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The cast of Minoria.

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Main Characters

The Heroines

    Sister Semilla 
The protagonist of the game, a nun in service of the Church.

  • Carry a Big Stick: She wields the soup ladle she can nab in the Mercy Cellar like a club.
  • Combat and Support: The combat side of things with Sister Anna Fran. Sister Semilla is a master combatant with a wide range of offensive magic in her toolbelt, and keeps Sister Anna Fran safe from harm.
  • Cool Crown: As part of her Inquisition garb. It's actually an optional decoration among members of the Inquisition, as is her black uniform; it's noted in the Archives that the crown and black uniform are used by some Inquisitors to intimidate their enemies.
  • Cooldown Hug: Gives one to Sister Anna Fran when she needs it most, on the cusp of a mental breakdown produced by fear and doubt. This act of affection is what allows Sister Anna Fran to grow up a bit and conquer her fears.
  • Counter-Attack: Sister Semilla supplements her strong close-range combat skills with a very quick, very reliable parry. If used against normal enemies, it's almost certainly an instant kill, and the counter attack spreads to other enemies nearby for obscene amounts of damage. Against bosses, it doesn't deal any damage, but it massively fills the stun gauge, affording Semilla an easier, but riskier method of getting within melee range and pulling off a combo than dodging around attacks.
  • Dialogue Tree: How she speaks; all of Semilla's text comes from dialogue trees.
  • Epic Flail: One of Sister Semilla's primary melee options is a chain mace; compared to other weapons, its combo is slightly slower and thus does less damage over time, but it's perfect for filling up an enemy's stun gauge to get in a longer combo.
  • Fragile Speedster: When compared to previous protagonists in the maker's previous series, Momodora, Semilla can take about two good hits before going down in normal combat - maybe three or four if she's visiting the earliest areas of the game by the end of the story. She makes up for this with a very powerful parry mechanic and being especially mobile in combat, having one of the fastest combos of any Momodora protagonist.
  • Heroes Prefer Swords: While she has a large variety of weapons to choose from, many of her weapons are rapiers and bastard swords, with a longsword thrown in for good measure.
  • Heroic Mime: Sister Semilla rarely speaks; most of the talking during the cutscenes is done by Sister Fran. Since Fran dies in the "good" ending, it concludes with Semilla's internal monologue. Of note, however, is that Semilla never speaks without the player's input, at least not directly; when bringing up the fact Sister Devoir is dead to Princess Amelia, her 'text' is a small drawing of Devoir's face. It's justified, however - as a lowly nun, even among the vaunted Inquisition forces, Sister Semilla is sworn to a vow of silence that she is only allowed to break if she must clarify information or if she's directly addressed.
  • Humble Hero: Going over her dossier entry, Semilla's aspiration in life is to become a historian. In spite of her humble goals and meager origins, as evidenced by her not only surviving the events of Minoria but keeping a combat-incapable rookie alive in one of the two endings where droves of other Inquisitors couldn't make it through St. Hildreth's Cathedral, Semilla is one of the most capable Inquisitors in the entire Sacred Office.
  • Magic Knight: Semilla naturally falls into this role as she steadily collects more incense and expands her tactical options.
  • Multi-Melee Master: Beyond her prodigious skills with incenses, Sister Semilla's standout quality, especially compared to protagonists from her sister series, Momodora, is her ability to wield numerous types of weapons to fit a given playstyle - though many of her options are just different types of swords.
  • Religious Bruiser: This is revealed to actually be subverted in dialogue she has with Sister Anna Fran in the Mercy Cellar; Semilla is in the Inquisition because she was effectively strongarmed into joining to remove her mother's stain on their family after she was found guilty of heresy and burnt at the stake. Depending on how she answers in Mercy Cellar, she can reveal herself to be committed to the mission but not the Sacred Office, or committed to survival, but she's never an Inquisitor by choice.
  • Screw the Rules, I'm Doing What's Right!: When Sister Anna Fran finally snaps in Mercy Cellar, Sister Semilla breaks her vow of silence (she may only speak to explain mission-critical information and to respond to questions from others) to give Sister Anna Fran a much needed pep talk, which helps Sister Anna Fran compose herself again.
  • Sleepy Head: Never misses her after-lunch nap. She also needs a lot of coaxing to be woken up by Sister Anna Fran when they are drugged and left captive in a dingy cell within Mercy Cellar.

