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Ozpin and his Inner Circle

    Headmaster Ozpin 


The mysterious headmaster of Beacon Academy. As one of the headmasters of the four Huntsmen Academies, Ozpin is responsible for raising the next generation of Hunters and is privy to some of Remnant's darkest secrets. He sporadically invites Izuku, the current holder of One For All, to his office to chat and play board games, often challenging Izuku's perceptions and forcing him to think about his role seriously as the next Symbol of Peace.

  • The Ace: Izuku mentions that Ozpin has an outstanding track record as a Huntsman, is renowned for his intellectual and tactical brilliance, and is one of the four Huntsmen trusted to be the headmaster of one of the four Huntsmen Academies.
  • All There in the Manual: Because he hides the threats that his conspiracy fights from Izuku and the younger generation, you need to follow the original works to know that they're fighting against Salem and All For One, as these names are not mentioned in the main story.
  • Armor-Piercing Question: He tends to ask Izuku these to challenge his perceptions on what the Symbol of Peace needs to do as well as the hard decisions Izuku will have to make down the line. Ozpin's responses to Izuku's answers range from impressed when they're specific and logical to slightly disappointed when they're naive and general.
  • Badass Bookworm: Ozpin is an academic at heart and is seriously impressed by Izuku's lengthy application essay.
  • Beneath the Mask: Most of the time, Ozpin projects the impression that he's always unflappable, in-control, and one step ahead. He's cool-headed and aloof, never letting his emotions get the better of him and approaching his problems with almost cheerful optimism. Yet when he's speaking to Izuku in private, Ozpin displays a much greater range of emotion: Sadness and regret at the fate of Team STRQ, intense focus and controlled anger to keep Izuku from pressing him on matters he's not ready for, and even fear and uncertainty as his subordinates race to figure out just what the Noumu is.
  • Big Good: He's head of the conspiracy keeping Remnant from being taken down by All For One or Salem's forces.
  • The Chessmaster: He's the leader of the Benevolent Conspiracy working in the Shadows to keep Remnant safe from the Grimm.
  • Classy Cane: Carries one around that doubles as his primary weapon in combat.
  • Cool Old Guy: He refers to himself as an "old man" much like Toshinori and is very friendly and in some ways fatherly towards Izuku, scrubbing his history as a Moon Child from the record and protecting him from potential legal complications when arresting Junior. He is also serious about keeping Izuku out of harm, refusing to tell him about the true mastermind behind the Grimm before he feels the boy is ready.
  • Cool Teacher: He's willing to bend the rules for his students if their actions are justified and do more good than harm as well as cover up incidents that would get them in trouble. He also scrubs Izuku's history as a Moon Child from the record in order to avoid any inconsistencies that would draw prying eyes or earn him looks of disdain from his peers.
  • Deadpan Snarker: He is genuinely impressed by Izuku's voluminous fifteen-page application essay, but is quick to remark about instituting a word limit on future essays.
  • Don't Call Me "Sir": He insists that Izuku relax around him by their second meeting, calling Izuku by his given name and asking Izuku to do the same for him. Izuku realizes that Ozpin is being deadly serious when he drops these niceties and addresses him as "Mr. Midoriya".
  • Eccentric Mentor: Izuku is more than a little curious as to why Ozpin seems to have every beverage under the sun in his office. Later on, Ozpin bursts into almost maniacal laughter when Izuku starts asking about Beacon's pet policy then acts like nothing happened.
  • Fairy Tale Motif: Ozpin is modeled after the The Wizard of Oz, an enigmatic figure presiding over a massive and important city from atop his high tower. He also possesses a similarities to Odin from Norse Mythology, being a benevolent schemer who receives information from his crows, or in Ozpin's case, Qrow Branwen.
  • For Want of a Nail: At one point, Ozpin bemoans to Toshinori that the Symbol of Peace got to Izuku first, as the boy's sharp mind would have made him an excellent successor as head of the conspiracy if anything happened to Ozpin. Toshinori privately disagrees- the boy's heroic instincts are too strong and he wouldn't have been suited for a "behind the lines" role.
  • Good Is Not Nice: AU omakes show that he wanted Toshinori to pass on One For All as soon as possible to make it more powerful and put little stock into the notion and importance of a Symbol Of Peace. He also planned on drafting Yang into his conspiracy not long after she's born (less than three days), which infuriates Raven.
  • Iconic Item: He has two: his cane and his coffee mug.
  • Lennon Specs: Wears dark, opaque versions of these.
  • Manipulative Bastard: It's unclear how much of Ozpin's affability is genuine and how much of it is a facade. While his intentions are good, he's fully willing to railroad promising children into becoming Huntsmen as pieces on his board. Raven also accuses him of exploiting Summer's dream and Qrow's desire to belong to twist them around his pinky finger. While his decision to avoid revealing the full nature of the looming threat to Izuku can be interpreted as concern for his mental well-being, it could also be seen as trying to avoid pushing away a powerful pawn, as he did with Raven and Taiyang.
  • Meaningful Name: Ozpin's name is an allusion to the Wizard of Oz, whose full name could be abbreviated to OZPINHEAD.
  • Must Have Caffeine: Ozpin is rarely seen without a coffee mug. Most of the time, it's actually filled with hot chocolate, leading to Ozpin's pleasant surprise when Izuku decides to pick out hot chocolate for a drink in during their meeting. He also likes a particular Vacuoan brew of coffee that helps soothe even the worst Qrow-induced migraines. He apparently brews it with former Headmaster Nezu's custom-made Mr. Coffee, which creates coffee so heavenly that it literally glows with shining light after the lid is opened.
  • My Greatest Failure: Ozpin seems to consider the dissolution of Team STRQ to be this, as he pushed them to become Toshinori's peers and let them in on his secret war, only for Summer to go missing on a mission, Taiyang to become withdrawn, and Raven to go AWOL. He believes he pushed them too hard and too fast and ended up breaking them.
  • The Nth Doctor: Every time he dies, his soul is sent into a new body. It's implied that Nezu, the previous headmaster, was one of them.
  • Not So Above It All:
    • Even Ozpin is stunned when Izuku Squees hard after his application essay is praised as an academic thesis. When Izuku finally simmers down, Ozpin can't help but chuckle about Izuku's hysterics.
    • After an extremely dense and heavy conversation regarding the White Fang and the Monochrome League, Izuku decides to bring up Beacon's pet policy and ask about the requirements for having a puppy around so Team MNVW can formally adopt Lulu. The sudden swerve stuns Ozpin, who then proceeds to burst into raucous, almost maniacal laughter while spilling tea everywhere. He then tries to pick up the conversation exactly where it left off, which leaves Izuku equally stunned.
      Ozpin: Ah... thank you, Izuku. After all this... I think that sort of pick-me-up was exactly what I needed. [takes a sip of his tea] Now then... Beacon's pet policy, you ask?
      Izuku: Wait, you can't just go past that as if nothing happened!
  • O.O.C. Is Serious Business: Ozpin has an information network across the globe that allows him to plan to stay one step ahead of Salem and other forces... so when he admits that he was blindsided by the Monochrome League, which seemed to come out of nowhere, it's somewhat shocking.
  • Putting the "Pal" in Principal: He goes out of his way to scrub Izuku's history as a Moon Child from the record to both preserve the secret of One For All and to keep Izuku from feeling humiliated or ashamed of that history. He's also willing to bend the rules for his students and provide authorization for dangerous missions in dire circumstances for the greater good.
  • Reasonable Authority Figure: After Team MNVW ends up busting Junior and bringing him into custody, Ozpin covers up their involvement to keep them out of trouble. Later on, he also waives Sun's punishment for stowing away to Vale because Sun's plan for dealing with the Fang is the best one available given how strained Beacon's resources are.
  • Running Gag: If you want a certain type of drink, Ozpin has it stocked somewhere in his office.
  • Sink-or-Swim Mentor: He's the one who came up with the idea of launching prospective students into a dense forest full of bloodthirsty Grimm as Initiation.
  • Smart People Play Chess: Ozpin likes to play board games with Izuku while they talk, playing chess in their first meeting, gungi in their second meeting, and Othello in their third. Izuku even manages to win the Othello match, to his surprise, albeit Ozpin admits to being distracted by recent events.
  • You Are Not Ready: Ozpin says that Izuku isn't ready, One For All or not, to learn about his mortal enemy. He says that this opinion is not out of condescension, but from his desire to avoid repeating the same mistake he made when he alienated Raven Branwen and pushed Team STRQ to the point of collapse. He emphasizes this point by dropping his previously established niceties and referring to Izuku as "Mr. Midoriya".
    Ozpin: As for the other... you are right that I cannot expect you to shoulder a burden related to her without telling you more. The problem is that... well... she is something you're not ready for, Izuku.
    Izuku: Ozpin, I-
    Ozpin: Mr. Midoriya. [Izuku clams up] Do not take that as me underestimating or belittling you... take it as an old man speaking from experience. [looks off to the side with melancholy on his face] ... I've learned from experience. People need time to be ready for things... if they're not and you... rush them along or, worse, only tell them a little while keeping much from them... well. You can end up losing them.
    Izuku: ... You're talking about Raven Branwen, right? Toshinori brought up something about that.
    Ozpin: I am... as hot-headed as Raven could be... I made numerous errors myself. I was impatient. I... I was too eager. I saw a team of Hunters that I thought I could shape into equals of The Symbol of Peace, perhaps capable of extending and growing this Era of Peace that Toshinori has helped to make possible. I saw huge untapped potential... potential I could augment. I... I rushed them forward. I pushed them... they weren't ready. Now only one member of that Team is active... the rest... [sighs] What this person is, Izuku, what she is... you're not ready. That responsibility isn't yours to bear yet. Wielder of One For All or no.

