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Summons

    In General 

  • Adaptational Early Appearance: In the original game, Summons weren’t made available until after leaving Midgar.
  • Ascended Extra: In the original game, Summons were relegated to just sticking to their traditional Final Fantasy purpose (that is to be utilized in combat) with no proper lore nor background given to their existence within the FF7-verse, specifically. The remake not only gives most of them backstories of their own, some (like Shiva) are even portrayed as legendary figures who've played major roles in ages past.
  • Blood Knight: Summons only offer their materia's bearer aid in particularly difficult fights, relishing the challenge of a worthy opponent.
  • Canon Foreigner: The three DLC Summons (Cactuar, Carbuncle, and Chocobo Chick) weren’t in the original game, although Cactuar and Carbuncle have both been summons in other entries in the franchise.
  • Defeat Means Friendship: In the majority of cases, defeating a summon in combat is all you acquire their respective summon materia. This is even lampshaded in the achievement for defeating a summon in 'Rebirth: "You Work For Me Now".
  • Limit Break: When each Summon runs out of time, it unleashes a devastatingly powerful attack before disappearing.
  • Olympus Mons: Most of the Summons are deific entities born from the Lifestream, and are thought to have once been worshipped by the Cetra.note  While most of the original Cetra-made materia used to summon them have been lost to the ages, Chadley is able to recreate them using battle data obtained from Cloud's team.
  • Gameplay and Story Segregation: Inverted. The Summons in the original game are more of an element of gameplay, since they are Summon Materia - obtainable magic items to be used in battle. Beginning with Remake, the Summons become more integrated into the background and lore of the game, like Shiva encasing Jenova in ice in the past, or other summons becoming local deities worshipped in different parts of the world.
  • Summon Magic: Each entity is tied to a red materia, which calls them forth when they sense its bearer is taking part in a difficult battle.

Summons introduced in Remake

    Ifrit 
https://static.tvtropes.org/pmwiki/pub/images/ifrit_from_ffvii_remake.png

A fierce djinn possessing power over fire.


  • Big Red Devil: He has a very demonic appearance, possessing horns, fangs, claws, and black-and-orange skin that looks like cracked lava.
  • Horned Humanoid: He is a bulky humanoid being that possesses a pair of long, backswept horns — accentuating his demonic appearance.
  • Our Genies Are Different: He's a demonic djinn that possesses control over fire.
  • Playing with Fire: He's a demonic fire-djinn, and most of his attacks involve him hurling flames at his opponents.
  • Tornado Move: His Ultimate Attack, Hellfire, causes him to fill the battlefield with a tempest of flames.
  • The Unfought: Subverted. Unlike most of the main summons, Jessie gives Cloud Ifrit's Materia without needing to fight it, but Ifrit himself appears as a boss in the final VR Combat Simulation gauntlet alongside Bahamut when the latter's HP is about halfway gone.

    Shiva 
https://static.tvtropes.org/pmwiki/pub/images/shiva_ffviir.png

The manifestation of an ancient queen who wielded powerful ice-magic and fought to save the planet from the Calamity from the Stars.


  • Adaptational Modesty: Zigzagged. Shiva wears a few more pieces of clothing in the Remake than she did in the original game, but the new armor pieces have holes in them and the fabric is translucent, meaning she actually shows more skin than she did in the original.
  • Amazing Technicolor Population: She has light-blue skin, which is the only thing that makes her look inhuman.
  • Attack Drone: After being staggered once, she'll summon ice familiars that orbit around her and nullify her weakness to Fire.
  • Deity of Human Origin: According to her dossier, she was once a queen who "healed the planet's wounds" with her powerful ice magic, implying she was a member of the Cetra in-life.
  • Hero of Another Story: Two thousand years ago she fought and defeated Jenova, sealing the planet-eating alien inside a glacier.
  • An Ice Person: Shiva wields ice-magic so powerful she created the glacier covering the northern continent.
  • Magical Barefooter: She's a magical summon whose humanoid form has no footwear.
  • Ms. Fanservice: She's a beautiful woman who's scantily clad.
  • Mystical White Hair: Shiva has snow-white hair, befitting her powerful ice-magic.
  • Optional Boss: She's an optional boss available to fight in VR Combat Simulation and isn't part of the main story.
  • Royals Who Actually Do Something: She was once a queen who fought to save the planet when Jenova attacked.
  • Stripperiffic: Contrasting her icy move set, Shiva is scantily clad — though not quite as underdressed as she was in the original game.
  • Turns Red: Shiva can enter a state where she Pressures herself, making her more vulnerable to being staggered, but attacks much more relentlessly with larger and more powerful versions of her previous moves.

