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My Hero One's Justice is a fighting game by Bandai Namco, in development for the PS4, Xbox One, Nintendo Switch, and PC, based on the Shonen Jump manga My Hero Academia. It was released on August 23, 2018 in Japan and October 26 in North America. The game features 3D fighting in destructible arenas, with Assist Character mechanics allowing to call teammates for backup.

The game's story mode covers the second and third seasons of the anime, starting with Midoriya's training under Gran Torino. A bonus What If? scenario can be unlocked, showing the story from the villains' perspective.

There was also a sequel titled My Hero One's Justice 2 released in 2020. This instalment brings back all of the playable characters from the first game, including those who were DLC, in addition to introducing several new fighters. The game covers the events of the Hero License Exam Arc to the end of the Internship Arc.

Spoilers unmarked for Seasons 2 and 3

Playable Characters

    Introduced in One's Justice 

    Introduced in One's Justice 2 (Spoilers for Seasons 4

Heroes

Villains


Tropes

    Introduced in One's Justice 

ROUND 1! READY?! CLASH!

  • Ambidextrous Sprite: Averted. The portraits of characters with non-symmetrical faces (like Todoroki and Muscular) are different depending on whether they are looking to the left or to the right.
  • Another Side, Another Story: Finishing the story mode unlocks villain mode, which retells the story from the bad guys' perspective.
  • The Artifact: Yaoyorozu uses her iconic explosive matryoshka dolls in the game despite the fact that she initially used them only to conceal said explosives and trick Eraser Head during an exam.
  • Assist Character: With the "Sidekick" system, other characters can be called in to help. For example, Todoroki can use his powers to freeze opponents in place, or Uraraka can trip them up by canceling their gravity.
  • Bare-Fisted Monk: As a nod to the fact that her internship involved Martial Arts tutelage, Uraraka's basic attacks paint her as this.
  • Beating A Dead Player: Muscular's win animation has him picking up his fallen opponent and pummeling them a few times before finally finishing them off.
  • Bloodless Carnage: Despite some characters using bladed weapons, there is no blood. Not even when Stain is using his Quirk, which involves Licking the Blade to ingest his opponent's blood.
  • Bowdlerise: Stain's "Bloodcurdle" Quirk is completely bloodless (outside of the animation for one of his super attacks) likely due to the game not displaying a single drop of blood for it to have a family friendly rating. Thus Stain comes off as mostly just a Master Swordsman, and though he is occasionally seen Licking the Blade to activate his quirk via certain moves, it stays completely clean.
  • Camera Abuse: Shigaraki's intro and super move has him petrify and crumble his opponent, which is shown from a first-person perspective as the camera itself cracking apart.
  • Chuck Cunningham Syndrome: While a good portion of Class 1-A is playable, almost half of it is not in the game outside of quick cameosnote . This is especially true for Mineta (though him being a particularly disliked character may have something to do with it) and Aoyama (who actually gets more development in the manga and even becomes one of Deku's close friends) who were playable in the 3DS game Battle for All. And (as usual) 1-B has absolutely no playable representation.
  • Close-Range Combatant: The majority of fighters are these, particularly Shoot Style Izuku and Kirishima, who don't have any projectile attacks whatsoever.
  • Clothing Damage: When Midoriya uses his long-ranged Delaware Smash attack, his right sleeve gets torn to pieces. His middle finger also becomes bruised.
  • Decomposite Character: Izuku has two versions available for play. His base version, which utilizes Delaware Smashes and other bone-breaking attacks in addition to regular Full Cowl Punches, and his Shoot Style version, which focuses on closing the distance fast and nailing long strings of melee combos.
  • Distant Reaction Shot: All Might's super move ends with a shot of the Earth, centered over Japan, showing that the force of the final blow is strong enough to blow away all the clouds over the country.
  • Ditto Fighter: One of Toga's moves allows her to transform into her opponent.
