Colonies of the Origin SystemEven though the Grineer and Corpus rule the majority of the Origin System, there are still independent colonies of humans living throughout the system. Small and usually defenseless, the colonists must rely on the Syndicates or the Tenno for protection should the Grineer or the Corpus decide the colonies have something they want.
- Badass Normal: Anyone that can fight alongside Tenno in the frighteningly hostile Origin System would have to be this.
- Hufflepuff House: Colonies were this for most of the game's life, with many players not even knowing that there were independent humans between the Corpus and Grineer factions during the Gradivus Dilemma event.
- Schizo Tech: Colonists deeply vary in tech level across the system. The Ostrons and Sand People live a somewhat primitive existence in arid areas, with the former having access to the mind-bogglingly advanced technology of the Orokin while still using melee weapons and hot air balloons. Meanwhile, the Solaris people are posthumans who live in disposable cyborg bodies doing manual labor.
- Word of God: The official position of DE is that there are relatively advanced colonies that exist in moderate comfort all over the system, but they're safer without Tenno interacting with them.
The Sand People were a group living on Mars* who worshipped Inaros as their protector; unfortunately, he eventually disappeared, and they were wiped out by the Grineer.
- Guardian Entity: Inaros is, ultimately, their only means of protection. He prevented the Orokin from abducting their children. He created a sandstorm to kill the Infestation. When he fell in battle, they were left defenseless, and the Grineer slaughtered them all.
- Hope Springs Eternal: Even though their protector is gone, they still hope for survival. It's unsuccessful.
- Kill Em All: The Grineer killed all of them. For living space. They have only one survivor: Baro Ki'teer.
A mysterious woman who tells the story of Inaros to her child.
- Good Parents: Dialogue from her as well as Baro indicates that she was nothing but loving and kind to her child.
- Missing Mom: She's Baro Ki'Teer's mother, and long dead by the time you show up.
- Maybe Magic, Maybe Mundane: How she's able to manifest as The Voice is unexplained throughout the quest, though it's hinted that Inaros had some hand in it.
- The Voice: Never makes an appearance in person since she's dead, only appearing as a voice narrating the story of Inaros to her son.
- Wham Line: "Don't make a sound, Baro." That line alone reveals who her son is, and why Baro Ki'Teer hates the Sand People so much.
- Back from the Brink: At the beginning of The Glast Gambit, they stand close to being wiped out: their children are being kidnapped, the doors that protect their colony were left wide open, and the Triuna which protects them is completely gone, leaving only their Hunters to protect them. Ultimately, the Tenno return their children and restore their defenses. However, they may have their lives permanently changed if the Tenno decides to cure Neewa, leaving them unsafe from the Infestation and destroying their economy.
- Blessed with Suck: They have protection from the Infestation due to the Triuna, and the aid of the Perrin Sequence. These are the reasons that Nef Anyo destroys their defenses and kidnaps their children. This is also what the Triuna does. It grants the colony protection from the Infestation due to their fear of hybrids, but drastically reduces their life span. However, the bearers consider it an honor.
- Half-Human Hybrid: The Triuna. Certain children of the Myconians gets a finger prick infection of Infestation that grows quasi-infestation. They're still human beside having a few tell-tale signs that they're hosts to the infestation, but it's enough to set off warning signs to the Infested and they avoid the Triuna altogether. Ergo Glast theorizes the Myconians have either an ancestral resistance to the infestation or that they're propagating a neutered strain of the technocyte virus.
- Sadistic Choice: Subject of one at the end of the Glast Gambit and the Tenno finally gets Neewa back from Nef. While each one works out for Neewa in the end, it does change the ultimate fate of Mycona. Of the three choices:
- Neewa is cured. Her life isn't on a timer anymore, but Mycona will need to swiftly adapt, as their main traditions and chief source of income is gone, though they are now under the Lotus's protection. Neewa is currently separated from her people as she recovers from her cure, though it's not entirely clear if she'll ever be going back. Glast had disagreed with this course of action, since it involved change brought upon by the Myconians by a powerful outsider who was convinced that they knew better. The subtext implied was that though their motives were much more selfless, the Tenno weren't much better than the Corpus in this regard.
- Neewa is sent back to her people with no treatment. The Myconians continue on as before, their economy and traditions intact, though it's not clear if this is the best fate for them. Neewa remains the Triuna and her lifespan is much shorter.
