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  • Accidental Innuendo: Many fans tend to take Android 21's "I wonder how tasty you all will be" line out of context. In fact, a lot of her absorption-related dialogue sounds very suggestive.
  • Americans Hate Tingle: The announcement of Base Goku and Vegeta as DLC characters was received with a mixed to somewhat negative reception in the West, due to in large part to them being the third variation of Goku and Vegeta whereas many fan favorites still have yet to be put in game. In Japan, however, Base Goku and Vegeta are loved by the Dragon Ball fandom due to being seen as the most iconic forms of those characters, and so the reaction to their announcement was far more charitable there.
  • Author's Saving Throw:
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    • In the open beta, Goku's victory quote when paired with Adult Gohan had him saying, "You've gotten a lot stronger, Gohan! I'm proud of you...finally" in both the captions and the English version. There was a significant backlash against the line since fans felt they were taking the "Goku is a terrible father" meme too far.note  In the final version, the "...finally" line was removed, making it match up with the Japanese version where Goku just says, "I'm proud of you"—until it mysteriously reappeared for unknown reasons.
    • The reception in the West to Base Goku and Vegeta was, as noted above, not the best overall. Likely in response to that, the reveal for Cooler happened before even Base Goku and Vegeta were released officially, likely as a way to address complaints at how boring the two were.
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    • The majority of players wishing for Kid Goku from the original Dragon Ball were let down by the announced of Goku (GT) taking his place. This was somewhat alleviated by the presence of his 2nd colour scheme, which dresses him up in his original colours.
  • Awesomeness Withdrawal: The character trailers managed to show off at least the basics of the characters' movesets and make them look awesome, despite being only 40 seconds long.
  • Bragging Rights Option:
    • Piccolo is considered a solid character, with "lockdown" strategies that force opponents to block continuously until Piccolo manages to find a hit. However, several other characters, such as Cell, Gohan and Kid Buu, can do the exact same thing but without using super meter and with better normal and special attacks than Piccolo. But for those reasons, it's more impressive when a player manages to pull it off with Piccolo. Pro player Hookganggod rose to internet stardom entirely based on his proficiency with the character.
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    • Captain Ginyu is one of the most gimmicky fighters in the game, with an entire team of Assist Characters that can be summoned in a fixed succession, a Super Move that can be powered up three levels, and another Super that will swap bodies with the enemynote . He's considered notoriously difficult to win with, and the Body Change super is exceptionally difficult to land, but it's amazing when it happens and any crowd flips their lids when they see it.
    • Trunks is a character with extremely entertaining combos to watch, especially those which end with his Level 3 Super attack—one of the most damaging super moves in the game. Said super is usually lauded in tournament crowds, who raise their hands in the same manner as Trunks blasts his opponent. Even more impressive is when the Super is pulled off raw, without guaranteed cancelling from a combo; it's a command throw which will catch an opponent who didn't block or dodge, and (as mentioned before) deals some of the most impressive damage in the game.
    • While also a high Tier-Induced Scrappy, Cell was one of the most hyped characters in early versions of Dragon Ball FighterZ, with his intro being such a meme that crowds would be disappointed if a player didn't let the animation play out so that they could yell with him. Cell's playstyle is also extremely combo-heavy, with death or near-death almost assured on any hit. On rare occasions, he even had a special animation with Teen Gohan (one of the lowest tier characters in the game) which replicated probably the most famous scene in all of Dragon Ball Z. Though that was unlikely to happen due to how rare it was to see Teen Gohan played in the first place, let alone win against Cell. That rarity only made the times it did happen more special, though.
  • Broken Base:
    • Concessions made towards casual players, such as auto-combos and the most complex input motion being Down-Down (the rest being Quarter Circles or Half Circles with no Dragon Punch motions in sight) have caused a definite rift. To break it down:
      • One side argues that it allows casual players to at least be able to play the game and make it look fun and impressive—which, when combined with its juggernaut license, makes this a perfect gateway game into the wider Fighting Game Community. A large number of pros are even fine with them, some even going as far as to say that complex input motions do not make a game deep, and that there are enough advanced mechanics that a better player will still win even against auto-combos.
      • The opposition meanwhile feels the game is dumbed down from the widely-beloved Marvel vs. Capcom levels of insanity, just to keep it from alienating casuals and scrubs. They argue that complex input motions are an extra level of balance for gameplay, and can give characters more individuality if things such as charge motions or even a basic Dragon Punch motion were added. Most detractors of the universal control system say that every character "feels the same" because every move is done the same way and the simplified inputs means there's only so many moves each character can possess.
    • Super Dash is the most hated move in the game, bar none. At the press of two buttons (or one, if it's macroed), a character will fly across the screen, ignore basic projectiles, and launch the opponent for a juggle combo if they land a successful hit. It can be done at almost any time, cannot be evaded (aside from Vanish and some special moves), can be used to extend combos that otherwise wouldn't have been possible, and is difficult to punish when blocked. Players who defend it state that it's easy to counter for big damage on reaction, makes the combo system more dynamic and rewarding, and greatly reduces the damage potential of a combo if used as the starter. They also argue that learning how to deal with Super Dash, as well as use it properly, is considered the major "skill hurdle" that separates bad players from decent ones: this game's "Scrub Killer".
    • On the topic of characters, the lack of female fighters has been a point of discussion in the fanbase. Some fans think the roster should be expanded to add more female characters, and others are disappointed that of the (as of now) three female characters available, only one of them is truly independent (Android 21) as the other two depend on a male Assist Character. However, the other side of the fanbase can't really agree not out of disagreement, but due to the available female fighters being controversial or outright disliked (Kefla, Caulifla and Kale, Ribrianne, Chichi) or is too minor of a character to be considered (Selypa, Zangya, or Towa from the Xenoverse videogames)
    • On the topic of characters, any inclusion of Goku or Vegeta's variations will be met with disapproval from part of the fanbase after having three versions of them, but the other part of the fanbase thinks Kid Goku from the original Dragon Ball, Super Saiyan 4 Goku from GT and Ultra Instinct Goku should be considered.
