.
    • Remember how Dark Pit was teased at the end of the Palutena trailer? Sakurai delivered. However, unlike Bowser Jr and Duck Hunt, he never got his own trailer.
    • Bowser Jr. makes his debut in this game, and he's riding around in the Koopa Clown Car! His trailer is even more awesome.
  • Disappointed that one of your favorites didn't make it in? Now you can vote for them to appear!
    • Want Shantae and Shovel Knight to appear in Smash Bros. 4? Their creators don't mind. In fact, they encourage it.
    • Even Microsoft's Phil Spencer is getting in the fray by encouraging voters to vote for Banjo and Kazooie to be new DLC fighters for the game, with Playtonic Games starting a campaign to include them
    • After the famous June 14, 2015 DLC drop, Sakurai confirmed to Famitsu that Lucas, Roy and Ryu were not influenced by the Smash Ballot in any way - they were all a lock before the ballot even opened. "From now until the end," he says, "it is going to be fan service."
  • Who's the first character most people think of when they think of Fighting Games? It's Ryu! He'll now be testing his strength against the unusual competitors of Smash! And do you know what this means? Mario, Sonic, Mega Man, Pac-Man and Ryu are in the same game!
  • You remember all those jokes about Cloud Strife joining the Smash? How it'll never happen since his Nintendo appearances have pretty much just been Final Fantasy ensemble games and cameos? Well, guess what - IT IS HAPPENING.
    • Do you know what this means? Mario, Sonic, Mega Man, Pac-Man, Ryu and Cloud are all in the same game. It's like a real all-star fight now.
    • Cloud's inclusion now means characters with little to no Nintendo history still have a chance of getting into the game, much to the delight of many Fighter Ballot voters.
    • As can be expected, the Youtube fandom reaction has largely been "WHAT?!WHATWHATWHATWHATWHAT?!"
  • The final presentation for Smash Bros. for Nintendo 3DS and Wii U that came on December 15, 2015 further elaborated on Cloud's appearance in the game namely revealing that he and Midgar would be available for download the same day. But this being Sakurai, he also dropped several more bombshells:
    • A trailer for Fire Emblem Fates rolls along (a pleasant surprise for English viewers since it has English this time), with the "defend Hoshido, fight with Nohr, or refuse to choose a side" choices. An unexpected choice rolls in saying "Join the battle in Smash". What does Corrin choose? He immediately "CHOOSES TO SMASH". Male and Female Corrin alike take on the rest of the cast with the Omega Yato and their Dragon Fang, the latter of which no other Fire Emblem character present in Smash can attest to. What's notable is that at the time of the direct, Fire Emblem: Fates hadn't even been released in regions outside of Japan, so Corrin is essentially to the rest of the world what Marth was to the rest of the world in Melee, and how Roy was to the Japanese in Melee. For any of you who thought that Making of Fire Emblem: 25 Years of Development Secrets was vaguely foreshadowing another Fire Emblem newcomer by having some Masahiro Sakurai interviews in there, you were right.
    • The winner of the Smash Ballot is finally revealed, with the highest vote in Europe and top 5 in the United States, essentially making them the world's most popular vote by default. Now which character out of all the countless characters in the world could hold such an honor? In a fight with Palutena and Pit against other characters, we find out that it's none other than BAYONETTA, angel hunter extraordinaire who decides to "GET WICKED". She is looking as fabulous as ever (complete with both of her costumes from her two games), and she's packing an array of witch abilities, her four guns, and some wicked combos that would make even Ryu jealous. Pit and Dark Pit in particular better hope they survive her onslaught.
      • To put it another way, Bayonetta's surprise inclusion was in terms of hype, on the level of Snake from the initial Brawl trailer back in 2006.