    Fat Chocobo 
https://static.tvtropes.org/pmwiki/pub/images/fat_chocobo_boss_from_ffvii_remake.jpg

A legendary obese chocobo regarded as a symbol of luck and fertility, starring in several popular children's fairy tales.


  • Acrofatic: It's surprisingly speedy for being so heavyset, and is capable of jumping surprising distances.
  • Battle Aura: It emits downy wisps of golden energy in battle.
  • Big Fun: Being a chonky chocobo with comical attacks and abilities that is regarded as a symbol of luck and fertility, it is basically Final Fantasy's counterpart to Budai/Hotei of the Seven Lucky Gods.
  • Decomposite Character: It's based on the fat chocobo that would rarely appear when the Choco/Mog summon was used in the original Final Fantasy VII.
  • Enemy Summoner: It can summon plush versions of Bombs and Tonberries to fight alongside it, and very rarely a Cactuar, the last of which is a prime candidate for the Assess log's Last Lousy Point.
  • Eyes Always Shut: Its eyes are always shut, accentuating its comical appearance.
  • Ground Pound: Its Ultimate Attack, Kerplunk, has its moogle companions (somehow) carry it up in the air and then drop it to make it smash down onto the battlefield butt-first.
  • Mystical 108: In Rebirth, the Queen's Blood card "Fat Chocobo" is card number 108. Appropriate given the Buddhist undertones of this big bird.
  • Optional Boss: He's an optional boss available to fight in VR Combat Simulation and isn't part of the main story.
  • Rolling Attack: One of its moves have it rolling around the battlefield, flattening enemies in its path.

    Chocobo & Moogle 
https://static.tvtropes.org/pmwiki/pub/images/chocobo_&_moogle_ffviir.png

A moogle riding a chocobo.


  • Blow You Away: The Chocobo deals wind-elemental damage.
  • Energy Ball: The Moogle attacks by firing blasts of magic at its enemies.
  • Martial Arts Headband: The moogle riding the chocobo wears a white martial arts headband, possibly signifying its status as a warrior.
  • Natural Weapon: The chocobo attacks with its beak, wings, and talons.
  • Took a Level in Badass: The original summon was the first summon the player could acquire in the original game, and was subsequently outclassed by both other summons & higher-level magic.
  • The Unfought: They are the only non-DLC summon that is never faced in battle.
  • Zerg Rush: Their Ultimate Attack, Stampede, summons a flock of chocobo to trample the opponent.

    Leviathan 
https://static.tvtropes.org/pmwiki/pub/images/leviathan_ffvii_remake.png

A sea-dragon worshipped as a tutelary deity by the people of Wutai.


  • Breath Weapon: It can spit a torrent of water from its jaws.
  • Dragons Are Divine: It's a sea-dragon so massive that its full body doesn't appear when it's summoned, and is worshipped as a god in Wutai.
  • Giant Wall of Watery Doom: Its Ultimate Attack, Tidal Wave, summons a massive tsunami to flatten its enemies.
  • Making a Splash: Many of its attacks are water-based, fitting its nature as a divine sea-serpent.
  • Mythology Gag: The developers initially intended to go with the typical Fire, Ice, Lightning trio of Ifrit, Shiva, and Ramuh, as summons, but decided to drop Ramuh for Leviathan to homage the original demos for Final Fantasy VII, where Leviathan was a summon materia equipped on Aerith during the opening raid on the Sector 8 reactor. With Remake and chapter select, players can now recreate that scene.
  • Old Save Bonus: It can be obtained in Rebirth by having save data from Remake.
  • Optional Boss: Leviathan is an optional boss available to fight in VR Combat Simulation and isn't part of the main story.
  • Plot Lock: Due to the combination of Leviathan flying around the battlefield and its size, it cannot be summoned in certain battles due to the battlefield otherwise limiting its movement.
  • Sea Serpents: It's a serpentine sea-dragon with fins on its neck, though it flies using a pair of small wings.
  • Shockwave Clap: It can create a shockwave of water by flapping its wings.
  • Tail Slap: One of its attacks involves it sweeping the battlefield with its massive tail.
  • Teleportation: It can warp around the battlefield by diving into the ground.
  • Tornado Move: Its Tidal Roar ability creates damaging water spouts that move around the battlefield.