    Toshinori Yagi 

Toshinori Yagi
Click here to see his real self post-injury. 

The world's greatest Huntsman, the Symbol of Peace and Hope, and the All Mighty Huntsman, Toshinori is Izuku's lifelong idol. The man who kicked off the Age of Toshinori with his inspirational and well-known rescue of Mountain Glenn, his list of accomplishments is vast. Several years ago, he suffered a terrible injury that limited his ability to actively work as a Huntsman to a few hours a day. After a chance encounter with Izuku during a Grimm attack in Mountain Glenn, he decides to pass the sacred torch of One For All to the Broken boy, becoming his primary mentor at Beacon.

  • The Ace: He's powerful, intelligent, charismatic, and has a heart of gold to go along with it. It's universally acknowledged that he's the single strongest Huntsman in the entire world, even post-injury.
    • He's possibly one of the few people in the world who can take on a Maiden in single combat and hope to win, and the only one who can fight against All For One without getting his Semblance stolen.
  • Adaptational Badass:
    • Like the rest of the transplanted My Hero Academia characters, Toshinori benefits from having an Aura. Unfortunately, even its healing abilities weren't able to deal with the loss of his internal organs.
    • He still beats the Noumu in the USJ equivalent. Here, though, not only did he repeat the feat of blasting the Nomou out of the chamber (and this time through about a hundred feet of solid rock instead of the wall of a building), but he did it without crippling his power like his canon counterpart did.
  • Adorkable: His constant bravado and tendency to be hammy even in the most mundane situations makes him as endearing as he is inspiring.
  • Affectionate Nickname: Glynda calls him "Toshi" in private due to their past history.
  • Bare-Fisted Monk: Unlike his protégé, Toshinori exclusively relies on his own body rather than any particular weapon. Given the power of One For All, it's not like he needs one (and given what happened to Emerald Gust when Izuku used One For All at 100%, it's possible that weapons simply can't survive the power Toshinori can put out).
  • Base-Breaking Character: In-Universe. While Toshinori boasts immense popularity among Humans as the Symbol of Peace, Faunus aren't always sure what to think of him. On one hand, he treats Faunus and Humans equally and is happy to lend a helping a hand to anyone regardless of species. On the other, he doesn't use his influence to change the status quo to avoid becoming politically bogged down, which angers the Faunus who continue to be worked to death and treated unfairly. In short, he upholds the status quo and makes people feel safe, regardless of if the Status Quo is a good thing necessarily.
  • Beware the Nice Ones: Toshinori has a heart of gold and is wholeheartedly devoted to the preservation of humanity's hope and future. He's also arguably the strongest man alive and there are few on Remnant who can take him on their lonesome. Word of the GM is that in his prime, he was equal in power to the Maidens and even now he'd pose a threat to them.
  • Big Damn Heroes: He served as this for Mountain Glenn, using his incredible power to break the back of the Grimm incursion and rally the defenders to drive the monsters back. He's basically the reason that Mountain Glenn is still there.
  • Big Good: He's the epitome of strength and righteousness that all Hunters aspire to be and the most powerful deterrent to criminals and Grimm alike in the story.
  • The Big Guy: Hands down the single largest and strongest character in the entire story (in his powered up form at least). For many, he is the definition of strength in this universe, and they're not entirely wrong in that assessment.
    • There are very few characters who are larger than him physically, and of them, only the Nomu has been seen thus far.
    • Curiously enough, he was fairly large and muscular even before he was chosen to be the eighth wielder of One For All- which is strange, considering that he was Broken, which tends to produce people who are short and scrawny (similar to Izuku before getting Aura).
  • Blood from the Mouth: Constantly due to his injuries. He's gotten so used to it that he can cough up incredible amounts of blood with a completely straight face.
  • Boxing Battler: Toshinori heavily prefers boxing over other fighting styles, though he does have a thing for grappling and judo as well. He's a little disappointed when Izuku decides to continue studying karate instead.
  • Breaking the Fellowship: After graduating from Beacon, the members of Team ENGT all went their separate ways. Enji left to do solo work in hopes of matching Toshinori's accomplishments. Tsukauchi retired from the Huntsman life to become a detective. Glynda became a professor at Beacon. Toshinori became the Symbol of Peace.
  • Broken Ace: He's the most powerful and respected Huntsman in the world and he has to constantly live up to that image to keep others from succumbing to despair in his absence. After his injury, he has been reduced to a husk of his former glory and could only hope that other Huntsmen could pick up the slack in his absence, losing much of his optimism and energy in his private moments. He only regains his heroic spirit after meeting Izuku and naming him his successor, but even then he has to deal with the prospects of his inevitable death and declining health. But even then his powers are slowly draining from him and he can only hope Izuku can take up his mantle before Toshinori loses them for good.
  • Brutal Honesty: Toshinori told Izuku that he couldn't become a Huntsman and to seek other employment options when they first met, crushing the boy's hopes and dreams into fine powder. Of course, he later comes back and reverses his statement.
  • But for Me, It Was Tuesday: Spoken almost word-for-word while talking to Izuku about how he remembers his toughest fights so well.
    Toshinori: Damn, I can barely even remember the last time I had a fight that tough... actually, that's a lie. I can remember the fights I had that tough of a time with easily.
    Izuku: Really? I mean, you've had to have a lot of fights, how could you remember all your tough ones easily?
    Toshinori: [flashes a wide, cocky grin as he points to himself with his thumb] You kidding me, kid? I'm The All Mighty Huntsman, The Symbol of Peace. Sure, I get into a lot of fights but I breeze through so many of them. To a lot of these criminals, their fights with me are probably the most climactic clashes of their lives... for me, it's a Tuesday.
  • Catchphrase: He several, the most famous of which are "I am here!" as he makes a Big Entrance and "Go beyond, PLUS ULTRA!" He also tends to greet each of his first-year classes with, "Alright, you bunch of newbies!" even when he's only talking to Izuku.
  • Change the Uncomfortable Subject: Toshinori refuses to talk about the "old man" (Sorahiko, AKA Gran Torino) who once trained him and gets chills whenever he's brought up. On a more serious note, he tries to change it when it might lead to talk of his or Ozpin's archenemies (All For One or Salem).
  • The Chooser of The One: He selected Izuku to become his successor after seeing the boy's willingness to sacrifice himself and his drive to become an amazing Huntsman for the sake of bringing hope and joy to others. Similarly, he was selected by his mentor, Nana Shimura.
  • Comes Great Responsibility: Toshinori feels that the power he has means that he has to go beyond doing "the right thing" by worrying about The Needs of the Many. He has to risk his life to save as many people as he can, even if it might not be "worth it" from an empirical standpoint, because it's his duty and he has to lead by example as the Symbol of Peace and the pillar that brings hope to everyone on Remnant.
    Toshinori: Plus Ultra is not merely a battle cry, young man! It is a call for us to live our lives as Heroes! Not just for the strangers who need us to save them mind, body and soul, not just at the edge of the world, but in our own world and for the people in our lives that we hold dear... for they too can be in need of a Hero. [smiles at Izuku] It's tough. It's scary... it's so much easier to just do "the right thing" young man... risking it all for what you know in your heart to be beyond merely "the right thing"... it's hard. To be a Hero, whether as a Huntsman or in your own life, it isn't easy... but that is part of being the Symbol of Peace. To take those risks, to make those chances... and to inspire others to make those decisions in their own lives! That's what it truly means to Go Beyond!
  • Distinction Without a Difference: This tidbit he has with Izuku.
    Toshinori: [when Izuku is about to thank him again] Come on kid, I think you've thanked me enough at this point. Start patting yourself on the shoulder, you're the one who passed Initiation.
    Izuku: ... Am I really that predictable? [Toshinori laughs before spewing out a ton of blood] AAAAAAAAAH!
    Toshinori: [still hacking and coughing] ... Urgh. And nah, you just tend to hit these notes often enough that I can usually spot them coming at this point kid.
    Izuku: ... Isn't that the same thing as predicting them?
  • Don't Call Me "Sir": He asks his students to simply refer to him as Toshinori rather than "Mr. Yagi" or "Professor Yagi".
  • Don't Say Such Stupid Things: Toshinori is quick to assure his protégé that it's not just luck or One For All that's contributing to Izuku's success, but his own incredible effort.
    Izuku: Wait... when you said that whatever happened... you knew I'd be the leader of a team, Toshinori?
    Toshinori: [asking what Izuku thinks of Beacon] Yeah. Course I couldn't be sure until you all picked up your chess pieces... Ozpin had his own little... priority list and what not. [lowers his hand] But when I saw who you got grouped up with there wasn't a shadow of a doubt in my mind... and before you start second guessing or wandering, no, I didn't have anything to do with it. Ozpin decided on you because of your own merits. That's why I said you earned it, Izuku.
