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In the land of Koho, common are the sacrifices of maidens,
in hope of recreating the world as a better place to live.

Not all accept the rituals, though.
An orphan girl, who has lost her mother to these rituals,
entered a forbidden land, in search of a particular item.

The legends say that this sacred item can even
bring the dead back to life, but for a certain price...
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Momodora, created by rdein of Bombservice, is a game about Isadora, a maiden who explores a set of caves in search of a way to bring her mother back to life. Initially grasping only a green magic leaf as a weapon, Isadora quickly finds weapons, one-eyed enemies, and treasures strewn about. The game, as the developer puts it, is inspired by other classics such as Mega Man, Metal Slug, Cave Story, and Zelda. It is tough, too: Isadora can take only five hits before dying and she can only refill health at save crystals between each level.

The sequel, Momodora II, puts the player in control of another maiden, Momo, who is tasked with slaying an Underworld Queen. The game is notable for opening up into a metroidvania, with new abilities aiding Momo as she progresses past KoHo Plains in search of the new queen.

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Momodora III, which is available on itch.io and Steam, features both Momo and Isadora as playable characters, travelling towards Hell to defeat the one responsible for the creatures who have been terrorizing their village. The game has 6 linear levels rather than being a metroidvania, but the player can warp back to cleared levels and there's plenty of hidden items that can be equipped for special effects.

A fourth game named Momodora: Reverie Under the Moonlight was released in March 2016 for PC and ported a year later to PS4 and Xbox One. Featuring a metroidvania set-up once more, it is a prequel about Kaho, a priestess who's on a quest to cleanse the corruption coming from the kingdom of Karst. It has an account at Patreon.

A fifth game was in development, but it was cancelled in favor of Minoria, a Spiritual Successor to Reverie Under the Moonlight.

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Tropes common to all four Momo games:

  • Action Girl: Both Isadora and Momo can slice apart dozens of enemies with just a leaf.
  • Big Bad:
    • Momodora I has Lamia, the Underworld Queen.
    • In II we have the next Underworld Queen, Isadora.
    • III features Rell, the Death Goddess.
    • Reverie has The Accurst Queen of Karst.
  • Bonus Boss:
    • Haegok in III.
    • Arch Priestess Choir in Reverie.
  • Character Title: Momodora's heroines are named Momo and Isadora.
  • Crapsaccharine World: For a world with lots of cute girls, there are an awfully large number of demonic invasions and curses tainting the land.
  • Cute Monster Girl: A bunch of them.
  • Developer's Room:
    • In II, one is accessible upon starting a New Game+.
    • The locked room marked with question marks in Reverie is one. It opens at 100% map completion.
  • Faceless Eye: A lot of enemy designs, especially in the first game. The little rock-throwing guys seen in all games are named Bakman.
  • Freeware Games: The first two games are freeware.
  • Gelatinous Trampoline: The round ones in III have faces. The blocky ones from IV do not.
  • Glass Cannon: Were you really expecting little girls and priestesses to tank? But don't worry, they can dish out all they can take with interest. And a few equipments can play this trope further in:
  • Graphics-Induced Super-Deformed: The first three games have chibi human characters. The fourth gives them realistic proportions, better representing the intended size differences between them and recurring enemy creatures.
  • Guest-Star Party Member:
    • You have Kaho's support while fighting Haegok in III. She occasionally attacks from afar with arrows.
    • In Reverie, you get to help Cath fight the Heretical Arsonist.
  • Guide Dang It!:
    • Some treasures in the first game are notoriously hard to find. A notable one is the 2YO Doll: the way to obtain it is accessed within the game's data folder.
    • A couple of hidden rooms in the fourth game are easy to miss, even though unvisited paths are actually visible on the map. The Ivory Bugs sidequest also requires much exploration and a bit of pixel hunting. The Ring of Candor helps immensely with these, as it chimes (and vibrates the controller if one with a rumble feature is used) upon entering a room with a secret passageway or item.
  • Healing Checkpoint: The save points. They're healing crystals in the first game, but change to prayer bells in the later ones.
  • Heart Container: The love letter items seen in the second game. The fourth game replaced them with "Vitality Fragment" floating hearts.
  • Heroic Mime: Neither of the protagonists speak, though Momo apparently communicates with the other girls in the caves just fine anyway.
  • The Heroine: Isadora in the first game, Momo in the second, both of them in the third and then Kaho in the fourth.
  • Improbably Female Cast: Every single character in the games was female until the fourth game broke the streak with two minor male characters.
  • Metal Slime: The third and fourth games have the Golden Ladybird and the Golden Bakman, palette-swapped enemies that spawn very rarely and are linked to achievements and big money rewards.
  • New Game+: The sequel opens the door to the Developer's Room upon saving after completing the game. However, all of your items are lost and you'll have to collect them again with the exception of the Green Magic Leaf. The third game lets you keep all your items except for some key ones like the upgrade for your main weapon and allows you to equip more than three items at once.
  • Pacifist Run: III and Reverie have Steam achievements for this.
  • Painfully Slow Projectile: The rocks that enemies can throw stay in the air long enough for a quick dodge.
  • Playing Tennis with the Boss: The final boss of the first two games requires smacking a gigantic projectile back and forth with a magic leaf.
  • Precision F-Strike: In the second game, one character drops one when you first run into her.
  • Religion Is Wrong: Dora lost her mother to religious rituals, so she only does her duties due to peer pressure and has a perpetual bad mood. And then in III we find Kaho fighting for her life against a being that turned out to be a God of Evil.
  • Scarf Of Asskicking: Worn by Eri and Poetelia.
  • Speed Run: Each of the three games can be beaten in about 10 to 20 minutes.
  • Suddenly Voiced: Isadora, the Heroic Mime of the first game, is given dialogue in the sequel. It's likely to provide closure to the first game's plot. Then she goes back to being a Heroic Mime in the third game.
    • Inverted with Kaho. In III she had at least a little to talk with the protagonists, but come her spotlight at Reverie, and the most we get from her is a "?" and a single "Yes" or "No."