    Sister Anna Fran 
Sister Semilla's partner.
  • Action Survivor: She's not a fighter, and whenever she's wielding her incense-holder, she's visibly shaking and uncomfortable. She nonetheless makes it through a torture cellar, an active warzone, a burning castle, and the enemy's major base of operations in her quest to restore order with Sister Semilla, though her luck will run out if she tries to convince Princess Amelia of the benefits of mercy.
  • Break the Cutie: The poor girl goes through the wringer over the half a day or so the duo take to restore order in Ranillia. While she is initially put off by the charred corpses of her colleagues in St. Hildreth's Cathedral and is left doubting her place in the war when Sister Devoir asserts the fact that she and Sister Semilla are nothing but disposable playing pieces on the Sacred Office's board, it's being duped by Olivier and waking up a captive in a dirty, sweltering, skull-filled prison that sees Sister Anna Fran finally come apart at the seams. She's left crying about how scared she is and how she doesn't even know right from wrong anymore. Following a bonding moment with Sister Semilla, she's able to compose herself again and grow from the experience, regaining much of her optimism, but she still has moments, like with her conversation with Frikka, where the cracks begin to grow again.
  • Combat and Support: The support side of things with Sister Semilla. By her own reckoning, she's a terrible fighter, barely able to defend herself, but she's personable and has a lot more freedom when it comes to speaking than Sister Semilla, who is sworn to silence unless talking is absolutely necessary or she is directly addressed as part of her job, which allows Sister Anna Fran to befriend many of the characters the duo come across.
  • Conditioned to Accept Horror: Not initially, but she eventually grows into it as she and Sister Semilla escape Mercy Cellar. By the time the duo reach the royal castle, nothing much scares her anymore.
  • The Cutie: In contrast to Sister Semilla, whose quiet dedication to the job makes her seem older than her actual age of twenty-one, Sister Anna Fran's freckled baby face, adorable reactions to things going well, and innocence make her seem a little younger than eighteen - though she does eventually mature her innocence a bit.
  • Girlish Pigtails: Worn to further accentuate her status as The Cutie, her naivete, and her youth.
  • The Ingenue: Sister Anna Fran stands out in the dark kingdoms of Ranillia and Ramezia for her childish levels of naive, innocent optimism. While she's certainly capable of understanding and being horrified by the terrible injustices around her, and can even break down and cry out in fear for her survival, she believes squarely in the idea that there's always a chance of redemption in the enemies Sister Semilla faces. Played with, in that while she's ultimately correct and peace is possible between the two factions, it can't come without copious amounts of bloodshed and sacrifice on both sides, and the acknowledgement that the witches would reduce everything to nature if left unchecked and the Sacred Office was complicit in the slaughtering of innocents in the names of 'safety' and 'justice.' Sister Anna Fran herself is one such sacrifice made in the good ending. Her innocence is such that she's easily scammed into eating and sharing drugged food with Sister Semilla, given to her by a 'Good Samaritan' whose presence in a war zone makes no sense after only a token effort to doubt the man's cover story.
  • Kill the Cutie: If certain measures are taken, she will not survive the night. Specifically, if you pick the 'good' ending, Princess Amelia stabs her stone dead before Semilla can comprehend what's going on and rush in to protect her.
  • Support Party Member: Sister Fran is supposed to be always by Semilla's side, but she's only seen during the cutscenes, where she does all the talking, and disappears from view once the gameplay resumes.
  • Too Good for This Sinful Earth: Ironically, the world only becomes less sinful to support Sister Anna Fran's desired world if she is killed by Princess Amelia. Otherwise, the witches will not give up on their mission to turn everything and everyone into plants, and the Sacred Office won't stop killing everyone on the merest suspicion of being a witch.
  • Voice for the Voiceless: She is the one speaking in cutscenes while Semillia stays silent.