  • Complacent Gaming Syndrome:
    • While Arc System Works has done a great job varying up the roster to allow for lots of different teamcomps, expect to see a lot of Goku Black for the following reasons: he's an excellent mid, having specials that carry the opponent to the wall and set up for wall pressure; he has a beam special for an Assist, making him good for rushdown point characters like Yamcha and Hit; and his Super Attacks and Meteor Attack are all easy to combo into, especially his Meteor Attack.
      • The World Tour 2018/2019 didn't see many Black players, and the neither of the Top 8 used him. Instead, most players used Bardock in the World Tour. The Top 8 had six Bardock players, followed with three SSJ Goku players. The winner Kazunoko was the only one among the Top 8 to use Adult Gohan and Yamcha (he's also one of two Gotenks players), but that doesn't mean that his characters were underrepresented in the World Tour at all.
    • Anyone with a beam Assist, though Tien's version of it arguably seems to get the least amount of usage (since it just launches a bit). They come out a bit fast, cover full-screen range, do multiple hits and of course apply pressure with those said hits on block.
    • Similarly, Vegeta's Assist pops up THE MOST in nearly any non-casual level team comp as one of the most versatile projectile Assists in the game. It's strong for neutral, defense and offense. It just does EVERYTHING, even when it was nerfed.
  • Crack Pairing:
  • Ensemble Dark Horse:
    • After Yamcha's gameplay trailer was released, he went from being the franchise's Memetic Loser to a Memetic Badass due to the comparisons of Wolverine in the Marvel vs. Capcom series, as well as the game mechanics allowing him to beat characters like Beerus in combat.
    • Cell's portrayal in the Story Mode was very well received, due to him being a massively snarky troll that does a perfect job at roasting others, plus playing a pivotal role after years of being Out of Focus in the franchise.
    • The good version of Android 21 in both of her researcher and Android/Majin forms has received just as much if not more love than her evil self for being an exceptionally Cute Genius Bruiser with a dorky and pleasant personality. Which makes her in-story death all the more bittersweet and sad to some. Some wish Good 21 can come back in actual Dragon Ball canon, and stays alive this time, hopefully not as a reincarnation like Uub.
  • Enjoy the Story, Skip the Game: FighterZ gained a lot of its early popularity from the FGC due to its accessible yet deep gameplay. However, when the game was released, another Periphery Demographic arose for the Story Mode, which features a lot of past references to Dragon Ball lore and fun interactions between the characters. One of these routes is an admittedly humorous story path involving Frieza as a Villain Protagonist, and another focuses on Android 21 and her backstory. That's not even getting into the personal scenes involving characters interacting with the Earthling Soul, which some found particularly heartwarming. For some, FighterZ's story is so well-done and entertaining that hours-long videos have been posted on the cutscenes alone, and it's easy to forget that there is actually a game attached to it.
  • Evil Is Cool: 21 due to a sleek character design, as well as her moveset being very fun-looking. In particular, her Super Attack, Photon Eay, which has her casually drawing a laser beam across the ground, leaving explosions in its wake, is reminiscent of Dizzy's Imperial Ray.
  • Evil Is Sexy: Many like 21 due to her being an attractive villain. Her One-Winged Angel form takes this even further, being more revealing and only coming into play after she drops her act. She's also extremely popular amongst the "vore" crowd, overshadowing even her Good form amongst that group. For obvious reasons.
  • Fan-Preferred Couple:
  • Fandom Rivalry:
    • With Marvel vs. Capcom: Infinite. Both are team-based fighters developed by rival companies, and FighterZ has adopted the 3v3 gameplay style that was present in Marvel vs. Capcom 2 and 3, while Infinite reverted back to the 2v2 style of previous entries. Not helping matters is that this game was seen as a pleasant surprise, while Infinite has a mixed reception. Even the games' mission statements seem at odds; Word of God is that Infinite was developed with new and more casual players in mind, while producer Tomoko Hiroki has said FighterZ is aimed more at existing fighting game fans. This only got worse after the EVO 2018 lineup announcement; FighterZ made the cut, but Infinite didn't.
    • There is one with the Budokai Tenkaichi fandom, especially in Latin America. Detractors will proclaim how Budokai Tenkaichi 3 is the superior game thanks to having a more diverse roster containing almost all the characters and a more free to play gameplay, and wish for the game to get a sequel. FighterZ fans, however, consider the game to be nothing more than glorified button masher that doesn't require any real skill in terms of gameplay.
    • With the Xenoverse community, as per the usual Casual/Competitive Conflict in fighting games. The Xenoverse community has shunned the game for being 2D, having a much smaller roster, and potentially not having as many fan favorite characters. The fighting game community, however, is wholly behind the game due to its deep fighting mechanics and smaller roster of highly individualized characters, going so far as to call it the "best DBZ game ever". Additionally, the developers expressed interest in bringing it to EVO, a wish that was granted when FighterZ was announced to be part of EVO 2018.
  • Fanon Discontinuity: Many fans prefer to ignore Goku's refusal to resurrect Android 21's good half after her Heroic Sacrifice, his justification being that doing so would negate the significance of the sacrifice and Goku suggesting that she be reincarnated instead, much like Kid Buu was. Fans have countered this by pointing out that, aside from the fact that Death Is Cheap in general in Dragon Ball, many other Heroic Sacrifices have been undone without any complaints, including Goku's (Vegeta's sacrifice in the Buu Saga is also pointed to as evidence), which makes the whole situation feel hypocritical.
  • Fountain of Memes: Cell. Many of his quotes, partly due to the hamminess of both his Japanese and English actors and how often they are repeated in-game, have become memorable for fans to quote.
  • Friendly Fandoms: Bizarrely, with Super Smash Bros. Dragon Ball and classic Nintendo games already had quite a bit of fandom overlap, and FighterZ has attracted a host of fans who are also fans of Smash and Nintendo in general, which is only helped by the frequent memetic requests to include Goku as a character in a Smash game. Many professional Smash players have also entered the FighterZ competitive scene, and quite a few Nintendo-centric YouTubers have also done FighterZ coverage.
  • Game-Breaker: After the March 2019 update, a zero-to-death glitch was found that involves Android 17 or Cooler, Hit, and Future Trunks where all you have to do is land 2 supers and then Future Trunks' Meteor Attack, and it's a guaranteed dead character. Yep, a thing that usually takes a sparking blast, several assists, and/or 7 bars of meter suddenly became possible just by landing a super attack. Naturally, many players have started abusing these teams online for some cheap wins, and most everybody is expecting it to get patched ASAP.