    Izuku: It's... not bad so far. I mean, I haven't really been tested yet so I can't say for certain but... Pyrrha, Nora and Weiss are really good people. I think we'll make a good team when everything is said and done. As far as the other stuff... yeah, it's great. Beacon is everything I've dreamed of and more. Again, I have to-
    Toshinori: Come on kid, I think you've thanked me enough at this point. Start patting yourself on the shoulder, you're the one who passed Initiation.
  • The Dreaded: Toshinori Yagi is the single most powerful Huntsman on the planet, with idealism in his heart and a dislike of criminals, Grimm, and evil... and boy do his enemies know this well. It's telling that Roman Torchwick's group and the White Fang have the same policy regarding the man - do not call down the Symbol of Peace. Hell, the general orders of the White Fang in Vale amount to, "Keep track of his movements and don't annoy him."
  • Empowered Badass Normal: He was freakishly strong and well-built even when he was a teenager, which let him instantly handle One For All's full power without hurting himself. This is especially impressive because he was Broken when he received it.
  • For Want of a Nail: He discusses this with Izuku while talking about what it means to be the Symbol of Peace. If he had abandoned Mountain Glenn as per the orders of Vale's governing council, everyone in the city would have perished, and Izuku may have never been born.
    Toshinori: And if I let Mountain Glenn die, I would've given up on that vision. I would've given up on being a Hero. Because it was risky. Because it could've been hard... if I let these reasons stop me, then I would've lost out on so much, young man. Including you... my successor. My most valued pupil.
  • Game-Breaking Injury: Six years prior to the start of the story, Toshinori suffered a terrible injury that forced doctors to remove his stomach and most of his respiratory system. This caused his body to waste away until he was Nothing but Skin and Bones and limited his time as a Huntsman to three hours a day.
  • Gentle Giant: He may be incredibly tall and muscular in his "hero mode", but he also has a heart of gold and would like nothing more than to give a hurting student a warm hug and assurances that everything is going to be okay.
  • Hair of Gold, Heart of Gold: He's as kind as his brilliantly blonde hair would suggest, always doing his best to lend others a helping hand. But he isn't afraid to loose some hard truths on Izuku to keep him grounded in reality.
  • Heroes Fight Barehanded: Unlike Izuku, Toshinori chooses to solely rely on the overwhelming force provided by One For All, going into a fight with his Gravity Dust woven uniform as protection and his fists as his only weapons. Given that he's shown uppercutting Grimm hard enough to change the local weather patterns, it isn't like he'd need one for most cases.
  • Heroic Build: Toshinori is huge while his Semblance is active, easily standing around 7 feet tall and having 500 pounds of muscle even after he's lost weight.
  • Hope Bringer: Toshinori became a Huntsman in order to become a symbol of hope that people could look to in their darkest hour, not only to ward off crime and the Grimm but to make the world a better place by lifting up their spirits. He solidified himself as this thanks to his rescue of Mountain Glenn.
    • More importantly to the story itself, he was this to Izuku- both as inspiration as a child, and again once Toshinori chose the boy as his successor.
      "Young man, you too can become a hero."
  • Hour of Power: He's only able to operate as a Huntsman for a few hours a day because of his injury. This time is gradually getting shorter after he passed One For All to Izuku.
  • Hypocrite: When they first meet, he tells Izuku that he couldn't be a Huntsman because they're required to constantly risk their lives. It would simply be too dangerous for a Broken kid to try and do the same things. Later that day, Toshinori is standing on the sidelines while Katsuki is about to be mauled by an Ursa Major. Out of everyone in the crowd, only the powerless Izuku had the nerve to rush in and try to help, which inspires Toshinori to push his limits to save both boys. What makes this especially bad is that Toshinori himself was Broken when he was younger.
  • Hypocrisy Nod: He acknowledges that his initial Brutal Honesty to Izuku was hypocritical of him, given that he met Nana Shimura the same way as a Moon Child himself no less.
    Toshinori: Young man... I knew I had One For All. I knew that I could give you my power and that you could be a Huntsman. I knew that so well because... because I was in your shoes exactly so long ago. Standing in front of a person I admired, someone I considered to be not just a hero but my hero... and pouring my heart out. Telling them how badly I wanted to be a Huntsman, how badly I wanted to save people... to be a Symbol of Peace for them. You were me in that moment, young man... and I knew that all too well. Even in that moment... you were showing me what I showed Nana Shimura so many years ago... And I completely blew you off.
  • In a Single Bound: Toshinori can leap enormous distances thanks to One For All, which contributes to his blisteringly fast speed. He can gain even more distance and speed with the Patch Smash, but he has to be careful not to get airsick or throw himself through buildings. He starts teaching it to Izuku early so he won't suffer the same issues he did in the past.
  • Incurable Cough of Death: Toshinori is constantly hacking and coughing up blood due to his physical condition.
  • Instant Expert: He mastered One For All virtually instantly upon obtaining it, making his attempts to teach Izuku how to use it much more difficult because he simply hasn't encountered the same issues that his protégé has.
  • Knight Errant: He spent his time after graduating Beacon as this, wandering through the wilderness, protecting and building up cities and villages, and kicking the collective asses of any Grimm foolish enough to stand against him. It wasn't until the Mountain Glenn incident that he became a worldwide sensation.
  • Large Ham: Toshinori is known for his booming, boisterous laughter and his bombastic entrances.
  • Leader Wannabe: Toshinori was this during his time at Beacon, stewing with resentment for the entire of his first year over the fact that Enji Todoroki was named the leader of ENGT. He uses his experiences to advise Weiss when she comes to speak with him about her frustrations about not being named leader.
    Weiss: [after learning that Toshinori wasn't the leader of his team] What?! You? Toshinori Yagi, the Symbol of Peace-
    Toshinori: Was a young man once. A very young, very headstrong, very stubborn young man. I resented Enji for being made the leader in my place. I mean, why wouldn't I? I had the strength, I had the charisma and I knew that I had what it took to be a team leader. So why was it that this jerk with the flame powers got made a team leader instead of me? I know how you're feeling right now Miss Schnee... because it didn't take long before I felt the same way you did. Enji proved himself quickly as well, proved why it was a good decision to make him a leader... but I couldn't get over my resentment. I still felt that pit in my stomach. In the end... I wasted a good chunk of my first year feeling that way. It took time for me to get over it. It took time of me fighting alongside and with Enji... and it took me finally getting to know him as a person before I was able to leave that resentment behind.
  • Legacy Character: He is the eighth wielder of One For All, having inherited it from famed Mistral Huntress Nana Shimura. He then passed it down to Izuku, making him the ninth wielder of One For All. Having stockpiled the combined power of every wielder before it, it is a Semblance that gets stronger with each successive user.
  • Leitmotif: "I Am Here!", the same grand entrance theme he has in his home series.
  • Lightning Bruiser: Toshinori is incredibly fast, strong, and tough thanks to his Semblance, changing the weather with a punch, creating gusts of wind whenever he's running at full speed, and being tough enough to be called an "invincible wall of meat" by Torchwick.
  • Meaningful Name: His name contains the kanji for "tree", "eight", "genius", and "law", reflecting his role as the Symbol of Peace and Hope who acts as the pillar on which society rests upon as well as his Instant Expert status when it came to getting a hold of One For All.
    • The name he goes by in his unpowered form, Kagemusha, is a Japanese word that means "Body Double," or a person whose job it is to stand in for another to protect them.
  • Megaton Punch: Each and every one of Toshinori's punches is one of these, blowing most Grimm to pieces with a single hit and sending Noumu out of the Underground Training Facility and into a nearby mountain. He also tries to teach Izuku different types of these punches and emphasizes that control is necessary. It's all well and good that you can throw a punch that can turn a mountain into gravel, but it would be a problem if it just cause death and destruction if you tried to use it to fight crime against normal criminals.
  • Men Don't Cry: He's somewhat embarrassed by Izuku's constant crying, but this is undercut by the pride he feels whenever Izuku does something awesome.
  • The Mentor: As the previous holder of One For All and the one who knows the most about using it, he takes up this role to Izuku during his time at Beacon. Toshinori's heroic ideals have also shaped Izuku's entire life philosophy, but Toshinori sometimes has to be brutally truthful in order to keep Izuku grounded in reality.
