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Characters / Final Fantasy Recurring Characters

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This page deals with recurring characters from the Final Fantasy series.

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    Biggs and Wedge
Biggs (left) and Wedge (right)
in Final Fantasy VII
Named after Luke Skywalker's Red Squadron wingmen from Star Wars, they rarely play a major role in games but pop up frequently in supporting roles.

Large birds that are used as mounts, they rarely play a large role in the series but are always in the background as the generic beasts of burden.

The Cids are a varied bunch in personality, appearance and importance. Inevitably though, Cid is a genius engineer and probably built or owns an airship.
  • Ace Pilot: Most Cids are exellent airship pilots and/or engineers if the setting has airships.
  • Badass Beard: The older Cids tend to have some form of facial hair, the Cid in XIV even grew one out in the five (in game) years between the original release and A Realm Reborn, and the general consensus is that he looks better for it.
  • Badass Grandpa: While his exact age varies, Cid is usually older than the other characters.
  • Cool Airship: It would be easier to list the Cids that aren't associated with airships in some way.
  • Cool Old Guy: From middle aged, to at the edge of their eighties. Double subverted with Cid Raines from XIII, who is a rather young man (In his late twenties to early thirties), but still older than most of the main cast as well as Cindy of XV, who is a Wrench Wench.
  • Face–Heel Turn: Starting in XII and continuing into XIII, Dimensions, and Type-0, the Cids are antagonists instead of allies. The Cid of Type-0 is even the Big Bad! Though he's since gone back to being a good guy as of XIV, and, rather amusingly, this Cid defected from the enemy nation.
  • Gadgeteer Genius: Cid is generally an engineer or scientist of some sort.
  • Goggles Do Nothing/Opaque Nerd Glasses: Often have one or the other.
  • One Steve Limit: Besides the obvious, there's another Cid in Final Fantasy XII who isn't considered the Cid of the game and really doesn't have to do with the actual Cid. Final Fantasy XIV also introduced a Dark Knight character named Sidurgu Orl, who has the nickname Sid.
  • Parental Substitute: Assuming he doesn't already have a family, Cid will end up being this to someone.

Voiced by: Daisuke Gori (XII; Japanese), Kazuya Nakai (Dissidia 012, Type-0, XIII-2; Japanese), John DiMaggio (XII, XIII-2; English), Keith Szarabajka (Dissidia 012; English)
Gilgamesh as he appears in Final Fantasy XIII-2

The wandering swordsman every fan of the series knows and loves, he began in Final Fantasy V as The Dragon to Exdeath but was cast into the Void Between the Worlds. Since then he's traveled between worlds seeking rare and powerful swords and challenging worthy foes.