  • Good Bad Bugs: One glitch that is surprisingly helpful comes from the Android 21 Arc of the Story Mode. When battling Cell, the game requires Android 21 to be put into the party. If you put 18 as the bottom character and 16 as the starting character, after the battle ends and you get to control your characters again, because 16 is dead, the game moves 18 to the starting character slot, and creates a second 18 at the bottom spot. You can use her in battle like she was a full character, and even get experience, which causes 18 to level up twice as fast as normal.
  • He Really Can Act:
    • Fans were worried about Daman Mills' performance as Frieza, as Chris Ayres has been dealing with COPD and was unable to reprise his role. Once the game was released, however, Mills' performance was praised.
    • Good Android 21 is already quite an Ensemble Dark Horse on her own, but Jeannie Tirado's performance really nails her overall pleasant personality, as well as her utter woobie-ness.
  • Hilarious in Hindsight:
    • The Death Battle fight between Carol Danvers and Android 18 was released before this game was announced, and, by extension, before this became Dueling Works with Marvel vs. Capcom: Infinite which features the former. Going even further, 18 smashes in Carol's head at the end of the match, a parallel to this game's overwhelmingly positive critical and fan reception over Infinite's mixed reception.
    • Goku's Hurricane Kick is eerily similar to Gohan's equivalent in Hyper Dragon Ball Z.
    • Since 21 has the same voice as Cure Sunshine, it's a little bit ironic that her Trademark Favorite Food turns out to be macarons despite not being Cure Macaron. Similarly, every female Majin created in the Xenoverse games that has Houko Kuwashima's voice becomes this.
    • One of the fan nicknames for Cell was, in fact, Android 21. Then the character made for FighterZ happened and shot this notion promptly out of the sky. Except she turns out to be a modernized version of Cell both In-Universe and in the meta sense.
    • On that note, Cell was created in Real Life to take over the role of the Big Bad of the Android Saga from two killer androids converted from the unassuming humans they looked like. Here he's implied to have been created In-Universe as the test bed for the Organic Technology that created the Big Bad of FighterZ... a killer android converted from the unassuming human she looked like.
    • A popular mod in the Xenoverse 2 community was putting Fused Zamasu in Zeno's clothes. Come his inclusion as a DLC character, and Fused Zamasu's second color palette is that of the Omni-King.
    • A lot of filler and even GT, as well as numerous fanworks, had Frieza and Cell team up and they were portrayed with a fairly affable dynamic. Here, they utterly despise each other and bicker constantly.
    • There's something really funny about all of the memetic requests for Goku to end up in Super Smash Bros., as well as the Friendly Fandoms mentioned above, when it was revealed that FighterZ would be ported to the Switch — in the same Direct that revealed Smash Bros. Ultimate, of all things.
    • Goku's victory quote if teamed up with Broly: "I'm sure we'll fight each other again someday. I look forward to that, but it's also a bit scary."
    • This article written before the game's release about somebody unfamiliar with Dragon Ball trying to guess how good characters will be jokes that because Cell has absorbed the abilities and powers of many other members of the cast, he'll automatically be the best and there will be no reason to pick anyone else. Come the game's release, and Cell was quickly proven to be one of the best characters in the game, single-handedly dominating competitive play.
  • Ho Yay:
    • In at least one dialogue option, Frieza calls Yamcha "sensible and handsome." When Goku interrupts and insists on fighting, Yamcha is annoyed that he "ruined the mood."
    • Towards the beginning of the game's third story route, Android 21 has painstakingly recreated 18's original battle outfit for her (unaware that they hold some bad memories for 18) and she enthuses over how cute the clothes are, telling 18 she's beautiful so the outfit is sure to look great on her. Later on, a conversation between 18, 21 and Gohan about family has 21 warmly saying she'd like a family supported the way 18 supports hers, at which 18 gets embarrassed and asks her to stop swooning over her. Android 21 also gets some small moments with regards to Bulma, although they're never really shown interacting; 21 is incredibly complimentary towards Bulma's intelligence and also considers getting her a gift after accidentally eating around a hundred of Bulma's string cheeses.
    • Fused Zamasu's intro shows Goku Black and Future Zamasu being ecstatic about fusing together while their crotches touch. They are way too happy about fusing. Also a No Yay, considering who these two are...
  • It's Easy, So It Sucks!:
    • The game's caught some flak for this, primarily due to an auto-combo system that can be used by rapidly hitting the attack button. Auto-Combos aren't new in fighting games, but FighterZ's are unusual in that they are actually helpful, and see use even within tournaments. There's the fact that the moves on every single character have the same button inputs. That said, it's still a widely popular game within the competitive scene, showing that this opinion isn't universal. That, and it's also due to the fact that their inputs can be continued on whiff and can auto-correct via character positioning, so inputs that have solid range tend to provide powerful neutral game control.
    • The Story Mode has received criticism for its low difficulty. The A.I. is braindead, characters have ways to level up their stats to make them even more powerful, and the game never really has any challenge at all until the very end. There is a Hard Mode, but the game needs to be beaten first for it to be unlocked. It is widely considered to be a tedious grind, which isn't helped by the fact that beating it (or buying the season pass) is required to unlock Android 21.
  • It's Hard, So It Sucks!: On the other hand, Arcade Mode has been widely criticized for being too difficult, especially on Hard Mode. The A.I. can easily read the player's inputs, and, eventually, is given permanently regenerating health, increased meter gain, AND vastly increased damage modifiers (to the point that 5-star opponents note  can deal around 50% simply from a launcher into a basic air combo and are all but guaranteed to OHKO you if they land a Meteor Attack when you're not close to full health). Even worse is that getting an A-rank on Hard Mode is required to unlock SSGSS Goku and Vegeta unless one wants to grind up a lot of Zeni or pay $3.
  • It's Popular, Now It Sucks!: The game is packed with awesome characters doing what they do best. That said, the inevitable online popularity of characters like Goku, Vegeta, and Black has led to some players choosing a more niche team just out of pure aversion to these ubiquitous Saiyans. Some fans may take this even further and refuse to use any Saiyan in their team out of complaints of the whole race being a Spotlight-Stealing Squad (not helped by the first two DLC characters, Bardock and Broly, being Saiyans themselves). Nappa, being a Memetic Loser, is usually an exception to this.