Momodora I tropes:

  • Action Bomb: Bombcats, enemies that flash a countdown in their eye upon being approached. You can kill them from afar while they're inactive.
  • Blow You Away: VENTMANS, enemies who carry a fan to blow Dora back with bubbles.
  • Downer Ending: Isadora's mother can't be revived because she's a "holy sacrifice for the recreation of the world", so while she's glad Isadora cares so much for her, the most she can do is to warp her out of the underworld with some sort of gift. Sadly, when we next see Dora it's after she was cursed into an Underworld Queen for breaking into the sacred shrine Terra Altar and seeking its forbidden magic.
  • One-Winged Angel: Lamia's second form is Cheeoko, a giant white ball with a friendly face and a evil red eye on its bottom that is rather reminiscent of Zero Two from Kirby 64. It gets angry once its health is low.
  • Temporary Platform: Blocks with a clock drawn on them.

Momodora II tropes:

Momodora III tropes:

Reverie Under the Moonlight tropes:

  • All Witches Have Cats: Cotillard wears a witch-like attire and has a horde of cats. Though, given that she lives in a monastery, she may not actually be a witch.
  • Animorphism: In Reverie, Kaho can earn the ability to turn into a cat. In cat form she can still attack and is able to jump higher but cannot use items, shoot arrows or climb ladders. It is, however, the only way to travel through those small, tight corridors that Kaho occasionally comes across. In particular, this is necessary to upgrade the Maple Leaf in order to get the True Ending.
  • Annoying Arrows: Enemies won't flinch from your arrows (unless the Pocket Incensory is equipped). That's not to say they're useless; with infinite ammo, the ability to deal minor but constant damage to bosses is probably your most practical tactic. You can charge them for a more powerful blow and certain items can add extra damage to them, make them poisonous and turn them into hitstun projectiles. Unfortunately, some bosses and minibosses are immune (mostly the ones wearing heavy armor).
  • Arc Welding: Over the course of the trilogy we hear of a priestess named Kaho and a country named Karst. Here we get to play her journey in those lands.
  • Arrows on Fire: With the Pocket Incensory, your arrows are set on fire. This actually causes them to hitstun enemies, something your leaf does naturally, but arrows normally don't do.
  • Art Shift: The character sprites are now larger and more detailed.
  • Artifact Title: This takes place way before Momo and Dora were born.
  • Ascended Extra: Kaho was first seen in Momodora II as one of the statues Momo needs to pray to and then in III when the heroines travel to the past to help her slay Haegok.
  • Attack Its Weak Point: Hitting Edea's pearl does more damage than hitting her head, but the pearl itself is only vulnerable during a brief window when Edea uses her tail attack...at least, until New Game+, when you can have access to items that allow you to hit that pearl on your terms.
  • Attack of the 50-Foot Whatever: Lubella, the Witch of Decay, is a giantess large enough that only her head, shoulders, and bust can fit on-screen.
  • Bad Boss: Lubella has minions who search for sources of life force for her to take, but she has little concern for them.
  • Badass Adorable: Kaho is the cutest thing, both as a girl and as a cat. And she can cleave her way through hordes of demons like they're nothing, also both as a girl and as a cat.
  • Background Boss: Lubella Dim, the Witch of Decay, and the Queen's final form.
  • Baleful Polymorph: Kaho's transformation into a cat was presumably intended to be this. Fortunately, she promptly finds an artifact that allows her to change forms at will.
  • Barefisted Monk: Lupiar, perhaps to further contrast Cath.
  • The Berserker: The Black Satchet's scent causes a berserker rage. In terms of gameplay, this translates into a hefty attack boost, but you risk losing some health after every attack (it doesn't have to connect).
  • Bittersweet Ending: In the good ending, Kaho defeats the Queen and seals away her evil... at the cost of her life.
  • Bolt of Divine Retribution: Pardoner Fennel is able to call down lightning bolts.
  • Bonus Boss: Beating Archpriestess Choir is not required for the plot, but gives you an achievement (and a powerful magical item if you do it without getting hit).
  • Boss Arena Urgency: Downplayed. In the second Lubella battle, when her health gets low, the sides of the arena collapse, limiting your space to maneuver. However, she cannot damage the arena any further than that.
