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Infinity Train

A supernatural train that seemingly goes on forever, that takes people from various worlds and puts them through tests in order to help them work out their issues.

Passengers

The passengers of the Train itself, taken from their worlds and placed within its many cars in order to work out their issues and come out as mentally healthier people.
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    Miraculous World Passenger 
A passenger from a world with Miraculous, whose arrival lead to the creation of the Kwamizens.
  • The Ghost: They're only mentioned in the past tense by Bakku, and they've left the Infinity Train a long time ago by the time we hear about them.
  • Mysterious Past: They're a native of a world with Kwamis whose arrival on the Train created the Kwamizens. That's all we know about them so far.
  • Small Role, Big Impact: They're no longer around when Bakku mentions them, but Kwamizens exist thanks to them.

    Simon Laurent 

Simon Laurent

The former co-leader of the Apex, who died sometime before the events of the story.
  • In Spite of a Nail: Despite the other changes to the Infinity Train side of the story present, Simon still wound up kicking the bucket like in canon.
  • Late-Arrival Spoiler: His entire character wasn't known until Book 2, and his ultimate fate until Book 3, but both are confirmed, or at least implied, when the Apex remnants appear for the first time.
  • Posthumous Character: He's long since died by the time we meet Grace and the Apex remnants in-story.
  • Small Role, Big Impact: While the Apex in general have had a hand in the remnants' bad time, Simon's rule in particular has left Grace with the most amount of baggage out of everyone, all without mentioning how it probably lead to everyone's perception of the Apex worsening as a result of his rule.
  • The Usurper: He usurped Grace as the leader of the Apex, which caused them to come into conflict and eventually led to his death.

    The Apex 
Originally a group of Passengers who thought the Infinty Train was theirs for the taking, Grace's lies being exposed and learning the truth about the Infinity Train caused most of them to disperse, and now are nothing more than a thing of the past, with only some remnants remaining.
  • Breaking the Fellowship: The combination of Grace revealing the truth and learning the true nature of the Infinity Train caused most of them to split off from her and go on their own merry way.
  • In Spite of a Nail: The Apex still found out that Grace lied to them and decided to split off from her and go on their own journeys, with only four of them choosing to stick to her side.
  • Kids Are Cruel: Most of the Apex was composed of children, and all of them were perfectly willing to throw Denizens on the wheels back when they still thought the Train was a game.
  • Obliviously Evil: They had a habit of wheeling Denizens under the idea that it was all part of a game, and otherwise had no idea how the train actually worked or why they were there in the first place.
  • Small Role, Big Impact: They're not even around in any significant capacity anymore, but their years of wheeling Denizens leads not only to several Denizens resenting and distrusting the former Apex members, but eventually catches the attention of Amelia Hughes, who intends to get rid of every remaining member, former or not, in order to ensure the Apex ceases to be.
  • Spared by the Adaptation: In the original Blossoming Trail, The Apex were the targets of multiple groups who wanted them dead, ranging from Kisaragi's Solitaire army to the Cage of Flauros. While it's unknown if the former still exists, the latter are a section of Chloes working under the Vermillion Citadel and Lady Destiny, meaning they're no longer their main target.
  • Uncertain Doom: Most of them split off from Grace upon realizing she lied and that the Train was no game, but considering how most of the Train treated the remnants under Grace and how Amelia is currently hunting down for any remaining trace of the Apex, it's unclear how many of them managed to live long after the team split apart.
  • What Measure Is a Non-Human?: Their unfortunate claim to infamy; while believing the Train to be nothing more than a game, they threw Denizens into the wheels in order to get their numbers to grow bigger.

    Amelia Hughes 

Amelia Hughes

The former Conductor of the Train, who shows up in Azada alongside her assistant, Hazel.
  • Abusive Parents: As much as a parent she can be; she consistently treats Hazel, whom she created to act as the daughter she could never have with Alrich, as a subordinate at best, with her constantly rejecting any idea that the two are related.
  • Adaptational Jerkass: Amelia was a morally gray character in the original canon, and could be cantankerous but otherwise civil. This Amelia is not only more inherently hostile, but is much more visibly hard to approach, especially when Hazel is concerned.
  • Adaptation Relationship Overhaul:
    • Amelia barely even cared about The Apex in both canon and the original trilogy. In here, she's hunting them down in order to get rid of them for good.
    • Amelia and Titus never really interacted in the original trilogy. In here, she wastes no time asking him if he's seen The Apex, and the book king is scared out of his wits.
    • Amelia and Chloe soon formed a bond in the original trilogy, and the former became one of the latter's biggest supporters. In here, the two are complete strangers, which might be for the better considering Amelia's nastier attitude.
    • Amelia and Hazel didn't get to interact a lot in canon, and the Blossomverse had their relationship start out rocky but eventually develop into something much friendlier. Wake Me Up instead has their relationship be much more frosty, at least partially as a result of Amelia treating Hazel like a coworker, and one she doesn't treat particularly well to boot.
  • Adaptational Villainy: Amelia was originally a neutral party in the original trilogy before joining the Red Lotus Trio in their quest to stop the Apex. In here, not only has she no connection with either member, but she acts
  • And Then What?: Her willing association with Lady Destiny causes Hazel to call her out over this in regards to her hunt for the Apex: considering the fact that Amelia's thirty years of neglect as the former Conductor has caused her number to grow so big that it's guaranteed that she's going to drop dead on the Train long before her number becomes zero and gives her a chance to go. However, even if this happened, the world would've changed so much in the three decades Amelia was stuck on the train that she would be a complete stranger in an unfamiliar land. Amelia shocks Hazel for her trouble but there's a clear implication that she actually doesn't have a clear answer for the question.
  • Bad Boss: Downplayed with her and Hazel. While she doesn't outright mistreat her or abuses her until the end of the introduction arc, she does consistently deny any affection towards her own creation, and typically acts stern whenever she speaks to her.
  • Badass Normal: She's a woman pushing her sixties who not only has all sorts of gadgets at her disposal, but is also strong enough to snap the neck of a bookworm.
  • Berserk Button: Do not claim her quest to stop the Apex is for nothing. Hazel got electrocuted for saying so.
  • Determinator: Nothing will stop Amelia from getting rid of the Apex once and for all, even if she has to join forces with a shady figure in Lady Destiny to do it.
  • Diplomatic Impunity: Discussed. When Grace tries to suggest Titus could simply kick Amelia out of Azada if she starts prodding too hard. The giant book ruler simply replies that, as the former Conductor and now One-One's underling, Amelia has the equivalent of diplomatic immunity in being able to go to wherever Car she desires and doing whatever she wants.
  • Dramatically Missing the Point: "Apex Martyrdom" has One-One give her a convincing argument as to why The Apex shouldn't be rid of immediately like she wants, citing how this might cause the passengers who are ordinary people to believe the train wants to kill them. Amelia not only sees this as proof that One-One is an Accomplice by Inaction, but then decides to take matters into her own hands creating something to hunt the Apex.
  • The Dreaded: Grace panics when she sets foot into Azada, and for good reason. Even Titus, as hard as he tries to stay calm, is visibly disturbed by her sudden visit.
  • Easily Impressed: She's somehow intrigued at the "detach your thumb" magic trick even though Hazel herself knows that it's the oldest trick in the book.
  • Ignored Epiphany: One-One makes her see that dealing incorrectly with The Apex could cause the non-empowered passengers to revolt... but she just takes it to mean One-One refuses to take action and she has to get her hands dirty.
  • Insistent Terminology: She refuses to call Hazel by her name, instead deciding to call her by her serial name. She also sticks to "they/them" and "it" pronouns when talking about her, despite Hazel clearly identifying as a girl.
  • Insane Troll Logic: When Hazel shows her the same "pull your finger" magic trick that Grace just did, Amelia doesn't take it as proof that it's the former Apex leader. Why? Because the only people who could pull off their fingers and be fine are Denizens, of course!
  • Late-Arrival Spoiler: Her role as the former Conductor is laid bare on the table with little fanfare. The fact she created Hazel is also nonchalantly revealed as well.
  • Missed Him by That Much: She's on the hunt for The Apex for some reason, but while Hazel manages to find a few kids, Amelia only ever finds Grace while she's disguised as a librarian. And while she does think she's suspicious, she quickly abandons the idea she might be Grace when she's shown the "pull your finger" magic trick.
  • Neck Snap: Not herself, but this is how she kills one of the bookworms at the Azada Car.
  • Never Mess with Granny: She's an engineer pushing her 60s, and she snaps the neck of a Bookworm with little problem.
  • Not So Above It All: She's a stoic, aloof sixty-year-old engineer who somehow is shocked when Grace (disguised as a librarian) pulls off the "detach your thumb" trick.
  • That Thing Is Not My Child!: She never says this, but she clearly sees Hazel, whom she created with her and Alrich's DNA, to not be her daughter and just a subordinate.
  • Would Hurt a Child: She's hunting down for the Apex this time around, which would include the four kids that accompany Grace. And in a much darker example, she essentially electrocutes and cowers Hazel into staying quiet when the hybrid tries to call her out over willingly joining forces with Lady Destiny just to get rid of the Apex.

