The Toa as the Uniters
The main protagonists of the story that can control the elements and have no memory of they are. Called from the stars above through the Mask of Time, their destiny is to save Okoto and protect the island from various threats such as Makuta, the Skull Creatures, and Umarak.
- Bifurcated Weapon:
- Tahu's Fire Blades can combine to become his lava surfboard.
- Kopaka's Frost Shield can split into Avalanche Skis.
- Lewa's Battle Axes can split into swords and the X-Glider.
- Gali's Elemental Trident can split into the Power Harpoon and Shark Fins.
- Onua's Earthquake Hammer can split into the Turbo Shovelers.
- Bling of War: Their Golden Masks
- Chest Insignia: Each Uniter's got their respective Nuva Symbol printed on their chest.
- Dual Wielding: Tahu, Lewa, Onua, and Pohatu.
- Tahu in particular may be the best example; when he's lava surfing, he wields his twin golden swords, and when he's not, he wields a pair of flaming BFS. Dual-dual wielding!
- Five-Man Band: Technically six, but just like last time, who's counting?
- The Leader: Tahu, the Red Is Heroic guy and self-proclaimed leader.
- The Lancer: Kopaka, who hasn't changed when it comes to his interactions with Tahu.
- The Big Guy: Pohatu, acting gruff, withdrawn, and harsh, in stark contrast to his previous version.
- The Chick: Gali, having to stop Tahu and Kopaka from fighting, like always.
- The Smart Guy: Onua, the wisest of the Toa, not that it actually shows until Journey to One.
- The Heart: Lewa, the most playful and positive of the group, instantly being friendly towards his Elemental Creature and the most shocked when The Shadow Horde destroys a village.
- The Mentor/Sixth Ranger: Ekimu, acting as the G2 counterpart to Mata Nui/Takanuva and joining the team with the new element of Light.
- Headbutting Heroes: Tahu and Kopaka
- Shoulders of Doom:
- Gali has some impressive pauldron armor, which consists of the same armor used as chestplates by the Protectors.
- Onua has an extra pair of his Turbo Shovelors for shoulder armor.
- Kopaka's would make a Space Marine proud.
- Tahu has the same type of armor as Gali, but without the extra height.
- Tricked-Out Shoes
- Kopaka's Frost Shield can become his Avalanche Skis
- Parts of Gali's Elemental Trident can become her Shark Fins
- Pohatu's Stormerangs can be attached to his feet to become Jetarangs to enable fast desert traversal.
The self-proclaimed leader of the Toa, and Master of Fire, Tahu is one of the more aggressive members of the team, as befitting of his element. As a result of his ego, he's not the most popular of the Toa, but he ultimately has a noble heart that allows him to unite with Ikir. Likewise, his self esteem isn't necessarily unwarranted, either.
- Amnesiac Hero: Tahu doesn't know who anyone is or what's going on when he emerges from the impact crater where he arrived. Whether this is true for all the Toa has yet to be seen.
- Authority in Name Only: Is the self-proclaimed leader of the Toa, but no one buys it for a second.
- BFS: His Fire Blades
- Small Name, Big Ego: Thinks of himself as the most heroic and greatest of the Toa, yet lacks the peace-making of Gali and Onua's intelligence.
- Born Lucky: Despite a poor sense of direction, his luck tends to make up for it.
- Cool Board: for Lava Surfing.
- Cool Sword: His Golden Swords
- Composite Character: While Tahu is obviously based on his G1 counterpart, he also takes elements from other G1 Toa of Fire, especially Lhikan, which is visible for example in the amount of gold he has in his design from the start. Which is ironic, seeing Lhikan was basically his Expy.
- The Determinator: Despite his arrogance, he definitely stands out as this, being the only standing during their battle against Kulta despite the sheer physical agony it causes him.
- The Friend Nobody Likes: His sense of superiority can garner some dislike from the others, especially Kopaka. Despite this, he's a genuine hero and the last one standing against Kulta.
- Lantern Jaw of Justice: The Mask of Fire worn by Tahu in his 2015 incarnation is infamous for its prominent chin. It was toned down in the 2016 design, though.
- Large Ham: Has his moments, most notably in the Web Animations.
- Offhand Backhand: Does this upon his arrival to take out a Skull Spider after taking out the rest by accident.
- Playing with Fire: As the Toa of Fire.
