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Minoria is a Metroidvania game created by rdein of Bombservice, incorporating many elements from their previous work on the Momodora series, and sharing its dark tone with Momodora: Reverie Under the Moonlight. It was published by Dangen Entertainment, and released on 27th of August, 2019 for PC through Steam, with a Nintendo Switch port planned in the near future.
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You play as Sister Semilla, a missionary in the Church’s service, who, along with the fellow missionary Sister Fran, are the only nuns who survive an assault on the Ramillia castle by the witches. Now, It's Up to You to rescue the Princess Amelia, thwart the witches' ceremony and do everything necessary to protect the common-folk from heresy. However, as you begin to achieve these goals, it soon turns out that there's a lot more than meets the eye...

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Tropes found in this game:

  • Action Bomb: Some of your opponents are black-and-red bomb-headed creatures that'll leap towards Semilla once they detect her and immediately detonate.
  • Action Girl: Sister Semilla can slice apart dozens of enemies with her sword.
  • Armor-Piercing Question: Frikka, who is otherwise an arrogant rogue and a murderer, nevertheless manages to land a good one on Fran, to which she can only stammer with "you don't understand!"
    Is this torture hell down herenote  an example of your god's infinite purity?
  • Badass Boast: Sister Devoir gets one in this memorable exchange before her boss battle.
    Fran: Surrender yourself, witch!
    Devoir: Are you not going to address me by my convent name, sister?
    Fran: I said, surrender! You are not worthy!
    Devoir: My worth is not going to be decided by your Church, Sister. For too long you've plagued this land with your faith. It sickens me how boundless your cruelty can be.
    Fran: As commanded by the Saints! Our acts reflect their will!
    Devoir: Do something of your own accord, for once. Your Church should have no place in this world, and no one to adore it. Such rotten faith should not exist.
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  • Bittersweet Ending: Both endings count, though for different reasons. In one, Sister Semilla and Fran allow Princess Amelia to execute her sister and are venerated as saints while Amelia continues to lead the genocide of unbelievers and swears to keep burning the Ceremonial Forest for as long as it takes. Alternatively, they stand up to her, but Amelia still manages to kill both Princess Poeme and Sister Fran before being subdued by Semilla. She survives, but is driven out of power, with the Sacred Office calling for a truce. Still, this doesn't undo all the violence you and the others have already wrought.
  • Bottomless Magazines: One of the bosses, Frikka, mainly attacks by throwing several knives at once, indefinitely.
  • Breath Weapon: Both of the witch Deities, Saora and Parushee, have an attack like this: for Saora, it's a solid blue beam she fires from her mouth in an arc that must be rolled through, while Parushee breathes out a line of blue flame along the floor that needs to be jumped over.
  • Crapsack World: The world is subjected to a large demonic invasion, curses taint the land, and it is amidst of an brutal ongoing civil war between the witches and a church that isn't composed of many saints.
  • Critical Existence Failure: Played straight for all but two notable instances. First, this trope is averted during a boss battle with Sister Devoir; once her health is reduced down to the final third, she is reduced to limping and slashing ineffectively, while her attempts at spellcasting fail.
    • Likewise, the next boss, Witch Deity Saora, is plant-like being who "grows" out of a tree, while attacking you with her vine-like arms and an energy beam from her mouth. Once the damage from Semilla's attacks stacks up, she falls off the tree and collapses in a heap, where she remains motionless for the rest of the fight, unable to defend herself with anything besides a short-range energy pulse.
  • Dark Action Girl: Nearly every boss is one.
  • Epic Flail: Post-release update added a Chain Mace weapon as an alternative to swords, with a different moveset and a greater focus on stunning enemies.
  • Flash Step: Sister Devoir can flash a couple of steps forwards or backwards to avoid attacks.
  • Gainaxing: The breasts of Princess Amelia move visibly even while she's just standing still and breathing. The Witch of Lust's assets shake with her every move.
  • Gray and Black Morality: You see how ruthless the witches can be from the get-go, as they storm the convent and murder every nun they come across. On the other hand, you soon learn from the conversations and lore that the Church of the land is just as eager to burn anyone they consider a heretic at stake, and that they were the ones who started the war with the intent to genocide the witches in the first place.
