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"I've never been particularly fond of violence. But these are bad people. Bad people that need to be stopped. So let's get crazy. Let's get weird. Let's get... well... bananas."
Pedro
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My Friend Pedro is an side-scrolling Run-and-Gun game heavily inspired by the Heroic Bloodshed genre, co-starring a mysterious masked vigilante and his sidekick Pedro, a talking banana. Your goal is to kill the local mob, using dual-wielding, fancy parkour, and drug-fueled bullet time, all while your character descends into further madness from all those fancy drugs they took.

The game was developed by a Swedish one-man studio known as Dead Toast Entertainment. The original Adobe Flash game had its debut in 2014. The remake for the PC and Nintendo Switch was released on June 20, 2019.


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This game provides examples of:

  • Anthropomorphic Food: Pedro, the title character.
  • The Atoner: The vigilante is revealed to be this, as he turns out to be a relative of the antagonists, and willingly self-induced himself with amnesia in order to absolve himself of the guilt of killing them and to send a message to anyone who could follow in their footsteps after their deaths.
  • Bullet Time: The main focus of the game. Use bullet time to aim your shots while in the middle of parkour.
  • Foreshadowing: There's some clues of the vigilante and the bosses of the game are in fact connected.
    • Denny's hatred of fathers my seem to be a gag to make his Bad Santa theme work, but it turns out that the previous boss, Mitch, is said father.
    • Denny realizes that the vigilante is his brother, but doesn't say any more due to an inconvenient platform squishing him.
  • Denser and Wackier: Compared to its Heroic Bloodshed ilk Hotline Miami, Katana ZERO, and RUINER.
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  • Freeze-Frame Bonus: In the launch trailer, there is one in form of a poster of Pedro saying "KILL THEM ALL".
  • Gainax Ending:
    • The original flash game has "eat the banana" and then the protagonist spouts butterfly wings, fight the giant version of the Author Avatar (which takes form of a real photo of the author) and after defeating it, the protagonist blows up, and the words YOU WIN appeared, followed by congratulations and credits.
    • After the vigilante resisting Pedro's final influence to kill himself, the Final Boss is a Battle in the Center of the Mind against Pedro. After imaginary Pedro is defeated, the vigilante unmask himself... to reveal that he has Pedro's smiley face. Credits.
  • Gun Fu/Guns Akimbo: The vigilante can perform some absolutely ridiculous tricks when he has two guns at once, such as twirling through the air and successfully ventilating several mooks standing on opposite sides.
  • Guns Akimbo: The vigilante can dual-wield one-handed guns like handguns and uzis. They can also split their aim in order to target two different places at once.
  • Imaginary Friend: Of the insane variety. Pedro is a product of the Vigilante's drugged-up mind and only he can see or hear him.
  • Med Kit: These heal the protagonist a little bit in the flash game. The remake re-introduces them on Bananas difficulty.
  • Mirror Boss: Ophelia fights just like the protagonist, complete with spinning and diving around to avoid your attacks.
  • Non-Indicative Name: The Internet, is a giant mechanical complex filled with pipes. Pedro thought it would have been more high-tech.
  • Pinball Projectile: Aiming at airborne frying pans or certain surfaces can turn your bullets into these.
  • Press X to Not Die: Right before the final boss: Button mash to resist shooting yourself in the head.
  • Regenerating Health: For the remake, and of the 'block' type. You have three blocks of health; you can only regenerate up to a single block's maximum health, unless you find a medkit. This is removed on Bananas difficulty.
  • Silent Protagonist: The Vigilante doesn't talk. Kind of justified, since the only other people you meet in the game are the mobsters trying to kill you and Pedro does more than enough talking for the both of you.
  • Tag Line: "Blood. Bullets. Bananas."
  • Tomato in the Mirror: Just before the fight against Ophelia, she reveals that you are actually her brother, and Mitch and Denny were your father and brother respectively.
    • The unmasked vigilante is revealed to be sporting the literal face of Pedro. Whether this is meant to be an ending gag, some kind of hint that Pedro has taken over his body, or an indication that Pedro himself is a projection of the protagonist's own psyche, is up for debate.
  • The Reveal: After killing Ophiela, Pedro reveals that he was forced to lie because you were tired of always being morally torn between helping your family and stopping their criminal activities. After putting on a mask and forgetting everything in Mitch's butcher shop, because you could never knowingly kill your own family, you asked Pedro to help you kill yourself in case you found out. This "promise" ends up forcing Pedro to be the Final Boss, much to Pedro's sorrow.
  • Through the Eyes of Madness: The Vigilante is the only one who can see and hear Pedro and as such also the only one who can visit his "special place".
  • Trigger Happy: Yeah, that's kind of the point of the game.
  • Unnecessary Combat Roll: Rolling is a great way of moving fast while avoiding the enemy bullets. Plus, it looks plain cool.
  • You Wake Up in a Room: The game starts with the Vigilante awakening in the cellar of a butchers' shop, with no memory of how they got there. Pedro suggests they might have done something to piss off the mob, which, seeing what you end up doing later in the game, is a very plausible theory. The truth is much more complicated.

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