  • Bow and Sword, in Accord: Kaho wields both a holy leaf and a bow. Later on you also fight a boss who is assisted by an archer.
  • Bragging Rights Reward: Killing most of the bosses without taking damage will get you bonus items, but the "Birthstone" granted by the final boss has no special effects.
  • Breast Attack: When fighting Lubella, the most practical way to harm her is to stay grounded and slap her breasts.
  • Composite Character: Some enemies are combinations of enemies from the previous games.
  • Corrupt Church: According to the flavor text of the Tainted Missive, the state of the kingdom has turned many faithful of Esselin into Knight Templar hypocrites, claiming to stand for peace and forgiveness even as their hearts are filled with hatred.
  • Crazy Cat Lady: Subverted. Cotillard may have a small army of cats, but she is clearly one of the sanest people remaining in Karst.
  • Creepy Centipedes: Arthropod Demon Edea.
  • Cursed with Awesome: Turning Kaho into a cat appears to be Lubella's doing, but as far as curses go, turning into a fast and agile feline able to crawl into narrow passages and still capable of dishing out some pain with claws is not too bad a deal.
  • Darker and Edgier: The overall mood is very bleak with a heavy horror/gothic theme going on. Death is very common occurrence throughout the game, and not just because of the series' Nintendo Hard reputation.
  • Dead All Along: Askorn, as the player will find if they talk to him in the Subterranean Grave, has actually been dead the whole time and so is the wife he went to look for in Karst. Ghosts of the dead can roam the world of the living normally thanks to the curse choking the land. Given their similar designs, it's possible the various shopkeepers are the same.
  • Deal with the Devil: Cotillard states that the Queen's condition is the result of a pact with the Underworld and that her evil may not be of her own will.
  • Desperation Attack: Choir begins one of those at half health. Interestingly, as she is damaged even further the attack becomes weaker and more disorganized rather than stronger.
  • Downer Ending: In the bad ending, Kaho's entire quest is in vain. The Queen kills her and evil continues spreading through the lands.
  • Dual Boss: The boss battle against Duchess Lupiar and Royal Hunter Magnolia is half-this, half-Sequential Boss. You fight Lupiar on the ground while Magnolia periodically shoots arrows from a balcony, so while you are technically fighting both at once, you can only damage Lupiar. Once she dies, Magnolia drops down to the ground and attempts to stab you to death with her hunting knife.
    • Inverted with the boss of the Cinder Chambers, where Kaho and Cath double-team the Heretical Arsonist.
  • Duel Boss: Pardoner Fennel is clearly intended to be this considering she is the only boss who actually fights you head on with a sword, even having her own ranged attack to mirror your bow.
  • Early Game Hell: The first few stages are brutal, largely because you die so quickly and some of the most annoying enemies in the game are among the first you meet.
  • Fallen Hero: The Queen used to be a good and noble ruler. Some residents of Karst are unable to come to terms with the fact that those days are long gone.
  • Fisher King: When the Queen became corrupted, her entire kingdom became infested by her evil. And then it started spreading even further...
  • Fission Mailed: After defeating Lubella for good, she explodes on Kaho and the screen fades out as if it was a Game Over. Then Kaho inexplicably wakes up locked in a nearby dungeon, cursed into the form of a cat.
  • Flaming Sword: With a Pocket Incensory equipped, your leaf becomes flaming!
  • Flunky Boss: Derelict Frida occasionally summons two ghost dog mooks by her sides.
  • Frickin' Laser Beams: A specialty of Derelict Frida. She also has a charged version which is a full-on Wave Motion Gun.
  • Giant Mook: The enormous enemy that guards the amulet in the forest is basically a beefed up version of those mace-wielding slime-like creatures that are found all around the forest. Since he is a unique miniboss, he may also qualify as a King Mook.
  • God Save Us from the Queen!: The Big Bad is the possessed Queen of Karst.
  • Gag boobs: Lubella has a massive couple of "hitboxes".
  • Gotta Catch Them All: There are a series of "Ivory Bugs" hidden through the game that must be brought to a certain character.
