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“Rattledragons” is part high fantasy, part gritty western. Here in the colorful world of Moonsgaze, you can find elemental mages and monks learned in secret lore rubbing shoulders with homesteaders, working girls and the occasional cowboy just back from driving a herd of manticores to market. Moonsgaze is divided down the middle by a dangerous mountain range that few can cross; on the western side is a magical kingdom run by a race of powerful wizards, who rule ruthlessly over the oppressed, magic-less humans from their cold ivory towers. This area is usually referred to simply as “Back Over There.” On the eastern side of the mountains, however, is a barren land of endless opportunity. Here giants, goblins, dragons, and many other monsters roam the dangerous wastes - yet for the few brave and hardy humans who have made a home here, this land represents a glimmer of hope for a ravaged people. They call it the Questinglands.

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The Peoples of Moonsgaze

    Wizards 

Magic

Religion

Social Structure

Silverlings

Rubylings

Goldlings

  • Anti-Air: For dragon hunters.
  • Bigot with a Badge: The Jade Knights, as a rule.
  • Bling of War: Look, when you fight with magic, armor doesn't need to be especially practical. The dragon hunters are an exception to this, as they value stealth and speed over flash and intimidation.
  • Boarding School of Horrors: The Goldling Academy
  • Casualty in the Ring: Goldlings spar with each other frequently as part of their training. These "sparring" matches have few rules, and are frequently done in the middle of the night with no warning to the participants, or after days of forced fasting, or otherwise under high-pressure, dangerous circumstances. Unsurprisingly, accidents are common. Luckily the Goldling Academies usually have highly skilled Silverling doctors to prevent participants from outright dying, but scars, permanent injuries, or brain damage are not uncommon.
  • Chevalier vs. Rogue: The Jade Knights, Goldling beat cops responsible for maintaining order and crushing rebellion within Mithradoon, and the Iron Talon, an elite force of Rubyling detectives (and spies, and torturers) who use their unique skills for manipulation and subterfuge to take down high-level threats to the state, are ostensibly on the same side. That doesn't mean they get along.
  • Conscription: The vast majority of Goldlings are conscripted into the army at a young age
  • Cruel Mercy: Wizarding justice
  • The Dragonslayer: A whole force of them.
  • Intimidation Demonstration: The primary purpose of the Goldling army; they haven't fought an actual battle in centuries.
  • Jurisdiction Friction: The various departments of wizarding law enforcement, like wizards in general, have never been particularly good at cooperating. With the Jade Knights and the Iron Talon constantly at each other's throats, and the army, the Dragonslaying Division, and the aforementioned Iron Talon not bothering to keep each other in the loop even when not having their own spats, the protagonists become very good at dodging pursuers by Calling the Cops on the FBI and otherwise sowing confusion in the ranks.
  • Kangaroo Court: Run a number of them.
  • Knightly Sword and Shield: Goldlings
  • Kung-Fu Wizard: This is kind of their 'thing.'
  • Ornamental Weapon: Goldlings don't actually use those fancy swords unless they absolutely have to.
  • Police Brutality: Responsible for keeping the human slaves in line.
  • Resignations Not Accepted: From the army.
  • The Spartan Way: The Goldling Academy
  • Stock Punishment
  • Training from Hell: The Goldling Academy
  • Wake Up Fighting: Common for Goldlings, since it's deliberately encouraged in their Training from Hell - where they are regularly woken up in the middle of the night by random attacks from the trainers.
  • A Taste of the Lash: Lashing is a common punishment for various indiscretions, many of them pretty minor.

Pearlings

Economy

Currency

Banking

Crafts

Kleptomania

Gender And Family

Men

  • Elfeminate: Not strictly elves, but still lithe, magical, pointy-eared people who are notably androgynous.
  • Guyliner: Makeup is the social norm for both genders.
  • Real Men Have Short Hair: Averted. Long hair is the norm for both genders.
  • Real Men Wear Pink: A lot of the masculine styles for wizard men don't really align with human ideas of masculinity.