    Costumes and Alts 
  • While the first game gave you four colors for each character and Brawl gave you six, this game gives you eight!
  • Some of the characters' Palette Swaps are much more elaborate than the ones in previous games, such as Mario getting a stars-and-stripes patterned design based on his appearance in NES Open Tournament Golf.
  • Keeping true to Animal Crossing, you can pick a Villager with a different face and hairstyle, and even play as a girl Villager!
  • Link gets an alt based on his civilian clothes he wore in Skyloft. Link also has another new outfit - that of the Fierce Deity.
  • You get a choice of either a Female or a Male Trainer, and multiple variants for each gender.
  • Among Little Mac's alternate looks: the wire-frame version of him from the original Punch-Out!! arcade game and his pink jogging suit! The Wire Frame version even has 8 different palette swaps including the jogging suit, meaning Little Mac has a total of 16 costumes.
  • Zero Suit Samus gets her 100% Ending clothes from Fusion and Zero Mission.
  • Regular Samus isn't left out of the picture, either. She gets to wear the Dark Suit and Light Suit, and she can also take the form of Dark Samus!
  • Shulk gets his swimwear, turning him into Mr. Fanservice and a Walking Shirtless Scene. It also helps balance out the fanservice Zero Suit Samus provides.
  • Worried that Olimar would be left out of the fun? Fret not - he can take the form of Alph from Pikmin 3!
  • Meta Knight has two new skins of interest - one based on Dark Meta Knight, and the other based on Ensemble Dark Horse Galacta Knight.
  • Fans of Fire Emblem Awakening will be pleased to know that all of Lucina's alternate costumes are based on the other playable female characters in the game.
  • Prefer the original Koopalings over Bowser's actual kid? You can play as all seven of them as Bowser Jr.'s alts! They even have their own names, voices, and announcer chants as well! Also, unlike Robin's trailer, the Koopalings were actually shown in this trailer instead of a "P.S." at the end.
  • Cloud has his Advent Children costume as an alt!
  • Miis are not confined to just different costumes, they can also cosplay as different Nintendo stars such as Meta Knight, Samus, Fox and Captain Falcon.
    • And for under a dollar each, they can cosplay as characters like Dunban, Proto Man and X.
    • For wave 2 of Mii costumes, we have more Mega Man characters like MegaMan.Exe and Zero, Splatoon characters like the Inklings, Isabelle from Animal Crossing and most interestingly, Akira and Jacky from Virtua Fighter and Heihachi Mishima from Tekken.
    • Joining the Mii costume characters are King K.Rool and Chrom (while full characters would have been better, any acknowledgement by Nintendo is a step in the right direction, especially King K.Rool, who hadn't been seen in person since Mario Super Sluggers back in 2008!). Not to mention the K. Rool costume has his design from the Rare games rather than his 00's redesign (i.e. darker green scales and gold armour rather than bare cream paunch)
    • Even more Mii costumes: The Flying Man from Earthbound, The Black Knight from Fire Emblem: Path of Radiance, Samus's Armor (and Samus's helmet if you haven't unlocked it already) and Lloyd Irving from Tales of Symphonia!
    • On top of all that, you get a K.K Slider ensemble (a hat and outfit, which were previously Japan-exclusive) for free with the update!
    • September 30th, 2014 saw more Mii costumes, which include characters like Viridi from Kid Icarus: Uprising, Toad from Super Mario Bros., and even the Hunter and Rathalos Sets from the Monster Hunter series!
    • And with the addition of Cloud Strife to the roster come adorable Chocobo costumes for your Mii Fighters!
    • The final direct revealed costumes of Tails and Knuckles from Sonic the Hedgehog!
    • This wouldn't have been possible without Square-Enix's help, and while he isn't a full fighter, there's now a Mii costume for Geno!
    • She may have gotten upstaged by another witch, but at least we can still have Ashley as a Mii costume.

    Assist Trophies 

    Other Characters 
  • Among the enemies fans noticed in Smash Run were the Kremlings, which took nearly everyone by surprise. Kremlings haven't been seen in the Donkey Kong franchise since Mario Super Sluggers (a Mario spinoff game from 2008), and if you want to take it even further in the mainline series, since Donkey Kong 64 (which was released in 1999). This led to increased hopes that a certain Kremling King would be playable. It's also surprising considering the post-Rare Country games didn't feature any instances of the Kremlings.
  • When Toon Link joins the battle in the Spirit Train stage, Alfonzo is the conductor instead.
  • Tom Nook and the Nooklings appear as part of Villager's Final Smash.
  • Beat shows up as one of Mega Man's custom Up Special moves.
  • Ridley may not be a playable character, but he still shows up in the Pyrosphere stage as a "boss", but it is similar to Magicant's Flying Man, as the first person to hit him will have Ridley fight for that player. KOing Ridley even gives someone points.
  • Metal Face makes an appearance as a "boss" in the Gaur Plain on the Wii U version.
  • On the Wii U version's Garden of Hope stage, a Red Bulborb and a Peckish Aristocrab show up to wreak havoc. Groups of Pikmin, including Rock Pikmin (the only kind to not appear in Olimar/Alph's moveset), also appear in order to build upon the stage, rebuilding a mosaic, a bridge, and a stick.
  • After being Exiled from Continuity, Ms. Pac-Man returns to cameo in the Pac-Land stage.

