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Characters / Primal (2019): Humans and Primates

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The Historical Society

    As a whole 
https://static.tvtropes.org/pmwiki/pub/images/primal_history_guys_91.png
From left to right: Blakely, Giroud, Charles, Lord Darlington, Bertie
A quorum of upper-class British gentlemen who regularly meet at Lord Darlington's manor house to discuss their theories on history and science.
  • I Am Very British: All but one of the members consist of proper and stuffy British gentlemen who adjourn to the study and debate human nature over brandy.
  • Out-of-Genre Experience: Even more so than the Vikings. The tribulations of a society of Victorian-era scholars in dealing with a crazed cannibal have little to do with the series' overarching plot about a Caveman and his prehistoric dinosaur companion, save for the underlying narrative about the inherent savage nature of man.

    Charles 
https://static.tvtropes.org/pmwiki/pub/images/fz47shdwyauqfjl.png
"We're not so dissimilar from the primitive man from whence we came."
Voiced by: Jacob Dudman
The youngest member of the Historical Society whose theories are mocked by his fellows.
  • The Cuckoolander Was Right: His fellow intellectuals deride and dismiss his assertion that man will revert back to his most primal instincts when pushed into a corner. Darlington proves him right in the end when he resorts to a primitive spear to kill the Madman.
  • Decoy Protagonist: Despite frequent reaction shots showing his anger at having his Primal Theory dismissed and mocked, he is not the one who gives in to primeval rage and discards his civility for the sake of wrathful survival.
  • I Warned You: He states his Primal Theory to the Historical Society, and is met with derision that educated people who have overcome their savage origins would ever revert back to caveman savagery if pushed far enough. The Madman's attack on the society eventually pushes Darlington far enough that he hits his Rage Breaking Point and violently kills his attacker with a makeshift Spear, aligning exactly with Charles' theory. He notes this in a Black Comedy manner, apparently overlooking how disturbed Darlington is by what he's just done. That, or he was just trying to inject some levity into an otherwise admittedly dark situation.
    Charles: And there you have it!
  • No Historical Figures Were Harmed: Is very clearly based off of a young Charles Darwin, who had already died of old age by the year the episode is set. It's entirely possible that he could be an alternative universe version of him.

    Lord Darlington 
https://static.tvtropes.org/pmwiki/pub/images/primal_darlington.png
"We are scientists. Learned men. We deal in facts".
Voiced by: Jeremy Crutchley
The leader of the Historical Society who hosts the group's meetings at his home.
  • Became Their Own Antithesis: By listening to Charles' theoretical explanation about the genetic connection between homo sapiens and neanderthals, he goes against the very thought of how a highly evolved species such as humans could actually deter themselves back into their primordial state. Interacting with the Madman deliberately changed him, especially when he starts becoming more and more violent with the mentally unstable oppressor as he eventually does revert into a primitive and savage force himself, therefore, Darlington, in a roundabout way proves Charles' theory about the bloodthirsty savagery of man no matter how developed they seem to be.
  • Cultured Badass: Darlington is a well-read aristocrat with a taste for fine spirits. He also was Oxford's boxing champion in his school years and is the one who kills the Madman.
  • Gentleman Snarker: Delivers a few not-so-gentlemanly put-downs.
    Charles: Under the right circumstances, facing a primeval threat, I assure you gentlemen that our evolution will revert back to its primal savage form. Fighting for survival, at the very cost of humanity!
    Darlington: Well then, we must watch over Blakely's cakes, for if circumstances see them disappear, it will surely release his inner beast.
  • Jerk with a Heart of Gold: He puts down Charles for his theories, but when the Madman has Charles pinned down, Darlington is actually reluctant to shoot the Madman because he's afraid he'll hit Charles.
  • Muscles Are Meaningful: When he tears his shirt off to use as a binding for a makeshift spear, he's revealed to be quite ripped underneath from his old boxing days. He still looks thin and reedy compared to the Madman's hulking physique, but he's more than a match to fistfight the insane killer for a few minutes, whereas the rest of the society are helpless whenever the Madman gets his hands on them.
  • My God, What Have I Done?: Less for the act itself and more for how he did it. Darlington finally kills the Madman by embracing his inner savagery, tearing off his shirt to use as a makeshift binding for a spear and fighting like the exact kind of primitive being he derided Charles for believing 'civilised' men would become when pushed into a crisis situation. His Thousand-Yard Stare afterwards shows that he's not happy with the realisation.
  • No Historical Figures Were Harmed: He presumably takes his name and college boxing background from English biologist Cyril Dean Darlington. He might also be partly based on Richard Owen, opposing someone called Charles and being the senior of his assembly.
  • Rule of Symbolism: As the fight with the Madman continues, Darlington's fighting strategy constantly changes as he tries different ways to kill his monstrous opponent, starting off with English rifles, followed by refined hand-to-hand boxing, moving onto a bow and arrow before finally fashioning a makeshift spear out of a tree that falls into the house from the storm around the mansion, his shirt and a piece of broken statue. This reflects how Darlington is gradually devolving into simpler and more primitive methods as he falls back into his Primal instincts to survive against an enemy that endures everything he throws at him. Indeed, what actually kills the Madman is Darlington going into a frenzy and stabbing him to death with the broken spear in an echo of Spear's own finishing blows against his prehistoric monster opponents.
  • Weak, but Skilled: He's not "weak" per se, but he's certainly no match for the Madman in sheer physical strength. However, Darlington makes up for it with his boxing skills, landing several punches on the assailant before being overpowered. When he's armed with a stick, he even expertly dodges a punch by the Madman and promptly lacerates his abdomen.