Women

Queerness

  • Gendered Insult: In the wizarding language, gender-neutral pronouns are the standard, and using gendered pronouns for someone other than a spouse or lover is considered vulgar.

Dating And Love

Marriage

Family and Children

Culture

Food

Art and Culture

  • Gallows Humor: They tend to treat death with a total lack of seriousness.
  • Mister Muffykins: Small fluffy dogs are very popular with upper-class wizard women.

Clothes

  • Cool Helmet: Goldlings
  • Cosmetic Horror: Popular wizard make-up styles include pure white lead foundation, bright blue or red eyeshadow, black kohl eyeliner, and stark red blush in distinct circles. To non-wizards, the effect is pretty unsettling.
  • High-Class Gloves
  • Pimped-Out Dress: Wizarding women love their fancy ballgowns.

Holidays

Death and Mourning

Language

  • Pardon My Klingon: Linazayoli, the wizard language, has a number of interesting swear words.
    Humans 
  • Ambiguously Brown: Humans are a lot more diverse physically than wizards, but they tend to fall somewhere in this category.

Slavery

Religion

Gender and Family

Women

Men

Queerness

Marriage & Children

The Homestead

Culture

Food

Technology

Holidays

Art and Culture

Death and Mourning

Social Structure

  • Anarchy Is Chaos: Strongly averted in the Questinglands. While there are the Halfpennies who track down and punish those who harm others, and structured organizations such as the Eyelasses and Dragonmothers exist, there is no real "government" or "law"; informal custom, moral belief systems, and the simple fact that if you harm someone they are likely to harm you back keep human society together. That doesn't stop wizards, used to a rigid despotic oligarchy, from seeing this society as total chaos and seeking to bring humans back into "civilization."

Coin Eyes

Giantslayers

Golem's Hands

Halfpennies

Seedbearers

Economy

    Dragonmothers 

Relationship With Dragons

  • Action Mom: They don't stop being badasses when they have a child.
  • Belief Makes You Stupid: They feel this way towards the Eyelasses.
  • Breeding Cult: According to rumor. It's not entirely untrue, but given that dragons reproduce through telepathic bond, it's much less salacious than the penny magazines have it.
  • Dragon Rider
  • Dragon Tamer: In a certain sense.
  • Pregnant Badass: They bear dragon children and they're badass warrior monks.
  • Taking the Veil: They're essentially a nun order, although they do take a lover (their dragon mate).

Fighting

Technology & Science

  • Ammunition Conservation
  • Awesomeness by Analysis: They're not just badass fighters, they're also highly educated lorekeepers and scientists.
  • Badass Bookworm: A requirement.
  • Badass Creed: They are sworn to defend the truth.
  • Guns vs. Swords: Inevitable, since all other factions fight with blades (and/or magic).
  • Healing Herb: The order possesses pretty advanced medical knowledge and can create potent medicines from wild plants.
  • Lightning Gun
  • Measuring the Marigolds
  • One-Man Industrial Revolution: A century ago, a rogue Dragonmother flew into Coin Town and dropped a handful of secret Dragonmother tech into their lap. Coin Town is now a booming center of industry, and the entire economy of the Questinglands jumped forward by fifty years in a month. This is used by Dragonmothers to highlight the dangers of sharing their knowledge with outsiders, and by other humans to highlight why you should never trust the Dragonmothers.

Relationship with Other Humans

Hives

  • The Teetotaler: Sworn not to drink or partake of intoxicants. Coffee is pretty popular though.

    The Holy Sisters of the Eyeless God, aka the Eyelasses 

Theology

Practice

Fighting

Relationship With Others

    The Whores' Guild 

Culture

  • Chastity Dagger: Carry these, and are legally allowed to shank you with them if you try anything.
  • Crossdresser: Many Guilders are physically male, but they all dress as women. Some are transfemme, others are just crossdressers.
  • Hammerspace Hair: They wear their hair in elaborate braided constructions, and you better be sure they've got a knife in there.