    New Stages 
  • For Both:
    • Tired of the same old Final Destination? Now, almost all of the stages have a Final Destination form, like Gerudo Valley.
    • Certain stages will feature bosses that players can fight in the middle of the battle. Whoever lands the final blow will be granted an advantage of some sort. The Yellow Devil on Mega Man's stage is one such example. Should we be cheering due to his reappearance or trembling in fear?
    • Wily's Castle appears in both versions of the game, a nighttime version for the Wii U, and a daytime version for 3DS, both with the Yellow Devil. It's nice to see one of the most hyped stages in the new Smash title made available in the portable version as well, as it might pave the way for other Wii U stages going portable and vice versa.
    • The Boxing Ring Stage is a stage that appears in both versions, and has a Smash Bros. version (shown since the debut trailer) and a Punch-Out!! version (shown when Little Mac was revealed). The Wii U version has several awesome visual effects that make it aesthetically different from the 3DS version. One of them? The giant screen in the stage re-enacts the multiscreen effect from the original Arcade Punch-Out. Guess what? IT HAS ALIASES FOR ALL OF THE CHARACTERS POSSIBLE! (Donkey Kong's is "King of the Jungle" while Samus is "Bounty Hunter Extraordinaire"). Way to make an already awesome stage even more awesome! Here is a video that shows all of the aliases. Once Mewtwo came out, we got confirmation that DLC characters get aliases too!
    • The November 5th, 2014 Nintendo Direct revealed a stage based off of Duck Hunt, complete with 8-bit visuals. Initially a Wii U only stage, it is now a 3DS stage from the September 30th update and on ... for free.
  • For Nintendo 3DS:
    • Gerudo Valley is confirmed as a stage. Pretty awesome considering that only the theme existed in the previous game.
    • There's a stage for Spirit Tracks? Awesome, at least if only for the Realm Overworld theme playing.
    • We finally get a Fire Emblem stage that's based on an actual location in the series with Arena Ferox!
    • There's a Kid Icarus: Uprising stage where players fight on a battlefield that gets hit by a Reset Bomb.
    • There is a Rainbow Road stage for the 3DS version where players travel on a flying platform to fight on different sections of the track, like Isle Delfino in Brawl.
    • The Pokemon stage for the 3DS version? Lumiose City!!!
    • N's Castle is a stage where either Reshiram or Zekrom appear to wreak havoc. Unlike Spear Pillar, there's a lot more space to fight, and their attacks are easier to avoid. This is great news because after the reveal of Greninja and 2 Kalos based stages, many fans were wondering if the 5th generation was going to be skipped.
    • What's this? We're off to Tortimer Island for some Smashing?
    • The 3DS version gets its own take on the NSMB series, namely a New Super Mario Bros. 2 stage: enter Golden Plains, complete with NSMB2's emphasis on coins! Yeah, coins are everywhere here as well, and can be collected: now everyone who gathers 100 coins first will get a golden form, as opposed to just Mario and Luigi! Becoming a "Gold Fighter" gives players a significant buff in power. (Just how big? Well... let's just say the Baseball Bat, which has a smash attack that's a One-Hit Kill in almost any situation... doesn't even make them flinch.)
    • There's 3D Land, a stage based on Super Mario 3D Land. Futhermore, this stage is a horizontally-scrolling stage, but it also scrolls toward the center of the screen.
    • There's a Paper Mario stage that transforms into different locations from two different Paper Mario games like Hither Thither Hill from Paper Mario: Sticker Star, S.S. Flavion from Paper Mario: The Thousand-Year Door, and Bowser's Castle also from Paper Mario: Sticker Star. That's right, Bowser finally has his own castle as a stage!
    • There's a stage that takes place inside a Game Boy. It's a Kirby stage that's based on the original Kirby's Dream Land!
    • Pac-Man's stage is a very spacious version of his usual maze backdrop, complete with wandering ghosts!
    • One of the stages is Magicant, a location from the original MOTHER which serves as one massive homage to both it and EarthBound, and is absolutely filled with tributes to the series, not to mention the fact that it's just plain beautiful.
    • Mute City appears as it did on F-Zero for the SNES, in all its Mode 7 glory.
  • For Wii U:
    • There's a Kid Icarus stage that's even bigger than Temple from Melee. Also, remember Snake's codec conversations in Brawl? Pit, Palutena, and Viridi will gossip about the various fighters on this stage.
    • Alongside Sonic's announcement, his home stage appears to be none other than Windy Hill Zone.
    • There's a Super Mario Galaxy stage!
    • The Super Mario Galaxy stage is cool and all, but people might be wondering where is the classic Mushroom Kingdom iteration (Mushroom Kingdom in SSB, Kingdom in Melee, Mushroomy Kingdom in Brawl). Fear not, as the Wii U version gets yet another awesome exclusive stage: Mushroom Kingdom U, representing, you guessed it, New Super Mario Bros. U! Even better, Sakurai revealed this stage just in time for E3, where, you guessed it again, it will be playable!
    • The Wii U version gets its own Fire Emblem stage: the Coliseum!
    • After months of waiting, there is finally a Star Fox stage, based on the version of the Great Fox from Star Fox Assault, and it looks great. There are also conversations like the Star Fox levels from the previous games. More details have been given about it!
    • The Wii U version has a stage based off of the Gamer minigame from Game and Wario.
    • There's a stage based on The Great Cave Offensive from Kirby Super Star. It's a massive stage filled with Danger Zones, a hazard that either damages players, or instantly KOs them if their damage is over 100%. Additionally, it is one of the largest stages in the game, being on par with Palutena's Temple and even larger than the Temple from Melee.
    • Not only is there a stage based on Donkey Kong Country Returns, it has two "layers" to it! Barrel cannons will blast fighters from the foreground to the background and back again.
    • The Wii U version has a Mario Circuit stage that seems to be based off the one in Mario Kart 8.
    • The Wii U version will have a stage based on Miiverse. Players will be allowed to submit artwork to cheer for a specific character, and then that artwork will appear randomly in the background when said character fights on that stage. Draw a picture of your favorite fighter, and who knows? Somewhere out there online, your picture may well be cheering him or her on to victory.
    • The Wii U version has Wuhu Island, Wrecking Crew and a stage based off of the upcoming Yoshi's Woolly World.
    • The first new Pokémon stage for the Wii U version is the Kalos Pokémon League, and it is based on the chambers where the Elite Four are encountered. One of the songs for the stage is a medley of Cynthia's encounter and battle themes.
    • Is that Flat Zone 2 as a familiar stage for the Wii U version? Wait ... there's a picture of Flat Zone 1, could it be Flat Zone 1's return along with Flat Zone 2's appearance in the Wii U version? Nope! It's both of those stages combined in Flat Zone X! Kind of a good nod to the Melee version that didn't appear in Brawl or the 3DS version.
  • DLC:
    • On the Wii U version, the Miiverse stage was a big surprise. It's mostly shaped like Battlefield with Miiverse's aesthetic... but it also has functionality with the website itself! Posting in special communities allows players to draw pictures and show their support for their favorite fighter during a match! And it's part of a free update!
    • Suzaku Castle is a part of the Ryu pack in both versions!
    • There's a Super Mario Maker DLC stage! And it has a new layout every time you play!
    • What's the best way to accompany Cloud's appearance in Smash? Why, also include a stage based on Midgar, complete with Odin, Ramuh, Ifrit and Leviathan occasionally coming to wreak havoc on the stage! The cherry on top is BAHAMUT ZERO, a summon only seen in FFVII that proceeds to launch his Kill Sat Breath Weapon on the stage. Oh, and by occasionally coming, we mean being summoned to the stage if you or another character collects the Materia. Luckily, if you collect the Materia you won't be affected by the summon's attacks. Anyone that they K.O counts towards your score.
    • With Bayonetta entering the battlefields, we receive Umbra Clock Tower, a stage based upon the opening of the original Bayonetta game! To elaborate, the fight takes place on top of the face of a tower clock as its in free fall with debris of the tower itself serving as moving platforms. As the stage drops, it enters Purgatorio, an alternate dimension inhabited by angels... but certainly not the winged human kind. Occasionally, bosses from the Bayonetta games appear as well. Even better for competitive players, the stage has been accepted as a tournament legal counter-pick, after all previous DLC stages have been banned from use.