    Blakely 
https://static.tvtropes.org/pmwiki/pub/images/blakely.png
"All the way from London for this?
Voiced by: Giles Matthey
A portly member of the Historical Society who arrives late to the group's meeting.
  • Acrofatic: He's the only member of the group who's way more visibly fleshy and overweight compared to them, although when he's seen alongside Charles and Darlington to steer clear from the Madman's pursuit, he doesn't show any signs of tiredness. He was also the first one to jet out of the door in total panic after seeing the Madman tearing into Stevens' throat as he's moving quickly in front of his other fellow scientists and he actually dodges a lunging attack from him, surprisingly enough.
  • Big Eater: Darlington subtly remarks a single lighthearted but incredibly snarky jab at his appetite when Charles discusses the primal emergences from man's evolution.
    Darlington: Well then, we must watch over Blakely's cakes, for if circumstances see them disappear, it will surely release his inner beast.
  • Cowardly Lion: Downplayed; he stays in the parlour with Bertie when the more physically able members of the society go to investigate a strange noise, and while he does eventually take up arms to fight the Madman, he is dispatched very quickly and easily.
  • Opaque Nerd Glasses: Blakely's eyes are permanently obscured behind a pair of glasses and his pupils are never seen. When the Madman headbutts him, the glasses are smashed to pieces.
  • Uncertain Doom: The super-strong Madman gives him a vicious close-range headbutt that renders him insensate immediately, and whilst he chucks his body at the pair to give him an opening to flee, Blakely doesn't respond to Charles' attempts to rouse him. The episode ultimately ends without disclosing if he was merely knocked unconscious or if he had his neck broken from the force of the blow.

    Giroud 
https://static.tvtropes.org/pmwiki/pub/images/giroud.png
"Gentlemen, let us not discard Charles' theory so quickly."
Voiced by: Fred Tatasciore
The only non-Englishman among the society's ranks, he seems the nicest and most open-minded of the bunch.
  • French Jerk: Inverted—he's the only non-British member of the group, but he's also seems to be the friendliest and most open-minded. Notably, Giroud's the only one to come to Charles's defense when the others mock his hypothesis.
  • Killed Offscreen: The Madman renders him unconscious with a single punch to the jaw when he grabs a sword, and the rest of the society are forced to leave him behind as they flee the room. When they re-enter it later whilst hunting for the Madman with guns, his body can be seen lying on the floor with blood pooling around his head. Though the wound isn't shown, it can be assumed the Madman came back for him and bit out his throat, assuming that punch wasn't what killed him.
  • No Historical Figures Were Harmed: Based on Georges Cuvier, a contemporary French naturalist and zoologist.
  • Token Minority: As previously noted, he's the only non-British member of the Historical Society—specifically, he's French instead of British.

    Bertie 
https://static.tvtropes.org/pmwiki/pub/images/bertie_7.png
"My primal instinct needs more brandy if I'm to survive this drivel."'
Voiced by: Jeremy Crutchley
The eldest and grumpiest member of the society, who's particularly hostile in his refutation of Charles' theories.
  • Grumpy Old Man: Is the oldest member of the society and Charles' most openly harsh critic.
  • Non-Action Guy: Being an elderly man, he can't help the other members of the society in dealing with the Madman.
  • Slashed Throat: The Madman kills him by ripping his throat with his teeth.
  • The Snack Is More Interesting: Bertie's more interested in his beverage than listening to Charles’ Primal Theory.

Minor Humans

    Rikka 
https://static.tvtropes.org/pmwiki/pub/images/primalrikka.png
"Hämta din båge. För hit min yxa."note 
Voiced by: Myanna Buring
The Viking Chieftain's wife and mother of his children. While her husband is away on slave raids, she leads the village in his stead, and fearlessly charges into the fray herself when it comes under threat.
  • Action Mom: She's a warrior woman with two children.
  • Authority Equals Asskicking: She leads the Vikings alongside her husband, and she deals the most physical damage to Fang as an independent entity compared to the rest of the Vikings. Unfortunately, it still wasn't enough to get Fang to stumble, and she dies for her efforts.
  • Dark Action Girl: In the sense that she's in charge of a village that makes their living off of invading other villages and enslaving their people, though she's presented more as a protective warrior than actually wicked.

    Eldar 
https://static.tvtropes.org/pmwiki/pub/images/eldar.png
Voiced by: Fred Tatasciore
The Chieftain's eldest son who helped his father and the other Vikings enslave Mira and many other tribes. Later, when Eldar and his father arrived back to their home they only discover that everyone, including their family, were brutally slaughtered by Spear and Fang.
  • Charles Atlas Superpower: Despite not being as strong as his father and not being presented as anything other than a primitive human teenager, Eldar is still strong enough that he can chew through ropes with his teeth.
  • Disney Villain Death: Eldar falls to his doom when Spear pushes him off the giant vulture he was riding on and falls down on a boulder near a river.
  • The Dragon: To his father. The two traveled the seas gathering slaves together, and in battle he supports his father with a barrage of arrows to keep the primary threats distracted.
  • Gonk: Downplayed, as his facial features are akin to his younger brother and mother, so they aren't in-and-of-themselves odd, but his face is depicted as disproportionately small compared to the head it adorns due to the style of the show.
  • Pet the Dog: After burying the dead, Eldar frees the slaves they were bringing over to the village, if only so that they can use the boat in order to give the deceased members of their family a proper Viking Funeral.
  • Strong Family Resemblance: Eldar looks pretty similar to his mother Rikka and younger brother.
  • Uncertain Doom: The Chieftain sees Eldar trapped in a lava flow in Hell, spurring his decision to accept the Deal with the Devil. Whether this is Eldar's actual fate, a deceitful vision used to manipulate his father, or something else is never revealed.
  • Would Hit a Girl: Eldar is okay with harming Mira and willing to kill her without mercy.