Work

  • Den of Iniquity: Their whole 'thing.'
  • Disposable Sex Worker: Strongly averted. Attacking a guilder in the Questinglands is grounds for hanging. (Back Over There, where the guild is illegal, this is more often played straight.)
  • Sex Tourism
  • The Women Are Safe with Us: Assaulting a guilder in the Questinglands is punishable by hanging. And that's if the Eyelasses don't get to you first.
    Dragons 

Biology

Culture & Lore

History

  • Armored Dragons
  • Beast of Battle: They're not exactly beasts, but they serve the same purpose when Dragonmothers (rarely) ride into battle.
  • Breeding Slave: Because dragons are inherently very wise and typically very selfless due to their constant awareness of past, present and future, this is extremely rare. However, there have been examples of mad or evil dragons who kidnapped women to be their brides and bear their children.
  • Chunky Salsa Rule: As a rule, dragons are very, very difficult to kill. As a result, wizard dragonslayers tend to use this as a rule of thumb.
  • Dragons Prefer Princesses: Averted; however, these stories exist because of dragons who did capture women in the past (although rarely princesses).
  • The Dreaded: To wizards.
  • Dying Race
  • Evil Egg Eater
  • Gendercide
  • Living Relic: A species variant.
  • Secret Weapon: They know what really happened to the third moon of Moonsgaze.
    Giants 

Biology/Appearance

Religion

Culture

Relationship With Others

Am Clans

  • Behemoth Battle: Between the Ala-Am and Dala-Am.
  • Child of Two Worlds
  • Combat Parkour: The mountain clans, especially the Char-Am but extending to all mountain-dwelling Giants, have their own martial arts designed around combat and mobility in rocky, difficult terrain which shares elements with Parkour as a sport.
  • The Dreaded: The Dala-Am are this.
  • Le Parkour: Many of the Am clans, but especially the Char-Am.
  • The Lightfooted: The Char-Am.
  • Sinister Scimitar: The Dala-Am use curved blades, and are arguably the most dangerous clan to encounter.