- Primary-Color Champion: The Uniter form of Tahu uses blue as an accent color, making the whole figure red, gold and blue.
The Toa of Ice and Tahu's natural rival, Kopaka has a strict moral code and takes his duty as a Toa seriously, insisting on acting appropriately reserved and heroic. Despite the strictness this gives off, Kopaka will show off a far more casual and fun-loving manner when not in the presence of others.
- An Ice Person: As the Toa of Ice.
- Barrier Warrior: Becomes this after getting his Golden Mask, though loses it after getting a new mask from Ekimu.
- Beehive Barrier: Can generate these by raising his Frost Shield, a duty that fell to Tahu in the previous series.
- Beneath the Mask: Constantly holds himself up to a strict, noble standard and acts overly reserved, especially around others. In reality, he's actually a laid-back, fun-loving guy with some minor daredevil tendencies and surprisingly clumsy.
- Blade on a Stick: His Ice Spear.
- The Comically Serious: Tries to act cold and serious, even though he's a directionless klutz.
- I Meant to Do That: How he justifies his klutziness. Putting your skis backwards? Just testing their strength. Slipping on ice? Nope, he didn't.
- The Klutz: Despite his cold and calculated behavior, Kopaka is clumsy, though he is quick to deny it.
- Knight in Shining Armor: His appearance as a Master definitely invokes this, with plenty of armor, a shield, and spear.
- Luckily, My Shield Will Protect Me: His Frost Shield.
- Mythology Gag: Subverted. He TRIES to be the same stoic as he was in the continuity. He's not.
- No Sense of Direction
- The Perfectionist: Although not very good at it.
- Sword and Gun: In his uniter form.
- The Big Guy: Both literally and metaphorically, being the physically strongest character and able to deal out plenty of destruction.
- Destructive Saviour: Frees the City of the Mask Makers from Kulta's control, while also leveling most of its major structures in the process.
- Dishing Out Dirt: As the Toa of Earth.
- Drop the Hammer: His Earthquake Hammer.
- Earthy Barefoot Character: Rather appropriately, his design evokes this look. This is more evident in the comics and animated shorts.
- Genius Bruiser: The physically strongest and wisest of the team.
- Gentle Giant: In the animated shorts, Onua is the largest of the Toa and the most genial. When Kopaka and Tahu get into a scrap, Onua separates the two by lifting both of them by their heads. He gives a hearty chuckle and advises the two not to fight. Shortly after when the team fights the Lord of Skull Spiders individually, he urges everyone that they need to work together.
- Sleepyhead: The underground tunnels give Onua a perfect place for sleep.
- The Smart Guy: Surprisingly, Onua is both this AND The Big Guy, being the wisest of the Toa and the only character besides Ekimu to realize Makuta is distracting them by attacking the City of the Mask Makers.
- This Is a Drill: Onua's Blazing Crystal Hammer.
- Top-Heavy Guy: Onua's new design, especially in the animation style.
- Tunnel King: An unusual example; he's perfectly capable of tunneling through earth, but when he was looking for Terak in an underground maze, and simply ran through the walls through the center.
- Wolverine Claws: His Turbo Shovelers.
- The Worf Effect: He's built up to be one of the stronger Toas in the first wave of animated shorts with his huge size, earthquake powers and casual man-handling of Tahu & Kopaka. Come the summer wave of animations he is easily thrown aside by a Skull Scorpio and the Skull Basher easily defeats him with a single move, showing how much more powerful the Skull Creatures are.
- Adaptation Personality Change: Has the greatest change from his Generation 1 counterpart, being far more serious and less boisterous.
- Battle Boomerang: His Stormerangs.
- Character Development: Despite his hardened exterior, Pohatu eventually drops it and begins to take responsibility for several of his mistakes and actions.
- Dishing Out Dirt: As the Toa of Stone. He also has the ability to manipulate sand.
- Blade on a Stick: One end of his 2016 weapon is this, while the other one is an Epic Flail.
- Fashionable Asymmetry: His left arm is black with undecorated gunmetal armor, while his right arm is the same translucent green (which appears yellow in the CG images) as his eyes with enhanced and spiked Stone brown plating.
- Jerkass Hero: One of the more stone-hearted of the Toa and generally rude, harsh, and abrasive, with a tendency as the Stoic. Likewise, he only willingly unites with Ketar out of a sense of necessity and otherwise spends as much time away from his Elemental Creature as possible, being the most neglectful and strong-willed of the group.
- Knife Nut: Pohatu wields a dagger in addition to his Stormerangs.
- Spin Attack: Capable of creating dust devils, a la spinjitzu.
- The Stoic: HE'S the Kopaka, not Kopaka.
- Why Did It Have to Be Snakes?: Does not like scorpions at all. Unfortunately for him, his corresponding elemental creature, Ketar, is a scorpion. This comes back to bite him and the other Toa when his reluctance to unite with Ketar allows Umarak to swipe in and use the creature of stone's power to steal the Mask of Control from its sealed chamber in the Labyrinth of Control.
- An Axe to Grind: His Battle Axes.
- Blow You Away: Despite no longer being the Toa of Air, he is still stated to have air powers.
- Character Exaggeration: His original self was known for being rather laid back and somewhat playful, at times, but still knew how to be serious. New Lewa is the rebellious daredevil with a habit of discovering new paths and secrets, at the expense of also finding new dangers, as well.
- Cool Sword: His Razor Crystal Blades and his swords in his Master form.
- Flight: With the X-Glider.
- Green Thumb: As the Toa of Jungle.
- Nice Guy: Troll and running off tendancies aside, he rarely insults the other Toa.
- Troll: He comes across as this at times.
The leaders of the six villages, they have limited control over their respective elements.
- All There in the Manual: So far, only the books seem to give them names; all the other media treats them merely as "Protector of [insert element]".
- Authority Equals Asskicking: Leaders of their tribes and the strongest fighters in Okoto until the Toa make their debut.
- Dual Wielding: Narmoto.
- Expy: Of the Turaga.
- Fashionable Asymmetry: Nilkuu, much like his element's champion Pohatu, wears his rerebraces this way, one brown with spikes and one silver with extra armor.
- Gatling Good: Each one has a six-barreled elemental gun.
- Heir Club for Men: The tradition is that the title of Protector is passed down from father to son. Subverted in that Korgot is an exception to this for currently unknown reasons.
- The Mentor: Each of them acts as this for their respective Toa.
- Mr. Exposition: Narmoto acts as this in the web animations and later the first episode of Journey to One.
- The Smurfette Principle: Korgot is the only female Protector.
- Spider-Sense: Vizuna's Sensor Tails enables this.
- Top-Heavy Guy: Korgot (who is actually female) and Narmoto are a fair bit wider than the others.
- Weapon of Choice
- Cain and Abel: The Mask Makers are brothers, and Makuta's Start of Darkness is initiated by his jealousy.
- Composite Character: While obviously based on Mata Nui and Makuta from the original continuity, the Mask Makers also seem to draw heavily from Artakha and Karzhani, two legendary crafter brothers who feuded. In fact, Ekimu's mask is directly derived from Artakha's Mask of Creation.
- Cool Airship: Both of them each have their personal zeppelin, complete with giant masks modeled after their own.
- Drop the Hammer: They both wield large hammers as both weapons and tools.
- Faceship: As noted above, their airships had the designs of the Masks of Creation and Control for each respective brother.
- Ultimate Blacksmith
- Big Good: One of the oldest characters in the entire series and is capable of one-shotting most of the main antagonists.
- Chainsaw Good: His shield has a sawblade appearance.
- Composite Character: Of Mata Nui, Artahka, and Takanuka.
- 11th-Hour Superpower: Unlocks one using the Temple of Light in order to help the Toa defeat Umarak.
- Gatling Good: The front end of his hammer is this.
- Glass Cannon: Defeats Makuta (armed with the Mask of Ultimate Power) and Kulta (wearing the Mask of Creation), winning each battle with a single blow. Despite this, it takes only a single pounce from a Storm Beast to knock him down and place him in mortal peril, and in his powered-up form, no less.
- Good Is Not Nice: Instead of thanking the Toa for awakening him, he immediately reminds them that they're late, and in Journey to One has an almost strict tone at times, and his interrogation of Kulta isn't warm.
- Luckily, My Shield Will Protect Me
- Pintsize Powerhouse: He's no bigger than the Protectors. He's still capable of taking on the Skull Grinder and his minions.
- Spirit Advisor: At least until the Toa awaken him from his coma.
- Big Bad: Created the Mask of Ultimate Power, caused the Great Cataclysm, controls all of the villains, tries to take the Masks of Creation and Control, and is the source of all the evil on the island.