    The Babylonian King 
https://static.tvtropes.org/pmwiki/pub/images/img_1213_5.jpeg
  • Adipose Rex: He's more portly than any of his soldiers.
  • Oh, Crap!: He has this look on his face when he sees that Fang has breached his fortress.
  • Right-Hand Cat: He's holding a leopard cub under his right arm when he comes to investigate the commotion outside his palace. The Egyptian Queen takes it as her own before having the king killed.

    The King of the Sea People 
https://static.tvtropes.org/pmwiki/pub/images/img_1214_6.jpeg
  • Distracted by the Sexy: He appears to ogle the Egyptian Queen while she performs a provocative dance in front of him, which she uses to her advantage to kick him overboard while his guard is down.
  • Royals Who Actually Do Something: This man is shown fighting on the front lines, Dual Wielding a pair of axes and skillfully cutting down several Egyptian soldiers.

    The Chief of the Peaceful Village 
https://static.tvtropes.org/pmwiki/pub/images/img_1215.jpeg
The leader of a peaceful civilization.
  • Face Death with Dignity: Once it's made clear that Kamau has to kill him and his village in order to keep Kamua's daughter safe, he simply bows his head submissively and waits for his death, taking on the same pose he had when he was trying to surrender.
  • Reasonable Authority Figure: Instead of trying to fight back against an unstoppable force with overwhelming numbers, he has his tribe prepare a tribute in an attempt to appease the Egyptian Queen. Unfortunately, she's not interested in a resolution that doesn't involve bloodshed...
  • Wrong Genre Savvy: Normally preparing a tribute and making a display of submissiveness is a great way to avoid death from an invading force... unless said invading force is run by a sadist who enjoys the act of killing people in of itself.

    Amara 
https://static.tvtropes.org/pmwiki/pub/images/img_1216.jpeg
Voiced by: Amina Koroma
  • Big Beautiful Woman: She's more heavyset than Mira, but she's quite pretty, and just like Mira she had a lover before the Viking attack.
  • Naked First Impression: Fang first encounters her while she's bathing in a pond.
  • Not Quite Dead: Despite being hit by an ax In the Back during the Viking attack, she later appears alive and well when Mira and company return to her homeland.
  • Scars Are Forever: She has a large scar on her back from the ax that was thrown at her when Mira was captured.

    Mira's Father 
https://static.tvtropes.org/pmwiki/pub/images/img_1218.jpeg
Voiced by: Dave Fennoy

Ancient Civilisations

    Primitive Men 
https://static.tvtropes.org/pmwiki/pub/images/image_1576.jpeg
A tribe of ape-like albinos hiding in caves from the bats.
  • Androcles' Lion: After Spear saves their wounded member and brings in the food he was carrying, one of them returns his weapon to him.
  • Dark Is Not Evil: They're ugly albino people who live in caverns, but they help Spear by giving him back his spear.
  • Frazetta Man: Subverted. They are definitely more primitive than Spear, essentially looking like hairless apes, but they are also somewhat intelligent, would rather run from a fight (justified given the world they live in), and actually give Spear his spear back after he loses it. Additionally, while Frazetta Man is usually a muscled apex predator in his natural environment, these people are playing second-fiddle to the Giant Bats and are starved to the point of emaciation.
  • Heroic Sacrifice: When the injured man begins to cry out to the others and another, fitter one comes hurrying towards him, he doesn't reach out for help. Instead, the injured man pushes the dead boar forward. He expects to die, and is urging his fellow to take the boar to the rest of the tribe so they don't starve.
  • Loincloth: Despite their primitive, ape-like appearance, they wear loincloths.
  • Muscles Are Meaningless: One of the primitive men didn't seem to be held back by the boar's weight that he's hoisting over his shoulders regardless of his malnourished and frail appearance.
  • Oh, Crap!: When the one carrying the boar breaks his leg, he begins screaming. Then the rest begin screaming. They know what's going to happen next, and who's going to come for the injured one.
  • Primal Chest-Pound: One does this in both the trailer and the episode, as he charges to the rescue of his injured tribe-mate.
  • Primal Stance: They are knuckle-walkers.