    Bahamut 
https://static.tvtropes.org/pmwiki/pub/images/bahamut_remake_6.png

The king of the dragons, said to have been worshipped as a god in the time of the Cetra.


  • Battle Aura: Its Umbral Aura skill has it cloak itself in an aura that deals Damage Over Time. As it gets closer to using Megaflare, the aura gets stronger.
  • Breath Weapon: Its classic Flare Breath skill has it breathe purple fire. Also, its Umbral Inferno skill has it fire several Homing Projectiles from its mouth. It also breathes purple flames onto enemies he manages to grab, and its Ultimate Attack — Megaflare — has it spit a ball of plasma that deals 9999 damage.
  • Casting a Shadow: Many of its attacks, such as its Umbral Strikes skill, seem to be darkness-based.
  • Dash Attack: One of its normal attacks has it perform a spinning dive at you.
  • Death from Above: Its Divebomb skill has it dive at your party from above with a small explosion.
  • Destroyer Deity: In Rebirth, Chadley calls it a god of destruction, noting that he's surprised that it has even more powerful forms.
  • Dragons Are Divine: It is a legendary dragon-god thought to have once been worshipped by the Cetra as a god of destruction, though it's actually the least powerful of the Bahamuts.
  • Energy Ball: Its Umbral Strikes skill has it conjure orbs of darkness in its hands and toss them at you.
  • Eye Beams: Its Umbral Gaze skill, a move it rarely uses, has it fire lasers from its eyes that will inflict Stop on anyone they hit.
  • Fantastic Nuke: Its Signature Move, Megaflare. Bahamut will periodically begin a five-second countdown and gather energy around itself. When the countdown reaches zero, it will use Megaflare and deal massive damage to your party. Staggering it will reset the countdown and remove its aura.
  • Flunky Boss: Halfway through the rematch in the final simulator gauntlet, Bahamut can summon Ifrit.
  • Grapple Move: Bahamut can snatch opponents up in its talons and blast them with a torrent of purple flames.
  • Magic Nuke: Its Megaflare attack has it spit a ball of plasma that creates a mushroom cloud explosion and deals 9999 damage.
  • Optional Boss: Bahamut is an optional boss available to fight in VR Combat Simulation and isn't part of the main story.
  • Plot Lock: Due to the combination of Bahamut flying around the battlefield and its size, it cannot be summoned in certain battles due to the battlefield otherwise limiting its movement.
  • Put on a Bus: The major summon of Remake not brought over to Rebirth. Bahamut Arisen takes its spot in the summon lineup for all intents and purposes.
  • Super Boss: Bahamut requires all magic materia to be mastered to be unlocked. Considering how much grinding it would take to master certain types before the endgame, Bahamut is likely only to be unlocked during the second playthrough and has the stats and power to match. Beating it is probably a harder accomplishment than the regular final boss. While Pride and Joy prototype is the last boss of Chadley's simulations, its weaknesses means the Bahamut rematch, where it can summon Ifrit, is probably the real final challenge.
  • Theme Naming: All of its skills are prefixed with the word Umbral.
  • Time-Limit Boss: Calling back to some prior incarnations of Bahamut and Tiamat, shortly into the fight Bahamut begins a five-second countdown to casting Megaflare. While the attack isn't a guaranteed Total Party Kill, it might as well be.
  • Wolverine Claws: Its main form of offense comes in the form of swiping you with its scarily long, powerful claws. Its Claw Swipe skill has it drag its claws along the ground and release four waves of energy while its Umbral Frenzy skill has it perform a deadly eight hit combo with its claws.

DLC Summons in Remake

    Cactuar 
https://static.tvtropes.org/pmwiki/pub/images/cactuar_from_ffvii_remake.png

A cactus-like creature with stiff limbs that uses its needles as projectiles.