    • Pixel Hunt: Played painfully straight, as said bugs are at most two pixels wide and one tall. A few of them aren't even on visible plane, either hiding on scenario props like blades of grass or behind fake walls.
  • Guest-Star Party Member: Cath assists you in fighting the Heretical Arsonist. Or rather, you assist Cath with the Arsonist, since you actually stumble into their fight midway, as the Arsonist already starts the battle with a portion of her health gone.
  • Hades Shaded: A recurring theme with those corrupted by dark intentions, apparently; the Queen of Karst, in stark contrast to Lubella,, has her whole skin turned pitch-black due to the powerful corruption enveloping her. It fades away once Kaho purifies her in the True Ending.
  • Heroic Sacrifice: Kaho purges the evil in the Queen by absorbing it into herself, which causes her to fade away in the good ending.
    • In the bad ending, however, it turns into a Senseless Sacrifice, with the Queen overpowering and killing Kaho before dying herself.
  • Idle Animation: Kaho gets bored really easily, it seems. The time it takes for her bow to fully charge up is enough for her to yawn. This leads to some hilarious moments where Kaho yawns in the middle of a boss battle (this can happen, for example, while waiting for Lubella's orbs to fall down), as if to tell the boss to get on with it already, or to let them know she's not impressed.
    • As a cat, she falls soundly asleep instead.
  • Improbable Weapon User: Who fights using a leaf of all things?
  • King Incognito: It's mildly implied that —Eri— may in fact be the Princess of Karst, as Kaho can receive an item from said character that is said to be given only to infants descended from the royal bloodline.
  • Life Drain: There are two items that allow you to regain a tiny sliver of health for every enemy killed: the Red Ring, which is sold by a merchant and causes enemies to stop dropping munny, and the Torn Branch, which does not cause enemies to stop dropping munny, but is harder to obtain (it's a drop from Lubella's second battle, which you won't get if she damages you even once).
  • Mercy Kill: You eventually find Cath bleeding to death and begging to be finished off. Accepting this fades the screen to black, after which her body is gone and Kaho is shown praying for her sake.
  • Mirror Boss: Pardoner Fennel. Like Kaho, she's an agile fighter who mixes sword skills with long range fire (in her case, with lightning magic) and is also a member of a religious group, her goals driven by her faith. She also serves as a Foil of sorts to Kaho, as Fennel has given in to her hatred and fear to view everyone outside of her convent's faithful as potential enemies and spies in service of the Queen, while Kaho is cordial and open to others unless she is attacked. The two ironically come to blows due to Fennel's paranoia, despite the fact that Kaho could have been Fennel's single greatest ally in purging the very evil she reviled.
  • Money Multiplier: An amulet in the woods increases Kaho's luck, giving enemies the chance to drop twice as much munnies.
  • Multiple Endings: Like in the second game, you must upgrade Kaho's leaf weapon to prevent her from failing to seal away the Big Bad.
  • Nintendo Hard: The game is brutally hard; you're constantly under attack, many enemy attacks can be difficult to dodge or even hard to see coming, and you will usually die in only 2-3 hits, with long open spaces between the checkpoints, never even mind the Early Game Hell.
  • No Body Left Behind: Characters will fade away or explode upon being killed, but there are a couple of aversions. Choosing to end a dying Cath's suffering will cause her to fade away, but refusing will leave her corpse there for the rest of the playthrough.
  • No-Damage Run: Bosses drop useful items if you kill them without getting hit. Two of them can be bought from shopkeepers, though, and one more is also found on the ground in the monastery (though beating the boss gives you more charges for it).
  • No-Sell: A few enemies are immune to arrows, such as the knight miniboss in Karst City and the Owl miniboss in Karst Castle. The only boss immune to arrows is Duchess Lupiar, and because of this the fight can be a harsh one for players who relied on their arrows for most of the game.
    • The player can do this to the Poison status if they equip the Impurity Flask, which will cause the poison to begin healing them instead. A practical way to save up healing item use is to deliberately poison oneself and let the Flask do its thing.