- Allow Neewa to decide. Neewa is given the freedom to choose for her own fate and her own people. She refuses treatment, but decides that she will be the last Triuna, and that it's time for the Mycona to develop new traditions. She's hailed as wise and a hero by her people.
- Badass Normal: They're wholly capable of fighting their way through waves of Infested and surviving, and they don't have Void Powers or Warframes like the Tenno, nor do they have the advantage of having Neewa's Half-Human Hybrid status.
- Escort Mission: You have to ensure that the Hunters close the doors leading into the infested areas of the ship, which is no easy task since they're buffeted by large groups of Infested while they work the console. You have the advantage of having a few other Hunters giving you firing support unless all but one die, however.
- Deadpan Snarker: Some of her letters get quite sardonic.
- Defiant Captive: It's hinted at that she doesn't take any crap from Nef Anyo or his Corpus lackeys while she's in their captivity.
- The Dreaded: No human fears her, but the Infested are terrified of her much in the same way that they're scared of Warframes: due to her being partially of Infested origin and yet being completely immune to their control.
- Half-Human Hybrid: She's the Mycona's Triuna, a person who is half-human, half-Infested. It's through her that the Infestation leaves the rest of the colony alone, but her infection means that she has a drastically shortened lifespan.
- Horrifying the Horror: Her immunity to the Infestation bred from her Hybridization is one of the few things that truly scares the Infested, since they fear what they cannot control. Only one other entity scares the Infested like this: the Warframes of the Tenno.
- Mismatched Eyes: One of her eyes is blue, the other is red. This hints at her unusual nature as the Triuna.
- Not So Different: From the Tenno and their Warframes. Like the Tenno, she's a human gifted with awesome powers through a process that also has awful drawbacksnote , and like the Tenno's Warframes, she's something of Infested origin that the Infestation can't control, which both pisses them off and horrifies them.
- Plucky Girl: She never wavers from being a brave, if snarky, kid while in Nef's captivity, as shown through the messages she relays to the Perrin Sequence (and, by extension, to the Tenno) during her captivity.
- Walking Spoiler:A lot of what we know about her is irreconcilably tied to what we know about the Mycona's Triuna, as she and it are one and the same.
An Earth settlement created by the Ostron people, it rests on the beach at the edge of the Eidolon Plains, in the shadow of the Orokin Tower of The Unum. The Unum, the prophetic intelligence of the tower, provides them with protection and directs their harvesting of her tower-body for materials to trade or meat to live off of.
- Aerith and Bob: Saya is a real japanese name, but every other name in Cetus is fictional.
- Alien Lunch: In case it wasn't clear, they harvest blubber from an ancient tower. They also eat caviar harvested from abyssal plains, snail spawn that is apparently also consumed by the likes of Nef Anyo, Frohd Bek, and other members of the Corpus elite, and mutated fish harvested straight from the Plains nearby. They even nibble termite crap, though in that last case they only do it as a survival tactic.
- Bazaar of the Bizarre: Cetus' marketplace is full of not only meat harvested from the nearby Orokin Tower, but also bits and pieces of Orokin Technology that they occasionally find within the Tower itself, odd medicines, and even some consumables that a sales lady has to clarify are legal - but not in all jurisdictions. It's also where Tenno Agents can acquire fishing and mining gear, color palettes for their Cool Pets (as well as some more Exotic pets in the form of caged Kuakas and Condrocs), Design-It-Yourself Equipment, and Cool Masks for their Operators, should they so wish.
- Drink Order: The Ostrons have a few drinks they like to brew.
- Chimurr is a liquor that is made from boiled water poured into a gourd filled with local leaves, then brewed as a drink. Giving it to guests symbolizes union and friendship among the Ostrons.
- Harpu is Chimurr that's had a local butter variety melted into the brew that is always served hot. Ostrons will also pack it with salt and flour, and it's one of the things hawked in Cetus' marketplace.
- Daku Liquor is a liquor that is extremely sought-after by offworld traders. It's made from a paste excreted by a lowlands marsupial after it's eaten a unique variety of nuts, meaning that yes, it's brewed from animal dung.note
- Kubuchi is a cheap ale that's brewed from fermented sorghum grain. Offworlders like to drink it since they think it makes them locals, but Ostrons actually hate the stuff, to the point that they wouldn't be caught dead drinking it in public. Nakak notes that it tastes like hot garbage, and Ostrons consider any Offworlders who drink it publicly to be greenhorns and "easy marks".