    Returning Stages 
  • For 3DS:
    • The first retro stage shown for the 3DS version? Jungle Japes from Melee!
    • Brinstar and Corneria are in!
    • Then we get Green Hill Zone from Brawl for the 3DS version, meaning the 3DS won't be limited to Melee stages (and the Wii U version won't be limited to Brawl stages, either). Here's hoping for more!
    • Other returning Brawl stages for the 3DS version include Mushroomy Kingdom, Distant Planet, Yoshi's Island, and WarioWare Inc.
  • For Wii U:
    • Some of the stages from previous games are back, like the Battleship Halberd.
    • The next revealed returning stage for the Wii U version? Castle Siege!
    • Onett and Smashville return in the Wii U version!
    • "Another menu update? Meh, but at least there are three image posts this time... Hang on a minute, are Toon Link and Charizard fighting on the Zelda Temple from Melee? Sweet! Thanks, Sakurai!"
    • As revealed on the website - probably by accident- we get Kongo Jungle from the N64 version!
    • Similarly, during the Event Mode reveal, Pokémon Stadium 2 was seen as a returning stage.
    • We also get Mario Circuit from Brawl.
  • DLC:
    • New retro stages appear as downloadable content; Dream Land 64 is available for both the Wii U and 3DS versions!
    • Hyrule Castle and Peach's Castle from 64 are available as DLC?! Shut up and take my money!
    • Pirate Ship from Brawl returned alongside the Super Mario Maker stage!
      • The Pirate Ship stage was an unexpected stage, especially considering how most of its songs were used in the other existing Zelda stages already.
  • They've brought back the Bumper?
  • Look at that badass redesign of the Motion-Sensor Bomb!
  • The Smash Ball is back!
  • From The Legend of Zelda series comes the Cucco! You can throw it at opponents to send the Cucco Revenge Squad after them, or attack it so they come after you.
  • Wish you could see Legendary Pokémon more often? Because now there's an item that always contains them: the Master Ball!
    • You can summon Arceus to send opponents plummeting to the ground, or if they're offstage, to their KOs.
    • Unlike most Pokéball summons, Victini and Xerneas boost your attack power and launch power respectively.
  • The Spiny Shell is coming as a new Item! Those in the lead beware.
  • Two words: Super Leaf. Now everyone can float through the air like Peach!
  • Even Bandai Namco Entertainment gets some items in the game.
    • The Boss Galaga captures whoever is in the tractor beam and flies to the top of the screen.
    • The S-flag give you either an extra stock or adds a KO...So it's like that stock cheat in Item form.
  • Oh, look, it's the Daybreak... OH, GOD! IT'S THE DAYBREAK! It's like the Dragoon, only as a Wave-Motion Gun!