  • Launcher of a Thousand Ships: Android 21, due to her interactions with the cast in the third story route, has been shipped with Krillin, Android 18, Goku, Piccolo, and many others.
  • Memetic Badass:
    • Yamcha has been getting this treatment because of this game, due to his fast, furious, and fun-looking playstyle being likened to Wolverine in Marvel vs. Capcom, coupled with the natural Power Creep, Power Seep in Dragon Ball fighting games making Yamcha more than capable of handling people canonically so much stronger than him that it stopped being funny. Add in an original Dramatic Finish in which he kills Nappa and a Saibaman to sweeten the deal, and he is definitely a far cry from his usual Memetic Loser treatment. What's more, Yamcha's usual Memetic Loser is treated as the basis for his Memetic Badass status in this game, as it's implied that the story's power sealing waves affected him the least out of all the non-deity playable combatants.
    • Cell. Not only does having Norio Wakamoto's voice in Japanese make him a Memetic Badass by default, but he happens to be one of the best characters in the game, giving credence to the claim that Wakamoto's epic voice is one of great power.
  • Memetic Loser: Nappa, on the other hand, doesn't fare too well in the story department, being constantly mocked for his lack of cunning and inability to realize that he's been greatly outclassed by the Z Fighters in the time since the Saiyan Saga due to being unable to sense ki. note  Couple this with the fact that the above Dramatic Finish involving Yamcha ends with Nappa himself assuming the former's infamous pose and many fans have come to the same conclusion: Nappa is the Yamcha of this game. Doesn't help matters in that as the meta developed, Nappa is also effectively a low-tier character.
  • Memetic Mutation:
    • SHIIIIIEEEET! Explanation 
    • Dragon Ball Roasting FighterZ/Dragon Ball RoasterZ. Explanation 
    • Yamcha's Revenge/Redemption. Explanation 
    • The Nappa pose. Explanation 
    • This is the stance! Explanation 
      • _/_/ Explanation 
    • I'm goin' to JAIL! Explanation 
    • AAAAAAAAAH!!! Explanation 
      • HELLO~/I'm quite confident in my speed, you know. Explanation 
    • CHIAOTZUUUUU! Explanation 
    • EVERYTHING!!!!!! Explanation 
    • As soon as the debut trailer for Fused Zamasu was released, the intro (which shows Goku Black and Zamasu flying towards each other at high speeds to fuse) quickly became the subject of many edits, both adding in humorous music or splicing in footage of other people spinning around.
    • Bardock's reaction faces. Explanation 
    • Explanation 
  • Most Annoying Sound:
    • The World Tournament Announcer's rather repetitive commentary during the replays is quite divisive. Thankfully, there is an option to turn it off.
    • Vegeta has two rather obnoxious "hurt" voice clips, resulting in an almost comical "Uh! Ooh! Uh! Ooh!" loop anytime someone lands a combo on him.
    • While Colleen Clinkenbeard as young Gohan has been divisive among dub fans for several years, her performance as GT Goku is not that well liked here due to using a very loud and shrill delivery for him, likely to try and sound different from Gohan who is more subdued, but the result is that her intro lines sound hard on the ears. In particular, the generic intro for GT Goku; "My body might be small, but I'm still the same Goku!", is disliked for the delivery. This appears to be rooted in the fact that Colleen Clinkenbeard voicing Kid Goku is rare, so while fans might have gotten used to her Gohan performance, most people are not used to her portrayal of Kid Goku and find it jarring.
  • Misaimed Fandom: Tons of fans were very upset with Goku's post-battle dialogue with Gohan, detailed up in Author's Saving Throw. However, many fans were simply reading the lines either with the Japanese dub turned on or taken out of context entirely, because the way Goku originally said the line made it sound less like Goku was mocking Gohan for how long it's taken him to become strong, and more than he's proud of his son for finally reaching his true power after training so judiciously. Have a listen.
  • Most Wonderful Sound:
    • As noted elsewhere on the page, Cell's power-up intro scream, made all the more glorious in Japanese thanks to the legendary, bombastic Large Ham Norio Wakamoto voicing him.
    • Goku Black's voice, both in English and Japanese, thanks to the Evil Is Sexy factor involved; the English version gives him a British-accented variation on Goku's normal voice, while the Japanese version is creepy and menacing and largely considered (by Western fans) to be the best out of Masako Nozawa's Dragon Ball voices.
  • Narm:
    • Any time the other characters remark about Android 21's name, it sounds more like they are surprised about her age than anything else:
      Ginyu: You're 21?!
    • Goku Black's accent is very hit or miss, depending on who you ask.
    • Android 17's winning quotes, due to being hardly connected to whatever quote is involved with who Android 18 is facing:
      Android 18: (to Frieza) This is a payback for Krillin!
    • SSGSS Vegeta's "On a scale of one to ten, I'll give you a three!" line.
    • Fused Zamasu intro, where Goku Black and Future Zamasu fly in the distance while their crotches touch as they fuse, with their ecstatic-looking expressions. Many people have compared it to many dancing scenes between couples (like this scene between Rose and Jack in Titanic (1997)), only more explicit. Some people added romantic music to the scene, and it fits like a glove.
    • The Dramatic Finish for Base Goku versus Base Vegeta is great visually. However, with the English voices on, the scene becomes a bit harder to take seriously because, for whatever reason, Christopher Sabat sounds a lot less into it than he normally is, turning what was Vegeta's Rage Breaking Point into him sounding just mildly annoyed instead of sounding furious as he's clearly animated to be. Hearing the normally excellent Sabat sound almost bored as Vegeta is distracting to say the least.
    • Another for the English dub: Cooler's Death Flash special sometimes has him shrieking "YEAH!" in a strangely over-happy tone, making him sound more like a super excited teenage girl than how he normally is. Those more used to his deeper filtered Final Form voice in other games will also likely be caught off guard by how his delivery here is now basically just his fourth form voice with the final form filter over it but the "YEAH!" scream stands out as particularly silly.