  • Extremity Extremist: Shoot Style Izuku fights almost exclusively with kicks, though he'll throw the occasional slug in and will slam people into the ground.
  • Four Is Death: If Shigaraki connects his special move four times, the victim dies instantly. With each hit, a pop-up appears displaying the number of hits, until the fourth one which reads "DEAD!"
  • Gameplay and Story Segregation: For balance purposes, some abilities work differently than in canon.
    • Shigaraki needs to hit an opponent four times to kill them rather than just once.
    • Toga can fully copy her opponent's equipment and Quirk. In canon, she can only imitate their appearance. Or at least that's what the story at the time led us to believe
    • Despite the game taking place right before the "Provisional Hero License Exam Arc", several characters use special moves only acquired after the Mid-Season Upgrade and despite the fact that aren't wearing the equipment allowing that (for examples Kyoka using Ground Wave attacks or Kaminari having long-range electricity attack).
    • Stain can't paralyse his opponents. In fact he never uses his Quirk at all as the characters don't bleed.
    • Momo's weapons don't spawn from her skin, instead instantaneously appearing from thin air. This is especially noticeable when she summons cannons as an alchemist would do.
  • Large-Ham Announcer: While not playable, Present Mic retains his role from the manga and anime as the announcer.
  • Late-Arrival Spoiler: The first game spoils a few things that were not shown in the anime at the time of their announcement, such as that Toga has the ability to shapeshift.
  • Meteor Move: Shoot Style Izuku can kick his opponent into the air before sending them into the ground with another kick. Using the same attack in the air will have him grab them and slam them in face first.
  • Overly Long Fighting Animation: Certain super moves; for example, Dabi's is over 20 seconds long.
  • Promoted to Playable: Several characters who were only available as Assist Characters in the previous game Battle for All on Nintendo 3DS are now fully playable, such as Tokoyami and Aizawa.
  • Punched Across the Room: Expect a lot of this from every character in the game.
  • Ring Out: Knocking the opponent out of bounds instantly wins the round. This is only possible on certain stages like the Sports Festival arena.
  • Scenery Gorn: Battlefields get torn up over the course of the fights. One stage, the area of Camino Ward where All Might and All For One fight, is already in ruins from the start.
  • Slide Attack: Izuku's Shoot Style version has a sliding kick that deals multiple hits and can easily combo into other attacks. There's a great deal of ending lag, so actually landing it is crucial.
  • Skill Gate Characters: For those not very experienced with the game, fighting Kirishima can be hellish due to his very simple, effective strategies for taking down opponents and easy invulnerability, but his poor speed and lack of projectiles leave him much less of a problem for better players unless they happen to have someone with no choice but to get directly in his range.
  • Spin Attack:
    • One of Ochaco's attacks has her spinning a large pillar around to hit her opponent over and over.
    • Shoot Style Izuku's kit is full of this, with almost all of his attacks including some sort of spinning kick.
  • Spinning Piledriver: One of All Might's moves.
  • Tactical Rock–Paper–Scissors: The basic attacks can be broken down into "Normal" attacks, "Counter Attacks", and "Unblockable Attacks". Normal attacks are fast enough to bash through Unblockable Attacks, Counter Attacks will absorb Normal Attacks and hit back to break their combo, and Unblockable Attacks will smash through opposing Counter Attacks without giving a chance to retaliate.
  • Unsound Effect: Some attacks have these, such as the "PIN" that pops up right as Bakugo fires his Stun Grenade, or the "JACK!!" produced by Jiro plugging her earphone jacks into something.
  • Virtual Paper Doll: Characters can be customized with various accessories, including equipping them with another hero's mask or having Mineta holding on to them.
  • Wall Run: Battles aren't just confined to the floor: characters can also run and fight along the walls of the battlegrounds.

    Introduced in One's Justice 2 

ROUND 2! READY?! CLASH!