  • Death of a Thousand Cuts: It wouldn't be a Cactuar without its trademark 1,000 Needles and 10,000 Needles attacks, both of which fire countless thorns at its opponents.
  • Downloadable Content: Cactuar is only available via either the Deluxe Edition or alongside Carbuncle in the more expensive 1st Class Edition.
  • Spike Shooter: Its only Special Attack is 1,000 Needles, where it fires a rapid volley of thorns at a single opponent. Its Ultimate Attack — 10,000 Needles — has it fire an omnidirectional barrage of spikes.

    Carbuncle 
https://static.tvtropes.org/pmwiki/pub/images/carbuncle_summon_from_ffvii_remake.png

A cat-like creature with a large red gemstone upon her forehead.


  • Barrier Warrior: She casts Barrier and Manaward on your party to protect them from damage.
  • Canon Foreigner: Carbuncle did not appear in any form in the original game or any of its spin-offs.
  • Downloadable Content: Carbuncle is only available via the 1st Class Edition, which includes a copy of the Deluxe Edition and Cactaur as part of the package.
  • Non-Action Guy: She is the only summon that doesn't actually attack enemies.
  • Status Buff: She casts Haste on your party to increase their speed.
  • Support Party Member: All of her summon abilities are supportive in nature rather than offensive.

    Chocobo Chick 
https://static.tvtropes.org/pmwiki/pub/images/chocobo_chick_summon_from_ffvii_remake.png

A baby chocobo with mastery over magic.


Summons introduced in INTERmission

    Ramuh 
https://static.tvtropes.org/pmwiki/pub/images/ramuh_from_ffvii_remake_intergrade_render.png

The legendary Lord of Levin.


  • Adaptational Badass: While Ramuh is usually considered a powerful summon in Final Fantasy, he tends to not move around much in action-based games and his attacks are almost universally limited to lightning magic. When fought as a boss, Ramuh is able to teleport freely around the arena to keep up with Yuffie and has more physical prowess than usual, with several attack that have him use his staff to strike her, and he can also attack with a flail construct formed from electricity.
  • Attack Drone: The Summon Sparks skill has Ramuh, well, summon sparks that will energize him, causing a Holy Halo to form. If the sparks aren't destroyed before the halo is complete, Ramuh will unleash Judgement Bolt and deal massive damage to the party.
  • Barrier Warrior: His Lightning Rampart skill has him create a wall of lightning in front of him that will block attacks.
  • Battle Boomerang: His Orbiting Wand skill has him throw his staff around himself in a circle that spreads outwards.
  • Bolt of Divine Retribution: His Signature Move, Judgement Bolt, has him strike down foes with a massive bolt of lightning. His Lightning Strike skill is a smaller version of this trope.
  • Downloadable Content: Ramuh is only unlockable as part of the Intergrade DLC.
  • Energy Ball: His Thunderous Orbs skill has him fire lightning orbs that zigzag towards you.
  • Energy Weapon: His Circuitous Bolt skill has him firing beams of electricity that rotate around him in a wide radius.
  • Epic Flail: Ramuh's Spark Flail has him create a medieval flail made of lightning and swing it at you.
  • Ground Punch: His Charged Current skill has him slam his staff to the ground, creating a large shockwave of electricity.
  • Holy Halo: When summoned, a halo will slowly form behind him and, when completed, he'll cast Judgment Bolt. In his VR boss fight, Ramuh will summon sparks that'll energize him, causing the Holy Halo to from behind him. If the sparks aren't destroyed before the halo is complete, Ramuh will unleash Judgement Bolt and deal massive damage to the party.
  • Javelin Thrower: His Voltaic Lance skill has him call down a lance of lightning that will linger on the battlefield, stunning any enemy that wanders too close.
  • Magic Staff: As always, Ramuh goes to battle armed with a staff to channel and manipulate lighting.
  • Mythology Gag: Ramuh's title as the "Lord of Levin" is taken from his moniker in Final Fantasy XIV.
  • Old Save Bonus: He can be obtained in Rebirth by having save data from Episode INTERmission.
  • The Paralyzer: Some of Ramuh's attacks in his boss fight can stun your characters.
  • Purple Is Powerful: His lightning is purple and he is a powerful lightning deity.
  • Rain of Arrows: His Levin Arrows skill has him rain down lightning arrows that linger on the battlefield, acting as obstacles that will stun you if you wander too close. It can also be used if you summon him into battle, in which case the lingering lightning arrows can rapidly cause lightning damage to any enemies that get too close to them. It's particularly useful against big and slow enemies and, in Rebirth, it practically melts Alexander who, on top of being huge and more-or-less immobile, is also weak to lightning magic.
  • Shock and Awe: As befitting his title, Ramuh primarily attacks using bolts of lightning and beams of electricity.
  • Spell Blade: Ramuh's Luminous Falchion skill has him wreathing his staff in a blade of electricity and wielding it like a sword.
  • Wizard Beard: A powerful lightning deity with an absolutely massive beard.
  • Wizard Classic: Ramuh resembles an old man with a long white beard, wielding an ornate magical staff and wearing an ornate robe.
  • Yellow Lightning, Blue Lightning: He wields purple lightning.

Summons introduced in Rebirth

    Titan 
https://static.tvtropes.org/pmwiki/pub/images/titan_rebirth.png
The tutelary deity of the Grasslands; a giant said to have reshaped the earth upon escaping from his subterranean prison.
  • Bare-Fisted Monk: Outside of his Dishing Out Dirt magic, he attacks using his bare fists and legs.
  • Boulder Bludgeon: Fittingly for an earth elemental summon, he can create huge boulders and hurl them at his enemies as a ranged attack. Stone will have him throw one rock projectile while Stonega will have him throw one at the entire party. His unique move "Boulder Hurl" has him lift several stones from the floor before combining them into a huge boulder and hurling it as a projectile.
  • Charged Attack: His "Granite Shell" will have him assume a crouching position and start charging up for several seconds before he attacks, giving the party the charge to interrupt it before he can finish charging.
  • Containment Field: His move "Granite Shell" has him summon rocks to entomb one of your party members, so he can charge in and smash them for huge damage.
  • Dishing Out Dirt: Downplayed since Rebirth doesn't have Earth as an elemental type. So while he can manipulate the Earth in his attacks, he deals Non-Elemental damage.
  • Earthy Barefoot Character: Has large, but human-shaped bare feet, to go along with his earth motif.
  • Food God: Chadley claims he was worshipped as a harvest god in the past, and Kalm's current harvest festivals are based on the food tributes farmers offered to Titan in the past.
  • Fangs Are Evil: Has two large fangs on his lower jaw, as a sign of his otherworldlyness.
  • Grapple Move: "Sling" is a unblockable move where he'll grab a party member, shake them around (for a period where other characters can stagger Titan to free the grabbed party), and then throw them away for considerable damage.
  • Physical God: He was worshipped as a creator deity throughout the Grasslands, and shrines devoted to him can be found throughout the region.
  • Shockwave Stomp: His stomp attacks has an AoE shockwave effect.
  • Tiny-Headed Behemoth: Has a large body and a disproportionately smaller head.

    Phoenix 
https://static.tvtropes.org/pmwiki/pub/images/phoenixrebirth.png
The tutelary deity of Junon; a fiery bird with power over life and reincarnation.
  • The Maker: According to a legend of the Junon region, in return for a kind angler sharing his fire with it, the Phoenix brought forth the multitude of fishes that populate the oceans.
  • The Phoenix: It is a legendary firebird with Born-Again Immortality. Its Ultimate Attack has it burn itself to ashes in a massive firestorm before rising from the flames anew.
  • Playing with Fire: As its name suggests, Phoenix has fire-based attacks superior to even those of Ifrit — just one of its feathers falling to the ground conjures a massive firestorm. However, its flames are said to imbue those they touch with renewed life.
  • The Power of Creation: Phoenix's flames can create life just as easily as they can burn them away. During the fight Phoenix will periodically create mooks to help it fight and, after using Phoenix Flame, an entire set of allies shows up with it.