  • The Wii U version will have a massive music library like Brawl did. Many of the composers from Brawl have been confirmed to return with new tracks, as well as several new musicians. How massive? Try at least 437 pieces.
  • For those who like to jam the headphones on and turn up the volume, there's a Sound Test to enjoy. Present and past songs will be included and will play in sleep mode on the 3DS so it can be used as a music player. Nintendo has also created a specific music section on the official Smash Bros. website for people to peruse in preparation for the game's release.
  • Many of Xenoblade's most popular songs, whose soundtrack is already pure Awesome Music, are making an appearance, such as Gaur Plain (in two flavors), You Will Know Our Names, and Mechanical Rhythm.
  • For those who feared that trophies were the only representation that The Wonderful Ones were going to get, fear no more. Both "Wonder 100, Roll Out!" and the final boss music are available as music for different stages.
  • Someone uploaded a video of the basic music in the Wii U stages. The list does not disappoint. There are songs (although not remixed) from Super Mario 3D World, Mario & Luigi: Bowser's Inside Story, all six NES Mega Man games, Kirby's Return to Dream Land, and more.
  • Coming completely out of left field was The Valedictory Elegy from Baten Kaitos Origins. To say Monolith fans were happy would be putting it lightly.
  • Pokemon Black & White's Route 10 music makes a return. Route 10.
  • In Wii U, as in Brawl, Sonic's music is all pre-existing and mostly follows a pattern of main themes from his games. Good though predictable choices... but then one of the unlockable CDs is none other than the beloved remix of Rooftop Run from Sonic Generations!
  • DLC stages include their own set of songs. For example, Hyrule Castle 64 comes with the original Smash 64 tune, plus a brand new medley of songs from the first Zelda, and, in the Wii U version, four rips from the Zelda series. These tracks, like the built-in ones, can be used in Smash Run on 3DS, and custom stages on Wii U.

  • Trophies return in the game, and like the stages, both versions will have trophies from handheld and console games!
  • Hey, are those trophies of The Wonderful 101 I spy?!
  • The multiple Mega Men that appear in Mega Man's Final Smash all have trophies!
  • Even third-party franchises that don't have playable characters can at least appear as trophies, like Rayman!
  • There's even a trophy from the independent gaming scene. Hint: I AM ONLY A MAN.
  • Having trouble getting a specific trophy? Because now you can just buy them with in-game currency or Play Coins, and they even have discounts sometimes.
  • Trophy posing from Brawl is back, now with the option to resize individual trophies.

Alternative Title(s): Super Smash Bros 4


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