    Angie 

Angie Morpheus / Night Mare

Originally a mysterious, fully cloaked being, she eventually turns out to be Angie, a girl from the Pokemon World who serves as the master of Screech and has an interest in helping Chloe become a hero, by orders of the Vermillion Citadel.
  • Adaptational Angst Upgrade: She's a Passenger on the Infinity Train, which implies she has baggage on her own, but she's also forced to do the Vermillion Citadel's bidding in order to save Ash from their clutches. This only ends up adding to her angst when Lady Destiny has The Icarus outright tell her that Ash isn't being freed and was never going to be, leaving her stuck in a prison cell with nothing on her person.
  • Adaptational Badass: She actually owns a Miraculous, and thus can turn into a Animal-Themed Superbeing like Professor Fennel and Chloe.
  • Adaptation Relationship Overhaul: In the canon series, Angie initially had a rocky relationship with Ash before eventually growing friendly with him near the end of the school arc. In here, she turns out to have a deeper connection with him as one of his traveling companions.
  • Adaptational Villainy: Forcibly, but she caused the constant nightmares of the Dream Forest Car all in an attempt to make Chloe into a hero. She then begins doing this to the Horsegirl Race Car as Night Mare, hoping to succeed where her previous attempt failed.
  • Always Save the Girl: Gender inverted. She, a girl, is motivated to rescue her Ash Ketchum, a boy, from the clutches of the Vermillion Citadel.
  • Alternate Self: She eventually reveals in chapter 16 that she, and her Ash for that matter, are from a different world to the prime Pokemon World that Chloe and Professor Fennel come from.
  • All for Nothing: The things she did in the name of the Vermillion Citadel were done to make Chloe into a hero and save her Ash from their clutches. But come the end of the arc, not only does she get arrested, but Chloe rejects the idea of heroism and tells Lady Destiny that she's not playing along with her game, rendering all Angie did worthless. Chapter 16 only further adds to the pointlessness by revealing that Lady Destiny never planned to release her Ash, only consider it, with The Icarus only being able to offer hollow words of praise for her work.
  • Animorphism: In desperation, she dons the Cloak of Marchosias and becomes a turquoise fire-breathing werewolf in order to try and defeat Fast Traveler and make Chloe become a hero.
  • Anti-Villain: She's responsible for bringing nightmares to both the Dream Forest Car and the Horsegirl Race Car, but she's doing this to appease the Vermillion Citadel's desires to turn Chloe into a hero and try to rescue her Ash Ketchum from them.
  • Bad Mood as an Excuse: When Chloe and Professor Fennel come meet her at the prison of the Horsegirl Race Car and she confirms she and her Ash come from another dimension, she rebuffs Chloe's attempt to learn more, citing this trope as the reason why. To her absolute shock, Professor Fennel understands and cuts the conversation there, even chiding Chloe when the redhead tries to convince her to keep going.
  • Black Eyes of Evil: Her sclera turns pitch black to contrast her golden pupils as Night Mare.
  • Breath Weapon: Fire breathing is one of the powers she gains upon equipping the Cloak of Marchosias.
  • Brought Down to Normal: By the end of the Horsegirl Race Car, she's had both the Fear Miraculous, given to her by Lady Destiny herself, and the Cloak of Marchosias, which she only used in desperation and was meant to go to Chloe, taken away from her, rendering her back to an ordinary girl.
  • Broken Pedestal: Her induction into the Vermillion Citadel involved her being taught all about how Chloe Cerise is a goddess-like figure who's meant to save the train and be worshipped by everyone, something that gets consistently challenged by Chloe herself during their first meetings at the Horsegirl Race Car, until it eventually shatters during Chloe's stint as Twilight Sleepover, showing her to be nothing like the inflated image that the citadel had painted her as.
  • Canon Character All Along: While initially hidden completely by her cloak when she first appeared, the next time she shows up, she's revealed to be Angie from the Advanced Generation series.
  • Clipped-Wing Angel: She dons the Cloak of Marchosias and becomes a turquoise fire-breathing wolf in order to defeat Fast Traveler. However, the woman proves to be way too fast for any of her attacks to hit, and she gets defeated with little issue shortly afterwards.
  • Clothes Make the Superman: She ends up using the Cloak of Marchosias in a desperate attempt to one-up Fast Traveler and turn Chloe into a hero. It doesn't help her as much as she'd like.
  • Create Your Own Hero: An invoked trope, as this is what the Vermillion Citadel want her to do with Chloe. In a more subtle example, her being responsible for the nightmares of the Dream Forest Car means she indirectly created Baku, who was made to deal with those nightmares.
  • Curb-Stomp Battle: Finds herself on both ends during the Horsegirl Race Car, though she's very unhappy in both instances:
    • On the giving end, her fight against Chloe as Twilight Sleepover goes entirely in her favor, with the girl finding herself unable to beat the demon dog she had summoned, and being forced to flee rather than continue fighting. This, however, is the last thing she needed, as she's judged by both The Icarus and The Despair as trying to sabotage Chloe's ascension to hero status.
    • On the receiving end, once Fast Traveler enters the picture, Angie gets completely trounced by her: not only does she take away her Miraculous after undoing her horrific fusion of a Ponyta and a demon, but she's equally powerless when she puts on the Cloak of Marchosias in a desperate attempt to force Chloe to turn into a hero.
  • Discard and Draw: Fast Traveler takes away the Fear Miraculous from her, turning her back into her base form, and forcing her to don the Cloak of Marchosias and its shapeshifting fire-breathing wolf powers to try and force Chloe to become a hero like the citadel wants.
  • Didn't See That Coming:
    • Chloe not only rejecting but stomping the Cloak of Marchosias in furious rejection of it completely shakes Angie, given that the Vermillion Citadel had drilled it into her head that Chloe would most likely accept it.
    • When she reveals she's from an alternate Pokemon World and refuses to tell more to Chloe and Professor Fennel, she's completely stunned when the latter not only perfectly accepts this idea, but even scolds Chloe for wanting to learn more from somebody who's unwilling to speak further.
  • The Dog Was the Mastermind: The girl Chloe met while looking over the Miraculous at the Horsegirl Race Car? she's the one responsible for the nightmares on the Dream Forest Car, and is in fact The Heavy for the Vermillion Citadel, an alliance of alternate Chloes whose mission is to turn our Chloe into a hero.
  • Eye Color Change: Turning into Night Mare causes her eyes to change into a golden color.
  • Evil All Along: Subverted. When first introduced, Angie seems to be a fairly normal passenger on the train, but the climax reveals that she's actually Night Mare, the one responsible for the nightmares in the Dream Forest Car, and is in the Horsegirl Race Car to cause chaos and force Chloe to become a hero. And then it turns out that she's being pressured into acting evil by the will of the Vermillion Citadel, meaning she's actually Trapped in Villainy.
  • Flaming Hair: As Night Mare, her white hair flows in a manner resembling a fireball.
