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    The Stalker 
https://static.tvtropes.org/pmwiki/pub/images/9pxl9maph4.png
I am your reckoning!

A mysterious assassin in black and crimson armor who invades the missions of Tenno after they have killed at least one boss, no matter how bizarre or hateful they are, with the stated aim of avenging said boss and punishing the killer. From his appearance and weapons, it's speculated but has not been explicitly confirmed that he might be a rogue Tenno.


  • Ambiguous Situation: It's implied he's some sort of rogue Tenno, meaning that the Stalker you fight is actually a warframe that he is controlling remotely via Transference. However, his Codex entry refers to him as a "low guardian," and it's been speculated that instead of a Tenno, he is a normal human using Transference . In fact, it's quite possible that even he doesn't know the truth.
  • Amnesiac Dissonance: The revelation that he may or may not be no different from what he fights in The Second Dream screwed him up.
  • Artificial Stupidity: The Stalker flat out ignores any other Tenno aside from his chosen target, allowing other Tenno in the squad to beat him down without retaliation. The only real way to be killed by the Stalker when he's focused on someone else is to either stand in the line of fire or the path of his slash dash. Shadow Stalker is even worse, blindly rushing at his target whenever his grenades are on cooldown, and with almost no ability to lead his shots.
  • Avenging the Villain: The Stalker marks players for death after they kill one of the bosses. That all of them are assholes does not give him a moment's pause. Players tend to first meet him at the time they reach a high enough rank and power level to farm said bosses. He's meant to give players pause in between them mindlessly stomping the likes of Vor for blueprints and materials, and his absurdly low spawn rate barely helps his purpose. On a background level, the reason for his hatred of the Tenno seems to come from the fact that they destroyed the Orokin, his old masters.
  • BFS: During and after the Second Dream quest he wields a big... freaky thing called War. After the quest, you get a broken version of the sword and the Stalker will drop the full version.
  • Big Bad: Shaping up to take this office from Hunhow. In Operation: Shadow Debt, Stalker trains six acolytes of his own, armed and deadly with custom weapons and power sets, with the implication that he could easily create more if left unchecked.
  • Clipped-Wing Angel: Shadow Stalker, the "upgraded" version of Stalker after The Second Dream, is less threatening than his original form in almost every way. All of his weapons have been traded in for War, but War's Sword Beams are much slower and brightly visible compared to Dread and Despair, and War's blade isn't really an improvement over Hate. His Teleport Spam is dialed back tremendously, and he doesn't seem to use Shuriken or Absorb. He can throw grenades, but his throwing arc is slow and he's terrible at leading his shots. His only advantage over his previous form is his Sentient-type hit points, wherein he slowly gains a 90% damage reduction throughout the fight if you don't bring a varied arsenal of elemental damage types. If you do, he goes down almost as quickly as before, and like all Sentients, if you've completed The War Within, one blast from your Operator powers will reset his resistances.
  • The Computer Is a Cheating Bastard:
    • The Stalker is programmed to register abilities being activated and will downright spam his dispel ability to deactivate them. Even being invisible won't stop him detecting you. He has unlimited energy, allowing him to endlessly chain his abilities. He can switch between primary and secondary weapon without being hindered by a switch animation (being able to fire his bow and throw throwing knives at virtually the same time).
    • He is also extremely accurate, with constant evasion being the only way to avoid being killed immediately. The only reason he might miss is because he tends not to lead targets. That being said, stop moving for even a second and he will kill you.
    • In later updates, registers damage oddly. Normally an advanced player will have a high enough damage output that in a fight between them and the Stalker, who wins depends on who gets the other in his sights first. Sometimes, however, the Stalker will effortlessly shrug off huge amounts of damage for no apparent reason.
  • Curb-Stomp Battle: The Stalker tends to be quite high level, so if he ambushes you when you're in a lower-level frame with weaker weapons... it's not pretty. To make it worse, the Stalker only shows up after you kill a boss, but never in boss missions. Suppose you just did one repeatedly to get the parts for a new Warframe, made it, and are now taking your fresh, level zero, toy for a spin. On the other hand, this can be turned 180° when he tries to attack a team of four high-level Warframes. Even at level 70, he can go down rather quickly, making his mysterious appearance and quick disappearance more of a joke. Due to a few bugs that occurred with update 11 the Stalker can now one hit kill a full tank-built Rhino (the tankiest of the Tennos) while being invincible if it uses Nyx's Absorb ability - making a scenario where the Stalker kills most if not the entire team in seconds while hardly taking any damage entirely plausible.
  • Enemy Civil War: The Stalker is flagged as enemy for any faction you are currently fighting against. Appearing in a crowd of enemies causes them to attack him as much as the player. This can be manipulated to your advantage if you have a Shade with Ghost, allowing you to sit back and watch him be worn down by your enemies.
  • Enemy Mine: As of The Second Dream, he's buddied up with Hunhow the Sentient.
  • Even Evil Has Standards:
    • Though he avenges corporate tools and expansionist xenophobic fascists, he draws the line at Captain Vor, the first boss you have to fight, because that would just be unfair to the player. In the past he would also ignore the death of Alad V, who dissects Tenno for twisted experiments. Yet he will gladly avenge the Phorid, a Body Horror monster of the Technocyte Plague.
    • During the Second Dream quest he hesitates to strike upon first finding the Tenno on the Moon, and Hunhow says that as deeply as he hates the Tenno, he doesn't hate them quite enough to remorselessly kill a child.
  • Evil Counterpart: Resembles and acts like a Tenno. He appears to be wearing a black and red Excalibur-class Warframe with a unique helmet (when he becomes Shadow Stalker, while keeping his helmet, he seems to trade his Excalibur part for an Excalibur Umbra without the scarf and gold decorations). He also has dark versions of Slash Dash, Teleport, Pull, Absorb, and at least has the Sword Beams of Exalted Blade channeled via Hate, or War if he is Shadow Stalker.
  • Flash Step: Has Ash's ability to Teleport and Excalibur's ability to Slash Dash. As of Update 11, he's more likely to Teleport Spam into a melee combo.
  • Go Mad from the Revelation: The Lotus reveals during the Second Dream quest that this happened to him when he discovered that the Tenno are the children of the Zariman vessel, experimented on by the Orokin. While it's still not clear what his relationship to the Tenno was during the Old War, it seems more likely than not that he's also controlling his suit mentally rather than physically, which didn't sit well with him.
  • Hoist by His Own Petard: He attacks Tenno with modified versions of their weapons. However, when he's killed, he drops blueprints for his own gear, and thus can be killed with his own weapons in the next encounter.
  • Irony: When he becomes Shadow Stalker as of The Second Dream, his outfit (which may or may not be a warframe) takes on the appearance of Excalibur Umbra (minus certain details) when it previously resembled regular Excalibur, and he gains the Sentient ability to develop damage resistances to attacks used on him throughout a fight. Come The Sacrifice, and we find out the actual Excalibur Umbra was designed to not only resist Sentient weaponry, but actively counter Sentients even harder than other warframes were supposed to. Short of going into Operator mode, Excalibur Umbra carrying Skiajati, its signature nikana, is the one warframe that would be ideal for taking down Shadow Stalker in a one-on-one straight fight.
  • It's Quiet... Too Quiet: Whether Stalker will attack you is decided in the first 4 minutes of a mission, including right at the very beginning. In the latter case, the level won't have any enemies in it, only eerie silence as the game waits for a good moment to taunt you.
  • Knife Nut: Despair, his throwing knives, have a mono-filament edge specifically designed to penetrate Warframes.
  • Knight Templar: Most definitely. Him and his Acolytes see themselves as bringing about their own twisted idea of "justice" against the Tenno and Alad V, for helping them, whom the Stalker hates for destroying the Orokin.
  • Leitmotif: linked above; it plays when he spawns and until he's gone.
  • Mage Killer: He can shrug off Tenno-inflicted debuffs, Dispel their defenses, effortlessly dodge or even Absorb their attacks, and somehow manages to track them entirely on his own. His weapons are even noted to be specifically crafted for killing Tenno.
  • Mini-Boss: The first of its kind in Warframe. Much more powerful than most regular enemies, and appears randomly during the mission instead of being an Assassination Target like regular bosses.
  • Mirror Match: Against any sufficiently competent stealth-based player. Expect to sneak around the map taking pot-shots at each other for a while before any actual confrontation ensues. It's even more of a mirror if that player happens to be using an Excalibur warframe; both variants of Stalker use most of Excalibur's abilities, and aside from the helmet, look like he's wearing the frame himself. Shadow Stalker in particular seems to be wearing something resembling Excalibur Umbra without the gold bits and the scarf, which can't be done in the player's hands.
  • Motive Decay: Possibly, but with a side order of Sanity Slippage. Stalker's motive seems to be to murder the Tenno in revenge for the destruction of the Orokin Empire. One has to wonder how joining up with the Sentients and avenging anyone from Grineer to Corpus to the various abominations of the Technocyte Plague fits in to that. He also seems to ignore exactly how evil the Orokin were compared to everyone else.
  • Nightmare Fuel Station Attendant: To those not expecting him. You're a new player casually starting another mission, feeling good after your latest boss kill, when the lights start flickering. You shrug it off as a momentary graphics failure, until a face you've never seen appears on-screen and you get the message, "You can't run from your past." A minute later, you've been killed by an enemy you never got a good glimpse at. After that, the non-stop flickering on Infested ships just becomes constant Paranoia Fuel. Even for players expecting him, on rare occasions. Think the flickering is bad? Try having the screen flicker, then turn red, with the silhouette of the Stalker running past you during that red flash.
  • Nonstandard Game Over: Normally, being defeated by an enemy will knock the player to the ground, causing them to bleed out and allowing them to continue attacking with their sidearm and reduced mobility, while giving their allies a short window to rescue them before death sets in. Bbeing defeated by the Stalker, even in a full party, will instantly kill the player. Although due to a glitch, this hasn't happened since Update 16.
  • No-Sell:
    • If you try to use a debuffing/crowd control power on Stalker, he ignores it. He will, however, take all of any damage the ability deals at the same time.
    • If a power only deals damage, like Slash Dash, he'll ignore all of it.
    • Initially, Stalker was unable to attack cloaked Tenno. After Update 10 this has now been changed. He can nullify invisibility and other buffs like Iron Skin, and his ability to nullify these has infinite range, no cooldown, and also stuns the target, allowing him to get free hits in. However, he'll only dispel powers once he's spotted his target, so skilled and crafty players can still use invisibility to gain an edge.
  • Power Nullifier: Shortly after introduction he gained the ability to Dispel the beneficial effects of player Warframes with a puff of smoke.
  • Really 700 Years Old: According to the Stalker's entry in the Codex once you get 3 scans, he was there when the Orokin fell.
  • Red and Black and Evil All Over: His color scheme, essentially.
  • Red Eyes, Take Warning: His portrait/helmet has red markings on the visor.
  • Revenge: The Stalker hates the Tenno for killing the Orokin, serving whom was the Stalker's purpose in life. (Note that this information comes from Hunhow, who has a history of being an Unreliable Narrator.) He may live to kill his master's enemies, and even though their long gone, he may not know how to do anything other than that. Why he goes about avenging the worst the system has to offer is another matter entirely...
  • Reverse Grip: Not the Stalker himself, but both weapon stances associated with him (Blind Justice, the nikana stance that is dropped by him, and Vengeful Revenant, the longsword stance that features him in its' image) consist solely of strikes with your weapon wielded in this manner.
  • Sinister Scythe: Hate, his weapon of choice, is a modified kama. Exceptionally dangerous in that it staggers you on hit, allowing the Stalker to perform highly damaging combos while you can't defend yourself.
  • The Straight and Arrow Path: Dread, his bow, fires axe-headed arrows capable of dismembering enemies.
  • This Cannot Be!: A possible response to being defeated by his target.
  • Voice of the Legion: Has an echo effect upon his voice that causes the lights to flicker.
  • Weaksauce Weakness: Before one of the updates, he had difficulty attacking Tenno who were standing on crates.
  • Well-Intentioned Extremist: He hunts you down for the destruction of the Orokin and abuses of its technology. Which begs the question of why he doesn't pursue the Grineer. The Orokin as an empire remained functional for some time after the Tenno disappeared, and it was the Grineer who finished the job. This also ignores the fact that the Orokin were some of the worst Abusive Precursors in all fiction.
  • You Are What You Hate: Hunhow all but says Stalker is a Tenno himself. Stalker reacts... curiously, but it is unclear whether it's true.
  • You Will Not Evade Me: Not only can he Pull Tenno off the high ground, he can also teleport them to him if they leave the room he spawned into.