  • Adaptation Expansion:
    • Both sides of the story mode enjoy inserting fights against thugs or yakuza thugs, though most of these have flimsy reasons for even happening. While spying on a Shie Hassaikai member, Sir Nighteye accidentally bumps shoulders with a common thug. The dialogue doesn't reflect the fact either of them is going to punch the other.
    • U.A. High, for some reason, employs "Faux Villains" to help train students (as an excuse to insert battles for the game during their training). Said Faux Villains turn out to be freaking Nomu.
    • At the end of the hero side, Sir Nighteye shows a vision of the future when Eri will smile again, though it's left unclear precisely when.
    • Near the end of the Villain side, instead of being tied to a bed and helpless to act, Overhaul releases himself from his bounded state and fights Tomura one last time before the story resumes with him losing his Quirk factor.
  • Ass Kicks You: The penultimate blow of Mineta's super is one of these.
  • Assist Character: La Brava serves as this for Gentle's moveset, giving him the ability to use his Plus Ultra moves. Unlike sidekicks, however, as long as Gentle is fighting directly, she will appear on the battlefield, following him.
  • Bowdlerise: Midnight's Hero outfit gets reworked so that the black leotard covers her breasts completely. Her 2D character art drops the outfit altogether and has her wear office clothes.
  • Camera Abuse: Sir Nighteye's intro animation has him chuck one of his stamp seals at the camera, breaking it.
  • Chuck Cunningham Syndrome: While it's rectified a bit since Mina and Mineta are now playable in the base roster and Aoyama was added through DLC, there's still a sizable chunk of Class 1-A missing from the roster. And, of course, Class 1-B is completely absent from the base again, though Kendo and Tetsutetsu are downloadable fighters at least.
  • Compressed Adaptation: Several examples:
    • Certain fights that had unique characters are entirely replaced with either common thugs or yakuza thugs.
    • Some fights even lack key characters. Rappa doesn't have Hekiji Tengai to support him during his fight (though he only shows during one shot when Rappa is overwhelmed by Fat Gum). Most egregiously, Amajiki fights a regular yakuza thug when he should be fighting the Garbage Trio (the game even tries hard to make it sound like he really is fighting three enemies at once, but not even the yakuza thug has one single sidekick).
  • Decomposite Character:
    • Izuku, in addition to his base version and Shoot Style version, gains another playable variant, "Full Cowling: 100%", based on the abilities he has at the end of the Internship Arc.
    • Shigaraki also gains a new playable variant, "Awakened Quirk Edition". While his base version is based on his abilities and character from the first section of the Manga, his Awakened variant is based on his abilities and character post-Meta Liberation Army Arc.
    • Overhaul is also split into two playable variants, being his base version, which incorporates his basic abilities, and his "Ver. 2" variant, in which he's fused with Shin Nemoto.
  • Grievous Harm with a Body: Bakugou's Plus Ultra All attack with Kirishima and Kaminari is unique in the fact that instead of the trio attacking all at once like with the others but rather, Bakugou chucks Kirishima and Kaminari at the opponent as projectiles before attacking himself.
  • Out-of-Character Moment: Certain characters are a bit passionate about the clothes they can wear. Tokoyami in particular expresses outright passion to dance when wearing tuxedos.
  • Pragmatic Adaptation: Ochaco realizes earlier that her feelings for Deku should be postponed so she doesn't get in the way of his dream instead of realizing that during the Provisional Hero License arc.
  • Promoted to Playable: While there are several characters that weren't playable in the first game that are in the second, Mineta, Mr. Compress, and Nomu are notable, as they all appeared in One's Justice in one way or another (Mr. Compress in a cutscene, Nomu as an NPC fighter, Mineta as a cosmetic clothing option) but weren't made playable until One's Justice 2.
  • Secret Character: Overhaul Ver. 2 and Deku Full Cowling: 100% are the only characters that aren't part of the starting roster, as they need to be unlocked via Story Mode. Preordering the game unlocks them earlier, however.
  • Stuff Blowing Up: This happens in Mei's Plus Ultra 1 and Plus Ultra 2 attacks with the former having her lob a bomb at her opponent while the latter is due to her attempting to do the same again only for the bomb to detonate prematurely in her hands, damaging the opponent while Mei only gets a little soot on her face.
  • Unsound Effect: Several more this time around; for example, Mirio's super has "Invincible" pop up as his enemy passes through him while attempting to hit him, and Full Cowling 100% Midoriya gets "Full Cowl" as he's powering up at the start of his super.
  • What If?: Arcade Mode has every single fighter have special conversations with other specific characters that either side otherwise never interacted with in the manga (at least up until Season 4).

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My Hero: One's Justice

In the My Hero: One's Justice games, following up an attack that sticks the opponent to a wall will cause the fighters to use that wall as a floor for a time.

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