The Princesses (spoilers)

    Princess Amelia Soliette 
One of the two princesses of Ranillia. She is working with the Church to fight against the witches.
  • Ambiguous Situation: Just how much does she know about the Church's unsavory acts? Evidence points to 'not much,' given she'd have no reason to hide Mercy Cellar from the Sisters and would in fact benefit from knowing about it as an alternate means of getting outside and away from St. Hildreth's Cathedral, which was enemy territory at that point, but it's not entirely clear if she's truly clueless about the Church's worst offenses. She'd at least need to know about their propensity for burning witches, but in the setting she's in that's considered a justified action against evil, even if it clashes with modern sensibilities. How evil Princess Amelia is almost entirely hinges on this question, as her actions against the witches and her sister are much more justified if she's simply acting in defiance towards a blatant hostile takeover of her kingdom, especially considering her attempts to burn down the Ceremonial Forest are effectively a means of trying to destroy her enemy's headquarters, which they literally parked in her backyard.
  • Alas, Poor Villain: Despite fully supporting and aiding the Church in their Final Solution against the witches, her defeat is depicted somberly with Sad Battle Music, her calling out for her dear mother, and Camphor sympathizing with her when she needs to flee.
  • The Bad Guy Wins: In the bad ending, she kills her sister and continues to wage her genocide against the witches.
  • Big Bad Ensemble: With her sister Poeme, who is waging war against the Church and killing innocent nuns because of the oppression she put the witches through.
  • Bitch in Sheep's Clothing: She tries to behave as a dainty princess, but soon after her meeting she demonstrates her Fantastic Racism against witches.
  • Cain and Abel: The Cain who wants to kill her sister Poeme (the Anti-Villain Abel) for siding with the oppressed witches.
  • Damsel in Distress: She is nearly kidnapped by Lisette and Devoir in the beginning, and is later abducted by Poeme.
  • Despair Event Horizon: Crosses it in the 'good' ending, where she cannot understand why the heroes are actively trying to spare her sister, who, not moments before, was pontificating over the horrible things she'd just done. It's enough for her to fall into a rage and murder Sister Anna Fran.
  • Even Bad Men Love Their Mamas: Despite having a genocidal hatred of witches, it is indicated by her anger towards Poeme bringing up their mother (executed for being a witch) and her calling out for her when defeated that she dearly loves her mother, and blames the witches instead of the church for her death.
  • Evil Cannot Comprehend Good: In the good ending, she cannot understand why Semilla would spare the witches, and still spare her. 'Evil' may be pushing it, however; until Princess Poeme literally taunts her sister over Princess Amelia's belief in her, Princess Amelia makes every attempt to talk her down. It's only once Princess Poeme besmirches their mother that Princess Amelia gives up any chance at talking Princess Poeme into stopping her plan to turn everyone in Ranillia into plants and settles for ending Poeme's threat permanently. Either way, while 'evil' is debatable, Princess Amelia can't comprehend mercy. She turns on the nuns the moment they try to talk about brokering peace, unable to separate the witches' actions from the witches themselves and their potential capacity to be negotiated with - which, ironically, is what happens in the 'good' ending.
  • Evil Overlooker: 'Evil' is stretching it, given the amount of context available to her and thus the level of her complicity in the Sacred Office's worst offenses is debatable at best, but she is ultimately the final 'obstacle' (for a given value of 'obstacle') on the way to the 'good' ending, and she's watching over Sister Semilla in the boxart.
  • Irony: Her Start of Darkness is the exact same as her sister's; the death of their beloved mother. They just went down the exact opposite path deciding which faction was at fault, with Amelia siding with the Sacred Office against the witches.
  • I Want My Mommy!: When defeated in the Post-Final Boss fight, she says “Mo...ther” just before collapsing.
  • Love Makes You Evil: It is indicated by some lines that she dearly loves her deceased mother, and that her genocidal anger towards the witches is because she blames them for getting her mother executed as a witch.
  • Murder Is the Best Solution: Ultimately her major character flaw. Princess Amelia is hardly a bad person, but she's been raised as the Princess of The Theocracy whose monarchy is given credence and legitimization by the Sacred Office, and thus sees them as the ultimate authority on what is good in the world. Their predisposition towards slaughtering people on the slightest hint of being a witch and their insistence witches cannot be negotiated with is thus the exact same thing Amelia peddles, and it's why she comes to blows with Sisters Semilla and Anna Fran in the good ending, when the latter two come to the conclusion it may be in everyone's best interests to reach compromise. Unfortunately, she can prove she practices what she preaches in the 'good' ending.
  • Non-Action Big Bad: Unlike her sister Poeme, Amelia depends on Semilla, Fran, and the rest of the Church Militants to do the exterminating of witches and other dirty work. She is rather easily kidnapped when she has no defenses, and if Semilla turns on her, then she winds up being a pathetic Post-Final Boss who only has one slow, easy-to-dodge attack.
  • Pet the Dog: In both endings, Princess Amelia readily welcomes Camphor into her employ and helps her thrive in a world that is otherwise unkind to kobolds. This act of true, honest kindness ensures Camphor's loyalty, to the point Camphor sympathizes with Princess Amelia in the 'good' ending, where she's a puppet ruler at best who needs to get out of Ranillia before the Sacred Office arrives to write up a truce with the witches.
  • Post-Final Boss: After defeating Princess Poeme in a worthy final battle with two phases, a "good" ending then involves fighting Princess Amelia as well, as you finally realize how misguided her ideology was. While she still has a boss-sized health bar, her one attack is slow and weak, and she goes down very quickly.
  • Psycho Knife Nut: She is one of the leaders of The Theocracy with a genocidal hatred of witches and uses a knife to kill Sister Anna Fran and tries to kill Sister Semilla when they want to make peace with the witches.
  • Rage Breaking Point: She understandably crosses the threshold in response to the 'good' ending, where Sister Anna Fran tries to talk Princess Amelia down from finishing off her sister before an agreement between the two factions can be reached. After all her torture, after the betrayal of her sister, after being cursed to slowly become a tree, and after witnessing all the blood rituals the witches have propagated under her sister's guidance, the two nuns having the audacity to defy her and prevent her from ending the threat of her sister immediately causes her to finally snap.
  • Screw the Rules, I'm Doing What's Right!: No matter the ending and how far Princess Amelia has fallen, she will always take in Camphor, even though doing so is considered suspect by the Sacred Office, which treat Kobolds like second-class citizens and frequently target them for execution as potential witches.
  • So Proud of You: In the 'bad' ending, Princess Amelia goes out of her way to see Sisters Semilla and Anna Fran not only canonized as saints, but also proven forever innocent of all potential sin, citing her appreciation for all the work they've done in restoring order to her realm.
  • Transflormation: She was turned into a human-tree hybrid by Poeme.
  • Treacherous Advisor: She guides Semilla and Fran on their quest to defeat the witches, but it turns out that they were only reacting to her oppression of them. How much this can be considered outright 'treachery' is debatable, however, given the Sisters already seem to be aware of the fact the Sacred Office struck the forces of nature first, and the witches themselves are a legitimate threat whose end goal would mean the Transflormation of the entire human race. Princess Amelia does, however, stand against any attempt to break even and negotiate with the witches, so she's still something of a threat in the 'good' ending, where peace between the factions is attempted.
  • Villainous Princess: Though not considered as such given the culture of Ranillia and its status as a holy kingdom whose monarch is sanctified by the Sacred Office, Princess Amelia does help them wage a genocidal war against the witches, and in the 'good' ending, she refuses to budge on any matter regarding showing the witches mercy.
  • Zero-Effort Boss: It's possible to lose to her, but the player would have to go well out of their way for it to realistically happen. Princess Amelia attacks agonizingly slowly, moves at a snail's pace, and telegraphs her attacks so far in advance that she is absolutely no threat to the player in any serious capacity. About the only thing that could be said in her favor as a combatant is she's rather resilient, having HP on par with other endgame bosses like herself.

    Princess Poeme Soliette 
One of the two princesses of Ranillia. She betrayed the Church and now leads the witches in their invasion of Ranillia.
  • Affably Evil: She is willing to kill innocent people and is the leader of a band of Wicked Witches, but is nice to even her hateful sister.
  • Big Bad Ensemble: With her sister Amelia, against whom she is waging war against the Church and killing innocent nuns because of the oppression her sister put the witches through.
  • Flat Character: Her lack of an actual presence in the story until the final third of gameplay (and only in brief cutscenes where she does little more than flaunt her intentions to her sister) consequently means there aren't many opportunities for her to develop as a character. Humorously, despite being the proper Final Boss, she only acknowledges the existence of the protagonist in a single line of dialogue before the fight begins, and it's entirely possible she wasn't even aware of Sisters Semilla or Anna Fran until the former is mere feet away from her and ready to throw down.
  • Irony: Her Start of Darkness is the exact same as her sister's; the death of their beloved mother. They just went down the exact opposite path deciding which faction was at fault, with Poeme believing the Sacred Office was out of line and thus throwing her lot in with the witches.
  • Love Makes You Evil: Her love for her mother, the Queen, is what drove her to side with the witches when said mother was executed for secretly being a witch.
  • Light Is Not Good: Her skin is pale white and she uses light-based attacks, but is a Wicked Witch (albeit a Well-Intentioned Extremist) willing to kill innocents to create her utopia for witches.
  • One-Winged Angel: Her second form, Snake Witch Poeme, has all the attacks of her first form souped up as well as some new sword attacks.
  • Transflormation: Her modus operandi. Not only does she subject Princess Amelia to the process, her end goal as the current leader of the witches is to inflict this on everyone.
  • Villainous Princess: Princess Poeme is the leader of the witches who are invading the Holy Kingdom and killing anyone who comes in their path. As per the witches' ultimate goal, Princess Poeme will eventually turn everyone and everything into nature if left uncontested.
  • Well-Intentioned Extremist: She wants to create a world where witches can live in peace without persecution, but is willing to kill even innocent nuns of the Church to do so, and the rituals required to give witches a place to call home require myriad blood sacrifices, and will, if left unchecked, 'return everything to nature' in the most literal, horrific manner possible. The danger she represents makes any attempt at diplomacy impossible until she's dealt with and the ritual is stopped - ironically, a means of brokering peace and giving witches their place in the sun only comes to pass after Poeme is lethally dispatched.

Poeme's Forces

    General 
The witches aligned with Poeme.
  • Driven to Villainy: Their extreme actions, such as their mass-murder of Church soldiers, are a response to the Church trying to kill them all.
  • Heel–Face Turn: In the good end, all the surviving witches, who presumably helped kill many Church soldiers and innocents, agree to a truce with the Church, ending the war.
  • The Revolution Will Not Be Civilized: They are ultimately trying to defend themselves against the Final Solution carried out by the Church, but are willing to kill even innocent nuns and ultimately plan on carrying out a ritual that will kill every non-witch.
  • Wicked Witch: They are the antagonists invading the Holy Kingdom and killing whoever stands in their way. Though they are only doing this in response to the oppression by the Church.

    Blossoming Witch Lisette 
The first witch faced by Semilla.
  • An Ice Person: The first boss, Blossoming Witch Lisette, attacks mainly through generating large ice crystals.
  • Warmup Boss: She is the first witch faced by Semillia.

    Sister Devoir 
A former nun who turned against the Church and sided with the witches.
  • Face–Heel Turn: She used to be a nun in service of the Church until she sided with the witches. Though given how awful both sides are, this is played with.
  • Fatal Flaw: Her almost comical levels of self-righteousness. She raises many good points about how the Sacred Office is a faulty system that is needlessly cruel, but her desire to massacre anyone related to the Sacred Office as a means to wash away its 'filth' not only serves to mark her as a Hypocrite, it also leads to her death at Sister Semilla's hands. Sister Semilla was trying to get intel out of Sister Devoir, and Devoir knew Semilla had made it past Lisette because Devoir saw the nun coming; the logical option would have been to simply retreat or hide, but Devoir couldn't control her need to clean out any and every nun in her path.
  • Gameplay and Story Integration: Sister Devoir is a turncoat nun from the Sacred Office - the 'Sister' in her name serving as a means to draw attention to her origins. She still has the sword she used while in the Sacred Office, and her magic isn't the natural sort of power the witches use. When fought as a boss, her combat style is very similar to how Sister Semilla fights, which makes sense, as they were both part of elite units of the Sacred Office's orders.
  • Hypocrite:
    • Sister Devoir criticizes the Sacred Office for its needless cruelty; just outside St. Hildreth's Cathedral are hundreds of commoner and knight corpses, many of which are literally burning at stakes, and within the walls of St. Hildreth's Cathedral are dozens of nuns killed in very obviously painful ways, including one nun who is hung from a wall so that her blood can drip on her comrades.
    • Sister Devoir calls out Sister Anna Fran for not thinking for herself. Not only is Sister Anna Fran one of the few people in the Sacred Office who is thinking for herself and already hates her job in the Sacred Office, but it's particularly rich coming from Sister Devoir, who only ever parrots common talking points from the witches and is fanatically loyal to the witches' cause.
  • Magic Knight: As a boss, she actually fights a lot like Sister Semilla, juxtaposing a strong focus on melee combos with two potent spells. Much of what she can do casually acts as a variant to Sister Semilla's full potential once she gets more incense.
  • Mirror Boss: It's not one-to-one, but Sister Devoir's fighting style is very similar to how Sister Semilla fights, including a combo, a jump attack, a quick escape option, and some simple magical powers.

    Witch Deity Saora 
A plant-like deity summoned by Poeme to guard Ranillia Castle.
  • Plant Person: She is a giant plant-like woman hanging from the ceiling.

    Witch of Lust 
A giant, red-skinned witch who guards the innermost part of Ranillia Castle.

    Witch Deity Parushee 
A white dragon deity summoned by Poeme to guard the Ceremonial Forest.
  • Early-Bird Cameo: She briefly appears at the top of the castle flying in the background before her proper introduction in the Ceremonial Forest.
  • Light Is Not Good: A dragon made of light that still stands with the witches.
  • Monstrosity Equals Weakness: The biggest, most inhuman boss, and by far the easiest one to get a perfect win on.
  • Pre-Final Boss: She is the last boss standing between you and Princess Poeme.

Others

    Camphor 
A young Kobold girl Sisters Semilla and Anna Fran meet in and free from Mercy Cellar. She's searching for her parents, and helps explain Frikka's faction during the party's time in the cellar.
  • Aborted Arc: There's never an opportunity to track her family down, and the subject is dropped in either ending, where Princess Amelia takes Camphor on as a retainer.
  • Because You Were Nice to Me: Regardless of the ending, Princess Amelia Soliette takes Camphor in and hires her as an attendant in her castle. This kindness is paid in kind with loyalty, as Camphor actively attempts to deliver Amelia from danger in the 'good' ending.
  • Cheerful Child: Once freed from her cell, Camphor quickly becomes a friendly bundle of joy, which helps to lift Sister Anna Fran's low spirits at the time of their meeting.
  • Friendly Shopkeeper: Once the Sisters leave Mercy Cellar, Camphor spends the rest of the game as an adorable, supportive item vendor in the transit between St. Hildreth's Cathedral and the Snakeroot Gardens.
  • Made a Slave: Frikka's bandits deal in theft and the selling of people such as Camphor and her family.
  • Mr. Exposition: Her functional role in the story - because Sister Anna Fran and the intro introduce the two major factions, Camphor is necessary to explain the comparatively minor group of thieves operating under Frikka.

    Harina 
The librarian who takes care of the Secret Library.
  • Turns Red: After depleting a little more than half of her health, she recovers it all and turns into Isadora Doralina. She can then throw more balls at you, and her giant balls take longer to dissipate.
  • Super Boss: She is the boss of the Tower of Misery Bonus Dungeon and tougher than even Princess Poeme. Her attacks are very fast and/or hard reaching, requiring fast reflexes to dodge.