    The Stalker's Acolytes 
https://static.tvtropes.org/pmwiki/pub/images/warframe_acolytes_event_895312.jpg
A team of hostile beings who have, for whatever reason, thrown their lot in with the Stalker. Possessing Tenno-like powers of their own and copies of the Stalker's helmet, they stalk the Origin system for goals unknown. Well, two goals are pretty well established: killing Alad V, and fighting the Tenno.
  • Ax-Crazy: Most of the acolytes see themselves as some warped version of "good"; Violence just wants to butcher you.
  • Darker and Edgier: Rogue Warframes/Tenno who paint themselves black and red, wear copies of Stalker's iconic helmet, brand themselves with names that sound like rejected Stalker weapons, and try and spin Lotus as the villain. It's not hard to see them as a parody of Stalker enthusiasts from the Digital Extremes Forums, or of players who paint their Warframes black and glowing red.
  • Fashionable Asymmetry: Torment and Mania wear armor on one shoulder but not the other. Malice has a big hunk of something on his right shoulder wrapping around his back. Violence subverts it by wearing two matching shoulder plates, then double-subverts it by wielding a Destreza in one hand, and a single Venka on the other.
  • Flunky Boss: Misery. After sending ten waves of shadows to kill Alad V, he takes to the field himself, using his last small team of shadows as a screen to try and take down Alad V personally. As a last ditch move he'll summon shadows of Infested when he gets low on health.
  • Knight Templar: Some of them, Angst in particular, believe that Stalker represents the only real virtue in the Origin system. Torment claims she will help the player "find their way", by which she means she'll open fire.
  • Made of Iron:
    • They have billions of hitpoints, and even Alad V comments on their "supernatural fortitude". The good news is you're not expected to take them on in one long Marathon Boss; they flee the battle after a mere 50,000 damage, which they don't regenerate afterward. Thus, taking them down for good requires the entire playerbase tracking them down and slowly chipping them away to nothing.
    • Misery has a more regular health bar due to the way his encounter works, but goes down like a chump against a properly-modded team. Especially if at least one Frost keeps freezing him in place so he can't actually fight back. Granted, none of the Acolytes compare to their master in terms of actual difficulty.
  • Make Me Wanna Shout: Angst wears Valkyr, but her Warcry damages her enemies instead of buffing herself.
  • Metal Slime: They drop some of the most sought-after Mods in the game, most prominently "Argon Scope" note  and "Bladed Rounds" note . However, they only appear for a short time period and said mods are typically very rare drops.
  • Mix-and-Match Weapon: They can utilize an odd mix of Warframe powers, some indicated by their Warframes, others not so much. Torment, for example, wears a Mesa suit but uses powers from Hydroid. Some of them also incorporate visual aspects of different Warframes, such as Oberon's loincloth on the body of Nekros, and they can use combinations of weapons that normally don't work together.
  • Psycho Rangers: In Alad V's words, Stalker recruited them from "others as twisted as himself."
  • Red and Black and Evil All Over: Much like their master.
  • Sixth Ranger: Misery was not revealed alongside the other five acolytes, and was built up in the developer blogs as the mysterious "final challenger".
  • Weapon of Choice: Torment wears Mesa and wields Guns Akimbo. Malice wears Frost and sports a BFG. Mania wears Loki and swings around a hook-whip. Violence wears Limbo and brandishes a rapier (and some Wolverine Claws). Angst wears Valkyr and just uses Valkyr's Hysteria power. Misery wears Nekros and carries an Ether Reaper.
  • What the Hell, Hero?: Torment asks why the player is protecting the infamous Alad V from the Stalker, which is about the only good point any of the acolytes make.
  • You Will Not Evade Me: Again, much like their master. If you manage to find a spot where they can't reach you, they'll spam Pull until you come on back down to their level, and if you try and just run they'll teleport you back to the room they spawned in. They also have a fail-safe wherein they just reappear right next to you, just in case they fall through the map (which happens a lot).