- Classic Villain: Motivated by ambition and envy.
- Driven by Envy: Ekimu's masks were always more popular than his own.
- Eviler Than Thou: Pulls this on Umarak, reminding the Hunter that no matter how strong he is, Makuta will always be the greater power.
- Evil Overlord: The name of his alternate model (Overlord form) lampshades it.
- The Ghost: In the first year, he fills this role, only ever being alluded to or mentioned.
- Large and in Charge: He's the biggest character in the entire series and controls every antagonist in the story.
- Man Behind the Man: For LOSS, Kulta, and Umarak.
- One-Winged Angel: Inadvertently, after putting on the Mask of Ultimate Power.
- Sealed Evil in a Can: The can being another dimension, in this case.
- This Is a Drill: On his staff.
Lord of Skull Spiders
Kulta the Skull Grinder
- Beware My Stinger Tail: Bonus points in that the webisode they debut in is almost named after this word-to-word.
- Elite Mooks: They come in smaller numbers than Skull Warriors, but a single one of them is strong enough to grab Onua by his hammer and throw him like a rag doll. Likewise, a pair is able to defeat most of the Toa and send one of them running.
- Power Pincers
- Raising the Steaks: Undead, skeletal scorpions.
- Scary Scorpions
Umarak the Hunter/Umarak the Destroyer
- Arc Villain: For the 2016 storyline.
- Big "NO!": His last words.
- Dark Is Evil: Born from the shadows when Okoto was created in the same way the elemental creatures were born from each of the elements.
- Devour the Dragon: Is on the receiving end of this, courtesy of Makuta.
- Dragon with an Agenda: Even though he currently hunts for Makuta, he does so merely out of convenience and clearly states he serves no-one but himself. After all, Umarak is an ancient evil born during Okoto's creation while Makuta is a corrupted Mask Maker. When he becomes the Destroyer, though, he does a complete 180 on this view.
- Energy Absorption: Has the power to drain the power of the Elemental Creatures, as its his sole purpose.
- Casting a Shadow / Shadow Walker: Fitting for a creature born from them.
- Horned Humanoid: Antlers, a first for a BIONICLE set, though they become more conventional horns as the Destroyer.
- Knight of Cerebus: There is very little humorous about Umarak at all, and he's a rather dark character to go with the more mature 2016 story.
- Large and in Charge: As the Destroyer, he's the second-largest character (beneath only Makuta) and likewise commands the Shadow Horde in his master's absence.
- Lean and Mean: Setwise, Umarak is the tallest character in the reboot thus far. He loses the "lean" part when he becomes the Destroyer.
- Literally Shattered Lives: Shattered into several crystalline bits and the Mask of Control and absorbed.
- Mighty Glacier: Becomes this as a result of his transformation into the Destroyer.
- Monstrous Humanoid: Despite being humanoid overall, Umarak's antlers and borderline digitigrade legs are a striking point of contrast to the entirely humanoid Toa, serving as a reminder of his common origin with the elemental creatures.
- Names to Run Away from Really Fast: In the language of the Protectors, Umarak means 'Shadow Hunter'.
- Obviously Evil: As Lewa puts it; "You can FEEL the evil."
- One-Winged Angel: After obtaining and donning the Mask of Control, he becomes the much larger and even more bestial Umarak the Destroyer.
- Poisoned Weapons: His bow shoots poison arrows.
- Skeletons in the Coat Closet: Whilst seemingly not an undead creature as Kulta and the Skull Creatures are, Umarak's chest armour is or at least resembles a ribcage, and one of his weapons is described as a 'Bone Hunting Bow'.
The Elemental Beasts
- Literally Shattered Lives: Every time they're defeated, they shatter into several crystalline remains, though this doesn't last unless their masks suffer this trope as well.
- Rock Monster: The Quake Beasts appear to be made of crystal. The rest of the Beasts wear crystal-themed armor as well but it isn't as prominent on them.
- Sickly Green Glow: Their boxarts show them dripping with some some sort of yellow-green ooze. Transparent neon green is also a prominent part of Quake and Storm Beasts' color schemes.
- The infected masks included in the sets are partially transparent neon green.
- Superpowered Mooks: They're Shadow Traps charged with elemental powers, with two of them being able to steal Tahu's mask with ease, and have the ability to resurrect themselves unless their masks are destroyed.