- Wine is pretty much the same here as it always has been, though the Ostrons mix something into it (possibly Temple Kuva) that allows them to imbue it with the "etheric signature" of a person someone wants to be rid of. Hawkers in the markets use the phrase, "Drink them in the evening, and expel them by morning!" to describe how that works while hawking the stuff.
- Yoong-bat is a drink left for travelling monks. Not much else is known about it, but it's forbidden for anyone other than monks to drink the stuff.
- The Faceless: Every single Ostron child seen wears a mask, including Nakak. She takes it off during Mask of the Revenant, but only while she is your Mission Control.
- Future Slang: They pepper a few words of their own language into their dialogue. Terms like "Surah" ("friend"), "utz" (Adjective roughly equivalent to "very"), "Swazdo-lah" ("Hello"), and "Doh-ga" ("Hurry") are favorites among traders in the Market.
- Genius Loci: The Unum is an Orokin Tower that has an organic and feminine intelligence. She instructs the Ostrons where to harvest her body so that they have an ever-replenishing supply of food, and also sometimes gives them some of the Lost Technology found within her body to sell.
- I Want My Beloved to Be Happy: Onkko had to abandon Saya and fake his death to join the Quills because it would prevent some sort of future disaster to the Cetus (that would affect everyone, Saya included), resulting in the best possible outcome for them. From his words it is clear that "Cetus's good" and "Saya's good" are equally important in his eyes.
- Love Triangle: The one with an amiable resolution occured in the past between Konzu, Saya and Onkko. Both Konzu and Onkko competed for Saya's affection, and while she also thought well of Konzu, in the end she picked Onkko. Despite that, all three managed to keep their friendship afterwards, animosities between them appearing only decades later, after Onkko's death.
- Proud Merchant Race: They've been trading and selling rare and fine goods since before the Orokin fell, if Onkko's translations are any indication.
- Secret Keeper: It is obvious that Konzu knows that Onkko is not only alive but is in fact stays inside Cetus. But he can't tell that to Saya, and always evades her questions no matter how hard she presses him, most likely out of some sort of obligation to Onkko.
- Nakak is also aware that Onkko is one of the Quills, and openly refers to him by name during the Mask of the Revenant quest.
- Second Love: After the events of the Saya's Vigil quest when they mend the rift between them, Saya and Konzu get together. And even if Saya still longs for Onkko, apart from that it seems they are both happy with each other.
- Truce Zone: Cetus is a no-weapons zone protected by the power and authority of the Unum. Anyone approaching the settlement with hostile intentions (such as the Grineer) will find their vehicles, weapons and communications malfunctioning and rendered useless. Corpus ships can also be observed coming in and out of the port.
- Ultimate Blacksmith: Hok is a subdued example. He is not a recluse, has a rather... outspoken personality, and zaws made by him do not possess any real supernatural or high-tech quality. But despite their low-tech status zaws can perform better than even Prime weapons - Hok is just that good of a weaponsmith that he can make better weapons than Orokin precursors did with their advanced esoteric technology, and he's the only person in the system with that level of craftsmanship skill.
- Weapon of Choice: Zaws - not so much a single type of weapon, but rather a set of weapons forged using materials found on the Plains of Eidolon. Notably, Zaws are the first instance of modular weaponry to be included in Warframe: they are created by mixing and matching different parts to give the resulting weapon unique stats, such as speed, damage, status chance and critical chance.
- World of Snark: Every single named Ostron you meet in Cetus has some level of dry wit to them. Not even Nakak, the nicest person you meet in Cetus, is above making a quick, dry quip. The only exception to this is Onkko, who, by the time you meet him, is a member of the mysterious Quills and was apparently The Stoic even before he associated with them.
Hide the heart of who we are.
Making peace to build our future,
Strong, united, working 'till we fall.
A subterranean Corpus "debt-internment colony" located under the Orb Vallis region on Venus, Fortuna is a settlement made of (primarily) the Solaris people. Enslaved by Nef Anyo and the Corpus, they are forced to work to repay their debts by harvesting coolant for terraforming purposes. The rebels of the Solaris United movement have a strong underground presence here, working to overthrow the Corpus and give their people back their freedom and their future.