  • Forced into Evil: It's implied that she's not doing the things she does because she wants to, but because The Icarus is giving her no choice. We later learn that the Vermillion Citadel has her Ash Ketchum in custody, with them only being willing to release him if she helps them turn Chloe into a hero.
  • From a Certain Point of View: This is her answer when Chloe asks her if she's from the Pokemon World, just like her.
  • Godzilla Treshold: She was warned not to don the Cloak of Marchosias during her tenure at the Horsegirl Race Car, lest she summons the wrath of the Vermillion Citadel upon her, but Fast Traveler's meddling forces her hand.
  • Hazy-Feel Turn: By the end of the Horsegirl Race Car, she has been removed from the citadel as one of its enforcers and has shown interest in keeping an eye on Professor Fennel and Chloe. However, it's not made entirely clear if this means she's moved to the side of good, or if she's become more of a neutral party.
  • The Heavy: Served as this to the Vermillion Citadel from an unknown time until the climax of the Horsegirl Race Car, not only being responsible for the nightmares of the Forest Dream Car, but then becomes the main antagonist of the Horsegirl Race Car as Night Mare in a desperate bid to appease the citadel by turning Chloe into a hero.
  • Hidden in Plain Sight: She's an enforcer for the Vermillion Citadel who's also responsible for bringing nightmares to the Dream Forest Car, but she hides by simply making herself seem like an ordinary Passenger.
  • Horrible Judge of Character: At least partially justified; she believes that Chloe is the same as the usual Blossomverse iteration of the character; angry at the Pokemon World, highly dramatic, very energetic and ready to battle, has an interest in demons, and so on. This is because the Vermillion Citadel has instilled it into her head that Chloe has to be the same as every other Chloe in the citadel, who does fit the description. As a result, she's completely dumbfounded when her questioning of Chloe leads her to find out she's actually quite different from them.
  • In the Hood: First appears as a completely hidden cloaked figure.
  • The Minion Master: One of her powers as Night Mare involves creating literal living nightmares that do her biding in order to sow as much chaos as possible, in an attempt to forcibly turn Chloe into a hero. However, the nightmares exist independently of her; being turned back into Angie from having the Fear Miraculous taken away from her doesn't make them go away, forcing Screech and Chloe to work together to do just that.
  • Mysterious Past: The most we know about her backstory is that she encountered the Vermillion Citadel while looking for Ash, and wound up working for them in an attempt to free him, and that she and him are from an alternate dimension from the main Pokemon world. Anything before that is a completely enigma.
  • Mystical White Hair: Her hair turns into a flowing, flaming white color as Night Mare.
  • Nightmare Weaver: As Night Mare, which was shown in the Dream Forest Car.
  • Phyrric Victory: Angie caused chaos in both the Dream Forest Car and Horsegirl Race Car in order to not only turn Chloe into a hero but also get her Ash freed from the citadel's clutches. However, while she does succeed by the end of the saga, Chloe's act of heroism isn't seen by many people beside those approximate for her, and Lady Destiny can't even be bothered to tell her in person that Ash isn't being released, and was never planning on releasing him.
  • Playing with Fire: Alongside transforming into a turquoise wolf, the Cloak of Marchosias gives her the ability to shoot fireballs. Not that it helps her much against Fast Traveler.
  • Plot-Irrelevant Villain: Played With. On the one hand, she's the one behind the nightmares of the Dream Forest Car and takes the role of Arc Villain of the car as Night Mare, but she has nothing to do with the main challenge of the car, which simply sees Chloe wanting to join a race.
  • Red and Black and Evil All Over: As Night Mare, her clothes becoming a black full bodysuit with red highlights, which are conveniently shaped to make her look like she's covered in blood.
  • Stealth Hi/Bye: She suddenly shows up while Chloe is looking at the Miraculous boots of the Horsegirl Race Car.
  • Supernatural Gold Eyes: Her pupils turn from their natural color to golden as Night Mare.
  • Suddenly Shouting: Being told by The Icarus that her Ash will not be released from the citadel's custody causes her to jump up and yell at her, demanding to know what's going and why would Lady Destiny break her promise, only to slowly calm down and sulk as she realizes she's been duped all along.
  • There Is Another: She turns out to have a Miraculous too, provided by Lady Destiny at the Vermillion Citadel.
  • Trapped in Villainy: She'd like nothing more than to free her Ash Ketchum and focus on getting her number down, but the Vermillion Citadel are dangling his safety on a string to force her to continue being their enforcer.
  • Unskilled, but Strong: Her Cloak of Marchosias-made werewolf form is quite powerful, but unfortunately she simply can't keep up with the speed demon that is Fast Traveler.
  • Well-Intentioned Extremist: Her bringing nightmares to both the Dream Forest Car and Horsegirl Race Car is undoubtedly terrible, but she's being forced to do this so her Ash Ketchum is saved from the Vermillion Citadel's clutches.
  • You Have Outlived Your Usefulness: After she gets arrested and placed in the Horsegirl Race Car's prison, The Icarus pays her a visit to basically tell her that despite doing a good job, and the job that the citadel gave her in the first place, her Ash is not going to be freed as part of their agreement, and that her services will no longer be necessary for the citadel.

    Touko Zaizen 

Touko Zaizen

One of the participants of the Horsegirl Race Car 300, who's present for the Night Mare attack.
  • Chekovs Gunman: She makes an early cameo as one of the people saved during the nightmare attack. She eventually returns as one of the participants and eventual winner of the Horsegirl Race Car 300.
  • Dark Horse Victory: The final chapter of the Horsegirl Race Car saga reveals she ends up winning the Horsegirl Race 300.
  • Early-Bird Cameo: She's one of the people who tries to fight back against Night Mare's demon minions and is eventually saved by Fast Traveler.
  • Little Bit Beastly: Being one of the runners for the Horsegirl Race Car 300, part of Touko's requirements to enter involves eating a carrot to turn into a horsegirl, though her actual form isn't described.

    Webby and Marie 

Webby Vanderquack and Marie

The announcers of the Horsegirl Race Car 300. Webby is a humanoid duck girl, while Marie is a normal human.
  • Immediate Self-Contradiction: After Webby asks her if she feels like any of the contestants might win, Marie makes it clear that she doesn't have a strong opinion for any of them, wanting to be impartial for her role as an announcer. Then Webby notices Haru Urara in the last spot, and Marie immediately states she knows who's going to lose.
  • Interspecies Friendship: Kind of; they get along just fine since they have no trouble working as announcers together, and one's a duck while the other's a human.
  • Large-Ham Announcer: This is Webby's role, being utterly excited and energetic as she comments on the race itself.
  • Red Oni, Blue Oni: Webby is the Red Oni, being a Large-Ham Announcer with tons of energy, while Marie is the Blue Oni, staying calm even against the most shocking situations.
  • Single Tear: Marie sheds one of these as she sees Chloe throw away the race to allow Haru the chance to cross the finish line alongside her.
  • Those Two Girls: Always seen together, which is a given since they're the announcers for the race.

    Maria and Kawamura 
A pair of scientists from the same Pokémon World as Professor Fennel and Chloe, who are the former's... former lab assistants.
  • Named by the Adaptation: Fennel's assistants were never named in the anime. In here, they're named Maria (the woman) and Kawamura (the male).

Denizens

Artificial beings created by the Train in order to help the passengers have an easier time achieving their emotional breakthrough.
    Apedemak 

Apedemak

A winged lion who serves as the leader of the Dream Forest Car.
  • Didn't Think This Through: He constantly had Baku eat his kingdom's nightmares every time they popped up, without considering that this could possibly anger the creature into eating their hopes and dreams as well.
  • Growing Wings: Once Baku returns his kingdom's hopes and dreams to them, Apedemak ends up sprouting wings as he regains his color.
  • The Good King: He's the king of the Dream Forest Car, and he's very focused on helping his kingdom with their problems.
  • Innocently Insensitive: He honestly didn't mean to abuse Baku's generosity in eating his kingdom's nightmares, but when Baku brings it up, he confesses he didn't think it through and apologizes, all the while promising Baku that they can leave after they return his kingdom's hopes and dreams.
  • King of Beasts: He's the leader of the Dream Forest Car, who just so happens to be a talking lion.
  • Taking Advantage of Generosity: Unintentionally did this by depending on Baku's dream-eating abilities to help his kingdom deal with their nightmares one too many times, causing the creature to get angry and eat their hopes and dreams as well.

    Titus 

Titus

The leader of the Azada Car, who's a giant living book with a human face.
  • Adaptational Ugliness: In a way. Titus in the Blossomverse is typically depicted as a flying book who can use his papers to shapeshift into a humanoid form. In here, he's explicitly a giant book with a human face on his cover.
  • Adaptation Relationship Overhaul:
    • Titus initially liked Grace when she and Simon (age 10) entered his car to entertain the books...and then he learns to hate them when he learns years later that they torn his son to shreds and buried him with him telling them to get out of his car lest he kill them. Here, since this is the first time they meet, he has no antagonism and just lets the Apex rest up without worry.
    • Speaking of The Apex, Grace and Simon were the only members from it that Titus ever met. In here, he meets the kids as well and tries to help them have a good night sleep.
    • Titus never interacted with Amelia in the original trilogy. In here, he's practically sweating bullets when she and Hazel appear in Azada.
  • Ambiguous Situation:
    • Lexi's nowhere to be seen when The Apex arrive at Azada, and Titus doesn't really mention him either. Does this mean he's no longer a father, or Lexi left a while ago?
    • He sticks to his giant book form through The Apex's visit to Azada. Shapeshifter Default Form, or implicitly an example of this Titus being unable to shapeshift?
  • Animate Inanimate Object: A giant book... with a human face.
  • Friend to All Children: He's happy to help The Apex children, letting him sleep on his library and making beds for all of them before going with Grace.
  • Gentle Giant: He's a colossal book with a human face on his cover, but he's happy to give The Apex a place to sleep at night when they stumble upon his car.
  • Good Samaritan: Despite having no reason to let them into his car, Titus decides to let the remains of The Apex stay at his car for the night.
  • Nice Guy: He willingly accepts the Apex into his car to rest.
  • Odd Friendship: Even without considering their original relationship, a giant book with a human face on the cover being friends with the former leader of a cult isn't the most normal friendship you'd expect to be a thing... and yet, it's a thing.
  • Useful Book: He basically is one; not only is he willing to let The Apex have a rest at his library, but he buys them time to leave it when Amelia and Hazel arrive looking for them.

    Atticus 

Atticus

The king of Corginia.
  • Adaptational Late Appearance: He and his kingdom are typically the first things seen in most Blossomverse stories, but in this story, he takes a while to even show up.
  • Adaptational Relationship Overhaul: He becomes one of Chloe's most trusted allies in the Blossomverse, primarily the main trilogy, but because of Chloe's fear of dogs here, they are relegated to just friends.
  • Demoted to Extra: Since Chloe's afraid of dogs and has only just taken her baby steps in dealing with this fear, Atticus stays behind in Corginia when Professor Fennel's team leaves.
  • Heroic Dog: A pretty nice canine ruler of Corginia who helps Chloe begins her journey to combat her fear of dogs.
  • Reasonable Authority Figure: Not only does he understand Chloe's apprehension of him due to her fear of dogs, he allows her to take baby steps in dealing with it with one of the Corginia Cuddle Cadets.
  • Team Member in the Adaptation: Inverted. In the original Blossomverse trilogy, he's one of the founding members of the Red Lotus Trio. In here, because of Chloe's fear of dogs, he ends up staying in Corginia rather than joining Professor Fennel's group.

    Zippy Chippy 

Zippy Chippy

A junior Horsegirl from the Horsegirl Race Car, who is the self-entitled apprentice to Haru Urara.
  • The Apprentice: A self-appointed one to Haru Urara.
  • An Arm and a Leg: Not that she actually loses them, but her legs go numb as a result of Night Mare's power causing her worst nightmare to come alive. She eventually manages to regain control of them after Night Mare is defeated.
  • Break the Cutie: Losing control of her legs during the Night Mare attack causes her to be rather concerned and worried when the big race comes next day, which isn't helped by being additionally worried over Haru Urara not having healed properly since the event.
  • Canon Foreigner: She has no counterpart in the Uma Musume universe.
  • Fan of the Underdog: She's a pretty big fan of Haru Urara, despite the horsegirl having never won a single race.
  • Kick Chick: She gives Chloe one hell of a kick when she punishes her for feeling up Haru's legs.
  • Pervert Revenge Mode: She sends Chloe flying with a kick after the redhead feels up her senpai's legs for a bit too long.
  • Red Oni, Blue Oni: The Red Oni to Haru Urara's Blue Oni.

    Mary Lamb 

Mary Lamb

The denizen in charge of a car filled with electric sheep. She gives The Apex a very unwelcomed good morning greeting when they wake up in her car.
  • Fed to the Beast: Not she herself, but she threatens the Apex remnants with doing this to them using her own electrified sheep herd, which is so shocking one of the sheeps themselves turns to look at her in shock.
  • Get Out!: Doesn't say this outright, but her demeanor and threats to The Apex make it clear she wants them out of her car as soon as possible.
  • Jerkass: While part of it is due to wanting The Apex out of her car as soon as possible, she's a generally rude and abrasive girl who threatens the Apex with being eaten by her sheep if they don't get out.
  • Nothing Nice About Sugar and Spice: She's a Girly Girl with an aesthetic based on the "mary had a little lamb" nursey rhyme, but this clashes heavily with her aggressive attitude to The Apex.
  • Shock and Awe: The herd she looks after is a set of sheep with electrical currents surging through them. Whether they have any additional electric or lightning powers, however, is unclear.