    Baro Ki'Teer 
https://static.tvtropes.org/pmwiki/pub/images/barokiteer.png
Why, hello.
"The wait is over, Tenno! Baro Ki'Teer has arrived!"

Also known as the "Void Trader," Baro Ki'Teer is a merchant who periodically appears in the various Tenno-controlled Relays around the Origin System, trading in the various Prime components that can be looted from the Void and Orokin Derelicts. He offers extremely rare items from the Void that can't be found anywhere else, assuming Tenno are willing to pay his prices.


  • Ace Custom:
    • He's the only way to obtain the Prisma variants of weapons, which are all shiny, crystalline blue upgrades over their bog-standard counterparts, outside of trading with other players. He often sells rare variants of other weapons that were given away in past events like the Supra Vandal, the Mara Detron, and the Ignis Wraith.
    • Baro is also the exclusive seller of Primed Mods, which have higher drain costs at higher ranks but have higher stats than their standard counterparts.
  • Adventurer Archaeologist: By trade. He loots ruins and trades Orokin treasures. He'll also tell you in the trading tutorial that the reason he deals in Void items is for the thrill of adventure in obtaining them.
  • Alien Lunch: His diet at least partially consists of jellyfish harvested from oases on Mars.
  • Conspicuous Consumption: He more or less pays the Tenno, the most dangerous warriors in the Origin System, a quite valuable set of items in order for them to go out and battle hordes of Corpus and Grineer and mine a rare, special cooling mineral called Cryotic... to keep a special delicacy of jellyfish properly cooled for transport off-planet. Yes, he quite literally paid the Tenno to deliver him refrigerators.
  • Dark and Troubled Past: He had his own fair share of tragedy in life as the Sands Of Inaros quest can reveal.
  • Fiction 500: He is stupidly rich, to the point that, according to Darvo, one needs to spend entire crates of Prime blueprints and argon crystals just to get invitations to his parties. He grew up literally dirt poor as a child and suffered great tragedies under Grineer invasion, so he tried to make himself as rich as possible in order to forget his past.
  • Finger-Tenting: His favoured pose, fingers tip-to-tip rather than interlaced.
  • Global Currency Exception: He only accepts Orokin Ducats in exchange for Prime parts and blueprints. Given that most of his items are worth hundreds of ducats, and he offers a hundred ducats at most for the best Prime components... you'll be selling him a lot of parts.
  • It's Personal: He never states this... but he has a very good reason for giving you the Archwings to use against the Grineer. Very good reasons.
  • Jerkass: Baro is quick to condescend and belittle the Tenno for their perceived lack of class. That is, unless they're wielding Prime equipment, in which case his tone is far more complimentary. And of course, if they're using Inaros, he'll have nothing but praise for his god.
  • Last of His Kind: The only surviving Mars Sand Person, thanks to the Infested and the Grineer.
  • Mysterious Backer: He's the man behind the Cryotic Front event, who kept his real identity hidden because he likes being mysterious. At least until Darvo outed him in annoyance because of a long-standing personal grudge and rivalry.
  • Nice Hat: His hat is pretty fabulous, nobody can deny that. Though one does have to wonder how he can see anything.
  • No Hero Discount: Even if you happen to be in the form of his god, the most you'll get out of him are some words of flattery.
  • Permanently Missable Content: His stock is a subversion of this. Baro is oftentimes the only way for new players to get weapons and items that were given away in past events and can't be obtained otherwise like the Supra Vandal and the Mara Detron. However, he won't always have these weapons in stock, as his selection changes every time he appears.
  • Rags to Riches: He was born literally dirt poor on Mars among the Sand People. Today he's probably the richest non-Corpus in the Origin System.
  • Really 700 Years Old: His age is vague, but somewhere in the neighborhood of Darvo's.
  • Shout-Out: The only survivor of a massacre on Mars, carried by both a military faction and a pack of predatorial mutants, huh?
  • You Are What You Hate: In Sands of Inaros he harbors a cold loathing for the Sand People of Mars, seemingly glad that they were exterminated by the Grineer and considering them primitive savages. He's one of them. He's just bitter over how bad his youth was, since he lost his parents and all that. The chance to hear his mother's voice one last time brings him to tears.