    Alexander 
https://static.tvtropes.org/pmwiki/pub/images/alexander_rebirth.png
The tutelary deity of the Corel Region; a massive mech built by an ancient civilization to administer divine judgement to their enemies.
  • Humongous Mecha: Alexander is an ancient mech that is worshipped as a god in the Corel region.
  • Deity of Mortal Creation: He's a mech used by an ancient civilization to smite their enemies, but in the present day he's worshipped as a god of judgement whose proclamations are absolute and cannot be defied. And he's used by parents to frighten unruly children into obedience.
  • Light 'em Up: He can fire bolts, blasts, and pillars of holy light from his arm-cannons and power core.
  • Mighty Glacier: When you fight him, he is almost completely immobile, being only able to teleport from one side of the battlefield to the other, and he's also completely invulnerable until you've depleted the health of his legs.
  • Sweeping Laser Explosion: His Judgement attack has him fire a beam of Holy energy from his head that trails an explosion so powerful that it creates a mushroom cloud.
  • Weapon of Mass Destruction: According to Chadley, Alexander annihilated a "great but wicked nation" that inhabited the Corel region overnight.

    Kujata 
https://static.tvtropes.org/pmwiki/pub/images/kujata_rebirth.png
The tutelary deity of the Gongaga Region; a six-eyed bull-like divine beast with command over fire, ice, and lightning.
  • Barrier Change Boss: Every time Kujata changes the element it commands, it gains a weakness to the opposite element. This can lead it to having a weakness to fire while still using its fire attacks oddly enough.
  • Brutish Bulls: Kujata resembles a monstrous bull with six horns — two for each of its three snouts.
  • Fire, Ice, Lightning: Kujata has command over fire, ice, and lightning—signified by its mane changing colors between red, blue, and yellow.
  • Many-Faced Divinity: Kujata is a bull-like beast-god with six eyes and three noses layered on top of each other, with six increasingly large sets of horns.

    Bahamut Arisen 
https://static.tvtropes.org/pmwiki/pub/images/bahamut2_rebirth.png
The tutelary deity of Cosmo Canyon; an evolved form of Bahamut ascended into a crimson-armored draconic god of destruction.
  • Adaptation Name Change: It was called Neo Bahamut in the original Final Fantasy VII's English localization.
  • Backpack Cannon: It has a pair of biomechanical plasma cannons mounted on its back that double as rocket boosters.
  • Blade Below the Shoulder: It has a pair of biomechanical swords attached to its back that it can attach to its arms to give itself arm-blades.
  • Breath Weapon: Its Flame Breath attack shoots purple flames from its maw, its Laser Raze attack fires a narrow energy beam that trails explosions, and its Gigaflare has it expell a massive energy beam.
  • Came Back Strong: While Avalanche investigates the Divine Intel of Cosmo Canyon, Chadley comments that, according to legend, Bahamut was nearly killed during a fierce battle and sought refuge in Cosmo Canyon where it was not only able to recover but ascended into Bahamut Arisen in the process.
  • Degraded Boss: A relative example: During the final battle sequence with Sephiroth Reborn, one phase has him summon a duplicate of Bahamut Arisen. This Bahamut is a fair amount weaker than the one you fight for its summon materia (particularly the full power Bahamut), but can still be dangerous. However, its health pool is low enough that you can take it down relatively fast. This is due to the fact that Sephiroth will simply revive it after a short period, as the real boss is Sephiroth's wings that heal Bahamut. Bahamut Arisen will also be paired with Titan in several challenge battles.
  • Destroyer Deity: It's called a god of destruction, and lives up to the name with its plethora of powerful attacks.
  • Dragons Are Divine: Like the original Bahamut, it is an ancient draconic deity worshipped as a god of destruction.
  • Energy Ball: Like the Umbral Strikes of its previous incarnation, this version can use Nova Bomb to lob energy grenades.
  • Magic Missile Storm: Its Homing Shot attack and the leadup to its Gigaflare attack fires multiple volleys of purple energy projectiles from its wingtips that home in on an opponent.
  • Metamorphosis Monster: It's said to be the result of Bahamut undergoing a metamorphosis into an even more powerful and destructive form, and Chadley suspects that Arisen isn't even Bahamut's final form — a reference to Bahamut Zero.
  • Mythology Gag: Its Neodrive Mode references its original name of Neo Bahamut, while Gigadrive Mode references its signature Gigaflare.
  • Shoulder Cannon: Its Vulcan Onslaught has it rapid-fire beams from the cannons on its shoulders, while Gigaflare has it use them together with its breath weapon as a triple BFG.
  • Spin Attack: Its Soaring Slash and Whirlwind Slash attacks have it twirl in midair — vertically and horizontally respectively — while slicing opponents with its arm-blades.
  • Spell Blade: When it enters Gigadrive Mode, it wreathes its arm-blades in crimson energy.
  • Super Mode: If it absorbs enough particles, Bahamut will transform into Neodrive Mode, giving it more attacks, and then Gigadrive Mode, giving its swords an energy coating to increase their size and power. This will also let it unleash Gigaflare against the party.
  • Sweeping Laser Explosion: Its Laser Raze attack has it fire an energy beam from its mouth that trails explosions in its wake a few seconds later.
  • Wave-Motion Gun: Its Gigaflare attack has it fire three massive beams of destructive energy from its shoulder-cannons and maw before spitting an even more powerful beam that scours a furrow into the ground.
  • Weak, but Skilled: Relative to the original Bahamut. Arisen has a vastly wider attack list and many more options at its disposal, but lacks the brutal efficiency of its previous form's taste for spamming Umbral Strikes, its damaging Umbral Aura, and its unstoppable countdown to Megaflare in favor of a mechanic for charging Gigaflare that the player can stop and use as an opportunity to pressure it. The result is that Arisen is a considerably easier boss than the original Bahamut, and treated as such by being used as a midboss in several postgame challenges.