  • No Problem with Licensed Games: While there had been plenty of good Dragon Ball games beforehand, FighterZ stood out for being a highly detailed 2D fighting game by Arc System Works. As such, many began hailing it as one of the best Dragon Ball games ever before it was even out. After the game was released, it received acclaim from both fans and critics for its accessible but deep fighting system and gorgeous visuals, even despite the existence of numerous Scrappy Mechanics that undermine the quality of online matchmaking and in-game tutorials.
  • Older Than They Think:
    • FighterZ has been hailed as the first "serious" Dragon Ball game, as well as the first one aimed at the fighting game community rather than the more casual, mainstream audience of the previous titles. In actuality, this isn't the first game to go this route. In 1996, Dragon Ball Z: Hyper Dimension was released for the Super Famicom. It features a more distinct Street Fighter-style gameplay than its predecessors at the time. Another attempt was Super Dragon Ball Z, which was released in 2005. It was even headed by a developer who had worked on the Street Fighter, Darkstalkers, Marvel vs. Capcom and SNK vs. Capcom series. Unfortunately, it wound up being overshadowed by the far more successful Dragon Ball Z: Budokai and Dragon Ball Z: Budokai Tenkaichi series.
    • Gotenks' "dab" isn't meant to be a dab, but a real old school Sentai pose, specifically both Aoranger's team pose and Denji Blue's roll call pose. It also should be noted that Gotenks does not face away from whom he's performing the pose in front of nor is he covering his face in one of his arms, enforcing this point further.
    • The input for rapid-firing standing light/normal attacks (much like classic jabs) to prevent an auto-combo from coming out actually came from the Touhou Gaiden fighting games, Scarlet Weather Rhapsody and its expansion, Hisoutensoku, where the user has to hold back + A/L.
    • Android 21 is a new Android character that's more powerful than Cell and absorbs the energy of others to get stronger, but this isn't the first time we've seen a character like that. Dragon Ball GT's Super Andorid 17 was also a new Android that was more powerful than Cell and absorbed other people's energy to get stronger, making Android 21 an alternate take on the concept.
  • One True Threesome: Thanks to Les Yay moments between Android 18 and 21, and Yamcha suggesting that Krillin has a fetish for female Androids, fans have suggested that all three of them would be happy together.
  • Padding: A common complaint about the Story Mode, which can last upwards of 20 hours. However, there are only around five hours worth of cutscenes. The rest of that time is spent going through maps filled with clone battles that can get repetitive really fast. The fact that unlocking the full story requires three arcs of this doesn't help things.
  • Pandering to the Base: The reason why FighterZ came to Nintendo Switch is because the fans wanted it and Arc Works System listened to it.
  • Periphery Demographic: Even those who have never watched an episode of Dragon Ball Z in their lives tend to enjoy the game. Some of them even got into Dragon Ball because of FighterZ, as the franchise previously still suffered from having a "stereotypical shallow shonen" reputation in some circles.
  • Play the Game, Skip the Story: A lot of FighterZ's early popularity is owed to the accessibility and depth of its fighting mechanics, and even though there is a Story Mode, some don't even bother too much with it and just want to enjoy the gameplay as well as the developing tourney scene surrounding the game. While a relatively skimpy amount of single player content can prove controversial in modern day fighting games, this is not the case with FighterZ; some pre-release controversy aside, it seems to have largely sidestepped the usual Casual/Competitive Conflict among its userbase, as the game's faithful recreation of the feel and atmosphere of DBZ makes for an overall enjoyable experience no matter the player's skill level.
  • Rooting for the Empire: 21 became extremely popular upon her reveal. The fan art started and has no signs of stopping. Epileptic Trees ensued among fans wondering if she's based on Dr. Gero's wife, was his wife, or was someone else entirely. note  The fact that she is the only other female fighter on the launch roster also helps. After she was revealed to have a Majin form and her gameplay was revealed, the fans went crazy for her. Her sympathetic Tragic Monster traits in the storyline also helped her popularity. If that wasn't enough, the introduction of her good form just sent the Android 21 love into the stratosphere.
  • Scrappy Mechanic:
    • The game launched with lobbies as the sole form of online play, which meant that not only were there no methods to quickly get into matches through any other sort of matchmaking setup, but the only way you can play against your friends at launch was to find them in one of the vast number of overpopulated lobbies. Considering both of these things are not only standard to the entire genre, but also to other recent Arc System Works games like BlazBlue and Guilty Gear Xrd, their exclusion is out and out baffling. Around 80% of its online playerbase dropped the game as a result.
    • The tutorial is very poorly worded as well, with the combo trials for every character being quite badly put together in general, which doesn't help new players in the slightest. People who massively enjoyed the tutorial and the overall in-game tools for improvement in Guilty Gear Xrd note  were massively disappointed that the devs didn't bother putting the same amount of effort into this game's tutorial and trials, especially when FighterZ happens to have a lot of depth in its gameplay like any traditional fighting game; the beginners' tools simply gloss over the finer details, instead telling you how to perform certain attacks, and that's that.
    • The way Assists can be used against you can also qualify, as they have less usage restrictions outside of a cooldown timer and are able to make any form of blockstring safe from the user, or punishable by their opposition. This mostly results in a lot of decent players overusing a lot of braindead offensive tactics as opposed to proper zoning. While it would result in the game being almost too much like the infamy of Marvel vs. Capcom 2 and 3 in an Arc System Works-styled setting, it's made worse in that most Assists can easily cover any form Super Dash which gives almost any character free-offense to ignore the neutral game with. Just setup your beam and/or Super Vegeta Assist you can just Super Dash in for free on block or hit.
    • The usage of smart/auto-combos on more than one button (standing light and standing medium); they were also used in a majority of the characters' poorly put-together combo trials as aforementioned. While some have noted this nitpick to be of a little issue, others have stated that this may be a sign of things to come for future fighting games to be dumbed down even further for the worse just for the sake of accessibility. What's worse is that these auto-combos unlike others, can have their inputs continued on whiff while also auto-correcting, which allows characters with long-ranged auto-combo inputs to really lay the pressure on in the neutral.
    • As detailed in this video that describes the issues with the sensitivity of the d-pad, it may be the reason why defense is very hard to manage in this game as trying to continuously block may result in the d-pad being too sensitive which forces you to block incorrectly most of the time. As later shown in the video, FighterZ isn't the only game with this kind of problem.
