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Video Game / Mistover

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MISTOVER is a dungeon crawler Rogue Like mixed with Turn-Based Combat, where the position of the characters in your party can affect their abilities and defenses. Developed and published by KRAFTON, Inc., it was released on October 10, 2019.

The unexpected appearance of the Vortex, also called the Pillar of Despair, unleashed dreadful creatures that brutally raided the world. Defenseless and vulnerable, mankind was soon on the verge of extinction. When all hope was lost, a miracle happened, and the creatures suddenly vanished. Desperate to prevent the next invasion, the survivors created a group called the 'Corps' that journeys into the Vortex from whence the creatures emerged. You will lead the Corps to reveal the secrets behind the incidents.



  • Achievement Mockery: Similar to Darkest Dungeon, there are achievements for characters dying in specific ways, such as starvation or spending HP to break an obstacle.
  • All Deaths Final: If a member of the Corps falls, they are gone for good with no way to revive them, even if they did not die from a monster attack.
  • Arbitrary Headcount Limit: Only teams of five can enter the Vortex at a time.
  • Awesome, but Impractical: The Grim Reaper's Instant Death skill will instantly kill any non-boss target, but between the fact that it is a chance based attack and that there are plenty of other debuffs and tactical moves in her arsenal, it is often ignored.
  • Boring, but Practical: Upgrading the basic attack allows characters to hit hard without expending MP, YP, or SP. This becomes critical in Hard Mode runs, where MP regeneration is slowed to a crawl and fights might drain all your resources in a flash.
    • Certain combinations of units and their skills also qualify. Combining a Paladin's Holy Smite Cross with a Shadow Blade's Sting Hard will allow you to unleash high-powered attacks over and over, while negating their inherent weakness of displacing the character away and only being usable from the back row.
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    • The Shadow Blade's Hide skill can be key in traversing a dungeon and getting to the objectives.
    • Stable Cloud does not deal any damage, starts off as a single-target dispel that removes heals, and is more or less ignored. Later into the game, it will be a critical skill in getting rid of the various bleeds applied by the monsters.
      • Sister's arsenal is full of such abilities, in fact. Others include a Last Chance Hit Point shield, a buff that recovers MP from taking attacks, and a relatively low-powered stun.
  • Blood Knight: The Werewolf class fits squarely into this. Downplayed with the Ronin and Paladin.
  • Cassandra Truth: In the Onmyouji's backstory, a divination that their homeland would be cursed was ignored, and everyone but them died when the Vortex appeared.
  • Combat Sadomasochist: The Sister characters look positively giddy when struck by an attack.
  • Cute Bruiser: Due to the artstyle, quite a lot of the characters take this title, but the most notable one would be the Paladin.
  • Doomsday Clock: One counts down to the end of the world. Every time the player explores an area without a 100% completion rate (open enough chests, defeat enough monsters, don't let anyone die), it ticks forward, with an instant Game Over if time runs out. With high enough exploration, it might instead tick back.
  • Difficult, but Awesome: A fully upgraded Corps Skill, especially offensive ones that target all opponents like Crash Fight and Shadow Casting, can trivialize combat encounters provided that you manage to use it.
  • Final Death Mode: Every single run of the game is forced to be one, which makes the Doomsday Clock even more worrying.
  • Half-Human Hybrid: The Onmyouji units have demon fathers and human mothers.
  • Hub City: The Kingdom of Arta, the last bastion of mankind after the Vortex wiped everything else out, is where the Corps are based.
  • Interchangeable Antimatter Keys: Chests and keys are designated as bronze, silver, and gold, in ascending order of rarity. No keys can be taken from the area they're found in, but any key will work with any chest of equal rarity, and there will always be enough keys in an area to open every chest.
  • Inventory Management Puzzle: The Corps has a limited amount of bag space to hold everything, from food to treasures, though the amount can be upgraded.
    • Additionally, the mechanic that causes consumables to be corrupted by the Mist comes into play. Will you take an excess of utility items and have them all spoil and lose value, or will you bring less and hope that the rest can be salvaged from the dungeon?
  • Last Chance Hit Point: A unit falling in battle will enter "Limbo" rather than immediately die, giving one last chance and three turns to heal them. If they are healed even one HP, they go off of Limbo and get a debuff for the rest of the dungeon. If they go three turns without healing off of Limbo, they die. If they take any amount of damage during Limbo, they die. However, they can still act during their turns, so fixing this is just a simple matter of using a healing skill on yourself or consuming a potion.
    • Sisters can use the His Protection skill to leave a target with one HP when they take damage exceeding their current HP, no matter the amount of damage taken.
    • Paladins all have a Jinx that works the same as His Protection.
  • Magical Girl: Those who contract the Witches' Plague become so until puberty. Witches have the ability to control gravity and time and powerful magical blasts, and can even transform to ignore MP cost and positioning restrictions.
  • Noble Demon: Depending on your interpretation, the Ronin comes off as this.
  • Nun Too Holy: The Sister units claim to follow the voice of God, but are willing to deceive in his name, and their robes are slit to reveal their sides and fishnet stockings.
  • Older Than They Look: The Paladin units, who were cursed by demons into a childish form no larger than their tower shields.
    • This is also the case for Cagliostro, or rather, Duke Heinrich Cagliostro.
  • Our Werewolves Are Different: The Werewolf units were created by the Wolf God Fenrir using his own blood and the bodies of regular humans, to be soldiers against other gods. When Fenrir was sealed away, the werewolves continued to seek out battles to improve their strength, leading them to the Corps.
  • Public Domain Character: Shub-Niggurath and her Black Goats and the Great Koschei are two examples.
  • Rank Inflation: It's possible for an area's Completion Rate to exceed 100% under certain circumstances, such as opening every chest or completing a quest. This is key if you want the Doomsday Clock to turn back.
  • Schmuck Bait: In the third zone, you will start finding an overabundance of chests and not enough keys.
    • In the fight with the Black Goddess, three Black Goats will constantly hit your units with wide-area stuns, displacements, and high damage. Later versions of the game will warn you on attacking them that they are her 'children' and that she grieves any harm done to them.
  • Timed Mission: The Doomsday Clock visible in the town square counts down to the world's final hour. In 12 in-game weeks, the Clock will strike 12, at which point the Mist consumes the world and wipes out all life.