    • He is also savvy enough to know that he's not a great mentor, has skipped lessons to Izuku that he should have received before, and can't really help Izuku master One For All because he himself mastered it pretty much instantly, and thus has no experience in figuring it out.
  • Moment of Weakness: Because his "hero time" had run out the day he met Izuku, he stood by and watched as Katsuki was about to get mauled by an Ursa Major. It took Izuku running in when no one else would to inspire Toshinori to push his limits and leap into the fray to save both of them.
  • My Suit Is Also Super: According to Izuku, Toshinori's signature spandex outfits are actually woven with a triple-layer of Gravity Dust for extra protection. Given that Izuku tends to shred any normal clothes when he uses the same power, this is probably for the best.
  • The Needs of the Many: Toshinori spits this trope in the eye when Vale's council ordered him to not rush to Mountain Glenn's aid, going forth anyways despite the enormous risk because he wouldn't be living up to his ideals if he relented to the plastic gesture of doing something for "the greater good". He later apologizes to Izuku for blowing him off the day they met, realizing that he fell into this mindset by that time. He lists this trope - and his distaste for it - as the reason why he aimed to become a Symbol of Peace, listing that his generation of Hunters was so obsessed with this that risk and trying new things were seen as pointless wastes that would get people killed.
  • Nice Guy: Easily one of the nicest in the series next to Izuku, Pyrrha, and Ruby. He's always helping others as best he can and can't turn his back on someone in need.
  • Nothing but Skin and Bones: His "true form" is this, as his Game-Breaking Injury removed his entire stomach and most of his respiratory system, wasting his once powerful body away until he is barely more than a skeleton. When Pyrrha comes across him in this state in the dead of night, she instantly mistakes him for a ghost and runs off screaming into the night.
  • Offscreen Moment of Awesome: His fight against the story's equivalent of Noumu takes place entirely off-screen.
  • Old Flame: Toshinori is this with Glynda, with the two of them remaining extremely close friends even after Team ENGT broke up. They have Affectionate Nicknames for each other, drink together, and are able to share some of their most important secrets with one another. Glynda is the first person he thinks of when Izuku brings up the fact that every girl at Beacon seems to be drop-dead gorgeous. He also mentions that he explained One For All to Glynda in his second year at Beacon because he deeply cared for her.
  • The Paragon: He's known as the Symbol of Peace and Hope, inspiring countless children to become Hunters to follow his example as a virtuous, powerful, and capable hero, including Izuku. He's especially popular in Mountain Glenn, having saved the settlement from ruination. He is even said to have single-handedly transformed the Huntsman profession from a bunch of Grimm exterminators into a peacekeeping force of legendary heroes through his sheer altruism.
    Toshinori: There's human spirits in need of protecting. Souls in need of saving and inspiring. We humans and Faunus are more than just our bodies and more than just a contribution to a number... we are alive... and while it's easy to save a body and call it a day, to just leave a number alone because it might be risky to try something to save it... to let it die instead of risking your life or something valuable... it might be the right thing. [goes into his hero form] However, it is never the heroic thing to do! Izuku Midoriya... I come from an age of "the right thing"... where we were to expect that the Grimm were to always keep us at bay, that to take risks and try new things was pointless. A generation of people doing the right thing... and very few doing the heroic thing. In that world, the people didn't have a Symbol, a Pillar which they could rely on. Something that could give them hope in not just the world but in themselves... that not only could the world become a better place, but that they themselves could make it better, that it could be better for them! Even as a child... that's what I wanted to be for this world of ours, Izuku Midoriya. I wanted to change our hopeless world into one where a generation of young men and women, such as yourself, could dream of a better future...
  • Perpetual Smiler: Toshinori is always smiling to promote his image as the Symbol of Peace and Hope. But after his injury, there is a lot of fear hidden behind that smile.
  • Person of Mass Destruction: Toshinori's punches can generate tornadoes and gigantic bursts of air that can easily smash through buildings. They can even change the weather by drawing in storm clouds to make it rain.
  • Physical God: His raw strength is so far beyond everyone else's that he's the only one who can take on All For One. Even in his severely weakened state, he's still a serious threat to a Maiden, one of the four keepers of the Wizard's powers with access to real magic.
  • Running Gag: Toshinori constantly refers to himself as an old man or some variation thereof, prompting Izuku to say that Toshinori isn't that old. Then there's all the times he coughs up blood at the most inopportune moments, prompting screaming and shock from Izuku until he gets used to it.
  • Screw the Rules, I'm Doing What's Right!: Toshinori later reveals to Izuku that Vale's governing council was fully willing to let Mountain Glenn be destroyed and that he went save it despite explicit orders to remain in Vale.
  • Secret Identity: He has to keep his condition a secret from the world in order to prevent his image as the Symbol of Peace and Hope from crumbling and sending the world into a mass panic. At the same time, Toshinori doesn't have a superhero alter ego in All Might in this story, making this even harder. When he is forced appear in public in his weakened state, he goes by "Mr. Kagemusha", masquerading as a civilian who just so happened to be in the crossfire.
  • Silly Rabbit, Idealism Is for Kids!: A lesser and (thankfully) temporary example. After his wound from All For One, and he started losing time per day he could transform, he went through the motions but held a deep bitterness. He still inspired hope, but he also still told Izuku that he couldn't be a Huntsman without Aura. After taking Izuku as a successor, though, he puts this trope behind him and feels revitalized again, which other teachers at Beacon notice in his smile.
  • Stepford Smiler: While he puts on airs as a Perpetual Smiler to reassure others, he's secretly terrified of the day that he won't be around to help others and hopes Izuku can take up his mantle before that happens. He was far worse immediately after his injury, as he kept smiling for the sake of the public, but he had also lost much of his heroic fervor and passion. It took meeting a scrawny, nerdy Moon Child and naming that kid his successor for him to regain his lost optimism.
  • Showy Invincible Hero: Toshinori actively cultivates this image in order to be the Hope Bringer and The Paragon everyone needs him to be. Due to his injuries, the truth is far more complicated.
  • Swiss-Army Superpower: Toshinori squeezes every last bit of mileage out of a Semblance that only truly composes Super Strength and Super Speed. He punch the air to create massive gusts of wind, can leap huge distances In a Single Bound and use his strength to Double Jump or Recoil Boost for even more mobility.
  • Theme Naming: All of his signature techniques are named after places on Remnant.
    • Beacon Smash is named after his alma mater, Beacon Academy. It's essentially a massive punch.
    • Mantle Smash is named after the continent and former kingdom of Mantle (which is now known as Atlas).
    • Patch Smash is named after Patch, Ruby's and Yang's hometown and an island off the coast of Vale. It's a double jump where he uses his power to "jump" off of the air.
    • Vacuo Smash is named after the continent and kingdom of Vacuo, home to Shade Academy, one of the four Huntsman Academies and Sun's hometown.
    • Mistral Smash is named after the continent and kingdom of Mistral, Pyrrha's hometown and home of Haven Academy, one of the four Huntsmen Academies. It's a blow that also works to keep the force in check, so as not to destroy the surrounding area with shockwaves.
  • Tranquil Fury: When Toshinori learns that Izuku and the other students were transported to places unknown by a member of the Monochrome League, he doesn't raise his voice, simply ripping off his tie before dropping a Pre-Asskicking One-Liner.
    Toshinori: Midoriya was the one who sent the signal... where is he and the rest of the students?
    Aizawa: I do believe that's the man you'll want to speak with... [motions to Kurogiri] he sent them off somewhere. Who knows really.
    Toshinori: Is that so? [rips off his tie, which is torn into dozens of pieces from the force] Then let's have words.
  • Un-Sorcerer: Toshinori reveals to Izuku that he too was once Broken.
  • When He Smiles: Glynda realizes just how much Izuku means to Toshinori when she sees Toshinori provide an excited, genuine smile, not the artificial ones he flashes for the public, for the first time since his injury while talking about Izuku.
  • Willfully Weak: Because of how powerful his punches are, Toshinori developed techniques like the Mistral Smash that limit the force of the shockwave produced by his punches and reduces the potential knockback to avoid punching his target through buildings (or just pulverizing them).
  • World's Best Warrior: He's the #1 Huntsman.
  • World's Strongest Man: He's known for being virtually indomitable in a fight thanks to his overwhelming brute strength, speed, and toughness. According to the author, he could even give one of the Maidens a challenge in his currently weakened state. If he was in his prime, he'd be the equal of one. He's also the only man alive who can take on All For One, including the Maidens and Ozpin.