    • Downplayed with Sparkling Blast. On the surface, the mechanic is frequently compared to the still-controversial X-Factor from Marvel vs. Capcom 3 due to bestowing a passive boost to damage values and meter gain while restoring the user's health, though the effects of Sparkling Blast are not as potent as X-Factor's (such as the character only being able to recover Blue Life while it's active) and Sparkling Blast also grants a variety of more subtle yet still effective advantages (such as...)  that aren't derided to the same extent.

      On the other hand, while its activation can blow away opposing fighters, Sparkling Blast is not a true Combo Breaker in the manner of Guilty Gear and BlazBlue's Bursts, with its only other use being a mid-combo relauncher a la the Gold Bursts of BlazBlue: Calamity Trigger and Continuum Shift. Given that FighterZ features the same hyperkinetic, offense-heavy tempo found in ArcSys' other fighters (if not more so due to the 3v3 format) mixed in with the aformentioned issues with Assists + Super Dashing in competent tandem, and only has Reflects and Guard Cancel Super Dash tag-ins as dedicated defensive options (both of which are not without their own drawbacks), the lack of a staple and efficient countermeasure in perhaps the one ASW game that would've benefitted from it the most has garnered a significant amount of confusion and criticism; it seems that playing offensively and/or waiting for someone to drop a combo are the only way(s) to do well in the game.

      This is also a reason why normally defensive-play-type characters and/or anyone with a focus on zoning and neutral game that aren't named Hit aren't too good in their niche, with Beerus suffering from this the worst. Despite him not being a bad character by any means, his unique orbs gimmick is impossible to safely utilize without the consideration of his opponent's Assist and their Super Dash being ready. Thus, Beerus is often forced to play just as offensively as possible. Most of the characters who are even viable in maintaining neutral game either work great with Vegeta's Assist, or have a beam attack; both of which can easily blow through a non-expertly-planned Beerus orb or two with ease and once again, effectively neuters his gimmick.
  • Signature Scene:
    • The "I wonder how tasty you all will be" scene shown off in marketing, due to Memetic Mutation going all out with it. What makes it notable is that the scene was released before the game itself was.
    • Yamcha's Dramatic Finish against Nappa, essentially a major case of role reversal applied to Yamcha's most (in)famous moment.
    • Cell's intro power up has become a darling of the tournament scene, as noted in Memetic Mutation above.
  • Special Effect Failure:
    • In early footage, fans noted that Goku's hair looked weird at this angle. It's since been fixed.
    • Forced perspective doesn't really stand out in the eyes of the viewers, except for Vegetto's cinematic animation of his Final Kamehameha, where his hands are so huge, it cannot be unseen.
    • While the mouth animations are generally passable, Gotenks has his moments where he puts the worst of Hong Kong Dubs to shame with near-random lip-flaps that don't match with anything.
  • Superlative Dubbing: Once again, the Funimation English cast delivers stellar performances for both the new and returning characters, in keeping with the standard set by their dub of Dragon Ball Kai; while the default voice track is Japanese, it's not uncommon for players to consciously change it to English.
  • Suspiciously Similar Song: Although Daisuke Ishiwatari is not credited with contributing the game's soundtrack, many have noted that the opening guitar notes for the Cell Games Arena theme bear a striking similarity to that of "Keep Yourself Alive," Sol's usual theme in Guilty Gear prior to Xrd. Minor crossover jokes like "Cell Badguy" have arisen as a result.
  • Tainted by the Preview:
    • There's been serious controversy over the Season Pass being $34.99 for eight characters, with many arguing that eight characters aren't worth half the game's price. Much like Marvel vs. Capcom: Infinite, there's debate over the game announcing DLC plans at all before the game's release. Though given that BlazBlue: Cross Tag Battle is another Arc System Works game with twenty characters in the base roster and another twenty characters planned for DLC before release, fans have compared the FighterZ pass favorably to that game's season pass.
    • The lack of female characters is a minor sticking point in the fandom. As of this writing, Android 18 and the Majin form of Android 21 are the only female fighters on the base roster. To some, the game could really use more female characters like the ones from the Non-Serial Movies or the ones introduced in Dragon Ball Super. Most fans expect DLC to alleviate this problem somewhat, but also keep their estimates for female DLC fighters low considering characters like Broly are not on the base roster.
    • While Broly and Bardock being among the first DLC characters surprised no one, the latter getting the Super Saiyan transformation as part of his ultimate attack has garnered a mixed reception. This is especially true considering Episode of Bardock, the special where Bardock does turn Super Saiyan, isn't well-received.
    • The fact that two of the DLC characters are another version of Goku and Vegeta was not taken well by the time the dataminers found information about them, much less when they were announced. As stated above, a prevailing feeling is there were already too many versions of both characters.
    • The official gameplay video of Cooler which was released one month before his release and came out with the English dub didn't sit well with lots of fans. The main reason being Cooler's Vocal Evolution, due to how off-putting his now high voice sounds. Many people would prefer putting a filter to lower his voice like in previous installments.
  • Take That, Scrappy!: For those who aren't a fan of Broly, particularly his motivation, Goku Black's intro with him, where he calls his rage nothing but a "childish tantrum", will likely be satisfying.
  • They Wasted a Perfectly Good Character:
    • Many fans are disappointed in the fact that Future Trunks isn't part of the playable roster in Story Mode (which is very weird considering there are clones of him running around), as many were interested in seeing his reactions upon meeting other characters in the present timeline such as Adult Gohan, Present Trunks, Goten, Gotenks, Android 18, Android 17, and even Android 21.
    • While it is understandable why they aren't in the story, many wished the Dragon Ball Super characters like Hit and Goku Black had their own story quests, mostly for the chance of interacting with them.
    • Considering the character's popularity, the death of Android 21's good half came across as this to some. Many found 21 a very likeable character with a fun and sweet personality who had interesting dynamics with other characters. Her interactions with the other Z Fighters (especially Goku) only fueled the fire. These fans hope that Android 21 will get a convenient retcon so she can come back, and not as a reincarnation. The in-game reason for her not coming back (it would cheapen her sacrifice) was also found by some to be a weak cop out, as stated in Fanon Discontinuity above.