- Artful Dodger: The Vent Kids, the orphan children of Fortuna who ganged up together after the deaths of their parents. They seem to be cheerful and content with their lives, spending their time racing on K-drives and generally having fun.
- Artificial Limbs: Solaris people mortgage their body parts to repay their debts. Many of them are seen with crude mechanical replacements for their limbs and even heads.
- An Arm and a Leg: If a Solaris person does not have enough mechanical augmentations, Taxmen repo squad can take their organic parts as well. Apparently, there is a market for that too, according to one of Fortuna's residents, Thursby.
- Foreshadowing: Thursby himself is one such person with no augmentations. So when Taxmen come after him after you've assisted him, his organic parts - or rather, enough of him that his body couldn't be saved, is exactly what they take.
- And I Must Scream: "Brain-shelving" is the worst punishment the Corpus can inflict on their Solaris slaves. It involves taking the central processing unit of the affected Solaris from their rig and shelving them, effectively depriving the human mind stored on that unit of any sort of consciousness or sensation for the rest of their lives.
- Brain Uploading: Subverted. Initially it was believed that this was a standard part of cyborg modifications for the Solaris once they enter the workforce, given that all adults have artificial 'heads,' but eventually it is revealed that their original heads are still there. They've just been moved down inside their chests. Explains why they all have thick armor over their torsos.
- Cyborg: Every resident of Fortuna is this except for the Ventkids. Solaris are heavily augmented to a point that it's genuinely hard to tell if some of them are robots or not while a few seem to have completely natural bodies except for the cybernetic head and a heavy, technological apron of some sort. All Solaris are basically a disembodied head installed into the torso of a transhuman body; each biological bodypart is a minor luxury, and that fact will be used against Solaris that displease Nef.
- Determined Defeatist: Their song, "We All Lift Together", succinctly summarizes their situation and attitude - they are doomed to be worked to death to try and repay their debts, debts that grow faster than they work them off. They refuse to simply lay down and die, banding together and struggling for as long as they can last, for the sake of their camaraderie, to preserve their humanity and what they believe in, even if they accept that they will die on their feet, drudging till their last moments, and never see freedom. And then there's the fact that they secretly fight back, covering for the guerilla fighters of Solaris United, showing that they are not so defeatist after all.
- Early-Bird Cameo: The people of Solaris started showing up across the Tenno relays during the Relay Restoration event, before Fortuna itself had been made accessible to the Tenno.
- Foil: To Cetus on Earth. Whereas Cetus is handily resisting Grineer occupation amidst an arid natural landscape resembling "high desert" regions, Fortuna is wholly under Corpus control on a frozen environment maintained only by terraforming technology.
- Fate Worse than Death: Bad as they all have it, literally selling off their body parts to pay off debt to Anyo Corp, it's possible for it to get worse by being "brain-shelved" - leaving the mind unit from a "rig" alone, outside a body, with no sensation.
- Good Counterpart: To Corpus Crewmen; like Crewmen, they're Slave Mook grunts in the Corpus' corporate machine, but unlike Crewmen take great issue with this and actively support attempts to strike back against their uncaring bosses.
- Ignored Expert: Their engineers told Nef Anyo that the Orokin terraforming tower wasn't ready, and would overheat if turned on. Nef Anyo turned it on, it overheated, and he immediately blamed the Solaris.
- Indentured Servitude: What the Solaris' situation is on paper: they owe a debt to Nef Anyo, and work in Fortuna until they've paid him off until they can own their bodies and their future. In reality, Nef is quite willing to use whatever dirty tricks he can think of to make sure they stay in debt to him, crippling interest rates just being the standard practice.
- Ironic Name: The colony of "Fortuna" is populated by slaves working non-stop to pay off their debts.
- Noodle Incident: Whatever happened at Deck 12. We don't know the exact details, but this was most likely the Corpus crackdown on Solaris United that saw many people of Fortuna killed, including six of Rude Zuud's sisters and Thursby's parents. The Exploiter Orb fight sheds a little more detail on the crackdown itself: namely, that the crackdown entailed siccing an Orb Mother on the facility.
- Only Known by Their Nickname: Many names of the Fortuna denizens' we have seen so far sound like nicknames they have adopted after they came here - such as Rude Zuud, Boon or The Business.
- Penal Colony: All of the occupants of Fortuna are slaves imprisoned for being in debt to Nef Anyo, and are supposedly working off their debts to him; naturally, Nef has numerous ways of keeping them in debt (including charging a fee for the privilege of laboring to work off their debt), meaning there is no chance of legal freedom. Hence, the existence of Solaris United.
- Terraforming: The coolant they harvest is instrumental for keeping Venus in its current barely habitable state.
- Underground City: Fortuna is located under the surface of the planet, away from the deathly frigid weather that holds on Venus in Warframe's era.
- Weapon of Choice: Just as the Ostrons have modular melee weapons, the people of Solaris mostly rely on customizeable pistols called Kitguns.
- You Are Number 6: The Corpus ignore the Fortuna denizens' names and know them by official designations that sound more like serial numbers or product codes, such as HR-67, HSE-85, U-2278 (Thursby), FB-9 (Eudico) etc.
Eudico / Vox SolarisOnce, Eudico was Vox Solaris, the proud leader of Solaris United. She stood for the Solaris whenever injustice threatened them, and fought Nef Anyo at every step.
Not so much anymore. After Deck 12, all Eudico wants is to keep the Solaris out of trouble. But, with the arrival of the Tenno inadvertently causing trouble, and Nef threatening the Solaris more than ever before, she finds herself taking up the mantle of a resistance fighter once more.
- Affectionate Nickname: She calls the Tenno "Sparky" because of the glitz and glamour of their Warframes.
- Despair Event Horizon: Most Solaris qualify for this, but Eudico deserves special mention for how thoroughly Deck 12 broke her. After that trauma, Eudico gave special care to keeping Nef appeased. It's only watching Thursby's limbs get ripped off, and Nef threatening to brain-shelve fifty Solaris and repossess their Rig parts that shocks her out of this.
- Heroes Gone Fishing: When she isn't working as Fortuna's floor boss or leading an insurgency against the Solaris' enslavers, she hangs out with Zuud for girls' night.
- Mole in Charge: Eudico is the "floor boss" of Fortuna, making sure work progresses smoothly and relaying Nef's orders. She's also the leader of the Solaris United movement and their main contact for the Tenno.
- She's Back: Once she takes up the mantle of Vox Solaris once more.
- Team Mom: Eudico plays this part for the whole population of Fortuna - she is extremely protective of everyone, doing everything she can to make sure that the work progresses smoothly so that the people of Solaris will not come to harm from Corpus.
- Voice of the Resistance: As Vox Solaris, wearing a Guy Fawkes mask of Nef Anyo and threatening him.
- Woman Scorned: When the players first meet Eudico she just wants to keep Nef appeased, even telling The Business to not use a K-Bomb to fight back after Thursby's limbs are repossessed. However, after Nef foolishly activates a coolant tower well before it's ready, Eudico sends the Tenno to get coolant for it to keep it from exploding and Nef sends for 50 of the Solaris to be cruely punished anyway, she finally takes up the fight again.The Business: "Hey, where's my K-Bomb...?"
The BusinessOn the surface, The Business is a well-meaning conservationist. It's never explained what he was before that - he displays great expertise in organizing Solaris United, building bombs, conservation, and the strategic deletion of life.
- Beware the Nice Ones:
- The Business now may be a Nature Lover who found his calling in conservation of the Orb Vallis' animal life, but before that he was quite proficient in "strategic deletion of life". During the Vox Solaris quest he is the one who keeps pushing Eudico to return to active resistance, and when a need to eliminate the leader of a Corpus repo squad arises, his first choice of how to do this is a bomb.
- The Business was also the narrator for the ARG that preceded the launch of the Fortuna update. If we take it as being a part of canon, then it was The Business who arranged the Tenno's contact and arrival to Fortuna. Which he did by sneaking in to a Corpus outpost and hacking a transmitter, all without being noticed.
- The Chessmaster: It is all but stated in the Orb Vallis Fragments that The Business arranged Thursby's injury to manipulate Eudico into once again becoming a resistance leader, though he is shown to have regrets that Thursby had to come to harm for his plan to work.A small price to pay. A young man's body. An old man's soul.
- Deadly Euphemism: Before coming to Fortuna, he was an expert in "the strategic deletion of life."
- Determinator: Seemingly the only Solaris that didn't hit the Despair Event Horizon at full speed. Even before the release of Fortuna he was trying to support the downtrodden Solaris, asking the players for help. And, during the Vox Solaris quest, he's almost constantly advocating violence against Nef as a solution.