    Maroo 
https://static.tvtropes.org/pmwiki/pub/images/maroo.png
I don't take orders from anybody! Stay the hell back, you Tin-Suits!
"I'm not playing around, and I ain't got no business with a Tenno!"

A female freelance thief always on the look for more treasures to steal. She first came into Tenno attention during the Stolen Dreams quest, where Tenno had to seek her out to learn the location of the Arcane Codices she'd stolen. She is also encountered during the Project Undermine event, and recently she managed to take over an abandoned Tenno relay that she uses as a sort of free trading zone.


  • Adventurer Archaeologist: More of the "treasure hunter" variety, but she gives quests that send players to find Ayatan statues within the Orokin Void, which can be placed in your Orbiter as decorations or be processed into Endo to upgrade mods.
  • Attention Deficit... Ooh, Shiny!: Initially wants nothing to do with Tenno and their business with the Codices, but her attitude instantly turns 180 degrees when she hears that they may lead to some sort of treasure.
  • Badass Normal: Despite what other tropes in her entry may say, she's good at what she does. Case in point - she managed to sneak into an Orokin Derelict, teeming with Infestation, where whole expeditions of grineer troopers are often lost, salvage the Arcane Codices and make it out alive all on her own, with no Void powers or crazy advanced armour. Quite possibly it wasn't her first time either.
  • Classy Cat-Burglar: Not exactly "classy", but otherwise fits as thefts, scams, smuggling and salvaging are her specialty.
  • Custom Uniform: Has decorative leg guards and a pauldron on her Spy Catsuit.
  • Complaining About Rescues They Don't Like: Highly dismissive of the Tenno, even derisively calling them "tin suits", all after they pull her out of the fire that she got herself into with her own hands. Both times. During the Stolen Dreams quest she actually has to be subdued before you can rescue her.
  • Deadpan Snarker: Sassy and disrespectful to everyone and anyone, including Tenno and Lotus.
  • Defiant to the End: After you successfully down her during the mission to capture her she will open fire at you when you try to approach - something that no one else in the whole game's ever done, before or after, except for the playable Tenno. If you don't expect it it comes out as a complete shock.
  • Fashionable Asymmetry: Has an Edo pauldron on her left shoulder, but nothing on her right.
  • In-Series Nickname: Refers to the Tenno exclusively as "tin suits", and as "Ordo" to Ordis.
  • Let's You and Him Fight: During the Project Undermine event she tries to instigate a localised Grineer/Corpus conflict to steal come valuables in commotion. Only to have the Nightwatch Corps (a crack Grineer combat unit) track her down and lock her up, with Tenno having to rescue her from the prison.
  • Loveable Rogue: A complete unscrupulous scoundrel, sarcastic and disdainful, yet loved for these very reasons (by those who don't hate her for these very reasons).
  • Only in It for the Money: Monetary gain and treasure is the only thing she is interested in, completely laughing off notions like "restoring balance" or "preserving ancient history".
  • Opportunistic Bastard: Grabs at every opportunity to get something valuable, but not always thinks it through, as both times we meet her she's in danger due to consequences of her schemes.
  • Terrifying Rescuer: Sees Tenno as this at their first meeting. The moment she notices a Tenno approaching she legs it and resists their capture attempts to the very end, not knowing (or not caring) that they come after her to protect her from Tyl Regor's forces hot on her trail.
  • Tsundere: After you rescue her during Project Undermine she's as dismissive as ever, but she offers some valuables in return, and even adds something else after Tenno thin lines of the Nightwatch Crops per her request. Even if she says it's only to pay back the favour.
  • The Unexpected: We don't learn that it's her who's sending the distress signal during Project Undermine until after we open her prison cell.
  • Wild Card: Holds loyalty to absolutely no one, switching sides on the moment's notice because the other side pays better or because she does not like her current employers. Lotus has to go as far as to threaten her to secure her aid, and after the quest she's introduced in is done she leaves on her own, refusing Lotus' offer for permanent shelter.
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    Mitsuki 
A young girl from a remote Ostron settlement that was ravaged by the Grineer, she becomes involved in Vor's search for the Orokin artifacts and the Tenno trying to oppose him. She only appears in a tie-in comic for Warframe, where she serves as one of the two POV-characters and is arguably the comic's protagonist.