  • Ground Pound: The Witch of Lust can briefly fly upwards and offscreen before landing onto Semilla's last location with a damaging pound.
    • Princess Poeme has a really powerful version, where she flies high in the air and then does a Three-Point Landing that generates magical shockwaves across pretty much the entire screen.
  • Heroic Mime: Sister Semilla never speaks; all of the talking during the cutscenes is done by Sister Fran. Since Fran dies in the "good" ending, it concludes with Semilla's internal monologue.
  • An Ice Person: The first boss, Blossoming Witch Lisette, attacks mainly through generating large ice crystals.
  • Improbably Female Cast: Pretty much every named character in the story is female. The exception is Olivier, a minor antagonist who gets little screentime before getting stabbed by his own "ally" for incompetence.
  • Last-Second Ending Choice: After defeating Princess Poeme either Sister Semilla allows Princess Amelia to finish off her wounded sister, or she and Fran stand up to her, but she proceeds to murder both Poeme and Sister Fran, before being subdued in a short "boss" battle.
  • Missing Mom: Sister Semilla's mother was burnt at stake for heresy while she was very young, leading to her adoption by the church and becoming a missionary.
  • Multiple Endings: Two of them, determined by a Last-Second Ending Choice above.
    • After defeating Princess Poeme, Semilla and Fran obey the command from Princess Amelia and allow her to finish off her sister. They are then officially canonized by Amelia, who commits to using the full might of her domain towards crushing heretics and razing the Ceremonial Forest in perpetuity. The last line of this ending is Sister Fran asking Semilla if they did the right thing.
    • Sister Semilla and Fran stand up to Amelia and try to dissuade her from further violence. However, she kills both Poeme and Sister Fran, before trying to fight Semilla and losing. Semilla leaves her alive but she's driven from power by the Church's Sacred Office, who finally agree to a truce with the witches. It finishes with Semilla's internal monologue that while there's been slow amount of change, they cannot undo the violence of the past, but may only learn from it, and we are shown the grave of Poeme and Fran in the Ceremonial Forest with a gentle butterfly atop it.
  • Post-Final Boss: After defeating Princess Poeme in a worthy final battle with two phases, a "good" ending then involves fighting Princess Amelia as well, as you finally realize how evil her ideology was. While she still has a boss-sized health bar, her attacks are slow and weak and she goes down very quickly.
  • Sad Battle Music: Every boss theme is sad. Special mention goes to Decisive Battle, which is played during the battle with Sister Devoir, and starts off heroically, but then quickly takes on a much more sorrowful tone. Then, once she's heavily wounded and reduced to limping while slashing ineffectively and saying her last words, the music shifts to a slower and very appropriately titled On the Brink of Death.
    • The Final Boss theme, Auto-da-Fé (Portuegese for "act of faith"; usually associated with the Inquisition's ritual of public penance and/or execution of the heretics) is already sad As by that point the player should well realize they were fighting for genodical theocracy against non-believers trying to defend themselves all along, and it also shifts to Auto-da-Fé II when Princess Poeme Turns Red and becomes even more angelic-looking as Snake Witch Poeme. Then, Standing up to Princess Amelia after that battle triggers the final, short fight, scored to Auto-da-Fé III.
  • Shock and Awe: Northern Sky Incense casts down lightning around Semilla.
  • Shockwave Stomp: Sister Devoir can gesture to generate a wave of red energy along the floor.
  • Support Party Member: Sister Fran is supposed to be always by Semilla's side, but she's only seen during the cutscenes, where she does all the talking, and disappears from view once the gameplay resumes.
  • Sword Lines: Sister Devoir wields a two-handed black sword, and so every swing with it leaves dark lines through the air.
  • Turns Red: Downplayed. Due to the game's somber tone, the "transformations" are subdued and viewed less as something powerful and more as an act of desperation.
    • The first boss, Blossoming Witch Lisette, prays for protection from Mother Saora, one of witches' deities, halfway through the fight, and gets somewhat stronger attacks.
    • The next two bosses, Sister Devoir and Witch Deity Saora, become outright weakened instead; see Critical Existence Failure entry above.
    • The Final Boss, Princess Poeme turns from red (starting the battle in a red dress) to pure white in her 2nd phase, becoming even more angelic-looking than she was before.
  • You Have Outlived Your Usefulness: After Olivier's plan to poison both Sisters and lock them up fails to keep them contained, frustrated Frikka stabs him before their eyes.

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