    Ape Men 
https://static.tvtropes.org/pmwiki/pub/images/primalprimatehumanoids.png
https://static.tvtropes.org/pmwiki/pub/images/image_8313.png
Click here to see their return 
Voiced by: Aaron LaPlante, Jon Olson
A tribe of hominids who capture Spear and Fang and use them in a deadly martial tournament.
  • Accessory-Wearing Cartoon Animal: Their warriors wear a bit of jewelry, Krog wears a Triceratops skull as a helmet... and nothing else.
  • All There in the Manual: According to the credits, the name of the giant champion is Krog.
  • Always Chaotic Evil: If there are sympathetic ape-men in this world, we've yet to meet them.
  • An Arm and a Leg: Spear rips off the Ape-Man champion's arms, only to bludgeon the giant gorilla to death with his own severed arms.
  • Ax-Crazy: Their whole society. Their champions love to kill, and the smaller apes love to watch the carnage.
  • Asshole Victim:
    • Krog fought his way through a contest held where the winner gets the right to take a Super Serum to beat an innocent captive. Even putting aside the heightened aggression, he still appeared to be plenty Ax-Crazy normally, judging by how he licked his lips in anticipation of killing Fang before drinking the potion. He deserved to get his arms torn off before Spear smashed him to a pulp.
    • When they return in the Season 1 Finale, they come after Mira only to be killed by her kidnappers.
  • Attack! Attack... Retreat! Retreat!: After Spear brutally kills their champion, all the smaller apes decide to Zerg Rush Spear. Unfortunately, Spear was at the time juiced up by their Super Serum, and reduced them to Ludicrous Gibs. They decided to do the smart thing and run, but Spear didn't let any of them escape.
  • Big Bad Wannabe: They are the only villains who make a return, and they are killed by the followers of the demon.
  • Bullying a Dragon: The rest of the ape-men immediately Zerg Rush a hulked-out Spear even after he brutally slaughtered their champion. After he effortlessly massacres a few, they get the memo and attempt to retreat.
  • The Bus Came Back: In "Slave of the Scorpion", Mira is abducted by a squadron of similar ape-like creatures, likely the same species, albeit with glowing eyes and more jagged teeth.
  • Civilized Animal: They're the only species in Spear's world possessing an outright civilization. Displaying organized: leadership (the hooded figure), social gatherings (the ritual tournament), logistics (the abduction of creatures like Spear and Fang for said ritual), and masonry (the colosseum they built). The Black Stuff â„¢ may also constitute an achievement in one or more sciences (in a Sufficiently Analyzed Magic sort of way), depending on where exactly it comes from and how they make it.
  • Cool Helmet: Their champion has one in the form of a Triceratops skull.
  • Curb-Stomp Battle: Krog the ape champion dishes one to Fang, who only gets in a bite or two before (which does no real damage) being thrown around like a ragdoll after he took a drop of Super Serum that sends him into unstoppable bloodlust. Krog ends up on the receiving end of one when Spear takes all of the serum.
  • Elite Mook: The tribe consists of hundreds of small, white apes (somewhat resembling Japanese snow monkeys) and five huge, powerful black-furred gorilla-like warriors.
  • Evolutionary Levels: Played With. Despite being physically less advanced than Spear and even the Primitive Men, technologically they are more advanced than either.
  • Eye Scream: A justifiably enraged Spear socks Krog (rather neatly) through the eye socket of his helmet causing blood to smear out. Not that it does any good.
  • Fangs Are Evil: They have ape-like, pointy canine teeth. After Krog drinks the serum, his teeth grow in length, fitting his bloodthirsty rage.
  • Frazetta Man: They manage to simultaneously Invert this trope while still playing it straight. They look like anthropomorphic apes, have a violent, crude culture, and seem to enjoy hurting others. They kidnap both Fang and Spear for unknown purposes, either as food or entertainment (or both). The inversion comes in when you consider that having a culture and organized society at all actually makes them the most advanced group around. Until The Vikings came along.
  • Fully-Dressed Cartoon Animal: The shaman wears a long cloak that covers everything but his (or her) face and arms.
  • Hate Sink: In a cruel kill or be killed world, these apes are the first thing that could be considered evil, given they kidnap other creatures and murder them for entertainment. Their champions flat out kill each other, just for the right to murder the victim.
  • Hero Killer: Their champion greatly wounds Fang, seemingly killing her.
  • Hoist by His Own Petard: The black liquid they used to strengthen their champion was ingested by Spear, strengthening him and starting a killing spree.
  • Horns of Villainy: Krog wears a Triceratops skull as a helmet during his fight against Fang.
  • Intelligent Primate: Despite looking like bipedal great apes and not wearing clothes apart from their shaman, they have human-level intelligence as they are able to have organized society and culture (if a very brutal and sadistic one).
  • Killer Gorilla: All of the champion nominees are giant gorilla-men, and kill each other over the title.
  • King Kong Copy: Krog, the ape-man champion turns into one of these after drinking from the black potion.
  • Knight of Cerebus: Antagonists in the show had previously just been out looking for food or, in the case of the mammoths, out to avenge a member of their herd. These apes kidnap creatures, hold a brutal contest where their larger warriors murder each other, just for the right to drink a black potion and murder their captives. In a series that mostly operates on Grey-and-Grey Morality, these apes have proven the closest thing to characters who can be considered evil. At least until the demon makes his presence known.
    • Also, the season one episodes after their appearance take significantly more inspiration from horror, with several having explicit (The Coven) or implied (The Plague of Madness, The Night Feeder) supernatural element.
  • Know When to Fold 'Em: After seeing a juiced-up Spear massacre their leader and a good number of them, the remaining ones attempt to hightail it out of there. The keyword here being "attempt".
  • Lightning Bruiser: Krog didn't become the central champion of the ape-men tribe for nothing. He's made short work out of the other gorilla competitors by overpowering them with powerful strikes from his blows while also tanking any attack that he's received from them. He even took down and slaughtered the largest and strongest fighter by using his agility first before resorting to brute strength by evading his attack via sliding underneath him, jumping onto his back, flipping him over, and finally beats him to death until there's nothing but blood on his hands.
  • Ludd Was Right: They have one of the more culturally and technologically-advanced societies in Spear and Fang's world, but they're also some of the only creatures shown thus far to be unambiguously and unrepentantly evil.
  • Ludicrous Gibs: A lot of these guys are reduced to this.
  • Maniac Monkeys: Unlike most other monsters the duo meet, these simians are not only intelligent, but they also exhibit a culture of violence and cruelty.
  • Mook Horror Show: Their final scene is this, as they run in terror from Spear, who is eviscerating them left and right.
  • No-Sell: Fang took the opportunity to bite Krog's arm while battling him. While she did manage to draw blood from him, the ape didn't even flinch in pain at the slightest and continued to beat her to a pulp regardless.
  • Oh, Crap!: The white monkeys stared with confusion and bewilderment when Krog took a sip from the black liquid.
    • Spear transforming into a monster made some of the monkeys panic and tried with all of their might to prevent it from happening. It didn't work out for them.
    • Right when Spear caught both of Krog's arms, the powerful ape who's previously beaten and massacred Fang, a tyrannosaur to a pulp, recoils in anxiety while also looking shocked that someone can actually best him in combat... Spear then tears off said arms in response and gets reduced into a bloody mess.
    • A juiced-up Spear holds one of the ape-men's head in his grip before crushing it like an egg, and this ape-man's face just screams dread that he's going to die.
    • After finally realizing that the unstoppable transformed Spear was too much for them to handle, they've just now gotten the memo to actually "escape" with their lives. Lo and behold, Spear leaves none of them alive and instead, he created a Ludicrous Gibs cemetery.
  • One-Winged Angel: The effect of the Super Serum.
  • Pay Evil unto Evil: After brutally beating up Fang to the point where it looks like he killed her, the champion kinda deserved what he got.
  • Primal Chest-Pound: The largest gorilla warrior pounds his chest while fighting Krog. Then Krog also does it directly after drinking the Super Serum.
  • Red Eyes, Take Warning: After sipping a bit of the Super Serum Krog's eyes morph into blank red eyes, which makes him look monstrous and ruthless.
  • Religion of Evil: They hold strange and violent rituals held by a priest.
  • Roaring Rampage of Revenge: After the shaman's and Krog's deaths, the rest of the tribe immediately Zerg Rush a juiced-up Spear in an attempt to take him down despite the discrepancy in power. It ends as well as one, would expect.
  • Strong Empire, Shriveled Emperor: They have a violent society where apparently Asskicking Leads to Leadership - except for their shaman/high priest, who is the skinniest, most frail member of the tribe, but also seems to be the highest authority, refereeing the tournament and controlling the Super Serum.
  • Super Serum: Have one in the form of black goo that increases the size and muscle mass of the individual affected. It also makes them super-aggressive, doubling as a Psycho Serum.
  • Too Dumb to Live: The Ape Men being primitive doesn't really defend them from this trope, unlike it would with other creatures, as the Apes were shown to be smarter than many other creatures in the series. But the fact that the Apes only retreated after Spear overwhelmed them and not after he had drunk the potion or right after he killed their Champion, qualifies them for being some of the dumbest characters in the series compared to Spear or the Primitive Men.
  • What Happened to the Mouse?:
    • One of the apes that had his arm broken by Krog randomly disappeared without a trace. Either the small apes that tied up Spear and Fang presumably took him to shelter or he crawled off somewhere else not wanting to be in a worse condition.
    • For that matter, the bodies of the other apes killed by Krog seem to vanish as well.
    • The Season 1 finale shows that there are even more clans of them, clans with better weapons and perhaps the ability to enslave other species.
  • Zerg Rush: This is their primary strategy when facing large and powerful enemies.