  • They Wasted a Perfectly Good Plot: Despite the interesting dynamics between the characters during Story Mode, neither Gotenks nor Frieza react to facing a clone of Future Trunks. While Future Trunks not being in the story is due to him being in his timeline (and thus not affected by the plot), his clone is around and no one comments anything about him. It would have been a good opportunity for Frieza to have some payback against his killer (who he never met again) or for Gotenks to fight against his future counterpart (well, kind of).
  • Tier-Induced Scrappy:
    • High Tier:
      • Goku Black is considered one of the best characters in the game due to having hard-hitting normals, good zoning tools like a Kamehameha (including one that setups with a grab on the enemy from far away), simple yet effective combos, a useful teleport, and one of the better Assists. He's also widely considered to have the best 2H in the game (despite its relatively slow startup), due to its invulnerability frames, range, and very, very deceptive hitbox. That being said, many players are starting to catch on to his gameplay due to overuse (not unlike, say, Wesker in Marvel vs. Capcom 3) and have taken to more dangerous characters as shown below.
      • Kid Buu is dangerous at any range due to his elastic limbs and a full screen beam that transforms the enemy into candy (and can be followed up with a Super/Meteor Attack), while still being more than capable of rushing an opponent down. In addition to this, Kid Buu has the longest lockdown ability in the game in his Assist. No matter if on hit or on block, once Kid Buu's Assist activates, the opponent is completely at his teammate's mercy.
      • Cell possesses corner loops that can take a character from full health to death incredibly quickly. Against a good Cell player, one must avoid getting hit at all cost lest they never get a chance to play. Cell is also considered the best overall character, able to fight evenly in any area. He has a decent Assist, since it's relatively safe and hits almost full screen. Its only weakness is that it's very difficult to combo with. He also has strong mix-ups and pressure with his teleports and long reach, excellent zoning tools, and extremely powerful Super and Meteor Attacks.
      • Android 16 possesses more command grabs than any other character (especially since there is no normal throw technique for every character to use outside of a Dragon Rush), which sets up opponents for combos and plants them with a hard knockdown that leads into more mix-ups. Despite having a slower walk speed, the game system inherently has so many options for mobility that there's no way to keep him away, thus negating the standard weakness for grapplers in fighters, and even whiffing his air grab leads to an inherent mix-up since depending on button strength, he can wind up in front of or behind his opponent. In addition, his Assist is one of the best due to being an OTG note  that can extend his teammates' combos, locks an opponent in place both on hit and on block (although not to the extent of SS Vegeta or Kid Buu's Assists), and reaches deceptively far. He also has the strongest Meteor Attack in the game (and the only one as of this writing that is a guaranteed kill), meaning that he's a powerful character no matter which order you face him.
      • Adult Gohan can easily lock his opponent down in the corner with a standard string into an overhead into Machine Gun Kick special from midair, land and repeat ad nauseam. The opponent can try to deflect or vanish in the few gaps the string has (such as during the overhead) but most of the time an Assist stops them from leaving the corner, letting Gohan continue his near endless pressure. Oh, and pushing the opponent to the corner is not very hard in the first place for Gohan, who can easily perform a hard knockdown anywhere on the screen with his Ultimate Back Attack (which gains tracking properties at Level 1 of Potential Unleashed, the same level that grants him Machine Gun Punch, another good tool for pressuring opponents), and then push the opponent on wakeup further back with help from any beam Assist. It must be noted that none of this takes into account how much more difficult it becomes to escape should Gohan ever get a chance to pour all seven bars of meter into Potential Unleashed, granting him combos that would be downright impossible for anyone else due to the Reverse Beat mechanic.
      • Of all of the DLC characters released so far, Bardock is by far the strongest one. A very strong rushdown character, his combo potential is ridiculous, especially when considering that his Saiyan Spirit Super (which is a fully invincible reversal) can cancel into his Riot Javelin Super and can be easily looped back into another Saiyan Spirit with minimal effort (namely well-timed Assists followed by choice normals). In addition, his mix-up game—one of the strongest factors in this game—is also strong and his Assist is reliable. Overall he's a very strong character with a lot of good tools at his disposal, until he was eventually nerfed.
    • Low Tier:
      • Captain Ginyu, mainly due to a combination of having weak combo potential in how his Ginyu Force call in mechanic operates, only having one Super Attack and one Meteor Attack (with the latter being the Body Swap), and having a lower damage output on a whole. While naturally there are many who do good with him, for most players, Ginyu is far too gimmicky to play well and lacks the power many other fighters have.
      • Krillin is a trick play and support style character and very useful when he produces a Senzu Bean off his Assist, especially to defensive characters. However, his moveset tends to get blown out by most of the cast. Combine that with his shorter limbs and lackluster combos, and you have a character who seems like he can do more.
      • In terms of assists, Goku and Vegeta SSGSS (or Blue) are noted as having some of the worst ones in the game. Goku Blue's assist is a dive kick that's too short in length to be useful for anything other than creating sliding knockdowns when a character otherwise wouldn't be able to do one. Vegeta Blue's assist, despite ironically being the same canonical attack as his Super Saiyan version's super, is way too slow to come out and only hits once, making it very hard to use effectively.
      • Android 17 eventually found himself relegated to this. Similar to Krillin, many of his normals are stubby, with some, such as 17's jab, having even less range than Krillin's. His neutral game is weak, due to his special projectile needing to be charged first. His wall jump is largely useless, due to being unable to do anything else until landing. His intended design as a mix-up heavy character with his rekka special attack having high and low options might seem intimidating...until you realize that both the real and fake versions of his overhead can be effortlessly countered with a 2H (Crouching Hard), for which 17's only counter without an assist requires meter and surrendering pressure, turning what was meant to be his strength into a joke. Lastly, his assist is in contention for the worst in the game, starting as a defensive barrier for a bit before doing a blast, on paper providing both offensive and defensive utility, but being mostly useless on both fronts in practice. He would later get some major buffs in the March 2019 update, most notably making it so his pressure no longer loses to a 2H, so time will tell where he ends up as a result.