Hamon Clans

Iziwe Clans

Kana Clans

    Goblins 

Biology/Appearance

Culture

Class System

    Mariners and Catches 
    Cowboys 

The World of Moonsgaze

    Back Over There 

Mithradoon

Tiarafal

Moralanishi Popina

Sollahopisholly

Macarelti Mountains

    The Questinglands 

Nearland Scrub

Mother's Kiss Plain

Barren Hills

    The Beyondbeach 

The Teethlands

Blackback Plain

Sandy Crumble

Dragon's Jaw Mountains

The Bay Of Bliss

    History 

The Time Before

The Silver Age

The Moon And Flower War

The Copper Age

Other

Main Characters

    Glassallmass Aryalee 
    Gallikama Aryalee 
    Aluma Clawraker 
    Beulah "Bee" Sweet 
  • Abusive Parents: Downplayed in that her parents actually cared for her and genuinely thought they were doing what was best - but their behavior was still clearly abusive.
  • Action Fashionista: Being beautiful is her job, so it's no surprise she has an array of outfits. However, when traveling and roughing it she tends to dress quite a bit more sensibly.
  • Actually Pretty Funny
  • Against My Religion: She's Culturally Religious at best, but will sometimes pull this to try and get out of things like exercise, reading, wearing clothes...
  • Badass Normal: She's the least combat-ready of the four main characters and has no special training, powers or abilities, but she still manages to hold her own.
  • Beautiful Slave Girl: Back home in Ishono, she ended up in this position for about two years.
  • Book Dumb
  • Braids of Action: When she has to fight or run she exchanges her elaborate hairdo for more practical braids.
  • Calling the Old Man Out: Did this...and then had to deal with her parents dying horribly shortly thereafter.
  • Closet Punishment: As a child.
  • Club Kid: Very much was one. She's calmed down, but not by that much.
  • Combat Haircomb: Has and uses one.
  • Complaining About Rescues They Don't Like: Although she's really more frustrated that she had to be rescued at all.
  • Culturally Religious: She's a Guilder, so technically a follower of the Eyeless God, but in reality she's an athiest who just appreciates the hedonistic, genderfluid lifestyle the Eyelasses provide.
  • Damsel out of Distress: She tends to get herself captured. She also tends to subsequently get herself un-captured. (Although there are a couple times when she does have to be rescued, which she is quite put out about.)
  • Defiant Captive
  • Denied Food as Punishment: As a child.
  • Disposable Sex Worker: The wizards treated her this way. They were very wrong.
  • Extreme Mêlée Revenge
  • Femme Fatale Spy: Was one for the Kattakama Rising Front, seducing high-ranking wizards, learning important state secrets, and then blackmailing them.
  • Former Teen Rebel: Her family wasn't thrilled with her presenting female from an early age, nor with her blatant flouting of the Code.
  • Girlish Pigtails: Sometimes wears these.
  • Guile Hero
  • Head-Turning Beauty
  • High-Class Call Girl: Like all Guilders. Back in Ishono she fit the bill even better, and was very "in demand" among high-ranking wizards - until she got caught working with the Kattakama Rising Front.
  • Hold My Glasses: She doesn't start fights often, but when she does, her earrings and other jewelry come off first.
  • Hooker with a Heart of Gold: She's a real sweetheart and a genuinely kind person.
  • Insult Friendly Fire: She is really not a fan of wizards, which causes her to butt heads with Glassallmass (and to a lesser degree Gallikama).
  • Kick Chick: Since she's not particularly strong, when she doesn't have a blade in her hand she tends to rely on kicks - especially when wearing high heels. At one point she actually manages to render Inisdar infertile.
  • La Résistance: She worked with the Kattakama Rising Front for a few years until she was caught red-handed and had to run.
  • Man Bites Man
  • Outfit-Rip Sex Check
  • Out of the Inferno: Her entire neighborhood was burned as retaliation for her insurrectionist activities, and she fled for the Questinglands, leaving everything she knew behind.
  • Playing with Syringes
  • Rape and Revenge
  • Shower of Angst: The guildhall's bathhouse is her self-proclaimed happy place, where she goes after frustrating interactions with clients, friends, or strangers to calm down. In her own words, "Nothing helps you put it all into perspective like being ass-naked in very hot water."
  • Sneaking Out at Night
  • The Social Expert: Serves as this for the main group, as none of the others are particularly good at talking to people.
  • Sole Survivor
  • Statuesque Stunner: She's about 5'8", which is very tall for a human woman.
  • Street Smart
  • Strict Parents Make Sneaky Kids: Her parents were devout Coders and tried their best to mold her into a code-fearing, marriageable young man. It backfired on them big time.
  • Survivor Guilt: As far as she knows, her entire family is dead, and it's mostly her fault.
  • Wanted a Gender-Conforming Child
  • Will Not Be a Victim: She was exploited and experimented on by wizards. She responded by joining the Kattakama Rising Front. She's fiercely independent and resents any insinuation that her current profession is taking advantage of her - which gets her and Aluma in frequent fights.

Villains

    Brainjun Lollycullen 
    Glenpua "Old Ironheart" Gurglecullen 
    Mellaver Lollytama 
    Inisdar Piersgall 
    Slanafee Piersgall 
    Glenipoe Piersgall 
    Inismomey Piersgall 
    Sentan Piersgall 
    Brainkey Piersafee 
    Sensher Piersafee 
    Glencoe Piersafee 
    Inisai Piersafee 
    Nepok-Tulga Mu’a-Dala-Am 
    Zorig-Chireka Bakit-Dala-Am 
    B’lak-Hawa Bakit-Dala-Am 
    Eter-Mok Itompi-Dala-Am 