    The Coven 
https://static.tvtropes.org/pmwiki/pub/images/image_4256.jpeg
Voiced by: Amanda Troop
A group of prehistoric women who perform dark magic who are lead by their supernatural matriarch.
  • Ambiguously Evil: The coven performs dark magic and drains the life out of any cavemen that cross their path but they only appear to use said life to birth a child that they take care of and seem to have genuine love for. That said, it could be a case of Even Evil Has Loved Ones, especially since it hardly mitigates what they do to the ritual victims in the first place.
  • Ambiguously Human: They're shown to have supernatural powers unmatched by other characters in the setting, appear to reproduce asexually through a sacrificial ritual, and apparently evaporate into green ether when they're killed (if Spear even killed them when he struck them). There's also their matriarch, who almost certainly isn't human.
  • Animal Eye Spy: The matriarch can apparently see through the eyes of her pterosaur, which glow the same shade of green as her own when she uses this ability.
  • Black Magic: This is what the witches practice, allowing them to wither people into corpses, control minds—including of animals—float in the air, travel through time, (though only as observers) and shapeshift.
  • Blue-and-Orange Morality: They see no issue with sacrificing the souls of others to become infant witches, but otherwise seem to live a rather normal and extremely human life, with genuine family bonds and normal interpersonal interactions despite their disturbing activities. It's quite sobering.
  • Canis Major: The matriarch shapeshifts into a gigantic wolf to attack her rogue sister for freeing Spear.
  • Even Evil Has Loved Ones: These witches perform dark rituals that include draining the life of other people, but they seem to be loving and protective parents to their magically-created children.
  • Glowing Eyes of Doom: The witches' eyes glow green when using their powers.
  • Horns of Villainy: The childless witches, as well as the matriarch, have deer-like antlers (in the former's case, they might be just branches attached to their head as symbolic antlers). They seem to lose their antlers when given a child to take care of.
  • Humanoid Abomination: The matriarch of the Coven at first appears to have a human silhouette but she is unnaturally tall, even standing above Spear, combined with her shapeshifting powers and the form she takes during the ritual where she turns into a shadowy wendigo-like creature, it's possible that she wasn't human to begin with.
  • Large and in Charge: The witches are much shorter than Spear. The matriarch is much taller than him.
  • Mage Species: A possibility, given their reproduction and their bizarre nature.
  • Miniature Senior Citizens: The witches look like elderly women, and are much shorter than Spear, except for their very tall matriarch.
  • Outside-Genre Foe: Compared to the usual adversaries Fang and Spear fight regularly, this coven of shapeshifting, black-magic hags stands out.
  • Shout-Out: Them wearing branches on their heads and the leader's shadow form seem to invoke the "Sorcerer" cave painting, also known as 'Antler Man'. Given the creator of the series, though, it could just as easily—or additionally—be a reference to Aku; the genuine abomination-form that the matriarch takes even looks like the Aku-ified form forced on Ashi for the series finale of that show, just with more green added.
  • Sickly Green Glow: The color of their magic, and eyes, and the fire in their sacrifices.
  • Snakes Are Sinister: The matriarch conjures a green glowing snake that slithers down the sacrifice's throat and then back into the matriarch's body, so that it can steal the sacrifice's life energy and create a baby from it.
  • Uncertain Doom: When pursuing Spear he stabs at several of them, causing them to disappear in clouds of glowing runes - it's unclear if they were killed or were able to use their magic to teleport away.
  • Wicked Witch: A prehistoric example, resembling short, elderly women with heavy brows and greenish skin, and performing dark rituals that include stealing the life essence from men to produce babies.