    Glynda Goodwitch 

Glynda Goodwitch

Izuku's Sparring Class instructor and a member of Ozpin's inner circle. She was one of Toshinori's teammates as part of Team ENGT when they attended Beacon. Although she's a strict disciplinarian, Glynda is fair and cares about her students' well-being. She and Professor Peach are in charge of monitoring Izuku and his usage of One For All, using their control over Dust and their own medical expertise to help him quickly recuperate between each bone-shattering use of the volatile Semblance.

  • Affectionate Nickname: Toshinori used to call her "Lyn" when they were younger. In private, he calls her "Glyn" most days in the present.
  • The Alcoholic: Of the "high-functioning alcoholic" variety. She finishes an entire bottle of pricey Mistral Brandy every month to help her relax, tossing back entire glasses in one gulp. She apparently once drank Qrow under the table.
  • Alliterative Name: Downplayed, but her name is Glynda Goodwitch. The alliteration is imperfect due to the differing vowel sounds.
  • Anger Born of Worry: Glynda is at her angriest when her students are being placed in unnecessary danger by their own foolhardy actions or that of their teachers. She's cross with Izuku when he's putting his arms at risk by using One For All recklessly while training or sparring and downright furious at Port for nearly getting Weiss and Tsuyu killed.
  • Badass Cape: She wears a black cape with a purple lining that's adorned with her crown symbol and ends in tatters shaped like arrowheads. She can also fight Cinder Fall on even ground.
  • Badass Teacher: As a trained Huntress and a member of Ozpin's inner circle, this is a necessity for her.
  • Breaking the Fellowship: The members of Team ENGT all went their separate ways after graduation. Glynda stayed at Beacon to become a teacher, Toshinori went on his globe-trotting escapades as the Symbol of Peace, Tsukauchi retired as a Huntsman and became a detective, while Enji began his own exploits in hopes of surpassing Toshinori.
  • Brutal Honesty: She isn't afraid to bluntly point out her students' strategic failings and the flaws in their fighting styles, doing so to help her students improve rather than out of malice.
  • Cool Teacher: Students who manage to get on her good side find that she's this, loaning out a classroom for Pyrrha's birthday party for as long as there are no drugs or alcohol, the party remains limited to that classroom, and that the room be spotless when the party is done. She also helps Izuku investigate the bathroom bombings.
  • Deadpan Snarker: She copes with the insanity around her by snarking at the sources. Izuku's tendency to risk his own health while training his use of One For All is a constant source of this.
    Glynda: [after saving Izuku from a fall] I think that's enough for today Mr. Midoriya. As eternally amusing as it is to stop you from falling and breaking your back, I'm afraid even I can have my fill of fun.
  • The Dreaded: Despite her usual level-headedness, Glynda can easily scare the crap out of any student or member of Beacon's faculty, even Toshinori and Ozpin. This mostly gets Played for Laughs.
  • Dressed Like a Dominatrix: Russel accuses her of being a Dominatrix due to her Stern Teacher tendencies, her icy Death Glare, and the fact that she wears high heels and a whip. She also gets accused of this by members of the Monochrome League she captures.
  • Fairy Tale Motif: She is modeled after Glynda the Good Witch from The Wizard of Oz. She's dressed mostly in white, her symbol is a tiara, she's constantly monitoring her students with her Scroll, and her powerful Semblance allows her to perform feats resembling magic.
  • Hair of Gold, Heart of Gold: Downplayed. As a trained and experienced Huntress, she lacks the sweetness and innocence associated with this trope. However, she does have platinum-blond hair and is a nurturing and caring teacher at heart, always fussing over Izuku to make sure he doesn't injure himself too badly and taking her responsibilities very seriously.
  • Hidden Heart of Gold: She's a stern, no-nonsense teacher who harshly criticizes her students' recklessness and ill-preparedness. She is also deeply invested in their well-being, and woe betide anyone who attempts to hurt them.
  • History Repeats: While patching Izuku up after he knocked himself unconscious during an unsupervised training session, Glynda reminisces about Toshinori's own tendency to injure himself through his own recklessness when they were students together.
  • Hot Teacher: She's the first person Toshinori thinks of when Izuku brings up how pretty every girl at Beacon seems to be.
  • I Need a Freaking Drink: She and Toshinori treat themselves to some expensive Mistral Brandy while working round the clock to get him accredited by the time Izuku arrives at Beacon. She apparently buys a bottle every month and never has any left over by the time the next bottle gets delivered, tossing back entire glasses in a single gulp.
  • Magic Wand: Glynda uses her riding crop to direct her Semblance.
  • The Medic: She provides immediate treatment for the injuries Izuku gets while practicing his use of One For All. She also did the same for Toshinori back in the day, only his were caused by reckless stupidity while training rather than his Semblance.
  • Mind over Matter: Her Semblance allows her to manipulate most things with a wave of her riding crop. She's so precise that she could easily repair the bathrooms after they were destroyed by an explosion. She can also use it to ragdoll most Grimm, with Toshinori comparing her wrath to that of an angry god.
  • Mundane Utility: She uses her Semblance to peel an apple while visiting Toshinori. He takes special note of this as he's seen her use it like "the bitch-slap of an angry god" in the midst of battle. She also uses it to keep Izuku from hurting himself while he practices his usage of One For All, catching him while he's falling from great heights or about to collapse from exhaustion.
  • Ojou Ringlets: Huntsmen are held in high regard throughout all the kingdoms. As the elite Beacon Academy's combat instructor and Ozpin's number two, Glynda commands respect from her students and her fellow faculty members.
  • Old Flame: Glynda is especially close to Toshinori due to their past history as fellow members of Team ENGT. The two have Affectionate Nicknames for each other, drink together, and can trust each other with their best kept secrets. Glynda is secretly overjoyed when she sees Toshinori's old, genuine smile while talking about Izuku and the two are frequently seen in each other's company when they aren't at work. She also mutters that she can't be mad at him when she sees that smile and he trusted her with his greatest secret in their second year because he cared about her so much.
  • Perpetual Frowner: Glynda is almost never seen smiling and tends to reprimand her students and fellow faculty members for their antics. She does soften up while reminiscing about Team ENGT and when she's alone with Toshinori.
  • Precision F-Strike: The normally level-headed and polite Glynda is so cross with Port's impromptu and disastrous hunting trip that when Ozpin tries to deescalate the situation, she tells Ozpin that she'll shove his coffee mug up his ass if he finishes his sentence. The situation being that Port's exercise nearly caused the death of Weiss and Tsu.
  • Prim and Proper Bun: Glynda's hair is tied up like this to reflect her professional and stern demeanor. She's frustrated with Ozpin's laid-back approach to teaching and Izuku's reckless use of One For All and doesn't hesitate to let either of them know it. The only time she drops the niceties is when she's so angry that she tells Ozpin that he'll shove his coffee mug up his ass for trying to defend Port's actions.
  • Secret Keeper: As one of Ozpin's closest confidants, she is privy to many of his secrets, including the nature of One For All and who its current wielder is once Izuku is officially admitted to Beacon, as well as the nature of the Maidens.
  • Stern Teacher: She has little tolerance for constant rule-bending and expects nothing but the best from her students, chastising them for careless errors. At the same time, she's happy to give praise when it's due, particularly when Izuku manages to win a spar without busting up his entire arm.
  • When She Smiles: After unlocking "Go Beyond!", Izuku expects to get reprimanded for recklessly pushing his limits and bringing himself to the brink of collapse. He's surprised when Glynda flashes him a faint smile instead.
  • Whip It Good: She carries a riding crop as both a disciplinary tool and a conduit for her Semblance.

Other Teachers

    Peter Port 

Peter Port

The Huntsman in charge of Grimm Studies 101. While he's something of a braggart and tends to put his students to sleep by going off into tangents about his own embellished adventures, he possesses a wealth of information on Grimm biology that Izuku is quick to take notes on while fighting to stay awake.

  • Acrofatic: As a trained Huntsman, he's a lot faster than he looks, easily lapping Izuku several times during a jog around campus.
  • An Axe to Grind: Port's Blunderbuss is part axe, part shotgun. It's notable for being a relic of an earlier age when weapons weren't able to Mecha Shift yet.
  • Badass Teacher: Even though he's well out of his prime, Port can easily take down an Alpha Wolpertinger dangerous enough for him to order all of the students in his class to evacuate the training ground. This is also Deconstructed, because while he's very good at fighting Grimm, he's not so good at teaching and his laissez-faire approach to Grimm hunting nearly gets Weiss and Tsuyu killed in his big field trip.
  • Blah Blah Blah: Port's lectures are so boring that even Izuku, a super nerd who was excited to be in Port's class, has trouble listening to them. The fact that Izuku is able to pay attention at all and pick up all of the most important details earns him glowing praise from Port himself, who is happy to have someone as excited to be a Huntsman as Izuku.
  • Boisterous Bruiser: Port loves to talk about and praise himself during his lectures, which contributes to how easily he bores his students. At the same time, he's a well-respected veteran in the field who Izuku is quick to fawn over and knows the ins and outs of Grimm biology. He can also easily hand his students their asses on a silver platter if necessary, threatening to stop Izuku should he use his Semblance in class. It's also telling that he treats fighting Grimm, Eldritch Abominations who hate humanity, as sport and the Grimm themselves as "prey", showing his confidence in taking all but the worst Grimm down.
  • The Bore: Again, Port's speeches are so boring that Izuku, who can find anything Huntsman-related interesting, has trouble focusing in on them.
  • Crouching Moron, Hidden Badass: He's braggadocios and tends to puff himself up to the point that most of his students don't take him seriously. But there are few Hunters able to wrestle Grimm like he can and he tosses Katsuki around with ease.
  • Meaningful Name: "Peter" is derived from the Greek word "Petros", meaning "stone", indicating the grey color of his hair and mustache. "Port" as a surname is from the Old French "LaPotre" meaning "the door", and the family is charged with protecting the gates of fortified cities or large and unique doors. The word 'portly' refers to a person who is on the chubby side, which he is.
  • Porn Stache: His handlebar mustache is so large it completely swamps his mouth and cheeks.
  • Pre-Mortem One-Liner: Gives one to the Alpha Wolpentinger right before he impales it on its own antler.
    Port: I am terribly sorry. But I do believe you are done.
  • Swiss Army Weapon: His Blunderbuss, an old rifle with a battle axe attached to the stock (with the trigger between the blades), looks outdated compared to the Mecha-Shift weapons used by his students, but it's served him well into the present day.
  • Wrestler in All of Us: He loves wrestling Grimm into submission and is more than capable of doing the same to young Hunters-in-Training, manhandling Katsuki when the latter gets over his own massive ego to ask for tips.

    Doctor Bartholomew Oobleck 

Doctor Bartholomew Oobleck

The Huntsman in charge of Beacon's history class. He's determined to place the most powerful weapon of all, knowledge, into the minds of every single one of his students to allow them to avoid making the mistakes of the past. He also speaks even faster than Izuku.

  • Badass Bookworm: While he may be a fully-trained Huntsman, Oobleck considers himself a scholar and a historian first and foremost and hopes to imbue his students with the knowledge they'll need to avoid repeating the disasters of the past. Of course, he's still a fully-trained Huntsman. He also earned his PhD in history, hence the Doctor.
  • Badass Teacher: Like of all of the teachers at Beacon, Oobleck is a fully-trained and battle-hardened Huntsman who will wipe the floor with any moron dumb enough to face him unprepared.
  • Character Tics: He conducts himself in a very twitchy, sharp fashion, speaks rapidly and gestures with his finger when making points.
  • History Repeats: Oobleck is determined to prevent this from happening by informing his students on the mistakes people have made in the past.
  • Insistent Terminology: He insists on being called Doctor Oobleck. He didn't earn his PhD for fun.
  • Messy Hair: Oobleck's hair is even messier than Izuku's and stick out all over the place.
  • Motor Mouth: He's speaks at lightning speed, surprising even Izuku, who is infamous for his own mumbling. The narration even calls Oobleck the fastest talking man in the universe.
    Oobleck: [talking about Izuku's performance during Initiation] If nothing else, the boy is quite mentally adept most students facing the Grimm would panic and rush at them hoping to take them down with minimal effort by blindsiding them instead he fought-
    Peach: Slow it down Oobleck, jeez!
  • Mr. Exposition: His exposition during his class reveals the finer details of how Mountain Glenn has managed to survive the ruination it experienced in the original RWBY series and what it's done since then.
  • Must Have Caffeine: So much so that his weapon is a thermos that turns into a club-flamethrower hybrid. It would certainly explain how hyperactive he is.
    • This actually gets expanded upon- his Semblance is actually a fire-based variant of Nora's Semblance, meaning that he can consume Fire Dust in exchange for enhanced speed, strength, and durability, but possibly at significant drawback to himself (such has not been shown yet). Seeing as how eating raw Fire Dust would not be healthy, he found a way to mix Fire Dust crystals into his coffee and ingests it that way- a quick and easy pick-me-up that provides valuable boosts.
  • Opaque Lenses: His glasses are never see-through and are always white.
  • Science Hero: He believes that it's far more important to teach people to avoid making the mistakes of the past than it is to just keep kicking Grimm ass without trying to alleviate the underlying causes behind their appearances.
  • Seriously Scruffy: While in class, his shirt is untucked, his tie is unfastened, and his shoes are mismatched. His hair looks like it has never touched a comb in its life and he only stops speaking and rushing around the room when he stops to take a swig of coffee. He's also very serious about his work and teaching.
  • Ship Tease: He gets a small amount with Nemuri Kayama in the side stories.
  • Utility Weapon: His club-flamethrower weapon is also a handy thermos that seems to always be filled with coffee.
    • He reveals to Nora that the coffee actually serves another purpose- he can inject powderized fire dust into it, then drink the coffee, which allows his Semblance to activate (it allows him to absorb fire and become stronger for it, like Nora and Lightning).
  • You Gotta Have Blue Hair: Oobleck's is a bright green.

    Shouta Aizawa 

Shouta Aizawa

The Huntsman in charge of Urban Hunter 101. Antisocial and slovenly at a glance, he actually takes his duties very seriously and challenges his students to think outside of the box to match wits with the worst criminals on the streets of Remnant.

  • Adaptational Badass: Like the rest of the transplanted My Hero Academia characters, Aizawa benefits from having an Aura. In addition, his Semblance works on all other Semblances without question, even things that his canon counterpart's Quirk would not, such as the Noumu's constantly active regenerative Semblance.
  • Adaptational Nice Guy: Although his standards are as high as ever, Aizawa isn't as keen on Tough Love as in his home series, not threatening to expel his students if they fail his exams and generally being more even-toned in his mannerisms.
  • Bunny-Ears Lawyer: He's too lazy to leave his classroom more than necessary during school time so he naps in a sleeping bag. He also has in-depth knowledge of criminology and can easily wipe out scores of armed terrorists even though his Semblance doesn't directly enhance his combat performance. He's been compared to Qrow Branwen in terms of investigative skill.
  • Combat Pragmatist: Aizawa doesn't care about fighting fair and will happily kick mooks down while their Semblances are deactivated.
  • Demoted to Extra: In the original My Hero Academia, he's 1-A's homeroom teacher and supervises most of their activities. Here, the Huntsmen teams do far more independent work, leaving him with far fewer appearances.
  • Exact Words: In his first live exercise for his students, he has them try to hunt him down under the condition that they can't directly interfere with each other's efforts. He never said they couldn't work together and commends Izuku for seeing through this part, but he notes that his method also means that he can't properly gauge Izuku's tracking skills as Ren did a lot of the ground work.
  • Fights Like a Normal: While his Semblance gives him a huge leg up over opponents who rely heavily on their Semblances to fight, Aizawa has to fight with his weapon and in hand-to-hand with only his Aura to help him because his Semblance has no direct offensive applications.
  • Goggles Do Something Unusual: He wears goggles while fighting to keep others from seeing who exactly he's affecting with his Semblance and the mask his Semblance's downtime.
  • Instant Knots: He can tie his weapon into knots virtually instantly around any mook unlucky enough to stand in his path.
  • Lazy Bum: He's apathetic to concerns that aren't school-related and would rather sleep than deal with his student's concerns if they aren't important. He's rarely in his office and often hides out in a seldom visited part of the campus so students will only find him if they really need him or are willing to ask around.
  • Logical Weakness: Aizawa's Semblance forces him to keep his eyes locked on the person whose Semblance he's trying to nullify. This makes his eyes dry in protracted fights and forces him to blink, which in turn deactivates his Semblance.
  • Impossibly Cool Weapon: His weapon is an extremely durable scarf or ribbon that he keeps wrapped around his neck. He seems to be able to manipulate it at will, allowing him to form Instant Knots around virtually any mook and completely restrain them with ease. He has also used it to toss his foes around and into each other, quickly starting a Mook Horror Show as he decimates his foes with nothing but his skill with this weapon and his own hand-to-hand combat abilities. Oddly enough, given the crossover, it is not also a gun.
  • Power Nullifier: Aizawa's Semblance is this in function, disabling other Semblances for as long as he has his eyes locked on his intended target(s). The downside is that keeping his eyes open this long without blinking gives him dry eye.
  • Scarily Competent Tracker: As an Urban Huntsman, Aizawa specializes in studying criminals to hunt them down and foil their plans, with many of his exercises being designed to challenge his students to do the same by themselves and when working in groups. Ozpin also sends him on reconnaissance and tracking missions the same way he does with Qrow.
  • Situational Sword: When going up against other Semblance-users, Aizawa's Semblance is a major boon. But when going up against foes who don't have Semblances at all (like the Grimm or robots) or who simply don't rely on their Semblances that much, Aizawa is basically fighting without a Semblance to help him. He still has Aura-based Super Strength and healing, though.

    Juu Atama
Nicknamed the "Battle Huntsman", Juu Atama teaches hand-to-hand combat to the upperclassmen at Beacon. In addition to his expertise in all sorts of martial arts, his Semblance, Gatling, allows him to project his Aura as powerful energy rounds that can easily tear Grimm apart.
  • Adaptational Badass: Like the rest of the transplanted My Hero Academia characters, Atama benefits from having an Aura.
  • Badass Teacher: As a fully trained Huntsman, Atama is naturally this. He is particularly well-known for his skill at hand-to-hand combat and even All Might recommends that Izuku seek him out for training.
  • Gatling Good: Atama's Semblance allows him to rapidly project his Aura as powerful bullets that can shred Grimm with ease.
  • Genius Bruiser: He's well-acquainted with the ins-and-outs of all sorts of martial arts, using them to fight both criminals and Grimm. While Toshinori is comparable to him in his effectiveness at hand-to-hand combat, Atama far exceeds him in the amount of styles he's able to use.
  • Gentle Giant: While he can say some harsh truths, the burly Atama is never malicious and is always calm and polite. He would genuinely like to have Izuku in his class, but knows that it would be unfair to have to spend time away from the other students to train up a first-year to keep up with the others.
  • Helmets Are Hardly Heroic: Subverted. His helmet (pictured here) is one of the best-known parts of his image and Izuku is surprised to see him without it.
  • You Are Not Ready: Atama regretfully says that the almost entirely self-taught Izuku won't be able to keep up with his regimen and that Izuku will have to come back later once he's accumulated more experience.

    Professor Peach 

Professor Peach

The head of Botany at Beacon and the resident school nurse. She is one of the few teachers at school to know about the nature of One For All, as Toshinori informed her so that she would be available to help treat Izuku's inevitable broken bones.