  • Numbered Sequels: Subverted; Reverie is a prequel. Although some series will number their games by following gameplay development, Momodora is apparently not one of those series.
  • Ojou Laugh: Lubella strikes the pose when she laughs at you during her boss fight.
  • One-Handed Zweihänder Cath's weapon is a large broadswoard at least as long as she is tall, and she doesn't seem to have problems swinging it around.
  • One-Winged Angel: The Queen of Karst turns into a gigantic monstrosity in a last-ditch attempt to kill Kaho (only in the good ending).
  • Our Liches Are Different: The Witch of Decay, Lubella, is a horned giantess who wants to take over the throne of Karst.
  • Paper Fan of Doom: It's actually a leaf, but close enough.
  • Permanently Missable Content:
    • Killing the talking spider in the Sacred Ordalia Grove causes you to miss out on the unique items it sells in the Cinder Chambers (Drilling Arrows and Impurity Flask).
    • If you take any damage during a boss battle, the boss will not drop its unique item. If you then save over your game, the item becomes unobtainable on this playthrough.
      • Zigzagged with Fennel, Edea, and the Heretic Arsonist's drops. The Tainted Missive can be acquired at the same area that Fennel resides, but missing hers will forfeit two of the item's charges per save point. Edea's Pearl got a knockoff (in appearance only) as the Dull Pearl being sold at Whiteleaf Memorial Service, and the Pocket Incensory is sold by a hefty price at the Royal Pinacotheca. Both, of course, accessible much later in the game than they would be as boss drops.
  • Playing with Fire: The Heretical Arsonist boss found within the Cinder Chambers specializes in fire magic, and drops a special item that imbues your weapons with fire.
  • Plotline Death: A few NPCs die over the course of the game and unlike in the previous game, speedrunning won't save them.
  • Poison Mushroom: You can trade a literal mushroom to an imp girl for a Rotten Bellflower, an item used to... poison yourself. Aside from dropping your health into range for using the Necklace of Sacrifice when no enemies are nearby or using it in combination with the Impurity Flask, this item seems to be fairly useless.
  • Poisoned Weapons: Edea's Pearl and the identical Dull Pearl sold by the merchant give a poison effect to your arrows which deals damage over time to afflicted enemies. It is notable that the arrows actually spawn a small cloud of poison upon contact rather than poisoning directly on hit, so if you shoot something too close or run into the cloud yourself, you can poison yourself.
  • Poisonous Person: Anthropod Demon Edea uses poison attacks. If you kill her without taking any hits, she also drops a pearl that coats your arrows in poison.
  • Pose of Supplication: Choir collapses and begins praying to her god when low on health. Once the final blow is struck, she dies in despair while repeatedly punching the floor.
  • Power-Up Magnet: The Magnet Stone, when equipped, attracts munnies, preventing them from being lost in spike pits or elsewhere.
  • Prequel: Set 400 years before the previous games.
  • Reality Warper: The evil corrupting the land has done a number on the world. For one, Whiteleaf Memorial Park has actually been displaced in space to an area below the city of Karst, in spite of the city itself still being barely visible in the background of the Park. Ghosts of dead citizens can be interacted with, with them noting this unnatural event themselves, and the land in general is infested with demons and abominations. The Birthstone obtained by beating the True Final Boss unscathed reveals that the Queen of Karst was driven insane and attempted to merge the worlds of the living and the dead, which explains why so many of the enemies are beings like spirits, apparitions and undead.
  • Recurring Boss: Lubella is fought twice, once in Karst City (where she teleports away after the battle) and then in Whiteleaf Memorial Park (where her reaction implies that she's dead for good).
  • Red Eyes, Take Warning: Cotillard, when teasing (?) Kaho about how deranged the city has become and whether Kaho actually stands a chance.
  • Senseless Sacrifice: In the bad ending, Kaho dies in vain, killed by the Queen.
  • Standard Status Effects: Kaho can get poisoned (constant HP loss) or cursed (unable to use items).
  • Sucking-In Lines: When Derelict Frida starts doing this, it's your cue to get behind her or get one-shotted, as she is about to fire a Wave Motion Gun.