    Odin 
https://static.tvtropes.org/pmwiki/pub/images/odin_rebirth.png
The tutelary deity of Nibel; a god of war who presides over the land of the dead, he rides an eight-legged horse named Sleipnir into battle.
  • BFS: Odin wields the massive sword Zantetsuken with one hand, using it to effortlessly cleave through his opponents.
  • Blood Knight: His love of battle is a fight mechanic — using ATB skills, evading his attacks, and inflicting status ailments on him, will pressure Odin while simultaneously "thrilling" him. Fighting too passively disheartens him and eventually he'll use Zantetsuken to end the fight instantly.
  • Cool Horse: Odin, like his namesake from Norse mythology, rides the eight-legged horse Sleipnir.
  • Dual Wielding: Odin is armed with the greatsword Zantetsuken and the divine spear Gungnir, and in the third phase of his boss fight wields both at the same time.
  • Jousting Lance: He uses Gungnir as both a melee weapon and to hurl at opponents for ranged attacks.
  • Mythology Gag: As he uses Zantetsuken, lightning strikes and illuminates his sword, alluding to Odin's appearance in other games where he's either associated with lightning or is said to have been beaten when lightning struck his sword.
  • One-Hit Kill: Zantetsuken instantly KOs the whole party by doing 9999 damage.
  • Turns Red: When the fight has worn on long enough, he'll swap out Gungnir for Zantetsuken, showing he's gotten more serious. Longer still, and he'll pull out both at once.
  • Worthy Opponent: Using ATB skills on him to show your strength will please him, but if you go too long without doing so, he'll consider you too weak and use Zantetsuken to end the fight then and there.

    Gilgamesh 

Voiced By: Keith Szarabajka (English), Kazuya Nakai (Japanese)Foreign VAs

https://static.tvtropes.org/pmwiki/pub/images/gilgamesh_0.png

The infamous recurring swordsman of the Final Fantasy franchise has appeared in VII at last.

Manifesting at first through visions of what seems to be a parallel dimension, he is eventually revealed to make his home on Gilgamesh Island, hidden in an underwater cave. He serves as the Arc Villain and Final Boss of the protorelic sidequest, as it turns out that the mysterious artifacts the party is unknowingly tracking down are lost pieces of Gilgamesh's precious Genji equipment, and the unknown energy they give off is because he's from another world. After Cloud and his allies settle things with him, Chadley creates a Summon Materia based on him that summons a simulacrum of Gilgamesh.

See also Final Fantasy Recurring Characters for more information on his appearances in other titles.