Kwamizens

A specific type of Denizen based on the Kwamis from the Miraculous World, created to help Passengers who don't possess superpowers or any other ability that allows them to survive against the monster of the Infinity Train on their own.
    In General 
  • Adaptational Badass: The Miraculous in the Miraculous World only provide one superpower to their user, with the exception of the Ladybug and maybe Dragon Miraculous. The Kwamizens' Miraculous provide their user with multiple powers by default. They also lack the Hour of Power of their canon counterparts, instead working on Rule of Three for adults, and It Only Works Once for youngsters.
  • Adaptation Deviation: The Kwamis of the Miraculous Ladybug universe are godlike entities who inhabit their respective Miraculous in order to both interact with the physical world, and allow them to use their powers without threatening reality around them. The Kwamizens, meanwhile, are former Denizens who decided to become Kwami-like creatures in order to better provide help to their passenger companions across the train's endless worlds.
  • Adaptational Wimp: When used by adults, oddly enough. Adult Miraculous holders, in the Miraculous universe, can use their powers indefinitely once they transform, while in here, each power can only be used three times before it can't be used any longer, and using up all the power slots causes the user to detransform immediately.
  • Always Lawful Good: Fittingly considering their origin, most Kwamizens want their powers to be used for good and not evil. Even those who are stuck using their powers for evil like Screech aren't necessarily happy about it.
  • Fairy Companion: They serve as this to whichever Passenger they accompany.
  • It Only Works Once: When used by youngsters, the powers provided by the Kwamizens will only work once before they run out of energy.
  • Original Character: Outside of Grand Master Nooroo, all the Kwamizens seen so far are original characters created for the story.
  • Rule of Three: When used by an adult, all the powers provided by their Miraculous can be used up to three times before they run out.
  • Was Once Man: While it's not clear if all or just most Kwamizens go through the same process, Bakku confirms that at least some of the Kwamizens used to be ordinary Denizens before they decided to transform into their Kwami-like state.

    Grand Master Nooroo 

Grand Master Nooroo

The Kwamizen counterpart of the real Nooroo, whose job is to test new Kwamizens and give them holders.
  • Adaptational Angst Downgrade: This version's not bound to an evil master like Gabriel Agreste, and is in fact the leader of his own car.
  • Alternate Self: To the canonical Nooroo.
  • Alternate Universe Reed Richards Is Awesome: An alternate version of Nooroo who's the leader of his Car and allows our heroes to wield the Dream Miraculous.
  • Ambiguous Situation: His Akumatization of Chloe is the same as his counterpart while being wielded by Hawk Moth, which is meant to be a weaker version. Does this mean that this Nooroo is an Adaptational Wimp compared to the canon one, is he being Willfully Weak?
  • Butterfly of Transformation: He's a version of Nooroo, so this is kind of a given.
  • The Chooser of the One: They're the ones who decide who gets to keep a Kwamizen.
  • Reasonable Authority Figure: When Professor Fennel confesses to using a second Miraculous during the Night Mare attack, expecting to be reprimanded for it, while Grand Master Nooroo does chide her for it, he's ultimately understanding of it and lets her keep the Dream Miraculous.
  • Small Role, Big Impact: He's the one who's in charge of the Kwaminitiations, which includes testing out the Miraculous and giving them an owner, which would lead to the Dreamwalkers gaining the Dream Miraculous that would then go to help them during the Horsegirl Race Car.

    Screech (Spoilers) 

Screech

The Kwamizen of Intimidation, who serves as the partner of Angie.
  • Bad Powers, Good People: Their concept is intimidation, and they can turn Angie into a Nightmare Weaver when transformed, but they're being forced to be evil just like their master and would like nothing more than to be left alone.
  • The Dragon: Not that they have any choice, but they act as Angie's enforcer before and after she turns into Night Mare.
  • Forced into Evil: Just like their master, they have no choice but to procure the Vermillion Citadel's desire for Chloe to become a hero.
  • Hellish Horse: They resemble a spectral equine creature.
  • Mysterious Past: Their Miraculous was attained by the Vermillion Citadel at some point in the past, but that's about all we know about them.
  • Names to Run Away from Really Fast: Screech.
  • Non-Human Sidekick: Serve as one to Angie.
  • Walking Spoiler: Revealing their identity not only spoils Angie being Night Mare and the Arc Villain of the Horsegirl Race Car, but also serves as an introduction to the Vermillion Citadel.

    Hook 
The Kwamizen of Navigation, of an unknown Miraculous.
  • The Ghost: They've only been mentioned so far in the book that Titus handed Lucy.

    Zoom 

Zoom

The Kwamizen of the Race Miraculous placed in the Horsegirl Race Car.
  • Always Save the Girl: As soon as they're told that a girl (Chloe) is in danger during the Night Mare attack at the Horsegirl Race Car, they immediately decide to help and make Professor Fennel turn into Fast Traveler to do so.
  • Chekhov's Gunman: Their Miraculous is briefly seen by Professor Fennel's team while Haru Urara and Zippy Chippy are taking them to the stables, and then they end up playing a part when Night Mare starts her attack on the car.
  • Time Master: Their Miraculous is based on the concept of Motion, which includes partial time manipulation with things like "Slow Motion" and "Stop Motion". This is demonstrated by Professor Fennel/Fast Traveler while the nightmare attacks go on, with her using the latter to stop monsters in place or the former to slow down a girl's descent.

Vermillion Citadel

A mysterious group who have a mission to turn Chloe Cerise into a hero.

    In General 
  • Adaptational Badass: From the members we've seen, each member is an alternate version of Chloe Cerise who possess supernatural powers or other things that give them an edge in general, compared to Chloe, who is just a normal girl without even a Pokemon by her side.
  • Adaptational Villainy: They're all versions of Chloe Cerise who are much more malicious in nature, being willing to drown the Dream Forest Car in nightmares if it means forcing Chloe herself to become a hero.
  • Adorable Evil Minions: Most of the citadel consists of versions of Chloe Cerise and, minor a few exceptions, they're about as cute as their prime counterpart.
  • Alliance of Alternates: The Vermillion Citadel is composed of alternate versions of Chloe Cerise from all across the multiverse.
  • Alternate Self: If the members we've seen so far are any indication, the Vermillion Citadel is composed of alternate versions of Chloe Cerise.
  • Composite Character: Their seemingly large number and willingness to hurt denizens to get what they want is similar to The Apex, but their focus on Chloe and the presence of Lady Destiny bring to mind the Cage of Flauros.
  • Became Their Own Antithesis: If their backstories are the same as in the Blossomverse, then they were originally Chloe Cerises who entered the Train and took on the quest to stop The Apex and bring peace to the train, and were quick to protect the Denizens of the Infinity Train, but now, they're perfectly willing to endanger said Denizens en masse if it means helping Chloe become a hero.
  • Create Your Own Hero: They desire to do this with this story's Chloe for some reason.
  • Evil Doppelgänger: An entire alliance of these, each being doppelgangers of Chloe Cerise.
  • Evil Redhead: They're all alternate versions of Chloe, so they all have the same red hair and green eyes as them.
  • Greater-Scope Villain: Being the ones employing Angie, this means they're responsible for the Dream Forest Car nightmares.
  • Hidden Agenda Villain: They want to turn Chloe Cerise into a hero, but everything else about their plan is a complete mystery.
  • I Have Your Wife: They've apparently captured a version of Ash Ketchum, which is the reason why Angie's being forced to work on them in the first place.
  • Missing Steps Plan: They desire to turn this story's Chloe into a hero for some reason, and to do that they deployed Angie to bring nightmares to both the Dream Forest Car and the Horsegirl Race Car. However, at least in the case of the former, they completely omitted the part where they bring this to Chloe's attention, meaning while she does end up helping the Dream Forest Car, she's not alone in it.
  • Motive Decay: Assuming their backstories are the same as usual lore, they started on a quest to work on themselves and stop The Apex just like all Chloes, but are now focused on turning Chloe Cerise into a hero, regardless of what methods they use or how many innocents they hurt in order to achieve it.
  • Mysterious Past: Where most of the members come from and how they assembled the citadel in the first place is completely unknown.
  • Narcissist: Being one of these is practically a requirement for membership. Every representative of the Citadel to appear in story thus far believes that the virtues and "hero potential" of Chloekind are so self-evident that something must be wrong with anyone who fails to acknowledge them. Lady Destiny was introduced tossing a badly wounded Galarian Ponyta at Angie and blaming it for not seeing the purity of the Citadel's hearts. Later, she's shown addressing the concerns of her subordinates in keeping Ash Ketchum in custody by saying he could be "fixed..." By which she meant they could systematically destroy his dreams, his friendships, his personality, and everything he values so that he will no longer be a threat to Chloe Cerise.
  • The Unfettered: Practically give an entire animal kingdom insomnia? Kidnap a version of Ash Ketchum to force Angie to work for them? Have said enforcer cause utter chaos in the Horsegirl Race Car by summoning literal living nightmares? All an acceptable prize to pay, as long as the one called Chloe Cerise gets to become a hero.
  • Villain Takes an Interest: They somehow found out that Chloe Cerise is on the Train and have thus began taking steps in order to have her become a hero of some sort.
  • Walking Spoiler: It's impossible to talk about them without revealing who they're the ones employing Angie and desire to turn this story's Chloe into a hero.
  • What Measure Is a Non-Human?: Both their supposed missions to turn Chloe into a hero put several Denizens in danger, but they see it as justified in order to help her get recognition.

    Lady Destiny (Spoilers

Chloe Cerise / Lady Destiny

The apparent leader of the Vermillion Citadel, and the one who gifted Angie the Fear Miraculous.
  • Adaptation Explanation Extrication: "Lady Destiny" in canon was Chloe's designation for her role in the Cage of Flauros. Since the Fog Car doesn't appear to be present in this universe, where Lady Destiny came from is unclear.
  • Adaptational Jerkass: We never got any hint as to what Lady Destiny was supposed to act like in the original trilogy, due to Chloe never becoming her. This Lady Destiny, going by her interaction with Angie, is a massive jerk who constantly talks down to her, and never fails to mention how she sees her as just a tool to be discarded once her job is done.
  • Adaptational Job Change: The closest thing to a "job" that Lady Destiny had in the original trilogy was to serve as the final component of the Cage of Flauros. In here, she's instead the leader of a citadel populated by alternate versions of Chloe.
  • Adaptational Villainy: Played With. On the one hand, Lady Destiny in the original trilogy was the final component needed to complete the Cage of Flauros, which would wipe out The Apex, but she wasn't exactly willing or capable of thinking of herself, if she were to ever form. In here, however, not only is she perfectly aware of what she's doing, but she's perfectly complicit and more than ready to continue doing it in hopes of turning Chloe into a hero.
  • Bad Boss: What we see in her conversation with Night Mare during the Horsegirl Race Car chaos makes it clear that not only does Lady Destiny see her as nothing but a tool, but that she never wastes a chance to remind her and spite her for it. She even goes as far as to compare her to the Galarian Ponyta she dumps to her side, claiming they're both equally expendable to her.
  • Bad People Abuse Animals: It's implicitly said by her that the Ponyta she hands Angie/Night Mare wasn't exactly treated the best, partially because it didn't accept any of the Chloes in the citadel as pure of heart, which she took as an affront.
  • A Child Shall Lead Them: She's only ten years old, being a Chloe and everything, but she serves as the leader of the Vermillion Citadel and all the Chloes that reside in it.
  • Composite Character: "Lady Destiny" was Chloe's designation for the Cage of Flauros, while the whole focus on Chloe herself was more in line with Death/Henry and Walter.
  • The Chooser of the One: She was the original owner of the Fear Miraculous, which she gifted to Angie in order to help her make Chloe into a hero.
  • Decomposite Character: Again, "Lady Destiny" was the moniker for Chloe's role in the Cage of Flauros. Here, she's an entirely separate character.
  • Disproportionate Retribution: In her mind, anybody who does anything to hurt Chloekind deserves to be severely punished, no matter how minor their supposed crimes are. This is shown when she has an Ash Ketchum imprisoned and separated from his Pikachu just for taking attention away from Chloe, and then have a Galarian Ponyta beaten up just because it refused to not see the impurity in the hearts of the citadel Chloes.
  • Foil: To Grand Master Nooroo. Both of them are enigmatic figures who serve as the leaders of their respective groups, the Kwamizens and the Vermillion Citadel, and who hand over a Miraculous to certain people. However, Grand Master Nooroo is a Kwamizen, a type of Denizen, while Lady Destiny has no confirmed designation. And while Grand Master Nooroo handed the Dream Miraculous to Professor Fennel's team so they would use it for good, Lady Destiny handed the Fear Miraculous to Angie with the goal to help Chloe turn into a hero, with it implicitly placing her on the side of evil due to the lengths they go to achieve this.
  • Ignored Epiphany: The Galarian Ponyta is said to only be approachable by someone who's pure of heart. Lady Destiny had one in the citadel, but none of the Chloes there managed to approach them, meaning they weren't pure of heart. Lady Destiny either didn't understand what this meant or she did but rejected it, as the next thing she did was have the Pony "punished" for not seeing the purity of Chloekind.
  • Improbable Age: At only ten years old, this Chloe's the leader of a citadel that serves as the HQ of several alternate Chloe Cerises.
  • Informed Kindness: Played With. The narration during the chapter "Alliances" claims she is a being of infinite kindness — and endless cruelty. How far we were shown, she is willing to abuse a ponyta for not recognizing the "purity" of a Chloe Cerise, forced an innocent girl to do her dirty job and not even honoring her deal, and just being a delusional Jerkass in general. On the other hand, this can be a potshot towards the Informed Kindness of Blossomverse!Chloe.
  • Irony: In the original story, Chloe decided to say Screw Destiny upon learning about her role in the Cage of Flauros. This Lady Destiny, meanwhile, seems intent on enforcing Chloe's supposed destiny as the hero of the Infinity Train.
  • I Lied: Lady Destiny coerced Angie into going along with her plans by promising to release “her” Ash Ketchum from the Citadel’s prison. When all is said and done, Angie is informed that she was never going to do so; she considers Ash such a fundamental threat to “Chloe of the Vermilion” that nothing could convince her to “take the risk.”
  • Lack of Empathy: She doesn't show sympathy or empathy for Angie/Night Mare's situation once when she gets called, repeatedly mocking and scolding her for failing to fulfill her designated role.
  • The Man Behind the Man: She's the leader of not only The Icarus, the one who sent Angie to the Dream Forest and Horsegirl Race cars, but is also the leader of all the other Chloe Cerises in the Vermillion Citadel, making her this to any citadel-based antagonist.
  • Mythology Gag: She's based on Chloe's potential evil form from the original trilogy.
  • Names to Run Away from Really Fast: Lady Destiny.
  • Odd Name Out: Of the members we've seen, she's the only Chloe in the Vermilion Citadel whose nickname isn't "The X" or a variation thereof.
  • Supernatural Gold Eyes: Unlike more or less everybody else in the citadel, Lady Destiny's eyes are noted to be golden.
  • Wrong Genre Savvy: Like her comrades, she thinks that the Chloe from this story has the same traits from Blossomverse Chloe (Love for demons, boarding in Corginia first, and a desire to be a hero). Too bad that this Chloe is more Truer to the Text, is Cynophobic and despise demons and horror stuff.
  • You Have Failed Me: Actually Played With. Yes, Lady Destiny is an extremely Bad Boss who spent Angie’s entire “employment” talking down to her. Yes, Angie’s plans were completely thrown off by the new “chosen” Chloe being Truer to the Text. But when The Icarus passes on Lady Destiny’s verdict after the fact, it turns out that she’d decided that Angie had accomplished “the bare minimum,” and gave her credit accordingly. The problem is, the Citadel was ‘’never’’ going to release Ash regardless of how Angie performed, given his “crimes” against Chloekind. In addition, Lady Destiny sees herself as so far above everyone who ‘’isn’t’’ part of the Citadel that she doesn’t bother to offer Angie a different reward, or even help her escape prison.