Supporting Characters

    Araminta Copperstriker 
    Ascra Copperstriker 
    Donnamead Aryalee 
    Tenacity Carmian 
    Bottlebrush Axeblade Mistrender Firecracker Broadwings Snoozy Goldblood Thunderwhale Blossom Suneater Kicker Rocshadow 
    Moonring Greyscale Crownbrow Featherwing Striker Bloodfang Swordblunt Tickler Crookedtooth Twist Cowherd Bookbender Flutterheart Fatherless Numbeyes Roar Weddingbells Skybeam Cloudblower Bittertongue Glorious Gearspin Shining Sunrise 
    Roughback Bittenclaw Boldest Metalgiver Steamwhistle Cracklemaw Shriek Bullhorns 
    Glendar Lollybrain 
    Inisgul Gurglesen 
    Slandarsey Gurglebrain 
the librarian guy
    Cullenmeaty Piersafee 
    Deja Reve 
    Tournesol 
    Nakam-Batu Apu-Ala-Am 
    Tuku-Chireka Apu-Ala-Am 
    Nepok-Rina Ak-Ala-Am 
    Kun-Sancha Aplu-Ala-Am 
    Zara-Mir Ak-Ala-Am 
    Mir-Itempa Itompi-Kavat-Hamon 
    Rina-Sancha Itompi-Kavat-Hamon 
    Mantal-Din Ak-Lapan-Hamon 
    B’lak-Zaka Bakit-Tomor-Kana 
    Tula-Zur Mu’a-Tomor-Kana 
    Bist-Mok Ak-Tomor-Kana 
    Tula-Avat Apu-Tomor-Kana 
  • Insult of Endearment: He calls Glass 'Goldfinch' in reference to both his yellow hair and his small size (and proportionate weakness). Later on it becomes less of an insult and more of a nickname.
  • Lighthearted Rematch
    Gevur-Lekim Aplu-Tomor-Kana 
    Nepok-Crut Mu’a-Tomor-Kana 
    Likur-Lunga Apu-Tomor-Kana 
    Ashar-Hagak Aplu-Tomor-Kana 
    Kestrel Blackhand 
    Other Characters 

    Plot 

    Author Analysis (take with a grain of salt) 
  • Lawful Good: Coders, Halfpennies (usually). Dragons and Dragonmothers are mostly this, though they sometimes veer into Lawful Neutral.
  • Neutral Good: Seedbearers, some humans. Gallikama Aryalee.
  • Chaotic Good: Cowboys. Some Guilders. Beulah Sweet.
  • Lawful Neutral: Some wizards, sometimes dragons, Goblins as a whole. Many Giants. Some Halfpennies. Aluma Clawraker.
  • True Neutral: Some Giants, Dreamsea (although they might fall better under Blue-and-Orange Morality). Giantslayers. Some wizards. Glassallmass Aryalee.
  • Chaotic Neutral: Coin-Eyes, Eyelasses, most Guilders. Some Giants as well as some Giantslayers. Some rogue Cowboys.
  • Lawful Evil: Most wizards. Possibly Goblins and some Giants, depending on your stance on warfare and revenge.
  • Neutral Evil: Many wizards.
  • Chaotic Evil: Brainjun Lollycullen.
  • A Nazi by Any Other Name
  • Crapsack World: This really kind of is one, isn't it? Not to the degree of many fictional worlds, but there's not really a single society in this world that doesn't suck to live in. Wizards are crazy narcissistic oligarchic-capitalists, humans are deeply conservative and oppressive not to mention obsessed with martyrdom, the Eyelasses are a fundamentalist sex cult, Dragonmothers are aloof intellectuals who could fix everything but choose not to, Goblins are fanatical marauders who engage in large-scale slavery and murder, and Giants are just dying out altogether. Of course it's more nuanced than that...but it's still not a very optimistic world.
  • Dragons Up the Yin Yang: Going to need to be very careful to avoid this. The Dragonmothers take a lot of influence from Eastern mysticism, and I'll need to make sure to differentiate them so it doesn't just come across as "oh so cool china monks"
  • Evil Colonialist
  • My Species Doth Protest Too Much
  • Standard Fantasy Races
  • Token Heroic Orc

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