  • Alpha Strike: Ultimate Illusion is shown here as him performing a single strike with each of his four primary weapons, and then a final blow from Excalibur.
  • Ambiguously Human: He's much larger than the human characters, he has six arms, and his face looks vaguely mechanical, with the mouthpiece moving as though it was actually his jaw. All things considered given his shifting appearance in other titles, it's plausible this is simply what he looks like when in this world.
  • Arc Villain: He's the focus of the protorelics sidequest.
  • Armor of Invincibility: The protorelics are actually pieces of Genji equipment.
  • Badass Longcoat: His armor this time is styled to look like a samurai coat.
  • Canon Foreigner: While he's no stranger to cameos in Final Fantasy titles beyond his own, Gilgamesh never appeared in the original game or its expanded universe.
  • Confusion Fu: He has one of the largest attack lists in the entire game, which vary on if they're blockable or not, if they're physical or magical, and encompass a variety of mechanics, which makes it very hard to predict what's coming next.
  • Crouching Moron, Hidden Badass: He acts like a buffoon even in the heat of battle, but make no mistake, he is a very dangerous warrior and will quickly end you if you don't take him seriously.
  • Defeat Means Friendship: He takes his loss to the party well, acknowledges Cloud's prowess, and departs wishing them well and that they get to fight again someday. It helps that, by this time, he's regained his memories and realized they aren't the brigands he assumed, and he challenges them for its own sake.
  • Funny Background Event: When he uses Ultimate Illusion as a summon, his summoner can be seen jostled into the air by his attacks behind him.
  • Laser-Guided Amnesia: He not only lost his Genji equipment, but his memories are tied to them. He wants them back both for their personal value to him and to regain his memories.
  • Lethal Joke Item: He uses Excalipoor, a weak copy of Excalibur that deals 1 damage a hit. But at last, he's figured out how to use it properly, by swinging it hundreds and hundreds of times in an instant. And because each individual hit does 1 damage, blocking or defensive buffs won't do much to mitigate its damage, either.
  • Multi-Armed and Dangerous: He's got six arms as usual, and is one of the most dangerous opponents in the game.
  • Multi-Melee Master: He wields a large assortment of weapons, include a naginata, an axe, a fan, and swords and katanas of varying designs.
  • Mythology Gag
    • As always, he's got Excalipoor and momentarily mistakes it for Excalibur.
    • His signature move, Ultimate Illusion, returns.
    • His home is referred to as the "Enkidojo", referring to his trusty companion.
    • He's got an oversized replica of the Nail Bat and a sword similar to the Buster Sword made out of scrap metal on his back, alluding to his counterfeit weapons in other appearances. When fought again in Chadley's simulator, after his health begins to fall he'll use "Busted Sword and Massy Moon" and pull out replicas of Cloud and Sephiroth's signature weapons. He even uses knock-off attacks with them, like Blade Boom, Brave-ish, Heck's Gate, and Oct o'Slash.
  • Outside-Context Problem: Aside from the fact he didn't appear in the original game, he's from another dimension, an unprecedented occurrence. Cloud, Chadley, and even Sephiroth aren't fully sure what to make of him.
  • Poor Communication Kills: He lost his Genji equipment crossing between realms, and since Cloud and his allies are looking for it out of curiosity for Chadley, he assumes they stole them from him. When they return him and they're not as pristine as he's used to, he further blames them for not caring for them, even though they found them like that. When he regains his Genji equipment and his memories, he lets bygones be bygones, having remembered the truth, and they went through the trouble of re-tempering the Genji equipment for him anyway.
  • Rocket-Powered Weapon: This version of Gilgamesh has large thrusters on the armor covering two of his elbows, which he uses as a jetpack or to speed up his movements.
  • Tron Lines: When his Genji equipment and full power are restored, his armor gains glowing yellow highlights on it.
  • Worthy Opponent: When defeated he is a Graceful Loser and acknowledges Cloud as one, declaring him the "bladesman of legend" of this realm.

DLC Summons in Rebirth

    Moogle Trio 


  • The Dividual: They're a trio but act as a single individual.
  • Downloadable Content: The Moogle Trio is only available as pre-order DLC.
  • Kamehame Hadoken: Their ultimate move is "Kupovalse", where all three fire a magical beam toward one enemy.

    Magic Pot 


  • Downloadable Content: Magic Pot is only available for the Digital Deluxe Edition of Rebirth.
  • Healing Potion: Its Ultimate move "Magic Elixir" is to use a healing elixir on the party, restoring them to full health.
  • Random Effect Spell: Will grant a random buff to a party once summoned.


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