    The Celtic Tribe 
https://static.tvtropes.org/pmwiki/pub/images/celtic_tribe_primaljpg.jpg
A small community of Celtic tribesmen who find Spear washed up on a beach nearby their settlement, taking him in and nursing him back to health.
  • Barbarian Longhair: The men of the village all have shoulder-length hair, often braided and combined with long beards.
  • Brave Scots: They're a tribe of honorable and compassionate warriors. Though judging by the form of Gaelic they speak, they're actually Irish.
  • Dark Is Not Evil: The druidess of the village is a hideous-looking wrinkly crone, resembling a stereotypical Wicked Witch not unlike those in the Coven of the Damned, who repeatedly whips Spear with a burning branch. However, she's a benevolent medicine woman, and the pain was simply part of her healing Spear's dislocated arm.
  • Poor Communication Kills: Spear awakes in their healing hut to find himself covered in dung and being glared at by a sinister-looking old druidess. Understandably, he panics, knocking over the druidess' potions and starting a fire. Again understandably, this alarms the tribesmen, who begin chasing Spear and shouting at him in a language he can't understand. It's only with the intervention of their Chief that they manage to come to an understanding.
  • Small Role, Big Impact: They only appear in one episode, but Spear's encounter with them is what seems to put the idea in his head that he doesn't fit in with other humans anymore, which is what leads to him making his house painting in the finale, with the figure representing him standing completely alone, which is what inspires Mira to have sex with the mortally-wounded Spear in order to give him a child to carry on his legacy.
  • Tribal Face Paint: The men of the tribe wear blue war paint on their faces and upper bodies.
  • Walking Shirtless Scene: The men of the village only wear shorts or loincloths, with only blue body paint on their upper body.

    The Vikings 
https://static.tvtropes.org/pmwiki/pub/images/primalvikings.png
A band of marauders, they are responsible for raiding multiple villages to enslave their people. Mira is among the slaves they own.
  • Alas, Poor Villain: Despite being an antagonistic civilization of slave-takers, their deaths are depicted in a tragic light. Spear is notably horrified when one of the attackers he kills is a child, and both the Chieftain and Eldar are stricken with grief when they come home to find all their people dead.
  • Army of Thieves and Whores: They seem to make most of their living off of enslaving people from other villages, and we see the devastating aftermath of one of their raids from a pillaged village that Spear comes across.
  • Asshole Victim: Their more humanizing qualities aside, their slaughter by Spear and Fang doesn’t earn them much sympathy, given that they go around murdering and enslaving people without remorse for seemingly no reasons other than the fact that they can and their culture encourages it.
  • Barbarian Tribe: They are a tribe of marauding warriors dressed in pelts and wielding spears and battleaxes.
  • The Beastmaster: The first tribe to have domesticated mounts, but rather than horses they're gigantic cave bears.
  • Blue-and-Orange Morality: Just like the real-life Vikings, their morals and values are both quite different from the main characters and modern day audiences. They're slavers that value combat and bravery, but they also have great amount of love and compassion for others of their kind. They're not really even hypocrites, because their standards are separate from our own.
  • Bullying a Dragon: In an attempt to get their slaves back, they continue to press Spear and Fang into a corner more and more, hoping they'll fold, despite seeing just how violent the two of them are capable of being. This results in Spear and Fang snapping and wiping out the Vikings' entire village in a blind rage.
  • Detrimental Determination: Their Determinator tendencies are heavily Deconstructed. The idea of quitting or stopping their actions before the cost becomes too much for them never seems to enter their head as a collective whole. Their members continue attacking Spear and Fang — even driving them backwards into the village when they were attempting to exit it at first — no matter how many of them they mow through, even including their elderly and young children in attacking the duo, much to Spear's horror. Rikka's youngest son continues attacking Spear even when he runs out of arrows, apparently not even considering how poor an idea it was to attack a super-strong Caveman close-range, which understandably leads to his accidental death. Even when the duo try to flee again mid-fight after slaughtering around half the village, the remaining ones continue attacking them until they reach their Rage Breaking Point, and some of the villagers are only seen trying to flee when their numbers have been reduced almost to nothing. The Chieftain still has his oldest son alive by the end, but rather than accepting that part of his family remains alive, he has his son armour up with him and prepare to hunt down Spear and Fang, risking his surviving kin's life to avenge those deceased. This trait was hinted at back in Season one, as the Vikings apparently went out of their way to track down Mira, a sole escaped slave, in a hostile land after she escape from them on open sea, rather than letting her go. Mira's translated dialogue about her backstory and her flashback show she was being taken to be sold when she escaped. She was one of (as we later see) many slaves but they went to such extremes to recapture one. It speaks volumes to the Vikings' stubbornness that they refused to let her go despite the risks.
  • Even Evil Has Loved Ones: They deeply care for their own families despite otherwise being unsympathetic slavers. Those who remain from Spear and Fang's rampage after they snap are left overcome with grief.
  • Everybody's Dead, Dave: The Viking tribe is almost completely wiped out, and when the Chieftain and Eldar see the chaos left behind they don't see anyone still alive.
  • Fatal Flaw: Their collective one is stubbornness. None of them are willing to try taking a step back when things start to go wrong or consider any options that involve standing down in any way, even when it's blatantly obvious that not doing so is likely to get them killed. They brought Spear and Fang down on their heads because they weren't willing to allow one lone slave escape from them and in the end they all died because they weren't willing to stop attacking foes who were tearing through them like paper.
  • Hoist by Their Own Petard: Their refusal to give up on reclaiming Mira, one single slave, ultimately leads to them being slaughtered by Spear and Fang when they come to set her free.
  • Horny Vikings: Some of them have the appearance of brutish Nordic warriors with fur capes and horned helmets. Justified because, well, they are.
  • Laser-Guided Karma: An example played for tragedy. Spear and Fang end up getting driven into a blind rage that leads to them slaughtering the Vikings' entire village, leaving the survivors with the same intense grief that the victims of their raids likely felt.
  • Moral Myopia: They commit a myriad of needless cruelties with little concern but anytime they have to face such things in turn it's an unforgivable offense.
  • Paper Tiger: It becomes clear very quickly that they are not used to fighting hardened warriors or large beasts. Despite their intimidating appearance and dinosaur-sized bear mounts, they go down in droves when fighting just Spear and Fang. One of them even flees for his life when Spear kills his partner. Individually only Rikka seems in any way impressive, being able to throw an axe with enough force to embed it in Fang's thigh before driving a spear into her snout. Even she is quickly and brutally slaughtered. It's only through sheer numbers that they can pose a real threat to Spear and Fang.
  • Red Herring: The Chieftain's reaction to the demonic being reveals that the Vikings don't even know about his existence as was initially implied. Their scorpion insignia isn't even in reference to the entity. It's just that Mira happened to depict the Viking that slew her lover as a large featureless horned entity, which just so happens to exist.
  • Sympathetic Murderer: The Vikings are raiders who attack other tribes, slaughter their people and take the survivors as slaves. Given the reaction of Mira and her people, slaves live in deep fear of their oppressors. Yet they are still fathers, mothers, sons and daughters, and everything they do is for their community. So it's hard not to feel something for them when they force Spear and Fang to snap, brutally wiping out their entire village. The only survivors are left mourning their dead and overcome with the same grief the protagonists faced at the start of their journey.
  • Underestimating Badassery: The Vikings who came across Spear thought they could intimidate him. Then they saw Fang and thought they could take her on. They were quickly proven wrong on both counts. The same happens with the villagers, with their attempt to recapture the slaves and kill the invaders leading to their whole tribe being wiped out.