  • Boisterous Bruiser: Gilgamesh is always quick to loudly boast about his "unrivaled" skill in swordsmanship.
  • Bonus Boss: Eventually became a recurring one.
  • Braggart Boss: The undisputed king of this trope. All quotes on that page come from him.
  • Breakout Character: From The Dragon in just another game to a recurring character spawning almost every main series game.
  • Collector of the Strange: Loves to collect any weapon he sees.
  • Dimensional Traveler: Courtesy of the Rift. As Dissidia 012 reveals, thanks to the events of V, Gilgamesh no longer has a "home" world per se, and instead uses the Interdimensional Rift to traverse from universe to universe.
  • Dynamic Entry: Fond of these from time to time. Props has to go to XII where he attempts a dramatic entrance by leaping onto the bridge in front of the party; he overshoots, hits the far edge of the bridge and bounces over the side, and jumps back up a moment later to pose.
  • Epic Fail: He's so over-the-top and theatrical that even when he messes up, it's awesome as well as hilarious. The above XII scene and his failed EX Burst in Dissidia 012 are prime examples.
  • Expy: Despite taking his name from the eponymous character of The Epic of Gilgamesh, he is actually heavily based on the Japanese stories of Musashibo Benkei, a warrior monk with a naginata who dueled passing swordsmen atop a bridge in Kyoto and took their weapons as signs of victory. His association with Genji equipment (Benkei became a retainer to the Minamoto clan, also called the Genji clan) and face paint (Benkei is a popular character in kabuki plays) are also derived from Benkei.
  • Fourth-Wall Observer: He's well aware that he's in a game series, if XIII-2 is anything to go by.
  • Ineffectual Sympathetic Villain: In his debut appearance. Later games you can almost drop the "villain" part.
  • Joke Weapon: Excalipoor, a knock-off of Excalibur. He's also got a lot of other weapons that are convincing fakes.
  • Large Ham: Gilgamesh is defined by two key traits - his pursuit of rare swords, and his indisputable hamminess. See the page quotes of Braggart Boss for a sample.
  • Legacy Character: Averted — as speculated for years and confirmed in Dissidia 012, unlike many other recurring characters, the Gilgamesh seen across the series is indeed the same person traveling between worlds (though there's a Continuity Snarl or two regarding the order of his appearances). Played straight with his sidekick Enkidu, who never quite looks the same. In XIV he appears again with Enkidu but mentions it's just a rooster he tamed and painted green in memory of his friend, so presumably the same could be said of the other Enkidus.
    • Played straight in XI and XV as the XI Gilgamesh is just a standard human samurai and the XV one is an ancient king's guardian who duels soldiers to determine the worthy.
  • Leitmotif: Clash on the Big Bridge.
  • Magic Knight: Uses a collection of different abilities that include physical and magic.
  • Make My Monster Grow: He forgoes a proper transformation in XIV in favor of simply growing to several times his regular size.
  • More Dakka: In XIII-2 he starts off the fight using multiple guns and rocket launchers.
  • Multi-Armed and Dangerous: As a trademark, he often shifts into an alternate "true" form with six or eight arms.
    • VIII pokes fun at this by having Gilgamesh sport cardboard cutouts of three extra arms on the right side of his cloak, while his real arms are concealed behind it.
  • Multi-Melee Master: Doesn't matter what weapon he's using, he's always an expert with it.
  • Obliviously Evil: In XIV, he joins Inspector Hildebrand and the player in their search for a weapon-stealing "duelist"... completely unaware that the thief in question is himself, as in his mind he earned those weapons by besting their previous owners in combat. Even as the authorities move in to apprehend him, he insists that he's done nothing wrong.
  • Punch-Clock Villain: He's not really evil, he just loves a good brawl and will often consider the party friends if they give him one and he lives to see them again.
  • Samurai: His main design motif.
  • Spirited Competitor: In XIII-2 he invokes Honor Before Reason, tossing away his guns and rocket launchers for his trademark arsenal of swords. Why? Fighting with guns wasn't satisfying enough for him.
  • Strong as They Need to Be: How strong he's made out to be in both story and gameplay depends on the game he's in. In his early appearances, he's just another boss. But starting with his cameos in remakes, he's also appeared as a formidable Bonus Boss.
  • Walking the Earth: More like "Walking the Multiverse". To date, he has appeared in Final Fantasy V, both remakes of Final Fantasy I, Final Fantasy IV: The After Years, the GBA version of Final Fantasy VI, Final Fantasy VIII, Final Fantasy IX, Final Fantasy XI (though that one was explicitly a Legacy Character version), Final Fantasy XII and its sequel, Final Fantasy Type-0, Dissidia 012 Final Fantasy, Final Fantasy XIII-2, Final Fantasy XIV and Final Fantasy XV.
  • Walking Armory: According to his concept artwork from Final Fantasy XIII-2 he adds to his Wall of Weapons with each game he cameos in (and even some he hasn't).
  • Weapon of Choice: His main four weapons he's known for are the Excalibur, Excalipoor, Masamune, and Zantetsuken.
    • Before he transforms, he'll be seen carrying his naginata. In XIV his primary weapon of choice was a halberd.
  • Worthy Opponent: He considers Bartz to be one, wanting to fight him in Dissidia 012 and even saying his name upon defeat in FFIV: TAY.
    • In the Japanese version of VIII, his Big Damn Heroes moment during the third and final battle with Seifer (if you know how to trigger it) has Gilgamesh almost name drop Bartz.
    • In XIV he also views Eorzea's Warrior of Light as this, making several attempts to goad them into a rematch.
  • Your Size May Vary: Gilgamesh is almost always depicted as a very big guy, but he varies from being the size of a large human to an outright giant.