  • Action Survivor: She is an ordinary girl from a small village that gets caught in a crossfire between the Grinner, the Tenno, Solaris United and later the Infested and the Corrupted.
  • And This Is for...: Shouts this to Vor when she uses her control over the Orokin ship systems to shock and scatter his troops.
  • Bittersweet Ending: By the end of the comic she is blind, orphaned, and her home village is destroyed with her as the only survivor. However, her village is avenged as the troops that razed it have been killed, and Mitsuki herself is picked up and taken to Cetus and the Unum by one of the Quills. It is also possible that with her cybernetics she will be able to see when inside the Orokin tower of Unum.
  • Doomed Hometown: Her village gets razed by the Grineer in the first issue of the comic.
  • Eye Scream: Her eyes get damaged by an explosion, blinding her. When Arogya Medica restores her it also returns her eyesight, but only within the Orokin ship and possibly other Orokin structures.
  • Hero-Worshipper: She displays awe and infatuation with the Tenno, and especially the Excalibur after he beats back the Grineer raiders that destroyed her village. It gets shattered when Excalibur is overwhelmed and captured in the retaliatory raid, but is restored again by the end of the comic.
  • Irony: She heard stories and legends of the Tenno and their deeds, so she became somewhat infatuated with them. And then she meets not one but two Tenno in a span of few days but she can't even take a look at them, as she had been blinded minutes before Excalibur arrived to her village. She in fact lampshades this herself.
  • Plucky Girl: She is an adolescent girl with no combat training whose village gets eradicated, and later she is caught in a conflict between several militant factions. Apart from some understandable bitterness she holds up pretty well, and also pulls her weight later on when she keeps up with a Tenno and a top agent of Solaris United, even managing to play a crucial role during the climax and turning a desperate situation around.
  • Prophet Eyes: After Arogya Medica restores her eyes, they become milky white.
  • Psychic Nosebleed: The strain of interfacing with the Orokin ship systems causes this.
  • Sole Survivor: She is the only surviving member of her village, as everyone else is killed by the Grineer before Excalibur can arrive and interfere.
  • Technopath: The modifications that Arogya Medica performed on her allow her to interface with and control Orokin machinery with her mind alone and process information at an incredible speed. However, her body and mind do not have the capacity to properly process so much information, so doing this is harmful to her.

    The Man in the Wall 
"Hey kiddo."

A mysterious entity that may be the embodiment of the Void which reaches out to those it touches, or a psychotic delusion of the Tenno given life by their powers.


  • Affably Evil: The entity itself isn't really hostile to the Tenno, and seems in many ways to be a reflection of each Operator. While violent and hostile in The Chains of Harrow, it treats the player's Operator more kindly, and after The Sacrifice it will even ask if you're okay after experiencing all of Umbra's traumatizing memories. The Sacrifice also hints that the Man in the Wall might have even helped teach the Tenno the empathy for "ugly, broken things" that allowed them to heal and bond with the Warframes. In Chimera, it provides a way for players to obtain the blueprint for Paracesis, a Sentient-slaying sword.
  • Anthropomorphic Personification: What Rell and the Red Veil insist it is: a malignant extension of the Void that seeks out the Tenno and tries to corrupt them. Rell dedicated himself to containing it to protect the other Tenno, but now he's dead...
  • Black Eyes of Evil: Its eyes are deathly black, and Chains of Harrow establishes that its intentions are less than benevolent for the Tenno.
  • Blue and Orange Morality: It genuinely seems to consider itself a friend of the Tenno, while still being happy if the Tenno seeks power and strength and embraces the darker powers of the Void. It is also implied that it was what taught the Tenno how to use their empathy to calm the Warframes. But at the same time, it can still attack and hurt the Tenno if they interfere with its connection to Rell and try to free Rell from its influence, and it's suggested to be what drove the adults on the Zariman insane. It is fair to say that while the entity isn't hostile, its effects and presence are still damaging, and it doesn't particularly care.
  • Dark Is Evil: It's a malevolent entity, and has a lot of connections with darkness and shadows.
  • Demonic Possession: How it decides to make its presence known to you at the end of The War Within. The Tenno makes their fateful decision on the mountain pass, and all of a sudden their eyes turn death-black as something else speaks out to them through their own mouth. It's brief, yet horrific.
  • Doppelgänger: How it appears on the Operator's Orbiter following The Chains of Harrow. It will often pop up when you get back from a mission, appearing as a copy of the Operator with Black Eyes of Evil. Its activities will differ, but it has been observed sitting and starting at the player, walking around, or poking at Orbiter equipment. On being approached, it may greet the player, laugh ominously, or, following The Sacrifice, ask how the Operator is doing. In any case, however, it will disappear as soon as you move the camera away from it.
  • Hidden Agenda Villain: The Man in the Wall taunts you, seems pleased at a Tenno suffering potential Loss of Identity, is suspected to be an avatar of the Void... but at the same time actively aids you in finding Ballas and obtaining his sword. It's anyone's guess what it's really up to.
  • Humanoid Abomination: An Anthropomorphic Personification of the Void or the collective psychotic delusion of the Tenno brought to life, manifesting either as a humanoid Living Shadow or a malevolent doppelganger with eyes that look like galaxies.
  • Eldritch Abomination: It's the Void personified, gave the Tenno their powers while driving their parents insane, "dislikes" material life, and scared the hell out of Rell. It's no mind shattering, tentacle laden monster, but it's an alien presence not native to this universe, and it has an agenda of its own.
  • Evil Laugh: When it visits you, it will occasionally let out a deep, hollow-sounding chortle.
  • The Gadfly: In Chimera, it leads you through Orokin chambers on Lua to a portal that lets you acquire a Sentient-slaying sword. It starts off by wearing the Lotus' helmet in your Orbiter, then zipping ahead through the rooms while dancing, lying on the floor, and generally just taunting you as much as it can.
  • Greater-Scope Villain: Averted so far, but the foundation for this trope is being laid out...
  • I Have Many Names: The Man in the Wall, the Indifference, the Lidless Eye, "a friend"...
  • Implacable Man: The shadowy figure that pursues you throughout Chains of Harrow is the Man in the Wall, not Rell. You can't shoot it, you can't bash it, and your powers have no effect on it. You can only run.
  • Jump Scare: After you finish Chains of Harrow, it has a chance of popping up in your orbiter without warning. The odds are low enough that it's a shock whenever it does happen.
  • Mysterious Benefactor: So far it seems to be, if anything, supporting the Tenno. The Tenno survived the Zariman 10-0 not only with sanity intact but with Void powers, and it has facilitated a connection to Ballas during Apostasy Prologue and Chimera Prologue, and it seems pleased whenever the Tenno make "dark side" decisions. It's motives are unknown, possibly unknowable.
  • Outside-Context Problem: Nothing hinted its existence before it arrived, and it already elicited a bigger Mass "Oh, Crap!" than Hunhow. It's impossible to know if it's an Eldritch Abomination, or a result of looking Through the Eyes of Madness.
  • Terms of Endangerment: It refers to the player as "Kiddo." This may be specific to the player character's Tenno, as it doesn't use the same terminology during Chains of Harrow, instead preferring Rell's catch phrase "Rap tap tap...." Worth noting that "Kiddo" was the nickname the Operator's father called them before the accident, and the first person (to the player and the Operator) to mention that there was something in the Void watching them, paranoid delusions or not.
  • Tulpa: The Lotus, and Margulis before her, insists that the Man in the Wall is just a delusion of the Tenno brought on by the trauma of being changed by the Void. If this is true, that still means that something is showing up in realspace to stalk the Tenno.
  • Voice of the Legion: Whenever it speaks, it does so with a distortion that causes it to sound like it's speaking with a thousand voices.