    The Egyptians 
https://static.tvtropes.org/pmwiki/pub/images/egyptians3.png
A sea-faring, warmongering culture based on Ancient Egyptians.
  • Always Chaotic Evil: Unlike all the other assorted human (and humanoid) groups seen throughout the series, who are shown to have at least some sympathetic aspects and characters in their ranks, the Egyptians display no redeeming values or characterization outside their endless warmongering.
  • Faceless Mooks: The regular foot soldiers wear masks that make them look all the same.
  • Fantasy Counterpart Culture: They clearly are inspired in Ancient Egypt, only they travel in massive ships instead. They also bring to mind the real-life Sea Peoples, mysterious seafaring raiders which invaded coastal nations such as Ancient Egypt and are speculated to have contributed to the Late Bronze Age collapse. A civilization more directly based on the Sea People show up later, and are shown to have their own Colossaeus and can fight the Egyptians on more or less even footing, although they are eventually defeated.
  • Foil: To the Vikings. Both practice slavery and are vicious and unrelenting in battle, willing to fight to the last no matter how many losses they take. But they differ in their responses to aggression. The Vikings had a severe case of Moral Myopia, regarding themselves as blameless victims and fully justified in lashing out at anyone who responds to them in kind, and ultimately got themselves killed because they weren't willing to walk away from a losing battle in favor of sheer stubbornness and were largely stationary despite their seafaring abilities. The Viking also exhibit great sympathy for their own and mourn their fallen. The Egyptians treat their hostilities as Nothing Personal, having no issue working with Spear and Fang who quickly start accruing a big death toll of their own and seem to treat said losses as simply a natural consequence of their ambitions. They happily go into battle where they die in droves but they try to be tactical in the hope of claiming victory and making said deaths worth something. And the whole of them are mobile, courtesy of living on a Mobile City ship.
  • Historical Badass Upgrade: While the real Ancient Egyptians did form a powerful empire in their prime, they ended up getting conquered by multiple foreign powers afterwards. Here, this historic trend is reversed as they're able to sail the world and defeat Babylonians, Philistines, Ancient Chinese, Medieval Bretons, and Romans in the span of roughly a year or slightly less (at least long enough for a captured leopard cub to grow to full size). Granted, unlike their real-life counterparts they have three powerhouses capable of tearing armies apart on their own assisting them.
  • Mobile City: They travel on a massive ship that not only holds several smaller ships, it even has gardens on top.
  • Pirate: By all appearances, an entire civilization dedicated to looting and enslaving wherever they go. They don't seem to conquer a land once its armies are destroyed, they just take what they want and leave.
  • We Have Reserves: They accrue losses with every battle but don't even bother mourning the dead. It seems like they're more than happy to die in droves for their queen so long as it accomplishes something.