    The Icarus 

Chloe Cerise / The Icarus

A being mentioned by Screech when their master starts to doubt their mission. She has vested interest in helping Chloe Cerise become a hero. Eventually, she appears during the fight between Twilight Sleepover and Night Mare to look down on them.
  • Bearer of Bad News: She's the one who tells Angie that Lady Destiny will not be releasing Ash Ketchum from custody in the Vermillion Citadel, despite having promised to do so if Angie helped them with their goal of turning Chloe into a hero.
  • Chekhov's Gunman: She's mentioned by Screech when they and their master first show concerns regarding their mission, then appears for the climax of the Horsegirl Race Car.
  • Excellent Judge of Character: Downplayed. While she has fallen for the lies of Lady Destiny like her fellow Chloes, she's at least perceptive enough to see our Chloe hasn't engaged in combat before, and thus gets into trouble trying to fight back during the nightmare attacks in the Horsegirl Race Car.
  • Good Wings, Evil Wings: Played With. She has Pidgeotto wings, which are avian by default and thus good, but she's part of the villainous Vermillion Citadel.
  • Greater-Scope Villain: She's the one who sent the cloaked figure into the Horsegirl Race Car, so that they can turn Chloe into a hero.
  • Icarus Allusion: She's named after the myth, and just like how Icarus himself had a pair of wings attached to his back, the Icarus has pidgeotto wings on her back, which allow her to fly.
  • Mythology Gag: Her entire existence is a big nod to Infinity Train: Seeker of Crocus's Chloe Cerise, who also had a similar motif.
  • Winged Humanoid: She has a pair of Pidgeotto wings on her back, which is what mainly separates her from the other Chloe Cerises from the citadel.

    The Despair 

Chloe Cerise / The Despair

A version of Chloe Cerise from an unknown dimension who joins The Icarus in watching the climax of the Horsegirl Race Car.
  • Cape Wings: How she uses her Cloak of Marchosias when she first arrives at the Horsegirl Race Car.
  • Composite Character: She's Chloe Cerise, but her designation as "The Despair" was a title that was given to Paul, a piece of the original Cage of Flauros.
  • Leave No Witnesses: She implies this is the reason why she's at the Horsegirl Race Car, to silence Night Mare in case she loses the fight against Twilight Sleepover.
  • Names To Run Away From Real Fast: The Despair.
  • What Were You Thinking?: She's not happy to learn that not only did Chloe reject the Cloak of Marchosias that Angie offered her, but that the girl didn't even try to report it back to the citadel despite how significant such a reaction would be to Lady Destiny.

    The Narrator 

Chloe Cerise / The Narrator

A Chloe with glasses from another dimension, who's a member of the Vermillion Citadel. She's sent by Lady Destiny to intercept Chloe and co. while they're at the Campfire Car.
  • Bullying a Dragon: She tries chide Hazel when she questions why Lady Destiny isn't dealing with Chloe and her group herself. Hazel responds by aiming her buster at her face, and it's only by Amelia's order that she doesn't have her face blown off.
  • Cower Power: She hides behind Amelia as soon as Hazel aims her buster at her.

Others

    Lady Sindooram 

Lady Sindooram

The akumatized form of Chloe Cerise, taken at the Kwaminitiation Car in order to help Professor Fennel test the power of the Dream Miraculous.
  • All Girls Like Ponies: This trait from Chloe carries over to Lady Sindooram, who ends up creating an artificial Rapidash for herself when struck by Dramland Shepherd's Dreamcatcher.
  • Attack Animal: Has one in the form of Zhuque, an avian powder construct of hers.
  • Beware the Silly Ones: She's a girl decked in red whose primary weapon appears to be powder. She's also strong enough to fight equally against an adult Miraculous wielder.
  • Elemental Baggage: Unlike Dreamland Shepherd, there's no explanation as to where the powder she uses to attack with comes from.
  • Familiar: Creates one with her powder, taking the form of an avian creature called "Zhuque".
  • Improbable Weapon User: Her main method of attack seems to be with red powder.
  • Non-Malicious Monster: Most Akumatizations tend to be insane or incredibly malicious, but this form's only goal is to help Professor Fennel train with the Dream Miraculous.
  • Red Is Heroic: Chloe becomes completely clad in red as Lady Sindooram, and her only goal is to help Professor Fennel train as Dreamland Shepherd.