    • Both:
      • Super Saiyan Vegeta is considered the single best Assist in the game, hands down. Not only does the Assist come out quickly, SS Vegeta is in the air which prevents him from being caught in most attacks. It reaches full screen, does decent amounts of damage, holds the enemy in place both on block and on hit, and can be used to extend combos; this is a primary example of braindead Assists that can be used to make any blockstring safe and/or punishable at nearly any time. However, Vegeta as a character is considered a decent, but not spectacular, fighter at best, with very low damage, mediocre Super/Meteor Attacks, and not much in the way of mix-ups; his Crusher Knee Kick being among the better invincible reversals in a game with rather lousy defensive options is viewed as one of Vegeta's few saving graces. So any team can benefit from having SS Vegeta in the Assist role, but if the teammates he's assisting get taken out, Vegeta is likely in for a world of hurt.
      • Gotenks is another character who's considered a very strong Assist character but weak everywhere else. Like Gohan (see directly below), he lacks range on his normals and his setups are very predictable. Like Vegeta, he doesn't do enough damage to mount a plausible comeback if he gets snapped in or his teammates die. Even in the Assist department, there are simply other characters that do his task but better.
      • Teen Gohan is one of the most damaging characters in the game, so once he lands a hit on any opponent, he can beat them to death in only a combo or two. But the problem is, his limbs are so short that finding that hit is going to be tricky and requires that Gohan take risks. Furthermore, Gohan has a very "meh" Assist-in the beta, it was an invincible Dragon Punch that vied for being considered the best Assist in the game, but after the invincibility was nerfed in the launch version, it became nowhere near as useful.
      • Nappa is a very powerful character with a very strong gimmick in the Saibamen: when you think you are allowed to start your combo, a Saibaman can simply come up and knock you out of it. Getting it that way, however, is a different story. Nappa needs time to set up his Saibamen, which his Assists can grant him but when left on his own, he is VERY open to attack. Not helping matters is his slower moveset. Thus, he is a character who needs a team behind him who will have trouble when left on his own.
      • Beerus is a strange case that tends to be ironically a mid-tier character with decent tools and awesome damage, even though his niche as a setplay-projectile-style-type of character tends to really force him to always play as offensively as the rest of the cast no thanks to the overflow of offensive options to bypass them if used correctly (be it Super Dashing through for free, or blowing through them with higher priority projectiles and/or beams). Not helping matters is that he lacks a beam attack despite having a Super Attack projectile with a reasonable size, and overall, his intended playstyle on paper is difficult to achieve despite him being able to hold his own. His Meteor Attack, despite being a command grab, is one of the few that is near impossible (unless through a very specific form of conditioning/setup) to land a guaranteed reset with. However, a patch eventually addressed a few things about him by providing him with a few solid quality of life buffs that at least make him more well-rounded than before, especially when taking the fight to his foe's faces.
  • Too Cool to Live: To many fans, Android 21 is an awesome character. A cool, sexy design, an interesting backstory, cool powers, a scientific mind, and in her good form, a very lovable personality. In fact, she has so many interesting traits and has so many Story-Breaker Powers that she could potentially outshine most of the cast in a show already infamous for discarding former favorites.
  • Unexpected Character:
    • He's hardly obscure, but not many fans were expecting Android 16 to be one of the first revealed characters. note  Especially since the developers soon stated afterward that he's central to the storyline, possibly the Deuteragonist.
    • Nappa's inclusion has taken many fans by surprise, as he was only in the first arc of Dragon Ball Z as The Dragon to Vegeta, and hasn't made any appearances since his death, aside from Dragon Ball GT. Given that he's actually the weakest playable character canon-wise, it's definitively a noteworthy pick.
    • Beerus and Hit being in the base roster and not sold as DLC. While it was expected that both would be in the game, there was debate over whether the base roster would only have characters from the original Z series, and hence whether if they would be DLC. A more cynical point towards them not being on the base roster was that they, as well as Goku Black, could have all been very profitable DLC characters due to their popularity.
    • Goku Black being on the base roster, with Zamasu assisting in a few moves. They're characters who hadn't appeared in the English dub of Super at the time of the announcement, though they were both added to Xenoverse 2 via a Preorder Bonus and DLC packs. Additionally, their involvement with the anime, and thus the majority of their reference material for movesets, didn't conclude until late 2016, which some assumed would be too late in development for them to be added to the base roster.
    • Videl, a character with an on-and-off prevalence throughout the franchise, was one of the first characters announced for Season 2, and brings Great Saiyaman along with her.
    • Goku, in his young Dragon Ball GT incarnation, is one of the DLC characters for Season 2, which is surprising given the series' testy relationship with Western territories. Keep in mind Goku as a kid was and is still is among the most requested characters in polls, but they didn't mean his young GT version. If anything, fans were expecting Goku as a Super Saiyan 4 more as GT's representation.
  • Visual Effects of Awesome:
    • Take Guilty Gear Xrd's distinct visual style, combine it with Dragon Ball, and you get a fighting game that looks very much like an anime come to life. Like with Xrd, the game moves at 60 frames per second but the character animations are intentionally trimmed to replicate the look of cel animation. It is best demonstrated in this video, which shows things like dust and wind moving at 60fps but the characters themselves appear more cinematic. Heck, the game is this trope to the point where it still looks good even if you switch the PC version to the lowest settings.
    • When small ki blasts are deflected, they will sometimes fly into the background and hit parts of the scenery, causing damage that remains for the rest of that battle — a clever and smooth visual detail that caught many off guard when they first noticed it.
    • A number of fans are impressed with the good-looking battle damage the characters can sustain mid-fight, especially since it's done in a more believable way than the likes of recent Mortal Kombat titles or the Injustice games (whose cast can, in more extreme cases, have their skin ripped off to the point of showing muscle yet completely ignore it).
    • Fused Zamasu's Meteor Attack, Wall of Light, where Zamasu summons a giant bird-like spirit to cast lighting on his opponents, looks absolutely beautiful.
    • Vegito's Meteor Attack, the Final Kamehameha, also receives a lot of love due to its framing and the details of Goku and Vegeta briefly appearing before the move is fired off.
  • The Woobie: Android 21. All she wants is to live peacefully as a family with Android 16, and the hunger she feels drives her off the deep end and she ends up killing 16, leaving her with nothing. And even after she's split apart from the part of her that wants to eat and consume everything, she's still feeling the compulsion to eat people, and eventually chooses to sacrifice herself so she won't be a danger to anyone. That she doesn't remember her former life as a human, doesn't know that her "creator" was probably also her husband, who was probably just trying to save her and in the process ended up creating a monster even more dangerous than Cell, just makes things worse.
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