    Olivier Pen 
A man who meets the two heroines and helps them to find the castle.
  • The Mole: Seemingly just a friend to Semilla and Fran, he is actually working for Frikka and her band of thieves.
  • The One Guy: The only male character in the game besides the never-seen His Eminent Grace.
  • You Have Failed Me: Frikka kills him for letting the heroines escape.

    Frikka 
The leader of a band of thieves hiding in the Mercy Cellar.
  • Badass Normal: Unlike the other bosses, she has no supernatural powers, relying on knives, bombs and booby traps. She's still quite a challenge.
  • Freudian Excuse: Her village was collateral damage in an anti-witch attack.
  • Even Evil Has Standards: She may be a ruthless thief who has no issues selling a kobold family into slavery, but even she is appalled at the tortures that the witches had to endure at the hands of the Church.
  • Lone Wolf Boss: She has no affiliation to either the witches or the Church. Instead she leads her own hand of thieves and just happens to cross paths with the heroines.

Unseen Characters

    His Eminent Grace and the Sacred Office 
The governing authority of the Church.
  • The Bad Guy Wins: Both endings have them win the war against the witches they started with their Final Solution against them. The good ending does have them broker a peace with the remaining witches, but they still get off scot-free for everything they did.
  • The Ghost: We never see any of them; they are only referred to by the characters.
  • Greater-Scope Villain: They are the heads of the Corrupt Church and the ones responsible for the wars between them and the witches, but never appear on screen. Princess Amelia, a representative of the Church, acts on their behalf.
  • Karma Houdini: In both ends, they receive no comeuppance for perpetrating the genocide of the witches, turning the Soliette sisters against each other, and showing Fantastic Racism against the kobolds. In the bad end, they continue their genocide after Poeme is killed, while in the good end they end up brokering a peace deal with the witches, with no indication of actual consequences.

    The Queen of Ranillia 
The former ruler of Ranillia and mother of the Soliette sisters.
  • The High Queen: She was a fair and loving queen who disagreed with the hatred the Church has for witches and tried to help maintain a peace between both sides.
  • Internal Reformist: She worked in secret to allow for witchcraft to be practiced within her country's borders despite the majority of Ranillia's power originating from its close ties with the Sacred Office. Unfortunately, this was discovered by the Sacred Office and got her executed for witchcraft.
  • Plot-Triggering Death: Her execution by the Sacred Office for being a witch is what kicked off the main plot; her daughter Poeme turned against the Sacred Office and became the new leader of the witches, while her other daughter Amelia blamed the witches for her death and became one of the leaders of the Church's Final Solution against them.
  • Posthumous Character: She was executed for witchcraft before the story began.
  • Token Heroic Orc: Among the known members of the witch faction, she's the only named member who made any attempt at working within the Sacred Office's twisted system to allow other witches their freedom, displaying at least a degree of understanding regarding how the two factions' constant clashes weren't going anywhere. Unfortunately, this caused problems for her nation as a whole when her witchcraft was discovered, and led to her younger daughters' turn to evil.

    The Archwitch 

Minoria

The first witch mentioned in the Archives.


  • Ambiguously Evil: The Church portrays her as evil, but since the Church is quite bigoted, it is hard to say how much truth there is to this claim. Given the character dossiers, it isn't mentioned anywhere except Princess Poeme's file and by Princess Amelia that the current ritual will turn everything into nature, whereas the files for the Archwitch and the first rituals are far more ambiguous. It also isn't known how much her original rituals ran on Blood Magic as opposed to the literal river of blood and the Human Sacrifice used in the current rituals.
  • Character Title: It is learned in a late-game file that the name of the game comes from the Archwitch's true name - Minoria.
  • Greater-Scope Paragon: She was the original witch who wanted to preserve nature from the exploitation by humanity, and the witches who defend nature all come from her. This is especially poignant because the nature of her rituals were hotly debated beyond the summoning of the Ceremonial Forest, whereas her followers took on a far darker form of the ritual that proved threatening to humanity as a whole.

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