  • Summon Magic: Clearing the first Lubella battle (including the section with Moka) without taking any damage will award you the Bakman Patch, which summons an avalanche of Bakmen (the blocky spine-like enemies) to rain down on a considerable portion of the screen a ways ahead of wherever Kaho is facing. As this attack ignores walls and ceilings, it's useful for circumventing conventional roadbloacks, like hitting switches beyond a wall that you normally'd have to take a roundabout way to reach. This lets you skip half of the final dungeon, for example.
  • Super Not-Drowning Skills: Kaho has no problem with being underwater for any amount of time, but some water bodies on certain screens count as Bottomless Pits.
  • Taken for Granite: Edea turns to stone when she dies.
  • Taking You with Me: A milder example - after Kaho kills Lubella for good, she explodes and knocks Kaho out. When the priestess wakes up, she is in a cage and transformed into the shape of a cat. Whether this was Lubella's intention or Wild Magic being uncontrollably released as she died is unknown.
    • In the Downer Ending, the Queen of Karst does this to Kaho when the latter is unable to purge the Queen's corruption. On the other hand, in the True Ending, Kaho does it to the Queen's corruption instead.
  • Too Awesome to Use: Pressing the code up, up, down, down, left and right will summon a fairy that fires a series of powerful large lasers across the screen, but it works only once per save point.
  • Trick Boss: At Karst, Kaho meets a bakman named Moka who isn't too much of a threat. After some fighting, Lubella swoops in as the real boss.
  • Turns Red: A few bosses do this:
    • Edea herself doesn't gain any new attacks or change patterns, but the floor immediately in front of the barrier blocking the entrance to the boss arena begins expelling poison gas periodically once she gets low on health, towards which Edea attempts to push you.
    • Arch Priestess Choir gains a Desperation Attack once she hits half health.
    • Pardoner Fennel is perhaps the most visible example. Anytime, once, after she loses around a third of her health, she will cause a brief lull in the fighting where swipes her hand across her blade, with an eerie glow following (she is invincible during this, by the way, so you can't interrupt her or take advantage to sneak some damage in). This is to show that she's not holding back anymore. She will now attack more aggressively, add a Finishing Move to her standard combo (which both increases her travel distance and tracks your position) and all her sword-based moves receive a huge power boost (with said Finishing Move being one of the most damaging moves in the game).
  • Video Game Caring Potential: You don't get anything in return, but by talking to Askorn in the Sacred Ordalia Grove, he gains the courage to venture into Karst to search for his wife. He gets jailed, but if you then free him, he finally finds his wife Cecilia's grave in Whiteleaf Memorial Park. Realizing his wife never crossed back to the world of the living, Askorn departs to rejoin his wife in the afterlife.
  • Video Game Cruelty Punishment: You know that talking spider that shows up in the very first area? It's completely harmless, but you can kill it anyways. However, it returns in the Cinder Chambers as a merchant that sells two unique items: piercing arrows and a flask that makes poison heal you, which combined with Edea's Pearl allows for unlimited healing. If you kill it, these items are unobtainable on this playthrough.
  • Undeathly Pallor: Lubella has grey skin.
  • Unnecessary Combat Roll: Kaho can dodge enemies and attacks by rolling. One upgrade also allows her to air dash.
    • On the enemy side, Pardoner Fennel backflips a whole lot throughout her boss battle (it doesn't grant her invincibility frames though), while Duchess Lupiar uses these as her main form of movement.
  • Waif-Fu: Pardoner Fennel stands out from the other human bosses with her fast and graceful fighting style, featuring skyward leaps, spins, twirls and much backflipping, while still hitting like a damn truck.
  • Whip It Good: The Heretical Arsonist will attack with a flaming whip if you wander too close to her.
  • Woman in White: Pardoner Fennel, down to having Mystical White Hair. Fitting, as she confines herself in the depths of a convent, where other white-clad nuns are found.
  • Zettai Ryouiki: Most apparent in Kaho's pixel art.


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