- Department of Redundancy Department: He tends to reiterate his lines quite often while engaging in conservation after you catch your target.
- Determined Defeatist: He's well aware that fighting against Nef will hurt a lot of people. However, he's also aware that the alternative is far worse.
- Embarrassing Nickname: The Business is called "Biz" by Fortuna's leader Eudico, and he doesn't sound like he's fond of it.
- Mysterious Past: Whatever he did in the past has apparently made him an expert when it comes to wetworks, and Eudico mentions he's not native to Fortuna either. His fragments don't give any further details as to who he actually is - rather, they talk about how he went from being one of Solaris United's top field agents to being a conservationist and fishing gear salesman.
- Nature Lover: Decided to preserve as many native species of the Venus's surface before the Corpus drive them to extinction. He is clearly passionate about it too.
- Nice Guy: A friendly Solaris with a particular love of animals who will usually have a kind word and some good advice for the Tenno he aids. However, if it hasn't already been made clear, he is not someone you would want to be on the bad side of.
- Red Baron: A fridge case. In Solaris dialect "the business" seems to be used in the meaning of "wetworks", "covert operations", "sabotage", or less specifically "a hostile action" - in her transmissions Eudico often tells you to "give [Corpus] the business" in the same way as someone would say "give'em hell". With that in mind, for The Business to call himself like this must mean that he was really good as a field operative, and to Solaris people it probably carries similar gravitas as it would be to us meeting someone who earned himself a nickname like "Grim Reaper" or "Walking Death".
- Retired Badass: Mysterious Past aside, he seems to be happy with a quiet life conserving animals and selling fishing supplies at the moment.
- Spell My Name with a "The": His name is "The Business", with a capital T.
- What the Hell, Hero?: If you kill any of the animals Biz has tasked you with preserving, he will verbally - and quite loudly - chew you out over it.
Thursby / LegsA (seemingly) young, peppy, idealistic Solaris that's taken on his parents debt, and struggles to make ends meet. When Eudico directs a Tenno towards him, Thursby strikes on the idea to hire the Tenno to steal some goods from the Corpus.
After the quest, he serves as the Moa vendor.
- An Arm and a Leg: Loses all his limbs after contracting the Tenno to steal from the Taxmen. He takes it pretty well, all things considered.
- Cyborg: While all Solaris count, Thursby is an extreme example. After Corpus repo men were done with him, he lost nearly all of his previously almost-fully-organic body, with his new one repaired out of whatever spare parts The Business and Eudico could get their hands on before whatever was left of him expired. He now has a fully mechanical torso, no arms, and legs from a Moa.
- Gadgeteer Genius: The blueprints he sells allow the Tenno to create MOA companions that can do everything from put up stasis fields that weaken and slow enemy projectiles, hack into almost any console, and manipulate gravity in an area around them, among other things. This is especially impressive as he has no arms left when he does this.
- The Heart: Eudico refers to him as such:Eudico: "The most valuable person in your squad ain't the crack shot, it's the kid who keeps your spirits up. That's Legs. The rhymin's a bit much, but can that little mucker make me hoot."
- Parental Abandonment: Both of his parents died during the Deck 12 incident.
- Rhymes on a Dime: Part of his sales gimmick.
Rude ZuudA gunsmith of unparalleled skill that can make kitguns, some of the most damaging sidearms in the system. Unfortunately, she's not all there in the Rig.
- Deadpan Snarker: When she's not arguing with Chatter, she's snarking off at everything and everyone she meets, including her Tenno customers.
- Gadgeteer Genius: The Kitguns she's made can, at the moment, be built as the most powerful secondary weapons in the game.
- Hearing Voices: Seems to have multiple personalities who she constantly argues with out loud. She refers to them as "Chatter". Unusually for the trope, the player actually hears the Chatter as electronic chittering with emotional overtones.
- Heroes Gone Fishing: She hangs out with Eudico after work, though the Tenno doesn't get to see it.
- Hidden Depths: Her Old Mate dialogue reveals that she has a soft spot for the Ventkids and loves their Skeg music.
- It's Personal: She has a personal stake in the destruction of the Exploiter Orb, as it was the one that killed her sisters on Deck 12.
- Jerk with a Heart of Gold: Rude Zuud didn't get her nickname for nothing, but she still cares about her people. For example, she's extremely angry with Little Duck; not for leaving Fortuna, but for emotionally devastating The Business in the process.