    Kamau's Tribe 
https://static.tvtropes.org/pmwiki/pub/images/kamau_tribe.jpg
A peaceful society of gentle giants who are attacked and enslaved by the Egyptians.
  • Beware the Nice Ones: They're pacifists by nature, but once they see Kamau fighting off their Egyptian captors, they proceed to literally stomp the Egyptian forces into paste.
  • Cowardly Lion: They're all just as strong and massive as Kamau is but are too frightened by the Egyptians' armaments and threats to bother resisting. Then they see Kamau bravely fight their captors and decide to rise up. Turns out they had nothing to fear after all.
  • Curbstomp Battle: Once they see Kamau valiantly fighting off hordes of Egyptians, they all start to rise up and fight the Egyptians, leading to a complete victory with no casualties on the tribe's side.
  • Foil: To the Egyptians. While they're nowhere near as technologically advanced as their oppressors, they are infinitely superior in terms of their morality and culture, as they are a gentle, buddha-like people who view all life as sacred, as Kamau's way of dealing with a spider that his daughter was chasing was to gently catch and release it.
  • Fantasy Counterpart Culture: Of Sub-Saharan African cultures. Their clothes are similar to the ones worn by multiple tribes and they were also enslaved by a more technologically advanced civilization of conquerors.
  • Gentle Giant: All of the males are just as big and strong as Kamau is, but everyone but him are too pacifistic to fight back. Then they do fight back.
  • Gigantic Adults, Tiny Babies: Kamau's daughter is the same size as a normal human child, while Kamau and all the other adults are incredibly big and strong.
  • Our Giants Are Bigger: A tribe of giants roughly as tall as Fang who tower over other humans, and especially so over the relatively short Spear.
  • Human Subspecies: They don't seem to quite be homo sapiens. They have facial features like modern humans, but Spear's Neanderthal bodily proportions and are about twice the size of everyone else.
  • Low Culture, High Tech: Inverted. They're a sophisticated and harmonious society of gentle and pacifistic people who value all forms of life, down to even arachnids and insects, but they live in huts made out of sticks and grass.

    The Sea People 
https://static.tvtropes.org/pmwiki/pub/images/sea_people.jpg
A sea-faring, warmongering culture based on the Sea People, a mysterious civilization who terrorised the Mediterranean during the Bronze Age.
  • Beat Them at Their Own Game: They are also a group of raiders who travel in a Colossaeus and attack other civilizations. However, attacking the Egyptians bites them in the back, as they are absolutely obliterated and their Colossaeus gets sunk.
  • Boarding Party: Employ this tactic against the Egyptians. The boarding action itself is successful, but the Egyptians end up destroying the Sea People's Colossaeus, leaving them trapped on the Egyptian ship and forced to surrender.
  • Fearful Symmetry: Like the Egyptians, they live on a Colossaeus, and they have advanced siege weaponry and naval warfare tactics. Unfortunately for them, they don't have anything like Spear, Fang or Kamau, and so end up being defeated and having their Colossaeus destroyed.
  • Mobile City: They have a city-ship almost identical to the Egyptian Colossaeus, only they are more based on the Philistines.

    The Peaceful Villagers 
https://static.tvtropes.org/pmwiki/pub/images/img_1219.jpeg
A peaceful civilization inhabiting a tranquil beach.
  • Fantasy Counterpart Culture: Their clothing, dark skin tone and facial features suggest they are based on South Indians.
  • Kick the Dog: On the receiving end of this. Despite surrendering to the Egyptians, the Egyptian Queen forces Kamau to wipe them all out anyway.

    Mira's People 
https://static.tvtropes.org/pmwiki/pub/images/img_1222.jpeg
  • Fantasy Counterpart Culture: Their clothing, architecture, and desert environment is reminiscent of Northern Africa. The liberal use of gold in their jewelry and the use of Arabic as their language implies that they are related to the ancient Nubians, the people that lived south of the real-life Egyptians.
  • Last Episode, New Character: They only appear in the season finale.
  • Noble Savage: Downplayed on the "savage part"; they're not as feral as Spear or the other ape-men, but they lack the (relatively) advanced metalworking and seafaring technology of the Vikings and Egyptians. They're also much more peaceful than those slaving nations.

    Other Minor Civilizations 

https://static.tvtropes.org/pmwiki/pub/images/img_1223.jpeg
https://static.tvtropes.org/pmwiki/pub/images/img_1224.jpeg
https://static.tvtropes.org/pmwiki/pub/images/img_1225.jpeg

As Spear and Fang are enslaved by the Egyptian Queen, they are forced to fight in her wars and raids and come across a wide variety of civilizations from across the world. These include the Babylonians, Romans, Bretons and Chinese.


  • Anachronism Stew: Not as drastic as other examples in this series, such as cavemen and dinosaurs living together, but the aesthetic of the Bretons is more akin to the Middle Ages than the Classical age of the Egyptians and Romans, with iron chain-mail and pointed wide-brimmed kettle helms.
  • Ancient Rome: One of the civilizations is clearly based on the Romans due to the appearance of their armor and architecture.
  • Armor Is Useless: Despite wearing fully body armor, they are obliterated by the almost-naked Spear and Kamau.
  • Fantasy Counterpart Culture: Much like the other human civilizations seen thus far, all of them are recognizably based on a specific real-world historical civilization (such as the Babylonian Empire, ancient Chinese, medieval Bretons, and the Roman Empire respectively).
  • Flat Character: At the moment, none of these civilizations have had any real development. It's even strengthened in their few scenes, with the animations of Fang, Spear, and Kamau being recycled for each new battle. Despite their aesthetic differences, in the end they're just victims of the Queen's raids.
  • Red Shirt Army: While the Babylonians held their own against the Egyptian soldiers, once Spear and Fang enter the fray there's nothing they can do to not get slaughtered.
  • Rule of Three: Three of them are shown in rapid sequence one after another: first the Chinese army, then the Breton army, and finally the Roman army.

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