    Nora Night 
https://static.tvtropes.org/pmwiki/pub/images/nora_night.PNG
"Hey there, Dreamers. You hearin' me? I know you are. No need to say anythin'. A hand in yours, a voice for the speechless, a bedtime story for the sleepless. The name's Nora Night, and I got somethin' to say, sweet things. Nightwave is coming."

An anonymous woman putting out a radio broadcast to the system. She runs Nightwave, the reward system that replaced alerts in update 24.3.0. She first appeared after Hotfix 24.2.15.


  • Alliterative Name: Nora Night.
  • Best Served Cold: One of her speeches -possibly of the longest she delivers, actually- is on the subject of Revenge, prepared over a long time. It's quite chilling, especially when the vividness of her imagery and the intensity of her voice strongly suggests that she's quite likely speaking from personal experience:
    Nora: It can be tough as a kid. All sorts of people have it over you. People will kill you inside, kill you and forget your name. You grow up. They grow old. You remember. They don't. They just keep doing what they've always done. Only to someone else. Then, one day, they call you friend. And you wait. And you wait. You wait 'til they can't trust you any more than they do. And then you ask them if they enjoyed their dinner. And, looking into their panicked eyes as they gasp their last, you tell them your name. And you nod. 'Yeah', your eyes say to theirs. 'That was me'. And then you leave. And the System is a better place. Be smart, Dreamers.
  • Cozy Voice for Catastrophes: This is a given for her soothing tones that make her sound a few guest callers short of a late night radio show, paired with her advocacy for fighting for a better tomorrow in the backdrop of the sad state of the Origin System.
  • Dark and Troubled Past: The speech she gives on the subject of Revenge (see above) paints a grim picture of her otherwise unknown past.
  • Expy: She was designed and recorded to invoke the unnamed DJ from The Warriors, and the most we see of them both is the lower face and the microphone.
  • Foreshadowing: She started broadcasting a couple of weeks before the introduction of Nightwave itself, using several metaphors involving wolves. The first series of Nightwave is "The Wolf of Saturn Six".
  • The Last DJ: Implied. Though she may fit the trope by title for all we know, she is noted to be a "renegade DJ" and her revenge speech implied that she might have former connections to one of the great powers of the Origin System.
  • Malaproper: She mangles the odd proverb (although it's possible she's doing it intentionally for dramatic effect).
    Nora: You know what they say: the road to good intentions be paved with hell.
  • Mysterious Employer: Little is known about Nora, but she seems to know a great deal about the Tenno. She sends them off on various tasks to protect the Origin System and compensates them for their efforts. She has enough clout to count as a one-woman Syndicate, as her tasks provide standing in exchange for rewards and Wolf Cred to buy other prizes.
  • Sassy Black Woman: You best believe.
  • Sophisticated as Hell: Nora's prose is poetic and flowery most of the time, but she slips into this while congratulating the Tenno for completing one of her tasks, calling them the "once and future" Bad. Ass.
  • The Spook: She just appeared out of nowhere after a hotfix. No background, no introduction. She was just suddenly there, and nothing else is known about her. She does display some in-depth background knowledge about the Tenno; and while not unheard of, that's quite uncommon.
  • Spy Speak: She peppers her transmissions with odd phrases and uses the term "Dreamers" to refer to her audience. While many of her phrases and stories are pretty cryptic, it's pretty clear to players that her intended audience is the Tenno.
  • The Voice: The only interaction the Tenno have with her thus far are over their radio. Verges on Anonymous Benefactor, considering she gives moral support when it is desperately needed, with the Tenno’s ‘mother’ having defected and the Man in the Wall stalking them.
  • Voice of the Resistance: She's almost a talk radio DJ given the tone of her broadcasts, and the content is about fighting for a better future for the Origin system.