    Hazel 

Hazel / Experiment 12-15-22-5-3-8-9-12-4

Amelia's assistant, a clone of her lost love Alrich.
  • Adaptational Angst Upgrade: In canon, she effectively exited the story after deciding to join up with Amelia, and we never end up seeing how the woman treats her. In this story, we do see it, and their relationship is quite strained.
  • Adaptational Badass: Hazel had no powers in canon aside from Involuntary Shapeshifting. In here, she can morph her arm into an Arm Cannon. To a lesser extent, she also appears to have a greater control over said shapeshifting, as even when under stress while talking with Titus, she never once transforms.
  • Adaptation Name Change: Played With. Hazel was all she was known as in canon. And while that's technically the same here, we also learn that her serial number, theoretically the closest thing to a true name she has, is Experiment 12-15-22-5-3-8-9-12-4.
  • Adaptation Personality Change: This Hazel is much more sardonic and snarky than her canonical counterpart, which makes sense since she's not only Hazel after the events of Book 3, but is under the watch of Amelia.
  • Adaptation Relationship Overhaul:
    • Amelia and Hazel's relationship wasn't properly shown outside of Book 3 due to Infinity Train's cancellation. In here, it's shown that their relationship is pretty strained, partially because of everything Hazel has gone through, and partially because Amelia refuses to see her as anything more than a coworker.
    • Hazel never met anybody from the Apex besides Grace and Simon in canon. In here, she meets the remnants and proves ambivalent towards them.
    • Hazel was absolutely done with Grace by the time she left Book 3, as the woman's tendency to lie and some pretty harsh words convinced her that leaving with Amelia was better for her in the long run. In here, while there's still some animosity between them, Hazel's much more willing to humor her and even inform her of certain things like the Apex Predator in order to ensure Grace doesn't have to suffer Amelia's wrath.
  • Adaptation Superpower Change: The only real "power" that Hazel showed in canon was Involuntary Shapeshifting. In here, not only does she retain the shapeshifting, but also can summon an arm cannon like megaman.
  • All for Nothing: The reason she joined with Amelia in the first place was because she thought it would be better for her to stick with an adult who didn't want her dead. While Amelia does treat Hazel better than Simon and Grace did, it's not by a large margin, and this is done through turning her into her actual assistant rather than a daughter figure.
  • Arm Cannon: She has one of these, which she uses to shoot the bookworms in the Azada Car.
  • Artificial Human: An artificial clone of Alrich created by Amelia back when she was the Conductor.
  • Beleaguered Assistant: She accompanies Amelia to Azada in order to look for The Apex, but Amelia doesn't treat her with much respect.
  • Broken Bird: This is a post-Book 3 Hazel, so her optimism is pretty much down the drain, replaced by cynicism and snark that helps her cope with Amelia's treatment of her.
  • Bullying a Dragon: In a fit of anger, she tells Amelia, the Conductor of the Infinity Train for the past thirty years and holder of multiple gadgets that lets her traverse it with ease, how her entire quest to stop The Apex is a waste of time and joining forces with Lady Destiny is just the tip of the iceberg in terms of audacity. Hazel ends up electrocuted for her troubles.
  • Calling the Old Man Out: Amelia's the closest thing to an actual mother she has, but Hazel's perfectly willing to tear her a new one over willingly joining forces with Lady Destiny in a vain attempt to get rid of the Apex once and for all.
  • Clone Angst: She already had insecurities regarding being a clone of Alrich in canon, but in here, Amelia's condescending treatment of her and refusal to see her as her own person only serves to bother her even more.
  • Deadpan Snarker: She can be quite snarky when she wants to be.
  • Dude, Where's My Respect?: Despite being Amelia's current helper, the woman herself doesn't treat her all that well, constantly ignoring her words and insisting on calling her by her serial number, rather than her name.
  • Everyone Has Standards: While she might be civil towards her, Hazel has no love for Grace given their turbulent history together. That being said, even she doesn't approve of Amelia's hunt for the Apex nor her being willing to join forces with Lady Destiny just to try and achieve this goal.
  • Fury-Fueled Foolishness: Amelia joining forces with Lady Destiny in hopes of getting rid of The Apex flips off her lid so much that she gives Amelia a scathing dressing down that ends with Hazel being electrocuted.
  • He Knows Too Much: Discussed by her as the reason why she can't tell them about the Apex Predator more than what she's already told them; doing so could end up arousing Amelia's suspicions if she told them too much.
  • Hypercompetent Sidekick: Not that Amelia's incompetent or anything, but Hazel's much more on the ball than her boss. In fact, she actually finds some of The Apex remnants in their search for them in Azada only to willingly leave them alone when called by Amelia, never even mentioning her discovery to the woman through the rest of their visit.
  • I Come in Peace: When she shows up when Grace and Lucy are talking at one of the cars and the two grow understandably weary of her, Hazel is quick to reassure them that she came alone, pointing out that if she had come with Amelia, the two would've woken up in a dark cold cell instead of the car they're on.
  • "It" Is Dehumanizing: Amelia consistently calls her "it" during their visit to Azada.
  • Late-Arrival Spoiler: Her status as a clone of Alrich was a big shock on Infinity Train lore, but is revealed with much less fanfare here. The fact she's now coming along with Amelia is similarly revealed casually.
  • Overly Long Name: Overly Long Designation to be exact. According to Amelia, her designation is "Experiment 12-15-22-5-3-8-9-12-4".
  • Opposite-Sex Clone: She's a girl, but she's actually a clone of Amelia's long dead fiance, a man.
  • Secret-Keeper: She's currently keeping Grace's team's whereabouts a secret from Amelia, as she doesn't want them to get hurt by whatever she's planning.
  • Tears of Fear: She sheds these right after Amelia electrocutes her for yelling at her, and then threatens to do it again if she steps out of line again.
  • Vagueness Is Coming: The reason why she shows up during Lucy and Grace's moment is to tell them about Amelia's plan to use The Apex Predator to hunt them down, telling them just enough without arousing suspicion from Amelia herself.
  • "Well Done, Son" Guy: It's subtle, but at least a little bit of Hazel's resentment and tense relationship with Amelia comes from being treated like an indentured servant by Amelia, with little recognition from the woman herself despite being the closest thing she has to a daughter.
  • You Are Number 6: According to Amelia, her actual serial number is Experiment 12-15-22-5-3-8-9-12-4, which translates into "Love child" when turned into letters.
  • You Have GOT to Be Kidding Me!: She's not at all impressed when Amelia is easily fooled by Grace's "magic trick".

    One-One 
The true conductor of the Infinity Train, who was usurped by Amelia before the events of the story, only to be placed once more due to the actions of one passenger. He appears in the "Apex Martyrdom" one shot.
  • Adaptational Intelligence: Most Blossomverse stories feature One-One possessing the same intelligence as in canon, if not be turned slightly dumber. This One-One not only can see The Apex for what they truly are-scavengers who are the way they were because they didn't know any better-rather than demonize them like the rest of the train, but he even makes a convincing argument as to why getting rid of them right now like Amelia wants might be more troublesome in the long-term.
  • Adaptation Relationship Overhaul: One-One was the one who originally set off Chloe on her quest to stop The Apex, and eventually formed a close bond with her. In here, it's all but stated that the two have never met, as when Professor Fennel meets Chloe, she's in an entirely different Car from when she started.
  • Demoted to Extra: In the Blossomverse trilogy, he's the one who sets off Chloe on her quest to stop The Apex and eventually the Cage of Flauros. Because Chloe ultimately doesn't go down this same path, One-One's role is much more minor.
  • Don't Create a Martyr: What his argument basically boils down to; since The Apex can easily be seen to represent the people who were lost as to what they were supposed to do on the Train for years, killing them, especially by the hands of a denizen, would only give these passengers more reason to believe the train is out to get them rather than help them, which worst case scenario could bring about another Apex rising in their steed.
  • Excellent Judge of Character: He not only sees how The Apex would be perceived by most passengers, but that getting rid of them risks creating a new Apex in order to fill the vacuum they'd leave behind.
  • Late-Arrival Spoiler: His status as the true conductor of the Infinity Train is revealed as soon as Amelia appears in Azada.
  • The Needs of the Many: A more pragmatic take on the trope. One-One considers the many passengers who are both ordinary humans and have no idea how the train's supposed to work and uses them as a basis as to why the Apex can't be get rid of them; it would just convince them that the train is out to get them and potentially create another Apex for safety.
  • Smarter Than You Look: You'd be forgiven for thinking this One-One is as oblivious as his canon self, but not only does he see The Apex for what they represent but can also make a convincing argument as to why getting rid of them without a plan would be problematic.

    The Experiment (Spoilers

"Apex Predator"

An experiment created by Amelia to destroy The Apex once and for all.
  • Ambiguous Innocence: Amelia created this entity with the sole purpose of hunting down the remaining Apex members, but as Hazel points out, the "Apex Predator" has just enough sentience to obey Amelia and nothing else, which doesn't imply much, if any, moral autonomy.
  • Artificial Human: An artificial entity created to hunt down The Apex.
  • The Ghost: It hasn't appeared yet, but its pod is visited by Amelia during the end of Apex Martyrdom.
  • Living Weapon: Hazel outright calls them as such, declaring them a weapon with hardly enough sentience to obey Amelia and nothing else.
  • Meaningful Name: It's an entity created to hunt down The Apex, hence it's named Apex Predator.
  • Super-Persistent Predator: If Hazel's words are to be believed, The Apex Predator was created with the intention to hunt down The Apex until they were completely wiped out, no matter the cost.
  • Walking Spoiler: Talking about this creature requires revealing the extreme lengths that Amelia's willing to go just to get rid of the Apex once and for all.

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