- Mind Hive: The chatter is what happens when a Hive Mind loses all but one of its bodies.
- O.O.C. Is Serious Business: For all of her complaining about Chatter's incessant chattering, Zuud doesn't like it when Chatter stops talking. This generally only happens when Smokefinger comes around, or when someone starts discussing Deck 12. When you go to Deck 12 yourself and fight the Exploiter Orb, Chatter goes dead silent until Exploiter's breathed her last.
- Whenever you gild a kitgun, Zuud drops her usual snarky, bitter tone and instead displays an uncommon degree of awe and appreciation—perhaps a glimpse into what she used to be like before Deck 12.
- Scatterbrained Senior: She is described as old, and she's not all there.
- Sole Survivor: She lost six of her sisters at Deck 12. She herself doesn't know about this, but Chatter does, being the vestiges of their connection.
- Spell My Name with a "The": The hivemind that comprised her and her sisters was known as "The Zuud".
- Sugar-and-Ice Personality: Zuud is abrasive, impatient, and, well, rude at the best of times, though she slowly warms up to the player as they build a closer relationship to Solaris
SmokefingerA prim-and-proper Solaris who sells mining equipment and Captura scenes.
- Cool Old Guy: A scholarly old prospector who loves his craft even if the Corpus will do whatever they can to limit it and who, even in his advanced age, still contributes his part to Solaris United. He even appreciates the Skeg music the Ventkids put on every night, even if he complains about the noise.
- Forgets to Eat: Ticker mentions that she has to bring him nutrient packs from time to time, as he can spend weeks doing nothing but study minerals.
- Gentleman and a Scholar: Speaks with the sort of high-class accent you'd expect of a proper gentleman and is an expert geologist. He even has a genteel muttonstache and optical cybernetics of some sort that invoke gentleman's glasses.
- Hidden Depths: His fragments reveal that he was one of Sigor Savah's assistants in his youth.
- Secret Secret-Keeper: He was just as instrumental to Sigor Savah escaping from Venus to Cetus as Venari was, having been tasked with aiding Savah's escape by Venari herself. Savah is completely unaware of his aid, much like the Player prior to scanning Smokefinger's fragments.
- Serious Business: Smokefinger is very fond of mineralogy.
- Sophisticated as Hell: In his memory fragment, he explicates at length why he finds Corpus' philosophy despicable, ending with "To be blunt: To Hell with the Corpus".
TickerA Solaris who works by brokering the buying off other Solaris' debts.
- Affectionate Nickname: She refers to the player as "Stardust".
- Honest John's Dealership: Played With all to hell, if not Inverted entirely.
- She has a cover as an used equipment merchant, selling tools and goods that happen to double as orbiter decorations; but her real line of work is brokering the paying off of the debts of other Solaris, an illegal humanitarian enterprise for people who work under the threat of body repo and brain shelving.
- Since the Corpus "officially discourages" charity in favor of donating those credits to the temple for blessings from the Void, her humanitarian work has to be concealed. Buying out Solaris debts with credits and trade goods earns you hardcopies of debt bonds, which serve as legal tender for the Solaris's secondary economy of favors and goods which the Tenno deal in.
- The Lost Lenore: Her fragments go into detail about how badly Brain-Shelving can affect a Solaris, speaking of a love she had that was Brain-Shelved for years and suffered a Death of Personality as a result. Said love now works the coolant canals, completely unaware of their past with Ticker.
- Nice Guy: Generally a genial, friendly, and kind Solaris who fights for Solaris United on a different front - saving debt-bound Solaris from their otherwise-inevitable fates.
- Screw the Rules, I'm Doing What's Right!: Ticker freely admits that what she's doing is forbidden by the Temple of Profit and that if she's ever caught, it will lead to her being Repossessed or Brain-Shelved. But she does it anyway because she knows it's the right thing to do.
- "Shaggy Dog" Story: She had a lover who got brain-shelved with their body fully repossessed. She worked to the bones in order to buy their body out, having to eventually sell her own body piece by piece. It took her decades to earn enough credits to buy new bodies for herself and her love - but in that time, their personality completely eroded during their brain-shelving, leaving a new person who remembered nothing of Ticker.
- Third-Person Person: Generally - but not always - refers to herself using the third-person.
- Vocal Dissonance: Has a masculine voice and head but uses female pronouns and feminine mannerisms.