    The Wolf of Saturn Six 

A Grineer criminal who used to be a prisoner in an impenetrable Grineer supermax penitentiary located within the gaseous atmosphere of Saturn, the eponymous Saturn Six. Used to be - until he and his "pack" managed to break out and escape into the Origin System.

Wolf acts as the focus of the first Nightwave series. In gameplay he serves as a "field boss" akin to the Stalker, Zanuka Hunter etc., having a chance to randomly appear during missions and attack players.


  • The Alcatraz: Saturn Six, located several leagues within Saturn's atmosphere. Prior to Wolf's escape it was considered impenetrable, as no-one ever managed to bust out of it before him.
  • Animal Motifs: Take one guess.
  • Anti-Villain: He is a dangerous madman rampaging across the system, and even before that he must not have been a nice person either since he'd earned himself a spot in a supermax prison. But the reasons for his breakout and rampage are ultimately noble, as he does it to protect those under him from abuse. Plus, his primary enemies are even worse than him - one is Warden Gharn, a Saturn Six corrupt warden who sold prisoners to Corpus' experiments. The other, possibly the man behind Gharn is Alad V.
  • Ax-Crazy: He is consistently described as a fearsome and dangerous lunatic. His behavior when you meet him in person matches that description - he does not even talk, only announcing his arrival with an animalistic howl and proceeding to attack everything in sight.
  • The Big Guy: He's quite tall, slightly bigger than regular Grineer heavy units like Heavy Gunners and Bombards, and roughly on par with members of the Grustrag Three.
  • Brainwashed And Crazier: After he is lured into a trap and put under control of Alad V.
  • Custom Uniform: Wears a suit of armour unique to him, not seen on any other Grineer.
  • The Dog Bites Back: By the finale of his series he somehow breaks free from Alad's control, putting him at his mercy. It's not explained how Wolf managed to do that, but the fact that in the last diorama we see Alad surrounded by Corpus Amalgams as he's groveling before Wolf seems to imply that Wolf somehow managed to gain affinity and control over them, most likely from the mask and Sentients-based chemicals Alad had augmented him with.
  • Drop the Hammer: His Weapon of Choice, the Wolf's Sledge.
  • Eyepatch of Power: His helmet leaves one of his eyes exposed while having the other concealed with a black cover, creating this effect.
  • A Father to His Men: He is protective of members of his "pack" - in fact, it was eventually revealed that he broke out of Saturn Six not to free himself but to find and liberate his pack members who were sold off to Corpus. Even Warden Gharn dies not to sate a lust for revenge, but to prevent his pack from being sold again.
  • Flunky Boss: Initially he attacked players on his own, but as his series progressed and he recovered more of his "pack" he started appearing backed by three other fugitives. Said fugitives are invulnerable until Wolf himself is defeated.
  • Great Escape: What he managed to pull off. The details are unknown, but it was most certainly a result of a bloody Prison Riot rather than any cunning scheme.
  • It's Personal: Seems to have a bone to pick with certain Gharn - who used to be a warden in Saturn Six, and was selling his prisoners (and Wolf's "pack" members) to the Corpus for their experiments.
  • Mighty Glacier: In the final chapters of the Nightwave series focused on him, his damage output is upped considerably after Alad V infects him with Sentient technology, making him much harder to tank.
  • Only Known by Their Nickname: We don't know his real name, as he is only ever referred to as Wolf.
  • Power Born of Madness: Prior to his escape he was known to be a model prisoner, until something cracked within him. His insanity is his most prominent characteristic, and there's a heavy implication that this insanity was what made him powerful enough to successfully escape.
  • Precision-Guided Boomerang: His Sledge can also be used like this in spite of being a huge hammer.
  • Prisoner's Work: Saturn Six also doubled as an ordnance manufacturing facility, where Wolf and other inmates worked.
  • The Slow Walk: Wolf does not run, instead approaching you at a walking pace to cave your head in with his hammer. At best he will break into a slow jog if you move too far away from him, but he rarely does so as he has other means to cross distances anyway...
    • Foe-Tossing Charge: Namely, he has a blitz attack similar to Rhino's charge, where he dashes in a straight line scattering anyone who gets in his way. Using this, he can cross whole rooms in a second.
  • Stone Wall: His damage output is (relatively speaking) not that high, but he has a lot of health and armor and is completely immune to status effects. He also has partial immunity to Warframe powers similar to the Stalker. This means that, if he comes for you at a bad time when you don't have powerful enough weapons equipped, you may not die immediately but you won't be able to inflict any meaningful damage on him either, allowing him to simply outlast you.
  • Sword Beam: Hammer Beam in his case, as he is capable of launching energy waves with his Sledge similar to Excalibur and Shadow Stalker.


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