  • Expy: Her power is virtually identical to that of Recovery Girl's.
  • Healing Hands: Her Semblance allows her to accelerate the healing processes of others. It's usually transmitted through a kiss to her fingers that is then applied to the person who needs treatment. It even works on hangovers.
  • The Medic: She's the school nurse and the one best suited for making sure that Izuku doesn't cripple himself while trying to refine his use of One For All.
  • O.C. Stand-in: Sort of. There is a Professor Peach at Beacon, but thus far their only appearance in canon is a single mention during the Jaundice arc as the person that the students were gathering sap for. Since said character has had no appearances or details filled in about them, this incarnation is essentially this trope.
  • Out of Focus: Although Izuku is in her class, none of her lessons are ever covered by the main narrative. Even her role as the school nurse in charge of keeping Izuku healthy is mostly glossed over. She is never seen using her healing Semblance on him even when it would be extremely appropriate (i.e. breaking all ten of his fingers while sparring with Yang in class), although for some circumstances that might be a simple case of letting the students learn from their mistakes (as they do possess a power that lets them self-heal on their own, meaning that her power is good but not necessary like Recovery Girl's is in canon).
  • School Nurse: She's this on top of being the botany teacher.
  • Serious Business:
    • She weeps a Single Tear of joy when she sees Izuku's carefully tended bonsai tree.
    • More seriously, she treats her Semblance as this. While it can be used to vastly accellerate the healing process, give Toshinori more time in his Powered-Up form, and even cure hangovers, she doesn't really use it unless the situation is serious, as she doesn't want to be a doormat who just fixes all the problems and wants people to learn from their mistakes.

    Nemuri Kayama 

Nemuri Kayama

The professor in charge of Communications, a course which teaches Hunters how to be effective leaders and diplomats as well as using one's sex appeal to their advantage. She is passionate about her work, but she's also into naughtier hobbies in her free time.

  • Adaptational Badass: Like all of the transplanted My Hero Academia characters, Kayama benefits from having an Aura.
  • Badass Teacher: Like the rest of Beacon's faculty, Kayama is a fully-trained Huntress who can be expected to take down Grimm and go on high-risk missions on her lonesome.
  • Christmas Cake: According to Glynda, Kayama is distressed over the fact that she's 31 and single.
  • Covert Pervert: Less covert than most, but given that her area of study includes sex appeal, she has plenty of raunchy novels lined up in her office, including the entirety of Ninjas of Love. She's also heavily implied to be into BDSM. Toshinori is somewhat creeped out by this.
  • Dressed Like a Dominatrix: Kayama has this theme going on, with Russel bringing up that she looks like she wants to eat them.
  • Mrs. Robinson: She's very interested in vigorous young men like Izuku and Russel says that she looks like she wants to eat them. Inko doesn't like this and starts to leave almost as soon as their parent-teacher conference started.
  • Ms. Fanservice: Just look at her.
  • Out of Focus: Out of all of Izuku's teachers, Kayama gets the least amount of focus in the main narrative next to Peach, with her lessons only being alluded to in Izuku's dialogue. She gets more time to shine in sidestories, which mostly comes down to giving her students romantic advice.
  • Sadist Teacher: Zig-zagged. Kayama is passionate about her work, is fair, and genuinely wants her students to succeed. That doesn't mean she isn't going to enjoy making them squirm for her own amusement. That's not even getting into her interest in BDSM.
  • Ship Tease: Some of the side stories imply she might have a thing for Oobleck.
  • Situational Sword: Like Pyrrha and Aizawa, her Semblance isn't effective against Grimm, meaning that she works better against human or faunus targets.

    Sorahiko Torino 

Sorahiko Torino
Click here to see him when he was younger 

Toshinori's old mentor and a friend of Nana Shimura. His training sessions were so brutal that Toshinori is terrified of him to this day.

  • Cane Fu: He uses his cane as a weapon to both trip up his opponents and strike them.
  • Curb-Stomp Battle: All of his fights with the students end one-sidedly in his favor, to the point that Shouto and Pyrrha, two of the strongest first-years, last less than a minute against him. At the bare minimum, Pyrrha, the single best student of her year and four time tournament winner, was able to last longer against him than any other student, but it's still not saying much. Somewhat lessened in that the goal of these fights was not to beat him- he's way too good and strong for that- but to land a single hit. Very few are able to do this.
  • The Dreaded:
    • Played for Laughs. The greatest and most powerful Huntsman in the world is terrified of a tiny old man who continuously beat him into the floor as part of their training sessions. Sorahiko is so terrifying that Toshinori is refuses to say his name, believing it would jinx them. Even Glynda is wary of him and would never want to get trained by him. When Izuku asks to meet him, Toshinori meekly praises Izuku for his courage while telling him he doesn't deserve what's coming to him.
      Izuku: [quivery but determined smile] I-If he's even a f-fraction of the reason you're such a great Huntsman, Toshinori, then I have no choice if I want to succeed you, I'll just have to do my best!
      [A long Beat]
      Toshinori: Oh... my dear boy... you don't deserve this fate... but Gods bless you for your courage.
    • Glynda attempts to call Toshinori out on this, saying that Toshinori is overreacting. Toshi offers to let her train under him, and she immediately takes back her words.
  • Expecting Someone Taller: He was expecting Toshinori's chosen successor to look more impressive like... well, Toshinori, instead of the short socially-awkward Izuku. Izuku responds likewise without thinking, which Sorahiko just laughs at.
  • Late-Arrival Spoiler: In the original My Hero Academia, he was originally Only Known By His Nickname until a prequel chapter released with the movie revealed his name to be Sorahiko.
  • Lightning Bruiser: His Semblance allows him to project air from his feet. He uses this to jet around at extremely high speeds, allowing him to take apart most of the main cast one after another. Ruby tries to match him in terms of speed but ultimately runs out of stamina.
  • Logical Weakness: Tenya accidentally demonstrates that a wooden cane is not a great tool to try to get through a suit of Power Armor. The reason being that one is a technological marvel designed by great engineers to help destroy the forces of darkness and to deflect attacks, and the other is a wooden stick.
  • Miniature Senior Citizens: He's a Yoda-sized old-timer, not that this stops him from beating the crap out of nearly anyone.
  • Muscles Are Meaningless: By appearances alone, he's a shriveled old man half his students' height who relies on a cane to walk. He can also pierce the Auras of Beacon's strongest first-years with one kick and casually repels Nora's attacks with a dainty touch of his cane.
  • "No. Just... No" Reaction: When confronted with what happens when Denki short-circuits himself- in the first ten seconds of the match- he tells Eijiro that this is his appraisal of Denki's "tactic."
  • No-Sell:
    • Played straight when Ren uses his Semblance to try to make Sorahiko calmer and willing to accept his surrender. Sorahiko admits that sometimes, a surrender is what is needed, and that it's a smart tactical decision to preserve your strength... then rejects it, powers through the Semblance, and delivers an offscreen beatdown to Ren.
    • He gets this in reverse when he attacks Tenya... and finds that his kicks and staff strikes aren't as effective against someone who is wearing full body armor all the time. He does still win, but it takes much longer.
  • Obfuscating Stupidity: He masquerades as a senile old man who somehow wandered into Beacon to test his students before brutally kicking their asses with his power and technique.
  • Old Master: He's a contemporary of Toshinori's mentor, Nana, and brutally beat Toshinori as part of their training sessions. After his first class with him, Sorahiko offers to train Izuku when he has time.
  • Rocket Boots: Essentially how his Semblance works- he generates massive gusts of wind from his feet to get extreme bursts of speed.
  • Running Gag: He gets increasingly annoyed at how many of his students try to use explosives on him.
  • Secret Keeper: As Nana's closest friend, he's in on the secret of One For All.
  • Training from Hell: His training sessions were so brutal that Toshinori still quakes in his boots when he thinks about him. Glynda disapproves of Sorahiko's methods, but they helped turn Toshinori into an incredible Huntsman.
  • Underestimating Badassery: Most of the students thought of him as a frail old man despite being assigned as a combat instructor. Only Izuku had a sense that he is more dangerous than he looks and that was because he knew ahead of time with his conversations with Toshinori. He then demonstrates his skill by instantly curbstomping Shoto in a spar and defeating literally everyone, one after the other, that he challenges.

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