Moogles in Final Fantasy XI
Fluffy white critters with bat wings and a "pom-pom", they appear throughout the series and like Leaning on the Fourth Wall on occasion. Famous Moogles include Artemicion, who runs Mognet, Stiltzkin the traveling Moogle salesman, and Mog, who has varying roles.
  • Accessory-Wearing Cartoon Animal: Even in games where moogles wear no clothes, you can expect at least one of them to have an accessory, such as a bandanna or a Nice Hat.
  • Armless Biped: In some of the Crystal Chronicles games.
  • Berserk Button: They are very sensitive about people touching their pom-poms.
  • Breakout Character: They played bit parts in III and V and weren't even in IV. And just look at them now.
  • Catchphrase: "Kupo!"
    • Verbal Tic: In early games it was all they could say. In later games, they can speak human language, but often end sentences or punctuate words with it.
  • Depending on the Artist: The generic Moogle description is "white fur, bat wings, pom-pom, smaller than humans." Other than that their appearance varies wildly from game to game.
  • Fully Dressed Cartoon Animal: In the Ivalice Alliance games. They even have digits in those games.
  • Gag Nose: A recurring feature of theirs is a big red nose.
  • Hidden Elf Village: You'll rarely see any large band of Moogles setting down roots near human settlements.
  • Invisible Anatomy: Most of their appearances have their arms and legs end without hands or feet; some of the Crystal Chronicles moogles don't even have arms. Averted with the Ivalice Alliance moogles, who have hands with five fingers and feet with five toes like most other races there.
  • Leitmotif: Moogles' Theme plays in almost every game where they appear.
  • Ridiculously Cute Critter: Little floating balls of fluff with another ball of fluff hanging off their heads.
  • The Rival: To the Chocobos.
    • Unknown Rival: But it seems one-sided. In the Chocobo Series for example, Mog is always looking to one-up Chocobo and snatch glory for himself while Chocobo considers him a close friend.
  • Series Mascot: If it isn't Black Mage or Chocobo, it's this guy.
  • Suspiciously Similar Substitute: IV is the only game since their introduction to not feature them in some way, not even a mention. Then the DS version of the game had Art Evolution with the Hummingways, now depicted as white-furred beings with large ears, looking a cross between a rabbit and a moogle. The sequel The After Years took it further by having Hummingways operate holographic shops around the world, just like moogles do in Kingdom Hearts.

    Ultros/Orthros and Chupon/Typhon
A purple octopus with lots of tentacles and as-many fangs, he and his pal Typhon are always looking to cause trouble.
  • Blow You Away: Typhon's trademark Snort blasts a party member out of battle.
  • Boss Banter: Ultros never shuts up, even in combat.
  • Braggart Boss: Ultros would proudly tell you how awesome he is all the time.
  • Breakout Character: Much as with Gilgamesh, from minor bosses in a single game to recurring bosses throughout the series, but they aren't quite as widespread or well-known.
  • Camp Straight: Ultros got voice acting in this manner in XIII-2 and it's continued into subsequent appearances where he has a voice. But looking back at his dialogue in non-voiced games, this trope was obviously the intent all along.
  • Combat Tentacles: As to be expected of an octopus.
  • Dirty Coward: Ultros frequently protests when attacked and routinely flees from battle. XIII-2 highlights this, him calling in Typhon to help when he falls to half HP, then when Typhon fall he blasts ink as a distraction and turns to try and run.
  • Evil Duo: Ultros is the brains and Chupon the muscle.
  • Evil Laugh: "Uwee hee hee!"
  • Giant Space Flea from Nowhere: It's arguably their entire shtick. Ultros pretty much never has any reason to show up any time, never mind that a sapient lecherous octopus that can move on land is odd even by Final Fantasy monster standards. Typhon, being unintelligble and unintelligent, has even less reason to be around. Yet they pop up out of nowhere in numerous titles to cause trouble for the party before running off.
  • Inconsistent Dub: His name was Ultros in FFVI and subsequent games afterward up until Chocobo's Dungeon 2, where Square started changing his name to Orthros such as in Dawn of Souls, Final Fantasy XII, and Final Fantasy Tactics A2. His name was changed back to Ultros in Final Fantasy IV: The After Years and Dissidia Final Fantasy, then back to Orthros for the PSP port of The After Years while remaining Ultros in Dissidia 012... and he's Ultros again in Theatrhythm Final Fantasy and beyond. His CollectaCard description in Theatrhythm lampshades it:
    "Though his name has at times been mixed up with that of a certain two-headed dog of legend, Ultros is quite definitely just an octopus with no sense of propriety for women."
  • Jerkass: Ultros isn't really evil, he's just a jerk who likes to cause trouble.
  • Kansai Regional Accent: In the original Japanese.
  • Large Ham: Ultros all the way.
  • Miles Gloriosus: Ultros's incompetence is rivaled only by his ego.
  • More Teeth than the Osmond Family: Ultros. Curiously, his lower jaw is virtually never seen, and in many appearances, if he has a lower jaw, his tentacles would seem to be emerging out of his mouth.
  • Multiple Head Case: Typhon has two faces, one looking more like an afterthought compared to the other.
  • Perverse Sexual Lust: Ultros loves it when players bring along female party members for him to ogle. He initially claims that Noel from Final Fantasy XIII-2 is even prettier than Serah, although he claims he was joking afterwards.
  • Playing with Fire: Typhon.
  • Tentacled Terror: Ultros is an evil, purple octopus.
  • The Unintelligible: Typhon only ever speaks in roars.

Example of: